Add grotty casts to prevent negative -> large positive conversion of cursor
[sgt/puzzles] / midend.c
CommitLineData
720a8fb7 1/*
2 * midend.c: general middle fragment sitting between the
3 * platform-specific front end and game-specific back end.
4 * Maintains a move list, takes care of Undo and Redo commands, and
5 * processes standard keystrokes for undo/redo/new/restart/quit.
6 */
7f77ea24 7
8#include <stdio.h>
5928817c 9#include <string.h>
7f77ea24 10#include <assert.h>
11
12#include "puzzles.h"
13
14struct midend_data {
2ef96bd6 15 frontend *frontend;
48d70ca9 16 random_state *random;
17
7f77ea24 18 char *seed;
5928817c 19 int fresh_seed;
7f77ea24 20 int nstates, statesize, statepos;
eb2ad6f1 21
22 game_params **presets;
23 char **preset_names;
24 int npresets, presetsize;
25
7f77ea24 26 game_params *params;
27 game_state **states;
2ef96bd6 28 game_drawstate *drawstate;
29 game_state *oldstate;
74a4e547 30 game_ui *ui;
2ef96bd6 31 float anim_time, anim_pos;
87ed82be 32 float flash_time, flash_pos;
c822de4a 33 int dir;
7f77ea24 34};
35
36#define ensure(me) do { \
37 if ((me)->nstates >= (me)->statesize) { \
38 (me)->statesize = (me)->nstates + 128; \
39 (me)->states = sresize((me)->states, (me)->statesize, game_state *); \
40 } \
41} while (0)
42
48d70ca9 43midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
7f77ea24 44{
45 midend_data *me = snew(midend_data);
46
48d70ca9 47 me->frontend = fe;
48 me->random = random_init(randseed, randseedsize);
7f77ea24 49 me->nstates = me->statesize = me->statepos = 0;
50 me->states = NULL;
51 me->params = default_params();
52 me->seed = NULL;
5928817c 53 me->fresh_seed = FALSE;
2ef96bd6 54 me->drawstate = NULL;
55 me->oldstate = NULL;
eb2ad6f1 56 me->presets = NULL;
57 me->preset_names = NULL;
58 me->npresets = me->presetsize = 0;
87ed82be 59 me->anim_time = me->anim_pos = 0.0F;
60 me->flash_time = me->flash_pos = 0.0F;
c822de4a 61 me->dir = 0;
74a4e547 62 me->ui = NULL;
7f77ea24 63
64 return me;
65}
66
67void midend_free(midend_data *me)
68{
69 sfree(me->states);
70 sfree(me->seed);
71 free_params(me->params);
72 sfree(me);
73}
74
75void midend_size(midend_data *me, int *x, int *y)
76{
77 game_size(me->params, x, y);
78}
79
80void midend_set_params(midend_data *me, game_params *params)
81{
82 free_params(me->params);
eb2ad6f1 83 me->params = dup_params(params);
7f77ea24 84}
85
5928817c 86void midend_new_game(midend_data *me)
7f77ea24 87{
88 while (me->nstates > 0)
89 free_game(me->states[--me->nstates]);
90
2ef96bd6 91 if (me->drawstate)
92 game_free_drawstate(me->drawstate);
93
7f77ea24 94 assert(me->nstates == 0);
95
5928817c 96 if (!me->fresh_seed) {
97 sfree(me->seed);
48d70ca9 98 me->seed = new_game_seed(me->params, me->random);
5928817c 99 } else
100 me->fresh_seed = FALSE;
7f77ea24 101
102 ensure(me);
103 me->states[me->nstates++] = new_game(me->params, me->seed);
104 me->statepos = 1;
2ef96bd6 105 me->drawstate = game_new_drawstate(me->states[0]);
74a4e547 106 if (me->ui)
107 free_ui(me->ui);
108 me->ui = new_ui(me->states[0]);
7f77ea24 109}
110
111void midend_restart_game(midend_data *me)
112{
113 while (me->nstates > 1)
114 free_game(me->states[--me->nstates]);
115 me->statepos = me->nstates;
74a4e547 116 free_ui(me->ui);
117 me->ui = new_ui(me->states[0]);
7f77ea24 118}
119
1482ee76 120static int midend_undo(midend_data *me)
7f77ea24 121{
1482ee76 122 if (me->statepos > 1) {
7f77ea24 123 me->statepos--;
c822de4a 124 me->dir = -1;
1482ee76 125 return 1;
126 } else
127 return 0;
7f77ea24 128}
129
1482ee76 130static int midend_redo(midend_data *me)
7f77ea24 131{
1482ee76 132 if (me->statepos < me->nstates) {
7f77ea24 133 me->statepos++;
c822de4a 134 me->dir = +1;
1482ee76 135 return 1;
136 } else
137 return 0;
7f77ea24 138}
139
87ed82be 140static void midend_finish_move(midend_data *me)
141{
142 float flashtime;
143
144 if (me->oldstate || me->statepos > 1) {
145 flashtime = game_flash_length(me->oldstate ? me->oldstate :
146 me->states[me->statepos-2],
c822de4a 147 me->states[me->statepos-1],
148 me->oldstate ? me->dir : +1);
87ed82be 149 if (flashtime > 0) {
150 me->flash_pos = 0.0F;
151 me->flash_time = flashtime;
152 }
153 }
154
155 if (me->oldstate)
156 free_game(me->oldstate);
157 me->oldstate = NULL;
158 me->anim_pos = me->anim_time = 0;
c822de4a 159 me->dir = 0;
87ed82be 160
161 if (me->flash_time == 0 && me->anim_time == 0)
162 deactivate_timer(me->frontend);
163 else
164 activate_timer(me->frontend);
165}
166
dd216087 167static void midend_stop_anim(midend_data *me)
7f77ea24 168{
2ef96bd6 169 if (me->oldstate || me->anim_time) {
87ed82be 170 midend_finish_move(me);
2ef96bd6 171 midend_redraw(me);
172 }
dd216087 173}
174
175int midend_process_key(midend_data *me, int x, int y, int button)
176{
177 game_state *oldstate = dup_game(me->states[me->statepos - 1]);
178 float anim_time;
7f77ea24 179
180 if (button == 'n' || button == 'N' || button == '\x0E') {
dd216087 181 midend_stop_anim(me);
5928817c 182 midend_new_game(me);
2ef96bd6 183 midend_redraw(me);
184 return 1; /* never animate */
7f77ea24 185 } else if (button == 'r' || button == 'R') {
dd216087 186 midend_stop_anim(me);
7f77ea24 187 midend_restart_game(me);
2ef96bd6 188 midend_redraw(me);
189 return 1; /* never animate */
7f77ea24 190 } else if (button == 'u' || button == 'u' ||
1482ee76 191 button == '\x1A' || button == '\x1F') {
dd216087 192 midend_stop_anim(me);
1482ee76 193 if (!midend_undo(me))
194 return 1;
7f77ea24 195 } else if (button == '\x12') {
dd216087 196 midend_stop_anim(me);
1482ee76 197 if (!midend_redo(me))
198 return 1;
7f77ea24 199 } else if (button == 'q' || button == 'Q' || button == '\x11') {
2ef96bd6 200 free_game(oldstate);
201 return 0;
202 } else {
74a4e547 203 game_state *s = make_move(me->states[me->statepos-1], me->ui,
204 x, y, button);
205
206 if (s == me->states[me->statepos-1]) {
207 /*
208 * make_move() is allowed to return its input state to
209 * indicate that although no move has been made, the UI
210 * state has been updated and a redraw is called for.
211 */
212 midend_redraw(me);
213 return 1;
214 } else if (s) {
dd216087 215 midend_stop_anim(me);
2ef96bd6 216 while (me->nstates > me->statepos)
217 free_game(me->states[--me->nstates]);
218 ensure(me);
219 me->states[me->nstates] = s;
220 me->statepos = ++me->nstates;
c822de4a 221 me->dir = +1;
2ef96bd6 222 } else {
223 free_game(oldstate);
224 return 1;
225 }
7f77ea24 226 }
227
2ef96bd6 228 /*
229 * See if this move requires an animation.
230 */
c822de4a 231 anim_time = game_anim_length(oldstate, me->states[me->statepos-1], me->dir);
2ef96bd6 232
87ed82be 233 me->oldstate = oldstate;
2ef96bd6 234 if (anim_time > 0) {
2ef96bd6 235 me->anim_time = anim_time;
236 } else {
2ef96bd6 237 me->anim_time = 0.0;
87ed82be 238 midend_finish_move(me);
7f77ea24 239 }
2ef96bd6 240 me->anim_pos = 0.0;
241
242 midend_redraw(me);
243
244 activate_timer(me->frontend);
7f77ea24 245
246 return 1;
247}
2ef96bd6 248
249void midend_redraw(midend_data *me)
250{
251 if (me->statepos > 0 && me->drawstate) {
252 start_draw(me->frontend);
253 if (me->oldstate && me->anim_time > 0 &&
254 me->anim_pos < me->anim_time) {
c822de4a 255 assert(me->dir != 0);
2ef96bd6 256 game_redraw(me->frontend, me->drawstate, me->oldstate,
c822de4a 257 me->states[me->statepos-1], me->dir,
258 me->ui, me->anim_pos, me->flash_pos);
2ef96bd6 259 } else {
260 game_redraw(me->frontend, me->drawstate, NULL,
c822de4a 261 me->states[me->statepos-1], +1 /*shrug*/,
262 me->ui, 0.0, me->flash_pos);
2ef96bd6 263 }
264 end_draw(me->frontend);
265 }
266}
267
268void midend_timer(midend_data *me, float tplus)
269{
270 me->anim_pos += tplus;
271 if (me->anim_pos >= me->anim_time ||
272 me->anim_time == 0 || !me->oldstate) {
87ed82be 273 if (me->anim_time > 0)
274 midend_finish_move(me);
275 }
276 me->flash_pos += tplus;
277 if (me->flash_pos >= me->flash_time || me->flash_time == 0) {
278 me->flash_pos = me->flash_time = 0;
2ef96bd6 279 }
87ed82be 280 if (me->flash_time == 0 && me->anim_time == 0)
281 deactivate_timer(me->frontend);
2ef96bd6 282 midend_redraw(me);
283}
284
285float *midend_colours(midend_data *me, int *ncolours)
286{
287 game_state *state = NULL;
288 float *ret;
289
290 if (me->nstates == 0) {
48d70ca9 291 char *seed = new_game_seed(me->params, me->random);
2ef96bd6 292 state = new_game(me->params, seed);
293 sfree(seed);
294 } else
295 state = me->states[0];
296
297 ret = game_colours(me->frontend, state, ncolours);
298
299 if (me->nstates == 0)
300 free_game(state);
301
302 return ret;
303}
eb2ad6f1 304
305int midend_num_presets(midend_data *me)
306{
307 if (!me->npresets) {
308 char *name;
309 game_params *preset;
310
311 while (game_fetch_preset(me->npresets, &name, &preset)) {
312 if (me->presetsize <= me->npresets) {
313 me->presetsize = me->npresets + 10;
314 me->presets = sresize(me->presets, me->presetsize,
315 game_params *);
316 me->preset_names = sresize(me->preset_names, me->presetsize,
317 char *);
318 }
319
320 me->presets[me->npresets] = preset;
321 me->preset_names[me->npresets] = name;
322 me->npresets++;
323 }
324 }
325
326 return me->npresets;
327}
328
329void midend_fetch_preset(midend_data *me, int n,
330 char **name, game_params **params)
331{
332 assert(n >= 0 && n < me->npresets);
333 *name = me->preset_names[n];
334 *params = me->presets[n];
335}
fd1a1a2b 336
337int midend_wants_statusbar(midend_data *me)
338{
339 return game_wants_statusbar();
340}
c8230524 341
5928817c 342config_item *midend_get_config(midend_data *me, int which, char **wintitle)
c8230524 343{
b0e26073 344 char *titlebuf, *parstr;
5928817c 345 config_item *ret;
346
347 titlebuf = snewn(40 + strlen(game_name), char);
348
349 switch (which) {
350 case CFG_SETTINGS:
351 sprintf(titlebuf, "%s configuration", game_name);
352 *wintitle = dupstr(titlebuf);
353 return game_configure(me->params);
354 case CFG_SEED:
355 sprintf(titlebuf, "%s game selection", game_name);
356 *wintitle = dupstr(titlebuf);
357
358 ret = snewn(2, config_item);
359
360 ret[0].type = C_STRING;
361 ret[0].name = "Game ID";
362 ret[0].ival = 0;
b0e26073 363 /*
364 * The text going in here will be a string encoding of the
365 * parameters, plus a colon, plus the game seed. This is a
366 * full game ID.
367 */
368 parstr = encode_params(me->params);
369 ret[0].sval = snewn(strlen(parstr) + strlen(me->seed) + 2, char);
370 sprintf(ret[0].sval, "%s:%s", parstr, me->seed);
371 sfree(parstr);
5928817c 372
373 ret[1].type = C_END;
374 ret[1].name = ret[1].sval = NULL;
375 ret[1].ival = 0;
376
377 return ret;
378 }
379
380 assert(!"We shouldn't be here");
381 return NULL;
c8230524 382}
383
8b7938e7 384char *midend_game_id(midend_data *me, char *id, int def_seed)
385{
386 char *error, *par, *seed;
387 game_params *params;
388
389 seed = strchr(id, ':');
390
391 if (seed) {
392 /*
393 * We have a colon separating parameters from game seed. So
394 * `par' now points to the parameters string, and `seed' to
395 * the seed string.
396 */
397 *seed++ = '\0';
398 par = id;
399 } else {
400 /*
401 * We only have one string. Depending on `def_seed', we
402 * take it to be either parameters or seed.
403 */
404 if (def_seed) {
405 seed = id;
406 par = NULL;
407 } else {
408 seed = NULL;
409 par = id;
410 }
411 }
412
413 if (par) {
414 params = decode_params(par);
415 error = validate_params(params);
416 if (error) {
417 free_params(params);
418 return error;
419 }
420 free_params(me->params);
421 me->params = params;
422 }
423
424 if (seed) {
425 error = validate_seed(me->params, seed);
426 if (error)
427 return error;
428
429 sfree(me->seed);
430 me->seed = dupstr(seed);
431 me->fresh_seed = TRUE;
432 }
433
434 return NULL;
435}
436
5928817c 437char *midend_set_config(midend_data *me, int which, config_item *cfg)
c8230524 438{
8b7938e7 439 char *error;
c8230524 440 game_params *params;
441
5928817c 442 switch (which) {
443 case CFG_SETTINGS:
444 params = custom_params(cfg);
445 error = validate_params(params);
c8230524 446
5928817c 447 if (error) {
448 free_params(params);
449 return error;
450 }
c8230524 451
5928817c 452 free_params(me->params);
453 me->params = params;
454 break;
455
456 case CFG_SEED:
8b7938e7 457 error = midend_game_id(me, cfg[0].sval, TRUE);
5928817c 458 if (error)
459 return error;
5928817c 460 break;
461 }
c8230524 462
463 return NULL;
464}