Another new puzzle! This one isn't particularly deep or complex
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17 COMMON = midend misc malloc random version
18 NET = net tree234
19 NETSLIDE = netslide tree234
20 MINES = mines tree234
21 FLIP = flip tree234
22
23 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
24 + MINES samegame FLIP
25
26 net : [X] gtk COMMON NET
27 netslide : [X] gtk COMMON NETSLIDE
28 cube : [X] gtk COMMON cube
29 fifteen : [X] gtk COMMON fifteen
30 sixteen : [X] gtk COMMON sixteen
31 rect : [X] gtk COMMON rect
32 pattern : [X] gtk COMMON pattern
33 solo : [X] gtk COMMON solo
34 twiddle : [X] gtk COMMON twiddle
35 mines : [X] gtk COMMON MINES
36 samegame : [X] gtk COMMON samegame
37 flip : [X] gtk COMMON FLIP
38
39 # The Windows Net shouldn't be called `net.exe' since Windows
40 # already has a reasonably important utility program by that name!
41 netgame : [G] WINDOWS COMMON NET
42 netslide : [G] WINDOWS COMMON NETSLIDE
43 cube : [G] WINDOWS COMMON cube
44 fifteen : [G] WINDOWS COMMON fifteen
45 sixteen : [G] WINDOWS COMMON sixteen
46 rect : [G] WINDOWS COMMON rect
47 pattern : [G] WINDOWS COMMON pattern
48 solo : [G] WINDOWS COMMON solo
49 twiddle : [G] WINDOWS COMMON twiddle
50 mines : [G] WINDOWS COMMON MINES
51 samegame : [G] WINDOWS COMMON samegame
52 flip : [G] WINDOWS COMMON FLIP
53
54 # Mac OS X unified application containing all the puzzles.
55 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
56 # For OS X, we must create the online help and include it in the
57 # application bundle.) Also we add -DCOMBINED to the compiler flags
58 # so as to inform the code that we're building a single binary for
59 # all the puzzles. Then I've also got some code in here to build a
60 # distributable .dmg disk image.
61 !begin osx
62 CFLAGS += -DCOMBINED
63 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
64 Puzzles.app/Contents/Resources/Help/index.html: \
65 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
66 cd Puzzles.app/Contents/Resources/Help; \
67 halibut --html ../../../../osx-help.but ../../../../puzzles.but
68 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
69 mkdir -p Puzzles.app/Contents/Resources/Help
70
71 release: Puzzles.dmg
72 Puzzles.dmg: Puzzles
73 rm -f raw.dmg
74 hdiutil create -megabytes 5 -layout NONE raw.dmg
75 hdid -nomount raw.dmg > devicename
76 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
77 hdiutil eject `cat devicename`
78 hdid raw.dmg | cut -f1 -d' ' > devicename
79 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
80 hdiutil eject `cat devicename`
81 rm -f Puzzles.dmg
82 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
83 rm -f raw.dmg devicename
84 !end
85
86 # The `nullgame' source file is a largely blank one, which contains
87 # all the correct function definitions to compile and link, but
88 # which defines the null game in which nothing is ever drawn and
89 # there are no valid moves. Its main purpose is to act as a
90 # template for writing new game definition source files. I include
91 # it in the Makefile because it will be worse than useless if it
92 # ever fails to compile, so it's important that it should actually
93 # be built on a regular basis.
94 nullgame : [X] gtk COMMON nullgame
95 nullgame : [G] WINDOWS COMMON nullgame
96
97 # Version management.
98 !begin vc
99 version.obj: *.c *.h
100 cl $(VER) $(CFLAGS) /c version.c
101 !end
102 !specialobj vc version
103 !begin cygwin
104 version.o: FORCE;
105 FORCE:
106 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
107 !end
108 !specialobj cygwin version
109 # For Unix, we also need the gross MD5 hack that causes automatic
110 # version number selection in release source archives.
111 !begin gtk
112 version.o: FORCE;
113 FORCE:
114 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
116 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
118 else \
119 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
120 fi
121 !end
122 !specialobj gtk version
123 # For OS X, this is made more fiddly by the fact that we don't have
124 # md5sum readily available. We do, however, have `md5 -r' which
125 # generates _nearly_ the same output, but it has no check function.
126 !begin osx
127 version.o: FORCE;
128 FORCE:
129 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
130 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
131 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
132 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
133 else \
134 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
135 fi
136 !end
137 !specialobj osx version