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The 3-D graphics in Towers need a corresponding change on the input
[sgt/puzzles]
/
latin.h
diff --git
a/latin.h
b/latin.h
index
dbea6e4
..
a1b5873
100644
(file)
--- a/
latin.h
+++ b/
latin.h
@@
-8,7
+8,7
@@
typedef unsigned char digit;
/* --- Solver structures, definitions --- */
#ifdef STANDALONE_SOLVER
/* --- Solver structures, definitions --- */
#ifdef STANDALONE_SOLVER
-int solver_show_working, solver_recurse_depth;
+
extern
int solver_show_working, solver_recurse_depth;
#endif
struct latin_solver {
#endif
struct latin_solver {
@@
-19,6
+19,10
@@
struct latin_solver {
unsigned char *row; /* o^2: row[y*cr+n-1] TRUE if n is in row y */
unsigned char *col; /* o^2: col[x*cr+n-1] TRUE if n is in col x */
unsigned char *row; /* o^2: row[y*cr+n-1] TRUE if n is in row y */
unsigned char *col; /* o^2: col[x*cr+n-1] TRUE if n is in col x */
+
+#ifdef STANDALONE_SOLVER
+ char **names; /* o: names[n-1] gives name of 'digit' n */
+#endif
};
#define cubepos(x,y,n) (((x)*solver->o+(y))*solver->o+(n)-1)
#define cube(x,y,n) (solver->cube[cubepos(x,y,n)])
};
#define cubepos(x,y,n) (((x)*solver->o+(y))*solver->o+(n)-1)
#define cube(x,y,n) (solver->cube[cubepos(x,y,n)])