Having played Keen a bit following the clue-generation fix in r9165,
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 7 May 2011 13:22:17 +0000 (13:22 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 7 May 2011 13:22:17 +0000 (13:22 +0000)
I've decided that the extremely low density of one-option
multiplication clues is not a universally good idea after all: it
seems to me to make puzzles _quantitatively_ harder, even if Keen's
difficulty-level system can't see any difference in the set of modes
of reasoning required at least once to solve the grid.

So I've readjusted the clue selection, so that multiplicative clues
with only one workable pair of factors are restored to 'good' status
at Normal difficulty level and below, and only considered less-than-
fully-desirable at Hard and above. I think that's a reasonable
compromise.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9170 cda61777-01e9-0310-a592-d414129be87e

keen.c

diff --git a/keen.c b/keen.c
index 8d9b6bd..7984475 100644 (file)
--- a/keen.c
+++ b/keen.c
@@ -887,13 +887,11 @@ done
         * suitable for what.
         */
 #define F_ADD     0x01
-#define F_ADD_BAD 0x02
-#define F_SUB     0x04
-#define F_SUB_BAD 0x08
-#define F_MUL     0x10
-#define F_MUL_BAD 0x20
-#define F_DIV     0x40
-#define F_DIV_BAD 0x80
+#define F_SUB     0x02
+#define F_MUL     0x04
+#define F_DIV     0x08
+#define BAD_SHIFT 4
+
        for (i = 0; i < a; i++) {
            singletons[i] = 0;
            j = dsf_canonify(dsf, i);
@@ -916,25 +914,23 @@ done
                v = p + q;
                if (v > 4 && v < 2*w-2)
                    singletons[j] |= F_ADD;
-               else
-                   singletons[j] |= F_ADD_BAD;
+                else
+                   singletons[j] |= F_ADD << BAD_SHIFT;
 
                /*
-                * Multiplication clues: similarly, we prefer clues
-                * of this type which leave multiple options open.
-                * We can't rule out all the others, though, because
-                * there are very very few 2-square multiplication
-                * clues that _don't_ leave only one option.
+                * Multiplication clues: above Normal difficulty, we
+                * prefer (but don't absolutely insist on) clues of
+                * this type which leave multiple options open.
                 */
                v = p * q;
                n = 0;
                for (k = 1; k <= w; k++)
                    if (v % k == 0 && v / k <= w && v / k != k)
                        n++;
-               if (n > 2)
+               if (n <= 2 && diff > DIFF_NORMAL)
+                   singletons[j] |= F_MUL << BAD_SHIFT;
+                else
                    singletons[j] |= F_MUL;
-               else
-                   singletons[j] |= F_MUL_BAD;
 
                /*
                 * Subtraction: we completely avoid a difference of
@@ -976,11 +972,10 @@ done
                long clue;
                int good, bad;
                switch (k) {
-                 case 0: clue = C_DIV; good = F_DIV; bad = F_DIV_BAD; break;
-                 case 1: clue = C_SUB; good = F_SUB; bad = F_SUB_BAD; break;
-                 case 2: clue = C_MUL; good = F_MUL; bad = F_MUL_BAD; break;
-                 default /* case 3 */ :
-                   clue = C_ADD; good = F_ADD; bad = F_ADD_BAD; break;
+                 case 0:                clue = C_DIV; good = F_DIV; break;
+                 case 1:                clue = C_SUB; good = F_SUB; break;
+                 case 2:                clue = C_MUL; good = F_MUL; break;
+                 default /* case 3 */ : clue = C_ADD; good = F_ADD; break;
                }
 
                for (i = 0; i < a; i++) {
@@ -993,6 +988,7 @@ done
                }
                if (i == a) {
                    /* didn't find a nice one, use a nasty one */
+                    bad = good << BAD_SHIFT;
                    for (i = 0; i < a; i++) {
                        j = order[i];
                        if (singletons[j] & bad) {
@@ -1010,13 +1006,10 @@ done
                break;
        }
 #undef F_ADD
-#undef F_ADD_BAD
 #undef F_SUB
-#undef F_SUB_BAD
 #undef F_MUL
-#undef F_MUL_BAD
 #undef F_DIV
-#undef F_DIV_BAD
+#undef BAD_SHIFT
 
        /*
         * Having chosen the clue types, calculate the clue values.