Patch from Ben Hutchings to allow user-initiated tilesize changes to persist
[sgt/puzzles] / flip.c
diff --git a/flip.c b/flip.c
index 44fcf15..0a537c3 100644 (file)
--- a/flip.c
+++ b/flip.c
@@ -1019,7 +1019,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->tilesize = tilesize;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
 
@@ -1193,7 +1193,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
        int fx, fy, fd;
        int v = state->grid[i];
        int vv;
-        int hintmask = (state->hints_active ? ~0 : ~2);
 
        if (flashframe >= 0) {
            fx = (w+1)/2 - min(x+1, w-x);
@@ -1205,11 +1204,12 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                v &= ~1;
        }
 
-        v &= hintmask;
+       if (!state->hints_active)
+           v &= ~2;
         if (ui->cdraw && ui->cx == x && ui->cy == y)
             v |= 4;
 
-       if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) & hintmask))
+       if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &~ 2))
            vv = 255;                  /* means `animated' */
        else
            vv = v;
@@ -1248,11 +1248,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return TRUE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1271,7 +1266,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Flip", "games.flip",
+    "Flip", "games.flip", "flip",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -1302,7 +1297,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     FALSE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };