Ahem. The region density at which things start to get hairy is 2/3
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:05:35 +0000 (09:05 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:05:35 +0000 (09:05 +0000)
of the grid area, not 3/2!

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6235 cda61777-01e9-0310-a592-d414129be87e

map.c

diff --git a/map.c b/map.c
index 3697233..0f5920c 100644 (file)
--- a/map.c
+++ b/map.c
@@ -1248,7 +1248,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
            /*
             * Drop minimum difficulty if necessary.
             */
-           if (mindiff > 0 && (n < 9 || n > 3*wh/2)) {
+           if (mindiff > 0 && (n < 9 || n > 2*wh/3)) {
                if (tries-- <= 0)
                    mindiff = 0;       /* give up and go for Easy */
            }