+/* penrose.c
+ *
+ * Penrose tile generator.
+ *
+ * Uses half-tile technique outlined on:
+ *
+ * http://tartarus.org/simon/20110412-penrose/penrose.xhtml
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <math.h>
+#include <stdio.h>
+
+#include "puzzles.h" /* for malloc routines, and PI */
+#include "penrose.h"
+
+/* -------------------------------------------------------
+ * 36-degree basis vector arithmetic routines.
+ */
+
+/* Imagine drawing a
+ * ten-point 'clock face' like this:
+ *
+ * -E
+ * -D | A
+ * \ | /
+ * -C. \ | / ,B
+ * `-._\|/_,-'
+ * ,-' /|\ `-.
+ * -B' / | \ `C
+ * / | \
+ * -A | D
+ * E
+ *
+ * In case the ASCII art isn't clear, those are supposed to be ten
+ * vectors of length 1, all sticking out from the origin at equal
+ * angular spacing (hence 36 degrees). Our basis vectors are A,B,C,D (I
+ * choose them to be symmetric about the x-axis so that the final
+ * translation into 2d coordinates will also be symmetric, which I
+ * think will avoid minor rounding uglinesses), so our vector
+ * representation sets
+ *
+ * A = (1,0,0,0)
+ * B = (0,1,0,0)
+ * C = (0,0,1,0)
+ * D = (0,0,0,1)
+ *
+ * The fifth vector E looks at first glance as if it needs to be
+ * another basis vector, but in fact it doesn't, because it can be
+ * represented in terms of the other four. Imagine starting from the
+ * origin and following the path -A, +B, -C, +D: you'll find you've
+ * traced four sides of a pentagram, and ended up one E-vector away
+ * from the origin. So we have
+ *
+ * E = (-1,1,-1,1)
+ *
+ * This tells us that we can rotate any vector in this system by 36
+ * degrees: if we start with a*A + b*B + c*C + d*D, we want to end up
+ * with a*B + b*C + c*D + d*E, and we substitute our identity for E to
+ * turn that into a*B + b*C + c*D + d*(-A+B-C+D). In other words,
+ *
+ * rotate_one_notch_clockwise(a,b,c,d) = (-d, d+a, -d+b, d+c)
+ *
+ * and you can verify for yourself that applying that operation
+ * repeatedly starting with (1,0,0,0) cycles round ten vectors and
+ * comes back to where it started.
+ *
+ * The other operation that may be required is to construct vectors
+ * with lengths that are multiples of phi. That can be done by
+ * observing that the vector C-B is parallel to E and has length 1/phi,
+ * and the vector D-A is parallel to E and has length phi. So this
+ * tells us that given any vector, we can construct one which points in
+ * the same direction and is 1/phi or phi times its length, like this:
+ *
+ * divide_by_phi(vector) = rotate(vector, 2) - rotate(vector, 3)
+ * multiply_by_phi(vector) = rotate(vector, 1) - rotate(vector, 4)
+ *
+ * where rotate(vector, n) means applying the above
+ * rotate_one_notch_clockwise primitive n times. Expanding out the
+ * applications of rotate gives the following direct representation in
+ * terms of the vector coordinates:
+ *
+ * divide_by_phi(a,b,c,d) = (b-d, c+d-b, a+b-c, c-a)
+ * multiply_by_phi(a,b,c,d) = (a+b-d, c+d, a+b, c+d-a)
+ *
+ * and you can verify for yourself that those two operations are
+ * inverses of each other (as you'd hope!).
+ *
+ * Having done all of this, testing for equality between two vectors is
+ * a trivial matter of comparing the four integer coordinates. (Which
+ * it _wouldn't_ have been if we'd kept E as a fifth basis vector,
+ * because then (-1,1,-1,1,0) and (0,0,0,0,1) would have had to be
+ * considered identical. So leaving E out is vital.)
+ */
+
+struct vector { int a, b, c, d; };
+
+static vector v_origin()
+{
+ vector v;
+ v.a = v.b = v.c = v.d = 0;
+ return v;
+}
+
+/* We start with a unit vector of B: this means we can easily
+ * draw an isoceles triangle centred on the X axis. */
+#ifdef TEST_VECTORS
+
+static vector v_unit()
+{
+ vector v;
+
+ v.b = 1;
+ v.a = v.c = v.d = 0;
+ return v;
+}
+
+#endif
+
+#define COS54 0.5877852
+#define SIN54 0.8090169
+#define COS18 0.9510565
+#define SIN18 0.3090169
+
+/* These two are a bit rough-and-ready for now. Note that B/C are
+ * 18 degrees from the x-axis, and A/D are 54 degrees. */
+double v_x(vector *vs, int i)
+{
+ return (vs[i].a + vs[i].d) * COS54 +
+ (vs[i].b + vs[i].c) * COS18;
+}
+
+double v_y(vector *vs, int i)
+{
+ return (vs[i].a - vs[i].d) * SIN54 +
+ (vs[i].b - vs[i].c) * SIN18;
+
+}
+
+static vector v_trans(vector v, vector trans)
+{
+ v.a += trans.a;
+ v.b += trans.b;
+ v.c += trans.c;
+ v.d += trans.d;
+ return v;
+}
+
+static vector v_rotate_36(vector v)
+{
+ vector vv;
+ vv.a = -v.d;
+ vv.b = v.d + v.a;
+ vv.c = -v.d + v.b;
+ vv.d = v.d + v.c;
+ return vv;
+}
+
+static vector v_rotate(vector v, int ang)
+{
+ int i;
+
+ assert((ang % 36) == 0);
+ while (ang < 0) ang += 360;
+ ang = 360-ang;
+ for (i = 0; i < (ang/36); i++)
+ v = v_rotate_36(v);
+ return v;
+}
+
+#ifdef TEST_VECTORS
+
+static vector v_scale(vector v, int sc)
+{
+ v.a *= sc;
+ v.b *= sc;
+ v.c *= sc;
+ v.d *= sc;
+ return v;
+}
+
+#endif
+
+static vector v_growphi(vector v)
+{
+ vector vv;
+ vv.a = v.a + v.b - v.d;
+ vv.b = v.c + v.d;
+ vv.c = v.a + v.b;
+ vv.d = v.c + v.d - v.a;
+ return vv;
+}
+
+static vector v_shrinkphi(vector v)
+{
+ vector vv;
+ vv.a = v.b - v.d;
+ vv.b = v.c + v.d - v.b;
+ vv.c = v.a + v.b - v.c;
+ vv.d = v.c - v.a;
+ return vv;
+}
+
+#ifdef TEST_VECTORS
+
+static const char *v_debug(vector v)
+{
+ static char buf[255];
+ sprintf(buf,
+ "(%d,%d,%d,%d)[%2.2f,%2.2f]",
+ v.a, v.b, v.c, v.d, v_x(&v,0), v_y(&v,0));
+ return buf;
+}
+
+#endif
+
+/* -------------------------------------------------------
+ * Tiling routines.
+ */
+
+vector xform_coord(vector vo, int shrink, vector vtrans, int ang)
+{
+ if (shrink < 0)
+ vo = v_shrinkphi(vo);
+ else if (shrink > 0)
+ vo = v_growphi(vo);
+
+ vo = v_rotate(vo, ang);
+ vo = v_trans(vo, vtrans);
+
+ return vo;
+}
+
+
+#define XFORM(n,o,s,a) vs[(n)] = xform_coord(v_edge, (s), vs[(o)], (a))
+
+static int penrose_p2_small(penrose_state *state, int depth, int flip,
+ vector v_orig, vector v_edge);
+
+static int penrose_p2_large(penrose_state *state, int depth, int flip,
+ vector v_orig, vector v_edge)
+{
+ vector vv_orig, vv_edge;
+
+#ifdef DEBUG_PENROSE
+ {
+ vector vs[3];
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, 0);
+ XFORM(2, 0, 0, -36*flip);
+
+ state->new_tile(state, vs, 3, depth);
+ }
+#endif
+
+ if (flip > 0) {
+ vector vs[4];
+
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, -36);
+ XFORM(2, 0, 0, 0);
+ XFORM(3, 0, 0, 36);
+
+ state->new_tile(state, vs, 4, depth);
+ }
+ if (depth >= state->max_depth) return 0;
+
+ vv_orig = v_trans(v_orig, v_rotate(v_edge, -36*flip));
+ vv_edge = v_rotate(v_edge, 108*flip);
+
+ penrose_p2_small(state, depth+1, flip,
+ v_orig, v_shrinkphi(v_edge));
+
+ penrose_p2_large(state, depth+1, flip,
+ vv_orig, v_shrinkphi(vv_edge));
+ penrose_p2_large(state, depth+1, -flip,
+ vv_orig, v_shrinkphi(vv_edge));
+
+ return 0;
+}
+
+static int penrose_p2_small(penrose_state *state, int depth, int flip,
+ vector v_orig, vector v_edge)
+{
+ vector vv_orig;
+
+#ifdef DEBUG_PENROSE
+ {
+ vector vs[3];
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, 0);
+ XFORM(2, 0, -1, -36*flip);
+
+ state->new_tile(state, vs, 3, depth);
+ }
+#endif
+
+ if (flip > 0) {
+ vector vs[4];
+
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, -72);
+ XFORM(2, 0, -1, -36);
+ XFORM(3, 0, 0, 0);
+
+ state->new_tile(state, vs, 4, depth);
+ }
+
+ if (depth >= state->max_depth) return 0;
+
+ vv_orig = v_trans(v_orig, v_edge);
+
+ penrose_p2_large(state, depth+1, -flip,
+ v_orig, v_shrinkphi(v_rotate(v_edge, -36*flip)));
+
+ penrose_p2_small(state, depth+1, flip,
+ vv_orig, v_shrinkphi(v_rotate(v_edge, -144*flip)));
+
+ return 0;
+}
+
+static int penrose_p3_small(penrose_state *state, int depth, int flip,
+ vector v_orig, vector v_edge);
+
+static int penrose_p3_large(penrose_state *state, int depth, int flip,
+ vector v_orig, vector v_edge)
+{
+ vector vv_orig;
+
+#ifdef DEBUG_PENROSE
+ {
+ vector vs[3];
+ vs[0] = v_orig;
+ XFORM(1, 0, 1, 0);
+ XFORM(2, 0, 0, -36*flip);
+
+ state->new_tile(state, vs, 3, depth);
+ }
+#endif
+
+ if (flip > 0) {
+ vector vs[4];
+
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, -36);
+ XFORM(2, 0, 1, 0);
+ XFORM(3, 0, 0, 36);
+
+ state->new_tile(state, vs, 4, depth);
+ }
+ if (depth >= state->max_depth) return 0;
+
+ vv_orig = v_trans(v_orig, v_edge);
+
+ penrose_p3_large(state, depth+1, -flip,
+ vv_orig, v_shrinkphi(v_rotate(v_edge, 180)));
+
+ penrose_p3_small(state, depth+1, flip,
+ vv_orig, v_shrinkphi(v_rotate(v_edge, -108*flip)));
+
+ vv_orig = v_trans(v_orig, v_growphi(v_edge));
+
+ penrose_p3_large(state, depth+1, flip,
+ vv_orig, v_shrinkphi(v_rotate(v_edge, -144*flip)));
+
+
+ return 0;
+}
+
+static int penrose_p3_small(penrose_state *state, int depth, int flip,
+ vector v_orig, vector v_edge)
+{
+ vector vv_orig;
+
+#ifdef DEBUG_PENROSE
+ {
+ vector vs[3];
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, 0);
+ XFORM(2, 0, 0, -36*flip);
+
+ state->new_tile(state, vs, 3, depth);
+ }
+#endif
+
+ if (flip > 0) {
+ vector vs[4];
+
+ vs[0] = v_orig;
+ XFORM(1, 0, 0, -36);
+ XFORM(3, 0, 0, 0);
+ XFORM(2, 3, 0, -36);
+
+ state->new_tile(state, vs, 4, depth);
+ }
+ if (depth >= state->max_depth) return 0;
+
+ /* NB these two are identical to the first two of p3_large. */
+ vv_orig = v_trans(v_orig, v_edge);
+
+ penrose_p3_large(state, depth+1, -flip,
+ vv_orig, v_shrinkphi(v_rotate(v_edge, 180)));
+
+ penrose_p3_small(state, depth+1, flip,
+ vv_orig, v_shrinkphi(v_rotate(v_edge, -108*flip)));
+
+ return 0;
+}
+
+/* -------------------------------------------------------
+ * Utility routines.
+ */
+
+double penrose_side_length(double start_size, int depth)
+{
+ return start_size / pow(PHI, depth);
+}
+
+void penrose_count_tiles(int depth, int *nlarge, int *nsmall)
+{
+ /* Steal sgt's fibonacci thingummy. */
+}
+
+/*
+ * It turns out that an acute isosceles triangle with sides in ratio 1:phi:phi
+ * has an incentre which is conveniently 2*phi^-2 of the way from the apex to
+ * the base. Why's that convenient? Because: if we situate the incentre of the
+ * triangle at the origin, then we can place the apex at phi^-2 * (B+C), and
+ * the other two vertices at apex-B and apex-C respectively. So that's an acute
+ * triangle with its long sides of unit length, covering a circle about the
+ * origin of radius 1-(2*phi^-2), which is conveniently enough phi^-3.
+ *
+ * (later mail: this is an overestimate by about 5%)
+ */
+
+int penrose(penrose_state *state, int which)
+{
+ vector vo = v_origin();
+ vector vb = v_origin();
+
+ vo.b = vo.c = -state->start_size;
+ vo = v_shrinkphi(v_shrinkphi(vo));
+
+ vb.b = state->start_size;
+
+ if (which == PENROSE_P2)
+ return penrose_p2_large(state, 0, 1, vo, vb);
+ else
+ return penrose_p3_small(state, 0, 1, vo, vb);
+}
+
+/*
+ * We're asked for a MxN grid, which just means a tiling fitting into roughly
+ * an MxN space in some kind of reasonable unit - say, the side length of the
+ * two-arrow edges of the tiles. By some reasoning in a previous email, that
+ * means we want to pick some subarea of a circle of radius 3.11*sqrt(M^2+N^2).
+ * To cover that circle, we need to subdivide a triangle large enough that it
+ * contains a circle of that radius.
+ *
+ * Hence: start with those three vectors marking triangle vertices, scale them
+ * all up by phi repeatedly until the radius of the inscribed circle gets
+ * bigger than the target, and then recurse into that triangle with the same
+ * recursion depth as the number of times you scaled up. That will give you
+ * tiles of unit side length, covering a circle big enough that if you randomly
+ * choose an orientation and coordinates within the circle, you'll be able to
+ * get any valid piece of Penrose tiling of size MxN.
+ */
+#define INCIRCLE_RADIUS 0.22426 /* phi^-3 less 5%: see above */
+
+void penrose_calculate_size(int which, int tilesize, int w, int h,
+ double *required_radius, int *start_size, int *depth)
+{
+ double rradius, size;
+ int n = 0;
+
+ /*
+ * Fudge factor to scale P2 and P3 tilings differently. This
+ * doesn't seem to have much relevance to questions like the
+ * average number of tiles per unit area; it's just aesthetic.
+ */
+ if (which == PENROSE_P2)
+ tilesize = tilesize * 3 / 2;
+ else
+ tilesize = tilesize * 5 / 4;
+
+ rradius = tilesize * 3.11 * sqrt((double)(w*w + h*h));
+ size = tilesize;
+
+ while ((size * INCIRCLE_RADIUS) < rradius) {
+ n++;
+ size = size * PHI;
+ }
+
+ *start_size = (int)size;
+ *depth = n;
+ *required_radius = rradius;
+}
+
+/* -------------------------------------------------------
+ * Test code.
+ */
+
+#ifdef TEST_PENROSE
+
+#include <stdio.h>
+#include <string.h>
+
+int show_recursion = 0;
+int ntiles, nfinal;
+
+int test_cb(penrose_state *state, vector *vs, int n, int depth)
+{
+ int i, xoff = 0, yoff = 0;
+ double l = penrose_side_length(state->start_size, depth);
+ double rball = l / 10.0;
+ const char *col;
+
+ ntiles++;
+ if (state->max_depth == depth) {
+ col = n == 4 ? "black" : "green";
+ nfinal++;
+ } else {
+ if (!show_recursion)
+ return 0;
+ col = n == 4 ? "red" : "blue";
+ }
+ if (n != 4) yoff = state->start_size;
+
+ printf("<polygon points=\"");
+ for (i = 0; i < n; i++) {
+ printf("%s%f,%f", (i == 0) ? "" : " ",
+ v_x(vs, i) + xoff, v_y(vs, i) + yoff);
+ }
+ printf("\" style=\"fill: %s; fill-opacity: 0.2; stroke: %s\" />\n", col, col);
+ printf("<ellipse cx=\"%f\" cy=\"%f\" rx=\"%f\" ry=\"%f\" fill=\"%s\" />",
+ v_x(vs, 0) + xoff, v_y(vs, 0) + yoff, rball, rball, col);
+
+ return 0;
+}
+
+void usage_exit()
+{
+ fprintf(stderr, "Usage: penrose-test [--recursion] P2|P3 SIZE DEPTH\n");
+ exit(1);
+}
+
+int main(int argc, char *argv[])
+{
+ penrose_state ps;
+ int which = 0;
+
+ while (--argc > 0) {
+ char *p = *++argv;
+ if (!strcmp(p, "-h") || !strcmp(p, "--help")) {
+ usage_exit();
+ } else if (!strcmp(p, "--recursion")) {
+ show_recursion = 1;
+ } else if (*p == '-') {
+ fprintf(stderr, "Unrecognised option '%s'\n", p);
+ exit(1);
+ } else {
+ break;
+ }
+ }
+
+ if (argc < 3) usage_exit();
+
+ if (strcmp(argv[0], "P2") == 0) which = PENROSE_P2;
+ else if (strcmp(argv[0], "P3") == 0) which = PENROSE_P3;
+ else usage_exit();
+
+ ps.start_size = atoi(argv[1]);
+ ps.max_depth = atoi(argv[2]);
+ ps.new_tile = test_cb;
+
+ ntiles = nfinal = 0;
+
+ printf("\
+<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n\
+<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 20010904//EN\"\n\
+\"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\n\
+\n\
+<svg xmlns=\"http://www.w3.org/2000/svg\"\n\
+xmlns:xlink=\"http://www.w3.org/1999/xlink\">\n\n");
+
+ printf("<g>\n");
+ penrose(&ps, which);
+ printf("</g>\n");
+
+ printf("<!-- %d tiles and %d leaf tiles total -->\n",
+ ntiles, nfinal);
+
+ printf("</svg>");
+
+ return 0;
+}
+
+#endif
+
+#ifdef TEST_VECTORS
+
+static void dbgv(const char *msg, vector v)
+{
+ printf("%s: %s\n", msg, v_debug(v));
+}
+
+int main(int argc, const char *argv[])
+{
+ vector v = v_unit();
+
+ dbgv("unit vector", v);
+ v = v_rotate(v, 36);
+ dbgv("rotated 36", v);
+ v = v_scale(v, 2);
+ dbgv("scaled x2", v);
+ v = v_shrinkphi(v);
+ dbgv("shrunk phi", v);
+ v = v_rotate(v, -36);
+ dbgv("rotated -36", v);
+
+ return 0;
+}
+
+#endif
+/* vim: set shiftwidth=4 tabstop=8: */