Now that Map has some seriously complex deductions, it's about time
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18 COMMON = midend drawing misc malloc random version
19 NET = net tree234 dsf
20 NETSLIDE = netslide tree234
21 MINES = mines tree234
22 FLIP = flip tree234
23 PEGS = pegs tree234
24 UNTANGLE = untangle tree234
25 SLANT = slant dsf
26 MAP = map dsf
27 LOOPY = loopy tree234 dsf
28
29 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
30 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
31 + lightup MAP LOOPY inertia
32
33 GTK = gtk printing ps
34
35 net : [X] GTK COMMON NET
36 netslide : [X] GTK COMMON NETSLIDE
37 cube : [X] GTK COMMON cube
38 fifteen : [X] GTK COMMON fifteen
39 sixteen : [X] GTK COMMON sixteen
40 rect : [X] GTK COMMON rect
41 pattern : [X] GTK COMMON pattern
42 solo : [X] GTK COMMON solo
43 twiddle : [X] GTK COMMON twiddle
44 mines : [X] GTK COMMON MINES
45 samegame : [X] GTK COMMON samegame
46 flip : [X] GTK COMMON FLIP
47 guess : [X] GTK COMMON guess
48 pegs : [X] GTK COMMON PEGS
49 dominosa : [X] GTK COMMON dominosa
50 untangle : [X] GTK COMMON UNTANGLE
51 blackbox : [X] GTK COMMON blackbox
52 slant : [X] GTK COMMON SLANT
53 lightup : [X] GTK COMMON lightup
54 map : [X] GTK COMMON MAP
55 loopy : [X] GTK COMMON LOOPY
56 inertia : [X] GTK COMMON inertia
57
58 # Auxiliary command-line programs.
59 solosolver : [U] solo[STANDALONE_SOLVER] malloc
60 patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
61 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
62 slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
63 mapsolver : [U] map[STANDALONE_SOLVER] dsf random misc malloc
64
65 solosolver : [C] solo[STANDALONE_SOLVER] malloc
66 patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
67 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
68 slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
69 mapsolver : [C] map[STANDALONE_SOLVER] dsf random misc malloc
70
71 # The Windows Net shouldn't be called `net.exe' since Windows
72 # already has a reasonably important utility program by that name!
73 netgame : [G] WINDOWS COMMON NET
74 netslide : [G] WINDOWS COMMON NETSLIDE
75 cube : [G] WINDOWS COMMON cube
76 fifteen : [G] WINDOWS COMMON fifteen
77 sixteen : [G] WINDOWS COMMON sixteen
78 rect : [G] WINDOWS COMMON rect
79 pattern : [G] WINDOWS COMMON pattern
80 solo : [G] WINDOWS COMMON solo
81 twiddle : [G] WINDOWS COMMON twiddle
82 mines : [G] WINDOWS COMMON MINES
83 samegame : [G] WINDOWS COMMON samegame
84 flip : [G] WINDOWS COMMON FLIP
85 guess : [G] WINDOWS COMMON guess
86 pegs : [G] WINDOWS COMMON PEGS
87 dominosa : [G] WINDOWS COMMON dominosa
88 untangle : [G] WINDOWS COMMON UNTANGLE
89 blackbox : [G] WINDOWS COMMON blackbox
90 slant : [G] WINDOWS COMMON SLANT
91 lightup : [G] WINDOWS COMMON lightup
92 map : [G] WINDOWS COMMON MAP
93 loopy : [G] WINDOWS COMMON LOOPY
94 inertia : [G] WINDOWS COMMON inertia
95
96 # Mac OS X unified application containing all the puzzles.
97 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
98 # For OS X, we must create the online help and include it in the
99 # application bundle.) Also we add -DCOMBINED to the compiler flags
100 # so as to inform the code that we're building a single binary for
101 # all the puzzles. Then I've also got some code in here to build a
102 # distributable .dmg disk image.
103 !begin osx
104 CFLAGS += -DCOMBINED
105 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
106 Puzzles.app/Contents/Resources/Help/index.html: \
107 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
108 cd Puzzles.app/Contents/Resources/Help; \
109 halibut --html ../../../../osx-help.but ../../../../puzzles.but
110 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
111 mkdir -p Puzzles.app/Contents/Resources/Help
112
113 release: Puzzles.dmg
114 Puzzles.dmg: Puzzles
115 rm -f raw.dmg
116 hdiutil create -megabytes 5 -layout NONE raw.dmg
117 hdid -nomount raw.dmg > devicename
118 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
119 hdiutil eject `cat devicename`
120 hdid raw.dmg | cut -f1 -d' ' > devicename
121 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
122 hdiutil eject `cat devicename`
123 rm -f Puzzles.dmg
124 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
125 rm -f raw.dmg devicename
126 !end
127
128 # The `nullgame' source file is a largely blank one, which contains
129 # all the correct function definitions to compile and link, but
130 # which defines the null game in which nothing is ever drawn and
131 # there are no valid moves. Its main purpose is to act as a
132 # template for writing new game definition source files. I include
133 # it in the Makefile because it will be worse than useless if it
134 # ever fails to compile, so it's important that it should actually
135 # be built on a regular basis.
136 nullgame : [X] GTK COMMON nullgame
137 nullgame : [G] WINDOWS COMMON nullgame
138
139 # Version management.
140 !begin vc
141 version.obj: *.c *.h
142 cl $(VER) $(CFLAGS) /c version.c
143 !end
144 !specialobj vc version
145 !begin cygwin
146 version.o: FORCE;
147 FORCE:
148 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
149 !end
150 !specialobj cygwin version
151 # For Unix, we also need the gross MD5 hack that causes automatic
152 # version number selection in release source archives.
153 !begin gtk
154 version.o: FORCE;
155 FORCE:
156 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
157 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
158 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
159 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
160 else \
161 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
162 fi
163 !end
164 !specialobj gtk version
165 # For OS X, this is made more fiddly by the fact that we don't have
166 # md5sum readily available. We do, however, have `md5 -r' which
167 # generates _nearly_ the same output, but it has no check function.
168 !begin osx
169 version.o: FORCE;
170 FORCE:
171 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
172 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
173 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
174 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
175 else \
176 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
177 fi
178 !end
179 !specialobj osx version
180
181 # make install for Unix.
182 !begin gtk
183 install:
184 for i in cube net netslide fifteen sixteen twiddle \
185 pattern rect solo mines samegame flip guess \
186 pegs dominosa untangle blackbox slant lightup \
187 map loopy inertia; do \
188 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
189 done
190 !end