Introduce some infrastructure to permit games' print functions to
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5 #include <windows.h>
6 #include <commctrl.h>
7 #ifndef NO_HTMLHELP
8 #include <htmlhelp.h>
9 #endif /* NO_HTMLHELP */
10
11 #ifdef _WIN32_WCE
12 #include <commdlg.h>
13 #include <aygshell.h>
14 #endif
15
16 #include <stdio.h>
17 #include <assert.h>
18 #include <ctype.h>
19 #include <stdarg.h>
20 #include <stdlib.h>
21 #include <limits.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #ifdef _WIN32_WCE
27 #include "resource.h"
28 #endif
29
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47 #define IDM_GAMES 0x0300
48
49 #define IDM_KEYEMUL 0x0400
50
51 #define HELP_FILE_NAME "puzzles.hlp"
52 #define HELP_CNT_NAME "puzzles.cnt"
53 #ifndef NO_HTMLHELP
54 #define CHM_FILE_NAME "puzzles.chm"
55 #endif /* NO_HTMLHELP */
56
57 #ifndef NO_HTMLHELP
58 typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
59 static htmlhelp_t htmlhelp;
60 static HINSTANCE hh_dll;
61 #endif /* NO_HTMLHELP */
62 enum { NONE, HLP, CHM } help_type;
63 char *help_path;
64 int help_has_contents;
65
66 #ifndef FILENAME_MAX
67 #define FILENAME_MAX (260)
68 #endif
69
70 #ifndef HGDI_ERROR
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
72 #endif
73
74 #ifdef COMBINED
75 #define CLASSNAME "Puzzles"
76 #else
77 #define CLASSNAME thegame.name
78 #endif
79
80 #ifdef _WIN32_WCE
81
82 /*
83 * Wrapper implementations of functions not supplied by the
84 * PocketPC API.
85 */
86
87 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
88
89 #undef MessageBox
90
91 int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
92 {
93 TCHAR wText[2048];
94 TCHAR wCaption[2048];
95
96 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
97 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
98
99 return MessageBoxW (hWnd, wText, wCaption, uType);
100 }
101
102 BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
103 {
104 TCHAR wText[256];
105
106 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
107 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
108 }
109
110 LPCSTR getenv(LPCSTR buf)
111 {
112 return NULL;
113 }
114
115 BOOL GetKeyboardState(PBYTE pb)
116 {
117 return FALSE;
118 }
119
120 static TCHAR wClassName[256], wGameName[256];
121
122 #endif
123
124 #ifdef DEBUGGING
125 static FILE *debug_fp = NULL;
126 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
127 static int debug_got_console = 0;
128
129 void dputs(char *buf)
130 {
131 /*DWORD dw;
132
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
137 }
138 }
139 if (!debug_fp) {
140 debug_fp = fopen("debug.log", "w");
141 }
142
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
145 }
146 if (debug_fp) {
147 fputs(buf, debug_fp);
148 fflush(debug_fp);
149 }*/
150 OutputDebugString(buf);
151 }
152
153 void debug_printf(char *fmt, ...)
154 {
155 char buf[4096];
156 va_list ap;
157
158 va_start(ap, fmt);
159 _vsnprintf(buf, 4095, fmt, ap);
160 dputs(buf);
161 va_end(ap);
162 }
163 #endif
164
165 #ifndef _WIN32_WCE
166 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
167 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
168 #else
169 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
170 #endif
171
172 static void new_game_size(frontend *fe, float scale);
173
174 struct font {
175 HFONT font;
176 int type;
177 int size;
178 };
179
180 struct cfg_aux {
181 int ctlid;
182 };
183
184 struct blitter {
185 HBITMAP bitmap;
186 frontend *fe;
187 int x, y, w, h;
188 };
189
190 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
191
192 struct frontend {
193 const game *game;
194 midend *me;
195 HWND hwnd, statusbar, cfgbox;
196 #ifdef _WIN32_WCE
197 HWND numpad; /* window handle for the numeric pad */
198 #endif
199 HINSTANCE inst;
200 HBITMAP bitmap, prevbm;
201 RECT bitmapPosition; /* game bitmap position within game window */
202 HDC hdc;
203 COLORREF *colours;
204 HBRUSH *brushes;
205 HPEN *pens;
206 HRGN clip;
207 HMENU gamemenu, typemenu;
208 UINT timer;
209 DWORD timer_last_tickcount;
210 int npresets;
211 game_params **presets;
212 struct font *fonts;
213 int nfonts, fontsize;
214 config_item *cfg;
215 struct cfg_aux *cfgaux;
216 int cfg_which, dlg_done;
217 HFONT cfgfont;
218 HBRUSH oldbr;
219 HPEN oldpen;
220 int help_running;
221 enum { DRAWING, PRINTING, NOTHING } drawstatus;
222 DOCINFO di;
223 int printcount, printw, printh, printsolns, printcurr, printcolour;
224 float printscale;
225 int printoffsetx, printoffsety;
226 float printpixelscale;
227 int fontstart;
228 int linewidth, linedotted;
229 drawing *dr;
230 int xmin, ymin;
231 float puzz_scale;
232 };
233
234 void frontend_free(frontend *fe)
235 {
236 midend_free(fe->me);
237
238 sfree(fe->colours);
239 sfree(fe->brushes);
240 sfree(fe->pens);
241 sfree(fe->presets);
242
243 sfree(fe);
244 }
245
246 static void update_type_menu_tick(frontend *fe);
247 static void update_copy_menu_greying(frontend *fe);
248
249 void fatal(char *fmt, ...)
250 {
251 char buf[2048];
252 va_list ap;
253
254 va_start(ap, fmt);
255 vsprintf(buf, fmt, ap);
256 va_end(ap);
257
258 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
259
260 exit(1);
261 }
262
263 char *geterrstr(void)
264 {
265 LPVOID lpMsgBuf;
266 DWORD dw = GetLastError();
267 char *ret;
268
269 FormatMessage(
270 FORMAT_MESSAGE_ALLOCATE_BUFFER |
271 FORMAT_MESSAGE_FROM_SYSTEM,
272 NULL,
273 dw,
274 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
275 (LPTSTR) &lpMsgBuf,
276 0, NULL );
277
278 ret = dupstr(lpMsgBuf);
279
280 LocalFree(lpMsgBuf);
281
282 return ret;
283 }
284
285 void get_random_seed(void **randseed, int *randseedsize)
286 {
287 SYSTEMTIME *st = snew(SYSTEMTIME);
288
289 GetLocalTime(st);
290
291 *randseed = (void *)st;
292 *randseedsize = sizeof(SYSTEMTIME);
293 }
294
295 static void win_status_bar(void *handle, char *text)
296 {
297 #ifdef _WIN32_WCE
298 TCHAR wText[255];
299 #endif
300 frontend *fe = (frontend *)handle;
301
302 #ifdef _WIN32_WCE
303 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
304 SendMessage(fe->statusbar, SB_SETTEXT,
305 (WPARAM) 255 | SBT_NOBORDERS,
306 (LPARAM) wText);
307 #else
308 SetWindowText(fe->statusbar, text);
309 #endif
310 }
311
312 static blitter *win_blitter_new(void *handle, int w, int h)
313 {
314 blitter *bl = snew(blitter);
315
316 memset(bl, 0, sizeof(blitter));
317 bl->w = w;
318 bl->h = h;
319 bl->bitmap = 0;
320
321 return bl;
322 }
323
324 static void win_blitter_free(void *handle, blitter *bl)
325 {
326 if (bl->bitmap) DeleteObject(bl->bitmap);
327 sfree(bl);
328 }
329
330 static void blitter_mkbitmap(frontend *fe, blitter *bl)
331 {
332 HDC hdc = GetDC(fe->hwnd);
333 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
334 ReleaseDC(fe->hwnd, hdc);
335 }
336
337 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
338
339 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
340 {
341 frontend *fe = (frontend *)handle;
342 HDC hdc_win, hdc_blit;
343 HBITMAP prev_blit;
344
345 assert(fe->drawstatus == DRAWING);
346
347 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
348
349 bl->x = x; bl->y = y;
350
351 hdc_win = GetDC(fe->hwnd);
352 hdc_blit = CreateCompatibleDC(hdc_win);
353 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
354
355 prev_blit = SelectObject(hdc_blit, bl->bitmap);
356 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
357 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
358
359 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
360 fe->hdc, x, y, SRCCOPY))
361 fatal("BitBlt failed: 0x%x", GetLastError());
362
363 SelectObject(hdc_blit, prev_blit);
364 DeleteDC(hdc_blit);
365 ReleaseDC(fe->hwnd, hdc_win);
366 }
367
368 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
369 {
370 frontend *fe = (frontend *)handle;
371 HDC hdc_win, hdc_blit;
372 HBITMAP prev_blit;
373
374 assert(fe->drawstatus == DRAWING);
375
376 assert(bl->bitmap); /* we should always have saved before loading */
377
378 if (x == BLITTER_FROMSAVED) x = bl->x;
379 if (y == BLITTER_FROMSAVED) y = bl->y;
380
381 hdc_win = GetDC(fe->hwnd);
382 hdc_blit = CreateCompatibleDC(hdc_win);
383
384 prev_blit = SelectObject(hdc_blit, bl->bitmap);
385
386 BitBlt(fe->hdc, x, y, bl->w, bl->h,
387 hdc_blit, 0, 0, SRCCOPY);
388
389 SelectObject(hdc_blit, prev_blit);
390 DeleteDC(hdc_blit);
391 ReleaseDC(fe->hwnd, hdc_win);
392 }
393
394 void frontend_default_colour(frontend *fe, float *output)
395 {
396 DWORD c = GetSysColor(COLOR_MENU); /* ick */
397
398 output[0] = (float)(GetRValue(c) / 255.0);
399 output[1] = (float)(GetGValue(c) / 255.0);
400 output[2] = (float)(GetBValue(c) / 255.0);
401 }
402
403 static POINT win_transform_point(frontend *fe, int x, int y)
404 {
405 POINT ret;
406
407 assert(fe->drawstatus != NOTHING);
408
409 if (fe->drawstatus == PRINTING) {
410 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
411 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
412 } else {
413 ret.x = x;
414 ret.y = y;
415 }
416
417 return ret;
418 }
419
420 static void win_text_colour(frontend *fe, int colour)
421 {
422 assert(fe->drawstatus != NOTHING);
423
424 if (fe->drawstatus == PRINTING) {
425 int hatch;
426 float r, g, b;
427 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
428
429 /*
430 * Displaying text in hatched colours is not permitted.
431 */
432 assert(hatch < 0);
433
434 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
435 } else {
436 SetTextColor(fe->hdc, fe->colours[colour]);
437 }
438 }
439
440 static void win_set_brush(frontend *fe, int colour)
441 {
442 HBRUSH br;
443 assert(fe->drawstatus != NOTHING);
444
445 if (fe->drawstatus == PRINTING) {
446 int hatch;
447 float r, g, b;
448 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
449
450 if (hatch < 0) {
451 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
452 } else {
453 #ifdef _WIN32_WCE
454 /*
455 * This is only ever required during printing, and the
456 * PocketPC port doesn't support printing.
457 */
458 fatal("CreateHatchBrush not supported");
459 #else
460 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
461 hatch == HATCH_SLASH ? HS_BDIAGONAL :
462 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
463 hatch == HATCH_VERT ? HS_VERTICAL :
464 hatch == HATCH_PLUS ? HS_CROSS :
465 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
466 RGB(0,0,0));
467 #endif
468 }
469 } else {
470 br = fe->brushes[colour];
471 }
472 fe->oldbr = SelectObject(fe->hdc, br);
473 }
474
475 static void win_reset_brush(frontend *fe)
476 {
477 HBRUSH br;
478
479 assert(fe->drawstatus != NOTHING);
480
481 br = SelectObject(fe->hdc, fe->oldbr);
482 if (fe->drawstatus == PRINTING)
483 DeleteObject(br);
484 }
485
486 static void win_set_pen(frontend *fe, int colour, int thin)
487 {
488 HPEN pen;
489 assert(fe->drawstatus != NOTHING);
490
491 if (fe->drawstatus == PRINTING) {
492 int hatch;
493 float r, g, b;
494 int width = thin ? 0 : fe->linewidth;
495
496 if (fe->linedotted)
497 width = 0;
498
499 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
500 /*
501 * Stroking in hatched colours is not permitted.
502 */
503 assert(hatch < 0);
504 pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID,
505 width, RGB(r * 255, g * 255, b * 255));
506 } else {
507 pen = fe->pens[colour];
508 }
509 fe->oldpen = SelectObject(fe->hdc, pen);
510 }
511
512 static void win_reset_pen(frontend *fe)
513 {
514 HPEN pen;
515
516 assert(fe->drawstatus != NOTHING);
517
518 pen = SelectObject(fe->hdc, fe->oldpen);
519 if (fe->drawstatus == PRINTING)
520 DeleteObject(pen);
521 }
522
523 static void win_clip(void *handle, int x, int y, int w, int h)
524 {
525 frontend *fe = (frontend *)handle;
526 POINT p, q;
527
528 if (fe->drawstatus == NOTHING)
529 return;
530
531 p = win_transform_point(fe, x, y);
532 q = win_transform_point(fe, x+w, y+h);
533 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
534 }
535
536 static void win_unclip(void *handle)
537 {
538 frontend *fe = (frontend *)handle;
539
540 if (fe->drawstatus == NOTHING)
541 return;
542
543 SelectClipRgn(fe->hdc, NULL);
544 }
545
546 static void win_draw_text(void *handle, int x, int y, int fonttype,
547 int fontsize, int align, int colour, char *text)
548 {
549 frontend *fe = (frontend *)handle;
550 POINT xy;
551 int i;
552 LOGFONT lf;
553
554 if (fe->drawstatus == NOTHING)
555 return;
556
557 if (fe->drawstatus == PRINTING)
558 fontsize = (int)(fontsize * fe->printpixelscale);
559
560 xy = win_transform_point(fe, x, y);
561
562 /*
563 * Find or create the font.
564 */
565 for (i = fe->fontstart; i < fe->nfonts; i++)
566 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
567 break;
568
569 if (i == fe->nfonts) {
570 if (fe->fontsize <= fe->nfonts) {
571 fe->fontsize = fe->nfonts + 10;
572 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
573 }
574
575 fe->nfonts++;
576
577 fe->fonts[i].type = fonttype;
578 fe->fonts[i].size = fontsize;
579
580 memset (&lf, 0, sizeof(LOGFONT));
581 lf.lfHeight = -fontsize;
582 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
583 lf.lfCharSet = DEFAULT_CHARSET;
584 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
585 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
586 lf.lfQuality = DEFAULT_QUALITY;
587 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
588 FIXED_PITCH | FF_DONTCARE :
589 VARIABLE_PITCH | FF_SWISS);
590 #ifdef _WIN32_WCE
591 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
592 #endif
593
594 fe->fonts[i].font = CreateFontIndirect(&lf);
595 }
596
597 /*
598 * Position and draw the text.
599 */
600 {
601 HFONT oldfont;
602 TEXTMETRIC tm;
603 SIZE size;
604 #ifdef _WIN32_WCE
605 TCHAR wText[256];
606 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 256);
607 #endif
608
609 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
610 if (GetTextMetrics(fe->hdc, &tm)) {
611 if (align & ALIGN_VCENTRE)
612 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
613 else
614 xy.y -= tm.tmAscent;
615 }
616 #ifndef _WIN32_WCE
617 if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size))
618 #else
619 if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size))
620 #endif
621 {
622 if (align & ALIGN_HCENTRE)
623 xy.x -= size.cx / 2;
624 else if (align & ALIGN_HRIGHT)
625 xy.x -= size.cx;
626 }
627 SetBkMode(fe->hdc, TRANSPARENT);
628 win_text_colour(fe, colour);
629 #ifndef _WIN32_WCE
630 TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
631 #else
632 ExtTextOut(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
633 #endif
634 SelectObject(fe->hdc, oldfont);
635 }
636 }
637
638 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
639 {
640 frontend *fe = (frontend *)handle;
641 POINT p, q;
642
643 if (fe->drawstatus == NOTHING)
644 return;
645
646 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
647 /*
648 * Rectangle() appears to get uppity if asked to draw a 1x1
649 * rectangle, presumably on the grounds that that's beneath
650 * its dignity and you ought to be using SetPixel instead.
651 * So I will.
652 */
653 SetPixel(fe->hdc, x, y, fe->colours[colour]);
654 } else {
655 win_set_brush(fe, colour);
656 win_set_pen(fe, colour, TRUE);
657 p = win_transform_point(fe, x, y);
658 q = win_transform_point(fe, x+w, y+h);
659 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
660 win_reset_brush(fe);
661 win_reset_pen(fe);
662 }
663 }
664
665 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
666 {
667 frontend *fe = (frontend *)handle;
668 POINT pp[2];
669
670 if (fe->drawstatus == NOTHING)
671 return;
672
673 win_set_pen(fe, colour, FALSE);
674 pp[0] = win_transform_point(fe, x1, y1);
675 pp[1] = win_transform_point(fe, x2, y2);
676 Polyline(fe->hdc, pp, 2);
677 if (fe->drawstatus == DRAWING)
678 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
679 win_reset_pen(fe);
680 }
681
682 static void win_draw_circle(void *handle, int cx, int cy, int radius,
683 int fillcolour, int outlinecolour)
684 {
685 frontend *fe = (frontend *)handle;
686 POINT p, q;
687
688 assert(outlinecolour >= 0);
689
690 if (fe->drawstatus == NOTHING)
691 return;
692
693 if (fillcolour >= 0)
694 win_set_brush(fe, fillcolour);
695 else
696 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
697
698 win_set_pen(fe, outlinecolour, FALSE);
699 p = win_transform_point(fe, cx - radius, cy - radius);
700 q = win_transform_point(fe, cx + radius, cy + radius);
701 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
702 win_reset_brush(fe);
703 win_reset_pen(fe);
704 }
705
706 static void win_draw_polygon(void *handle, int *coords, int npoints,
707 int fillcolour, int outlinecolour)
708 {
709 frontend *fe = (frontend *)handle;
710 POINT *pts;
711 int i;
712
713 if (fe->drawstatus == NOTHING)
714 return;
715
716 pts = snewn(npoints+1, POINT);
717
718 for (i = 0; i <= npoints; i++) {
719 int j = (i < npoints ? i : 0);
720 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
721 }
722
723 assert(outlinecolour >= 0);
724
725 if (fillcolour >= 0) {
726 win_set_brush(fe, fillcolour);
727 win_set_pen(fe, outlinecolour, FALSE);
728 Polygon(fe->hdc, pts, npoints);
729 win_reset_brush(fe);
730 win_reset_pen(fe);
731 } else {
732 win_set_pen(fe, outlinecolour, FALSE);
733 Polyline(fe->hdc, pts, npoints+1);
734 win_reset_pen(fe);
735 }
736
737 sfree(pts);
738 }
739
740 static void win_start_draw(void *handle)
741 {
742 frontend *fe = (frontend *)handle;
743 HDC hdc_win;
744
745 assert(fe->drawstatus == NOTHING);
746
747 hdc_win = GetDC(fe->hwnd);
748 fe->hdc = CreateCompatibleDC(hdc_win);
749 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
750 ReleaseDC(fe->hwnd, hdc_win);
751 fe->clip = NULL;
752 #ifndef _WIN32_WCE
753 SetMapMode(fe->hdc, MM_TEXT);
754 #endif
755 fe->drawstatus = DRAWING;
756 }
757
758 static void win_draw_update(void *handle, int x, int y, int w, int h)
759 {
760 frontend *fe = (frontend *)handle;
761 RECT r;
762
763 if (fe->drawstatus != DRAWING)
764 return;
765
766 r.left = x;
767 r.top = y;
768 r.right = x + w;
769 r.bottom = y + h;
770
771 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
772 InvalidateRect(fe->hwnd, &r, FALSE);
773 }
774
775 static void win_end_draw(void *handle)
776 {
777 frontend *fe = (frontend *)handle;
778 assert(fe->drawstatus == DRAWING);
779 SelectObject(fe->hdc, fe->prevbm);
780 DeleteDC(fe->hdc);
781 if (fe->clip) {
782 DeleteObject(fe->clip);
783 fe->clip = NULL;
784 }
785 fe->drawstatus = NOTHING;
786 }
787
788 static void win_line_width(void *handle, float width)
789 {
790 frontend *fe = (frontend *)handle;
791
792 assert(fe->drawstatus != DRAWING);
793 if (fe->drawstatus == NOTHING)
794 return;
795
796 fe->linewidth = (int)(width * fe->printpixelscale);
797 }
798
799 static void win_line_dotted(void *handle, int dotted)
800 {
801 frontend *fe = (frontend *)handle;
802
803 assert(fe->drawstatus != DRAWING);
804 if (fe->drawstatus == NOTHING)
805 return;
806
807 fe->linedotted = dotted;
808 }
809
810 static void win_begin_doc(void *handle, int pages)
811 {
812 frontend *fe = (frontend *)handle;
813
814 assert(fe->drawstatus != DRAWING);
815 if (fe->drawstatus == NOTHING)
816 return;
817
818 if (StartDoc(fe->hdc, &fe->di) <= 0) {
819 char *e = geterrstr();
820 MessageBox(fe->hwnd, e, "Error starting to print",
821 MB_ICONERROR | MB_OK);
822 sfree(e);
823 fe->drawstatus = NOTHING;
824 }
825
826 /*
827 * Push a marker on the font stack so that we won't use the
828 * same fonts for printing and drawing. (This is because
829 * drawing seems to look generally better in bold, but printing
830 * is better not in bold.)
831 */
832 fe->fontstart = fe->nfonts;
833 }
834
835 static void win_begin_page(void *handle, int number)
836 {
837 frontend *fe = (frontend *)handle;
838
839 assert(fe->drawstatus != DRAWING);
840 if (fe->drawstatus == NOTHING)
841 return;
842
843 if (StartPage(fe->hdc) <= 0) {
844 char *e = geterrstr();
845 MessageBox(fe->hwnd, e, "Error starting a page",
846 MB_ICONERROR | MB_OK);
847 sfree(e);
848 fe->drawstatus = NOTHING;
849 }
850 }
851
852 static void win_begin_puzzle(void *handle, float xm, float xc,
853 float ym, float yc, int pw, int ph, float wmm)
854 {
855 frontend *fe = (frontend *)handle;
856 int ppw, pph, pox, poy;
857 float mmpw, mmph, mmox, mmoy;
858 float scale;
859
860 assert(fe->drawstatus != DRAWING);
861 if (fe->drawstatus == NOTHING)
862 return;
863
864 ppw = GetDeviceCaps(fe->hdc, HORZRES);
865 pph = GetDeviceCaps(fe->hdc, VERTRES);
866 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
867 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
868
869 /*
870 * Compute the puzzle's position on the logical page.
871 */
872 mmox = xm * mmpw + xc;
873 mmoy = ym * mmph + yc;
874
875 /*
876 * Work out what that comes to in pixels.
877 */
878 pox = (int)(mmox * (float)ppw / mmpw);
879 poy = (int)(mmoy * (float)pph / mmph);
880
881 /*
882 * And determine the scale.
883 *
884 * I need a scale such that the maximum puzzle-coordinate
885 * extent of the rectangle (pw * scale) is equal to the pixel
886 * equivalent of the puzzle's millimetre width (wmm * ppw /
887 * mmpw).
888 */
889 scale = (wmm * ppw) / (mmpw * pw);
890
891 /*
892 * Now store pox, poy and scale for use in the main drawing
893 * functions.
894 */
895 fe->printoffsetx = pox;
896 fe->printoffsety = poy;
897 fe->printpixelscale = scale;
898
899 fe->linewidth = 1;
900 fe->linedotted = FALSE;
901 }
902
903 static void win_end_puzzle(void *handle)
904 {
905 /* Nothing needs to be done here. */
906 }
907
908 static void win_end_page(void *handle, int number)
909 {
910 frontend *fe = (frontend *)handle;
911
912 assert(fe->drawstatus != DRAWING);
913
914 if (fe->drawstatus == NOTHING)
915 return;
916
917 if (EndPage(fe->hdc) <= 0) {
918 char *e = geterrstr();
919 MessageBox(fe->hwnd, e, "Error finishing a page",
920 MB_ICONERROR | MB_OK);
921 sfree(e);
922 fe->drawstatus = NOTHING;
923 }
924 }
925
926 static void win_end_doc(void *handle)
927 {
928 frontend *fe = (frontend *)handle;
929
930 assert(fe->drawstatus != DRAWING);
931
932 /*
933 * Free all the fonts created since we began printing.
934 */
935 while (fe->nfonts > fe->fontstart) {
936 fe->nfonts--;
937 DeleteObject(fe->fonts[fe->nfonts].font);
938 }
939 fe->fontstart = 0;
940
941 /*
942 * The MSDN web site sample code doesn't bother to call EndDoc
943 * if an error occurs half way through printing. I expect doing
944 * so would cause the erroneous document to actually be
945 * printed, or something equally undesirable.
946 */
947 if (fe->drawstatus == NOTHING)
948 return;
949
950 if (EndDoc(fe->hdc) <= 0) {
951 char *e = geterrstr();
952 MessageBox(fe->hwnd, e, "Error finishing printing",
953 MB_ICONERROR | MB_OK);
954 sfree(e);
955 fe->drawstatus = NOTHING;
956 }
957 }
958
959 const struct drawing_api win_drawing = {
960 win_draw_text,
961 win_draw_rect,
962 win_draw_line,
963 win_draw_polygon,
964 win_draw_circle,
965 win_draw_update,
966 win_clip,
967 win_unclip,
968 win_start_draw,
969 win_end_draw,
970 win_status_bar,
971 win_blitter_new,
972 win_blitter_free,
973 win_blitter_save,
974 win_blitter_load,
975 win_begin_doc,
976 win_begin_page,
977 win_begin_puzzle,
978 win_end_puzzle,
979 win_end_page,
980 win_end_doc,
981 win_line_width,
982 win_line_dotted,
983 };
984
985 void print(frontend *fe)
986 {
987 #ifndef _WIN32_WCE
988 PRINTDLG pd;
989 char doctitle[256];
990 document *doc;
991 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
992 int i;
993 char *err = NULL;
994
995 /*
996 * Create our document structure and fill it up with puzzles.
997 */
998 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
999 for (i = 0; i < fe->printcount; i++) {
1000 if (i == 0 && fe->printcurr) {
1001 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
1002 } else {
1003 if (!nme) {
1004 game_params *params;
1005
1006 nme = midend_new(NULL, fe->game, NULL, NULL);
1007
1008 /*
1009 * Set the non-interactive mid-end to have the same
1010 * parameters as the standard one.
1011 */
1012 params = midend_get_params(fe->me);
1013 midend_set_params(nme, params);
1014 fe->game->free_params(params);
1015 }
1016
1017 midend_new_game(nme);
1018 err = midend_print_puzzle(nme, doc, fe->printsolns);
1019 }
1020 if (err)
1021 break;
1022 }
1023 if (nme)
1024 midend_free(nme);
1025
1026 if (err) {
1027 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
1028 MB_ICONERROR | MB_OK);
1029 document_free(doc);
1030 return;
1031 }
1032
1033 memset(&pd, 0, sizeof(pd));
1034 pd.lStructSize = sizeof(pd);
1035 pd.hwndOwner = fe->hwnd;
1036 pd.hDevMode = NULL;
1037 pd.hDevNames = NULL;
1038 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1039 PD_NOPAGENUMS | PD_NOSELECTION;
1040 pd.nCopies = 1;
1041 pd.nFromPage = pd.nToPage = 0xFFFF;
1042 pd.nMinPage = pd.nMaxPage = 1;
1043
1044 if (!PrintDlg(&pd)) {
1045 document_free(doc);
1046 return;
1047 }
1048
1049 /*
1050 * Now pd.hDC is a device context for the printer.
1051 */
1052
1053 /*
1054 * FIXME: IWBNI we put up an Abort box here.
1055 */
1056
1057 memset(&fe->di, 0, sizeof(fe->di));
1058 fe->di.cbSize = sizeof(fe->di);
1059 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1060 " Portable Puzzle Collection)", fe->game->name);
1061 fe->di.lpszDocName = doctitle;
1062 fe->di.lpszOutput = NULL;
1063 fe->di.lpszDatatype = NULL;
1064 fe->di.fwType = 0;
1065
1066 fe->drawstatus = PRINTING;
1067 fe->hdc = pd.hDC;
1068
1069 fe->dr = drawing_new(&win_drawing, NULL, fe);
1070 document_print(doc, fe->dr);
1071 drawing_free(fe->dr);
1072 fe->dr = NULL;
1073
1074 fe->drawstatus = NOTHING;
1075
1076 DeleteDC(pd.hDC);
1077 document_free(doc);
1078 #endif
1079 }
1080
1081 void deactivate_timer(frontend *fe)
1082 {
1083 if (!fe)
1084 return; /* for non-interactive midend */
1085 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1086 fe->timer = 0;
1087 }
1088
1089 void activate_timer(frontend *fe)
1090 {
1091 if (!fe)
1092 return; /* for non-interactive midend */
1093 if (!fe->timer) {
1094 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1095 fe->timer_last_tickcount = GetTickCount();
1096 }
1097 }
1098
1099 void write_clip(HWND hwnd, char *data)
1100 {
1101 HGLOBAL clipdata;
1102 int len, i, j;
1103 char *data2;
1104 void *lock;
1105
1106 /*
1107 * Windows expects CRLF in the clipboard, so we must convert
1108 * any \n that has come out of the puzzle backend.
1109 */
1110 len = 0;
1111 for (i = 0; data[i]; i++) {
1112 if (data[i] == '\n')
1113 len++;
1114 len++;
1115 }
1116 data2 = snewn(len+1, char);
1117 j = 0;
1118 for (i = 0; data[i]; i++) {
1119 if (data[i] == '\n')
1120 data2[j++] = '\r';
1121 data2[j++] = data[i];
1122 }
1123 assert(j == len);
1124 data2[j] = '\0';
1125
1126 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1127 if (!clipdata) {
1128 sfree(data2);
1129 return;
1130 }
1131 lock = GlobalLock(clipdata);
1132 if (!lock) {
1133 GlobalFree(clipdata);
1134 sfree(data2);
1135 return;
1136 }
1137 memcpy(lock, data2, len);
1138 ((unsigned char *) lock)[len] = 0;
1139 GlobalUnlock(clipdata);
1140
1141 if (OpenClipboard(hwnd)) {
1142 EmptyClipboard();
1143 SetClipboardData(CF_TEXT, clipdata);
1144 CloseClipboard();
1145 } else
1146 GlobalFree(clipdata);
1147
1148 sfree(data2);
1149 }
1150
1151 /*
1152 * Set up Help and see if we can find a help file.
1153 */
1154 static void init_help(void)
1155 {
1156 #ifndef _WIN32_WCE
1157 char b[2048], *p, *q, *r;
1158 FILE *fp;
1159
1160 /*
1161 * Find the executable file path, so we can look alongside
1162 * it for help files. Trim the filename off the end.
1163 */
1164 GetModuleFileName(NULL, b, sizeof(b) - 1);
1165 r = b;
1166 p = strrchr(b, '\\');
1167 if (p && p >= r) r = p+1;
1168 q = strrchr(b, ':');
1169 if (q && q >= r) r = q+1;
1170
1171 #ifndef NO_HTMLHELP
1172 /*
1173 * Try HTML Help first.
1174 */
1175 strcpy(r, CHM_FILE_NAME);
1176 if ( (fp = fopen(b, "r")) != NULL) {
1177 fclose(fp);
1178
1179 /*
1180 * We have a .CHM. See if we can use it.
1181 */
1182 hh_dll = LoadLibrary("hhctrl.ocx");
1183 if (hh_dll) {
1184 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1185 if (!htmlhelp)
1186 FreeLibrary(hh_dll);
1187 }
1188 if (htmlhelp) {
1189 help_path = dupstr(b);
1190 help_type = CHM;
1191 return;
1192 }
1193 }
1194 #endif /* NO_HTMLHELP */
1195
1196 /*
1197 * Now try old-style .HLP.
1198 */
1199 strcpy(r, HELP_FILE_NAME);
1200 if ( (fp = fopen(b, "r")) != NULL) {
1201 fclose(fp);
1202
1203 help_path = dupstr(b);
1204 help_type = HLP;
1205
1206 /*
1207 * See if there's a .CNT file alongside it.
1208 */
1209 strcpy(r, HELP_CNT_NAME);
1210 if ( (fp = fopen(b, "r")) != NULL) {
1211 fclose(fp);
1212 help_has_contents = TRUE;
1213 } else
1214 help_has_contents = FALSE;
1215
1216 return;
1217 }
1218
1219 help_type = NONE; /* didn't find any */
1220 #endif
1221 }
1222
1223 #ifndef _WIN32_WCE
1224
1225 /*
1226 * Start Help.
1227 */
1228 static void start_help(frontend *fe, const char *topic)
1229 {
1230 char *str = NULL;
1231 int cmd;
1232
1233 switch (help_type) {
1234 case HLP:
1235 assert(help_path);
1236 if (topic) {
1237 str = snewn(10+strlen(topic), char);
1238 sprintf(str, "JI(`',`%s')", topic);
1239 cmd = HELP_COMMAND;
1240 } else if (help_has_contents) {
1241 cmd = HELP_FINDER;
1242 } else {
1243 cmd = HELP_CONTENTS;
1244 }
1245 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1246 fe->help_running = TRUE;
1247 break;
1248 case CHM:
1249 #ifndef NO_HTMLHELP
1250 assert(help_path);
1251 assert(htmlhelp);
1252 if (topic) {
1253 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1254 sprintf(str, "%s::/%s.html>main", help_path, topic);
1255 } else {
1256 str = dupstr(help_path);
1257 }
1258 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1259 fe->help_running = TRUE;
1260 break;
1261 #endif /* NO_HTMLHELP */
1262 case NONE:
1263 assert(!"This shouldn't happen");
1264 break;
1265 }
1266
1267 sfree(str);
1268 }
1269
1270 /*
1271 * Stop Help on window cleanup.
1272 */
1273 static void stop_help(frontend *fe)
1274 {
1275 if (fe->help_running) {
1276 switch (help_type) {
1277 case HLP:
1278 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1279 break;
1280 case CHM:
1281 #ifndef NO_HTMLHELP
1282 assert(htmlhelp);
1283 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1284 break;
1285 #endif /* NO_HTMLHELP */
1286 case NONE:
1287 assert(!"This shouldn't happen");
1288 break;
1289 }
1290 fe->help_running = FALSE;
1291 }
1292 }
1293
1294 #endif
1295
1296 /*
1297 * Terminate Help on process exit.
1298 */
1299 static void cleanup_help(void)
1300 {
1301 /* Nothing to do currently.
1302 * (If we were running HTML Help single-threaded, this is where we'd
1303 * call HH_UNINITIALIZE.) */
1304 }
1305
1306 static int get_statusbar_height(frontend *fe)
1307 {
1308 int sy;
1309 if (fe->statusbar) {
1310 RECT sr;
1311 GetWindowRect(fe->statusbar, &sr);
1312 sy = sr.bottom - sr.top;
1313 } else {
1314 sy = 0;
1315 }
1316 return sy;
1317 }
1318
1319 static void adjust_statusbar(frontend *fe, RECT *r)
1320 {
1321 int sy;
1322
1323 if (!fe->statusbar) return;
1324
1325 sy = get_statusbar_height(fe);
1326 #ifndef _WIN32_WCE
1327 SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
1328 sy, SWP_NOZORDER);
1329 #endif
1330 }
1331
1332 static void get_menu_size(HWND wh, RECT *r)
1333 {
1334 HMENU bar = GetMenu(wh);
1335 RECT rect;
1336 int i;
1337
1338 SetRect(r, 0, 0, 0, 0);
1339 for (i = 0; i < GetMenuItemCount(bar); i++) {
1340 GetMenuItemRect(wh, bar, i, &rect);
1341 UnionRect(r, r, &rect);
1342 }
1343 }
1344
1345 /*
1346 * Given a proposed new puzzle size (cx,cy), work out the actual
1347 * puzzle size that would be (px,py) and the window size including
1348 * furniture (wx,wy).
1349 */
1350
1351 static int check_window_resize(frontend *fe, int cx, int cy,
1352 int *px, int *py,
1353 int *wx, int *wy)
1354 {
1355 RECT r;
1356 int x, y, sy = get_statusbar_height(fe), changed = 0;
1357
1358 /* disallow making window thinner than menu bar */
1359 x = max(cx, fe->xmin);
1360 y = max(cy - sy, fe->ymin);
1361
1362 /*
1363 * See if we actually got the window size we wanted, and adjust
1364 * the puzzle size if not.
1365 */
1366 midend_size(fe->me, &x, &y, TRUE);
1367 if (x != cx || y != cy) {
1368 /*
1369 * Resize the window, now we know what size we _really_
1370 * want it to be.
1371 */
1372 r.left = r.top = 0;
1373 r.right = x;
1374 r.bottom = y + sy;
1375 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1376 *wx = r.right - r.left;
1377 *wy = r.bottom - r.top;
1378 changed = 1;
1379 }
1380
1381 *px = x;
1382 *py = y;
1383
1384 fe->puzz_scale =
1385 (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
1386
1387 return changed;
1388 }
1389
1390 /*
1391 * Given the current window size, make sure it's sane for the
1392 * current puzzle and resize if necessary.
1393 */
1394
1395 static void check_window_size(frontend *fe, int *px, int *py)
1396 {
1397 RECT r;
1398 int wx, wy, cx, cy;
1399
1400 GetClientRect(fe->hwnd, &r);
1401 cx = r.right - r.left;
1402 cy = r.bottom - r.top;
1403
1404 if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
1405 #ifdef _WIN32_WCE
1406 SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
1407 SWP_NOMOVE | SWP_NOZORDER);
1408 #endif
1409 ;
1410 }
1411
1412 GetClientRect(fe->hwnd, &r);
1413 adjust_statusbar(fe, &r);
1414 }
1415
1416 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1417 {
1418 RECT r, sr;
1419
1420 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1421 *x = sr.right - sr.left;
1422 *y = sr.bottom - sr.top;
1423 r.left = 100;
1424 r.right = 200;
1425 r.top = 100;
1426 r.bottom = 200;
1427 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1428 *x -= r.right - r.left - 100;
1429 *y -= r.bottom - r.top - 100;
1430 } else {
1431 *x = *y = INT_MAX;
1432 }
1433
1434 if (fe->statusbar != NULL) {
1435 GetWindowRect(fe->statusbar, &sr);
1436 *y -= sr.bottom - sr.top;
1437 }
1438 }
1439
1440 #ifdef _WIN32_WCE
1441 /* Toolbar buttons on the numeric pad */
1442 static TBBUTTON tbNumpadButtons[] =
1443 {
1444 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1445 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1446 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1447 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1448 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1449 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1450 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1451 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1452 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1453 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1454 };
1455 #endif
1456
1457 /*
1458 * Allocate a new frontend structure and create its main window.
1459 */
1460 static frontend *frontend_new(HINSTANCE inst)
1461 {
1462 frontend *fe;
1463 const char *nogame = "Puzzles (no game selected)";
1464
1465 fe = snew(frontend);
1466
1467 fe->inst = inst;
1468
1469 fe->game = NULL;
1470 fe->me = NULL;
1471
1472 fe->timer = 0;
1473 fe->hwnd = NULL;
1474
1475 fe->help_running = FALSE;
1476
1477 fe->drawstatus = NOTHING;
1478 fe->dr = NULL;
1479 fe->fontstart = 0;
1480
1481 fe->fonts = NULL;
1482 fe->nfonts = fe->fontsize = 0;
1483
1484 fe->colours = NULL;
1485 fe->brushes = NULL;
1486 fe->pens = NULL;
1487
1488 fe->puzz_scale = 1.0;
1489
1490 #ifdef _WIN32_WCE
1491 MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
1492 fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
1493 WS_VISIBLE,
1494 CW_USEDEFAULT, CW_USEDEFAULT,
1495 CW_USEDEFAULT, CW_USEDEFAULT,
1496 NULL, NULL, inst, NULL);
1497
1498 {
1499 SHMENUBARINFO mbi;
1500 RECT rc, rcBar, rcTB, rcClient;
1501
1502 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1503 mbi.cbSize = sizeof(SHMENUBARINFO);
1504 mbi.hwndParent = fe->hwnd;
1505 mbi.nToolBarId = IDR_MENUBAR1;
1506 mbi.hInstRes = inst;
1507
1508 SHCreateMenuBar(&mbi);
1509
1510 GetWindowRect(fe->hwnd, &rc);
1511 GetWindowRect(mbi.hwndMB, &rcBar);
1512 rc.bottom -= rcBar.bottom - rcBar.top;
1513 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1514
1515 fe->numpad = NULL;
1516 }
1517 #else
1518 fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
1519 WS_OVERLAPPEDWINDOW &~
1520 (WS_MAXIMIZEBOX),
1521 CW_USEDEFAULT, CW_USEDEFAULT,
1522 CW_USEDEFAULT, CW_USEDEFAULT,
1523 NULL, NULL, inst, NULL);
1524 if (!fe->hwnd) {
1525 DWORD lerr = GetLastError();
1526 printf("no window: 0x%x\n", lerr);
1527 }
1528 #endif
1529
1530 fe->gamemenu = NULL;
1531 fe->presets = NULL;
1532
1533 fe->statusbar = NULL;
1534 fe->bitmap = NULL;
1535
1536 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1537
1538 return fe;
1539 }
1540
1541 /*
1542 * Populate a frontend structure with a (new) game and midend structure, and
1543 * create any window furniture that it needs.
1544 *
1545 * Previously-allocated memory and window furniture will be freed by this function.
1546 */
1547 static int new_game(frontend *fe, const game *game, char *game_id, char **error)
1548 {
1549 int x, y;
1550 RECT r;
1551
1552 fe->game = game;
1553
1554 if (fe->me) midend_free(fe->me);
1555 fe->me = midend_new(fe, fe->game, &win_drawing, fe);
1556
1557 if (game_id) {
1558 *error = midend_game_id(fe->me, game_id);
1559 if (*error) {
1560 midend_free(fe->me);
1561 sfree(fe);
1562 return -1;
1563 }
1564 }
1565
1566 midend_new_game(fe->me);
1567
1568 {
1569 int i, ncolours;
1570 float *colours;
1571
1572 colours = midend_colours(fe->me, &ncolours);
1573
1574 if (fe->colours) sfree(fe->colours);
1575 if (fe->brushes) sfree(fe->brushes);
1576 if (fe->pens) sfree(fe->pens);
1577
1578 fe->colours = snewn(ncolours, COLORREF);
1579 fe->brushes = snewn(ncolours, HBRUSH);
1580 fe->pens = snewn(ncolours, HPEN);
1581
1582 for (i = 0; i < ncolours; i++) {
1583 fe->colours[i] = RGB(255 * colours[i*3+0],
1584 255 * colours[i*3+1],
1585 255 * colours[i*3+2]);
1586 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1587 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1588 }
1589 sfree(colours);
1590 }
1591
1592 if (fe->statusbar)
1593 DestroyWindow(fe->statusbar);
1594 if (midend_wants_statusbar(fe->me)) {
1595 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1596 WS_CHILD | WS_VISIBLE,
1597 0, 0, 0, 0, /* status bar does these */
1598 NULL, NULL, fe->inst, NULL);
1599 } else
1600 fe->statusbar = NULL;
1601
1602 get_max_puzzle_size(fe, &x, &y);
1603 midend_size(fe->me, &x, &y, FALSE);
1604
1605 r.left = r.top = 0;
1606 r.right = x;
1607 r.bottom = y;
1608 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1609
1610 #ifdef _WIN32_WCE
1611 if (fe->numpad)
1612 DestroyWindow(fe->numpad);
1613 if (fe->game->flags & REQUIRE_NUMPAD)
1614 {
1615 fe->numpad = CreateToolbarEx (fe->hwnd,
1616 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1617 0, 10, fe->inst, IDR_PADTOOLBAR,
1618 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1619 0, 0, 14, 15, sizeof (TBBUTTON));
1620 GetWindowRect(fe->numpad, &rcTB);
1621 GetClientRect(fe->hwnd, &rcClient);
1622 MoveWindow(fe->numpad,
1623 0,
1624 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1625 rcClient.right,
1626 rcTB.bottom - rcTB.top,
1627 FALSE);
1628 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1629 }
1630 else {
1631 fe->numpad = NULL;
1632 }
1633 MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
1634 SetWindowText(fe->hwnd, wGameName);
1635 #else
1636 SetWindowText(fe->hwnd, fe->game->name);
1637 #endif
1638
1639 if (fe->statusbar)
1640 DestroyWindow(fe->statusbar);
1641 if (midend_wants_statusbar(fe->me)) {
1642 RECT sr;
1643 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1644 WS_CHILD | WS_VISIBLE,
1645 0, 0, 0, 0, /* status bar does these */
1646 fe->hwnd, NULL, fe->inst, NULL);
1647 #ifdef _WIN32_WCE
1648 /* Flat status bar looks better on the Pocket PC */
1649 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1650 SendMessage(fe->statusbar, SB_SETTEXT,
1651 (WPARAM) 255 | SBT_NOBORDERS,
1652 (LPARAM) L"");
1653 #endif
1654
1655 /*
1656 * Now resize the window to take account of the status bar.
1657 */
1658 GetWindowRect(fe->statusbar, &sr);
1659 GetWindowRect(fe->hwnd, &r);
1660 #ifndef _WIN32_WCE
1661 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1662 r.bottom - r.top + sr.bottom - sr.top,
1663 SWP_NOMOVE | SWP_NOZORDER);
1664 #endif
1665 } else {
1666 fe->statusbar = NULL;
1667 }
1668
1669 {
1670 HMENU oldmenu = GetMenu(fe->hwnd);
1671
1672 #ifndef _WIN32_WCE
1673 HMENU bar = CreateMenu();
1674 HMENU menu = CreateMenu();
1675 RECT menusize;
1676
1677 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
1678 #else
1679 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1680 DeleteMenu(menu, 0, MF_BYPOSITION);
1681 #endif
1682 fe->gamemenu = menu;
1683 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
1684 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
1685 #ifndef _WIN32_WCE
1686 /* ...here I run out of sensible accelerator characters. */
1687 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
1688 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
1689 #endif
1690
1691 if (fe->presets)
1692 sfree(fe->presets);
1693 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1694 fe->game->can_configure) {
1695 int i;
1696 #ifndef _WIN32_WCE
1697 HMENU sub = CreateMenu();
1698
1699 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
1700 #else
1701 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1702 DeleteMenu(sub, 0, MF_BYPOSITION);
1703 #endif
1704 fe->presets = snewn(fe->npresets, game_params *);
1705
1706 for (i = 0; i < fe->npresets; i++) {
1707 char *name;
1708 #ifdef _WIN32_WCE
1709 TCHAR wName[255];
1710 #endif
1711
1712 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1713
1714 /*
1715 * FIXME: we ought to go through and do something
1716 * with ampersands here.
1717 */
1718
1719 #ifndef _WIN32_WCE
1720 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1721 #else
1722 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1723 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1724 #endif
1725 }
1726 if (fe->game->can_configure) {
1727 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
1728 }
1729
1730 fe->typemenu = sub;
1731 } else {
1732 fe->typemenu = INVALID_HANDLE_VALUE;
1733 fe->presets = NULL;
1734 }
1735
1736 #ifdef COMBINED
1737 #ifdef _WIN32_WCE
1738 #error Windows CE does not support COMBINED build.
1739 #endif
1740 {
1741 HMENU games = CreateMenu();
1742 int i;
1743
1744 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1745 AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
1746 for (i = 0; i < gamecount; i++) {
1747 if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
1748 /* only include those games that aren't the same as the
1749 * game we're currently playing. */
1750 AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
1751 }
1752 }
1753 }
1754 #endif
1755
1756 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1757 #ifndef _WIN32_WCE
1758 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
1759 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
1760 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1761 if (fe->game->can_print) {
1762 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
1763 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1764 }
1765 #endif
1766 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1767 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1768 #ifndef _WIN32_WCE
1769 if (fe->game->can_format_as_text_ever) {
1770 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1771 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
1772 }
1773 #endif
1774 if (fe->game->can_solve) {
1775 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1776 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
1777 }
1778 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1779 #ifndef _WIN32_WCE
1780 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
1781 menu = CreateMenu();
1782 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
1783 #endif
1784 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
1785 #ifndef _WIN32_WCE
1786 if (help_type != NONE) {
1787 char *item;
1788 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1789 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
1790 assert(fe->game->name);
1791 item = snewn(10+strlen(fe->game->name), char); /*ick*/
1792 sprintf(item, "&Help on %s", fe->game->name);
1793 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1794 sfree(item);
1795 }
1796 DestroyMenu(oldmenu);
1797 SetMenu(fe->hwnd, bar);
1798 get_menu_size(fe->hwnd, &menusize);
1799 fe->xmin = (menusize.right - menusize.left) + 25;
1800 #endif
1801 }
1802
1803 if (fe->bitmap) DeleteObject(fe->bitmap);
1804 fe->bitmap = NULL;
1805 new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
1806
1807 return 0;
1808 }
1809
1810 static void show_window(frontend *fe)
1811 {
1812 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1813 SetForegroundWindow(fe->hwnd);
1814
1815 update_type_menu_tick(fe);
1816 update_copy_menu_greying(fe);
1817
1818 midend_redraw(fe->me);
1819 }
1820
1821 #ifdef _WIN32_WCE
1822 static HFONT dialog_title_font()
1823 {
1824 static HFONT hf = NULL;
1825 LOGFONT lf;
1826
1827 if (hf)
1828 return hf;
1829
1830 memset (&lf, 0, sizeof(LOGFONT));
1831 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1832 lf.lfWeight = FW_BOLD;
1833 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1834
1835 return hf = CreateFontIndirect(&lf);
1836 }
1837
1838 static void make_dialog_full_screen(HWND hwnd)
1839 {
1840 SHINITDLGINFO shidi;
1841
1842 /* Make dialog full screen */
1843 shidi.dwMask = SHIDIM_FLAGS;
1844 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1845 SHIDIF_EMPTYMENU;
1846 shidi.hDlg = hwnd;
1847 SHInitDialog(&shidi);
1848 }
1849 #endif
1850
1851 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1852 WPARAM wParam, LPARAM lParam)
1853 {
1854 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1855
1856 switch (msg) {
1857 case WM_INITDIALOG:
1858 #ifdef _WIN32_WCE
1859 {
1860 char title[256];
1861
1862 make_dialog_full_screen(hwnd);
1863
1864 sprintf(title, "About %.250s", fe->game->name);
1865 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1866
1867 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1868 (WPARAM) dialog_title_font(), 0);
1869
1870 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
1871 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1872 }
1873 #endif
1874 return TRUE;
1875
1876 case WM_COMMAND:
1877 if (LOWORD(wParam) == IDOK)
1878 #ifdef _WIN32_WCE
1879 EndDialog(hwnd, 1);
1880 #else
1881 fe->dlg_done = 1;
1882 #endif
1883 return 0;
1884
1885 case WM_CLOSE:
1886 #ifdef _WIN32_WCE
1887 EndDialog(hwnd, 1);
1888 #else
1889 fe->dlg_done = 1;
1890 #endif
1891 return 0;
1892 }
1893
1894 return 0;
1895 }
1896
1897 /*
1898 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1899 * enumeration to add CFG_PRINT.
1900 */
1901 static config_item *frontend_get_config(frontend *fe, int which,
1902 char **wintitle)
1903 {
1904 if (which < CFG_FRONTEND_SPECIFIC) {
1905 return midend_get_config(fe->me, which, wintitle);
1906 } else if (which == CFG_PRINT) {
1907 config_item *ret;
1908 int i;
1909
1910 *wintitle = snewn(40 + strlen(fe->game->name), char);
1911 sprintf(*wintitle, "%s print setup", fe->game->name);
1912
1913 ret = snewn(8, config_item);
1914
1915 i = 0;
1916
1917 ret[i].name = "Number of puzzles to print";
1918 ret[i].type = C_STRING;
1919 ret[i].sval = dupstr("1");
1920 ret[i].ival = 0;
1921 i++;
1922
1923 ret[i].name = "Number of puzzles across the page";
1924 ret[i].type = C_STRING;
1925 ret[i].sval = dupstr("1");
1926 ret[i].ival = 0;
1927 i++;
1928
1929 ret[i].name = "Number of puzzles down the page";
1930 ret[i].type = C_STRING;
1931 ret[i].sval = dupstr("1");
1932 ret[i].ival = 0;
1933 i++;
1934
1935 ret[i].name = "Percentage of standard size";
1936 ret[i].type = C_STRING;
1937 ret[i].sval = dupstr("100.0");
1938 ret[i].ival = 0;
1939 i++;
1940
1941 ret[i].name = "Include currently shown puzzle";
1942 ret[i].type = C_BOOLEAN;
1943 ret[i].sval = NULL;
1944 ret[i].ival = TRUE;
1945 i++;
1946
1947 ret[i].name = "Print solutions";
1948 ret[i].type = C_BOOLEAN;
1949 ret[i].sval = NULL;
1950 ret[i].ival = FALSE;
1951 i++;
1952
1953 if (fe->game->can_print_in_colour) {
1954 ret[i].name = "Print in colour";
1955 ret[i].type = C_BOOLEAN;
1956 ret[i].sval = NULL;
1957 ret[i].ival = FALSE;
1958 i++;
1959 }
1960
1961 ret[i].name = NULL;
1962 ret[i].type = C_END;
1963 ret[i].sval = NULL;
1964 ret[i].ival = 0;
1965 i++;
1966
1967 return ret;
1968 } else {
1969 assert(!"We should never get here");
1970 return NULL;
1971 }
1972 }
1973
1974 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
1975 {
1976 if (which < CFG_FRONTEND_SPECIFIC) {
1977 return midend_set_config(fe->me, which, cfg);
1978 } else if (which == CFG_PRINT) {
1979 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
1980 return "Number of puzzles to print should be at least one";
1981 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
1982 return "Number of puzzles across the page should be at least one";
1983 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
1984 return "Number of puzzles down the page should be at least one";
1985 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
1986 return "Print size should be positive";
1987 fe->printcurr = cfg[4].ival;
1988 fe->printsolns = cfg[5].ival;
1989 fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
1990 return NULL;
1991 } else {
1992 assert(!"We should never get here");
1993 return "Internal error";
1994 }
1995 }
1996
1997 #ifdef _WIN32_WCE
1998 /* Separate version of mkctrl function for the Pocket PC. */
1999 /* Control coordinates should be specified in dialog units. */
2000 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2001 LPCTSTR wclass, int wstyle,
2002 int exstyle, const char *wtext, int wid)
2003 {
2004 RECT rc;
2005 TCHAR wwtext[256];
2006
2007 /* Convert dialog units into pixels */
2008 rc.left = x1; rc.right = x2;
2009 rc.top = y1; rc.bottom = y2;
2010 MapDialogRect(fe->cfgbox, &rc);
2011
2012 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
2013
2014 return CreateWindowEx(exstyle, wclass, wwtext,
2015 wstyle | WS_CHILD | WS_VISIBLE,
2016 rc.left, rc.top,
2017 rc.right - rc.left, rc.bottom - rc.top,
2018 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2019 }
2020
2021 static void create_config_controls(frontend * fe)
2022 {
2023 int id, nctrls;
2024 int col1l, col1r, col2l, col2r, y;
2025 config_item *i;
2026 struct cfg_aux *j;
2027 HWND ctl;
2028
2029 /* Control placement done in dialog units */
2030 col1l = 4; col1r = 96; /* Label column */
2031 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
2032
2033 /*
2034 * Count the controls so we can allocate cfgaux.
2035 */
2036 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2037 nctrls++;
2038 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2039
2040 id = 1000;
2041 y = 22; /* Leave some room for the dialog title */
2042 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2043 switch (i->type) {
2044 case C_STRING:
2045 /*
2046 * Edit box with a label beside it.
2047 */
2048 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2049 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2050 mkctrl(fe, col2l, col2r, y, y + 12,
2051 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
2052 0, "", (j->ctlid = id++));
2053 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
2054 break;
2055
2056 case C_BOOLEAN:
2057 /*
2058 * Simple checkbox.
2059 */
2060 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
2061 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2062 0, i->name, (j->ctlid = id++));
2063 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2064 break;
2065
2066 case C_CHOICES:
2067 /*
2068 * Drop-down list with a label beside it.
2069 */
2070 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2071 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2072 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
2073 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
2074 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2075 0, "", (j->ctlid = id++));
2076 {
2077 char c, *p, *q, *str;
2078
2079 p = i->sval;
2080 c = *p++;
2081 while (*p) {
2082 q = p;
2083 while (*q && *q != c) q++;
2084 str = snewn(q-p+1, char);
2085 strncpy(str, p, q-p);
2086 str[q-p] = '\0';
2087 {
2088 TCHAR ws[50];
2089 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
2090 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
2091 }
2092
2093 sfree(str);
2094 if (*q) q++;
2095 p = q;
2096 }
2097 }
2098 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2099 break;
2100 }
2101
2102 y += 15;
2103 }
2104
2105 }
2106 #endif
2107
2108 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
2109 WPARAM wParam, LPARAM lParam)
2110 {
2111 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2112 config_item *i;
2113 struct cfg_aux *j;
2114
2115 switch (msg) {
2116 case WM_INITDIALOG:
2117 #ifdef _WIN32_WCE
2118 {
2119 char *title;
2120
2121 fe = (frontend *) lParam;
2122 SetWindowLong(hwnd, GWL_USERDATA, lParam);
2123 fe->cfgbox = hwnd;
2124
2125 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
2126
2127 make_dialog_full_screen(hwnd);
2128
2129 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
2130 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
2131 (WPARAM) dialog_title_font(), 0);
2132
2133 create_config_controls(fe);
2134 }
2135 #endif
2136 return TRUE;
2137
2138 case WM_COMMAND:
2139 /*
2140 * OK and Cancel are special cases.
2141 */
2142 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
2143 if (LOWORD(wParam) == IDOK) {
2144 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
2145
2146 if (err) {
2147 MessageBox(hwnd, err, "Validation error",
2148 MB_ICONERROR | MB_OK);
2149 } else {
2150 #ifdef _WIN32_WCE
2151 EndDialog(hwnd, 2);
2152 #else
2153 fe->dlg_done = 2;
2154 #endif
2155 }
2156 } else {
2157 #ifdef _WIN32_WCE
2158 EndDialog(hwnd, 1);
2159 #else
2160 fe->dlg_done = 1;
2161 #endif
2162 }
2163 return 0;
2164 }
2165
2166 /*
2167 * First find the control whose id this is.
2168 */
2169 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2170 if (j->ctlid == LOWORD(wParam))
2171 break;
2172 }
2173 if (i->type == C_END)
2174 return 0; /* not our problem */
2175
2176 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
2177 char buffer[4096];
2178 #ifdef _WIN32_WCE
2179 TCHAR wBuffer[4096];
2180 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
2181 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
2182 #else
2183 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
2184 #endif
2185 buffer[lenof(buffer)-1] = '\0';
2186 sfree(i->sval);
2187 i->sval = dupstr(buffer);
2188 } else if (i->type == C_BOOLEAN &&
2189 (HIWORD(wParam) == BN_CLICKED ||
2190 HIWORD(wParam) == BN_DBLCLK)) {
2191 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
2192 } else if (i->type == C_CHOICES &&
2193 HIWORD(wParam) == CBN_SELCHANGE) {
2194 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
2195 CB_GETCURSEL, 0, 0);
2196 }
2197
2198 return 0;
2199
2200 case WM_CLOSE:
2201 fe->dlg_done = 1;
2202 return 0;
2203 }
2204
2205 return 0;
2206 }
2207
2208 #ifndef _WIN32_WCE
2209 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2210 char *wclass, int wstyle,
2211 int exstyle, const char *wtext, int wid)
2212 {
2213 HWND ret;
2214 ret = CreateWindowEx(exstyle, wclass, wtext,
2215 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2216 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2217 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2218 return ret;
2219 }
2220 #endif
2221
2222 static void about(frontend *fe)
2223 {
2224 #ifdef _WIN32_WCE
2225 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2226 #else
2227 int i;
2228 WNDCLASS wc;
2229 MSG msg;
2230 TEXTMETRIC tm;
2231 HDC hdc;
2232 HFONT oldfont;
2233 SIZE size;
2234 int gm, id;
2235 int winwidth, winheight, y;
2236 int height, width, maxwid;
2237 const char *strings[16];
2238 int lengths[16];
2239 int nstrings = 0;
2240 char titlebuf[512];
2241
2242 sprintf(titlebuf, "About %.250s", fe->game->name);
2243
2244 strings[nstrings++] = fe->game->name;
2245 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2246 strings[nstrings++] = ver;
2247
2248 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2249 wc.lpfnWndProc = DefDlgProc;
2250 wc.cbClsExtra = 0;
2251 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2252 wc.hInstance = fe->inst;
2253 wc.hIcon = NULL;
2254 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2255 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2256 wc.lpszMenuName = NULL;
2257 wc.lpszClassName = "GameAboutBox";
2258 RegisterClass(&wc);
2259
2260 hdc = GetDC(fe->hwnd);
2261 SetMapMode(hdc, MM_TEXT);
2262
2263 fe->dlg_done = FALSE;
2264
2265 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2266 0, 0, 0, 0,
2267 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2268 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2269 DEFAULT_QUALITY,
2270 FF_SWISS,
2271 "MS Shell Dlg");
2272
2273 oldfont = SelectObject(hdc, fe->cfgfont);
2274 if (GetTextMetrics(hdc, &tm)) {
2275 height = tm.tmAscent + tm.tmDescent;
2276 width = tm.tmAveCharWidth;
2277 } else {
2278 height = width = 30;
2279 }
2280
2281 /*
2282 * Figure out the layout of the About box by measuring the
2283 * length of each piece of text.
2284 */
2285 maxwid = 0;
2286 winheight = height/2;
2287
2288 for (i = 0; i < nstrings; i++) {
2289 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2290 lengths[i] = size.cx;
2291 else
2292 lengths[i] = 0; /* *shrug* */
2293 if (maxwid < lengths[i])
2294 maxwid = lengths[i];
2295 winheight += height * 3 / 2 + (height / 2);
2296 }
2297
2298 winheight += height + height * 7 / 4; /* OK button */
2299 winwidth = maxwid + 4*width;
2300
2301 SelectObject(hdc, oldfont);
2302 ReleaseDC(fe->hwnd, hdc);
2303
2304 /*
2305 * Create the dialog, now that we know its size.
2306 */
2307 {
2308 RECT r, r2;
2309
2310 r.left = r.top = 0;
2311 r.right = winwidth;
2312 r.bottom = winheight;
2313
2314 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2315 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2316 WS_CAPTION | WS_SYSMENU*/) &~
2317 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2318 FALSE, 0);
2319
2320 /*
2321 * Centre the dialog on its parent window.
2322 */
2323 r.right -= r.left;
2324 r.bottom -= r.top;
2325 GetWindowRect(fe->hwnd, &r2);
2326 r.left = (r2.left + r2.right - r.right) / 2;
2327 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2328 r.right += r.left;
2329 r.bottom += r.top;
2330
2331 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2332 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2333 WS_CAPTION | WS_SYSMENU,
2334 r.left, r.top,
2335 r.right-r.left, r.bottom-r.top,
2336 fe->hwnd, NULL, fe->inst, NULL);
2337 }
2338
2339 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2340
2341 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2342 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2343
2344 id = 1000;
2345 y = height/2;
2346 for (i = 0; i < nstrings; i++) {
2347 int border = width*2 + (maxwid - lengths[i]) / 2;
2348 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2349 "Static", 0, 0, strings[i], id++);
2350 y += height*3/2;
2351
2352 assert(y < winheight);
2353 y += height/2;
2354 }
2355
2356 y += height/2; /* extra space before OK */
2357 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2358 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2359 "OK", IDOK);
2360
2361 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2362
2363 EnableWindow(fe->hwnd, FALSE);
2364 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2365 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2366 if (!IsDialogMessage(fe->cfgbox, &msg))
2367 DispatchMessage(&msg);
2368 if (fe->dlg_done)
2369 break;
2370 }
2371 EnableWindow(fe->hwnd, TRUE);
2372 SetForegroundWindow(fe->hwnd);
2373 DestroyWindow(fe->cfgbox);
2374 DeleteObject(fe->cfgfont);
2375 #endif
2376 }
2377
2378 static int get_config(frontend *fe, int which)
2379 {
2380 #ifdef _WIN32_WCE
2381 fe->cfg_which = which;
2382
2383 return DialogBoxParam(fe->inst,
2384 MAKEINTRESOURCE(IDD_CONFIG),
2385 fe->hwnd, ConfigDlgProc,
2386 (LPARAM) fe) == 2;
2387 #else
2388 config_item *i;
2389 struct cfg_aux *j;
2390 char *title;
2391 WNDCLASS wc;
2392 MSG msg;
2393 TEXTMETRIC tm;
2394 HDC hdc;
2395 HFONT oldfont;
2396 SIZE size;
2397 HWND ctl;
2398 int gm, id, nctrls;
2399 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2400 int height, width, maxlabel, maxcheckbox;
2401
2402 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2403 wc.lpfnWndProc = DefDlgProc;
2404 wc.cbClsExtra = 0;
2405 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2406 wc.hInstance = fe->inst;
2407 wc.hIcon = NULL;
2408 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2409 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2410 wc.lpszMenuName = NULL;
2411 wc.lpszClassName = "GameConfigBox";
2412 RegisterClass(&wc);
2413
2414 hdc = GetDC(fe->hwnd);
2415 SetMapMode(hdc, MM_TEXT);
2416
2417 fe->dlg_done = FALSE;
2418
2419 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2420 0, 0, 0, 0,
2421 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2422 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2423 DEFAULT_QUALITY,
2424 FF_SWISS,
2425 "MS Shell Dlg");
2426
2427 oldfont = SelectObject(hdc, fe->cfgfont);
2428 if (GetTextMetrics(hdc, &tm)) {
2429 height = tm.tmAscent + tm.tmDescent;
2430 width = tm.tmAveCharWidth;
2431 } else {
2432 height = width = 30;
2433 }
2434
2435 fe->cfg = frontend_get_config(fe, which, &title);
2436 fe->cfg_which = which;
2437
2438 /*
2439 * Figure out the layout of the config box by measuring the
2440 * length of each piece of text.
2441 */
2442 maxlabel = maxcheckbox = 0;
2443 winheight = height/2;
2444
2445 for (i = fe->cfg; i->type != C_END; i++) {
2446 switch (i->type) {
2447 case C_STRING:
2448 case C_CHOICES:
2449 /*
2450 * Both these control types have a label filling only
2451 * the left-hand column of the box.
2452 */
2453 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2454 maxlabel < size.cx)
2455 maxlabel = size.cx;
2456 winheight += height * 3 / 2 + (height / 2);
2457 break;
2458
2459 case C_BOOLEAN:
2460 /*
2461 * Checkboxes take up the whole of the box width.
2462 */
2463 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2464 maxcheckbox < size.cx)
2465 maxcheckbox = size.cx;
2466 winheight += height + (height / 2);
2467 break;
2468 }
2469 }
2470
2471 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2472
2473 col1l = 2*width;
2474 col1r = col1l + maxlabel;
2475 col2l = col1r + 2*width;
2476 col2r = col2l + 30*width;
2477 if (col2r < col1l+2*height+maxcheckbox)
2478 col2r = col1l+2*height+maxcheckbox;
2479 winwidth = col2r + 2*width;
2480
2481 SelectObject(hdc, oldfont);
2482 ReleaseDC(fe->hwnd, hdc);
2483
2484 /*
2485 * Create the dialog, now that we know its size.
2486 */
2487 {
2488 RECT r, r2;
2489
2490 r.left = r.top = 0;
2491 r.right = winwidth;
2492 r.bottom = winheight;
2493
2494 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2495 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2496 WS_CAPTION | WS_SYSMENU*/) &~
2497 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2498 FALSE, 0);
2499
2500 /*
2501 * Centre the dialog on its parent window.
2502 */
2503 r.right -= r.left;
2504 r.bottom -= r.top;
2505 GetWindowRect(fe->hwnd, &r2);
2506 r.left = (r2.left + r2.right - r.right) / 2;
2507 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2508 r.right += r.left;
2509 r.bottom += r.top;
2510
2511 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2512 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2513 WS_CAPTION | WS_SYSMENU,
2514 r.left, r.top,
2515 r.right-r.left, r.bottom-r.top,
2516 fe->hwnd, NULL, fe->inst, NULL);
2517 sfree(title);
2518 }
2519
2520 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2521
2522 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2523 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2524
2525 /*
2526 * Count the controls so we can allocate cfgaux.
2527 */
2528 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2529 nctrls++;
2530 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2531
2532 id = 1000;
2533 y = height/2;
2534 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2535 switch (i->type) {
2536 case C_STRING:
2537 /*
2538 * Edit box with a label beside it.
2539 */
2540 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2541 "Static", 0, 0, i->name, id++);
2542 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2543 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2544 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2545 SetWindowText(ctl, i->sval);
2546 y += height*3/2;
2547 break;
2548
2549 case C_BOOLEAN:
2550 /*
2551 * Simple checkbox.
2552 */
2553 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2554 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2555 0, i->name, (j->ctlid = id++));
2556 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2557 y += height;
2558 break;
2559
2560 case C_CHOICES:
2561 /*
2562 * Drop-down list with a label beside it.
2563 */
2564 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2565 "STATIC", 0, 0, i->name, id++);
2566 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2567 "COMBOBOX", WS_TABSTOP |
2568 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2569 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2570 {
2571 char c, *p, *q, *str;
2572
2573 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2574 p = i->sval;
2575 c = *p++;
2576 while (*p) {
2577 q = p;
2578 while (*q && *q != c) q++;
2579 str = snewn(q-p+1, char);
2580 strncpy(str, p, q-p);
2581 str[q-p] = '\0';
2582 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2583 sfree(str);
2584 if (*q) q++;
2585 p = q;
2586 }
2587 }
2588
2589 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2590
2591 y += height*3/2;
2592 break;
2593 }
2594
2595 assert(y < winheight);
2596 y += height/2;
2597 }
2598
2599 y += height/2; /* extra space before OK and Cancel */
2600 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2601 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2602 "OK", IDOK);
2603 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2604 BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2605
2606 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2607
2608 EnableWindow(fe->hwnd, FALSE);
2609 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2610 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2611 if (!IsDialogMessage(fe->cfgbox, &msg))
2612 DispatchMessage(&msg);
2613 if (fe->dlg_done)
2614 break;
2615 }
2616 EnableWindow(fe->hwnd, TRUE);
2617 SetForegroundWindow(fe->hwnd);
2618 DestroyWindow(fe->cfgbox);
2619 DeleteObject(fe->cfgfont);
2620
2621 free_cfg(fe->cfg);
2622 sfree(fe->cfgaux);
2623
2624 return (fe->dlg_done == 2);
2625 #endif
2626 }
2627
2628 #ifdef _WIN32_WCE
2629 static void calculate_bitmap_position(frontend *fe, int x, int y)
2630 {
2631 /* Pocket PC - center the game in the full screen window */
2632 int yMargin;
2633 RECT rcClient;
2634
2635 GetClientRect(fe->hwnd, &rcClient);
2636 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2637 yMargin = rcClient.bottom - y;
2638
2639 if (fe->numpad != NULL) {
2640 RECT rcPad;
2641 GetWindowRect(fe->numpad, &rcPad);
2642 yMargin -= rcPad.bottom - rcPad.top;
2643 }
2644
2645 if (fe->statusbar != NULL) {
2646 RECT rcStatus;
2647 GetWindowRect(fe->statusbar, &rcStatus);
2648 yMargin -= rcStatus.bottom - rcStatus.top;
2649 }
2650
2651 fe->bitmapPosition.top = yMargin / 2;
2652
2653 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2654 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2655 }
2656 #else
2657 static void calculate_bitmap_position(frontend *fe, int x, int y)
2658 {
2659 /* Plain Windows - position the game in the upper-left corner */
2660 fe->bitmapPosition.left = 0;
2661 fe->bitmapPosition.top = 0;
2662 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2663 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2664 }
2665 #endif
2666
2667 static void new_bitmap(frontend *fe, int x, int y)
2668 {
2669 HDC hdc;
2670
2671 if (fe->bitmap) DeleteObject(fe->bitmap);
2672
2673 hdc = GetDC(fe->hwnd);
2674 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2675 calculate_bitmap_position(fe, x, y);
2676 ReleaseDC(fe->hwnd, hdc);
2677 }
2678
2679 static void new_game_size(frontend *fe, float scale)
2680 {
2681 RECT r, sr;
2682 int x, y;
2683
2684 get_max_puzzle_size(fe, &x, &y);
2685 midend_size(fe->me, &x, &y, FALSE);
2686
2687 if (scale != 1.0) {
2688 x = (int)((float)x * fe->puzz_scale);
2689 y = (int)((float)y * fe->puzz_scale);
2690 midend_size(fe->me, &x, &y, TRUE);
2691 }
2692 fe->ymin = (fe->xmin * y) / x;
2693
2694 r.left = r.top = 0;
2695 r.right = x;
2696 r.bottom = y;
2697 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2698
2699 if (fe->statusbar != NULL) {
2700 GetWindowRect(fe->statusbar, &sr);
2701 } else {
2702 sr.left = sr.right = sr.top = sr.bottom = 0;
2703 }
2704 #ifndef _WIN32_WCE
2705 SetWindowPos(fe->hwnd, NULL, 0, 0,
2706 r.right - r.left,
2707 r.bottom - r.top + sr.bottom - sr.top,
2708 SWP_NOMOVE | SWP_NOZORDER);
2709 #endif
2710
2711 check_window_size(fe, &x, &y);
2712
2713 #ifndef _WIN32_WCE
2714 if (fe->statusbar != NULL)
2715 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2716 sr.bottom - sr.top, SWP_NOZORDER);
2717 #endif
2718
2719 new_bitmap(fe, x, y);
2720
2721 #ifdef _WIN32_WCE
2722 InvalidateRect(fe->hwnd, NULL, TRUE);
2723 #endif
2724 midend_redraw(fe->me);
2725 }
2726
2727 /*
2728 * Given a proposed new window rect, work out the resulting
2729 * difference in client size (from current), and use to try
2730 * and resize the puzzle, returning (wx,wy) as the actual
2731 * new window size.
2732 */
2733
2734 static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
2735 int *wx_r, int *wy_r)
2736 {
2737 RECT cr, wr;
2738 int nx, ny, xdiff, ydiff, wx, wy;
2739
2740 /* Work out the current window sizing, and thus the
2741 * difference in size we're asking for. */
2742 GetClientRect(fe->hwnd, &cr);
2743 wr = cr;
2744 AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
2745
2746 xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
2747 ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
2748
2749 if (isedge) {
2750 /* These next four lines work around the fact that midend_size
2751 * is happy to shrink _but not grow_ if you change one dimension
2752 * but not the other. */
2753 if (xdiff > 0 && ydiff == 0)
2754 ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
2755 if (xdiff == 0 && ydiff > 0)
2756 xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
2757 }
2758
2759 if (check_window_resize(fe,
2760 (cr.right - cr.left) + xdiff,
2761 (cr.bottom - cr.top) + ydiff,
2762 &nx, &ny, &wx, &wy)) {
2763 new_bitmap(fe, nx, ny);
2764 midend_force_redraw(fe->me);
2765 } else {
2766 /* reset size to current window size */
2767 wx = wr.right - wr.left;
2768 wy = wr.bottom - wr.top;
2769 }
2770 /* Re-fetch rectangle; size limits mean we might not have
2771 * taken it quite to the mouse drag positions. */
2772 GetClientRect(fe->hwnd, &cr);
2773 adjust_statusbar(fe, &cr);
2774
2775 *wx_r = wx; *wy_r = wy;
2776 }
2777
2778 static void update_type_menu_tick(frontend *fe)
2779 {
2780 int total, n, i;
2781
2782 if (fe->typemenu == INVALID_HANDLE_VALUE)
2783 return;
2784
2785 total = GetMenuItemCount(fe->typemenu);
2786 n = midend_which_preset(fe->me);
2787 if (n < 0)
2788 n = total - 1; /* "Custom" item */
2789
2790 for (i = 0; i < total; i++) {
2791 int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
2792 CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
2793 }
2794
2795 DrawMenuBar(fe->hwnd);
2796 }
2797
2798 static void update_copy_menu_greying(frontend *fe)
2799 {
2800 UINT enable = (midend_can_format_as_text_now(fe->me) ?
2801 MF_ENABLED : MF_GRAYED);
2802 EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable);
2803 }
2804
2805 static void new_game_type(frontend *fe)
2806 {
2807 midend_new_game(fe->me);
2808 new_game_size(fe, 1.0);
2809 update_type_menu_tick(fe);
2810 update_copy_menu_greying(fe);
2811 }
2812
2813 static int is_alt_pressed(void)
2814 {
2815 BYTE keystate[256];
2816 int r = GetKeyboardState(keystate);
2817 if (!r)
2818 return FALSE;
2819 if (keystate[VK_MENU] & 0x80)
2820 return TRUE;
2821 if (keystate[VK_RMENU] & 0x80)
2822 return TRUE;
2823 return FALSE;
2824 }
2825
2826 static void savefile_write(void *wctx, void *buf, int len)
2827 {
2828 FILE *fp = (FILE *)wctx;
2829 fwrite(buf, 1, len, fp);
2830 }
2831
2832 static int savefile_read(void *wctx, void *buf, int len)
2833 {
2834 FILE *fp = (FILE *)wctx;
2835 int ret;
2836
2837 ret = fread(buf, 1, len, fp);
2838 return (ret == len);
2839 }
2840
2841 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2842 WPARAM wParam, LPARAM lParam)
2843 {
2844 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2845 int cmd;
2846
2847 switch (message) {
2848 case WM_CLOSE:
2849 DestroyWindow(hwnd);
2850 return 0;
2851 case WM_COMMAND:
2852 #ifdef _WIN32_WCE
2853 /* Numeric pad sends WM_COMMAND messages */
2854 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2855 {
2856 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2857 }
2858 #endif
2859 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2860 switch (cmd) {
2861 case IDM_NEW:
2862 if (!midend_process_key(fe->me, 0, 0, 'n'))
2863 PostQuitMessage(0);
2864 break;
2865 case IDM_RESTART:
2866 midend_restart_game(fe->me);
2867 break;
2868 case IDM_UNDO:
2869 if (!midend_process_key(fe->me, 0, 0, 'u'))
2870 PostQuitMessage(0);
2871 break;
2872 case IDM_REDO:
2873 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2874 PostQuitMessage(0);
2875 break;
2876 case IDM_COPY:
2877 {
2878 char *text = midend_text_format(fe->me);
2879 if (text)
2880 write_clip(hwnd, text);
2881 else
2882 MessageBeep(MB_ICONWARNING);
2883 sfree(text);
2884 }
2885 break;
2886 case IDM_SOLVE:
2887 {
2888 char *msg = midend_solve(fe->me);
2889 if (msg)
2890 MessageBox(hwnd, msg, "Unable to solve",
2891 MB_ICONERROR | MB_OK);
2892 }
2893 break;
2894 case IDM_QUIT:
2895 if (!midend_process_key(fe->me, 0, 0, 'q'))
2896 PostQuitMessage(0);
2897 break;
2898 case IDM_CONFIG:
2899 if (get_config(fe, CFG_SETTINGS))
2900 new_game_type(fe);
2901 break;
2902 case IDM_SEED:
2903 if (get_config(fe, CFG_SEED))
2904 new_game_type(fe);
2905 break;
2906 case IDM_DESC:
2907 if (get_config(fe, CFG_DESC))
2908 new_game_type(fe);
2909 break;
2910 case IDM_PRINT:
2911 if (get_config(fe, CFG_PRINT))
2912 print(fe);
2913 break;
2914 case IDM_ABOUT:
2915 about(fe);
2916 break;
2917 case IDM_LOAD:
2918 case IDM_SAVE:
2919 {
2920 OPENFILENAME of;
2921 char filename[FILENAME_MAX];
2922 int ret;
2923
2924 memset(&of, 0, sizeof(of));
2925 of.hwndOwner = hwnd;
2926 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
2927 of.lpstrCustomFilter = NULL;
2928 of.nFilterIndex = 1;
2929 of.lpstrFile = filename;
2930 filename[0] = '\0';
2931 of.nMaxFile = lenof(filename);
2932 of.lpstrFileTitle = NULL;
2933 of.lpstrTitle = (cmd == IDM_SAVE ?
2934 "Enter name of game file to save" :
2935 "Enter name of saved game file to load");
2936 of.Flags = 0;
2937 #ifdef OPENFILENAME_SIZE_VERSION_400
2938 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
2939 #else
2940 of.lStructSize = sizeof(of);
2941 #endif
2942 of.lpstrInitialDir = NULL;
2943
2944 if (cmd == IDM_SAVE)
2945 ret = GetSaveFileName(&of);
2946 else
2947 ret = GetOpenFileName(&of);
2948
2949 if (ret) {
2950 if (cmd == IDM_SAVE) {
2951 FILE *fp;
2952
2953 if ((fp = fopen(filename, "r")) != NULL) {
2954 char buf[256 + FILENAME_MAX];
2955 fclose(fp);
2956 /* file exists */
2957
2958 sprintf(buf, "Are you sure you want to overwrite"
2959 " the file \"%.*s\"?",
2960 FILENAME_MAX, filename);
2961 if (MessageBox(hwnd, buf, "Question",
2962 MB_YESNO | MB_ICONQUESTION)
2963 != IDYES)
2964 break;
2965 }
2966
2967 fp = fopen(filename, "w");
2968
2969 if (!fp) {
2970 MessageBox(hwnd, "Unable to open save file",
2971 "Error", MB_ICONERROR | MB_OK);
2972 break;
2973 }
2974
2975 midend_serialise(fe->me, savefile_write, fp);
2976
2977 fclose(fp);
2978 } else {
2979 FILE *fp = fopen(filename, "r");
2980 char *err;
2981
2982 if (!fp) {
2983 MessageBox(hwnd, "Unable to open saved game file",
2984 "Error", MB_ICONERROR | MB_OK);
2985 break;
2986 }
2987
2988 err = midend_deserialise(fe->me, savefile_read, fp);
2989
2990 fclose(fp);
2991
2992 if (err) {
2993 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
2994 break;
2995 }
2996
2997 new_game_size(fe, 1.0);
2998 }
2999 }
3000 }
3001
3002 break;
3003 #ifndef _WIN32_WCE
3004 case IDM_HELPC:
3005 start_help(fe, NULL);
3006 break;
3007 case IDM_GAMEHELP:
3008 assert(help_type != NONE);
3009 start_help(fe, help_type == CHM ?
3010 fe->game->htmlhelp_topic : fe->game->winhelp_topic);
3011 break;
3012 #endif
3013 default:
3014 #ifdef COMBINED
3015 if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
3016 int p = wParam - IDM_GAMES;
3017 char *error;
3018
3019 new_game(fe, gamelist[p], NULL, &error);
3020 } else
3021 #endif
3022 {
3023 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
3024
3025 if (p >= 0 && p < fe->npresets) {
3026 midend_set_params(fe->me, fe->presets[p]);
3027 new_game_type(fe);
3028 }
3029 }
3030 break;
3031 }
3032 break;
3033 case WM_DESTROY:
3034 #ifndef _WIN32_WCE
3035 stop_help(fe);
3036 #endif
3037 frontend_free(fe);
3038 PostQuitMessage(0);
3039 return 0;
3040 case WM_PAINT:
3041 {
3042 PAINTSTRUCT p;
3043 HDC hdc, hdc2;
3044 HBITMAP prevbm;
3045 RECT rcDest;
3046
3047 hdc = BeginPaint(hwnd, &p);
3048 hdc2 = CreateCompatibleDC(hdc);
3049 prevbm = SelectObject(hdc2, fe->bitmap);
3050 #ifdef _WIN32_WCE
3051 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
3052 #endif
3053 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
3054 BitBlt(hdc,
3055 rcDest.left, rcDest.top,
3056 rcDest.right - rcDest.left,
3057 rcDest.bottom - rcDest.top,
3058 hdc2,
3059 rcDest.left - fe->bitmapPosition.left,
3060 rcDest.top - fe->bitmapPosition.top,
3061 SRCCOPY);
3062 SelectObject(hdc2, prevbm);
3063 DeleteDC(hdc2);
3064 EndPaint(hwnd, &p);
3065 }
3066 return 0;
3067 case WM_KEYDOWN:
3068 {
3069 int key = -1;
3070 BYTE keystate[256];
3071 int r = GetKeyboardState(keystate);
3072 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
3073 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
3074
3075 switch (wParam) {
3076 case VK_LEFT:
3077 if (!(lParam & 0x01000000))
3078 key = MOD_NUM_KEYPAD | '4';
3079 else
3080 key = shift | ctrl | CURSOR_LEFT;
3081 break;
3082 case VK_RIGHT:
3083 if (!(lParam & 0x01000000))
3084 key = MOD_NUM_KEYPAD | '6';
3085 else
3086 key = shift | ctrl | CURSOR_RIGHT;
3087 break;
3088 case VK_UP:
3089 if (!(lParam & 0x01000000))
3090 key = MOD_NUM_KEYPAD | '8';
3091 else
3092 key = shift | ctrl | CURSOR_UP;
3093 break;
3094 case VK_DOWN:
3095 if (!(lParam & 0x01000000))
3096 key = MOD_NUM_KEYPAD | '2';
3097 else
3098 key = shift | ctrl | CURSOR_DOWN;
3099 break;
3100 /*
3101 * Diagonal keys on the numeric keypad.
3102 */
3103 case VK_PRIOR:
3104 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
3105 break;
3106 case VK_NEXT:
3107 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
3108 break;
3109 case VK_HOME:
3110 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
3111 break;
3112 case VK_END:
3113 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
3114 break;
3115 case VK_INSERT:
3116 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
3117 break;
3118 case VK_CLEAR:
3119 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
3120 break;
3121 /*
3122 * Numeric keypad keys with Num Lock on.
3123 */
3124 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
3125 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
3126 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
3127 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
3128 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
3129 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
3130 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
3131 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
3132 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
3133 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
3134 }
3135
3136 if (key != -1) {
3137 if (!midend_process_key(fe->me, 0, 0, key))
3138 PostQuitMessage(0);
3139 } else {
3140 MSG m;
3141 m.hwnd = hwnd;
3142 m.message = WM_KEYDOWN;
3143 m.wParam = wParam;
3144 m.lParam = lParam & 0xdfff;
3145 TranslateMessage(&m);
3146 }
3147 }
3148 break;
3149 case WM_LBUTTONDOWN:
3150 case WM_RBUTTONDOWN:
3151 case WM_MBUTTONDOWN:
3152 {
3153 int button;
3154
3155 /*
3156 * Shift-clicks count as middle-clicks, since otherwise
3157 * two-button Windows users won't have any kind of
3158 * middle click to use.
3159 */
3160 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
3161 button = MIDDLE_BUTTON;
3162 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
3163 button = RIGHT_BUTTON;
3164 else
3165 #ifndef _WIN32_WCE
3166 button = LEFT_BUTTON;
3167 #else
3168 if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
3169 button = LEFT_BUTTON;
3170 else
3171 {
3172 SHRGINFO shrgi;
3173
3174 shrgi.cbSize = sizeof(SHRGINFO);
3175 shrgi.hwndClient = hwnd;
3176 shrgi.ptDown.x = (signed short)LOWORD(lParam);
3177 shrgi.ptDown.y = (signed short)HIWORD(lParam);
3178 shrgi.dwFlags = SHRG_RETURNCMD;
3179
3180 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
3181 button = RIGHT_BUTTON;
3182 else
3183 button = LEFT_BUTTON;
3184 }
3185 #endif
3186
3187 if (!midend_process_key(fe->me,
3188 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3189 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3190 button))
3191 PostQuitMessage(0);
3192
3193 SetCapture(hwnd);
3194 }
3195 break;
3196 case WM_LBUTTONUP:
3197 case WM_RBUTTONUP:
3198 case WM_MBUTTONUP:
3199 {
3200 int button;
3201
3202 /*
3203 * Shift-clicks count as middle-clicks, since otherwise
3204 * two-button Windows users won't have any kind of
3205 * middle click to use.
3206 */
3207 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
3208 button = MIDDLE_RELEASE;
3209 else if (message == WM_RBUTTONUP || is_alt_pressed())
3210 button = RIGHT_RELEASE;
3211 else
3212 button = LEFT_RELEASE;
3213
3214 if (!midend_process_key(fe->me,
3215 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3216 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3217 button))
3218 PostQuitMessage(0);
3219
3220 ReleaseCapture();
3221 }
3222 break;
3223 case WM_MOUSEMOVE:
3224 {
3225 int button;
3226
3227 if (wParam & (MK_MBUTTON | MK_SHIFT))
3228 button = MIDDLE_DRAG;
3229 else if (wParam & MK_RBUTTON || is_alt_pressed())
3230 button = RIGHT_DRAG;
3231 else
3232 button = LEFT_DRAG;
3233
3234 if (!midend_process_key(fe->me,
3235 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3236 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3237 button))
3238 PostQuitMessage(0);
3239 }
3240 break;
3241 case WM_CHAR:
3242 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
3243 PostQuitMessage(0);
3244 return 0;
3245 case WM_TIMER:
3246 if (fe->timer) {
3247 DWORD now = GetTickCount();
3248 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
3249 midend_timer(fe->me, elapsed);
3250 fe->timer_last_tickcount = now;
3251 }
3252 return 0;
3253 #ifndef _WIN32_WCE
3254 case WM_SIZING:
3255 {
3256 RECT *sr = (RECT *)lParam;
3257 int wx, wy, isedge = 0;
3258
3259 if (wParam == WMSZ_TOP ||
3260 wParam == WMSZ_RIGHT ||
3261 wParam == WMSZ_BOTTOM ||
3262 wParam == WMSZ_LEFT) isedge = 1;
3263 adjust_game_size(fe, sr, isedge, &wx, &wy);
3264
3265 /* Given the window size the puzzles constrain
3266 * us to, work out which edge we should be moving. */
3267 if (wParam == WMSZ_TOP ||
3268 wParam == WMSZ_TOPLEFT ||
3269 wParam == WMSZ_TOPRIGHT) {
3270 sr->top = sr->bottom - wy;
3271 } else {
3272 sr->bottom = sr->top + wy;
3273 }
3274 if (wParam == WMSZ_LEFT ||
3275 wParam == WMSZ_TOPLEFT ||
3276 wParam == WMSZ_BOTTOMLEFT) {
3277 sr->left = sr->right - wx;
3278 } else {
3279 sr->right = sr->left + wx;
3280 }
3281 return TRUE;
3282 }
3283 break;
3284 #endif
3285 }
3286
3287 return DefWindowProc(hwnd, message, wParam, lParam);
3288 }
3289
3290 #ifdef _WIN32_WCE
3291 static int FindPreviousInstance()
3292 {
3293 /* Check if application is running. If it's running then focus on the window */
3294 HWND hOtherWnd = NULL;
3295
3296 hOtherWnd = FindWindow (wGameName, wGameName);
3297 if (hOtherWnd)
3298 {
3299 SetForegroundWindow (hOtherWnd);
3300 return TRUE;
3301 }
3302
3303 return FALSE;
3304 }
3305 #endif
3306
3307 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
3308 {
3309 MSG msg;
3310 char *error;
3311 const game *gg;
3312 frontend *fe;
3313
3314 #ifdef _WIN32_WCE
3315 MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
3316 if (FindPreviousInstance ())
3317 return 0;
3318 #endif
3319
3320 InitCommonControls();
3321
3322 if (!prev) {
3323 WNDCLASS wndclass;
3324
3325 wndclass.style = 0;
3326 wndclass.lpfnWndProc = WndProc;
3327 wndclass.cbClsExtra = 0;
3328 wndclass.cbWndExtra = 0;
3329 wndclass.hInstance = inst;
3330 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
3331 #ifndef _WIN32_WCE
3332 if (!wndclass.hIcon) /* in case resource file is absent */
3333 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
3334 #endif
3335 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3336 wndclass.hbrBackground = NULL;
3337 wndclass.lpszMenuName = NULL;
3338 #ifdef _WIN32_WCE
3339 wndclass.lpszClassName = wClassName;
3340 #else
3341 wndclass.lpszClassName = CLASSNAME;
3342 #endif
3343
3344 RegisterClass(&wndclass);
3345 }
3346
3347 while (*cmdline && isspace((unsigned char)*cmdline))
3348 cmdline++;
3349
3350 init_help();
3351
3352 #ifdef COMBINED
3353 gg = gamelist[0];
3354 {
3355 int i;
3356 for (i = 0; i < gamecount; i++) {
3357 const char *p = gamelist[i]->name;
3358 char *q = cmdline;
3359 while (*q && isspace((unsigned char)*q))
3360 q++;
3361 while (*p && *q) {
3362 if (isspace((unsigned char)*p)) {
3363 while (*q && isspace((unsigned char)*q))
3364 q++;
3365 } else {
3366 if (tolower((unsigned char)*p) !=
3367 tolower((unsigned char)*q))
3368 break;
3369 q++;
3370 }
3371 p++;
3372 }
3373 if (!*p) {
3374 gg = gamelist[i];
3375 cmdline = q;
3376 if (*cmdline) {
3377 while (*cmdline && isspace((unsigned char)*cmdline))
3378 cmdline++;
3379 }
3380 }
3381 }
3382 }
3383 #else
3384 gg = &thegame;
3385 #endif
3386
3387 fe = frontend_new(inst);
3388 if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
3389 char buf[128];
3390 sprintf(buf, "%.100s Error", gg->name);
3391 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3392 return 1;
3393 }
3394 show_window(fe);
3395
3396 while (GetMessage(&msg, NULL, 0, 0)) {
3397 DispatchMessage(&msg);
3398 }
3399
3400 cleanup_help();
3401
3402 return msg.wParam;
3403 }
3404 /* vim: set shiftwidth=4 tabstop=8: */