Having played Keen a bit following the clue-generation fix in r9165,
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 7 May 2011 13:22:17 +0000 (13:22 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 7 May 2011 13:22:17 +0000 (13:22 +0000)
commit46de76b498b42b9f64ed815d71d7661027d5195f
treed336821f45f620c4c1d89b7005a082677618b583
parenta15e5ee340857b4763cede846a3fa52915f278cb
Having played Keen a bit following the clue-generation fix in r9165,
I've decided that the extremely low density of one-option
multiplication clues is not a universally good idea after all: it
seems to me to make puzzles _quantitatively_ harder, even if Keen's
difficulty-level system can't see any difference in the set of modes
of reasoning required at least once to solve the grid.

So I've readjusted the clue selection, so that multiplicative clues
with only one workable pair of factors are restored to 'good' status
at Normal difficulty level and below, and only considered less-than-
fully-desirable at Hard and above. I think that's a reasonable
compromise.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9170 cda61777-01e9-0310-a592-d414129be87e
keen.c