9494d866 |
1 | /* |
2 | * Mac OS X / Cocoa front end to puzzles. |
00461804 |
3 | * |
fccfd04d |
4 | * Still to do: |
5 | * |
8709d5d9 |
6 | * - I'd like to be able to call up context help for a specific |
7 | * game at a time. |
a5102461 |
8 | * |
a5102461 |
9 | * Mac interface issues that possibly could be done better: |
10 | * |
11 | * - is there a better approach to frontend_default_colour? |
12 | * |
13 | * - do we need any more options in the Window menu? |
00461804 |
14 | * |
2411c162 |
15 | * - can / should we be doing anything with the titles of the |
16 | * configuration boxes? |
17 | * |
9494d866 |
18 | * - not sure what I should be doing about default window |
19 | * placement. Centring new windows is a bit feeble, but what's |
20 | * better? Is there a standard way to tell the OS "here's the |
21 | * _size_ of window I want, now use your best judgment about the |
22 | * initial position"? |
364722d2 |
23 | * + there's a standard _policy_ on window placement, given in |
24 | * the HI guidelines. Have to implement it ourselves though, |
25 | * bah. |
00461804 |
26 | * |
9494d866 |
27 | * - a brief frob of the Mac numeric keypad suggests that it |
28 | * generates numbers no matter what you do. I wonder if I should |
29 | * try to figure out a way of detecting keypad codes so I can |
6d634196 |
30 | * implement UP_LEFT and friends. Alternatively, perhaps I |
31 | * should simply assign the number keys to UP_LEFT et al? |
32 | * They're not in use for anything else right now. |
00461804 |
33 | * |
00461804 |
34 | * - see if we can do anything to one-button-ise the multi-button |
35 | * dependent puzzle UIs: |
36 | * - Pattern is a _little_ unwieldy but not too bad (since |
37 | * generally you never need the middle button unless you've |
38 | * made a mistake, so it's just click versus command-click). |
39 | * - Net is utterly vile; having normal click be one rotate and |
40 | * command-click be the other introduces a horrid asymmetry, |
41 | * and yet requiring a shift key for _each_ click would be |
42 | * even worse because rotation feels as if it ought to be the |
43 | * default action. I fear this is why the Flash Net had the |
44 | * UI it did... |
364722d2 |
45 | * + I've tried out an alternative dragging interface for |
46 | * Net; it might work nicely for stylus-based platforms |
47 | * where you have better hand/eye feedback for the thing |
48 | * you're clicking on, but it's rather unwieldy on the |
49 | * Mac. I fear even shift-clicking is better than that. |
00461804 |
50 | * |
e1107f8b |
51 | * - Should we _return_ to a game configuration sheet once an |
52 | * error is reported by midend_set_config, to allow the user to |
53 | * correct the one faulty input and keep the other five OK ones? |
54 | * The Apple `one sheet at a time' restriction would require me |
55 | * to do this by closing the config sheet, opening the alert |
56 | * sheet, and then reopening the config sheet when the alert is |
57 | * closed; and the human interface types, who presumably |
58 | * invented the one-sheet-at-a-time rule for good reasons, might |
59 | * look with disfavour on me trying to get round them to fake a |
60 | * nested sheet. On the other hand I think there are good |
61 | * practical reasons for wanting it that way. Uncertain. |
62 | * |
364722d2 |
63 | * - User feedback suggests we should have `File' and `Edit' menus |
64 | * like everyone else, so some menu reorg is probably required, |
65 | * along with some documentation rewording. |
66 | * |
67 | * - User feedback also dislikes nothing happening when you start |
68 | * the app; they suggest a finder-like window containing an icon |
69 | * for each puzzle type, enabling you to start one easily. Needs |
70 | * thought. |
71 | * |
7e04cb48 |
72 | * Grotty implementation details that could probably be improved: |
73 | * |
74 | * - I am _utterly_ unconvinced that NSImageView was the right way |
75 | * to go about having a window with a reliable backing store! It |
76 | * just doesn't feel right; NSImageView is a _control_. Is there |
77 | * a simpler way? |
78 | * |
79 | * - Resizing is currently very bad; rather than bother to work |
80 | * out how to resize the NSImageView, I just splatter and |
81 | * recreate it. |
9494d866 |
82 | */ |
83 | |
84 | #include <ctype.h> |
85 | #include <sys/time.h> |
86 | #import <Cocoa/Cocoa.h> |
87 | #include "puzzles.h" |
88 | |
e7fabdfa |
89 | /* ---------------------------------------------------------------------- |
90 | * Global variables. |
91 | */ |
92 | |
93 | /* |
94 | * The `Type' menu. We frob this dynamically to allow the user to |
95 | * choose a preset set of settings from the current game. |
96 | */ |
97 | NSMenu *typemenu; |
98 | |
99 | /* ---------------------------------------------------------------------- |
100 | * Miscellaneous support routines that aren't part of any object or |
101 | * clearly defined subsystem. |
102 | */ |
103 | |
9494d866 |
104 | void fatal(char *fmt, ...) |
105 | { |
9494d866 |
106 | va_list ap; |
e7fabdfa |
107 | char errorbuf[2048]; |
108 | NSAlert *alert; |
9494d866 |
109 | |
110 | va_start(ap, fmt); |
e7fabdfa |
111 | vsnprintf(errorbuf, lenof(errorbuf), fmt, ap); |
9494d866 |
112 | va_end(ap); |
113 | |
e7fabdfa |
114 | alert = [NSAlert alloc]; |
115 | /* |
116 | * We may have come here because we ran out of memory, in which |
117 | * case it's entirely likely that that alloc will fail, so we |
118 | * should have a fallback of some sort. |
119 | */ |
120 | if (!alert) { |
121 | fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf); |
122 | } else { |
123 | alert = [[alert init] autorelease]; |
124 | [alert addButtonWithTitle:@"Oh dear"]; |
125 | [alert setInformativeText:[NSString stringWithCString:errorbuf]]; |
126 | [alert runModal]; |
127 | } |
9494d866 |
128 | exit(1); |
129 | } |
130 | |
131 | void frontend_default_colour(frontend *fe, float *output) |
132 | { |
e7fabdfa |
133 | /* FIXME: Is there a system default we can tap into for this? */ |
9494d866 |
134 | output[0] = output[1] = output[2] = 0.8F; |
135 | } |
9494d866 |
136 | |
137 | void get_random_seed(void **randseed, int *randseedsize) |
138 | { |
139 | time_t *tp = snew(time_t); |
140 | time(tp); |
141 | *randseed = (void *)tp; |
142 | *randseedsize = sizeof(time_t); |
143 | } |
144 | |
145 | /* ---------------------------------------------------------------------- |
7e04cb48 |
146 | * Tiny extension to NSMenuItem which carries a payload of a `void |
147 | * *', allowing several menu items to invoke the same message but |
148 | * pass different data through it. |
149 | */ |
150 | @interface DataMenuItem : NSMenuItem |
151 | { |
152 | void *payload; |
7e04cb48 |
153 | } |
154 | - (void)setPayload:(void *)d; |
7e04cb48 |
155 | - (void *)getPayload; |
156 | @end |
157 | @implementation DataMenuItem |
7e04cb48 |
158 | - (void)setPayload:(void *)d |
159 | { |
160 | payload = d; |
161 | } |
7e04cb48 |
162 | - (void *)getPayload |
163 | { |
164 | return payload; |
165 | } |
7e04cb48 |
166 | @end |
167 | |
168 | /* ---------------------------------------------------------------------- |
e1107f8b |
169 | * Utility routines for constructing OS X menus. |
170 | */ |
171 | |
172 | NSMenu *newmenu(const char *title) |
173 | { |
174 | return [[[NSMenu allocWithZone:[NSMenu menuZone]] |
175 | initWithTitle:[NSString stringWithCString:title]] |
176 | autorelease]; |
177 | } |
178 | |
179 | NSMenu *newsubmenu(NSMenu *parent, const char *title) |
180 | { |
181 | NSMenuItem *item; |
182 | NSMenu *child; |
183 | |
184 | item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] |
185 | initWithTitle:[NSString stringWithCString:title] |
186 | action:NULL |
187 | keyEquivalent:@""] |
188 | autorelease]; |
189 | child = newmenu(title); |
190 | [item setEnabled:YES]; |
191 | [item setSubmenu:child]; |
192 | [parent addItem:item]; |
193 | return child; |
194 | } |
195 | |
196 | id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, |
197 | const char *key, id target, SEL action) |
198 | { |
199 | unsigned mask = NSCommandKeyMask; |
200 | |
201 | if (key[strcspn(key, "-")]) { |
202 | while (*key && *key != '-') { |
203 | int c = tolower((unsigned char)*key); |
204 | if (c == 's') { |
205 | mask |= NSShiftKeyMask; |
206 | } else if (c == 'o' || c == 'a') { |
207 | mask |= NSAlternateKeyMask; |
208 | } |
209 | key++; |
210 | } |
211 | if (*key) |
212 | key++; |
213 | } |
214 | |
215 | item = [[item initWithTitle:[NSString stringWithCString:title] |
216 | action:NULL |
217 | keyEquivalent:[NSString stringWithCString:key]] |
218 | autorelease]; |
219 | |
220 | if (*key) |
221 | [item setKeyEquivalentModifierMask: mask]; |
222 | |
223 | [item setEnabled:YES]; |
224 | [item setTarget:target]; |
225 | [item setAction:action]; |
226 | |
227 | [parent addItem:item]; |
228 | |
229 | return item; |
230 | } |
231 | |
232 | NSMenuItem *newitem(NSMenu *parent, char *title, char *key, |
233 | id target, SEL action) |
234 | { |
235 | return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]], |
236 | parent, title, key, target, action); |
237 | } |
238 | |
239 | /* ---------------------------------------------------------------------- |
9494d866 |
240 | * The front end presented to midend.c. |
241 | * |
242 | * This is mostly a subclass of NSWindow. The actual `frontend' |
243 | * structure passed to the midend contains a variety of pointers, |
244 | * including that window object but also including the image we |
245 | * draw on, an ImageView to display it in the window, and so on. |
246 | */ |
247 | |
248 | @class GameWindow; |
249 | @class MyImageView; |
250 | |
251 | struct frontend { |
252 | GameWindow *window; |
253 | NSImage *image; |
254 | MyImageView *view; |
255 | NSColor **colours; |
256 | int ncolours; |
257 | int clipped; |
258 | }; |
259 | |
260 | @interface MyImageView : NSImageView |
261 | { |
262 | GameWindow *ourwin; |
263 | } |
264 | - (void)setWindow:(GameWindow *)win; |
265 | - (BOOL)isFlipped; |
266 | - (void)mouseEvent:(NSEvent *)ev button:(int)b; |
267 | - (void)mouseDown:(NSEvent *)ev; |
268 | - (void)mouseDragged:(NSEvent *)ev; |
269 | - (void)mouseUp:(NSEvent *)ev; |
270 | - (void)rightMouseDown:(NSEvent *)ev; |
271 | - (void)rightMouseDragged:(NSEvent *)ev; |
272 | - (void)rightMouseUp:(NSEvent *)ev; |
273 | - (void)otherMouseDown:(NSEvent *)ev; |
274 | - (void)otherMouseDragged:(NSEvent *)ev; |
275 | - (void)otherMouseUp:(NSEvent *)ev; |
276 | @end |
277 | |
278 | @interface GameWindow : NSWindow |
279 | { |
280 | const game *ourgame; |
281 | midend_data *me; |
282 | struct frontend fe; |
283 | struct timeval last_time; |
284 | NSTimer *timer; |
e1107f8b |
285 | NSWindow *sheet; |
286 | config_item *cfg; |
287 | int cfg_which; |
288 | NSView **cfg_controls; |
289 | int cfg_ncontrols; |
a5102461 |
290 | NSTextField *status; |
9494d866 |
291 | } |
292 | - (id)initWithGame:(const game *)g; |
293 | - dealloc; |
294 | - (void)processButton:(int)b x:(int)x y:(int)y; |
295 | - (void)keyDown:(NSEvent *)ev; |
296 | - (void)activateTimer; |
297 | - (void)deactivateTimer; |
a5102461 |
298 | - (void)setStatusLine:(NSString *)text; |
9494d866 |
299 | @end |
300 | |
301 | @implementation MyImageView |
302 | |
303 | - (void)setWindow:(GameWindow *)win |
304 | { |
305 | ourwin = win; |
306 | } |
307 | |
308 | - (BOOL)isFlipped |
309 | { |
310 | return YES; |
311 | } |
312 | |
313 | - (void)mouseEvent:(NSEvent *)ev button:(int)b |
314 | { |
315 | NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; |
316 | [ourwin processButton:b x:point.x y:point.y]; |
317 | } |
318 | |
319 | - (void)mouseDown:(NSEvent *)ev |
320 | { |
321 | unsigned mod = [ev modifierFlags]; |
322 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON : |
323 | (mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
324 | LEFT_BUTTON)]; |
325 | } |
326 | - (void)mouseDragged:(NSEvent *)ev |
327 | { |
328 | unsigned mod = [ev modifierFlags]; |
329 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG : |
330 | (mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
331 | LEFT_DRAG)]; |
332 | } |
333 | - (void)mouseUp:(NSEvent *)ev |
334 | { |
335 | unsigned mod = [ev modifierFlags]; |
336 | [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE : |
337 | (mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
338 | LEFT_RELEASE)]; |
339 | } |
340 | - (void)rightMouseDown:(NSEvent *)ev |
341 | { |
342 | unsigned mod = [ev modifierFlags]; |
343 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON : |
344 | RIGHT_BUTTON)]; |
345 | } |
346 | - (void)rightMouseDragged:(NSEvent *)ev |
347 | { |
348 | unsigned mod = [ev modifierFlags]; |
349 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG : |
350 | RIGHT_DRAG)]; |
351 | } |
352 | - (void)rightMouseUp:(NSEvent *)ev |
353 | { |
354 | unsigned mod = [ev modifierFlags]; |
355 | [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE : |
356 | RIGHT_RELEASE)]; |
357 | } |
358 | - (void)otherMouseDown:(NSEvent *)ev |
359 | { |
360 | [self mouseEvent:ev button:MIDDLE_BUTTON]; |
361 | } |
362 | - (void)otherMouseDragged:(NSEvent *)ev |
363 | { |
364 | [self mouseEvent:ev button:MIDDLE_DRAG]; |
365 | } |
366 | - (void)otherMouseUp:(NSEvent *)ev |
367 | { |
368 | [self mouseEvent:ev button:MIDDLE_RELEASE]; |
369 | } |
370 | @end |
371 | |
372 | @implementation GameWindow |
7e04cb48 |
373 | - (void)setupContentView |
374 | { |
a5102461 |
375 | NSRect frame; |
7e04cb48 |
376 | int w, h; |
377 | |
a5102461 |
378 | if (status) { |
379 | frame = [status frame]; |
380 | frame.origin.y = frame.size.height; |
381 | } else |
382 | frame.origin.y = 0; |
383 | frame.origin.x = 0; |
384 | |
7e04cb48 |
385 | midend_size(me, &w, &h); |
a5102461 |
386 | frame.size.width = w; |
387 | frame.size.height = h; |
7e04cb48 |
388 | |
a5102461 |
389 | fe.image = [[NSImage alloc] initWithSize:frame.size]; |
7e04cb48 |
390 | [fe.image setFlipped:YES]; |
a5102461 |
391 | fe.view = [[MyImageView alloc] initWithFrame:frame]; |
7e04cb48 |
392 | [fe.view setImage:fe.image]; |
393 | [fe.view setWindow:self]; |
394 | |
395 | midend_redraw(me); |
396 | |
a5102461 |
397 | [[self contentView] addSubview:fe.view]; |
7e04cb48 |
398 | } |
9494d866 |
399 | - (id)initWithGame:(const game *)g |
400 | { |
a5102461 |
401 | NSRect rect = { {0,0}, {0,0} }, rect2; |
9494d866 |
402 | int w, h; |
403 | |
404 | ourgame = g; |
405 | |
406 | fe.window = self; |
407 | |
408 | me = midend_new(&fe, ourgame); |
409 | /* |
410 | * If we ever need to open a fresh window using a provided game |
411 | * ID, I think the right thing is to move most of this method |
412 | * into a new initWithGame:gameID: method, and have |
413 | * initWithGame: simply call that one and pass it NULL. |
414 | */ |
415 | midend_new_game(me); |
416 | midend_size(me, &w, &h); |
417 | rect.size.width = w; |
418 | rect.size.height = h; |
419 | |
a5102461 |
420 | /* |
421 | * Create the status bar, which will just be an NSTextField. |
422 | */ |
423 | if (ourgame->wants_statusbar()) { |
424 | status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; |
425 | [status setEditable:NO]; |
426 | [status setSelectable:NO]; |
427 | [status setBordered:YES]; |
428 | [status setBezeled:YES]; |
429 | [status setBezelStyle:NSTextFieldSquareBezel]; |
430 | [status setDrawsBackground:YES]; |
431 | [[status cell] setTitle:@""]; |
432 | [status sizeToFit]; |
433 | rect2 = [status frame]; |
434 | rect.size.height += rect2.size.height; |
435 | rect2.size.width = rect.size.width; |
436 | rect2.origin.x = rect2.origin.y = 0; |
437 | [status setFrame:rect2]; |
438 | } else |
439 | status = nil; |
440 | |
9494d866 |
441 | self = [super initWithContentRect:rect |
442 | styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask | |
443 | NSClosableWindowMask) |
444 | backing:NSBackingStoreBuffered |
e1107f8b |
445 | defer:YES]; |
9494d866 |
446 | [self setTitle:[NSString stringWithCString:ourgame->name]]; |
447 | |
448 | { |
449 | float *colours; |
450 | int i, ncolours; |
451 | |
452 | colours = midend_colours(me, &ncolours); |
453 | fe.ncolours = ncolours; |
454 | fe.colours = snewn(ncolours, NSColor *); |
455 | |
456 | for (i = 0; i < ncolours; i++) { |
457 | fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3] |
458 | green:colours[i*3+1] blue:colours[i*3+2] |
459 | alpha:1.0] retain]; |
460 | } |
461 | } |
462 | |
7e04cb48 |
463 | [self setupContentView]; |
a5102461 |
464 | if (status) |
465 | [[self contentView] addSubview:status]; |
9494d866 |
466 | [self setIgnoresMouseEvents:NO]; |
467 | |
9494d866 |
468 | [self center]; /* :-) */ |
469 | |
470 | return self; |
471 | } |
472 | |
473 | - dealloc |
474 | { |
475 | int i; |
476 | for (i = 0; i < fe.ncolours; i++) { |
477 | [fe.colours[i] release]; |
478 | } |
479 | sfree(fe.colours); |
480 | midend_free(me); |
481 | return [super dealloc]; |
482 | } |
483 | |
484 | - (void)processButton:(int)b x:(int)x y:(int)y |
485 | { |
486 | if (!midend_process_key(me, x, y, b)) |
487 | [self close]; |
488 | } |
489 | |
490 | - (void)keyDown:(NSEvent *)ev |
491 | { |
492 | NSString *s = [ev characters]; |
493 | int i, n = [s length]; |
494 | |
495 | for (i = 0; i < n; i++) { |
496 | int c = [s characterAtIndex:i]; |
497 | |
498 | /* |
499 | * ASCII gets passed straight to midend_process_key. |
500 | * Anything above that has to be translated to our own |
501 | * function key codes. |
502 | */ |
503 | if (c >= 0x80) { |
504 | switch (c) { |
505 | case NSUpArrowFunctionKey: |
506 | c = CURSOR_UP; |
507 | break; |
508 | case NSDownArrowFunctionKey: |
509 | c = CURSOR_DOWN; |
510 | break; |
511 | case NSLeftArrowFunctionKey: |
512 | c = CURSOR_LEFT; |
513 | break; |
514 | case NSRightArrowFunctionKey: |
515 | c = CURSOR_RIGHT; |
516 | break; |
517 | default: |
518 | continue; |
519 | } |
520 | } |
521 | |
522 | [self processButton:c x:-1 y:-1]; |
523 | } |
524 | } |
525 | |
526 | - (void)activateTimer |
527 | { |
528 | if (timer != nil) |
529 | return; |
530 | |
531 | timer = [NSTimer scheduledTimerWithTimeInterval:0.02 |
532 | target:self selector:@selector(timerTick:) |
533 | userInfo:nil repeats:YES]; |
534 | gettimeofday(&last_time, NULL); |
535 | } |
536 | |
537 | - (void)deactivateTimer |
538 | { |
539 | if (timer == nil) |
540 | return; |
541 | |
542 | [timer invalidate]; |
543 | timer = nil; |
544 | } |
545 | |
546 | - (void)timerTick:(id)sender |
547 | { |
548 | struct timeval now; |
549 | float elapsed; |
550 | gettimeofday(&now, NULL); |
551 | elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F + |
552 | (now.tv_sec - last_time.tv_sec)); |
553 | midend_timer(me, elapsed); |
554 | last_time = now; |
555 | } |
556 | |
00461804 |
557 | - (void)newGame:(id)sender |
558 | { |
559 | [self processButton:'n' x:-1 y:-1]; |
560 | } |
561 | - (void)restartGame:(id)sender |
562 | { |
563 | [self processButton:'r' x:-1 y:-1]; |
564 | } |
565 | - (void)undoMove:(id)sender |
566 | { |
567 | [self processButton:'u' x:-1 y:-1]; |
568 | } |
569 | - (void)redoMove:(id)sender |
570 | { |
571 | [self processButton:'r'&0x1F x:-1 y:-1]; |
572 | } |
573 | |
7e04cb48 |
574 | - (void)clearTypeMenu |
575 | { |
576 | while ([typemenu numberOfItems] > 1) |
577 | [typemenu removeItemAtIndex:0]; |
578 | } |
579 | |
580 | - (void)becomeKeyWindow |
581 | { |
582 | int n; |
583 | |
584 | [self clearTypeMenu]; |
585 | |
586 | [super becomeKeyWindow]; |
587 | |
588 | n = midend_num_presets(me); |
589 | |
590 | if (n > 0) { |
591 | [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; |
592 | while (n--) { |
593 | char *name; |
594 | game_params *params; |
595 | DataMenuItem *item; |
596 | |
597 | midend_fetch_preset(me, n, &name, ¶ms); |
598 | |
599 | item = [[[DataMenuItem alloc] |
600 | initWithTitle:[NSString stringWithCString:name] |
601 | action:NULL keyEquivalent:@""] |
602 | autorelease]; |
603 | |
604 | [item setEnabled:YES]; |
605 | [item setTarget:self]; |
606 | [item setAction:@selector(presetGame:)]; |
607 | [item setPayload:params]; |
7e04cb48 |
608 | |
609 | [typemenu insertItem:item atIndex:0]; |
610 | } |
611 | } |
612 | } |
613 | |
614 | - (void)resignKeyWindow |
615 | { |
616 | [self clearTypeMenu]; |
617 | [super resignKeyWindow]; |
618 | } |
619 | |
620 | - (void)close |
621 | { |
622 | [self clearTypeMenu]; |
623 | [super close]; |
624 | } |
625 | |
626 | - (void)resizeForNewGameParams |
627 | { |
628 | NSSize size = {0,0}; |
629 | int w, h; |
630 | |
631 | midend_size(me, &w, &h); |
632 | size.width = w; |
633 | size.height = h; |
634 | |
2411c162 |
635 | if (status) { |
636 | NSRect frame = [status frame]; |
637 | size.height += frame.size.height; |
638 | frame.size.width = size.width; |
639 | [status setFrame:frame]; |
640 | } |
641 | |
7e04cb48 |
642 | NSDisableScreenUpdates(); |
643 | [self setContentSize:size]; |
644 | [self setupContentView]; |
645 | NSEnableScreenUpdates(); |
646 | } |
647 | |
648 | - (void)presetGame:(id)sender |
649 | { |
650 | game_params *params = [sender getPayload]; |
651 | |
652 | midend_set_params(me, params); |
653 | midend_new_game(me); |
654 | |
655 | [self resizeForNewGameParams]; |
656 | } |
657 | |
e1107f8b |
658 | - (void)startConfigureSheet:(int)which |
659 | { |
660 | NSButton *ok, *cancel; |
661 | int actw, acth, leftw, rightw, totalw, h, thish, y; |
662 | int k; |
663 | NSRect rect, tmprect; |
664 | const int SPACING = 16; |
665 | char *title; |
666 | config_item *i; |
667 | int cfg_controlsize; |
668 | NSTextField *tf; |
669 | NSButton *b; |
670 | NSPopUpButton *pb; |
671 | |
672 | assert(sheet == NULL); |
673 | |
674 | /* |
675 | * Every control we create here is going to have this size |
676 | * until we tell it to calculate a better one. |
677 | */ |
678 | tmprect = NSMakeRect(0, 0, 100, 50); |
679 | |
680 | /* |
681 | * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem |
682 | * to be fond of generic OK and Cancel wording, so I'm going to |
683 | * rename them to something nicer.) |
684 | */ |
685 | actw = acth = 0; |
686 | |
687 | cancel = [[NSButton alloc] initWithFrame:tmprect]; |
688 | [cancel setBezelStyle:NSRoundedBezelStyle]; |
689 | [cancel setTitle:@"Abandon"]; |
690 | [cancel setTarget:self]; |
691 | [cancel setKeyEquivalent:@"\033"]; |
692 | [cancel setAction:@selector(sheetCancelButton:)]; |
693 | [cancel sizeToFit]; |
694 | rect = [cancel frame]; |
695 | if (actw < rect.size.width) actw = rect.size.width; |
696 | if (acth < rect.size.height) acth = rect.size.height; |
697 | |
698 | ok = [[NSButton alloc] initWithFrame:tmprect]; |
699 | [ok setBezelStyle:NSRoundedBezelStyle]; |
700 | [ok setTitle:@"Accept"]; |
701 | [ok setTarget:self]; |
702 | [ok setKeyEquivalent:@"\r"]; |
703 | [ok setAction:@selector(sheetOKButton:)]; |
704 | [ok sizeToFit]; |
705 | rect = [ok frame]; |
706 | if (actw < rect.size.width) actw = rect.size.width; |
707 | if (acth < rect.size.height) acth = rect.size.height; |
708 | |
709 | totalw = SPACING + 2 * actw; |
710 | h = 2 * SPACING + acth; |
711 | |
712 | /* |
713 | * Now fetch the midend config data and go through it creating |
714 | * controls. |
715 | */ |
716 | cfg = midend_get_config(me, which, &title); |
717 | sfree(title); /* FIXME: should we use this somehow? */ |
718 | cfg_which = which; |
719 | |
720 | cfg_ncontrols = cfg_controlsize = 0; |
721 | cfg_controls = NULL; |
722 | leftw = rightw = 0; |
723 | for (i = cfg; i->type != C_END; i++) { |
724 | if (cfg_controlsize < cfg_ncontrols + 5) { |
725 | cfg_controlsize = cfg_ncontrols + 32; |
726 | cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *); |
727 | } |
728 | |
729 | thish = 0; |
730 | |
731 | switch (i->type) { |
732 | case C_STRING: |
733 | /* |
734 | * Two NSTextFields, one being a label and the other |
735 | * being an edit box. |
736 | */ |
737 | |
738 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
739 | [tf setEditable:NO]; |
740 | [tf setSelectable:NO]; |
741 | [tf setBordered:NO]; |
742 | [tf setDrawsBackground:NO]; |
743 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
744 | [tf sizeToFit]; |
745 | rect = [tf frame]; |
746 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
747 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
748 | cfg_controls[cfg_ncontrols++] = tf; |
749 | |
e1107f8b |
750 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
751 | [tf setEditable:YES]; |
752 | [tf setSelectable:YES]; |
753 | [tf setBordered:YES]; |
754 | [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; |
755 | [tf sizeToFit]; |
756 | rect = [tf frame]; |
6958e513 |
757 | /* |
758 | * We impose a minimum and maximum width on editable |
759 | * NSTextFields. If we allow them to size themselves to |
760 | * the contents of the text within them, then they will |
761 | * look very silly if that text is only one or two |
762 | * characters, and equally silly if it's an absolutely |
763 | * enormous Rectangles or Pattern game ID! |
764 | */ |
765 | if (rect.size.width < 75) rect.size.width = 75; |
766 | if (rect.size.width > 400) rect.size.width = 400; |
767 | |
e1107f8b |
768 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
769 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
770 | cfg_controls[cfg_ncontrols++] = tf; |
771 | break; |
772 | |
773 | case C_BOOLEAN: |
774 | /* |
775 | * A checkbox is an NSButton with a type of |
776 | * NSSwitchButton. |
777 | */ |
778 | b = [[NSButton alloc] initWithFrame:tmprect]; |
779 | [b setBezelStyle:NSRoundedBezelStyle]; |
780 | [b setButtonType:NSSwitchButton]; |
781 | [b setTitle:[NSString stringWithCString:i->name]]; |
782 | [b sizeToFit]; |
783 | [b setState:(i->ival ? NSOnState : NSOffState)]; |
784 | rect = [b frame]; |
785 | if (totalw < rect.size.width + 1) totalw = rect.size.width + 1; |
786 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
787 | cfg_controls[cfg_ncontrols++] = b; |
788 | break; |
789 | |
790 | case C_CHOICES: |
791 | /* |
792 | * A pop-up menu control is an NSPopUpButton, which |
793 | * takes an embedded NSMenu. We also need an |
794 | * NSTextField to act as a label. |
795 | */ |
796 | |
797 | tf = [[NSTextField alloc] initWithFrame:tmprect]; |
798 | [tf setEditable:NO]; |
799 | [tf setSelectable:NO]; |
800 | [tf setBordered:NO]; |
801 | [tf setDrawsBackground:NO]; |
802 | [[tf cell] setTitle:[NSString stringWithCString:i->name]]; |
803 | [tf sizeToFit]; |
804 | rect = [tf frame]; |
805 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
806 | if (leftw < rect.size.width + 1) leftw = rect.size.width + 1; |
807 | cfg_controls[cfg_ncontrols++] = tf; |
808 | |
809 | pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO]; |
810 | [pb setBezelStyle:NSRoundedBezelStyle]; |
811 | { |
812 | char c, *p; |
813 | |
814 | p = i->sval; |
815 | c = *p++; |
816 | while (*p) { |
817 | char *q; |
818 | |
819 | q = p; |
820 | while (*p && *p != c) p++; |
821 | |
822 | [pb addItemWithTitle:[NSString stringWithCString:q |
823 | length:p-q]]; |
824 | |
825 | if (*p) p++; |
826 | } |
827 | } |
828 | [pb selectItemAtIndex:i->ival]; |
829 | [pb sizeToFit]; |
830 | |
831 | rect = [pb frame]; |
832 | if (rightw < rect.size.width + 1) rightw = rect.size.width + 1; |
833 | if (thish < rect.size.height + 1) thish = rect.size.height + 1; |
834 | cfg_controls[cfg_ncontrols++] = pb; |
835 | break; |
836 | } |
837 | |
838 | h += SPACING + thish; |
839 | } |
840 | |
841 | if (totalw < leftw + SPACING + rightw) |
842 | totalw = leftw + SPACING + rightw; |
843 | if (totalw > leftw + SPACING + rightw) { |
844 | int excess = totalw - (leftw + SPACING + rightw); |
845 | int leftexcess = leftw * excess / (leftw + rightw); |
846 | int rightexcess = excess - leftexcess; |
847 | leftw += leftexcess; |
848 | rightw += rightexcess; |
849 | } |
850 | |
851 | /* |
852 | * Now go through the list again, setting the final position |
853 | * for each control. |
854 | */ |
855 | k = 0; |
856 | y = h; |
857 | for (i = cfg; i->type != C_END; i++) { |
858 | y -= SPACING; |
859 | thish = 0; |
860 | switch (i->type) { |
861 | case C_STRING: |
862 | case C_CHOICES: |
863 | /* |
864 | * These two are treated identically, since both expect |
865 | * a control on the left and another on the right. |
866 | */ |
867 | rect = [cfg_controls[k] frame]; |
868 | if (thish < rect.size.height + 1) |
869 | thish = rect.size.height + 1; |
870 | rect = [cfg_controls[k+1] frame]; |
871 | if (thish < rect.size.height + 1) |
872 | thish = rect.size.height + 1; |
873 | rect = [cfg_controls[k] frame]; |
874 | rect.origin.y = y - thish/2 - rect.size.height/2; |
875 | rect.origin.x = SPACING; |
876 | rect.size.width = leftw; |
877 | [cfg_controls[k] setFrame:rect]; |
878 | rect = [cfg_controls[k+1] frame]; |
879 | rect.origin.y = y - thish/2 - rect.size.height/2; |
880 | rect.origin.x = 2 * SPACING + leftw; |
881 | rect.size.width = rightw; |
882 | [cfg_controls[k+1] setFrame:rect]; |
883 | k += 2; |
884 | break; |
885 | |
886 | case C_BOOLEAN: |
887 | rect = [cfg_controls[k] frame]; |
888 | if (thish < rect.size.height + 1) |
889 | thish = rect.size.height + 1; |
890 | rect.origin.y = y - thish/2 - rect.size.height/2; |
891 | rect.origin.x = SPACING; |
892 | rect.size.width = totalw; |
893 | [cfg_controls[k] setFrame:rect]; |
894 | k++; |
895 | break; |
896 | } |
897 | y -= thish; |
898 | } |
899 | |
900 | assert(k == cfg_ncontrols); |
901 | |
902 | [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)]; |
903 | [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)]; |
904 | |
905 | sheet = [[NSWindow alloc] |
906 | initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h) |
907 | styleMask:NSTitledWindowMask | NSClosableWindowMask |
908 | backing:NSBackingStoreBuffered |
909 | defer:YES]; |
910 | |
911 | [[sheet contentView] addSubview:cancel]; |
912 | [[sheet contentView] addSubview:ok]; |
913 | |
914 | for (k = 0; k < cfg_ncontrols; k++) |
915 | [[sheet contentView] addSubview:cfg_controls[k]]; |
916 | |
917 | [NSApp beginSheet:sheet modalForWindow:self |
918 | modalDelegate:nil didEndSelector:nil contextInfo:nil]; |
919 | } |
920 | |
921 | - (void)specificGame:(id)sender |
922 | { |
923 | [self startConfigureSheet:CFG_SEED]; |
924 | } |
925 | |
926 | - (void)customGameType:(id)sender |
927 | { |
928 | [self startConfigureSheet:CFG_SETTINGS]; |
929 | } |
930 | |
931 | - (void)sheetEndWithStatus:(BOOL)update |
932 | { |
933 | assert(sheet != NULL); |
934 | [NSApp endSheet:sheet]; |
935 | [sheet orderOut:self]; |
936 | sheet = NULL; |
937 | if (update) { |
938 | int k; |
939 | config_item *i; |
940 | char *error; |
941 | |
942 | k = 0; |
943 | for (i = cfg; i->type != C_END; i++) { |
944 | switch (i->type) { |
945 | case C_STRING: |
946 | sfree(i->sval); |
947 | i->sval = dupstr([[[(id)cfg_controls[k+1] cell] |
948 | title] cString]); |
949 | k += 2; |
950 | break; |
951 | case C_BOOLEAN: |
952 | i->ival = [(id)cfg_controls[k] state] == NSOnState; |
953 | k++; |
954 | break; |
955 | case C_CHOICES: |
956 | i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem]; |
957 | k += 2; |
958 | break; |
959 | } |
960 | } |
961 | |
962 | error = midend_set_config(me, cfg_which, cfg); |
963 | if (error) { |
964 | NSAlert *alert = [[[NSAlert alloc] init] autorelease]; |
e7fabdfa |
965 | [alert addButtonWithTitle:@"Bah"]; |
e1107f8b |
966 | [alert setInformativeText:[NSString stringWithCString:error]]; |
967 | [alert beginSheetModalForWindow:self modalDelegate:nil |
968 | didEndSelector:nil contextInfo:nil]; |
969 | } else { |
970 | midend_new_game(me); |
971 | [self resizeForNewGameParams]; |
972 | } |
973 | } |
974 | sfree(cfg_controls); |
975 | cfg_controls = NULL; |
976 | } |
977 | - (void)sheetOKButton:(id)sender |
978 | { |
979 | [self sheetEndWithStatus:YES]; |
980 | } |
981 | - (void)sheetCancelButton:(id)sender |
982 | { |
983 | [self sheetEndWithStatus:NO]; |
984 | } |
985 | |
a5102461 |
986 | - (void)setStatusLine:(NSString *)text |
987 | { |
988 | [[status cell] setTitle:text]; |
989 | } |
990 | |
9494d866 |
991 | @end |
992 | |
993 | /* |
994 | * Drawing routines called by the midend. |
995 | */ |
996 | void draw_polygon(frontend *fe, int *coords, int npoints, |
997 | int fill, int colour) |
998 | { |
999 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1000 | int i; |
1001 | |
1002 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1003 | |
1004 | assert(colour >= 0 && colour < fe->ncolours); |
1005 | [fe->colours[colour] set]; |
1006 | |
1007 | for (i = 0; i < npoints; i++) { |
1008 | NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; |
1009 | if (i == 0) |
1010 | [path moveToPoint:p]; |
1011 | else |
1012 | [path lineToPoint:p]; |
1013 | } |
1014 | |
1015 | [path closePath]; |
1016 | |
1017 | if (fill) |
1018 | [path fill]; |
1019 | else |
1020 | [path stroke]; |
1021 | } |
1022 | void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) |
1023 | { |
1024 | NSBezierPath *path = [NSBezierPath bezierPath]; |
1025 | NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; |
1026 | |
1027 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1028 | |
1029 | assert(colour >= 0 && colour < fe->ncolours); |
1030 | [fe->colours[colour] set]; |
1031 | |
1032 | [path moveToPoint:p1]; |
1033 | [path lineToPoint:p2]; |
1034 | [path stroke]; |
1035 | } |
1036 | void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) |
1037 | { |
1038 | NSRect r = { {x,y}, {w,h} }; |
1039 | |
1040 | [[NSGraphicsContext currentContext] setShouldAntialias:NO]; |
1041 | |
1042 | assert(colour >= 0 && colour < fe->ncolours); |
1043 | [fe->colours[colour] set]; |
1044 | |
1045 | NSRectFill(r); |
1046 | } |
1047 | void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, |
1048 | int align, int colour, char *text) |
1049 | { |
1050 | NSString *string = [NSString stringWithCString:text]; |
1051 | NSDictionary *attr; |
1052 | NSFont *font; |
1053 | NSSize size; |
1054 | NSPoint point; |
1055 | |
1056 | [[NSGraphicsContext currentContext] setShouldAntialias:YES]; |
1057 | |
1058 | assert(colour >= 0 && colour < fe->ncolours); |
1059 | |
1060 | if (fonttype == FONT_FIXED) |
1061 | font = [NSFont userFixedPitchFontOfSize:fontsize]; |
1062 | else |
1063 | font = [NSFont userFontOfSize:fontsize]; |
1064 | |
1065 | attr = [NSDictionary dictionaryWithObjectsAndKeys: |
1066 | fe->colours[colour], NSForegroundColorAttributeName, |
1067 | font, NSFontAttributeName, nil]; |
1068 | |
1069 | point.x = x; |
1070 | point.y = y; |
1071 | |
1072 | size = [string sizeWithAttributes:attr]; |
1073 | if (align & ALIGN_HRIGHT) |
1074 | point.x -= size.width; |
1075 | else if (align & ALIGN_HCENTRE) |
1076 | point.x -= size.width / 2; |
1077 | if (align & ALIGN_VCENTRE) |
1078 | point.y -= size.height / 2; |
1079 | |
1080 | [string drawAtPoint:point withAttributes:attr]; |
1081 | } |
1082 | void draw_update(frontend *fe, int x, int y, int w, int h) |
1083 | { |
364722d2 |
1084 | [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; |
9494d866 |
1085 | } |
1086 | void clip(frontend *fe, int x, int y, int w, int h) |
1087 | { |
1088 | NSRect r = { {x,y}, {w,h} }; |
1089 | |
1090 | if (!fe->clipped) |
1091 | [[NSGraphicsContext currentContext] saveGraphicsState]; |
1092 | [NSBezierPath clipRect:r]; |
1093 | fe->clipped = TRUE; |
1094 | } |
1095 | void unclip(frontend *fe) |
1096 | { |
1097 | if (fe->clipped) |
1098 | [[NSGraphicsContext currentContext] restoreGraphicsState]; |
1099 | fe->clipped = FALSE; |
1100 | } |
1101 | void start_draw(frontend *fe) |
1102 | { |
1103 | [fe->image lockFocus]; |
1104 | fe->clipped = FALSE; |
1105 | } |
1106 | void end_draw(frontend *fe) |
1107 | { |
1108 | [fe->image unlockFocus]; |
9494d866 |
1109 | } |
1110 | |
1111 | void deactivate_timer(frontend *fe) |
1112 | { |
1113 | [fe->window deactivateTimer]; |
1114 | } |
1115 | void activate_timer(frontend *fe) |
1116 | { |
1117 | [fe->window activateTimer]; |
1118 | } |
1119 | |
a5102461 |
1120 | void status_bar(frontend *fe, char *text) |
1121 | { |
1122 | [fe->window setStatusLine:[NSString stringWithCString:text]]; |
1123 | } |
1124 | |
9494d866 |
1125 | /* ---------------------------------------------------------------------- |
9494d866 |
1126 | * AppController: the object which receives the messages from all |
1127 | * menu selections that aren't standard OS X functions. |
1128 | */ |
1129 | @interface AppController : NSObject |
1130 | { |
1131 | } |
fccfd04d |
1132 | - (void)newGame:(id)sender; |
9494d866 |
1133 | @end |
1134 | |
1135 | @implementation AppController |
1136 | |
fccfd04d |
1137 | - (void)newGame:(id)sender |
9494d866 |
1138 | { |
7e04cb48 |
1139 | const game *g = [sender getPayload]; |
9494d866 |
1140 | id win; |
1141 | |
1142 | win = [[GameWindow alloc] initWithGame:g]; |
1143 | [win makeKeyAndOrderFront:self]; |
1144 | } |
1145 | |
3041164c |
1146 | - (NSMenu *)applicationDockMenu:(NSApplication *)sender |
1147 | { |
1148 | NSMenu *menu = newmenu("Dock Menu"); |
1149 | { |
1150 | int i; |
1151 | |
1152 | for (i = 0; i < gamecount; i++) { |
1153 | id item = |
1154 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
1155 | menu, gamelist[i]->name, "", self, |
1156 | @selector(newGame:)); |
1157 | [item setPayload:(void *)gamelist[i]]; |
1158 | } |
1159 | } |
1160 | return menu; |
1161 | } |
1162 | |
9494d866 |
1163 | @end |
1164 | |
1165 | /* ---------------------------------------------------------------------- |
1166 | * Main program. Constructs the menus and runs the application. |
1167 | */ |
1168 | int main(int argc, char **argv) |
1169 | { |
1170 | NSAutoreleasePool *pool; |
1171 | NSMenu *menu; |
1172 | NSMenuItem *item; |
1173 | AppController *controller; |
a96edf8a |
1174 | NSImage *icon; |
9494d866 |
1175 | |
1176 | pool = [[NSAutoreleasePool alloc] init]; |
a96edf8a |
1177 | |
1178 | icon = [NSImage imageNamed:@"NSApplicationIcon"]; |
9494d866 |
1179 | [NSApplication sharedApplication]; |
a96edf8a |
1180 | [NSApp setApplicationIconImage:icon]; |
9494d866 |
1181 | |
1182 | controller = [[[AppController alloc] init] autorelease]; |
3041164c |
1183 | [NSApp setDelegate:controller]; |
9494d866 |
1184 | |
1185 | [NSApp setMainMenu: newmenu("Main Menu")]; |
1186 | |
1187 | menu = newsubmenu([NSApp mainMenu], "Apple Menu"); |
1188 | [NSApp setServicesMenu:newsubmenu(menu, "Services")]; |
1189 | [menu addItem:[NSMenuItem separatorItem]]; |
1190 | item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); |
1191 | item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); |
1192 | item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); |
1193 | [menu addItem:[NSMenuItem separatorItem]]; |
1194 | item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); |
1195 | [NSApp setAppleMenu: menu]; |
1196 | |
00461804 |
1197 | menu = newsubmenu([NSApp mainMenu], "Open"); |
9494d866 |
1198 | { |
1199 | int i; |
1200 | |
1201 | for (i = 0; i < gamecount; i++) { |
1202 | id item = |
7e04cb48 |
1203 | initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]], |
9494d866 |
1204 | menu, gamelist[i]->name, "", controller, |
1205 | @selector(newGame:)); |
7e04cb48 |
1206 | [item setPayload:(void *)gamelist[i]]; |
9494d866 |
1207 | } |
1208 | } |
1209 | |
00461804 |
1210 | menu = newsubmenu([NSApp mainMenu], "Game"); |
1211 | item = newitem(menu, "New", "n", NULL, @selector(newGame:)); |
1212 | item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:)); |
1213 | item = newitem(menu, "Specific", "", NULL, @selector(specificGame:)); |
1214 | [menu addItem:[NSMenuItem separatorItem]]; |
1215 | item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); |
1216 | item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); |
1217 | [menu addItem:[NSMenuItem separatorItem]]; |
1218 | item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); |
1219 | |
1220 | menu = newsubmenu([NSApp mainMenu], "Type"); |
7e04cb48 |
1221 | typemenu = menu; |
00461804 |
1222 | item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); |
1223 | |
1224 | menu = newsubmenu([NSApp mainMenu], "Window"); |
9494d866 |
1225 | [NSApp setWindowsMenu: menu]; |
00461804 |
1226 | item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); |
9494d866 |
1227 | |
fccfd04d |
1228 | menu = newsubmenu([NSApp mainMenu], "Help"); |
171ee031 |
1229 | item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); |
fccfd04d |
1230 | |
9494d866 |
1231 | [NSApp run]; |
1232 | [pool release]; |
1233 | } |