Ahem. Lots of stuff, including the new OS X sources, was being left
[sgt/puzzles] / midend.c
CommitLineData
720a8fb7 1/*
2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
6 */
7f77ea24 7
8#include <stdio.h>
5928817c 9#include <string.h>
7f77ea24 10#include <assert.h>
11
12#include "puzzles.h"
13
14struct midend_data {
2ef96bd6 15 frontend *frontend;
48d70ca9 16 random_state *random;
be8d5aa1 17 const game *ourgame;
48d70ca9 18
7f77ea24 19 char *seed;
5928817c 20 int fresh_seed;
7f77ea24 21 int nstates, statesize, statepos;
eb2ad6f1 22
23 game_params **presets;
24 char **preset_names;
25 int npresets, presetsize;
26
7f77ea24 27 game_params *params;
28 game_state **states;
2ef96bd6 29 game_drawstate *drawstate;
30 game_state *oldstate;
74a4e547 31 game_ui *ui;
2ef96bd6 32 float anim_time, anim_pos;
87ed82be 33 float flash_time, flash_pos;
c822de4a 34 int dir;
7f77ea24 35};
36
37#define ensure(me) do { \
38 if ((me)->nstates >= (me)->statesize) { \
39 (me)->statesize = (me)->nstates + 128; \
40 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
41 } \
42} while (0)
43
be8d5aa1 44midend_data *midend_new(frontend *fe, const game *ourgame)
7f77ea24 45{
46 midend_data *me = snew(midend_data);
cbb5549e 47 void *randseed;
48 int randseedsize;
49
50 get_random_seed(&randseed, &randseedsize);
7f77ea24 51
48d70ca9 52 me->frontend = fe;
be8d5aa1 53 me->ourgame = ourgame;
48d70ca9 54 me->random = random_init(randseed, randseedsize);
7f77ea24 55 me->nstates = me->statesize = me->statepos = 0;
56 me->states = NULL;
be8d5aa1 57 me->params = ourgame->default_params();
7f77ea24 58 me->seed = NULL;
5928817c 59 me->fresh_seed = FALSE;
2ef96bd6 60 me->drawstate = NULL;
61 me->oldstate = NULL;
eb2ad6f1 62 me->presets = NULL;
63 me->preset_names = NULL;
64 me->npresets = me->presetsize = 0;
87ed82be 65 me->anim_time = me->anim_pos = 0.0F;
66 me->flash_time = me->flash_pos = 0.0F;
c822de4a 67 me->dir = 0;
74a4e547 68 me->ui = NULL;
7f77ea24 69
cbb5549e 70 sfree(randseed);
71
7f77ea24 72 return me;
73}
74
75void midend_free(midend_data *me)
76{
77 sfree(me->states);
78 sfree(me->seed);
be8d5aa1 79 me->ourgame->free_params(me->params);
7f77ea24 80 sfree(me);
81}
82
83void midend_size(midend_data *me, int *x, int *y)
84{
be8d5aa1 85 me->ourgame->size(me->params, x, y);
7f77ea24 86}
87
88void midend_set_params(midend_data *me, game_params *params)
89{
be8d5aa1 90 me->ourgame->free_params(me->params);
91 me->params = me->ourgame->dup_params(params);
7f77ea24 92}
93
5928817c 94void midend_new_game(midend_data *me)
7f77ea24 95{
96 while (me->nstates > 0)
be8d5aa1 97 me->ourgame->free_game(me->states[--me->nstates]);
7f77ea24 98
2ef96bd6 99 if (me->drawstate)
be8d5aa1 100 me->ourgame->free_drawstate(me->drawstate);
2ef96bd6 101
7f77ea24 102 assert(me->nstates == 0);
103
5928817c 104 if (!me->fresh_seed) {
105 sfree(me->seed);
be8d5aa1 106 me->seed = me->ourgame->new_seed(me->params, me->random);
5928817c 107 } else
108 me->fresh_seed = FALSE;
7f77ea24 109
110 ensure(me);
be8d5aa1 111 me->states[me->nstates++] = me->ourgame->new_game(me->params, me->seed);
7f77ea24 112 me->statepos = 1;
be8d5aa1 113 me->drawstate = me->ourgame->new_drawstate(me->states[0]);
74a4e547 114 if (me->ui)
be8d5aa1 115 me->ourgame->free_ui(me->ui);
116 me->ui = me->ourgame->new_ui(me->states[0]);
7f77ea24 117}
118
119void midend_restart_game(midend_data *me)
120{
121 while (me->nstates > 1)
be8d5aa1 122 me->ourgame->free_game(me->states[--me->nstates]);
7f77ea24 123 me->statepos = me->nstates;
be8d5aa1 124 me->ourgame->free_ui(me->ui);
125 me->ui = me->ourgame->new_ui(me->states[0]);
7f77ea24 126}
127
1482ee76 128static int midend_undo(midend_data *me)
7f77ea24 129{
1482ee76 130 if (me->statepos > 1) {
7f77ea24 131 me->statepos--;
c822de4a 132 me->dir = -1;
1482ee76 133 return 1;
134 } else
135 return 0;
7f77ea24 136}
137
1482ee76 138static int midend_redo(midend_data *me)
7f77ea24 139{
1482ee76 140 if (me->statepos < me->nstates) {
7f77ea24 141 me->statepos++;
c822de4a 142 me->dir = +1;
1482ee76 143 return 1;
144 } else
145 return 0;
7f77ea24 146}
147
87ed82be 148static void midend_finish_move(midend_data *me)
149{
150 float flashtime;
151
152 if (me->oldstate || me->statepos > 1) {
be8d5aa1 153 flashtime = me->ourgame->flash_length(me->oldstate ? me->oldstate :
154 me->states[me->statepos-2],
155 me->states[me->statepos-1],
156 me->oldstate ? me->dir : +1);
87ed82be 157 if (flashtime > 0) {
158 me->flash_pos = 0.0F;
159 me->flash_time = flashtime;
160 }
161 }
162
163 if (me->oldstate)
be8d5aa1 164 me->ourgame->free_game(me->oldstate);
87ed82be 165 me->oldstate = NULL;
166 me->anim_pos = me->anim_time = 0;
c822de4a 167 me->dir = 0;
87ed82be 168
169 if (me->flash_time == 0 && me->anim_time == 0)
170 deactivate_timer(me->frontend);
171 else
172 activate_timer(me->frontend);
173}
174
dd216087 175static void midend_stop_anim(midend_data *me)
7f77ea24 176{
2ef96bd6 177 if (me->oldstate || me->anim_time) {
87ed82be 178 midend_finish_move(me);
2ef96bd6 179 midend_redraw(me);
180 }
dd216087 181}
182
183int midend_process_key(midend_data *me, int x, int y, int button)
184{
be8d5aa1 185 game_state *oldstate = me->ourgame->dup_game(me->states[me->statepos - 1]);
dd216087 186 float anim_time;
7f77ea24 187
188 if (button == 'n' || button == 'N' || button == '\x0E') {
dd216087 189 midend_stop_anim(me);
5928817c 190 midend_new_game(me);
2ef96bd6 191 midend_redraw(me);
192 return 1; /* never animate */
7f77ea24 193 } else if (button == 'r' || button == 'R') {
dd216087 194 midend_stop_anim(me);
7f77ea24 195 midend_restart_game(me);
2ef96bd6 196 midend_redraw(me);
197 return 1; /* never animate */
7f77ea24 198 } else if (button == 'u' || button == 'u' ||
1482ee76 199 button == '\x1A' || button == '\x1F') {
dd216087 200 midend_stop_anim(me);
1482ee76 201 if (!midend_undo(me))
202 return 1;
7f77ea24 203 } else if (button == '\x12') {
dd216087 204 midend_stop_anim(me);
1482ee76 205 if (!midend_redo(me))
206 return 1;
7f77ea24 207 } else if (button == 'q' || button == 'Q' || button == '\x11') {
be8d5aa1 208 me->ourgame->free_game(oldstate);
2ef96bd6 209 return 0;
210 } else {
be8d5aa1 211 game_state *s = me->ourgame->make_move(me->states[me->statepos-1],
212 me->ui, x, y, button);
74a4e547 213
214 if (s == me->states[me->statepos-1]) {
215 /*
216 * make_move() is allowed to return its input state to
217 * indicate that although no move has been made, the UI
218 * state has been updated and a redraw is called for.
219 */
220 midend_redraw(me);
221 return 1;
222 } else if (s) {
dd216087 223 midend_stop_anim(me);
2ef96bd6 224 while (me->nstates > me->statepos)
be8d5aa1 225 me->ourgame->free_game(me->states[--me->nstates]);
2ef96bd6 226 ensure(me);
227 me->states[me->nstates] = s;
228 me->statepos = ++me->nstates;
c822de4a 229 me->dir = +1;
2ef96bd6 230 } else {
be8d5aa1 231 me->ourgame->free_game(oldstate);
2ef96bd6 232 return 1;
233 }
7f77ea24 234 }
235
2ef96bd6 236 /*
237 * See if this move requires an animation.
238 */
be8d5aa1 239 anim_time = me->ourgame->anim_length(oldstate, me->states[me->statepos-1],
240 me->dir);
2ef96bd6 241
87ed82be 242 me->oldstate = oldstate;
2ef96bd6 243 if (anim_time > 0) {
2ef96bd6 244 me->anim_time = anim_time;
245 } else {
2ef96bd6 246 me->anim_time = 0.0;
87ed82be 247 midend_finish_move(me);
7f77ea24 248 }
2ef96bd6 249 me->anim_pos = 0.0;
250
251 midend_redraw(me);
252
253 activate_timer(me->frontend);
7f77ea24 254
255 return 1;
256}
2ef96bd6 257
258void midend_redraw(midend_data *me)
259{
260 if (me->statepos > 0 && me->drawstate) {
261 start_draw(me->frontend);
262 if (me->oldstate && me->anim_time > 0 &&
263 me->anim_pos < me->anim_time) {
c822de4a 264 assert(me->dir != 0);
be8d5aa1 265 me->ourgame->redraw(me->frontend, me->drawstate, me->oldstate,
266 me->states[me->statepos-1], me->dir,
267 me->ui, me->anim_pos, me->flash_pos);
2ef96bd6 268 } else {
be8d5aa1 269 me->ourgame->redraw(me->frontend, me->drawstate, NULL,
270 me->states[me->statepos-1], +1 /*shrug*/,
271 me->ui, 0.0, me->flash_pos);
2ef96bd6 272 }
273 end_draw(me->frontend);
274 }
275}
276
277void midend_timer(midend_data *me, float tplus)
278{
279 me->anim_pos += tplus;
280 if (me->anim_pos >= me->anim_time ||
281 me->anim_time == 0 || !me->oldstate) {
87ed82be 282 if (me->anim_time > 0)
283 midend_finish_move(me);
284 }
285 me->flash_pos += tplus;
286 if (me->flash_pos >= me->flash_time || me->flash_time == 0) {
287 me->flash_pos = me->flash_time = 0;
2ef96bd6 288 }
87ed82be 289 if (me->flash_time == 0 && me->anim_time == 0)
290 deactivate_timer(me->frontend);
2ef96bd6 291 midend_redraw(me);
292}
293
294float *midend_colours(midend_data *me, int *ncolours)
295{
296 game_state *state = NULL;
297 float *ret;
298
299 if (me->nstates == 0) {
be8d5aa1 300 char *seed = me->ourgame->new_seed(me->params, me->random);
301 state = me->ourgame->new_game(me->params, seed);
2ef96bd6 302 sfree(seed);
303 } else
304 state = me->states[0];
305
be8d5aa1 306 ret = me->ourgame->colours(me->frontend, state, ncolours);
2ef96bd6 307
308 if (me->nstates == 0)
be8d5aa1 309 me->ourgame->free_game(state);
2ef96bd6 310
311 return ret;
312}
eb2ad6f1 313
314int midend_num_presets(midend_data *me)
315{
316 if (!me->npresets) {
317 char *name;
318 game_params *preset;
319
be8d5aa1 320 while (me->ourgame->fetch_preset(me->npresets, &name, &preset)) {
eb2ad6f1 321 if (me->presetsize <= me->npresets) {
322 me->presetsize = me->npresets + 10;
323 me->presets = sresize(me->presets, me->presetsize,
324 game_params *);
325 me->preset_names = sresize(me->preset_names, me->presetsize,
326 char *);
327 }
328
329 me->presets[me->npresets] = preset;
330 me->preset_names[me->npresets] = name;
331 me->npresets++;
332 }
333 }
334
335 return me->npresets;
336}
337
338void midend_fetch_preset(midend_data *me, int n,
339 char **name, game_params **params)
340{
341 assert(n >= 0 && n < me->npresets);
342 *name = me->preset_names[n];
343 *params = me->presets[n];
344}
fd1a1a2b 345
346int midend_wants_statusbar(midend_data *me)
347{
be8d5aa1 348 return me->ourgame->wants_statusbar();
fd1a1a2b 349}
c8230524 350
5928817c 351config_item *midend_get_config(midend_data *me, int which, char **wintitle)
c8230524 352{
b0e26073 353 char *titlebuf, *parstr;
5928817c 354 config_item *ret;
355
be8d5aa1 356 titlebuf = snewn(40 + strlen(me->ourgame->name), char);
5928817c 357
358 switch (which) {
359 case CFG_SETTINGS:
be8d5aa1 360 sprintf(titlebuf, "%s configuration", me->ourgame->name);
5928817c 361 *wintitle = dupstr(titlebuf);
be8d5aa1 362 return me->ourgame->configure(me->params);
5928817c 363 case CFG_SEED:
be8d5aa1 364 sprintf(titlebuf, "%s game selection", me->ourgame->name);
5928817c 365 *wintitle = dupstr(titlebuf);
366
367 ret = snewn(2, config_item);
368
369 ret[0].type = C_STRING;
370 ret[0].name = "Game ID";
371 ret[0].ival = 0;
b0e26073 372 /*
373 * The text going in here will be a string encoding of the
374 * parameters, plus a colon, plus the game seed. This is a
375 * full game ID.
376 */
be8d5aa1 377 parstr = me->ourgame->encode_params(me->params);
b0e26073 378 ret[0].sval = snewn(strlen(parstr) + strlen(me->seed) + 2, char);
379 sprintf(ret[0].sval, "%s:%s", parstr, me->seed);
380 sfree(parstr);
5928817c 381
382 ret[1].type = C_END;
383 ret[1].name = ret[1].sval = NULL;
384 ret[1].ival = 0;
385
386 return ret;
387 }
388
389 assert(!"We shouldn't be here");
390 return NULL;
c8230524 391}
392
8b7938e7 393char *midend_game_id(midend_data *me, char *id, int def_seed)
394{
395 char *error, *par, *seed;
396 game_params *params;
397
398 seed = strchr(id, ':');
399
400 if (seed) {
401 /*
402 * We have a colon separating parameters from game seed. So
403 * `par' now points to the parameters string, and `seed' to
404 * the seed string.
405 */
406 *seed++ = '\0';
407 par = id;
408 } else {
409 /*
410 * We only have one string. Depending on `def_seed', we
411 * take it to be either parameters or seed.
412 */
413 if (def_seed) {
414 seed = id;
415 par = NULL;
416 } else {
417 seed = NULL;
418 par = id;
419 }
420 }
421
422 if (par) {
be8d5aa1 423 params = me->ourgame->decode_params(par);
424 error = me->ourgame->validate_params(params);
8b7938e7 425 if (error) {
be8d5aa1 426 me->ourgame->free_params(params);
8b7938e7 427 return error;
428 }
be8d5aa1 429 me->ourgame->free_params(me->params);
8b7938e7 430 me->params = params;
431 }
432
433 if (seed) {
be8d5aa1 434 error = me->ourgame->validate_seed(me->params, seed);
8b7938e7 435 if (error)
436 return error;
437
438 sfree(me->seed);
439 me->seed = dupstr(seed);
440 me->fresh_seed = TRUE;
441 }
442
443 return NULL;
444}
445
5928817c 446char *midend_set_config(midend_data *me, int which, config_item *cfg)
c8230524 447{
8b7938e7 448 char *error;
c8230524 449 game_params *params;
450
5928817c 451 switch (which) {
452 case CFG_SETTINGS:
be8d5aa1 453 params = me->ourgame->custom_params(cfg);
454 error = me->ourgame->validate_params(params);
c8230524 455
5928817c 456 if (error) {
be8d5aa1 457 me->ourgame->free_params(params);
5928817c 458 return error;
459 }
c8230524 460
be8d5aa1 461 me->ourgame->free_params(me->params);
5928817c 462 me->params = params;
463 break;
464
465 case CFG_SEED:
8b7938e7 466 error = midend_game_id(me, cfg[0].sval, TRUE);
5928817c 467 if (error)
468 return error;
5928817c 469 break;
470 }
c8230524 471
472 return NULL;
473}