3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile wce Makefile.wce
14 !makefile cygwin Makefile.cyg
15 !makefile osx Makefile.osx
16 !makefile nestedvm Makefile.nestedvm
20 WINDOWS = windows printing
21 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
22 COMMON = midend drawing misc malloc random version
24 # Objects needed for auxiliary command-line programs.
25 STANDALONE = nullfe random misc malloc
29 # First half of list.c.
32 * list.c: List of pointers to puzzle structures, for monolithic
35 * This file is automatically generated by mkfiles.pl. Do not edit
36 * it directly, or the changes will be lost next time mkfiles.pl runs.
37 * Instead, edit Recipe and/or its *.R subfiles.
43 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
46 # Then we finish up list.c as follows:
49 #define DECL(x) extern const game x;
52 const game *gamelist[] = { GAMELIST(REF) };
53 const int gamecount = lenof(gamelist);
56 # Unix standalone application for special-purpose obfuscation.
57 obfusc : [U] obfusc STANDALONE
59 # Mac OS X unified application containing all the puzzles.
60 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
61 # For OS X, we must create the online help and include it in the
62 # application bundle.) Also we add -DCOMBINED to the compiler flags
63 # so as to inform the code that we're building a single binary for
64 # all the puzzles. Then I've also got some code in here to build a
65 # distributable .dmg disk image.
67 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
68 Puzzles.app/Contents/Resources/Help/index.html: \
69 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
70 cd Puzzles.app/Contents/Resources/Help; \
71 halibut --html ../../../../osx-help.but ../../../../puzzles.but
72 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
73 mkdir -p Puzzles.app/Contents/Resources/Help
78 hdiutil create -megabytes 5 -layout NONE raw.dmg
79 hdid -nomount raw.dmg > devicename
80 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
81 hdiutil eject `cat devicename`
82 hdid raw.dmg | cut -f1 -d' ' > devicename
83 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
84 hdiutil eject `cat devicename`
86 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
87 rm -f raw.dmg devicename
93 cl $(VER) $(CFLAGS) /c version.c
95 !specialobj vc version
98 $(CC) $(VER) $(CFLAGS) /c version.c
100 !specialobj wce version
104 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
106 !specialobj cygwin version
107 # For Unix, we also need the gross MD5 hack that causes automatic
108 # version number selection in release source archives.
112 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
113 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
114 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
120 !specialobj gtk version
124 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
126 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
132 !specialobj nestedvm version
133 # For OS X, this is made more fiddly by the fact that we don't have
134 # md5sum readily available. We do, however, have `md5 -r' which
135 # generates _nearly_ the same output, but it has no check function.
137 version.ppc.o: FORCE;
139 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
140 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.ppc.o; \
141 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
142 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.ppc.o; \
144 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.ppc.o; \
146 version.i386.o: FORCE2;
148 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
149 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.i386.o; \
150 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
151 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.i386.o; \
153 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.i386.o; \
156 !specialobj osx version
158 # make install for Unix.
161 for i in $(GAMES); do \
162 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
169 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
170 org.ibex.nestedvm.Compiler -outformat class -d . \
172 mv PuzzleEngine.class $@
175 mkdir -p org/ibex/nestedvm/util
176 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
177 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
178 echo "Main-Class: PuzzleApplet" >applet.manifest
180 PuzzleApplet.class: PuzzleApplet.java org
181 javac -source 1.3 -target 1.3 PuzzleApplet.java
183 %.jar: %.class PuzzleApplet.class org
184 mv $< PuzzleEngine.class
185 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
186 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
187 mv PuzzleEngine.class $<