X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/8a23df4efc64b988c6b7e7b6c7a6e80f05f739ce..888050f2206455bfe5f1470dd38e19b6cfc69b65:/flip.c diff --git a/flip.c b/flip.c index 44fcf15..0a537c3 100644 --- a/flip.c +++ b/flip.c @@ -1019,7 +1019,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1193,7 +1193,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, int fx, fy, fd; int v = state->grid[i]; int vv; - int hintmask = (state->hints_active ? ~0 : ~2); if (flashframe >= 0) { fx = (w+1)/2 - min(x+1, w-x); @@ -1205,11 +1204,12 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, v &= ~1; } - v &= hintmask; + if (!state->hints_active) + v &= ~2; if (ui->cdraw && ui->cx == x && ui->cy == y) v |= 4; - if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) & hintmask)) + if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &~ 2)) vv = 255; /* means `animated' */ else vv = v; @@ -1248,11 +1248,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return TRUE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1271,7 +1266,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Flip", "games.flip", + "Flip", "games.flip", "flip", default_params, game_fetch_preset, decode_params, @@ -1302,7 +1297,7 @@ const struct game thegame = { game_anim_length, game_flash_length, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };