UI nit: make cursor visible upon use of A/S/D keyboard controls.
[sgt/puzzles] / midend.c
CommitLineData
720a8fb7 1/*
2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
6 */
7f77ea24 7
8#include <stdio.h>
5928817c 9#include <string.h>
7f77ea24 10#include <assert.h>
11
12#include "puzzles.h"
13
14struct midend_data {
2ef96bd6 15 frontend *frontend;
48d70ca9 16 random_state *random;
17
7f77ea24 18 char *seed;
5928817c 19 int fresh_seed;
7f77ea24 20 int nstates, statesize, statepos;
eb2ad6f1 21
22 game_params **presets;
23 char **preset_names;
24 int npresets, presetsize;
25
7f77ea24 26 game_params *params;
27 game_state **states;
2ef96bd6 28 game_drawstate *drawstate;
29 game_state *oldstate;
74a4e547 30 game_ui *ui;
2ef96bd6 31 float anim_time, anim_pos;
87ed82be 32 float flash_time, flash_pos;
7f77ea24 33};
34
35#define ensure(me) do { \
36 if ((me)->nstates >= (me)->statesize) { \
37 (me)->statesize = (me)->nstates + 128; \
38 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
39 } \
40} while (0)
41
48d70ca9 42midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
7f77ea24 43{
44 midend_data *me = snew(midend_data);
45
48d70ca9 46 me->frontend = fe;
47 me->random = random_init(randseed, randseedsize);
7f77ea24 48 me->nstates = me->statesize = me->statepos = 0;
49 me->states = NULL;
50 me->params = default_params();
51 me->seed = NULL;
5928817c 52 me->fresh_seed = FALSE;
2ef96bd6 53 me->drawstate = NULL;
54 me->oldstate = NULL;
eb2ad6f1 55 me->presets = NULL;
56 me->preset_names = NULL;
57 me->npresets = me->presetsize = 0;
87ed82be 58 me->anim_time = me->anim_pos = 0.0F;
59 me->flash_time = me->flash_pos = 0.0F;
74a4e547 60 me->ui = NULL;
7f77ea24 61
62 return me;
63}
64
65void midend_free(midend_data *me)
66{
67 sfree(me->states);
68 sfree(me->seed);
69 free_params(me->params);
70 sfree(me);
71}
72
73void midend_size(midend_data *me, int *x, int *y)
74{
75 game_size(me->params, x, y);
76}
77
78void midend_set_params(midend_data *me, game_params *params)
79{
80 free_params(me->params);
eb2ad6f1 81 me->params = dup_params(params);
7f77ea24 82}
83
5928817c 84void midend_new_game(midend_data *me)
7f77ea24 85{
86 while (me->nstates > 0)
87 free_game(me->states[--me->nstates]);
88
2ef96bd6 89 if (me->drawstate)
90 game_free_drawstate(me->drawstate);
91
7f77ea24 92 assert(me->nstates == 0);
93
5928817c 94 if (!me->fresh_seed) {
95 sfree(me->seed);
48d70ca9 96 me->seed = new_game_seed(me->params, me->random);
5928817c 97 } else
98 me->fresh_seed = FALSE;
7f77ea24 99
100 ensure(me);
101 me->states[me->nstates++] = new_game(me->params, me->seed);
102 me->statepos = 1;
2ef96bd6 103 me->drawstate = game_new_drawstate(me->states[0]);
74a4e547 104 if (me->ui)
105 free_ui(me->ui);
106 me->ui = new_ui(me->states[0]);
7f77ea24 107}
108
109void midend_restart_game(midend_data *me)
110{
111 while (me->nstates > 1)
112 free_game(me->states[--me->nstates]);
113 me->statepos = me->nstates;
74a4e547 114 free_ui(me->ui);
115 me->ui = new_ui(me->states[0]);
7f77ea24 116}
117
1482ee76 118static int midend_undo(midend_data *me)
7f77ea24 119{
1482ee76 120 if (me->statepos > 1) {
7f77ea24 121 me->statepos--;
1482ee76 122 return 1;
123 } else
124 return 0;
7f77ea24 125}
126
1482ee76 127static int midend_redo(midend_data *me)
7f77ea24 128{
1482ee76 129 if (me->statepos < me->nstates) {
7f77ea24 130 me->statepos++;
1482ee76 131 return 1;
132 } else
133 return 0;
7f77ea24 134}
135
87ed82be 136static void midend_finish_move(midend_data *me)
137{
138 float flashtime;
139
140 if (me->oldstate || me->statepos > 1) {
141 flashtime = game_flash_length(me->oldstate ? me->oldstate :
142 me->states[me->statepos-2],
143 me->states[me->statepos-1]);
144 if (flashtime > 0) {
145 me->flash_pos = 0.0F;
146 me->flash_time = flashtime;
147 }
148 }
149
150 if (me->oldstate)
151 free_game(me->oldstate);
152 me->oldstate = NULL;
153 me->anim_pos = me->anim_time = 0;
154
155 if (me->flash_time == 0 && me->anim_time == 0)
156 deactivate_timer(me->frontend);
157 else
158 activate_timer(me->frontend);
159}
160
dd216087 161static void midend_stop_anim(midend_data *me)
7f77ea24 162{
2ef96bd6 163 if (me->oldstate || me->anim_time) {
87ed82be 164 midend_finish_move(me);
2ef96bd6 165 midend_redraw(me);
166 }
dd216087 167}
168
169int midend_process_key(midend_data *me, int x, int y, int button)
170{
171 game_state *oldstate = dup_game(me->states[me->statepos - 1]);
172 float anim_time;
7f77ea24 173
174 if (button == 'n' || button == 'N' || button == '\x0E') {
dd216087 175 midend_stop_anim(me);
5928817c 176 midend_new_game(me);
2ef96bd6 177 midend_redraw(me);
178 return 1; /* never animate */
7f77ea24 179 } else if (button == 'r' || button == 'R') {
dd216087 180 midend_stop_anim(me);
7f77ea24 181 midend_restart_game(me);
2ef96bd6 182 midend_redraw(me);
183 return 1; /* never animate */
7f77ea24 184 } else if (button == 'u' || button == 'u' ||
1482ee76 185 button == '\x1A' || button == '\x1F') {
dd216087 186 midend_stop_anim(me);
1482ee76 187 if (!midend_undo(me))
188 return 1;
7f77ea24 189 } else if (button == '\x12') {
dd216087 190 midend_stop_anim(me);
1482ee76 191 if (!midend_redo(me))
192 return 1;
7f77ea24 193 } else if (button == 'q' || button == 'Q' || button == '\x11') {
2ef96bd6 194 free_game(oldstate);
195 return 0;
196 } else {
74a4e547 197 game_state *s = make_move(me->states[me->statepos-1], me->ui,
198 x, y, button);
199
200 if (s == me->states[me->statepos-1]) {
201 /*
202 * make_move() is allowed to return its input state to
203 * indicate that although no move has been made, the UI
204 * state has been updated and a redraw is called for.
205 */
206 midend_redraw(me);
207 return 1;
208 } else if (s) {
dd216087 209 midend_stop_anim(me);
2ef96bd6 210 while (me->nstates > me->statepos)
211 free_game(me->states[--me->nstates]);
212 ensure(me);
213 me->states[me->nstates] = s;
214 me->statepos = ++me->nstates;
215 } else {
216 free_game(oldstate);
217 return 1;
218 }
7f77ea24 219 }
220
2ef96bd6 221 /*
222 * See if this move requires an animation.
223 */
224 anim_time = game_anim_length(oldstate, me->states[me->statepos-1]);
225
87ed82be 226 me->oldstate = oldstate;
2ef96bd6 227 if (anim_time > 0) {
2ef96bd6 228 me->anim_time = anim_time;
229 } else {
2ef96bd6 230 me->anim_time = 0.0;
87ed82be 231 midend_finish_move(me);
7f77ea24 232 }
2ef96bd6 233 me->anim_pos = 0.0;
234
235 midend_redraw(me);
236
237 activate_timer(me->frontend);
7f77ea24 238
239 return 1;
240}
2ef96bd6 241
242void midend_redraw(midend_data *me)
243{
244 if (me->statepos > 0 && me->drawstate) {
245 start_draw(me->frontend);
246 if (me->oldstate && me->anim_time > 0 &&
247 me->anim_pos < me->anim_time) {
248 game_redraw(me->frontend, me->drawstate, me->oldstate,
74a4e547 249 me->states[me->statepos-1], me->ui, me->anim_pos,
87ed82be 250 me->flash_pos);
2ef96bd6 251 } else {
252 game_redraw(me->frontend, me->drawstate, NULL,
74a4e547 253 me->states[me->statepos-1], me->ui, 0.0,
254 me->flash_pos);
2ef96bd6 255 }
256 end_draw(me->frontend);
257 }
258}
259
260void midend_timer(midend_data *me, float tplus)
261{
262 me->anim_pos += tplus;
263 if (me->anim_pos >= me->anim_time ||
264 me->anim_time == 0 || !me->oldstate) {
87ed82be 265 if (me->anim_time > 0)
266 midend_finish_move(me);
267 }
268 me->flash_pos += tplus;
269 if (me->flash_pos >= me->flash_time || me->flash_time == 0) {
270 me->flash_pos = me->flash_time = 0;
2ef96bd6 271 }
87ed82be 272 if (me->flash_time == 0 && me->anim_time == 0)
273 deactivate_timer(me->frontend);
2ef96bd6 274 midend_redraw(me);
275}
276
277float *midend_colours(midend_data *me, int *ncolours)
278{
279 game_state *state = NULL;
280 float *ret;
281
282 if (me->nstates == 0) {
48d70ca9 283 char *seed = new_game_seed(me->params, me->random);
2ef96bd6 284 state = new_game(me->params, seed);
285 sfree(seed);
286 } else
287 state = me->states[0];
288
289 ret = game_colours(me->frontend, state, ncolours);
290
291 if (me->nstates == 0)
292 free_game(state);
293
294 return ret;
295}
eb2ad6f1 296
297int midend_num_presets(midend_data *me)
298{
299 if (!me->npresets) {
300 char *name;
301 game_params *preset;
302
303 while (game_fetch_preset(me->npresets, &name, &preset)) {
304 if (me->presetsize <= me->npresets) {
305 me->presetsize = me->npresets + 10;
306 me->presets = sresize(me->presets, me->presetsize,
307 game_params *);
308 me->preset_names = sresize(me->preset_names, me->presetsize,
309 char *);
310 }
311
312 me->presets[me->npresets] = preset;
313 me->preset_names[me->npresets] = name;
314 me->npresets++;
315 }
316 }
317
318 return me->npresets;
319}
320
321void midend_fetch_preset(midend_data *me, int n,
322 char **name, game_params **params)
323{
324 assert(n >= 0 && n < me->npresets);
325 *name = me->preset_names[n];
326 *params = me->presets[n];
327}
fd1a1a2b 328
329int midend_wants_statusbar(midend_data *me)
330{
331 return game_wants_statusbar();
332}
c8230524 333
5928817c 334config_item *midend_get_config(midend_data *me, int which, char **wintitle)
c8230524 335{
b0e26073 336 char *titlebuf, *parstr;
5928817c 337 config_item *ret;
338
339 titlebuf = snewn(40 + strlen(game_name), char);
340
341 switch (which) {
342 case CFG_SETTINGS:
343 sprintf(titlebuf, "%s configuration", game_name);
344 *wintitle = dupstr(titlebuf);
345 return game_configure(me->params);
346 case CFG_SEED:
347 sprintf(titlebuf, "%s game selection", game_name);
348 *wintitle = dupstr(titlebuf);
349
350 ret = snewn(2, config_item);
351
352 ret[0].type = C_STRING;
353 ret[0].name = "Game ID";
354 ret[0].ival = 0;
b0e26073 355 /*
356 * The text going in here will be a string encoding of the
357 * parameters, plus a colon, plus the game seed. This is a
358 * full game ID.
359 */
360 parstr = encode_params(me->params);
361 ret[0].sval = snewn(strlen(parstr) + strlen(me->seed) + 2, char);
362 sprintf(ret[0].sval, "%s:%s", parstr, me->seed);
363 sfree(parstr);
5928817c 364
365 ret[1].type = C_END;
366 ret[1].name = ret[1].sval = NULL;
367 ret[1].ival = 0;
368
369 return ret;
370 }
371
372 assert(!"We shouldn't be here");
373 return NULL;
c8230524 374}
375
8b7938e7 376char *midend_game_id(midend_data *me, char *id, int def_seed)
377{
378 char *error, *par, *seed;
379 game_params *params;
380
381 seed = strchr(id, ':');
382
383 if (seed) {
384 /*
385 * We have a colon separating parameters from game seed. So
386 * `par' now points to the parameters string, and `seed' to
387 * the seed string.
388 */
389 *seed++ = '\0';
390 par = id;
391 } else {
392 /*
393 * We only have one string. Depending on `def_seed', we
394 * take it to be either parameters or seed.
395 */
396 if (def_seed) {
397 seed = id;
398 par = NULL;
399 } else {
400 seed = NULL;
401 par = id;
402 }
403 }
404
405 if (par) {
406 params = decode_params(par);
407 error = validate_params(params);
408 if (error) {
409 free_params(params);
410 return error;
411 }
412 free_params(me->params);
413 me->params = params;
414 }
415
416 if (seed) {
417 error = validate_seed(me->params, seed);
418 if (error)
419 return error;
420
421 sfree(me->seed);
422 me->seed = dupstr(seed);
423 me->fresh_seed = TRUE;
424 }
425
426 return NULL;
427}
428
5928817c 429char *midend_set_config(midend_data *me, int which, config_item *cfg)
c8230524 430{
8b7938e7 431 char *error;
c8230524 432 game_params *params;
433
5928817c 434 switch (which) {
435 case CFG_SETTINGS:
436 params = custom_params(cfg);
437 error = validate_params(params);
c8230524 438
5928817c 439 if (error) {
440 free_params(params);
441 return error;
442 }
c8230524 443
5928817c 444 free_params(me->params);
445 me->params = params;
446 break;
447
448 case CFG_SEED:
8b7938e7 449 error = midend_game_id(me, cfg[0].sval, TRUE);
5928817c 450 if (error)
451 return error;
5928817c 452 break;
453 }
c8230524 454
455 return NULL;
456}