BASE = $(patsubst %,%-base.png,$(PUZZLES))
WEB = $(patsubst %,%-web.png,$(PUZZLES))
-BASE4 = $(patsubst %,%-base4.png,$(PUZZLES))
-
+IBASE = $(patsubst %,%-ibase.png,$(PUZZLES))
+IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES))
P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES))
P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES))
P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES))
base: $(BASE)
web: $(WEB)
-pngicons: $(I48D24) $(I32D24) $(I16D24)
+pngicons: $(P48D24) $(P32D24) $(P16D24)
icons: $(ICONS)
+# Build the base puzzle screenshots from which all the other images
+# are derived. Some of them involve showing a move animation
+# part-way through.
fifteen-base.png : override REDO=0.3
flip-base.png : override REDO=0.3
netslide-base.png : override REDO=0.3
sixteen-base.png : override REDO=0.3
twiddle-base.png : override REDO=0.3
-
$(BASE): %-base.png: $(BIN)% $(PIC)%.sav
$(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO)
-$(BASE4): %-base4.png: %-base.png
- convert -colors 16 +dither -map win16pal.xpm $^ $@
-
+# Build the screenshots for the web, by scaling the original base
+# images to a uniform size.
$(WEB): %-web.png: %-base.png
$(PIC)square.pl 150 5 $^ $@
-$(P48D24): %-48d24.png: %-base.png
+# Build the base _icon_ images, by careful cropping of the base
+# images: icons are very small so it's often necessary to zoom in
+# on a smaller portion of the screenshot.
+blackbox-ibase.png : override CROP=352x352 144x144+0+208
+bridges-ibase.png : override CROP=264x264 107x107+157+157
+dominosa-ibase.png : override CROP=304x272 152x152+152+0
+fifteen-ibase.png : override CROP=240x240 120x120+0+120
+flip-ibase.png : override CROP=288x288 145x145+120+72
+guess-ibase.png : override CROP=263x420 178x178+75+17
+inertia-ibase.png : override CROP=321x321 128x128+193+0
+lightup-ibase.png : override CROP=256x256 112x112+144+0
+loopy-ibase.png : override CROP=257x257 113x113+0+0
+mines-ibase.png : override CROP=240x240 110x110+130+130
+net-ibase.png : override CROP=193x193 113x113+0+80
+netslide-ibase.png : override CROP=289x289 144x144+0+0
+pattern-ibase.png : override CROP=384x384 223x223+0+0
+pegs-ibase.png : override CROP=263x263 147x147+116+0
+rect-ibase.png : override CROP=205x205 115x115+90+0
+sixteen-ibase.png : override CROP=288x288 144x144+144+144
+slant-ibase.png : override CROP=321x321 160x160+160+160
+solo-ibase.png : override CROP=321x321 97x97+16+16
+tents-ibase.png : override CROP=320x320 165x165+142+0
+twiddle-ibase.png : override CROP=192x192 102x102+69+21
+untangle-ibase.png : override CROP=320x320 164x164+3+116
+$(IBASE): %-ibase.png: %-base.png
+ $(PIC)crop.sh $^ $@ $(CROP)
+
+# Convert the full-size icon images to 4-bit colour, because that
+# seems to work better than reducing it in 24 bits and then
+# dithering.
+$(IBASE4): %-ibase4.png: %-ibase.png
+ convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@
+
+# Build the 24-bit PNGs for the icons, at three sizes.
+$(P48D24): %-48d24.png: %-ibase.png
$(PIC)square.pl 48 4 $^ $@
-$(P32D24): %-32d24.png: %-base.png
+$(P32D24): %-32d24.png: %-ibase.png
$(PIC)square.pl 32 2 $^ $@
-$(P16D24): %-16d24.png: %-base.png
+$(P16D24): %-16d24.png: %-ibase.png
$(PIC)square.pl 16 1 $^ $@
+# The 8-bit icon PNGs are just custom-paletted quantisations of the
+# 24-bit ones.
$(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png
convert -colors 256 $^ $@
-# The depth-4 images work better if we normalise the colours
-# _before_ shrinking, and then normalise again afterwards.
-$(P48D4): %-48d4.png: %-base4.png
+# But the depth-4 images work better if we re-shrink from the
+# ibase4 versions of the images, and then normalise the colours
+# again afterwards. (They're still not very good, but my hope is
+# that on most modern Windows machines this won't matter too
+# much...)
+$(P48D4): %-48d4.png: %-ibase4.png
$(PIC)square.pl 48 1 $^ tmp2.png
- convert -colors 16 -map win16pal.xpm tmp2.png $@
+ convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@
rm -f tmp.png tmp2.png
-$(P32D4): %-32d4.png: %-base.png
+$(P32D4): %-32d4.png: %-ibase.png
$(PIC)square.pl 32 1 $^ tmp2.png
- convert -colors 16 -map win16pal.xpm tmp2.png $@
+ convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@
rm -f tmp.png tmp2.png
-$(P16D4): %-16d4.png: %-base.png
+$(P16D4): %-16d4.png: %-ibase.png
$(PIC)square.pl 16 1 $^ tmp2.png
- convert -colors 16 -map win16pal.xpm tmp2.png $@
+ convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@
rm -f tmp.png tmp2.png
+# And build the actual icons themselves, by feeding all those PNGs
+# to my icon builder script.
$(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \
%-32d24.png %-32d8.png %-32d4.png \
%-16d24.png %-16d8.png %-16d4.png
--- /dev/null
+#!/bin/sh
+
+# Crop one image into another, after first checking that the source
+# image has the expected size in pixels.
+#
+# This is used in the Puzzles icon build scripts to construct icons
+# which are zoomed in on a particular sub-area of the puzzle's
+# basic screenshot. This way I can define crop areas in pixels,
+# while not having to worry too much that if I adjust the source
+# puzzle so as to alter the layout the crop area might start
+# hitting the wrong bit of picture. Most layout changes I can
+# conveniently imagine will also alter the overall image size, so
+# this script will give a build error and alert me to the fact that
+# I need to fiddle with the icon makefile.
+
+infile="$1"
+outfile="$2"
+insize="$3"
+crop="$4"
+
+# Special case: if no input size or crop parameter was specified at
+# all, we just copy the input to the output file.
+
+if test $# -lt 3; then
+ cp "$infile" "$outfile"
+ exit 0
+fi
+
+# Check the input image size.
+realsize=`identify -format %wx%h "$infile"`
+if test "x$insize" != "x$realsize"; then
+ echo "crop.sh: '$infile' has wrong initial size: $realsize != $insize" >&2
+ exit 1
+fi
+
+# And crop.
+convert -crop "$crop" "$infile" "$outfile"