Added a new game, `Rectangles', taken from nikoli.co.jp.
[sgt/puzzles] / midend.c
CommitLineData
720a8fb7 1/*
2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
6 */
7f77ea24 7
8#include <stdio.h>
5928817c 9#include <string.h>
7f77ea24 10#include <assert.h>
11
12#include "puzzles.h"
13
14struct midend_data {
2ef96bd6 15 frontend *frontend;
48d70ca9 16 random_state *random;
17
7f77ea24 18 char *seed;
5928817c 19 int fresh_seed;
7f77ea24 20 int nstates, statesize, statepos;
eb2ad6f1 21
22 game_params **presets;
23 char **preset_names;
24 int npresets, presetsize;
25
7f77ea24 26 game_params *params;
27 game_state **states;
2ef96bd6 28 game_drawstate *drawstate;
29 game_state *oldstate;
30 float anim_time, anim_pos;
87ed82be 31 float flash_time, flash_pos;
7f77ea24 32};
33
34#define ensure(me) do { \
35 if ((me)->nstates >= (me)->statesize) { \
36 (me)->statesize = (me)->nstates + 128; \
37 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
38 } \
39} while (0)
40
48d70ca9 41midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
7f77ea24 42{
43 midend_data *me = snew(midend_data);
44
48d70ca9 45 me->frontend = fe;
46 me->random = random_init(randseed, randseedsize);
7f77ea24 47 me->nstates = me->statesize = me->statepos = 0;
48 me->states = NULL;
49 me->params = default_params();
50 me->seed = NULL;
5928817c 51 me->fresh_seed = FALSE;
2ef96bd6 52 me->drawstate = NULL;
53 me->oldstate = NULL;
eb2ad6f1 54 me->presets = NULL;
55 me->preset_names = NULL;
56 me->npresets = me->presetsize = 0;
87ed82be 57 me->anim_time = me->anim_pos = 0.0F;
58 me->flash_time = me->flash_pos = 0.0F;
7f77ea24 59
60 return me;
61}
62
63void midend_free(midend_data *me)
64{
65 sfree(me->states);
66 sfree(me->seed);
67 free_params(me->params);
68 sfree(me);
69}
70
71void midend_size(midend_data *me, int *x, int *y)
72{
73 game_size(me->params, x, y);
74}
75
76void midend_set_params(midend_data *me, game_params *params)
77{
78 free_params(me->params);
eb2ad6f1 79 me->params = dup_params(params);
7f77ea24 80}
81
5928817c 82void midend_new_game(midend_data *me)
7f77ea24 83{
84 while (me->nstates > 0)
85 free_game(me->states[--me->nstates]);
86
2ef96bd6 87 if (me->drawstate)
88 game_free_drawstate(me->drawstate);
89
7f77ea24 90 assert(me->nstates == 0);
91
5928817c 92 if (!me->fresh_seed) {
93 sfree(me->seed);
48d70ca9 94 me->seed = new_game_seed(me->params, me->random);
5928817c 95 } else
96 me->fresh_seed = FALSE;
7f77ea24 97
98 ensure(me);
99 me->states[me->nstates++] = new_game(me->params, me->seed);
100 me->statepos = 1;
2ef96bd6 101 me->drawstate = game_new_drawstate(me->states[0]);
7f77ea24 102}
103
104void midend_restart_game(midend_data *me)
105{
106 while (me->nstates > 1)
107 free_game(me->states[--me->nstates]);
108 me->statepos = me->nstates;
109}
110
1482ee76 111static int midend_undo(midend_data *me)
7f77ea24 112{
1482ee76 113 if (me->statepos > 1) {
7f77ea24 114 me->statepos--;
1482ee76 115 return 1;
116 } else
117 return 0;
7f77ea24 118}
119
1482ee76 120static int midend_redo(midend_data *me)
7f77ea24 121{
1482ee76 122 if (me->statepos < me->nstates) {
7f77ea24 123 me->statepos++;
1482ee76 124 return 1;
125 } else
126 return 0;
7f77ea24 127}
128
87ed82be 129static void midend_finish_move(midend_data *me)
130{
131 float flashtime;
132
133 if (me->oldstate || me->statepos > 1) {
134 flashtime = game_flash_length(me->oldstate ? me->oldstate :
135 me->states[me->statepos-2],
136 me->states[me->statepos-1]);
137 if (flashtime > 0) {
138 me->flash_pos = 0.0F;
139 me->flash_time = flashtime;
140 }
141 }
142
143 if (me->oldstate)
144 free_game(me->oldstate);
145 me->oldstate = NULL;
146 me->anim_pos = me->anim_time = 0;
147
148 if (me->flash_time == 0 && me->anim_time == 0)
149 deactivate_timer(me->frontend);
150 else
151 activate_timer(me->frontend);
152}
153
7f77ea24 154int midend_process_key(midend_data *me, int x, int y, int button)
155{
2ef96bd6 156 game_state *oldstate = dup_game(me->states[me->statepos - 1]);
157 float anim_time;
158
159 if (me->oldstate || me->anim_time) {
87ed82be 160 midend_finish_move(me);
2ef96bd6 161 midend_redraw(me);
162 }
7f77ea24 163
164 if (button == 'n' || button == 'N' || button == '\x0E') {
5928817c 165 midend_new_game(me);
2ef96bd6 166 midend_redraw(me);
167 return 1; /* never animate */
7f77ea24 168 } else if (button == 'r' || button == 'R') {
169 midend_restart_game(me);
2ef96bd6 170 midend_redraw(me);
171 return 1; /* never animate */
7f77ea24 172 } else if (button == 'u' || button == 'u' ||
1482ee76 173 button == '\x1A' || button == '\x1F') {
174 if (!midend_undo(me))
175 return 1;
7f77ea24 176 } else if (button == '\x12') {
1482ee76 177 if (!midend_redo(me))
178 return 1;
7f77ea24 179 } else if (button == 'q' || button == 'Q' || button == '\x11') {
2ef96bd6 180 free_game(oldstate);
181 return 0;
182 } else {
183 game_state *s = make_move(me->states[me->statepos-1], x, y, button);
184
185 if (s) {
186 while (me->nstates > me->statepos)
187 free_game(me->states[--me->nstates]);
188 ensure(me);
189 me->states[me->nstates] = s;
190 me->statepos = ++me->nstates;
191 } else {
192 free_game(oldstate);
193 return 1;
194 }
7f77ea24 195 }
196
2ef96bd6 197 /*
198 * See if this move requires an animation.
199 */
200 anim_time = game_anim_length(oldstate, me->states[me->statepos-1]);
201
87ed82be 202 me->oldstate = oldstate;
2ef96bd6 203 if (anim_time > 0) {
2ef96bd6 204 me->anim_time = anim_time;
205 } else {
2ef96bd6 206 me->anim_time = 0.0;
87ed82be 207 midend_finish_move(me);
7f77ea24 208 }
2ef96bd6 209 me->anim_pos = 0.0;
210
211 midend_redraw(me);
212
213 activate_timer(me->frontend);
7f77ea24 214
215 return 1;
216}
2ef96bd6 217
218void midend_redraw(midend_data *me)
219{
220 if (me->statepos > 0 && me->drawstate) {
221 start_draw(me->frontend);
222 if (me->oldstate && me->anim_time > 0 &&
223 me->anim_pos < me->anim_time) {
224 game_redraw(me->frontend, me->drawstate, me->oldstate,
87ed82be 225 me->states[me->statepos-1], me->anim_pos,
226 me->flash_pos);
2ef96bd6 227 } else {
228 game_redraw(me->frontend, me->drawstate, NULL,
87ed82be 229 me->states[me->statepos-1], 0.0, me->flash_pos);
2ef96bd6 230 }
231 end_draw(me->frontend);
232 }
233}
234
235void midend_timer(midend_data *me, float tplus)
236{
237 me->anim_pos += tplus;
238 if (me->anim_pos >= me->anim_time ||
239 me->anim_time == 0 || !me->oldstate) {
87ed82be 240 if (me->anim_time > 0)
241 midend_finish_move(me);
242 }
243 me->flash_pos += tplus;
244 if (me->flash_pos >= me->flash_time || me->flash_time == 0) {
245 me->flash_pos = me->flash_time = 0;
2ef96bd6 246 }
87ed82be 247 if (me->flash_time == 0 && me->anim_time == 0)
248 deactivate_timer(me->frontend);
2ef96bd6 249 midend_redraw(me);
250}
251
252float *midend_colours(midend_data *me, int *ncolours)
253{
254 game_state *state = NULL;
255 float *ret;
256
257 if (me->nstates == 0) {
48d70ca9 258 char *seed = new_game_seed(me->params, me->random);
2ef96bd6 259 state = new_game(me->params, seed);
260 sfree(seed);
261 } else
262 state = me->states[0];
263
264 ret = game_colours(me->frontend, state, ncolours);
265
266 if (me->nstates == 0)
267 free_game(state);
268
269 return ret;
270}
eb2ad6f1 271
272int midend_num_presets(midend_data *me)
273{
274 if (!me->npresets) {
275 char *name;
276 game_params *preset;
277
278 while (game_fetch_preset(me->npresets, &name, &preset)) {
279 if (me->presetsize <= me->npresets) {
280 me->presetsize = me->npresets + 10;
281 me->presets = sresize(me->presets, me->presetsize,
282 game_params *);
283 me->preset_names = sresize(me->preset_names, me->presetsize,
284 char *);
285 }
286
287 me->presets[me->npresets] = preset;
288 me->preset_names[me->npresets] = name;
289 me->npresets++;
290 }
291 }
292
293 return me->npresets;
294}
295
296void midend_fetch_preset(midend_data *me, int n,
297 char **name, game_params **params)
298{
299 assert(n >= 0 && n < me->npresets);
300 *name = me->preset_names[n];
301 *params = me->presets[n];
302}
fd1a1a2b 303
304int midend_wants_statusbar(midend_data *me)
305{
306 return game_wants_statusbar();
307}
c8230524 308
5928817c 309config_item *midend_get_config(midend_data *me, int which, char **wintitle)
c8230524 310{
5928817c 311 char *titlebuf;
312 config_item *ret;
313
314 titlebuf = snewn(40 + strlen(game_name), char);
315
316 switch (which) {
317 case CFG_SETTINGS:
318 sprintf(titlebuf, "%s configuration", game_name);
319 *wintitle = dupstr(titlebuf);
320 return game_configure(me->params);
321 case CFG_SEED:
322 sprintf(titlebuf, "%s game selection", game_name);
323 *wintitle = dupstr(titlebuf);
324
325 ret = snewn(2, config_item);
326
327 ret[0].type = C_STRING;
328 ret[0].name = "Game ID";
329 ret[0].ival = 0;
330 ret[0].sval = dupstr(me->seed);
331
332 ret[1].type = C_END;
333 ret[1].name = ret[1].sval = NULL;
334 ret[1].ival = 0;
335
336 return ret;
337 }
338
339 assert(!"We shouldn't be here");
340 return NULL;
c8230524 341}
342
5928817c 343char *midend_set_config(midend_data *me, int which, config_item *cfg)
c8230524 344{
345 char *error;
346 game_params *params;
347
5928817c 348 switch (which) {
349 case CFG_SETTINGS:
350 params = custom_params(cfg);
351 error = validate_params(params);
c8230524 352
5928817c 353 if (error) {
354 free_params(params);
355 return error;
356 }
c8230524 357
5928817c 358 free_params(me->params);
359 me->params = params;
360 break;
361
362 case CFG_SEED:
363 error = validate_seed(me->params, cfg[0].sval);
364 if (error)
365 return error;
366
367 sfree(me->seed);
368 me->seed = dupstr(cfg[0].sval);
369 me->fresh_seed = TRUE;
370
371 break;
372 }
c8230524 373
374 return NULL;
375}