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Handle a <param name="game_id"> by passing it in to the C side as
author
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Thu, 26 Jun 2008 19:09:07 +0000
(19:09 +0000)
committer
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Thu, 26 Jun 2008 19:09:07 +0000
(19:09 +0000)
argv[1], which in turn feeds it into the midend as a game ID. This
can of course take any of the forms supported by the native C
puzzles: a pure game parameter string, a params:description specific
game ID, or a params#seed random game ID.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8095
cda61777
-01e9-0310-a592-
d414129be87e
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