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Bah. Try the r5766 fix again, this time without the typo.
[sgt/puzzles]
/
sixteen.c
2005-05-07
simon
solve_game() is passed the _initial_ game state, not...
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2005-05-04
jacob
Allow for trailing '\0' in game_text_format() in variou...
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2005-05-02
simon
Added an automatic `Solve' feature to most games. This...
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2005-05-02
simon
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
simon
Copy-to-clipboard facility for Fifteen, Sixteen and...
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2005-05-01
simon
Introduced a new function in every game which formats...
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2005-05-01
simon
I can never remember what that `TRUE' means in the...
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2005-01-22
simon
Arrange that we really _can_ compile all the puzzles...
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2005-01-17
simon
Rather than each game backend file exporting a whole...
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2004-08-17
simon
Now we have the `dir' parameter, we should use it where...
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2004-08-16
jacob
After discussion with Simon, the game redraw functions...
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2004-08-16
simon
Added a help file, mostly thanks to Jacob.
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2004-05-19
simon
Introduce routines in each game module to encode a...
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2004-05-11
simon
Framework alteration: we now support a `game_ui' struct...
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2004-05-03
simon
Redraws during undo in Sixteen had been broken by my...
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2004-05-03
simon
GTK and Windows appear to handle timers very differently:
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2004-05-03
simon
The Windows RNG turns out to only give about 16 bits...
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2004-05-03
simon
Implement selection of game seeds, by reusing the confi...
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2004-05-02
simon
`BOOLEAN' is a term already used by Win32. Bah. Change...
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2004-05-01
simon
Configuration dialog box, on the GTK front end only...
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2004-04-30
simon
Keep the status bar in better sync with the game display.
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2004-04-29
simon
Added a status bar.
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2004-04-29
simon
Implemented text and clipping primitives in the fronten...
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