Move IDM_ABOUT so that it doesn't overlap the presets space! Ahem.
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 *
4 * TODO:
5 *
6 * - Figure out what to do if a puzzle requests a size bigger than
7 * the screen will take. In principle we could put scrollbars in
8 * the window, although that would be pretty horrid. Another
9 * option is to detect in advance that this will be a problem -
10 * we can probably tell this using midend_size() before actually
11 * generating the puzzle - and simply refuse to do it.
12 */
13
14 #include <windows.h>
15 #include <commctrl.h>
16
17 #include <stdio.h>
18 #include <assert.h>
19 #include <ctype.h>
20 #include <stdarg.h>
21 #include <stdlib.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #define IDM_NEW 0x0010
27 #define IDM_RESTART 0x0020
28 #define IDM_UNDO 0x0030
29 #define IDM_REDO 0x0040
30 #define IDM_COPY 0x0050
31 #define IDM_SOLVE 0x0060
32 #define IDM_QUIT 0x0070
33 #define IDM_CONFIG 0x0080
34 #define IDM_DESC 0x0090
35 #define IDM_SEED 0x00A0
36 #define IDM_HELPC 0x00B0
37 #define IDM_GAMEHELP 0x00C0
38 #define IDM_ABOUT 0x00D0
39 #define IDM_PRESETS 0x0100
40
41 #define HELP_FILE_NAME "puzzles.hlp"
42 #define HELP_CNT_NAME "puzzles.cnt"
43
44 #ifdef DEBUG
45 static FILE *debug_fp = NULL;
46 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
47 static int debug_got_console = 0;
48
49 void dputs(char *buf)
50 {
51 DWORD dw;
52
53 if (!debug_got_console) {
54 if (AllocConsole()) {
55 debug_got_console = 1;
56 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
57 }
58 }
59 if (!debug_fp) {
60 debug_fp = fopen("debug.log", "w");
61 }
62
63 if (debug_hdl != INVALID_HANDLE_VALUE) {
64 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
65 }
66 fputs(buf, debug_fp);
67 fflush(debug_fp);
68 }
69
70 void debug_printf(char *fmt, ...)
71 {
72 char buf[4096];
73 va_list ap;
74
75 va_start(ap, fmt);
76 vsprintf(buf, fmt, ap);
77 dputs(buf);
78 va_end(ap);
79 }
80
81 #define debug(x) (debug_printf x)
82
83 #else
84
85 #define debug(x)
86
87 #endif
88
89 struct font {
90 HFONT font;
91 int type;
92 int size;
93 };
94
95 struct cfg_aux {
96 int ctlid;
97 };
98
99 struct frontend {
100 midend_data *me;
101 HWND hwnd, statusbar, cfgbox;
102 HINSTANCE inst;
103 HBITMAP bitmap, prevbm;
104 HDC hdc_bm;
105 COLORREF *colours;
106 HBRUSH *brushes;
107 HPEN *pens;
108 HRGN clip;
109 UINT timer;
110 DWORD timer_last_tickcount;
111 int npresets;
112 game_params **presets;
113 struct font *fonts;
114 int nfonts, fontsize;
115 config_item *cfg;
116 struct cfg_aux *cfgaux;
117 int cfg_which, dlg_done;
118 HFONT cfgfont;
119 char *help_path;
120 int help_has_contents;
121 };
122
123 void fatal(char *fmt, ...)
124 {
125 char buf[2048];
126 va_list ap;
127
128 va_start(ap, fmt);
129 vsprintf(buf, fmt, ap);
130 va_end(ap);
131
132 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
133
134 exit(1);
135 }
136
137 void get_random_seed(void **randseed, int *randseedsize)
138 {
139 time_t *tp = snew(time_t);
140 time(tp);
141 *randseed = (void *)tp;
142 *randseedsize = sizeof(time_t);
143 }
144
145 void status_bar(frontend *fe, char *text)
146 {
147 SetWindowText(fe->statusbar, text);
148 }
149
150 void frontend_default_colour(frontend *fe, float *output)
151 {
152 DWORD c = GetSysColor(COLOR_MENU); /* ick */
153
154 output[0] = (float)(GetRValue(c) / 255.0);
155 output[1] = (float)(GetGValue(c) / 255.0);
156 output[2] = (float)(GetBValue(c) / 255.0);
157 }
158
159 void clip(frontend *fe, int x, int y, int w, int h)
160 {
161 IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
162 }
163
164 void unclip(frontend *fe)
165 {
166 SelectClipRgn(fe->hdc_bm, NULL);
167 }
168
169 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
170 int align, int colour, char *text)
171 {
172 int i;
173
174 /*
175 * Find or create the font.
176 */
177 for (i = 0; i < fe->nfonts; i++)
178 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
179 break;
180
181 if (i == fe->nfonts) {
182 if (fe->fontsize <= fe->nfonts) {
183 fe->fontsize = fe->nfonts + 10;
184 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
185 }
186
187 fe->nfonts++;
188
189 fe->fonts[i].type = fonttype;
190 fe->fonts[i].size = fontsize;
191
192 fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
193 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
194 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
195 DEFAULT_QUALITY,
196 (fonttype == FONT_FIXED ?
197 FIXED_PITCH | FF_DONTCARE :
198 VARIABLE_PITCH | FF_SWISS),
199 NULL);
200 }
201
202 /*
203 * Position and draw the text.
204 */
205 {
206 HFONT oldfont;
207 TEXTMETRIC tm;
208 SIZE size;
209
210 oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
211 if (GetTextMetrics(fe->hdc_bm, &tm)) {
212 if (align & ALIGN_VCENTRE)
213 y -= (tm.tmAscent+tm.tmDescent)/2;
214 else
215 y -= tm.tmAscent;
216 }
217 if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
218 if (align & ALIGN_HCENTRE)
219 x -= size.cx / 2;
220 else if (align & ALIGN_HRIGHT)
221 x -= size.cx;
222 }
223 SetBkMode(fe->hdc_bm, TRANSPARENT);
224 SetTextColor(fe->hdc_bm, fe->colours[colour]);
225 TextOut(fe->hdc_bm, x, y, text, strlen(text));
226 SelectObject(fe->hdc_bm, oldfont);
227 }
228 }
229
230 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
231 {
232 if (w == 1 && h == 1) {
233 /*
234 * Rectangle() appears to get uppity if asked to draw a 1x1
235 * rectangle, presumably on the grounds that that's beneath
236 * its dignity and you ought to be using SetPixel instead.
237 * So I will.
238 */
239 SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
240 } else {
241 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
242 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
243 Rectangle(fe->hdc_bm, x, y, x+w, y+h);
244 SelectObject(fe->hdc_bm, oldbrush);
245 SelectObject(fe->hdc_bm, oldpen);
246 }
247 }
248
249 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
250 {
251 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
252 MoveToEx(fe->hdc_bm, x1, y1, NULL);
253 LineTo(fe->hdc_bm, x2, y2);
254 SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
255 SelectObject(fe->hdc_bm, oldpen);
256 }
257
258 void draw_polygon(frontend *fe, int *coords, int npoints,
259 int fill, int colour)
260 {
261 POINT *pts = snewn(npoints+1, POINT);
262 int i;
263
264 for (i = 0; i <= npoints; i++) {
265 int j = (i < npoints ? i : 0);
266 pts[i].x = coords[j*2];
267 pts[i].y = coords[j*2+1];
268 }
269
270 if (fill) {
271 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
272 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
273 Polygon(fe->hdc_bm, pts, npoints);
274 SelectObject(fe->hdc_bm, oldbrush);
275 SelectObject(fe->hdc_bm, oldpen);
276 } else {
277 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
278 Polyline(fe->hdc_bm, pts, npoints+1);
279 SelectObject(fe->hdc_bm, oldpen);
280 }
281
282 sfree(pts);
283 }
284
285 void start_draw(frontend *fe)
286 {
287 HDC hdc_win;
288 hdc_win = GetDC(fe->hwnd);
289 fe->hdc_bm = CreateCompatibleDC(hdc_win);
290 fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
291 ReleaseDC(fe->hwnd, hdc_win);
292 fe->clip = NULL;
293 SetMapMode(fe->hdc_bm, MM_TEXT);
294 }
295
296 void draw_update(frontend *fe, int x, int y, int w, int h)
297 {
298 RECT r;
299
300 r.left = x;
301 r.top = y;
302 r.right = x + w;
303 r.bottom = y + h;
304
305 InvalidateRect(fe->hwnd, &r, FALSE);
306 }
307
308 void end_draw(frontend *fe)
309 {
310 SelectObject(fe->hdc_bm, fe->prevbm);
311 DeleteDC(fe->hdc_bm);
312 if (fe->clip) {
313 DeleteObject(fe->clip);
314 fe->clip = NULL;
315 }
316 }
317
318 void deactivate_timer(frontend *fe)
319 {
320 KillTimer(fe->hwnd, fe->timer);
321 fe->timer = 0;
322 }
323
324 void activate_timer(frontend *fe)
325 {
326 if (!fe->timer) {
327 fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
328 fe->timer_last_tickcount = GetTickCount();
329 }
330 }
331
332 void write_clip(HWND hwnd, char *data)
333 {
334 HGLOBAL clipdata;
335 int len, i, j;
336 char *data2;
337 void *lock;
338
339 /*
340 * Windows expects CRLF in the clipboard, so we must convert
341 * any \n that has come out of the puzzle backend.
342 */
343 len = 0;
344 for (i = 0; data[i]; i++) {
345 if (data[i] == '\n')
346 len++;
347 len++;
348 }
349 data2 = snewn(len+1, char);
350 j = 0;
351 for (i = 0; data[i]; i++) {
352 if (data[i] == '\n')
353 data2[j++] = '\r';
354 data2[j++] = data[i];
355 }
356 assert(j == len);
357 data2[j] = '\0';
358
359 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
360 if (!clipdata)
361 return;
362 lock = GlobalLock(clipdata);
363 if (!lock)
364 return;
365 memcpy(lock, data2, len);
366 ((unsigned char *) lock)[len] = 0;
367 GlobalUnlock(clipdata);
368
369 if (OpenClipboard(hwnd)) {
370 EmptyClipboard();
371 SetClipboardData(CF_TEXT, clipdata);
372 CloseClipboard();
373 } else
374 GlobalFree(clipdata);
375
376 sfree(data2);
377 }
378
379 /*
380 * See if we can find a help file.
381 */
382 static void find_help_file(frontend *fe)
383 {
384 char b[2048], *p, *q, *r;
385 FILE *fp;
386 if (!fe->help_path) {
387 GetModuleFileName(NULL, b, sizeof(b) - 1);
388 r = b;
389 p = strrchr(b, '\\');
390 if (p && p >= r) r = p+1;
391 q = strrchr(b, ':');
392 if (q && q >= r) r = q+1;
393 strcpy(r, HELP_FILE_NAME);
394 if ( (fp = fopen(b, "r")) != NULL) {
395 fe->help_path = dupstr(b);
396 fclose(fp);
397 } else
398 fe->help_path = NULL;
399 strcpy(r, HELP_CNT_NAME);
400 if ( (fp = fopen(b, "r")) != NULL) {
401 fe->help_has_contents = TRUE;
402 fclose(fp);
403 } else
404 fe->help_has_contents = FALSE;
405 }
406 }
407
408 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
409 {
410 frontend *fe;
411 int x, y;
412 RECT r, sr;
413 HDC hdc;
414
415 fe = snew(frontend);
416
417 fe->me = midend_new(fe, &thegame);
418
419 if (game_id) {
420 *error = midend_game_id(fe->me, game_id);
421 if (*error) {
422 midend_free(fe->me);
423 sfree(fe);
424 return NULL;
425 }
426 }
427
428 fe->help_path = NULL;
429 find_help_file(fe);
430
431 fe->inst = inst;
432 midend_new_game(fe->me);
433 midend_size(fe->me, &x, &y);
434
435 fe->timer = 0;
436
437 fe->fonts = NULL;
438 fe->nfonts = fe->fontsize = 0;
439
440 {
441 int i, ncolours;
442 float *colours;
443
444 colours = midend_colours(fe->me, &ncolours);
445
446 fe->colours = snewn(ncolours, COLORREF);
447 fe->brushes = snewn(ncolours, HBRUSH);
448 fe->pens = snewn(ncolours, HPEN);
449
450 for (i = 0; i < ncolours; i++) {
451 fe->colours[i] = RGB(255 * colours[i*3+0],
452 255 * colours[i*3+1],
453 255 * colours[i*3+2]);
454 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
455 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
456 }
457 }
458
459 r.left = r.top = 0;
460 r.right = x;
461 r.bottom = y;
462 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
463 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
464 TRUE, 0);
465
466 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
467 WS_OVERLAPPEDWINDOW &~
468 (WS_THICKFRAME | WS_MAXIMIZEBOX),
469 CW_USEDEFAULT, CW_USEDEFAULT,
470 r.right - r.left, r.bottom - r.top,
471 NULL, NULL, inst, NULL);
472
473 {
474 HMENU bar = CreateMenu();
475 HMENU menu = CreateMenu();
476
477 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
478 AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
479 AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
480 AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
481 AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
482
483 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
484 thegame.can_configure) {
485 HMENU sub = CreateMenu();
486 int i;
487
488 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
489
490 fe->presets = snewn(fe->npresets, game_params *);
491
492 for (i = 0; i < fe->npresets; i++) {
493 char *name;
494
495 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
496
497 /*
498 * FIXME: we ought to go through and do something
499 * with ampersands here.
500 */
501
502 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
503 }
504
505 if (thegame.can_configure) {
506 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
507 }
508 }
509
510 AppendMenu(menu, MF_SEPARATOR, 0, 0);
511 AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
512 AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
513 if (thegame.can_format_as_text) {
514 AppendMenu(menu, MF_SEPARATOR, 0, 0);
515 AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
516 }
517 if (thegame.can_solve) {
518 AppendMenu(menu, MF_SEPARATOR, 0, 0);
519 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
520 }
521 AppendMenu(menu, MF_SEPARATOR, 0, 0);
522 AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
523 menu = CreateMenu();
524 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
525 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
526 if (fe->help_path) {
527 AppendMenu(menu, MF_SEPARATOR, 0, 0);
528 AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
529 if (thegame.winhelp_topic) {
530 char *item;
531 assert(thegame.name);
532 item = snewn(9+strlen(thegame.name), char); /*ick*/
533 sprintf(item, "Help on %s", thegame.name);
534 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
535 sfree(item);
536 }
537 }
538 SetMenu(fe->hwnd, bar);
539 }
540
541 if (midend_wants_statusbar(fe->me)) {
542 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
543 WS_CHILD | WS_VISIBLE,
544 0, 0, 0, 0, /* status bar does these */
545 fe->hwnd, NULL, inst, NULL);
546 GetWindowRect(fe->statusbar, &sr);
547 SetWindowPos(fe->hwnd, NULL, 0, 0,
548 r.right - r.left, r.bottom - r.top + sr.bottom - sr.top,
549 SWP_NOMOVE | SWP_NOZORDER);
550 SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top,
551 SWP_NOZORDER);
552 } else {
553 fe->statusbar = NULL;
554 }
555
556 hdc = GetDC(fe->hwnd);
557 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
558 ReleaseDC(fe->hwnd, hdc);
559
560 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
561
562 ShowWindow(fe->hwnd, SW_NORMAL);
563 SetForegroundWindow(fe->hwnd);
564
565 midend_redraw(fe->me);
566
567 return fe;
568 }
569
570 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
571 WPARAM wParam, LPARAM lParam)
572 {
573 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
574
575 switch (msg) {
576 case WM_INITDIALOG:
577 return 0;
578
579 case WM_COMMAND:
580 if ((HIWORD(wParam) == BN_CLICKED ||
581 HIWORD(wParam) == BN_DOUBLECLICKED) &&
582 LOWORD(wParam) == IDOK)
583 fe->dlg_done = 1;
584 return 0;
585
586 case WM_CLOSE:
587 fe->dlg_done = 1;
588 return 0;
589 }
590
591 return 0;
592 }
593
594 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
595 WPARAM wParam, LPARAM lParam)
596 {
597 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
598 config_item *i;
599 struct cfg_aux *j;
600
601 switch (msg) {
602 case WM_INITDIALOG:
603 return 0;
604
605 case WM_COMMAND:
606 /*
607 * OK and Cancel are special cases.
608 */
609 if ((HIWORD(wParam) == BN_CLICKED ||
610 HIWORD(wParam) == BN_DOUBLECLICKED) &&
611 (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
612 if (LOWORD(wParam) == IDOK) {
613 char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
614
615 if (err) {
616 MessageBox(hwnd, err, "Validation error",
617 MB_ICONERROR | MB_OK);
618 } else {
619 fe->dlg_done = 2;
620 }
621 } else {
622 fe->dlg_done = 1;
623 }
624 return 0;
625 }
626
627 /*
628 * First find the control whose id this is.
629 */
630 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
631 if (j->ctlid == LOWORD(wParam))
632 break;
633 }
634 if (i->type == C_END)
635 return 0; /* not our problem */
636
637 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
638 char buffer[4096];
639 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
640 buffer[lenof(buffer)-1] = '\0';
641 sfree(i->sval);
642 i->sval = dupstr(buffer);
643 } else if (i->type == C_BOOLEAN &&
644 (HIWORD(wParam) == BN_CLICKED ||
645 HIWORD(wParam) == BN_DOUBLECLICKED)) {
646 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
647 } else if (i->type == C_CHOICES &&
648 HIWORD(wParam) == CBN_SELCHANGE) {
649 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
650 CB_GETCURSEL, 0, 0);
651 }
652
653 return 0;
654
655 case WM_CLOSE:
656 fe->dlg_done = 1;
657 return 0;
658 }
659
660 return 0;
661 }
662
663 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
664 char *wclass, int wstyle,
665 int exstyle, const char *wtext, int wid)
666 {
667 HWND ret;
668 ret = CreateWindowEx(exstyle, wclass, wtext,
669 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
670 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
671 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
672 return ret;
673 }
674
675 static void about(frontend *fe)
676 {
677 int i;
678 WNDCLASS wc;
679 MSG msg;
680 TEXTMETRIC tm;
681 HDC hdc;
682 HFONT oldfont;
683 SIZE size;
684 int gm, id;
685 int winwidth, winheight, y;
686 int height, width, maxwid;
687 const char *strings[16];
688 int lengths[16];
689 int nstrings = 0;
690 char titlebuf[512];
691
692 sprintf(titlebuf, "About %.250s", thegame.name);
693
694 strings[nstrings++] = thegame.name;
695 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
696 strings[nstrings++] = ver;
697
698 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
699 wc.lpfnWndProc = DefDlgProc;
700 wc.cbClsExtra = 0;
701 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
702 wc.hInstance = fe->inst;
703 wc.hIcon = NULL;
704 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
705 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
706 wc.lpszMenuName = NULL;
707 wc.lpszClassName = "GameAboutBox";
708 RegisterClass(&wc);
709
710 hdc = GetDC(fe->hwnd);
711 SetMapMode(hdc, MM_TEXT);
712
713 fe->dlg_done = FALSE;
714
715 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
716 0, 0, 0, 0,
717 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
718 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
719 DEFAULT_QUALITY,
720 FF_SWISS,
721 "MS Shell Dlg");
722
723 oldfont = SelectObject(hdc, fe->cfgfont);
724 if (GetTextMetrics(hdc, &tm)) {
725 height = tm.tmAscent + tm.tmDescent;
726 width = tm.tmAveCharWidth;
727 } else {
728 height = width = 30;
729 }
730
731 /*
732 * Figure out the layout of the About box by measuring the
733 * length of each piece of text.
734 */
735 maxwid = 0;
736 winheight = height/2;
737
738 for (i = 0; i < nstrings; i++) {
739 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
740 lengths[i] = size.cx;
741 else
742 lengths[i] = 0; /* *shrug* */
743 if (maxwid < lengths[i])
744 maxwid = lengths[i];
745 winheight += height * 3 / 2 + (height / 2);
746 }
747
748 winheight += height + height * 7 / 4; /* OK button */
749 winwidth = maxwid + 4*width;
750
751 SelectObject(hdc, oldfont);
752 ReleaseDC(fe->hwnd, hdc);
753
754 /*
755 * Create the dialog, now that we know its size.
756 */
757 {
758 RECT r, r2;
759
760 r.left = r.top = 0;
761 r.right = winwidth;
762 r.bottom = winheight;
763
764 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
765 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
766 WS_CAPTION | WS_SYSMENU*/) &~
767 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
768 FALSE, 0);
769
770 /*
771 * Centre the dialog on its parent window.
772 */
773 r.right -= r.left;
774 r.bottom -= r.top;
775 GetWindowRect(fe->hwnd, &r2);
776 r.left = (r2.left + r2.right - r.right) / 2;
777 r.top = (r2.top + r2.bottom - r.bottom) / 2;
778 r.right += r.left;
779 r.bottom += r.top;
780
781 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
782 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
783 WS_CAPTION | WS_SYSMENU,
784 r.left, r.top,
785 r.right-r.left, r.bottom-r.top,
786 fe->hwnd, NULL, fe->inst, NULL);
787 }
788
789 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
790
791 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
792 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
793
794 id = 1000;
795 y = height/2;
796 for (i = 0; i < nstrings; i++) {
797 int border = width*2 + (maxwid - lengths[i]) / 2;
798 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
799 "Static", 0, 0, strings[i], id++);
800 y += height*3/2;
801
802 assert(y < winheight);
803 y += height/2;
804 }
805
806 y += height/2; /* extra space before OK */
807 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
808 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
809 "OK", IDOK);
810
811 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
812
813 EnableWindow(fe->hwnd, FALSE);
814 ShowWindow(fe->cfgbox, SW_NORMAL);
815 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
816 if (!IsDialogMessage(fe->cfgbox, &msg))
817 DispatchMessage(&msg);
818 if (fe->dlg_done)
819 break;
820 }
821 EnableWindow(fe->hwnd, TRUE);
822 SetForegroundWindow(fe->hwnd);
823 DestroyWindow(fe->cfgbox);
824 DeleteObject(fe->cfgfont);
825 }
826
827 static int get_config(frontend *fe, int which)
828 {
829 config_item *i;
830 struct cfg_aux *j;
831 char *title;
832 WNDCLASS wc;
833 MSG msg;
834 TEXTMETRIC tm;
835 HDC hdc;
836 HFONT oldfont;
837 SIZE size;
838 HWND ctl;
839 int gm, id, nctrls;
840 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
841 int height, width, maxlabel, maxcheckbox;
842
843 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
844 wc.lpfnWndProc = DefDlgProc;
845 wc.cbClsExtra = 0;
846 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
847 wc.hInstance = fe->inst;
848 wc.hIcon = NULL;
849 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
850 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
851 wc.lpszMenuName = NULL;
852 wc.lpszClassName = "GameConfigBox";
853 RegisterClass(&wc);
854
855 hdc = GetDC(fe->hwnd);
856 SetMapMode(hdc, MM_TEXT);
857
858 fe->dlg_done = FALSE;
859
860 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
861 0, 0, 0, 0,
862 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
863 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
864 DEFAULT_QUALITY,
865 FF_SWISS,
866 "MS Shell Dlg");
867
868 oldfont = SelectObject(hdc, fe->cfgfont);
869 if (GetTextMetrics(hdc, &tm)) {
870 height = tm.tmAscent + tm.tmDescent;
871 width = tm.tmAveCharWidth;
872 } else {
873 height = width = 30;
874 }
875
876 fe->cfg = midend_get_config(fe->me, which, &title);
877 fe->cfg_which = which;
878
879 /*
880 * Figure out the layout of the config box by measuring the
881 * length of each piece of text.
882 */
883 maxlabel = maxcheckbox = 0;
884 winheight = height/2;
885
886 for (i = fe->cfg; i->type != C_END; i++) {
887 switch (i->type) {
888 case C_STRING:
889 case C_CHOICES:
890 /*
891 * Both these control types have a label filling only
892 * the left-hand column of the box.
893 */
894 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
895 maxlabel < size.cx)
896 maxlabel = size.cx;
897 winheight += height * 3 / 2 + (height / 2);
898 break;
899
900 case C_BOOLEAN:
901 /*
902 * Checkboxes take up the whole of the box width.
903 */
904 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
905 maxcheckbox < size.cx)
906 maxcheckbox = size.cx;
907 winheight += height + (height / 2);
908 break;
909 }
910 }
911
912 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
913
914 col1l = 2*width;
915 col1r = col1l + maxlabel;
916 col2l = col1r + 2*width;
917 col2r = col2l + 30*width;
918 if (col2r < col1l+2*height+maxcheckbox)
919 col2r = col1l+2*height+maxcheckbox;
920 winwidth = col2r + 2*width;
921
922 SelectObject(hdc, oldfont);
923 ReleaseDC(fe->hwnd, hdc);
924
925 /*
926 * Create the dialog, now that we know its size.
927 */
928 {
929 RECT r, r2;
930
931 r.left = r.top = 0;
932 r.right = winwidth;
933 r.bottom = winheight;
934
935 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
936 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
937 WS_CAPTION | WS_SYSMENU*/) &~
938 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
939 FALSE, 0);
940
941 /*
942 * Centre the dialog on its parent window.
943 */
944 r.right -= r.left;
945 r.bottom -= r.top;
946 GetWindowRect(fe->hwnd, &r2);
947 r.left = (r2.left + r2.right - r.right) / 2;
948 r.top = (r2.top + r2.bottom - r.bottom) / 2;
949 r.right += r.left;
950 r.bottom += r.top;
951
952 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
953 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
954 WS_CAPTION | WS_SYSMENU,
955 r.left, r.top,
956 r.right-r.left, r.bottom-r.top,
957 fe->hwnd, NULL, fe->inst, NULL);
958 sfree(title);
959 }
960
961 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
962
963 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
964 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
965
966 /*
967 * Count the controls so we can allocate cfgaux.
968 */
969 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
970 nctrls++;
971 fe->cfgaux = snewn(nctrls, struct cfg_aux);
972
973 id = 1000;
974 y = height/2;
975 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
976 switch (i->type) {
977 case C_STRING:
978 /*
979 * Edit box with a label beside it.
980 */
981 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
982 "Static", 0, 0, i->name, id++);
983 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
984 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
985 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
986 SetWindowText(ctl, i->sval);
987 y += height*3/2;
988 break;
989
990 case C_BOOLEAN:
991 /*
992 * Simple checkbox.
993 */
994 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
995 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
996 0, i->name, (j->ctlid = id++));
997 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
998 y += height;
999 break;
1000
1001 case C_CHOICES:
1002 /*
1003 * Drop-down list with a label beside it.
1004 */
1005 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
1006 "STATIC", 0, 0, i->name, id++);
1007 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
1008 "COMBOBOX", WS_TABSTOP |
1009 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
1010 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
1011 {
1012 char c, *p, *q, *str;
1013
1014 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
1015 p = i->sval;
1016 c = *p++;
1017 while (*p) {
1018 q = p;
1019 while (*q && *q != c) q++;
1020 str = snewn(q-p+1, char);
1021 strncpy(str, p, q-p);
1022 str[q-p] = '\0';
1023 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
1024 sfree(str);
1025 if (*q) q++;
1026 p = q;
1027 }
1028 }
1029
1030 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
1031
1032 y += height*3/2;
1033 break;
1034 }
1035
1036 assert(y < winheight);
1037 y += height/2;
1038 }
1039
1040 y += height/2; /* extra space before OK and Cancel */
1041 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
1042 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
1043 "OK", IDOK);
1044 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
1045 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
1046
1047 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
1048
1049 EnableWindow(fe->hwnd, FALSE);
1050 ShowWindow(fe->cfgbox, SW_NORMAL);
1051 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
1052 if (!IsDialogMessage(fe->cfgbox, &msg))
1053 DispatchMessage(&msg);
1054 if (fe->dlg_done)
1055 break;
1056 }
1057 EnableWindow(fe->hwnd, TRUE);
1058 SetForegroundWindow(fe->hwnd);
1059 DestroyWindow(fe->cfgbox);
1060 DeleteObject(fe->cfgfont);
1061
1062 free_cfg(fe->cfg);
1063 sfree(fe->cfgaux);
1064
1065 return (fe->dlg_done == 2);
1066 }
1067
1068 static void new_game_type(frontend *fe)
1069 {
1070 RECT r, sr;
1071 HDC hdc;
1072 int x, y;
1073
1074 midend_new_game(fe->me);
1075 midend_size(fe->me, &x, &y);
1076
1077 r.left = r.top = 0;
1078 r.right = x;
1079 r.bottom = y;
1080 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
1081 (WS_THICKFRAME | WS_MAXIMIZEBOX |
1082 WS_OVERLAPPED),
1083 TRUE, 0);
1084
1085 if (fe->statusbar != NULL) {
1086 GetWindowRect(fe->statusbar, &sr);
1087 } else {
1088 sr.left = sr.right = sr.top = sr.bottom = 0;
1089 }
1090 SetWindowPos(fe->hwnd, NULL, 0, 0,
1091 r.right - r.left,
1092 r.bottom - r.top + sr.bottom - sr.top,
1093 SWP_NOMOVE | SWP_NOZORDER);
1094 if (fe->statusbar != NULL)
1095 SetWindowPos(fe->statusbar, NULL, 0, y, x,
1096 sr.bottom - sr.top, SWP_NOZORDER);
1097
1098 DeleteObject(fe->bitmap);
1099
1100 hdc = GetDC(fe->hwnd);
1101 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
1102 ReleaseDC(fe->hwnd, hdc);
1103
1104 midend_redraw(fe->me);
1105 }
1106
1107 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
1108 WPARAM wParam, LPARAM lParam)
1109 {
1110 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1111
1112 switch (message) {
1113 case WM_CLOSE:
1114 DestroyWindow(hwnd);
1115 return 0;
1116 case WM_COMMAND:
1117 switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
1118 case IDM_NEW:
1119 if (!midend_process_key(fe->me, 0, 0, 'n'))
1120 PostQuitMessage(0);
1121 break;
1122 case IDM_RESTART:
1123 midend_restart_game(fe->me);
1124 break;
1125 case IDM_UNDO:
1126 if (!midend_process_key(fe->me, 0, 0, 'u'))
1127 PostQuitMessage(0);
1128 break;
1129 case IDM_REDO:
1130 if (!midend_process_key(fe->me, 0, 0, '\x12'))
1131 PostQuitMessage(0);
1132 break;
1133 case IDM_COPY:
1134 {
1135 char *text = midend_text_format(fe->me);
1136 if (text)
1137 write_clip(hwnd, text);
1138 else
1139 MessageBeep(MB_ICONWARNING);
1140 sfree(text);
1141 }
1142 break;
1143 case IDM_SOLVE:
1144 {
1145 char *msg = midend_solve(fe->me);
1146 if (msg)
1147 MessageBox(hwnd, msg, "Unable to solve",
1148 MB_ICONERROR | MB_OK);
1149 }
1150 break;
1151 case IDM_QUIT:
1152 if (!midend_process_key(fe->me, 0, 0, 'q'))
1153 PostQuitMessage(0);
1154 break;
1155 case IDM_CONFIG:
1156 if (get_config(fe, CFG_SETTINGS))
1157 new_game_type(fe);
1158 break;
1159 case IDM_SEED:
1160 if (get_config(fe, CFG_SEED))
1161 new_game_type(fe);
1162 break;
1163 case IDM_DESC:
1164 if (get_config(fe, CFG_DESC))
1165 new_game_type(fe);
1166 break;
1167 case IDM_ABOUT:
1168 about(fe);
1169 break;
1170 case IDM_HELPC:
1171 assert(fe->help_path);
1172 WinHelp(hwnd, fe->help_path,
1173 fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
1174 break;
1175 case IDM_GAMEHELP:
1176 assert(fe->help_path);
1177 assert(thegame.winhelp_topic);
1178 {
1179 char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
1180 sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
1181 WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
1182 sfree(cmd);
1183 }
1184 break;
1185 default:
1186 {
1187 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
1188
1189 if (p >= 0 && p < fe->npresets) {
1190 midend_set_params(fe->me, fe->presets[p]);
1191 new_game_type(fe);
1192 }
1193 }
1194 break;
1195 }
1196 break;
1197 case WM_DESTROY:
1198 PostQuitMessage(0);
1199 return 0;
1200 case WM_PAINT:
1201 {
1202 PAINTSTRUCT p;
1203 HDC hdc, hdc2;
1204 HBITMAP prevbm;
1205
1206 hdc = BeginPaint(hwnd, &p);
1207 hdc2 = CreateCompatibleDC(hdc);
1208 prevbm = SelectObject(hdc2, fe->bitmap);
1209 BitBlt(hdc,
1210 p.rcPaint.left, p.rcPaint.top,
1211 p.rcPaint.right - p.rcPaint.left,
1212 p.rcPaint.bottom - p.rcPaint.top,
1213 hdc2,
1214 p.rcPaint.left, p.rcPaint.top,
1215 SRCCOPY);
1216 SelectObject(hdc2, prevbm);
1217 DeleteDC(hdc2);
1218 EndPaint(hwnd, &p);
1219 }
1220 return 0;
1221 case WM_KEYDOWN:
1222 {
1223 int key = -1;
1224
1225 switch (wParam) {
1226 case VK_LEFT:
1227 if (!(lParam & 0x01000000))
1228 key = MOD_NUM_KEYPAD | '4';
1229 else
1230 key = CURSOR_LEFT;
1231 break;
1232 case VK_RIGHT:
1233 if (!(lParam & 0x01000000))
1234 key = MOD_NUM_KEYPAD | '6';
1235 else
1236 key = CURSOR_RIGHT;
1237 break;
1238 case VK_UP:
1239 if (!(lParam & 0x01000000))
1240 key = MOD_NUM_KEYPAD | '8';
1241 else
1242 key = CURSOR_UP;
1243 break;
1244 case VK_DOWN:
1245 if (!(lParam & 0x01000000))
1246 key = MOD_NUM_KEYPAD | '2';
1247 else
1248 key = CURSOR_DOWN;
1249 break;
1250 /*
1251 * Diagonal keys on the numeric keypad.
1252 */
1253 case VK_PRIOR:
1254 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
1255 break;
1256 case VK_NEXT:
1257 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
1258 break;
1259 case VK_HOME:
1260 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
1261 break;
1262 case VK_END:
1263 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
1264 break;
1265 case VK_INSERT:
1266 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
1267 break;
1268 case VK_CLEAR:
1269 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
1270 break;
1271 /*
1272 * Numeric keypad keys with Num Lock on.
1273 */
1274 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
1275 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
1276 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
1277 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
1278 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
1279 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
1280 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
1281 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
1282 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
1283 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
1284 }
1285
1286 if (key != -1) {
1287 if (!midend_process_key(fe->me, 0, 0, key))
1288 PostQuitMessage(0);
1289 } else {
1290 MSG m;
1291 m.hwnd = hwnd;
1292 m.message = WM_KEYDOWN;
1293 m.wParam = wParam;
1294 m.lParam = lParam & 0xdfff;
1295 TranslateMessage(&m);
1296 }
1297 }
1298 break;
1299 case WM_LBUTTONDOWN:
1300 case WM_RBUTTONDOWN:
1301 case WM_MBUTTONDOWN:
1302 {
1303 int button;
1304
1305 /*
1306 * Shift-clicks count as middle-clicks, since otherwise
1307 * two-button Windows users won't have any kind of
1308 * middle click to use.
1309 */
1310 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
1311 button = MIDDLE_BUTTON;
1312 else if (message == WM_LBUTTONDOWN)
1313 button = LEFT_BUTTON;
1314 else
1315 button = RIGHT_BUTTON;
1316
1317 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1318 (signed short)HIWORD(lParam), button))
1319 PostQuitMessage(0);
1320
1321 SetCapture(hwnd);
1322 }
1323 break;
1324 case WM_LBUTTONUP:
1325 case WM_RBUTTONUP:
1326 case WM_MBUTTONUP:
1327 {
1328 int button;
1329
1330 /*
1331 * Shift-clicks count as middle-clicks, since otherwise
1332 * two-button Windows users won't have any kind of
1333 * middle click to use.
1334 */
1335 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
1336 button = MIDDLE_RELEASE;
1337 else if (message == WM_LBUTTONUP)
1338 button = LEFT_RELEASE;
1339 else
1340 button = RIGHT_RELEASE;
1341
1342 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1343 (signed short)HIWORD(lParam), button))
1344 PostQuitMessage(0);
1345
1346 ReleaseCapture();
1347 }
1348 break;
1349 case WM_MOUSEMOVE:
1350 {
1351 int button;
1352
1353 if (wParam & (MK_MBUTTON | MK_SHIFT))
1354 button = MIDDLE_DRAG;
1355 else if (wParam & MK_LBUTTON)
1356 button = LEFT_DRAG;
1357 else
1358 button = RIGHT_DRAG;
1359
1360 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1361 (signed short)HIWORD(lParam), button))
1362 PostQuitMessage(0);
1363 }
1364 break;
1365 case WM_CHAR:
1366 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
1367 PostQuitMessage(0);
1368 return 0;
1369 case WM_TIMER:
1370 if (fe->timer) {
1371 DWORD now = GetTickCount();
1372 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
1373 midend_timer(fe->me, elapsed);
1374 fe->timer_last_tickcount = now;
1375 }
1376 return 0;
1377 }
1378
1379 return DefWindowProc(hwnd, message, wParam, lParam);
1380 }
1381
1382 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
1383 {
1384 MSG msg;
1385 char *error;
1386
1387 InitCommonControls();
1388
1389 if (!prev) {
1390 WNDCLASS wndclass;
1391
1392 wndclass.style = 0;
1393 wndclass.lpfnWndProc = WndProc;
1394 wndclass.cbClsExtra = 0;
1395 wndclass.cbWndExtra = 0;
1396 wndclass.hInstance = inst;
1397 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
1398 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
1399 wndclass.hbrBackground = NULL;
1400 wndclass.lpszMenuName = NULL;
1401 wndclass.lpszClassName = thegame.name;
1402
1403 RegisterClass(&wndclass);
1404 }
1405
1406 while (*cmdline && isspace(*cmdline))
1407 cmdline++;
1408
1409 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
1410 char buf[128];
1411 sprintf(buf, "%.100s Error", thegame.name);
1412 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
1413 return 1;
1414 }
1415
1416 while (GetMessage(&msg, NULL, 0, 0)) {
1417 DispatchMessage(&msg);
1418 }
1419
1420 return msg.wParam;
1421 }