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Typo in comment :-)
author
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:14:35 +0000
(09:14 +0000)
committer
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:14:35 +0000
(09:14 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6236
cda61777
-01e9-0310-a592-
d414129be87e
map.c
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diff --git
a/map.c
b/map.c
index
0f5920c
..
45d6329
100644
(file)
--- a/
map.c
+++ b/
map.c
@@
-1239,8
+1239,8
@@
static char *new_game_desc(game_params *params, random_state *rs,
* Finally, check that the puzzle is _at least_ as hard as
* required, and indeed that it isn't already solved.
* (Calling map_solver with negative difficulty ensures the
- * latter - if a solver which _does nothing_ can
't solve
- * it
, it
's too easy!)
+ * latter - if a solver which _does nothing_ can
solve it,
+ * it's too easy!)
*/
memcpy(colouring2, colouring, n*sizeof(int));
if (map_solver(sc, graph, n, ngraph, colouring2,