2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
48 #define IDM_KEYEMUL 0x0400
50 #define HELP_FILE_NAME "puzzles.hlp"
51 #define HELP_CNT_NAME "puzzles.cnt"
53 #define CHM_FILE_NAME "puzzles.chm"
54 #endif /* NO_HTMLHELP */
57 typedef HWND (CALLBACK
*htmlhelp_t
)(HWND
, LPCSTR
, UINT
, DWORD
);
58 static htmlhelp_t htmlhelp
;
59 static HINSTANCE hh_dll
;
60 #endif /* NO_HTMLHELP */
61 enum { NONE
, HLP
, CHM
} help_type
;
63 const char *help_topic
;
64 int help_has_contents
;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
77 * Wrapper implementations of functions not supplied by the
81 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
85 int MessageBox(HWND hWnd
, LPCSTR lpText
, LPCSTR lpCaption
, UINT uType
)
90 MultiByteToWideChar (CP_ACP
, 0, lpText
, -1, wText
, 2048);
91 MultiByteToWideChar (CP_ACP
, 0, lpCaption
, -1, wCaption
, 2048);
93 return MessageBoxW (hWnd
, wText
, wCaption
, uType
);
96 BOOL
SetDlgItemTextA(HWND hDlg
, int nIDDlgItem
, LPCSTR lpString
)
100 MultiByteToWideChar (CP_ACP
, 0, lpString
, -1, wText
, 256);
101 return SetDlgItemTextW(hDlg
, nIDDlgItem
, wText
);
104 LPCSTR
getenv(LPCSTR buf
)
109 BOOL
GetKeyboardState(PBYTE pb
)
114 static TCHAR wGameName
[256];
119 static FILE *debug_fp
= NULL
;
120 static HANDLE debug_hdl
= INVALID_HANDLE_VALUE
;
121 static int debug_got_console
= 0;
123 void dputs(char *buf
)
127 if (!debug_got_console
) {
128 if (AllocConsole()) {
129 debug_got_console
= 1;
130 debug_hdl
= GetStdHandle(STD_OUTPUT_HANDLE
);
134 debug_fp
= fopen("debug.log", "w");
137 if (debug_hdl
!= INVALID_HANDLE_VALUE
) {
138 WriteFile(debug_hdl
, buf
, strlen(buf
), &dw
, NULL
);
140 fputs(buf
, debug_fp
);
142 OutputDebugString(buf
);
145 void debug_printf(char *fmt
, ...)
151 _vsnprintf(buf
, 4095, fmt
, ap
);
158 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
159 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
161 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
164 static void new_game_size(frontend
*fe
);
182 enum { CFG_PRINT
= CFG_FRONTEND_SPECIFIC
};
186 HWND hwnd
, statusbar
, cfgbox
;
188 HWND numpad
; /* window handle for the numeric pad */
191 HBITMAP bitmap
, prevbm
;
192 RECT bitmapPosition
; /* game bitmap position within game window */
198 HMENU gamemenu
, typemenu
;
200 DWORD timer_last_tickcount
;
202 game_params
**presets
;
204 int nfonts
, fontsize
;
206 struct cfg_aux
*cfgaux
;
207 int cfg_which
, dlg_done
;
212 enum { DRAWING
, PRINTING
, NOTHING
} drawstatus
;
214 int printcount
, printw
, printh
, printsolns
, printcurr
, printcolour
;
216 int printoffsetx
, printoffsety
;
217 float printpixelscale
;
224 static void update_type_menu_tick(frontend
*fe
);
225 static void update_copy_menu_greying(frontend
*fe
);
227 void fatal(char *fmt
, ...)
233 vsprintf(buf
, fmt
, ap
);
236 MessageBox(NULL
, buf
, "Fatal error", MB_ICONEXCLAMATION
| MB_OK
);
241 char *geterrstr(void)
244 DWORD dw
= GetLastError();
248 FORMAT_MESSAGE_ALLOCATE_BUFFER
|
249 FORMAT_MESSAGE_FROM_SYSTEM
,
252 MAKELANGID(LANG_NEUTRAL
, SUBLANG_DEFAULT
),
256 ret
= dupstr(lpMsgBuf
);
263 void get_random_seed(void **randseed
, int *randseedsize
)
265 SYSTEMTIME
*st
= snew(SYSTEMTIME
);
269 *randseed
= (void *)st
;
270 *randseedsize
= sizeof(SYSTEMTIME
);
273 static void win_status_bar(void *handle
, char *text
)
278 frontend
*fe
= (frontend
*)handle
;
281 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 255);
282 SendMessage(fe
->statusbar
, SB_SETTEXT
,
283 (WPARAM
) 255 | SBT_NOBORDERS
,
286 SetWindowText(fe
->statusbar
, text
);
290 static blitter
*win_blitter_new(void *handle
, int w
, int h
)
292 blitter
*bl
= snew(blitter
);
294 memset(bl
, 0, sizeof(blitter
));
302 static void win_blitter_free(void *handle
, blitter
*bl
)
304 if (bl
->bitmap
) DeleteObject(bl
->bitmap
);
308 static void blitter_mkbitmap(frontend
*fe
, blitter
*bl
)
310 HDC hdc
= GetDC(fe
->hwnd
);
311 bl
->bitmap
= CreateCompatibleBitmap(hdc
, bl
->w
, bl
->h
);
312 ReleaseDC(fe
->hwnd
, hdc
);
315 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
317 static void win_blitter_save(void *handle
, blitter
*bl
, int x
, int y
)
319 frontend
*fe
= (frontend
*)handle
;
320 HDC hdc_win
, hdc_blit
;
323 assert(fe
->drawstatus
== DRAWING
);
325 if (!bl
->bitmap
) blitter_mkbitmap(fe
, bl
);
327 bl
->x
= x
; bl
->y
= y
;
329 hdc_win
= GetDC(fe
->hwnd
);
330 hdc_blit
= CreateCompatibleDC(hdc_win
);
331 if (!hdc_blit
) fatal("hdc_blit failed: 0x%x", GetLastError());
333 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
334 if (prev_blit
== NULL
|| prev_blit
== HGDI_ERROR
)
335 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
337 if (!BitBlt(hdc_blit
, 0, 0, bl
->w
, bl
->h
,
338 fe
->hdc
, x
, y
, SRCCOPY
))
339 fatal("BitBlt failed: 0x%x", GetLastError());
341 SelectObject(hdc_blit
, prev_blit
);
343 ReleaseDC(fe
->hwnd
, hdc_win
);
346 static void win_blitter_load(void *handle
, blitter
*bl
, int x
, int y
)
348 frontend
*fe
= (frontend
*)handle
;
349 HDC hdc_win
, hdc_blit
;
352 assert(fe
->drawstatus
== DRAWING
);
354 assert(bl
->bitmap
); /* we should always have saved before loading */
356 if (x
== BLITTER_FROMSAVED
) x
= bl
->x
;
357 if (y
== BLITTER_FROMSAVED
) y
= bl
->y
;
359 hdc_win
= GetDC(fe
->hwnd
);
360 hdc_blit
= CreateCompatibleDC(hdc_win
);
362 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
364 BitBlt(fe
->hdc
, x
, y
, bl
->w
, bl
->h
,
365 hdc_blit
, 0, 0, SRCCOPY
);
367 SelectObject(hdc_blit
, prev_blit
);
369 ReleaseDC(fe
->hwnd
, hdc_win
);
372 void frontend_default_colour(frontend
*fe
, float *output
)
374 DWORD c
= GetSysColor(COLOR_MENU
); /* ick */
376 output
[0] = (float)(GetRValue(c
) / 255.0);
377 output
[1] = (float)(GetGValue(c
) / 255.0);
378 output
[2] = (float)(GetBValue(c
) / 255.0);
381 static POINT
win_transform_point(frontend
*fe
, int x
, int y
)
385 assert(fe
->drawstatus
!= NOTHING
);
387 if (fe
->drawstatus
== PRINTING
) {
388 ret
.x
= (int)(fe
->printoffsetx
+ fe
->printpixelscale
* x
);
389 ret
.y
= (int)(fe
->printoffsety
+ fe
->printpixelscale
* y
);
398 static void win_text_colour(frontend
*fe
, int colour
)
400 assert(fe
->drawstatus
!= NOTHING
);
402 if (fe
->drawstatus
== PRINTING
) {
405 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
408 * Displaying text in hatched colours is not permitted.
412 SetTextColor(fe
->hdc
, RGB(r
* 255, g
* 255, b
* 255));
414 SetTextColor(fe
->hdc
, fe
->colours
[colour
]);
418 static void win_set_brush(frontend
*fe
, int colour
)
421 assert(fe
->drawstatus
!= NOTHING
);
423 if (fe
->drawstatus
== PRINTING
) {
426 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
429 br
= CreateSolidBrush(RGB(r
* 255, g
* 255, b
* 255));
433 * This is only ever required during printing, and the
434 * PocketPC port doesn't support printing.
436 fatal("CreateHatchBrush not supported");
438 br
= CreateHatchBrush(hatch
== HATCH_BACKSLASH ? HS_FDIAGONAL
:
439 hatch
== HATCH_SLASH ? HS_BDIAGONAL
:
440 hatch
== HATCH_HORIZ ? HS_HORIZONTAL
:
441 hatch
== HATCH_VERT ? HS_VERTICAL
:
442 hatch
== HATCH_PLUS ? HS_CROSS
:
443 /* hatch == HATCH_X ? */ HS_DIAGCROSS
,
448 br
= fe
->brushes
[colour
];
450 fe
->oldbr
= SelectObject(fe
->hdc
, br
);
453 static void win_reset_brush(frontend
*fe
)
457 assert(fe
->drawstatus
!= NOTHING
);
459 br
= SelectObject(fe
->hdc
, fe
->oldbr
);
460 if (fe
->drawstatus
== PRINTING
)
464 static void win_set_pen(frontend
*fe
, int colour
, int thin
)
467 assert(fe
->drawstatus
!= NOTHING
);
469 if (fe
->drawstatus
== PRINTING
) {
472 int width
= thin ?
0 : fe
->linewidth
;
474 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
476 * Stroking in hatched colours is not permitted.
479 pen
= CreatePen(PS_SOLID
, width
, RGB(r
* 255, g
* 255, b
* 255));
481 pen
= fe
->pens
[colour
];
483 fe
->oldpen
= SelectObject(fe
->hdc
, pen
);
486 static void win_reset_pen(frontend
*fe
)
490 assert(fe
->drawstatus
!= NOTHING
);
492 pen
= SelectObject(fe
->hdc
, fe
->oldpen
);
493 if (fe
->drawstatus
== PRINTING
)
497 static void win_clip(void *handle
, int x
, int y
, int w
, int h
)
499 frontend
*fe
= (frontend
*)handle
;
502 if (fe
->drawstatus
== NOTHING
)
505 p
= win_transform_point(fe
, x
, y
);
506 q
= win_transform_point(fe
, x
+w
, y
+h
);
507 IntersectClipRect(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
510 static void win_unclip(void *handle
)
512 frontend
*fe
= (frontend
*)handle
;
514 if (fe
->drawstatus
== NOTHING
)
517 SelectClipRgn(fe
->hdc
, NULL
);
520 static void win_draw_text(void *handle
, int x
, int y
, int fonttype
,
521 int fontsize
, int align
, int colour
, char *text
)
523 frontend
*fe
= (frontend
*)handle
;
528 if (fe
->drawstatus
== NOTHING
)
531 if (fe
->drawstatus
== PRINTING
)
532 fontsize
= (int)(fontsize
* fe
->printpixelscale
);
534 xy
= win_transform_point(fe
, x
, y
);
537 * Find or create the font.
539 for (i
= fe
->fontstart
; i
< fe
->nfonts
; i
++)
540 if (fe
->fonts
[i
].type
== fonttype
&& fe
->fonts
[i
].size
== fontsize
)
543 if (i
== fe
->nfonts
) {
544 if (fe
->fontsize
<= fe
->nfonts
) {
545 fe
->fontsize
= fe
->nfonts
+ 10;
546 fe
->fonts
= sresize(fe
->fonts
, fe
->fontsize
, struct font
);
551 fe
->fonts
[i
].type
= fonttype
;
552 fe
->fonts
[i
].size
= fontsize
;
554 memset (&lf
, 0, sizeof(LOGFONT
));
555 lf
.lfHeight
= -fontsize
;
556 lf
.lfWeight
= (fe
->drawstatus
== PRINTING ?
0 : FW_BOLD
);
557 lf
.lfCharSet
= DEFAULT_CHARSET
;
558 lf
.lfOutPrecision
= OUT_DEFAULT_PRECIS
;
559 lf
.lfClipPrecision
= CLIP_DEFAULT_PRECIS
;
560 lf
.lfQuality
= DEFAULT_QUALITY
;
561 lf
.lfPitchAndFamily
= (fonttype
== FONT_FIXED ?
562 FIXED_PITCH
| FF_DONTCARE
:
563 VARIABLE_PITCH
| FF_SWISS
);
565 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
568 fe
->fonts
[i
].font
= CreateFontIndirect(&lf
);
572 * Position and draw the text.
580 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 256);
583 oldfont
= SelectObject(fe
->hdc
, fe
->fonts
[i
].font
);
584 if (GetTextMetrics(fe
->hdc
, &tm
)) {
585 if (align
& ALIGN_VCENTRE
)
586 xy
.y
-= (tm
.tmAscent
+tm
.tmDescent
)/2;
591 if (GetTextExtentPoint32(fe
->hdc
, text
, strlen(text
), &size
))
593 if (GetTextExtentPoint32(fe
->hdc
, wText
, wcslen(wText
), &size
))
596 if (align
& ALIGN_HCENTRE
)
598 else if (align
& ALIGN_HRIGHT
)
601 SetBkMode(fe
->hdc
, TRANSPARENT
);
602 win_text_colour(fe
, colour
);
604 TextOut(fe
->hdc
, xy
.x
, xy
.y
, text
, strlen(text
));
606 ExtTextOut(fe
->hdc
, xy
.x
, xy
.y
, 0, NULL
, wText
, wcslen(wText
), NULL
);
608 SelectObject(fe
->hdc
, oldfont
);
612 static void win_draw_rect(void *handle
, int x
, int y
, int w
, int h
, int colour
)
614 frontend
*fe
= (frontend
*)handle
;
617 if (fe
->drawstatus
== NOTHING
)
620 if (fe
->drawstatus
== DRAWING
&& w
== 1 && h
== 1) {
622 * Rectangle() appears to get uppity if asked to draw a 1x1
623 * rectangle, presumably on the grounds that that's beneath
624 * its dignity and you ought to be using SetPixel instead.
627 SetPixel(fe
->hdc
, x
, y
, fe
->colours
[colour
]);
629 win_set_brush(fe
, colour
);
630 win_set_pen(fe
, colour
, TRUE
);
631 p
= win_transform_point(fe
, x
, y
);
632 q
= win_transform_point(fe
, x
+w
, y
+h
);
633 Rectangle(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
639 static void win_draw_line(void *handle
, int x1
, int y1
, int x2
, int y2
, int colour
)
641 frontend
*fe
= (frontend
*)handle
;
644 if (fe
->drawstatus
== NOTHING
)
647 win_set_pen(fe
, colour
, FALSE
);
648 pp
[0] = win_transform_point(fe
, x1
, y1
);
649 pp
[1] = win_transform_point(fe
, x2
, y2
);
650 Polyline(fe
->hdc
, pp
, 2);
651 if (fe
->drawstatus
== DRAWING
)
652 SetPixel(fe
->hdc
, pp
[1].x
, pp
[1].y
, fe
->colours
[colour
]);
656 static void win_draw_circle(void *handle
, int cx
, int cy
, int radius
,
657 int fillcolour
, int outlinecolour
)
659 frontend
*fe
= (frontend
*)handle
;
662 assert(outlinecolour
>= 0);
664 if (fe
->drawstatus
== NOTHING
)
668 win_set_brush(fe
, fillcolour
);
670 fe
->oldbr
= SelectObject(fe
->hdc
, GetStockObject(NULL_BRUSH
));
672 win_set_pen(fe
, outlinecolour
, FALSE
);
673 p
= win_transform_point(fe
, cx
- radius
, cy
- radius
);
674 q
= win_transform_point(fe
, cx
+ radius
, cy
+ radius
);
675 Ellipse(fe
->hdc
, p
.x
, p
.y
, q
.x
+1, q
.y
+1);
680 static void win_draw_polygon(void *handle
, int *coords
, int npoints
,
681 int fillcolour
, int outlinecolour
)
683 frontend
*fe
= (frontend
*)handle
;
687 if (fe
->drawstatus
== NOTHING
)
690 pts
= snewn(npoints
+1, POINT
);
692 for (i
= 0; i
<= npoints
; i
++) {
693 int j
= (i
< npoints ? i
: 0);
694 pts
[i
] = win_transform_point(fe
, coords
[j
*2], coords
[j
*2+1]);
697 assert(outlinecolour
>= 0);
699 if (fillcolour
>= 0) {
700 win_set_brush(fe
, fillcolour
);
701 win_set_pen(fe
, outlinecolour
, FALSE
);
702 Polygon(fe
->hdc
, pts
, npoints
);
706 win_set_pen(fe
, outlinecolour
, FALSE
);
707 Polyline(fe
->hdc
, pts
, npoints
+1);
714 static void win_start_draw(void *handle
)
716 frontend
*fe
= (frontend
*)handle
;
719 assert(fe
->drawstatus
== NOTHING
);
721 hdc_win
= GetDC(fe
->hwnd
);
722 fe
->hdc
= CreateCompatibleDC(hdc_win
);
723 fe
->prevbm
= SelectObject(fe
->hdc
, fe
->bitmap
);
724 ReleaseDC(fe
->hwnd
, hdc_win
);
727 SetMapMode(fe
->hdc
, MM_TEXT
);
729 fe
->drawstatus
= DRAWING
;
732 static void win_draw_update(void *handle
, int x
, int y
, int w
, int h
)
734 frontend
*fe
= (frontend
*)handle
;
737 if (fe
->drawstatus
!= DRAWING
)
745 OffsetRect(&r
, fe
->bitmapPosition
.left
, fe
->bitmapPosition
.top
);
746 InvalidateRect(fe
->hwnd
, &r
, FALSE
);
749 static void win_end_draw(void *handle
)
751 frontend
*fe
= (frontend
*)handle
;
752 assert(fe
->drawstatus
== DRAWING
);
753 SelectObject(fe
->hdc
, fe
->prevbm
);
756 DeleteObject(fe
->clip
);
759 fe
->drawstatus
= NOTHING
;
762 static void win_line_width(void *handle
, float width
)
764 frontend
*fe
= (frontend
*)handle
;
766 assert(fe
->drawstatus
!= DRAWING
);
767 if (fe
->drawstatus
== NOTHING
)
770 fe
->linewidth
= (int)(width
* fe
->printpixelscale
);
773 static void win_begin_doc(void *handle
, int pages
)
775 frontend
*fe
= (frontend
*)handle
;
777 assert(fe
->drawstatus
!= DRAWING
);
778 if (fe
->drawstatus
== NOTHING
)
781 if (StartDoc(fe
->hdc
, &fe
->di
) <= 0) {
782 char *e
= geterrstr();
783 MessageBox(fe
->hwnd
, e
, "Error starting to print",
784 MB_ICONERROR
| MB_OK
);
786 fe
->drawstatus
= NOTHING
;
790 * Push a marker on the font stack so that we won't use the
791 * same fonts for printing and drawing. (This is because
792 * drawing seems to look generally better in bold, but printing
793 * is better not in bold.)
795 fe
->fontstart
= fe
->nfonts
;
798 static void win_begin_page(void *handle
, int number
)
800 frontend
*fe
= (frontend
*)handle
;
802 assert(fe
->drawstatus
!= DRAWING
);
803 if (fe
->drawstatus
== NOTHING
)
806 if (StartPage(fe
->hdc
) <= 0) {
807 char *e
= geterrstr();
808 MessageBox(fe
->hwnd
, e
, "Error starting a page",
809 MB_ICONERROR
| MB_OK
);
811 fe
->drawstatus
= NOTHING
;
815 static void win_begin_puzzle(void *handle
, float xm
, float xc
,
816 float ym
, float yc
, int pw
, int ph
, float wmm
)
818 frontend
*fe
= (frontend
*)handle
;
819 int ppw
, pph
, pox
, poy
;
820 float mmpw
, mmph
, mmox
, mmoy
;
823 assert(fe
->drawstatus
!= DRAWING
);
824 if (fe
->drawstatus
== NOTHING
)
827 ppw
= GetDeviceCaps(fe
->hdc
, HORZRES
);
828 pph
= GetDeviceCaps(fe
->hdc
, VERTRES
);
829 mmpw
= (float)GetDeviceCaps(fe
->hdc
, HORZSIZE
);
830 mmph
= (float)GetDeviceCaps(fe
->hdc
, VERTSIZE
);
833 * Compute the puzzle's position on the logical page.
835 mmox
= xm
* mmpw
+ xc
;
836 mmoy
= ym
* mmph
+ yc
;
839 * Work out what that comes to in pixels.
841 pox
= (int)(mmox
* (float)ppw
/ mmpw
);
842 poy
= (int)(mmoy
* (float)ppw
/ mmpw
);
845 * And determine the scale.
847 * I need a scale such that the maximum puzzle-coordinate
848 * extent of the rectangle (pw * scale) is equal to the pixel
849 * equivalent of the puzzle's millimetre width (wmm * ppw /
852 scale
= (wmm
* ppw
) / (mmpw
* pw
);
855 * Now store pox, poy and scale for use in the main drawing
858 fe
->printoffsetx
= pox
;
859 fe
->printoffsety
= poy
;
860 fe
->printpixelscale
= scale
;
865 static void win_end_puzzle(void *handle
)
867 /* Nothing needs to be done here. */
870 static void win_end_page(void *handle
, int number
)
872 frontend
*fe
= (frontend
*)handle
;
874 assert(fe
->drawstatus
!= DRAWING
);
876 if (fe
->drawstatus
== NOTHING
)
879 if (EndPage(fe
->hdc
) <= 0) {
880 char *e
= geterrstr();
881 MessageBox(fe
->hwnd
, e
, "Error finishing a page",
882 MB_ICONERROR
| MB_OK
);
884 fe
->drawstatus
= NOTHING
;
888 static void win_end_doc(void *handle
)
890 frontend
*fe
= (frontend
*)handle
;
892 assert(fe
->drawstatus
!= DRAWING
);
895 * Free all the fonts created since we began printing.
897 while (fe
->nfonts
> fe
->fontstart
) {
899 DeleteObject(fe
->fonts
[fe
->nfonts
].font
);
904 * The MSDN web site sample code doesn't bother to call EndDoc
905 * if an error occurs half way through printing. I expect doing
906 * so would cause the erroneous document to actually be
907 * printed, or something equally undesirable.
909 if (fe
->drawstatus
== NOTHING
)
912 if (EndDoc(fe
->hdc
) <= 0) {
913 char *e
= geterrstr();
914 MessageBox(fe
->hwnd
, e
, "Error finishing printing",
915 MB_ICONERROR
| MB_OK
);
917 fe
->drawstatus
= NOTHING
;
921 const struct drawing_api win_drawing
= {
946 void print(frontend
*fe
)
952 midend
*nme
= NULL
; /* non-interactive midend for bulk puzzle generation */
957 * Create our document structure and fill it up with puzzles.
959 doc
= document_new(fe
->printw
, fe
->printh
, fe
->printscale
/ 100.0F
);
960 for (i
= 0; i
< fe
->printcount
; i
++) {
961 if (i
== 0 && fe
->printcurr
) {
962 err
= midend_print_puzzle(fe
->me
, doc
, fe
->printsolns
);
967 nme
= midend_new(NULL
, &thegame
, NULL
, NULL
);
970 * Set the non-interactive mid-end to have the same
971 * parameters as the standard one.
973 params
= midend_get_params(fe
->me
);
974 midend_set_params(nme
, params
);
975 thegame
.free_params(params
);
978 midend_new_game(nme
);
979 err
= midend_print_puzzle(nme
, doc
, fe
->printsolns
);
988 MessageBox(fe
->hwnd
, err
, "Error preparing puzzles for printing",
989 MB_ICONERROR
| MB_OK
);
994 memset(&pd
, 0, sizeof(pd
));
995 pd
.lStructSize
= sizeof(pd
);
996 pd
.hwndOwner
= fe
->hwnd
;
999 pd
.Flags
= PD_USEDEVMODECOPIESANDCOLLATE
| PD_RETURNDC
|
1000 PD_NOPAGENUMS
| PD_NOSELECTION
;
1002 pd
.nFromPage
= pd
.nToPage
= 0xFFFF;
1003 pd
.nMinPage
= pd
.nMaxPage
= 1;
1005 if (!PrintDlg(&pd
)) {
1011 * Now pd.hDC is a device context for the printer.
1015 * FIXME: IWBNI we put up an Abort box here.
1018 memset(&fe
->di
, 0, sizeof(fe
->di
));
1019 fe
->di
.cbSize
= sizeof(fe
->di
);
1020 sprintf(doctitle
, "Printed puzzles from %s (from Simon Tatham's"
1021 " Portable Puzzle Collection)", thegame
.name
);
1022 fe
->di
.lpszDocName
= doctitle
;
1023 fe
->di
.lpszOutput
= NULL
;
1024 fe
->di
.lpszDatatype
= NULL
;
1027 fe
->drawstatus
= PRINTING
;
1030 fe
->dr
= drawing_new(&win_drawing
, NULL
, fe
);
1031 document_print(doc
, fe
->dr
);
1032 drawing_free(fe
->dr
);
1035 fe
->drawstatus
= NOTHING
;
1042 void deactivate_timer(frontend
*fe
)
1045 return; /* for non-interactive midend */
1046 if (fe
->hwnd
) KillTimer(fe
->hwnd
, fe
->timer
);
1050 void activate_timer(frontend
*fe
)
1053 return; /* for non-interactive midend */
1055 fe
->timer
= SetTimer(fe
->hwnd
, 1, 20, NULL
);
1056 fe
->timer_last_tickcount
= GetTickCount();
1060 void write_clip(HWND hwnd
, char *data
)
1068 * Windows expects CRLF in the clipboard, so we must convert
1069 * any \n that has come out of the puzzle backend.
1072 for (i
= 0; data
[i
]; i
++) {
1073 if (data
[i
] == '\n')
1077 data2
= snewn(len
+1, char);
1079 for (i
= 0; data
[i
]; i
++) {
1080 if (data
[i
] == '\n')
1082 data2
[j
++] = data
[i
];
1087 clipdata
= GlobalAlloc(GMEM_DDESHARE
| GMEM_MOVEABLE
, len
+ 1);
1090 lock
= GlobalLock(clipdata
);
1093 memcpy(lock
, data2
, len
);
1094 ((unsigned char *) lock
)[len
] = 0;
1095 GlobalUnlock(clipdata
);
1097 if (OpenClipboard(hwnd
)) {
1099 SetClipboardData(CF_TEXT
, clipdata
);
1102 GlobalFree(clipdata
);
1108 * Set up Help and see if we can find a help file.
1110 static void init_help(void)
1113 char b
[2048], *p
, *q
, *r
;
1117 * Find the executable file path, so we can look alongside
1118 * it for help files. Trim the filename off the end.
1120 GetModuleFileName(NULL
, b
, sizeof(b
) - 1);
1122 p
= strrchr(b
, '\\');
1123 if (p
&& p
>= r
) r
= p
+1;
1124 q
= strrchr(b
, ':');
1125 if (q
&& q
>= r
) r
= q
+1;
1129 * Try HTML Help first.
1131 strcpy(r
, CHM_FILE_NAME
);
1132 if ( (fp
= fopen(b
, "r")) != NULL
) {
1136 * We have a .CHM. See if we can use it.
1138 hh_dll
= LoadLibrary("hhctrl.ocx");
1140 htmlhelp
= (htmlhelp_t
)GetProcAddress(hh_dll
, "HtmlHelpA");
1142 FreeLibrary(hh_dll
);
1145 help_path
= dupstr(b
);
1147 help_topic
= thegame
.htmlhelp_topic
;
1151 #endif /* NO_HTMLHELP */
1154 * Now try old-style .HLP.
1156 strcpy(r
, HELP_FILE_NAME
);
1157 if ( (fp
= fopen(b
, "r")) != NULL
) {
1160 help_path
= dupstr(b
);
1163 help_topic
= thegame
.winhelp_topic
;
1166 * See if there's a .CNT file alongside it.
1168 strcpy(r
, HELP_CNT_NAME
);
1169 if ( (fp
= fopen(b
, "r")) != NULL
) {
1171 help_has_contents
= TRUE
;
1173 help_has_contents
= FALSE
;
1178 help_type
= NONE
; /* didn't find any */
1187 static void start_help(frontend
*fe
, const char *topic
)
1192 switch (help_type
) {
1196 str
= snewn(10+strlen(topic
), char);
1197 sprintf(str
, "JI(`',`%s')", topic
);
1199 } else if (help_has_contents
) {
1202 cmd
= HELP_CONTENTS
;
1204 WinHelp(fe
->hwnd
, help_path
, cmd
, (DWORD
)str
);
1205 fe
->help_running
= TRUE
;
1212 str
= snewn(20 + strlen(topic
) + strlen(help_path
), char);
1213 sprintf(str
, "%s::/%s.html>main", help_path
, topic
);
1215 str
= dupstr(help_path
);
1217 htmlhelp(fe
->hwnd
, str
, HH_DISPLAY_TOPIC
, 0);
1218 fe
->help_running
= TRUE
;
1220 #endif /* NO_HTMLHELP */
1222 assert(!"This shouldn't happen");
1230 * Stop Help on window cleanup.
1232 static void stop_help(frontend
*fe
)
1234 if (fe
->help_running
) {
1235 switch (help_type
) {
1237 WinHelp(fe
->hwnd
, help_path
, HELP_QUIT
, 0);
1242 htmlhelp(NULL
, NULL
, HH_CLOSE_ALL
, 0);
1244 #endif /* NO_HTMLHELP */
1246 assert(!"This shouldn't happen");
1249 fe
->help_running
= FALSE
;
1256 * Terminate Help on process exit.
1258 static void cleanup_help(void)
1260 /* Nothing to do currently.
1261 * (If we were running HTML Help single-threaded, this is where we'd
1262 * call HH_UNINITIALIZE.) */
1265 static int get_statusbar_height(frontend
*fe
)
1268 if (fe
->statusbar
) {
1270 GetWindowRect(fe
->statusbar
, &sr
);
1271 sy
= sr
.bottom
- sr
.top
;
1278 static void adjust_statusbar(frontend
*fe
, RECT
*r
)
1282 if (!fe
->statusbar
) return;
1284 sy
= get_statusbar_height(fe
);
1286 SetWindowPos(fe
->statusbar
, NULL
, 0, r
->bottom
-r
->top
-sy
, r
->right
-r
->left
,
1291 static void get_menu_size(HWND wh
, RECT
*r
)
1293 HMENU bar
= GetMenu(wh
);
1297 SetRect(r
, 0, 0, 0, 0);
1298 for (i
= 0; i
< GetMenuItemCount(bar
); i
++) {
1299 GetMenuItemRect(wh
, bar
, i
, &rect
);
1300 UnionRect(r
, r
, &rect
);
1305 * Given a proposed new puzzle size (cx,cy), work out the actual
1306 * puzzle size that would be (px,py) and the window size including
1307 * furniture (wx,wy).
1310 static int check_window_resize(frontend
*fe
, int cx
, int cy
,
1312 int *wx
, int *wy
, int resize
)
1315 int x
, y
, sy
= get_statusbar_height(fe
), changed
= 0;
1317 /* disallow making window thinner than menu bar */
1318 x
= max(cx
, fe
->xmin
);
1319 y
= max(cy
- sy
, fe
->ymin
);
1322 * See if we actually got the window size we wanted, and adjust
1323 * the puzzle size if not.
1325 midend_size(fe
->me
, &x
, &y
, resize
);
1326 if (x
!= cx
|| y
!= cy
) {
1328 * Resize the window, now we know what size we _really_
1334 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1335 *wx
= r
.right
- r
.left
;
1336 *wy
= r
.bottom
- r
.top
;
1347 * Given the current window size, make sure it's sane for the
1348 * current puzzle and resize if necessary.
1351 static void check_window_size(frontend
*fe
, int *px
, int *py
)
1356 GetClientRect(fe
->hwnd
, &r
);
1357 cx
= r
.right
- r
.left
;
1358 cy
= r
.bottom
- r
.top
;
1360 if (check_window_resize(fe
, cx
, cy
, px
, py
, &wx
, &wy
, FALSE
)) {
1362 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, wx
, wy
,
1363 SWP_NOMOVE
| SWP_NOZORDER
);
1368 GetClientRect(fe
->hwnd
, &r
);
1369 adjust_statusbar(fe
, &r
);
1372 static void get_max_puzzle_size(frontend
*fe
, int *x
, int *y
)
1376 if (SystemParametersInfo(SPI_GETWORKAREA
, 0, &sr
, FALSE
)) {
1377 *x
= sr
.right
- sr
.left
;
1378 *y
= sr
.bottom
- sr
.top
;
1383 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1384 *x
-= r
.right
- r
.left
- 100;
1385 *y
-= r
.bottom
- r
.top
- 100;
1390 if (fe
->statusbar
!= NULL
) {
1391 GetWindowRect(fe
->statusbar
, &sr
);
1392 *y
-= sr
.bottom
- sr
.top
;
1397 /* Toolbar buttons on the numeric pad */
1398 static TBBUTTON tbNumpadButtons
[] =
1400 {0, IDM_KEYEMUL
+ '1', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1401 {1, IDM_KEYEMUL
+ '2', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1402 {2, IDM_KEYEMUL
+ '3', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1403 {3, IDM_KEYEMUL
+ '4', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1404 {4, IDM_KEYEMUL
+ '5', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1405 {5, IDM_KEYEMUL
+ '6', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1406 {6, IDM_KEYEMUL
+ '7', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1407 {7, IDM_KEYEMUL
+ '8', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1408 {8, IDM_KEYEMUL
+ '9', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1409 {9, IDM_KEYEMUL
+ ' ', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1}
1413 static frontend
*new_window(HINSTANCE inst
, char *game_id
, char **error
)
1419 fe
= snew(frontend
);
1421 fe
->me
= midend_new(fe
, &thegame
, &win_drawing
, fe
);
1424 *error
= midend_game_id(fe
->me
, game_id
);
1426 midend_free(fe
->me
);
1437 fe
->help_running
= FALSE
;
1439 fe
->drawstatus
= NOTHING
;
1443 midend_new_game(fe
->me
);
1446 fe
->nfonts
= fe
->fontsize
= 0;
1452 colours
= midend_colours(fe
->me
, &ncolours
);
1454 fe
->colours
= snewn(ncolours
, COLORREF
);
1455 fe
->brushes
= snewn(ncolours
, HBRUSH
);
1456 fe
->pens
= snewn(ncolours
, HPEN
);
1458 for (i
= 0; i
< ncolours
; i
++) {
1459 fe
->colours
[i
] = RGB(255 * colours
[i
*3+0],
1460 255 * colours
[i
*3+1],
1461 255 * colours
[i
*3+2]);
1462 fe
->brushes
[i
] = CreateSolidBrush(fe
->colours
[i
]);
1463 fe
->pens
[i
] = CreatePen(PS_SOLID
, 1, fe
->colours
[i
]);
1468 if (midend_wants_statusbar(fe
->me
)) {
1469 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1470 WS_CHILD
| WS_VISIBLE
,
1471 0, 0, 0, 0, /* status bar does these */
1472 NULL
, NULL
, inst
, NULL
);
1474 fe
->statusbar
= NULL
;
1476 get_max_puzzle_size(fe
, &x
, &y
);
1477 midend_size(fe
->me
, &x
, &y
, FALSE
);
1482 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1485 fe
->hwnd
= CreateWindowEx(0, wGameName
, wGameName
,
1487 CW_USEDEFAULT
, CW_USEDEFAULT
,
1488 CW_USEDEFAULT
, CW_USEDEFAULT
,
1489 NULL
, NULL
, inst
, NULL
);
1493 RECT rc
, rcBar
, rcTB
, rcClient
;
1495 memset (&mbi
, 0, sizeof(SHMENUBARINFO
));
1496 mbi
.cbSize
= sizeof(SHMENUBARINFO
);
1497 mbi
.hwndParent
= fe
->hwnd
;
1498 mbi
.nToolBarId
= IDR_MENUBAR1
;
1499 mbi
.hInstRes
= inst
;
1501 SHCreateMenuBar(&mbi
);
1503 GetWindowRect(fe
->hwnd
, &rc
);
1504 GetWindowRect(mbi
.hwndMB
, &rcBar
);
1505 rc
.bottom
-= rcBar
.bottom
- rcBar
.top
;
1506 MoveWindow(fe
->hwnd
, rc
.left
, rc
.top
, rc
.right
- rc
.left
, rc
.bottom
- rc
.top
, FALSE
);
1508 if (thegame
.flags
& REQUIRE_NUMPAD
)
1510 fe
->numpad
= CreateToolbarEx (fe
->hwnd
,
1511 WS_VISIBLE
| WS_CHILD
| CCS_NOPARENTALIGN
| TBSTYLE_FLAT
,
1512 0, 10, inst
, IDR_PADTOOLBAR
,
1513 tbNumpadButtons
, sizeof (tbNumpadButtons
) / sizeof (TBBUTTON
),
1514 0, 0, 14, 15, sizeof (TBBUTTON
));
1515 GetWindowRect(fe
->numpad
, &rcTB
);
1516 GetClientRect(fe
->hwnd
, &rcClient
);
1517 MoveWindow(fe
->numpad
,
1519 rcClient
.bottom
- (rcTB
.bottom
- rcTB
.top
) - 1,
1521 rcTB
.bottom
- rcTB
.top
,
1523 SendMessage(fe
->numpad
, TB_SETINDENT
, (rcClient
.right
- (10 * 21)) / 2, 0);
1529 fe
->hwnd
= CreateWindowEx(0, thegame
.name
, thegame
.name
,
1530 WS_OVERLAPPEDWINDOW
&~
1532 CW_USEDEFAULT
, CW_USEDEFAULT
,
1533 r
.right
- r
.left
, r
.bottom
- r
.top
,
1534 NULL
, NULL
, inst
, NULL
);
1537 if (midend_wants_statusbar(fe
->me
)) {
1539 DestroyWindow(fe
->statusbar
);
1540 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1541 WS_CHILD
| WS_VISIBLE
,
1542 0, 0, 0, 0, /* status bar does these */
1543 fe
->hwnd
, NULL
, inst
, NULL
);
1545 /* Flat status bar looks better on the Pocket PC */
1546 SendMessage(fe
->statusbar
, SB_SIMPLE
, (WPARAM
) TRUE
, 0);
1547 SendMessage(fe
->statusbar
, SB_SETTEXT
,
1548 (WPARAM
) 255 | SBT_NOBORDERS
,
1553 * Now resize the window to take account of the status bar.
1555 GetWindowRect(fe
->statusbar
, &sr
);
1556 GetWindowRect(fe
->hwnd
, &r
);
1558 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
,
1559 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
1560 SWP_NOMOVE
| SWP_NOZORDER
);
1563 fe
->statusbar
= NULL
;
1568 HMENU bar
= CreateMenu();
1569 HMENU menu
= CreateMenu();
1572 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, "&Game");
1574 HMENU menu
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_GAME
);
1575 DeleteMenu(menu
, 0, MF_BYPOSITION
);
1577 fe
->gamemenu
= menu
;
1578 AppendMenu(menu
, MF_ENABLED
, IDM_NEW
, TEXT("&New"));
1579 AppendMenu(menu
, MF_ENABLED
, IDM_RESTART
, TEXT("&Restart"));
1581 /* ...here I run out of sensible accelerator characters. */
1582 AppendMenu(menu
, MF_ENABLED
, IDM_DESC
, TEXT("Speci&fic..."));
1583 AppendMenu(menu
, MF_ENABLED
, IDM_SEED
, TEXT("Rando&m Seed..."));
1586 if ((fe
->npresets
= midend_num_presets(fe
->me
)) > 0 ||
1587 thegame
.can_configure
) {
1590 HMENU sub
= CreateMenu();
1592 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)sub
, "&Type");
1594 HMENU sub
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_TYPE
);
1595 DeleteMenu(sub
, 0, MF_BYPOSITION
);
1597 fe
->presets
= snewn(fe
->npresets
, game_params
*);
1599 for (i
= 0; i
< fe
->npresets
; i
++) {
1605 midend_fetch_preset(fe
->me
, i
, &name
, &fe
->presets
[i
]);
1608 * FIXME: we ought to go through and do something
1609 * with ampersands here.
1613 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, name
);
1615 MultiByteToWideChar (CP_ACP
, 0, name
, -1, wName
, 255);
1616 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, wName
);
1619 if (thegame
.can_configure
) {
1620 AppendMenu(sub
, MF_ENABLED
, IDM_CONFIG
, TEXT("&Custom..."));
1625 fe
->typemenu
= INVALID_HANDLE_VALUE
;
1627 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1629 AppendMenu(menu
, MF_ENABLED
, IDM_LOAD
, TEXT("&Load..."));
1630 AppendMenu(menu
, MF_ENABLED
, IDM_SAVE
, TEXT("&Save..."));
1631 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1632 if (thegame
.can_print
) {
1633 AppendMenu(menu
, MF_ENABLED
, IDM_PRINT
, TEXT("&Print..."));
1634 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1637 AppendMenu(menu
, MF_ENABLED
, IDM_UNDO
, TEXT("Undo"));
1638 AppendMenu(menu
, MF_ENABLED
, IDM_REDO
, TEXT("Redo"));
1640 if (thegame
.can_format_as_text_ever
) {
1641 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1642 AppendMenu(menu
, MF_ENABLED
, IDM_COPY
, TEXT("&Copy"));
1645 if (thegame
.can_solve
) {
1646 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1647 AppendMenu(menu
, MF_ENABLED
, IDM_SOLVE
, TEXT("Sol&ve"));
1649 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1651 AppendMenu(menu
, MF_ENABLED
, IDM_QUIT
, TEXT("E&xit"));
1652 menu
= CreateMenu();
1653 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, TEXT("&Help"));
1655 AppendMenu(menu
, MF_ENABLED
, IDM_ABOUT
, TEXT("&About"));
1657 if (help_type
!= NONE
) {
1658 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1659 AppendMenu(menu
, MF_ENABLED
, IDM_HELPC
, TEXT("&Contents"));
1662 assert(thegame
.name
);
1663 item
= snewn(10+strlen(thegame
.name
), char); /*ick*/
1664 sprintf(item
, "&Help on %s", thegame
.name
);
1665 AppendMenu(menu
, MF_ENABLED
, IDM_GAMEHELP
, item
);
1669 SetMenu(fe
->hwnd
, bar
);
1670 get_menu_size(fe
->hwnd
, &menusize
);
1671 fe
->xmin
= (menusize
.right
- menusize
.left
) + 25;
1676 new_game_size(fe
); /* initialises fe->bitmap */
1677 check_window_size(fe
, &x
, &y
);
1679 SetWindowLong(fe
->hwnd
, GWL_USERDATA
, (LONG
)fe
);
1681 ShowWindow(fe
->hwnd
, SW_SHOWNORMAL
);
1682 SetForegroundWindow(fe
->hwnd
);
1684 update_type_menu_tick(fe
);
1685 update_copy_menu_greying(fe
);
1687 midend_redraw(fe
->me
);
1693 static HFONT
dialog_title_font()
1695 static HFONT hf
= NULL
;
1701 memset (&lf
, 0, sizeof(LOGFONT
));
1702 lf
.lfHeight
= -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1703 lf
.lfWeight
= FW_BOLD
;
1704 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
1706 return hf
= CreateFontIndirect(&lf
);
1709 static void make_dialog_full_screen(HWND hwnd
)
1711 SHINITDLGINFO shidi
;
1713 /* Make dialog full screen */
1714 shidi
.dwMask
= SHIDIM_FLAGS
;
1715 shidi
.dwFlags
= SHIDIF_DONEBUTTON
| SHIDIF_SIZEDLGFULLSCREEN
|
1718 SHInitDialog(&shidi
);
1722 static int CALLBACK
AboutDlgProc(HWND hwnd
, UINT msg
,
1723 WPARAM wParam
, LPARAM lParam
)
1725 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1733 make_dialog_full_screen(hwnd
);
1735 sprintf(title
, "About %.250s", thegame
.name
);
1736 SetDlgItemTextA(hwnd
, IDC_ABOUT_CAPTION
, title
);
1738 SendDlgItemMessage(hwnd
, IDC_ABOUT_CAPTION
, WM_SETFONT
,
1739 (WPARAM
) dialog_title_font(), 0);
1741 SetDlgItemTextA(hwnd
, IDC_ABOUT_GAME
, thegame
.name
);
1742 SetDlgItemTextA(hwnd
, IDC_ABOUT_VERSION
, ver
);
1748 if (LOWORD(wParam
) == IDOK
)
1769 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1770 * enumeration to add CFG_PRINT.
1772 static config_item
*frontend_get_config(frontend
*fe
, int which
,
1775 if (which
< CFG_FRONTEND_SPECIFIC
) {
1776 return midend_get_config(fe
->me
, which
, wintitle
);
1777 } else if (which
== CFG_PRINT
) {
1781 *wintitle
= snewn(40 + strlen(thegame
.name
), char);
1782 sprintf(*wintitle
, "%s print setup", thegame
.name
);
1784 ret
= snewn(8, config_item
);
1788 ret
[i
].name
= "Number of puzzles to print";
1789 ret
[i
].type
= C_STRING
;
1790 ret
[i
].sval
= dupstr("1");
1794 ret
[i
].name
= "Number of puzzles across the page";
1795 ret
[i
].type
= C_STRING
;
1796 ret
[i
].sval
= dupstr("1");
1800 ret
[i
].name
= "Number of puzzles down the page";
1801 ret
[i
].type
= C_STRING
;
1802 ret
[i
].sval
= dupstr("1");
1806 ret
[i
].name
= "Percentage of standard size";
1807 ret
[i
].type
= C_STRING
;
1808 ret
[i
].sval
= dupstr("100.0");
1812 ret
[i
].name
= "Include currently shown puzzle";
1813 ret
[i
].type
= C_BOOLEAN
;
1818 ret
[i
].name
= "Print solutions";
1819 ret
[i
].type
= C_BOOLEAN
;
1821 ret
[i
].ival
= FALSE
;
1824 if (thegame
.can_print_in_colour
) {
1825 ret
[i
].name
= "Print in colour";
1826 ret
[i
].type
= C_BOOLEAN
;
1828 ret
[i
].ival
= FALSE
;
1833 ret
[i
].type
= C_END
;
1840 assert(!"We should never get here");
1845 static char *frontend_set_config(frontend
*fe
, int which
, config_item
*cfg
)
1847 if (which
< CFG_FRONTEND_SPECIFIC
) {
1848 return midend_set_config(fe
->me
, which
, cfg
);
1849 } else if (which
== CFG_PRINT
) {
1850 if ((fe
->printcount
= atoi(cfg
[0].sval
)) <= 0)
1851 return "Number of puzzles to print should be at least one";
1852 if ((fe
->printw
= atoi(cfg
[1].sval
)) <= 0)
1853 return "Number of puzzles across the page should be at least one";
1854 if ((fe
->printh
= atoi(cfg
[2].sval
)) <= 0)
1855 return "Number of puzzles down the page should be at least one";
1856 if ((fe
->printscale
= (float)atof(cfg
[3].sval
)) <= 0)
1857 return "Print size should be positive";
1858 fe
->printcurr
= cfg
[4].ival
;
1859 fe
->printsolns
= cfg
[5].ival
;
1860 fe
->printcolour
= thegame
.can_print_in_colour
&& cfg
[6].ival
;
1863 assert(!"We should never get here");
1864 return "Internal error";
1869 /* Separate version of mkctrl function for the Pocket PC. */
1870 /* Control coordinates should be specified in dialog units. */
1871 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
1872 LPCTSTR wclass
, int wstyle
,
1873 int exstyle
, const char *wtext
, int wid
)
1878 /* Convert dialog units into pixels */
1879 rc
.left
= x1
; rc
.right
= x2
;
1880 rc
.top
= y1
; rc
.bottom
= y2
;
1881 MapDialogRect(fe
->cfgbox
, &rc
);
1883 MultiByteToWideChar (CP_ACP
, 0, wtext
, -1, wwtext
, 256);
1885 return CreateWindowEx(exstyle
, wclass
, wwtext
,
1886 wstyle
| WS_CHILD
| WS_VISIBLE
,
1888 rc
.right
- rc
.left
, rc
.bottom
- rc
.top
,
1889 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
1892 static void create_config_controls(frontend
* fe
)
1895 int col1l
, col1r
, col2l
, col2r
, y
;
1900 /* Control placement done in dialog units */
1901 col1l
= 4; col1r
= 96; /* Label column */
1902 col2l
= 100; col2r
= 154; /* Input column (edit boxes and combo boxes) */
1905 * Count the controls so we can allocate cfgaux.
1907 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
1909 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
1912 y
= 22; /* Leave some room for the dialog title */
1913 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
1917 * Edit box with a label beside it.
1919 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1920 TEXT("Static"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1921 mkctrl(fe
, col2l
, col2r
, y
, y
+ 12,
1922 TEXT("EDIT"), WS_BORDER
| WS_TABSTOP
| ES_AUTOHSCROLL
,
1923 0, "", (j
->ctlid
= id
++));
1924 SetDlgItemTextA(fe
->cfgbox
, j
->ctlid
, i
->sval
);
1931 mkctrl(fe
, col1l
, col2r
, y
+ 1, y
+ 11, TEXT("BUTTON"),
1932 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
1933 0, i
->name
, (j
->ctlid
= id
++));
1934 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
1939 * Drop-down list with a label beside it.
1941 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1942 TEXT("STATIC"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1943 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+ 48,
1944 TEXT("COMBOBOX"), WS_BORDER
| WS_TABSTOP
|
1945 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
1946 0, "", (j
->ctlid
= id
++));
1948 char c
, *p
, *q
, *str
;
1954 while (*q
&& *q
!= c
) q
++;
1955 str
= snewn(q
-p
+1, char);
1956 strncpy(str
, p
, q
-p
);
1960 MultiByteToWideChar (CP_ACP
, 0, str
, -1, ws
, 50);
1961 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)ws
);
1969 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
1979 static int CALLBACK
ConfigDlgProc(HWND hwnd
, UINT msg
,
1980 WPARAM wParam
, LPARAM lParam
)
1982 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1992 fe
= (frontend
*) lParam
;
1993 SetWindowLong(hwnd
, GWL_USERDATA
, lParam
);
1996 fe
->cfg
= frontend_get_config(fe
, fe
->cfg_which
, &title
);
1998 make_dialog_full_screen(hwnd
);
2000 SetDlgItemTextA(hwnd
, IDC_CONFIG_CAPTION
, title
);
2001 SendDlgItemMessage(hwnd
, IDC_CONFIG_CAPTION
, WM_SETFONT
,
2002 (WPARAM
) dialog_title_font(), 0);
2004 create_config_controls(fe
);
2011 * OK and Cancel are special cases.
2013 if ((LOWORD(wParam
) == IDOK
|| LOWORD(wParam
) == IDCANCEL
)) {
2014 if (LOWORD(wParam
) == IDOK
) {
2015 char *err
= frontend_set_config(fe
, fe
->cfg_which
, fe
->cfg
);
2018 MessageBox(hwnd
, err
, "Validation error",
2019 MB_ICONERROR
| MB_OK
);
2038 * First find the control whose id this is.
2040 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2041 if (j
->ctlid
== LOWORD(wParam
))
2044 if (i
->type
== C_END
)
2045 return 0; /* not our problem */
2047 if (i
->type
== C_STRING
&& HIWORD(wParam
) == EN_CHANGE
) {
2050 TCHAR wBuffer
[4096];
2051 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, wBuffer
, 4096);
2052 WideCharToMultiByte(CP_ACP
, 0, wBuffer
, -1, buffer
, 4096, NULL
, NULL
);
2054 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, buffer
, lenof(buffer
));
2056 buffer
[lenof(buffer
)-1] = '\0';
2058 i
->sval
= dupstr(buffer
);
2059 } else if (i
->type
== C_BOOLEAN
&&
2060 (HIWORD(wParam
) == BN_CLICKED
||
2061 HIWORD(wParam
) == BN_DBLCLK
)) {
2062 i
->ival
= IsDlgButtonChecked(fe
->cfgbox
, j
->ctlid
);
2063 } else if (i
->type
== C_CHOICES
&&
2064 HIWORD(wParam
) == CBN_SELCHANGE
) {
2065 i
->ival
= SendDlgItemMessage(fe
->cfgbox
, j
->ctlid
,
2066 CB_GETCURSEL
, 0, 0);
2080 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2081 char *wclass
, int wstyle
,
2082 int exstyle
, const char *wtext
, int wid
)
2085 ret
= CreateWindowEx(exstyle
, wclass
, wtext
,
2086 wstyle
| WS_CHILD
| WS_VISIBLE
, x1
, y1
, x2
-x1
, y2
-y1
,
2087 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2088 SendMessage(ret
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, MAKELPARAM(TRUE
, 0));
2093 static void about(frontend
*fe
)
2096 DialogBox(fe
->inst
, MAKEINTRESOURCE(IDD_ABOUT
), fe
->hwnd
, AboutDlgProc
);
2106 int winwidth
, winheight
, y
;
2107 int height
, width
, maxwid
;
2108 const char *strings
[16];
2113 sprintf(titlebuf
, "About %.250s", thegame
.name
);
2115 strings
[nstrings
++] = thegame
.name
;
2116 strings
[nstrings
++] = "from Simon Tatham's Portable Puzzle Collection";
2117 strings
[nstrings
++] = ver
;
2119 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2120 wc
.lpfnWndProc
= DefDlgProc
;
2122 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2123 wc
.hInstance
= fe
->inst
;
2125 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2126 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2127 wc
.lpszMenuName
= NULL
;
2128 wc
.lpszClassName
= "GameAboutBox";
2131 hdc
= GetDC(fe
->hwnd
);
2132 SetMapMode(hdc
, MM_TEXT
);
2134 fe
->dlg_done
= FALSE
;
2136 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2138 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2139 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2144 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2145 if (GetTextMetrics(hdc
, &tm
)) {
2146 height
= tm
.tmAscent
+ tm
.tmDescent
;
2147 width
= tm
.tmAveCharWidth
;
2149 height
= width
= 30;
2153 * Figure out the layout of the About box by measuring the
2154 * length of each piece of text.
2157 winheight
= height
/2;
2159 for (i
= 0; i
< nstrings
; i
++) {
2160 if (GetTextExtentPoint32(hdc
, strings
[i
], strlen(strings
[i
]), &size
))
2161 lengths
[i
] = size
.cx
;
2163 lengths
[i
] = 0; /* *shrug* */
2164 if (maxwid
< lengths
[i
])
2165 maxwid
= lengths
[i
];
2166 winheight
+= height
* 3 / 2 + (height
/ 2);
2169 winheight
+= height
+ height
* 7 / 4; /* OK button */
2170 winwidth
= maxwid
+ 4*width
;
2172 SelectObject(hdc
, oldfont
);
2173 ReleaseDC(fe
->hwnd
, hdc
);
2176 * Create the dialog, now that we know its size.
2183 r
.bottom
= winheight
;
2185 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2186 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2187 WS_CAPTION | WS_SYSMENU*/) &~
2188 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2192 * Centre the dialog on its parent window.
2196 GetWindowRect(fe
->hwnd
, &r2
);
2197 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2198 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2202 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, titlebuf
,
2203 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2204 WS_CAPTION
| WS_SYSMENU
,
2206 r
.right
-r
.left
, r
.bottom
-r
.top
,
2207 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2210 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2212 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2213 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)AboutDlgProc
);
2217 for (i
= 0; i
< nstrings
; i
++) {
2218 int border
= width
*2 + (maxwid
- lengths
[i
]) / 2;
2219 mkctrl(fe
, border
, border
+lengths
[i
], y
+height
*1/8, y
+height
*9/8,
2220 "Static", 0, 0, strings
[i
], id
++);
2223 assert(y
< winheight
);
2227 y
+= height
/2; /* extra space before OK */
2228 mkctrl(fe
, width
*2, maxwid
+width
*2, y
, y
+height
*7/4, "BUTTON",
2229 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2232 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2234 EnableWindow(fe
->hwnd
, FALSE
);
2235 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2236 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2237 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2238 DispatchMessage(&msg
);
2242 EnableWindow(fe
->hwnd
, TRUE
);
2243 SetForegroundWindow(fe
->hwnd
);
2244 DestroyWindow(fe
->cfgbox
);
2245 DeleteObject(fe
->cfgfont
);
2249 static int get_config(frontend
*fe
, int which
)
2252 fe
->cfg_which
= which
;
2254 return DialogBoxParam(fe
->inst
,
2255 MAKEINTRESOURCE(IDD_CONFIG
),
2256 fe
->hwnd
, ConfigDlgProc
,
2270 int winwidth
, winheight
, col1l
, col1r
, col2l
, col2r
, y
;
2271 int height
, width
, maxlabel
, maxcheckbox
;
2273 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2274 wc
.lpfnWndProc
= DefDlgProc
;
2276 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2277 wc
.hInstance
= fe
->inst
;
2279 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2280 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2281 wc
.lpszMenuName
= NULL
;
2282 wc
.lpszClassName
= "GameConfigBox";
2285 hdc
= GetDC(fe
->hwnd
);
2286 SetMapMode(hdc
, MM_TEXT
);
2288 fe
->dlg_done
= FALSE
;
2290 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2292 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2293 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2298 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2299 if (GetTextMetrics(hdc
, &tm
)) {
2300 height
= tm
.tmAscent
+ tm
.tmDescent
;
2301 width
= tm
.tmAveCharWidth
;
2303 height
= width
= 30;
2306 fe
->cfg
= frontend_get_config(fe
, which
, &title
);
2307 fe
->cfg_which
= which
;
2310 * Figure out the layout of the config box by measuring the
2311 * length of each piece of text.
2313 maxlabel
= maxcheckbox
= 0;
2314 winheight
= height
/2;
2316 for (i
= fe
->cfg
; i
->type
!= C_END
; i
++) {
2321 * Both these control types have a label filling only
2322 * the left-hand column of the box.
2324 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2327 winheight
+= height
* 3 / 2 + (height
/ 2);
2332 * Checkboxes take up the whole of the box width.
2334 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2335 maxcheckbox
< size
.cx
)
2336 maxcheckbox
= size
.cx
;
2337 winheight
+= height
+ (height
/ 2);
2342 winheight
+= height
+ height
* 7 / 4; /* OK / Cancel buttons */
2345 col1r
= col1l
+ maxlabel
;
2346 col2l
= col1r
+ 2*width
;
2347 col2r
= col2l
+ 30*width
;
2348 if (col2r
< col1l
+2*height
+maxcheckbox
)
2349 col2r
= col1l
+2*height
+maxcheckbox
;
2350 winwidth
= col2r
+ 2*width
;
2352 SelectObject(hdc
, oldfont
);
2353 ReleaseDC(fe
->hwnd
, hdc
);
2356 * Create the dialog, now that we know its size.
2363 r
.bottom
= winheight
;
2365 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2366 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2367 WS_CAPTION | WS_SYSMENU*/) &~
2368 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2372 * Centre the dialog on its parent window.
2376 GetWindowRect(fe
->hwnd
, &r2
);
2377 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2378 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2382 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, title
,
2383 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2384 WS_CAPTION
| WS_SYSMENU
,
2386 r
.right
-r
.left
, r
.bottom
-r
.top
,
2387 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2391 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2393 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2394 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)ConfigDlgProc
);
2397 * Count the controls so we can allocate cfgaux.
2399 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2401 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2405 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2409 * Edit box with a label beside it.
2411 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2412 "Static", 0, 0, i
->name
, id
++);
2413 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*3/2,
2414 "EDIT", WS_TABSTOP
| ES_AUTOHSCROLL
,
2415 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2416 SetWindowText(ctl
, i
->sval
);
2424 mkctrl(fe
, col1l
, col2r
, y
, y
+height
, "BUTTON",
2425 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2426 0, i
->name
, (j
->ctlid
= id
++));
2427 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2433 * Drop-down list with a label beside it.
2435 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2436 "STATIC", 0, 0, i
->name
, id
++);
2437 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*41/2,
2438 "COMBOBOX", WS_TABSTOP
|
2439 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2440 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2442 char c
, *p
, *q
, *str
;
2444 SendMessage(ctl
, CB_RESETCONTENT
, 0, 0);
2449 while (*q
&& *q
!= c
) q
++;
2450 str
= snewn(q
-p
+1, char);
2451 strncpy(str
, p
, q
-p
);
2453 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)str
);
2460 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2466 assert(y
< winheight
);
2470 y
+= height
/2; /* extra space before OK and Cancel */
2471 mkctrl(fe
, col1l
, (col1l
+col2r
)/2-width
, y
, y
+height
*7/4, "BUTTON",
2472 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2474 mkctrl(fe
, (col1l
+col2r
)/2+width
, col2r
, y
, y
+height
*7/4, "BUTTON",
2475 BS_PUSHBUTTON
| WS_TABSTOP
, 0, "Cancel", IDCANCEL
);
2477 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2479 EnableWindow(fe
->hwnd
, FALSE
);
2480 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2481 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2482 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2483 DispatchMessage(&msg
);
2487 EnableWindow(fe
->hwnd
, TRUE
);
2488 SetForegroundWindow(fe
->hwnd
);
2489 DestroyWindow(fe
->cfgbox
);
2490 DeleteObject(fe
->cfgfont
);
2495 return (fe
->dlg_done
== 2);
2500 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2502 /* Pocket PC - center the game in the full screen window */
2506 GetClientRect(fe
->hwnd
, &rcClient
);
2507 fe
->bitmapPosition
.left
= (rcClient
.right
- x
) / 2;
2508 yMargin
= rcClient
.bottom
- y
;
2510 if (fe
->numpad
!= NULL
) {
2512 GetWindowRect(fe
->numpad
, &rcPad
);
2513 yMargin
-= rcPad
.bottom
- rcPad
.top
;
2516 if (fe
->statusbar
!= NULL
) {
2518 GetWindowRect(fe
->statusbar
, &rcStatus
);
2519 yMargin
-= rcStatus
.bottom
- rcStatus
.top
;
2522 fe
->bitmapPosition
.top
= yMargin
/ 2;
2524 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2525 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2528 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2530 /* Plain Windows - position the game in the upper-left corner */
2531 fe
->bitmapPosition
.left
= 0;
2532 fe
->bitmapPosition
.top
= 0;
2533 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2534 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2538 static void new_bitmap(frontend
*fe
, int x
, int y
)
2542 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
2544 hdc
= GetDC(fe
->hwnd
);
2545 fe
->bitmap
= CreateCompatibleBitmap(hdc
, x
, y
);
2546 calculate_bitmap_position(fe
, x
, y
);
2547 ReleaseDC(fe
->hwnd
, hdc
);
2550 static void new_game_size(frontend
*fe
)
2555 get_max_puzzle_size(fe
, &x
, &y
);
2556 midend_size(fe
->me
, &x
, &y
, FALSE
);
2557 fe
->ymin
= (fe
->xmin
* y
) / x
;
2562 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
2564 if (fe
->statusbar
!= NULL
) {
2565 GetWindowRect(fe
->statusbar
, &sr
);
2567 sr
.left
= sr
.right
= sr
.top
= sr
.bottom
= 0;
2570 SetWindowPos(fe
->hwnd
, NULL
, 0, 0,
2572 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
2573 SWP_NOMOVE
| SWP_NOZORDER
);
2576 check_window_size(fe
, &x
, &y
);
2579 if (fe
->statusbar
!= NULL
)
2580 SetWindowPos(fe
->statusbar
, NULL
, 0, y
, x
,
2581 sr
.bottom
- sr
.top
, SWP_NOZORDER
);
2584 new_bitmap(fe
, x
, y
);
2587 InvalidateRect(fe
->hwnd
, NULL
, TRUE
);
2589 midend_redraw(fe
->me
);
2593 * Given a proposed new window rect, work out the resulting
2594 * difference in client size (from current), and use to try
2595 * and resize the puzzle, returning (wx,wy) as the actual
2599 static void adjust_game_size(frontend
*fe
, RECT
*proposed
, int isedge
,
2600 int *wx_r
, int *wy_r
)
2603 int nx
, ny
, xdiff
, ydiff
, wx
, wy
;
2605 /* Work out the current window sizing, and thus the
2606 * difference in size we're asking for. */
2607 GetClientRect(fe
->hwnd
, &cr
);
2609 AdjustWindowRectEx(&wr
, WINFLAGS
, TRUE
, 0);
2611 xdiff
= (proposed
->right
- proposed
->left
) - (wr
.right
- wr
.left
);
2612 ydiff
= (proposed
->bottom
- proposed
->top
) - (wr
.bottom
- wr
.top
);
2615 /* These next four lines work around the fact that midend_size
2616 * is happy to shrink _but not grow_ if you change one dimension
2617 * but not the other. */
2618 if (xdiff
> 0 && ydiff
== 0)
2619 ydiff
= (xdiff
* (wr
.right
- wr
.left
)) / (wr
.bottom
- wr
.top
);
2620 if (xdiff
== 0 && ydiff
> 0)
2621 xdiff
= (ydiff
* (wr
.bottom
- wr
.top
)) / (wr
.right
- wr
.left
);
2624 if (check_window_resize(fe
,
2625 (cr
.right
- cr
.left
) + xdiff
,
2626 (cr
.bottom
- cr
.top
) + ydiff
,
2627 &nx
, &ny
, &wx
, &wy
, TRUE
)) {
2628 new_bitmap(fe
, nx
, ny
);
2629 midend_force_redraw(fe
->me
);
2631 /* reset size to current window size */
2632 wx
= wr
.right
- wr
.left
;
2633 wy
= wr
.bottom
- wr
.top
;
2635 /* Re-fetch rectangle; size limits mean we might not have
2636 * taken it quite to the mouse drag positions. */
2637 GetClientRect(fe
->hwnd
, &cr
);
2638 adjust_statusbar(fe
, &cr
);
2640 *wx_r
= wx
; *wy_r
= wy
;
2643 static void update_type_menu_tick(frontend
*fe
)
2647 if (fe
->typemenu
== INVALID_HANDLE_VALUE
)
2650 total
= GetMenuItemCount(fe
->typemenu
);
2651 n
= midend_which_preset(fe
->me
);
2653 n
= total
- 1; /* "Custom" item */
2655 for (i
= 0; i
< total
; i
++) {
2656 int flag
= (i
== n ? MF_CHECKED
: MF_UNCHECKED
);
2657 CheckMenuItem(fe
->typemenu
, i
, MF_BYPOSITION
| flag
);
2660 DrawMenuBar(fe
->hwnd
);
2663 static void update_copy_menu_greying(frontend
*fe
)
2665 UINT enable
= (midend_can_format_as_text_now(fe
->me
) ?
2666 MF_ENABLED
: MF_GRAYED
);
2667 EnableMenuItem(fe
->gamemenu
, IDM_COPY
, MF_BYCOMMAND
| enable
);
2670 static void new_game_type(frontend
*fe
)
2672 midend_new_game(fe
->me
);
2674 update_type_menu_tick(fe
);
2675 update_copy_menu_greying(fe
);
2678 static int is_alt_pressed(void)
2681 int r
= GetKeyboardState(keystate
);
2684 if (keystate
[VK_MENU
] & 0x80)
2686 if (keystate
[VK_RMENU
] & 0x80)
2691 static void savefile_write(void *wctx
, void *buf
, int len
)
2693 FILE *fp
= (FILE *)wctx
;
2694 fwrite(buf
, 1, len
, fp
);
2697 static int savefile_read(void *wctx
, void *buf
, int len
)
2699 FILE *fp
= (FILE *)wctx
;
2702 ret
= fread(buf
, 1, len
, fp
);
2703 return (ret
== len
);
2706 static LRESULT CALLBACK
WndProc(HWND hwnd
, UINT message
,
2707 WPARAM wParam
, LPARAM lParam
)
2709 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2714 DestroyWindow(hwnd
);
2718 /* Numeric pad sends WM_COMMAND messages */
2719 if ((wParam
>= IDM_KEYEMUL
) && (wParam
< IDM_KEYEMUL
+ 256))
2721 midend_process_key(fe
->me
, 0, 0, wParam
- IDM_KEYEMUL
);
2724 cmd
= wParam
& ~0xF; /* low 4 bits reserved to Windows */
2727 if (!midend_process_key(fe
->me
, 0, 0, 'n'))
2731 midend_restart_game(fe
->me
);
2734 if (!midend_process_key(fe
->me
, 0, 0, 'u'))
2738 if (!midend_process_key(fe
->me
, 0, 0, '\x12'))
2743 char *text
= midend_text_format(fe
->me
);
2745 write_clip(hwnd
, text
);
2747 MessageBeep(MB_ICONWARNING
);
2753 char *msg
= midend_solve(fe
->me
);
2755 MessageBox(hwnd
, msg
, "Unable to solve",
2756 MB_ICONERROR
| MB_OK
);
2760 if (!midend_process_key(fe
->me
, 0, 0, 'q'))
2764 if (get_config(fe
, CFG_SETTINGS
))
2768 if (get_config(fe
, CFG_SEED
))
2772 if (get_config(fe
, CFG_DESC
))
2776 if (get_config(fe
, CFG_PRINT
))
2786 char filename
[FILENAME_MAX
];
2789 memset(&of
, 0, sizeof(of
));
2790 of
.hwndOwner
= hwnd
;
2791 of
.lpstrFilter
= "All Files (*.*)\0*\0\0\0";
2792 of
.lpstrCustomFilter
= NULL
;
2793 of
.nFilterIndex
= 1;
2794 of
.lpstrFile
= filename
;
2796 of
.nMaxFile
= lenof(filename
);
2797 of
.lpstrFileTitle
= NULL
;
2798 of
.lpstrTitle
= (cmd
== IDM_SAVE ?
2799 "Enter name of game file to save" :
2800 "Enter name of saved game file to load");
2802 #ifdef OPENFILENAME_SIZE_VERSION_400
2803 of
.lStructSize
= OPENFILENAME_SIZE_VERSION_400
;
2805 of
.lStructSize
= sizeof(of
);
2807 of
.lpstrInitialDir
= NULL
;
2809 if (cmd
== IDM_SAVE
)
2810 ret
= GetSaveFileName(&of
);
2812 ret
= GetOpenFileName(&of
);
2815 if (cmd
== IDM_SAVE
) {
2818 if ((fp
= fopen(filename
, "r")) != NULL
) {
2819 char buf
[256 + FILENAME_MAX
];
2823 sprintf(buf
, "Are you sure you want to overwrite"
2824 " the file \"%.*s\"?",
2825 FILENAME_MAX
, filename
);
2826 if (MessageBox(hwnd
, buf
, "Question",
2827 MB_YESNO
| MB_ICONQUESTION
)
2832 fp
= fopen(filename
, "w");
2835 MessageBox(hwnd
, "Unable to open save file",
2836 "Error", MB_ICONERROR
| MB_OK
);
2840 midend_serialise(fe
->me
, savefile_write
, fp
);
2844 FILE *fp
= fopen(filename
, "r");
2848 MessageBox(hwnd
, "Unable to open saved game file",
2849 "Error", MB_ICONERROR
| MB_OK
);
2853 err
= midend_deserialise(fe
->me
, savefile_read
, fp
);
2858 MessageBox(hwnd
, err
, "Error", MB_ICONERROR
|MB_OK
);
2870 start_help(fe
, NULL
);
2873 start_help(fe
, help_topic
);
2878 int p
= ((wParam
&~ 0xF) - IDM_PRESETS
) / 0x10;
2880 if (p
>= 0 && p
< fe
->npresets
) {
2881 midend_set_params(fe
->me
, fe
->presets
[p
]);
2901 hdc
= BeginPaint(hwnd
, &p
);
2902 hdc2
= CreateCompatibleDC(hdc
);
2903 prevbm
= SelectObject(hdc2
, fe
->bitmap
);
2905 FillRect(hdc
, &(p
.rcPaint
), (HBRUSH
) GetStockObject(WHITE_BRUSH
));
2907 IntersectRect(&rcDest
, &(fe
->bitmapPosition
), &(p
.rcPaint
));
2909 rcDest
.left
, rcDest
.top
,
2910 rcDest
.right
- rcDest
.left
,
2911 rcDest
.bottom
- rcDest
.top
,
2913 rcDest
.left
- fe
->bitmapPosition
.left
,
2914 rcDest
.top
- fe
->bitmapPosition
.top
,
2916 SelectObject(hdc2
, prevbm
);
2925 int r
= GetKeyboardState(keystate
);
2926 int shift
= (r
&& (keystate
[VK_SHIFT
] & 0x80)) ? MOD_SHFT
: 0;
2927 int ctrl
= (r
&& (keystate
[VK_CONTROL
] & 0x80)) ? MOD_CTRL
: 0;
2931 if (!(lParam
& 0x01000000))
2932 key
= MOD_NUM_KEYPAD
| '4';
2934 key
= shift
| ctrl
| CURSOR_LEFT
;
2937 if (!(lParam
& 0x01000000))
2938 key
= MOD_NUM_KEYPAD
| '6';
2940 key
= shift
| ctrl
| CURSOR_RIGHT
;
2943 if (!(lParam
& 0x01000000))
2944 key
= MOD_NUM_KEYPAD
| '8';
2946 key
= shift
| ctrl
| CURSOR_UP
;
2949 if (!(lParam
& 0x01000000))
2950 key
= MOD_NUM_KEYPAD
| '2';
2952 key
= shift
| ctrl
| CURSOR_DOWN
;
2955 * Diagonal keys on the numeric keypad.
2958 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '9';
2961 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '3';
2964 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '7';
2967 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '1';
2970 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '0';
2973 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '5';
2976 * Numeric keypad keys with Num Lock on.
2978 case VK_NUMPAD4
: key
= MOD_NUM_KEYPAD
| '4'; break;
2979 case VK_NUMPAD6
: key
= MOD_NUM_KEYPAD
| '6'; break;
2980 case VK_NUMPAD8
: key
= MOD_NUM_KEYPAD
| '8'; break;
2981 case VK_NUMPAD2
: key
= MOD_NUM_KEYPAD
| '2'; break;
2982 case VK_NUMPAD5
: key
= MOD_NUM_KEYPAD
| '5'; break;
2983 case VK_NUMPAD9
: key
= MOD_NUM_KEYPAD
| '9'; break;
2984 case VK_NUMPAD3
: key
= MOD_NUM_KEYPAD
| '3'; break;
2985 case VK_NUMPAD7
: key
= MOD_NUM_KEYPAD
| '7'; break;
2986 case VK_NUMPAD1
: key
= MOD_NUM_KEYPAD
| '1'; break;
2987 case VK_NUMPAD0
: key
= MOD_NUM_KEYPAD
| '0'; break;
2991 if (!midend_process_key(fe
->me
, 0, 0, key
))
2996 m
.message
= WM_KEYDOWN
;
2998 m
.lParam
= lParam
& 0xdfff;
2999 TranslateMessage(&m
);
3003 case WM_LBUTTONDOWN
:
3004 case WM_RBUTTONDOWN
:
3005 case WM_MBUTTONDOWN
:
3010 * Shift-clicks count as middle-clicks, since otherwise
3011 * two-button Windows users won't have any kind of
3012 * middle click to use.
3014 if (message
== WM_MBUTTONDOWN
|| (wParam
& MK_SHIFT
))
3015 button
= MIDDLE_BUTTON
;
3016 else if (message
== WM_RBUTTONDOWN
|| is_alt_pressed())
3017 button
= RIGHT_BUTTON
;
3020 button
= LEFT_BUTTON
;
3022 if ((thegame
.flags
& REQUIRE_RBUTTON
) == 0)
3023 button
= LEFT_BUTTON
;
3028 shrgi
.cbSize
= sizeof(SHRGINFO
);
3029 shrgi
.hwndClient
= hwnd
;
3030 shrgi
.ptDown
.x
= (signed short)LOWORD(lParam
);
3031 shrgi
.ptDown
.y
= (signed short)HIWORD(lParam
);
3032 shrgi
.dwFlags
= SHRG_RETURNCMD
;
3034 if (GN_CONTEXTMENU
== SHRecognizeGesture(&shrgi
))
3035 button
= RIGHT_BUTTON
;
3037 button
= LEFT_BUTTON
;
3041 if (!midend_process_key(fe
->me
,
3042 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3043 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3057 * Shift-clicks count as middle-clicks, since otherwise
3058 * two-button Windows users won't have any kind of
3059 * middle click to use.
3061 if (message
== WM_MBUTTONUP
|| (wParam
& MK_SHIFT
))
3062 button
= MIDDLE_RELEASE
;
3063 else if (message
== WM_RBUTTONUP
|| is_alt_pressed())
3064 button
= RIGHT_RELEASE
;
3066 button
= LEFT_RELEASE
;
3068 if (!midend_process_key(fe
->me
,
3069 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3070 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3081 if (wParam
& (MK_MBUTTON
| MK_SHIFT
))
3082 button
= MIDDLE_DRAG
;
3083 else if (wParam
& MK_RBUTTON
|| is_alt_pressed())
3084 button
= RIGHT_DRAG
;
3088 if (!midend_process_key(fe
->me
,
3089 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3090 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3096 if (!midend_process_key(fe
->me
, 0, 0, (unsigned char)wParam
))
3101 DWORD now
= GetTickCount();
3102 float elapsed
= (float) (now
- fe
->timer_last_tickcount
) * 0.001F
;
3103 midend_timer(fe
->me
, elapsed
);
3104 fe
->timer_last_tickcount
= now
;
3110 RECT
*sr
= (RECT
*)lParam
;
3111 int wx
, wy
, isedge
= 0;
3113 if (wParam
== WMSZ_TOP
||
3114 wParam
== WMSZ_RIGHT
||
3115 wParam
== WMSZ_BOTTOM
||
3116 wParam
== WMSZ_LEFT
) isedge
= 1;
3117 adjust_game_size(fe
, sr
, isedge
, &wx
, &wy
);
3119 /* Given the window size the puzzles constrain
3120 * us to, work out which edge we should be moving. */
3121 if (wParam
== WMSZ_TOP
||
3122 wParam
== WMSZ_TOPLEFT
||
3123 wParam
== WMSZ_TOPRIGHT
) {
3124 sr
->top
= sr
->bottom
- wy
;
3126 sr
->bottom
= sr
->top
+ wy
;
3128 if (wParam
== WMSZ_LEFT
||
3129 wParam
== WMSZ_TOPLEFT
||
3130 wParam
== WMSZ_BOTTOMLEFT
) {
3131 sr
->left
= sr
->right
- wx
;
3133 sr
->right
= sr
->left
+ wx
;
3141 return DefWindowProc(hwnd
, message
, wParam
, lParam
);
3145 static int FindPreviousInstance()
3147 /* Check if application is running. If it's running then focus on the window */
3148 HWND hOtherWnd
= NULL
;
3150 hOtherWnd
= FindWindow (wGameName
, wGameName
);
3153 SetForegroundWindow (hOtherWnd
);
3161 int WINAPI
WinMain(HINSTANCE inst
, HINSTANCE prev
, LPSTR cmdline
, int show
)
3167 MultiByteToWideChar (CP_ACP
, 0, thegame
.name
, -1, wGameName
, 256);
3168 if (FindPreviousInstance ())
3172 InitCommonControls();
3178 wndclass
.lpfnWndProc
= WndProc
;
3179 wndclass
.cbClsExtra
= 0;
3180 wndclass
.cbWndExtra
= 0;
3181 wndclass
.hInstance
= inst
;
3182 wndclass
.hIcon
= LoadIcon(inst
, MAKEINTRESOURCE(200));
3184 if (!wndclass
.hIcon
) /* in case resource file is absent */
3185 wndclass
.hIcon
= LoadIcon(inst
, IDI_APPLICATION
);
3187 wndclass
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
3188 wndclass
.hbrBackground
= NULL
;
3189 wndclass
.lpszMenuName
= NULL
;
3191 wndclass
.lpszClassName
= wGameName
;
3193 wndclass
.lpszClassName
= thegame
.name
;
3196 RegisterClass(&wndclass
);
3199 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3204 if (!new_window(inst
, *cmdline ? cmdline
: NULL
, &error
)) {
3206 sprintf(buf
, "%.100s Error", thegame
.name
);
3207 MessageBox(NULL
, error
, buf
, MB_OK
|MB_ICONERROR
);
3211 while (GetMessage(&msg
, NULL
, 0, 0)) {
3212 DispatchMessage(&msg
);