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1 | # -*- makefile -*- |
2 | # |
3 | # This file describes which puzzle binaries are made up from which |
4 | # object and resource files. It is processed into the various |
5 | # Makefiles by means of a Perl script. Makefile changes should |
6 | # really be made by editing this file and/or the Perl script, not |
7 | # by editing the actual Makefiles. |
8 | |
9 | !name puzzles |
10 | |
11 | !makefile gtk Makefile |
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12 | !makefile vc Makefile.vc |
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13 | !makefile wce Makefile.wce |
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14 | !makefile cygwin Makefile.cyg |
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15 | !makefile osx Makefile.osx |
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16 | |
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17 | !srcdir icons/ |
18 | |
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19 | WINDOWS = windows printing |
20 | + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib |
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21 | COMMON = midend drawing misc malloc random version |
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22 | GTK = gtk printing ps |
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23 | # Objects needed for auxiliary command-line programs. |
24 | STANDALONE = nullfe random misc malloc |
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25 | |
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26 | ALL = list |
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27 | |
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28 | # First half of list.c. |
29 | !begin >list.c |
30 | /* |
31 | * list.c: List of pointers to puzzle structures, for monolithic |
32 | * platforms. |
33 | * |
34 | * This file is automatically generated by mkfiles.pl. Do not edit |
35 | * it directly, or the changes will be lost next time mkfiles.pl runs. |
36 | * Instead, edit Recipe and/or its *.R subfiles. |
37 | */ |
38 | #include "puzzles.h" |
39 | #define GAMELIST(A) \ |
40 | !end |
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41 | |
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42 | # Now each .R file adds part of the macro definition of GAMELIST to list.c. |
43 | !include *.R |
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44 | |
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45 | # Then we finish up list.c as follows: |
46 | !begin >list.c |
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47 | |
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48 | #define DECL(x) extern const game x; |
49 | #define REF(x) &x, |
50 | GAMELIST(DECL) |
51 | const game *gamelist[] = { GAMELIST(REF) }; |
52 | const int gamecount = lenof(gamelist); |
53 | !end |
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54 | |
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55 | # Mac OS X unified application containing all the puzzles. |
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56 | Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL |
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57 | # For OS X, we must create the online help and include it in the |
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58 | # application bundle.) Also we add -DCOMBINED to the compiler flags |
59 | # so as to inform the code that we're building a single binary for |
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60 | # all the puzzles. Then I've also got some code in here to build a |
61 | # distributable .dmg disk image. |
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62 | !begin osx |
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63 | CFLAGS += -DCOMBINED |
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64 | Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html |
65 | Puzzles.app/Contents/Resources/Help/index.html: \ |
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66 | Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but |
67 | cd Puzzles.app/Contents/Resources/Help; \ |
68 | halibut --html ../../../../osx-help.but ../../../../puzzles.but |
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69 | Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources |
70 | mkdir -p Puzzles.app/Contents/Resources/Help |
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71 | |
72 | release: Puzzles.dmg |
73 | Puzzles.dmg: Puzzles |
74 | rm -f raw.dmg |
75 | hdiutil create -megabytes 5 -layout NONE raw.dmg |
76 | hdid -nomount raw.dmg > devicename |
77 | newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` |
78 | hdiutil eject `cat devicename` |
79 | hdid raw.dmg | cut -f1 -d' ' > devicename |
80 | cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" |
81 | hdiutil eject `cat devicename` |
82 | rm -f Puzzles.dmg |
83 | hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg |
84 | rm -f raw.dmg devicename |
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85 | !end |
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86 | |
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87 | # Version management. |
88 | !begin vc |
89 | version.obj: *.c *.h |
90 | cl $(VER) $(CFLAGS) /c version.c |
91 | !end |
92 | !specialobj vc version |
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93 | !begin wce |
94 | version.obj: *.c *.h |
95 | $(CC) $(VER) $(CFLAGS) /c version.c |
96 | !end |
97 | !specialobj wce version |
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98 | !begin cygwin |
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99 | version.o: FORCE; |
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100 | FORCE: |
101 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c |
102 | !end |
103 | !specialobj cygwin version |
104 | # For Unix, we also need the gross MD5 hack that causes automatic |
105 | # version number selection in release source archives. |
106 | !begin gtk |
107 | version.o: FORCE; |
108 | FORCE: |
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109 | if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ |
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110 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ |
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111 | elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ |
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112 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ |
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113 | else \ |
114 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ |
115 | fi |
116 | !end |
117 | !specialobj gtk version |
118 | # For OS X, this is made more fiddly by the fact that we don't have |
119 | # md5sum readily available. We do, however, have `md5 -r' which |
120 | # generates _nearly_ the same output, but it has no check function. |
121 | !begin osx |
122 | version.o: FORCE; |
123 | FORCE: |
124 | if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \ |
125 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ |
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126 | elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ |
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127 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ |
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128 | else \ |
129 | $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ |
130 | fi |
131 | !end |
132 | !specialobj osx version |
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133 | |
134 | # make install for Unix. |
135 | !begin gtk |
136 | install: |
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137 | for i in $(GAMES); do \ |
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138 | $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \ |
139 | || exit 1; \ |
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140 | done |
141 | !end |