Take out some lurking "nullgame" holdovers from unfinished puzzle
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 16 Nov 2008 15:42:32 +0000 (15:42 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 16 Nov 2008 15:42:32 +0000 (15:42 +0000)
source files, in case they cause trouble. Spotted by Lee Dowling.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@8300 cda61777-01e9-0310-a592-d414129be87e

unfinished/separate.c
unfinished/slide.c

index 2df4a5b..75f0f43 100644 (file)
@@ -809,11 +809,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame separate
 #endif
 
 const struct game thegame = {
-    "Null Game", NULL, NULL,
+    "Separate", NULL, NULL,
     default_params,
     game_fetch_preset,
     decode_params,
index cc341b8..d32473c 100644 (file)
@@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
 #endif
 
 const struct game thegame = {