Typo in comment :-)
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:14:35 +0000 (09:14 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:14:35 +0000 (09:14 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6236 cda61777-01e9-0310-a592-d414129be87e

map.c

diff --git a/map.c b/map.c
index 0f5920c..45d6329 100644 (file)
--- a/map.c
+++ b/map.c
@@ -1239,8 +1239,8 @@ static char *new_game_desc(game_params *params, random_state *rs,
          * Finally, check that the puzzle is _at least_ as hard as
          * required, and indeed that it isn't already solved.
          * (Calling map_solver with negative difficulty ensures the
-         * latter - if a solver which _does nothing_ can't solve
-         * it, it's too easy!)
+         * latter - if a solver which _does nothing_ can solve it,
+         * it's too easy!)
          */
         memcpy(colouring2, colouring, n*sizeof(int));
         if (map_solver(sc, graph, n, ngraph, colouring2,