1 # Makefile for Puzzles icons.
3 PUZZLES
= blackbox bridges cube dominosa fifteen flip guess inertia lightup \
4 loopy map mines net netslide pattern pegs rect samegame sixteen \
5 slant solo tents twiddle untangle
7 BASE
= $(patsubst %,%-base.png
,$(PUZZLES
))
8 WEB
= $(patsubst %,%-web.png
,$(PUZZLES
))
10 IBASE
= $(patsubst %,%-ibase.png
,$(PUZZLES
))
11 IBASE4
= $(patsubst %,%-ibase4.png
,$(PUZZLES
))
12 P48D24
= $(patsubst %,%-48d24.png
,$(PUZZLES
))
13 P48D8
= $(patsubst %,%-48d8.png
,$(PUZZLES
))
14 P48D4
= $(patsubst %,%-48d4.png
,$(PUZZLES
))
15 P32D24
= $(patsubst %,%-32d24.png
,$(PUZZLES
))
16 P32D8
= $(patsubst %,%-32d8.png
,$(PUZZLES
))
17 P32D4
= $(patsubst %,%-32d4.png
,$(PUZZLES
))
18 P16D24
= $(patsubst %,%-16d24.png
,$(PUZZLES
))
19 P16D8
= $(patsubst %,%-16d8.png
,$(PUZZLES
))
20 P16D4
= $(patsubst %,%-16d4.png
,$(PUZZLES
))
21 ICONS
= $(patsubst %,%.ico
,$(PUZZLES
))
28 pngicons
: $(P48D24
) $(P32D24
) $(P16D24
)
31 # Build the base puzzle screenshots from which all the other images
32 # are derived. Some of them involve showing a move animation
34 fifteen-base.png
: override REDO
=0.3
35 flip-base.png
: override REDO
=0.3
36 netslide-base.png
: override REDO
=0.3
37 sixteen-base.png
: override REDO
=0.3
38 twiddle-base.png
: override REDO
=0.3
39 $(BASE
): %-base.png
: $(BIN
)% $(PIC
)%.sav
40 $(PIC
)screenshot.sh
$(BIN
)$* $(PIC
)$*.sav
$@
$(REDO
)
42 # Build the screenshots for the web, by scaling the original base
43 # images to a uniform size.
44 $(WEB
): %-web.png
: %-base.png
45 $(PIC
)square.pl
150 5 $^
$@
47 # Build the base _icon_ images, by careful cropping of the base
48 # images: icons are very small so it's often necessary to zoom in
49 # on a smaller portion of the screenshot.
50 blackbox-ibase.png
: override CROP
=352x352
144x144
+0+208
51 bridges-ibase.png
: override CROP
=264x264
107x107
+157+157
52 dominosa-ibase.png
: override CROP
=304x272
152x152
+152+0
53 fifteen-ibase.png
: override CROP
=240x240
120x120
+0+120
54 flip-ibase.png
: override CROP
=288x288
145x145
+120+72
55 guess-ibase.png
: override CROP
=263x420
178x178
+75+17
56 inertia-ibase.png
: override CROP
=321x321
128x128
+193+0
57 lightup-ibase.png
: override CROP
=256x256
112x112
+144+0
58 loopy-ibase.png
: override CROP
=257x257
113x113
+0+0
59 mines-ibase.png
: override CROP
=240x240
110x110
+130+130
60 net-ibase.png
: override CROP
=193x193
113x113
+0+80
61 netslide-ibase.png
: override CROP
=289x289
144x144
+0+0
62 pattern-ibase.png
: override CROP
=384x384
223x223
+0+0
63 pegs-ibase.png
: override CROP
=263x263
147x147
+116+0
64 rect-ibase.png
: override CROP
=205x205
115x115
+90+0
65 sixteen-ibase.png
: override CROP
=288x288
144x144
+144+144
66 slant-ibase.png
: override CROP
=321x321
160x160
+160+160
67 solo-ibase.png
: override CROP
=321x321
97x97
+16+16
68 tents-ibase.png
: override CROP
=320x320
165x165
+142+0
69 twiddle-ibase.png
: override CROP
=192x192
102x102
+69+21
70 untangle-ibase.png
: override CROP
=320x320
164x164
+3+116
71 $(IBASE
): %-ibase.png
: %-base.png
72 $(PIC
)crop.sh
$^
$@
$(CROP
)
74 # Convert the full-size icon images to 4-bit colour, because that
75 # seems to work better than reducing it in 24 bits and then
77 $(IBASE4
): %-ibase4.png
: %-ibase.png
78 convert
-colors
16 +dither
-map
$(PIC
)win16pal.xpm
$^
$@
80 # Build the 24-bit PNGs for the icons, at three sizes.
81 $(P48D24
): %-48d24.png
: %-ibase.png
82 $(PIC
)square.pl
48 4 $^
$@
83 $(P32D24
): %-32d24.png
: %-ibase.png
84 $(PIC
)square.pl
32 2 $^
$@
85 $(P16D24
): %-16d24.png
: %-ibase.png
86 $(PIC
)square.pl
16 1 $^
$@
88 # The 8-bit icon PNGs are just custom-paletted quantisations of the
90 $(P48D8
) $(P32D8
) $(P16D8
): %d8.png
: %d24.png
91 convert
-colors
256 $^
$@
93 # But the depth-4 images work better if we re-shrink from the
94 # ibase4 versions of the images, and then normalise the colours
95 # again afterwards. (They're still not very good, but my hope is
96 # that on most modern Windows machines this won't matter too
98 $(P48D4
): %-48d4.png
: %-ibase4.png
99 $(PIC
)square.pl
48 1 $^ tmp2.png
100 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
101 rm -f tmp.png tmp2.png
102 $(P32D4
): %-32d4.png
: %-ibase.png
103 $(PIC
)square.pl
32 1 $^ tmp2.png
104 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
105 rm -f tmp.png tmp2.png
106 $(P16D4
): %-16d4.png
: %-ibase.png
107 $(PIC
)square.pl
16 1 $^ tmp2.png
108 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
109 rm -f tmp.png tmp2.png
111 # And build the actual icons themselves, by feeding all those PNGs
112 # to my icon builder script.
113 $(ICONS
): %.ico
: %-48d24.png
%-48d8.png
%-48d4.png \
114 %-32d24.png
%-32d8.png
%-32d4.png \
115 %-16d24.png
%-16d8.png
%-16d4.png
116 $(PIC
)icon.pl
$?
> $@