2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47 #define IDM_GAMES 0x0300
49 #define IDM_KEYEMUL 0x0400
51 #define HELP_FILE_NAME "puzzles.hlp"
52 #define HELP_CNT_NAME "puzzles.cnt"
54 #define CHM_FILE_NAME "puzzles.chm"
55 #endif /* NO_HTMLHELP */
58 typedef HWND (CALLBACK
*htmlhelp_t
)(HWND
, LPCSTR
, UINT
, DWORD
);
59 static htmlhelp_t htmlhelp
;
60 static HINSTANCE hh_dll
;
61 #endif /* NO_HTMLHELP */
62 enum { NONE
, HLP
, CHM
} help_type
;
64 int help_has_contents
;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
75 #define CLASSNAME "Puzzles"
77 #define CLASSNAME thegame.name
83 * Wrapper implementations of functions not supplied by the
87 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
91 int MessageBox(HWND hWnd
, LPCSTR lpText
, LPCSTR lpCaption
, UINT uType
)
96 MultiByteToWideChar (CP_ACP
, 0, lpText
, -1, wText
, 2048);
97 MultiByteToWideChar (CP_ACP
, 0, lpCaption
, -1, wCaption
, 2048);
99 return MessageBoxW (hWnd
, wText
, wCaption
, uType
);
102 BOOL
SetDlgItemTextA(HWND hDlg
, int nIDDlgItem
, LPCSTR lpString
)
106 MultiByteToWideChar (CP_ACP
, 0, lpString
, -1, wText
, 256);
107 return SetDlgItemTextW(hDlg
, nIDDlgItem
, wText
);
110 LPCSTR
getenv(LPCSTR buf
)
115 BOOL
GetKeyboardState(PBYTE pb
)
120 static TCHAR wClassName
[256], wGameName
[256];
125 static FILE *debug_fp
= NULL
;
126 static HANDLE debug_hdl
= INVALID_HANDLE_VALUE
;
127 static int debug_got_console
= 0;
129 void dputs(char *buf
)
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
140 debug_fp = fopen("debug.log", "w");
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
147 fputs(buf, debug_fp);
150 OutputDebugString(buf
);
153 void debug_printf(char *fmt
, ...)
159 _vsnprintf(buf
, 4095, fmt
, ap
);
166 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
167 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
169 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
172 static void new_game_size(frontend
*fe
, float scale
);
190 enum { CFG_PRINT
= CFG_FRONTEND_SPECIFIC
};
195 HWND hwnd
, statusbar
, cfgbox
;
197 HWND numpad
; /* window handle for the numeric pad */
200 HBITMAP bitmap
, prevbm
;
201 RECT bitmapPosition
; /* game bitmap position within game window */
207 HMENU gamemenu
, typemenu
;
209 DWORD timer_last_tickcount
;
211 game_params
**presets
;
213 int nfonts
, fontsize
;
215 struct cfg_aux
*cfgaux
;
216 int cfg_which
, dlg_done
;
221 enum { DRAWING
, PRINTING
, NOTHING
} drawstatus
;
223 int printcount
, printw
, printh
, printsolns
, printcurr
, printcolour
;
225 int printoffsetx
, printoffsety
;
226 float printpixelscale
;
228 int linewidth
, linedotted
;
234 void frontend_free(frontend
*fe
)
247 static void update_type_menu_tick(frontend
*fe
);
248 static void update_copy_menu_greying(frontend
*fe
);
250 void fatal(char *fmt
, ...)
256 vsprintf(buf
, fmt
, ap
);
259 MessageBox(NULL
, buf
, "Fatal error", MB_ICONEXCLAMATION
| MB_OK
);
264 char *geterrstr(void)
267 DWORD dw
= GetLastError();
271 FORMAT_MESSAGE_ALLOCATE_BUFFER
|
272 FORMAT_MESSAGE_FROM_SYSTEM
,
275 MAKELANGID(LANG_NEUTRAL
, SUBLANG_DEFAULT
),
279 ret
= dupstr(lpMsgBuf
);
286 void get_random_seed(void **randseed
, int *randseedsize
)
288 SYSTEMTIME
*st
= snew(SYSTEMTIME
);
292 *randseed
= (void *)st
;
293 *randseedsize
= sizeof(SYSTEMTIME
);
296 static void win_status_bar(void *handle
, char *text
)
301 frontend
*fe
= (frontend
*)handle
;
304 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 255);
305 SendMessage(fe
->statusbar
, SB_SETTEXT
,
306 (WPARAM
) 255 | SBT_NOBORDERS
,
309 SetWindowText(fe
->statusbar
, text
);
313 static blitter
*win_blitter_new(void *handle
, int w
, int h
)
315 blitter
*bl
= snew(blitter
);
317 memset(bl
, 0, sizeof(blitter
));
325 static void win_blitter_free(void *handle
, blitter
*bl
)
327 if (bl
->bitmap
) DeleteObject(bl
->bitmap
);
331 static void blitter_mkbitmap(frontend
*fe
, blitter
*bl
)
333 HDC hdc
= GetDC(fe
->hwnd
);
334 bl
->bitmap
= CreateCompatibleBitmap(hdc
, bl
->w
, bl
->h
);
335 ReleaseDC(fe
->hwnd
, hdc
);
338 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
340 static void win_blitter_save(void *handle
, blitter
*bl
, int x
, int y
)
342 frontend
*fe
= (frontend
*)handle
;
343 HDC hdc_win
, hdc_blit
;
346 assert(fe
->drawstatus
== DRAWING
);
348 if (!bl
->bitmap
) blitter_mkbitmap(fe
, bl
);
350 bl
->x
= x
; bl
->y
= y
;
352 hdc_win
= GetDC(fe
->hwnd
);
353 hdc_blit
= CreateCompatibleDC(hdc_win
);
354 if (!hdc_blit
) fatal("hdc_blit failed: 0x%x", GetLastError());
356 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
357 if (prev_blit
== NULL
|| prev_blit
== HGDI_ERROR
)
358 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
360 if (!BitBlt(hdc_blit
, 0, 0, bl
->w
, bl
->h
,
361 fe
->hdc
, x
, y
, SRCCOPY
))
362 fatal("BitBlt failed: 0x%x", GetLastError());
364 SelectObject(hdc_blit
, prev_blit
);
366 ReleaseDC(fe
->hwnd
, hdc_win
);
369 static void win_blitter_load(void *handle
, blitter
*bl
, int x
, int y
)
371 frontend
*fe
= (frontend
*)handle
;
372 HDC hdc_win
, hdc_blit
;
375 assert(fe
->drawstatus
== DRAWING
);
377 assert(bl
->bitmap
); /* we should always have saved before loading */
379 if (x
== BLITTER_FROMSAVED
) x
= bl
->x
;
380 if (y
== BLITTER_FROMSAVED
) y
= bl
->y
;
382 hdc_win
= GetDC(fe
->hwnd
);
383 hdc_blit
= CreateCompatibleDC(hdc_win
);
385 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
387 BitBlt(fe
->hdc
, x
, y
, bl
->w
, bl
->h
,
388 hdc_blit
, 0, 0, SRCCOPY
);
390 SelectObject(hdc_blit
, prev_blit
);
392 ReleaseDC(fe
->hwnd
, hdc_win
);
395 void frontend_default_colour(frontend
*fe
, float *output
)
397 DWORD c
= GetSysColor(COLOR_MENU
); /* ick */
399 output
[0] = (float)(GetRValue(c
) / 255.0);
400 output
[1] = (float)(GetGValue(c
) / 255.0);
401 output
[2] = (float)(GetBValue(c
) / 255.0);
404 static POINT
win_transform_point(frontend
*fe
, int x
, int y
)
408 assert(fe
->drawstatus
!= NOTHING
);
410 if (fe
->drawstatus
== PRINTING
) {
411 ret
.x
= (int)(fe
->printoffsetx
+ fe
->printpixelscale
* x
);
412 ret
.y
= (int)(fe
->printoffsety
+ fe
->printpixelscale
* y
);
421 static void win_text_colour(frontend
*fe
, int colour
)
423 assert(fe
->drawstatus
!= NOTHING
);
425 if (fe
->drawstatus
== PRINTING
) {
428 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
431 * Displaying text in hatched colours is not permitted.
435 SetTextColor(fe
->hdc
, RGB(r
* 255, g
* 255, b
* 255));
437 SetTextColor(fe
->hdc
, fe
->colours
[colour
]);
441 static void win_set_brush(frontend
*fe
, int colour
)
444 assert(fe
->drawstatus
!= NOTHING
);
446 if (fe
->drawstatus
== PRINTING
) {
449 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
452 br
= CreateSolidBrush(RGB(r
* 255, g
* 255, b
* 255));
456 * This is only ever required during printing, and the
457 * PocketPC port doesn't support printing.
459 fatal("CreateHatchBrush not supported");
461 br
= CreateHatchBrush(hatch
== HATCH_BACKSLASH ? HS_FDIAGONAL
:
462 hatch
== HATCH_SLASH ? HS_BDIAGONAL
:
463 hatch
== HATCH_HORIZ ? HS_HORIZONTAL
:
464 hatch
== HATCH_VERT ? HS_VERTICAL
:
465 hatch
== HATCH_PLUS ? HS_CROSS
:
466 /* hatch == HATCH_X ? */ HS_DIAGCROSS
,
471 br
= fe
->brushes
[colour
];
473 fe
->oldbr
= SelectObject(fe
->hdc
, br
);
476 static void win_reset_brush(frontend
*fe
)
480 assert(fe
->drawstatus
!= NOTHING
);
482 br
= SelectObject(fe
->hdc
, fe
->oldbr
);
483 if (fe
->drawstatus
== PRINTING
)
487 static void win_set_pen(frontend
*fe
, int colour
, int thin
)
490 assert(fe
->drawstatus
!= NOTHING
);
492 if (fe
->drawstatus
== PRINTING
) {
495 int width
= thin ?
0 : fe
->linewidth
;
500 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
502 * Stroking in hatched colours is not permitted.
505 pen
= CreatePen(fe
->linedotted ? PS_DOT
: PS_SOLID
,
506 width
, RGB(r
* 255, g
* 255, b
* 255));
508 pen
= fe
->pens
[colour
];
510 fe
->oldpen
= SelectObject(fe
->hdc
, pen
);
513 static void win_reset_pen(frontend
*fe
)
517 assert(fe
->drawstatus
!= NOTHING
);
519 pen
= SelectObject(fe
->hdc
, fe
->oldpen
);
520 if (fe
->drawstatus
== PRINTING
)
524 static void win_clip(void *handle
, int x
, int y
, int w
, int h
)
526 frontend
*fe
= (frontend
*)handle
;
529 if (fe
->drawstatus
== NOTHING
)
532 p
= win_transform_point(fe
, x
, y
);
533 q
= win_transform_point(fe
, x
+w
, y
+h
);
534 IntersectClipRect(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
537 static void win_unclip(void *handle
)
539 frontend
*fe
= (frontend
*)handle
;
541 if (fe
->drawstatus
== NOTHING
)
544 SelectClipRgn(fe
->hdc
, NULL
);
547 static void win_draw_text(void *handle
, int x
, int y
, int fonttype
,
548 int fontsize
, int align
, int colour
, char *text
)
550 frontend
*fe
= (frontend
*)handle
;
555 if (fe
->drawstatus
== NOTHING
)
558 if (fe
->drawstatus
== PRINTING
)
559 fontsize
= (int)(fontsize
* fe
->printpixelscale
);
561 xy
= win_transform_point(fe
, x
, y
);
564 * Find or create the font.
566 for (i
= fe
->fontstart
; i
< fe
->nfonts
; i
++)
567 if (fe
->fonts
[i
].type
== fonttype
&& fe
->fonts
[i
].size
== fontsize
)
570 if (i
== fe
->nfonts
) {
571 if (fe
->fontsize
<= fe
->nfonts
) {
572 fe
->fontsize
= fe
->nfonts
+ 10;
573 fe
->fonts
= sresize(fe
->fonts
, fe
->fontsize
, struct font
);
578 fe
->fonts
[i
].type
= fonttype
;
579 fe
->fonts
[i
].size
= fontsize
;
581 memset (&lf
, 0, sizeof(LOGFONT
));
582 lf
.lfHeight
= -fontsize
;
583 lf
.lfWeight
= (fe
->drawstatus
== PRINTING ?
0 : FW_BOLD
);
584 lf
.lfCharSet
= DEFAULT_CHARSET
;
585 lf
.lfOutPrecision
= OUT_DEFAULT_PRECIS
;
586 lf
.lfClipPrecision
= CLIP_DEFAULT_PRECIS
;
587 lf
.lfQuality
= DEFAULT_QUALITY
;
588 lf
.lfPitchAndFamily
= (fonttype
== FONT_FIXED ?
589 FIXED_PITCH
| FF_DONTCARE
:
590 VARIABLE_PITCH
| FF_SWISS
);
592 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
595 fe
->fonts
[i
].font
= CreateFontIndirect(&lf
);
599 * Position and draw the text.
606 MultiByteToWideChar (CP_UTF8
, 0, text
, -1, wText
, 256);
608 oldfont
= SelectObject(fe
->hdc
, fe
->fonts
[i
].font
);
609 if (GetTextMetrics(fe
->hdc
, &tm
)) {
610 if (align
& ALIGN_VCENTRE
)
611 xy
.y
-= (tm
.tmAscent
+tm
.tmDescent
)/2;
615 if (GetTextExtentPoint32W(fe
->hdc
, wText
, wcslen(wText
), &size
))
617 if (align
& ALIGN_HCENTRE
)
619 else if (align
& ALIGN_HRIGHT
)
622 SetBkMode(fe
->hdc
, TRANSPARENT
);
623 win_text_colour(fe
, colour
);
624 ExtTextOutW(fe
->hdc
, xy
.x
, xy
.y
, 0, NULL
, wText
, wcslen(wText
), NULL
);
625 SelectObject(fe
->hdc
, oldfont
);
629 static void win_draw_rect(void *handle
, int x
, int y
, int w
, int h
, int colour
)
631 frontend
*fe
= (frontend
*)handle
;
634 if (fe
->drawstatus
== NOTHING
)
637 if (fe
->drawstatus
== DRAWING
&& w
== 1 && h
== 1) {
639 * Rectangle() appears to get uppity if asked to draw a 1x1
640 * rectangle, presumably on the grounds that that's beneath
641 * its dignity and you ought to be using SetPixel instead.
644 SetPixel(fe
->hdc
, x
, y
, fe
->colours
[colour
]);
646 win_set_brush(fe
, colour
);
647 win_set_pen(fe
, colour
, TRUE
);
648 p
= win_transform_point(fe
, x
, y
);
649 q
= win_transform_point(fe
, x
+w
, y
+h
);
650 Rectangle(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
656 static void win_draw_line(void *handle
, int x1
, int y1
, int x2
, int y2
, int colour
)
658 frontend
*fe
= (frontend
*)handle
;
661 if (fe
->drawstatus
== NOTHING
)
664 win_set_pen(fe
, colour
, FALSE
);
665 pp
[0] = win_transform_point(fe
, x1
, y1
);
666 pp
[1] = win_transform_point(fe
, x2
, y2
);
667 Polyline(fe
->hdc
, pp
, 2);
668 if (fe
->drawstatus
== DRAWING
)
669 SetPixel(fe
->hdc
, pp
[1].x
, pp
[1].y
, fe
->colours
[colour
]);
673 static void win_draw_circle(void *handle
, int cx
, int cy
, int radius
,
674 int fillcolour
, int outlinecolour
)
676 frontend
*fe
= (frontend
*)handle
;
679 assert(outlinecolour
>= 0);
681 if (fe
->drawstatus
== NOTHING
)
685 win_set_brush(fe
, fillcolour
);
687 fe
->oldbr
= SelectObject(fe
->hdc
, GetStockObject(NULL_BRUSH
));
689 win_set_pen(fe
, outlinecolour
, FALSE
);
690 p
= win_transform_point(fe
, cx
- radius
, cy
- radius
);
691 q
= win_transform_point(fe
, cx
+ radius
, cy
+ radius
);
692 Ellipse(fe
->hdc
, p
.x
, p
.y
, q
.x
+1, q
.y
+1);
697 static void win_draw_polygon(void *handle
, int *coords
, int npoints
,
698 int fillcolour
, int outlinecolour
)
700 frontend
*fe
= (frontend
*)handle
;
704 if (fe
->drawstatus
== NOTHING
)
707 pts
= snewn(npoints
+1, POINT
);
709 for (i
= 0; i
<= npoints
; i
++) {
710 int j
= (i
< npoints ? i
: 0);
711 pts
[i
] = win_transform_point(fe
, coords
[j
*2], coords
[j
*2+1]);
714 assert(outlinecolour
>= 0);
716 if (fillcolour
>= 0) {
717 win_set_brush(fe
, fillcolour
);
718 win_set_pen(fe
, outlinecolour
, FALSE
);
719 Polygon(fe
->hdc
, pts
, npoints
);
723 win_set_pen(fe
, outlinecolour
, FALSE
);
724 Polyline(fe
->hdc
, pts
, npoints
+1);
731 static void win_start_draw(void *handle
)
733 frontend
*fe
= (frontend
*)handle
;
736 assert(fe
->drawstatus
== NOTHING
);
738 hdc_win
= GetDC(fe
->hwnd
);
739 fe
->hdc
= CreateCompatibleDC(hdc_win
);
740 fe
->prevbm
= SelectObject(fe
->hdc
, fe
->bitmap
);
741 ReleaseDC(fe
->hwnd
, hdc_win
);
744 SetMapMode(fe
->hdc
, MM_TEXT
);
746 fe
->drawstatus
= DRAWING
;
749 static void win_draw_update(void *handle
, int x
, int y
, int w
, int h
)
751 frontend
*fe
= (frontend
*)handle
;
754 if (fe
->drawstatus
!= DRAWING
)
762 OffsetRect(&r
, fe
->bitmapPosition
.left
, fe
->bitmapPosition
.top
);
763 InvalidateRect(fe
->hwnd
, &r
, FALSE
);
766 static void win_end_draw(void *handle
)
768 frontend
*fe
= (frontend
*)handle
;
769 assert(fe
->drawstatus
== DRAWING
);
770 SelectObject(fe
->hdc
, fe
->prevbm
);
773 DeleteObject(fe
->clip
);
776 fe
->drawstatus
= NOTHING
;
779 static void win_line_width(void *handle
, float width
)
781 frontend
*fe
= (frontend
*)handle
;
783 assert(fe
->drawstatus
!= DRAWING
);
784 if (fe
->drawstatus
== NOTHING
)
787 fe
->linewidth
= (int)(width
* fe
->printpixelscale
);
790 static void win_line_dotted(void *handle
, int dotted
)
792 frontend
*fe
= (frontend
*)handle
;
794 assert(fe
->drawstatus
!= DRAWING
);
795 if (fe
->drawstatus
== NOTHING
)
798 fe
->linedotted
= dotted
;
801 static void win_begin_doc(void *handle
, int pages
)
803 frontend
*fe
= (frontend
*)handle
;
805 assert(fe
->drawstatus
!= DRAWING
);
806 if (fe
->drawstatus
== NOTHING
)
809 if (StartDoc(fe
->hdc
, &fe
->di
) <= 0) {
810 char *e
= geterrstr();
811 MessageBox(fe
->hwnd
, e
, "Error starting to print",
812 MB_ICONERROR
| MB_OK
);
814 fe
->drawstatus
= NOTHING
;
818 * Push a marker on the font stack so that we won't use the
819 * same fonts for printing and drawing. (This is because
820 * drawing seems to look generally better in bold, but printing
821 * is better not in bold.)
823 fe
->fontstart
= fe
->nfonts
;
826 static void win_begin_page(void *handle
, int number
)
828 frontend
*fe
= (frontend
*)handle
;
830 assert(fe
->drawstatus
!= DRAWING
);
831 if (fe
->drawstatus
== NOTHING
)
834 if (StartPage(fe
->hdc
) <= 0) {
835 char *e
= geterrstr();
836 MessageBox(fe
->hwnd
, e
, "Error starting a page",
837 MB_ICONERROR
| MB_OK
);
839 fe
->drawstatus
= NOTHING
;
843 static void win_begin_puzzle(void *handle
, float xm
, float xc
,
844 float ym
, float yc
, int pw
, int ph
, float wmm
)
846 frontend
*fe
= (frontend
*)handle
;
847 int ppw
, pph
, pox
, poy
;
848 float mmpw
, mmph
, mmox
, mmoy
;
851 assert(fe
->drawstatus
!= DRAWING
);
852 if (fe
->drawstatus
== NOTHING
)
855 ppw
= GetDeviceCaps(fe
->hdc
, HORZRES
);
856 pph
= GetDeviceCaps(fe
->hdc
, VERTRES
);
857 mmpw
= (float)GetDeviceCaps(fe
->hdc
, HORZSIZE
);
858 mmph
= (float)GetDeviceCaps(fe
->hdc
, VERTSIZE
);
861 * Compute the puzzle's position on the logical page.
863 mmox
= xm
* mmpw
+ xc
;
864 mmoy
= ym
* mmph
+ yc
;
867 * Work out what that comes to in pixels.
869 pox
= (int)(mmox
* (float)ppw
/ mmpw
);
870 poy
= (int)(mmoy
* (float)pph
/ mmph
);
873 * And determine the scale.
875 * I need a scale such that the maximum puzzle-coordinate
876 * extent of the rectangle (pw * scale) is equal to the pixel
877 * equivalent of the puzzle's millimetre width (wmm * ppw /
880 scale
= (wmm
* ppw
) / (mmpw
* pw
);
883 * Now store pox, poy and scale for use in the main drawing
886 fe
->printoffsetx
= pox
;
887 fe
->printoffsety
= poy
;
888 fe
->printpixelscale
= scale
;
891 fe
->linedotted
= FALSE
;
894 static void win_end_puzzle(void *handle
)
896 /* Nothing needs to be done here. */
899 static void win_end_page(void *handle
, int number
)
901 frontend
*fe
= (frontend
*)handle
;
903 assert(fe
->drawstatus
!= DRAWING
);
905 if (fe
->drawstatus
== NOTHING
)
908 if (EndPage(fe
->hdc
) <= 0) {
909 char *e
= geterrstr();
910 MessageBox(fe
->hwnd
, e
, "Error finishing a page",
911 MB_ICONERROR
| MB_OK
);
913 fe
->drawstatus
= NOTHING
;
917 static void win_end_doc(void *handle
)
919 frontend
*fe
= (frontend
*)handle
;
921 assert(fe
->drawstatus
!= DRAWING
);
924 * Free all the fonts created since we began printing.
926 while (fe
->nfonts
> fe
->fontstart
) {
928 DeleteObject(fe
->fonts
[fe
->nfonts
].font
);
933 * The MSDN web site sample code doesn't bother to call EndDoc
934 * if an error occurs half way through printing. I expect doing
935 * so would cause the erroneous document to actually be
936 * printed, or something equally undesirable.
938 if (fe
->drawstatus
== NOTHING
)
941 if (EndDoc(fe
->hdc
) <= 0) {
942 char *e
= geterrstr();
943 MessageBox(fe
->hwnd
, e
, "Error finishing printing",
944 MB_ICONERROR
| MB_OK
);
946 fe
->drawstatus
= NOTHING
;
950 char *win_text_fallback(void *handle
, const char *const *strings
, int nstrings
)
953 * We assume Windows can cope with any UTF-8 likely to be
954 * emitted by a puzzle.
956 return dupstr(strings
[0]);
959 const struct drawing_api win_drawing
= {
986 void print(frontend
*fe
)
992 midend
*nme
= NULL
; /* non-interactive midend for bulk puzzle generation */
997 * Create our document structure and fill it up with puzzles.
999 doc
= document_new(fe
->printw
, fe
->printh
, fe
->printscale
/ 100.0F
);
1000 for (i
= 0; i
< fe
->printcount
; i
++) {
1001 if (i
== 0 && fe
->printcurr
) {
1002 err
= midend_print_puzzle(fe
->me
, doc
, fe
->printsolns
);
1005 game_params
*params
;
1007 nme
= midend_new(NULL
, fe
->game
, NULL
, NULL
);
1010 * Set the non-interactive mid-end to have the same
1011 * parameters as the standard one.
1013 params
= midend_get_params(fe
->me
);
1014 midend_set_params(nme
, params
);
1015 fe
->game
->free_params(params
);
1018 midend_new_game(nme
);
1019 err
= midend_print_puzzle(nme
, doc
, fe
->printsolns
);
1028 MessageBox(fe
->hwnd
, err
, "Error preparing puzzles for printing",
1029 MB_ICONERROR
| MB_OK
);
1034 memset(&pd
, 0, sizeof(pd
));
1035 pd
.lStructSize
= sizeof(pd
);
1036 pd
.hwndOwner
= fe
->hwnd
;
1038 pd
.hDevNames
= NULL
;
1039 pd
.Flags
= PD_USEDEVMODECOPIESANDCOLLATE
| PD_RETURNDC
|
1040 PD_NOPAGENUMS
| PD_NOSELECTION
;
1042 pd
.nFromPage
= pd
.nToPage
= 0xFFFF;
1043 pd
.nMinPage
= pd
.nMaxPage
= 1;
1045 if (!PrintDlg(&pd
)) {
1051 * Now pd.hDC is a device context for the printer.
1055 * FIXME: IWBNI we put up an Abort box here.
1058 memset(&fe
->di
, 0, sizeof(fe
->di
));
1059 fe
->di
.cbSize
= sizeof(fe
->di
);
1060 sprintf(doctitle
, "Printed puzzles from %s (from Simon Tatham's"
1061 " Portable Puzzle Collection)", fe
->game
->name
);
1062 fe
->di
.lpszDocName
= doctitle
;
1063 fe
->di
.lpszOutput
= NULL
;
1064 fe
->di
.lpszDatatype
= NULL
;
1067 fe
->drawstatus
= PRINTING
;
1070 fe
->dr
= drawing_new(&win_drawing
, NULL
, fe
);
1071 document_print(doc
, fe
->dr
);
1072 drawing_free(fe
->dr
);
1075 fe
->drawstatus
= NOTHING
;
1082 void deactivate_timer(frontend
*fe
)
1085 return; /* for non-interactive midend */
1086 if (fe
->hwnd
) KillTimer(fe
->hwnd
, fe
->timer
);
1090 void activate_timer(frontend
*fe
)
1093 return; /* for non-interactive midend */
1095 fe
->timer
= SetTimer(fe
->hwnd
, 1, 20, NULL
);
1096 fe
->timer_last_tickcount
= GetTickCount();
1100 void write_clip(HWND hwnd
, char *data
)
1108 * Windows expects CRLF in the clipboard, so we must convert
1109 * any \n that has come out of the puzzle backend.
1112 for (i
= 0; data
[i
]; i
++) {
1113 if (data
[i
] == '\n')
1117 data2
= snewn(len
+1, char);
1119 for (i
= 0; data
[i
]; i
++) {
1120 if (data
[i
] == '\n')
1122 data2
[j
++] = data
[i
];
1127 clipdata
= GlobalAlloc(GMEM_DDESHARE
| GMEM_MOVEABLE
, len
+ 1);
1132 lock
= GlobalLock(clipdata
);
1134 GlobalFree(clipdata
);
1138 memcpy(lock
, data2
, len
);
1139 ((unsigned char *) lock
)[len
] = 0;
1140 GlobalUnlock(clipdata
);
1142 if (OpenClipboard(hwnd
)) {
1144 SetClipboardData(CF_TEXT
, clipdata
);
1147 GlobalFree(clipdata
);
1153 * Set up Help and see if we can find a help file.
1155 static void init_help(void)
1158 char b
[2048], *p
, *q
, *r
;
1162 * Find the executable file path, so we can look alongside
1163 * it for help files. Trim the filename off the end.
1165 GetModuleFileName(NULL
, b
, sizeof(b
) - 1);
1167 p
= strrchr(b
, '\\');
1168 if (p
&& p
>= r
) r
= p
+1;
1169 q
= strrchr(b
, ':');
1170 if (q
&& q
>= r
) r
= q
+1;
1174 * Try HTML Help first.
1176 strcpy(r
, CHM_FILE_NAME
);
1177 if ( (fp
= fopen(b
, "r")) != NULL
) {
1181 * We have a .CHM. See if we can use it.
1183 hh_dll
= LoadLibrary("hhctrl.ocx");
1185 htmlhelp
= (htmlhelp_t
)GetProcAddress(hh_dll
, "HtmlHelpA");
1187 FreeLibrary(hh_dll
);
1190 help_path
= dupstr(b
);
1195 #endif /* NO_HTMLHELP */
1198 * Now try old-style .HLP.
1200 strcpy(r
, HELP_FILE_NAME
);
1201 if ( (fp
= fopen(b
, "r")) != NULL
) {
1204 help_path
= dupstr(b
);
1208 * See if there's a .CNT file alongside it.
1210 strcpy(r
, HELP_CNT_NAME
);
1211 if ( (fp
= fopen(b
, "r")) != NULL
) {
1213 help_has_contents
= TRUE
;
1215 help_has_contents
= FALSE
;
1220 help_type
= NONE
; /* didn't find any */
1229 static void start_help(frontend
*fe
, const char *topic
)
1234 switch (help_type
) {
1238 str
= snewn(10+strlen(topic
), char);
1239 sprintf(str
, "JI(`',`%s')", topic
);
1241 } else if (help_has_contents
) {
1244 cmd
= HELP_CONTENTS
;
1246 WinHelp(fe
->hwnd
, help_path
, cmd
, (DWORD
)str
);
1247 fe
->help_running
= TRUE
;
1254 str
= snewn(20 + strlen(topic
) + strlen(help_path
), char);
1255 sprintf(str
, "%s::/%s.html>main", help_path
, topic
);
1257 str
= dupstr(help_path
);
1259 htmlhelp(fe
->hwnd
, str
, HH_DISPLAY_TOPIC
, 0);
1260 fe
->help_running
= TRUE
;
1262 #endif /* NO_HTMLHELP */
1264 assert(!"This shouldn't happen");
1272 * Stop Help on window cleanup.
1274 static void stop_help(frontend
*fe
)
1276 if (fe
->help_running
) {
1277 switch (help_type
) {
1279 WinHelp(fe
->hwnd
, help_path
, HELP_QUIT
, 0);
1284 htmlhelp(NULL
, NULL
, HH_CLOSE_ALL
, 0);
1286 #endif /* NO_HTMLHELP */
1288 assert(!"This shouldn't happen");
1291 fe
->help_running
= FALSE
;
1298 * Terminate Help on process exit.
1300 static void cleanup_help(void)
1302 /* Nothing to do currently.
1303 * (If we were running HTML Help single-threaded, this is where we'd
1304 * call HH_UNINITIALIZE.) */
1307 static int get_statusbar_height(frontend
*fe
)
1310 if (fe
->statusbar
) {
1312 GetWindowRect(fe
->statusbar
, &sr
);
1313 sy
= sr
.bottom
- sr
.top
;
1320 static void adjust_statusbar(frontend
*fe
, RECT
*r
)
1324 if (!fe
->statusbar
) return;
1326 sy
= get_statusbar_height(fe
);
1328 SetWindowPos(fe
->statusbar
, NULL
, 0, r
->bottom
-r
->top
-sy
, r
->right
-r
->left
,
1333 static void get_menu_size(HWND wh
, RECT
*r
)
1335 HMENU bar
= GetMenu(wh
);
1339 SetRect(r
, 0, 0, 0, 0);
1340 for (i
= 0; i
< GetMenuItemCount(bar
); i
++) {
1341 GetMenuItemRect(wh
, bar
, i
, &rect
);
1342 UnionRect(r
, r
, &rect
);
1347 * Given a proposed new puzzle size (cx,cy), work out the actual
1348 * puzzle size that would be (px,py) and the window size including
1349 * furniture (wx,wy).
1352 static int check_window_resize(frontend
*fe
, int cx
, int cy
,
1357 int x
, y
, sy
= get_statusbar_height(fe
), changed
= 0;
1359 /* disallow making window thinner than menu bar */
1360 x
= max(cx
, fe
->xmin
);
1361 y
= max(cy
- sy
, fe
->ymin
);
1364 * See if we actually got the window size we wanted, and adjust
1365 * the puzzle size if not.
1367 midend_size(fe
->me
, &x
, &y
, TRUE
);
1368 if (x
!= cx
|| y
!= cy
) {
1370 * Resize the window, now we know what size we _really_
1376 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1377 *wx
= r
.right
- r
.left
;
1378 *wy
= r
.bottom
- r
.top
;
1386 (float)midend_tilesize(fe
->me
) / (float)fe
->game
->preferred_tilesize
;
1392 * Given the current window size, make sure it's sane for the
1393 * current puzzle and resize if necessary.
1396 static void check_window_size(frontend
*fe
, int *px
, int *py
)
1401 GetClientRect(fe
->hwnd
, &r
);
1402 cx
= r
.right
- r
.left
;
1403 cy
= r
.bottom
- r
.top
;
1405 if (check_window_resize(fe
, cx
, cy
, px
, py
, &wx
, &wy
)) {
1407 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, wx
, wy
,
1408 SWP_NOMOVE
| SWP_NOZORDER
);
1413 GetClientRect(fe
->hwnd
, &r
);
1414 adjust_statusbar(fe
, &r
);
1417 static void get_max_puzzle_size(frontend
*fe
, int *x
, int *y
)
1421 if (SystemParametersInfo(SPI_GETWORKAREA
, 0, &sr
, FALSE
)) {
1422 *x
= sr
.right
- sr
.left
;
1423 *y
= sr
.bottom
- sr
.top
;
1428 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1429 *x
-= r
.right
- r
.left
- 100;
1430 *y
-= r
.bottom
- r
.top
- 100;
1435 if (fe
->statusbar
!= NULL
) {
1436 GetWindowRect(fe
->statusbar
, &sr
);
1437 *y
-= sr
.bottom
- sr
.top
;
1442 /* Toolbar buttons on the numeric pad */
1443 static TBBUTTON tbNumpadButtons
[] =
1445 {0, IDM_KEYEMUL
+ '1', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1446 {1, IDM_KEYEMUL
+ '2', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1447 {2, IDM_KEYEMUL
+ '3', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1448 {3, IDM_KEYEMUL
+ '4', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1449 {4, IDM_KEYEMUL
+ '5', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1450 {5, IDM_KEYEMUL
+ '6', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1451 {6, IDM_KEYEMUL
+ '7', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1452 {7, IDM_KEYEMUL
+ '8', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1453 {8, IDM_KEYEMUL
+ '9', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1454 {9, IDM_KEYEMUL
+ ' ', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1}
1459 * Allocate a new frontend structure and create its main window.
1461 static frontend
*frontend_new(HINSTANCE inst
)
1464 const char *nogame
= "Puzzles (no game selected)";
1466 fe
= snew(frontend
);
1476 fe
->help_running
= FALSE
;
1478 fe
->drawstatus
= NOTHING
;
1483 fe
->nfonts
= fe
->fontsize
= 0;
1489 fe
->puzz_scale
= 1.0;
1492 MultiByteToWideChar (CP_ACP
, 0, nogame
, -1, wGameName
, 256);
1493 fe
->hwnd
= CreateWindowEx(0, wClassName
, wGameName
,
1495 CW_USEDEFAULT
, CW_USEDEFAULT
,
1496 CW_USEDEFAULT
, CW_USEDEFAULT
,
1497 NULL
, NULL
, inst
, NULL
);
1501 RECT rc
, rcBar
, rcTB
, rcClient
;
1503 memset (&mbi
, 0, sizeof(SHMENUBARINFO
));
1504 mbi
.cbSize
= sizeof(SHMENUBARINFO
);
1505 mbi
.hwndParent
= fe
->hwnd
;
1506 mbi
.nToolBarId
= IDR_MENUBAR1
;
1507 mbi
.hInstRes
= inst
;
1509 SHCreateMenuBar(&mbi
);
1511 GetWindowRect(fe
->hwnd
, &rc
);
1512 GetWindowRect(mbi
.hwndMB
, &rcBar
);
1513 rc
.bottom
-= rcBar
.bottom
- rcBar
.top
;
1514 MoveWindow(fe
->hwnd
, rc
.left
, rc
.top
, rc
.right
- rc
.left
, rc
.bottom
- rc
.top
, FALSE
);
1519 fe
->hwnd
= CreateWindowEx(0, CLASSNAME
, nogame
,
1520 WS_OVERLAPPEDWINDOW
&~
1522 CW_USEDEFAULT
, CW_USEDEFAULT
,
1523 CW_USEDEFAULT
, CW_USEDEFAULT
,
1524 NULL
, NULL
, inst
, NULL
);
1526 DWORD lerr
= GetLastError();
1527 printf("no window: 0x%x\n", lerr
);
1531 fe
->gamemenu
= NULL
;
1534 fe
->statusbar
= NULL
;
1537 SetWindowLong(fe
->hwnd
, GWL_USERDATA
, (LONG
)fe
);
1543 * Populate a frontend structure with a (new) game and midend structure, and
1544 * create any window furniture that it needs.
1546 * Previously-allocated memory and window furniture will be freed by this function.
1548 static int new_game(frontend
*fe
, const game
*game
, char *game_id
, char **error
)
1555 if (fe
->me
) midend_free(fe
->me
);
1556 fe
->me
= midend_new(fe
, fe
->game
, &win_drawing
, fe
);
1559 *error
= midend_game_id(fe
->me
, game_id
);
1561 midend_free(fe
->me
);
1567 midend_new_game(fe
->me
);
1573 colours
= midend_colours(fe
->me
, &ncolours
);
1575 if (fe
->colours
) sfree(fe
->colours
);
1576 if (fe
->brushes
) sfree(fe
->brushes
);
1577 if (fe
->pens
) sfree(fe
->pens
);
1579 fe
->colours
= snewn(ncolours
, COLORREF
);
1580 fe
->brushes
= snewn(ncolours
, HBRUSH
);
1581 fe
->pens
= snewn(ncolours
, HPEN
);
1583 for (i
= 0; i
< ncolours
; i
++) {
1584 fe
->colours
[i
] = RGB(255 * colours
[i
*3+0],
1585 255 * colours
[i
*3+1],
1586 255 * colours
[i
*3+2]);
1587 fe
->brushes
[i
] = CreateSolidBrush(fe
->colours
[i
]);
1588 fe
->pens
[i
] = CreatePen(PS_SOLID
, 1, fe
->colours
[i
]);
1594 DestroyWindow(fe
->statusbar
);
1595 if (midend_wants_statusbar(fe
->me
)) {
1596 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1597 WS_CHILD
| WS_VISIBLE
,
1598 0, 0, 0, 0, /* status bar does these */
1599 NULL
, NULL
, fe
->inst
, NULL
);
1601 fe
->statusbar
= NULL
;
1603 get_max_puzzle_size(fe
, &x
, &y
);
1604 midend_size(fe
->me
, &x
, &y
, FALSE
);
1609 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1613 DestroyWindow(fe
->numpad
);
1614 if (fe
->game
->flags
& REQUIRE_NUMPAD
)
1616 fe
->numpad
= CreateToolbarEx (fe
->hwnd
,
1617 WS_VISIBLE
| WS_CHILD
| CCS_NOPARENTALIGN
| TBSTYLE_FLAT
,
1618 0, 10, fe
->inst
, IDR_PADTOOLBAR
,
1619 tbNumpadButtons
, sizeof (tbNumpadButtons
) / sizeof (TBBUTTON
),
1620 0, 0, 14, 15, sizeof (TBBUTTON
));
1621 GetWindowRect(fe
->numpad
, &rcTB
);
1622 GetClientRect(fe
->hwnd
, &rcClient
);
1623 MoveWindow(fe
->numpad
,
1625 rcClient
.bottom
- (rcTB
.bottom
- rcTB
.top
) - 1,
1627 rcTB
.bottom
- rcTB
.top
,
1629 SendMessage(fe
->numpad
, TB_SETINDENT
, (rcClient
.right
- (10 * 21)) / 2, 0);
1634 MultiByteToWideChar (CP_ACP
, 0, fe
->game
->name
, -1, wGameName
, 256);
1635 SetWindowText(fe
->hwnd
, wGameName
);
1637 SetWindowText(fe
->hwnd
, fe
->game
->name
);
1641 DestroyWindow(fe
->statusbar
);
1642 if (midend_wants_statusbar(fe
->me
)) {
1644 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1645 WS_CHILD
| WS_VISIBLE
,
1646 0, 0, 0, 0, /* status bar does these */
1647 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
1649 /* Flat status bar looks better on the Pocket PC */
1650 SendMessage(fe
->statusbar
, SB_SIMPLE
, (WPARAM
) TRUE
, 0);
1651 SendMessage(fe
->statusbar
, SB_SETTEXT
,
1652 (WPARAM
) 255 | SBT_NOBORDERS
,
1657 * Now resize the window to take account of the status bar.
1659 GetWindowRect(fe
->statusbar
, &sr
);
1660 GetWindowRect(fe
->hwnd
, &r
);
1662 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
,
1663 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
1664 SWP_NOMOVE
| SWP_NOZORDER
);
1667 fe
->statusbar
= NULL
;
1671 HMENU oldmenu
= GetMenu(fe
->hwnd
);
1674 HMENU bar
= CreateMenu();
1675 HMENU menu
= CreateMenu();
1678 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, "&Game");
1680 HMENU menu
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_GAME
);
1681 DeleteMenu(menu
, 0, MF_BYPOSITION
);
1683 fe
->gamemenu
= menu
;
1684 AppendMenu(menu
, MF_ENABLED
, IDM_NEW
, TEXT("&New"));
1685 AppendMenu(menu
, MF_ENABLED
, IDM_RESTART
, TEXT("&Restart"));
1687 /* ...here I run out of sensible accelerator characters. */
1688 AppendMenu(menu
, MF_ENABLED
, IDM_DESC
, TEXT("Speci&fic..."));
1689 AppendMenu(menu
, MF_ENABLED
, IDM_SEED
, TEXT("Rando&m Seed..."));
1694 if ((fe
->npresets
= midend_num_presets(fe
->me
)) > 0 ||
1695 fe
->game
->can_configure
) {
1698 HMENU sub
= CreateMenu();
1700 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)sub
, "&Type");
1702 HMENU sub
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_TYPE
);
1703 DeleteMenu(sub
, 0, MF_BYPOSITION
);
1705 fe
->presets
= snewn(fe
->npresets
, game_params
*);
1707 for (i
= 0; i
< fe
->npresets
; i
++) {
1713 midend_fetch_preset(fe
->me
, i
, &name
, &fe
->presets
[i
]);
1716 * FIXME: we ought to go through and do something
1717 * with ampersands here.
1721 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, name
);
1723 MultiByteToWideChar (CP_ACP
, 0, name
, -1, wName
, 255);
1724 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, wName
);
1727 if (fe
->game
->can_configure
) {
1728 AppendMenu(sub
, MF_ENABLED
, IDM_CONFIG
, TEXT("&Custom..."));
1733 fe
->typemenu
= INVALID_HANDLE_VALUE
;
1739 #error Windows CE does not support COMBINED build.
1742 HMENU games
= CreateMenu();
1745 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1746 AppendMenu(menu
, MF_ENABLED
|MF_POPUP
, (UINT
)games
, "&Other");
1747 for (i
= 0; i
< gamecount
; i
++) {
1748 if (strcmp(gamelist
[i
]->name
, fe
->game
->name
) != 0) {
1749 /* only include those games that aren't the same as the
1750 * game we're currently playing. */
1751 AppendMenu(games
, MF_ENABLED
, IDM_GAMES
+ i
, gamelist
[i
]->name
);
1757 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1759 AppendMenu(menu
, MF_ENABLED
, IDM_LOAD
, TEXT("&Load..."));
1760 AppendMenu(menu
, MF_ENABLED
, IDM_SAVE
, TEXT("&Save..."));
1761 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1762 if (fe
->game
->can_print
) {
1763 AppendMenu(menu
, MF_ENABLED
, IDM_PRINT
, TEXT("&Print..."));
1764 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1767 AppendMenu(menu
, MF_ENABLED
, IDM_UNDO
, TEXT("Undo"));
1768 AppendMenu(menu
, MF_ENABLED
, IDM_REDO
, TEXT("Redo"));
1770 if (fe
->game
->can_format_as_text_ever
) {
1771 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1772 AppendMenu(menu
, MF_ENABLED
, IDM_COPY
, TEXT("&Copy"));
1775 if (fe
->game
->can_solve
) {
1776 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1777 AppendMenu(menu
, MF_ENABLED
, IDM_SOLVE
, TEXT("Sol&ve"));
1779 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1781 AppendMenu(menu
, MF_ENABLED
, IDM_QUIT
, TEXT("E&xit"));
1782 menu
= CreateMenu();
1783 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, TEXT("&Help"));
1785 AppendMenu(menu
, MF_ENABLED
, IDM_ABOUT
, TEXT("&About"));
1787 if (help_type
!= NONE
) {
1789 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1790 AppendMenu(menu
, MF_ENABLED
, IDM_HELPC
, TEXT("&Contents"));
1791 assert(fe
->game
->name
);
1792 item
= snewn(10+strlen(fe
->game
->name
), char); /*ick*/
1793 sprintf(item
, "&Help on %s", fe
->game
->name
);
1794 AppendMenu(menu
, MF_ENABLED
, IDM_GAMEHELP
, item
);
1797 DestroyMenu(oldmenu
);
1798 SetMenu(fe
->hwnd
, bar
);
1799 get_menu_size(fe
->hwnd
, &menusize
);
1800 fe
->xmin
= (menusize
.right
- menusize
.left
) + 25;
1804 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
1806 new_game_size(fe
, fe
->puzz_scale
); /* initialises fe->bitmap */
1811 static void show_window(frontend
*fe
)
1813 ShowWindow(fe
->hwnd
, SW_SHOWNORMAL
);
1814 SetForegroundWindow(fe
->hwnd
);
1816 update_type_menu_tick(fe
);
1817 update_copy_menu_greying(fe
);
1819 midend_redraw(fe
->me
);
1823 static HFONT
dialog_title_font()
1825 static HFONT hf
= NULL
;
1831 memset (&lf
, 0, sizeof(LOGFONT
));
1832 lf
.lfHeight
= -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1833 lf
.lfWeight
= FW_BOLD
;
1834 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
1836 return hf
= CreateFontIndirect(&lf
);
1839 static void make_dialog_full_screen(HWND hwnd
)
1841 SHINITDLGINFO shidi
;
1843 /* Make dialog full screen */
1844 shidi
.dwMask
= SHIDIM_FLAGS
;
1845 shidi
.dwFlags
= SHIDIF_DONEBUTTON
| SHIDIF_SIZEDLGFULLSCREEN
|
1848 SHInitDialog(&shidi
);
1852 static int CALLBACK
AboutDlgProc(HWND hwnd
, UINT msg
,
1853 WPARAM wParam
, LPARAM lParam
)
1855 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1863 make_dialog_full_screen(hwnd
);
1865 sprintf(title
, "About %.250s", fe
->game
->name
);
1866 SetDlgItemTextA(hwnd
, IDC_ABOUT_CAPTION
, title
);
1868 SendDlgItemMessage(hwnd
, IDC_ABOUT_CAPTION
, WM_SETFONT
,
1869 (WPARAM
) dialog_title_font(), 0);
1871 SetDlgItemTextA(hwnd
, IDC_ABOUT_GAME
, fe
->game
->name
);
1872 SetDlgItemTextA(hwnd
, IDC_ABOUT_VERSION
, ver
);
1878 if (LOWORD(wParam
) == IDOK
)
1899 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1900 * enumeration to add CFG_PRINT.
1902 static config_item
*frontend_get_config(frontend
*fe
, int which
,
1905 if (which
< CFG_FRONTEND_SPECIFIC
) {
1906 return midend_get_config(fe
->me
, which
, wintitle
);
1907 } else if (which
== CFG_PRINT
) {
1911 *wintitle
= snewn(40 + strlen(fe
->game
->name
), char);
1912 sprintf(*wintitle
, "%s print setup", fe
->game
->name
);
1914 ret
= snewn(8, config_item
);
1918 ret
[i
].name
= "Number of puzzles to print";
1919 ret
[i
].type
= C_STRING
;
1920 ret
[i
].sval
= dupstr("1");
1924 ret
[i
].name
= "Number of puzzles across the page";
1925 ret
[i
].type
= C_STRING
;
1926 ret
[i
].sval
= dupstr("1");
1930 ret
[i
].name
= "Number of puzzles down the page";
1931 ret
[i
].type
= C_STRING
;
1932 ret
[i
].sval
= dupstr("1");
1936 ret
[i
].name
= "Percentage of standard size";
1937 ret
[i
].type
= C_STRING
;
1938 ret
[i
].sval
= dupstr("100.0");
1942 ret
[i
].name
= "Include currently shown puzzle";
1943 ret
[i
].type
= C_BOOLEAN
;
1948 ret
[i
].name
= "Print solutions";
1949 ret
[i
].type
= C_BOOLEAN
;
1951 ret
[i
].ival
= FALSE
;
1954 if (fe
->game
->can_print_in_colour
) {
1955 ret
[i
].name
= "Print in colour";
1956 ret
[i
].type
= C_BOOLEAN
;
1958 ret
[i
].ival
= FALSE
;
1963 ret
[i
].type
= C_END
;
1970 assert(!"We should never get here");
1975 static char *frontend_set_config(frontend
*fe
, int which
, config_item
*cfg
)
1977 if (which
< CFG_FRONTEND_SPECIFIC
) {
1978 return midend_set_config(fe
->me
, which
, cfg
);
1979 } else if (which
== CFG_PRINT
) {
1980 if ((fe
->printcount
= atoi(cfg
[0].sval
)) <= 0)
1981 return "Number of puzzles to print should be at least one";
1982 if ((fe
->printw
= atoi(cfg
[1].sval
)) <= 0)
1983 return "Number of puzzles across the page should be at least one";
1984 if ((fe
->printh
= atoi(cfg
[2].sval
)) <= 0)
1985 return "Number of puzzles down the page should be at least one";
1986 if ((fe
->printscale
= (float)atof(cfg
[3].sval
)) <= 0)
1987 return "Print size should be positive";
1988 fe
->printcurr
= cfg
[4].ival
;
1989 fe
->printsolns
= cfg
[5].ival
;
1990 fe
->printcolour
= fe
->game
->can_print_in_colour
&& cfg
[6].ival
;
1993 assert(!"We should never get here");
1994 return "Internal error";
1999 /* Separate version of mkctrl function for the Pocket PC. */
2000 /* Control coordinates should be specified in dialog units. */
2001 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2002 LPCTSTR wclass
, int wstyle
,
2003 int exstyle
, const char *wtext
, int wid
)
2008 /* Convert dialog units into pixels */
2009 rc
.left
= x1
; rc
.right
= x2
;
2010 rc
.top
= y1
; rc
.bottom
= y2
;
2011 MapDialogRect(fe
->cfgbox
, &rc
);
2013 MultiByteToWideChar (CP_ACP
, 0, wtext
, -1, wwtext
, 256);
2015 return CreateWindowEx(exstyle
, wclass
, wwtext
,
2016 wstyle
| WS_CHILD
| WS_VISIBLE
,
2018 rc
.right
- rc
.left
, rc
.bottom
- rc
.top
,
2019 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2022 static void create_config_controls(frontend
* fe
)
2025 int col1l
, col1r
, col2l
, col2r
, y
;
2030 /* Control placement done in dialog units */
2031 col1l
= 4; col1r
= 96; /* Label column */
2032 col2l
= 100; col2r
= 154; /* Input column (edit boxes and combo boxes) */
2035 * Count the controls so we can allocate cfgaux.
2037 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2039 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2042 y
= 22; /* Leave some room for the dialog title */
2043 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2047 * Edit box with a label beside it.
2049 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
2050 TEXT("Static"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
2051 mkctrl(fe
, col2l
, col2r
, y
, y
+ 12,
2052 TEXT("EDIT"), WS_BORDER
| WS_TABSTOP
| ES_AUTOHSCROLL
,
2053 0, "", (j
->ctlid
= id
++));
2054 SetDlgItemTextA(fe
->cfgbox
, j
->ctlid
, i
->sval
);
2061 mkctrl(fe
, col1l
, col2r
, y
+ 1, y
+ 11, TEXT("BUTTON"),
2062 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2063 0, i
->name
, (j
->ctlid
= id
++));
2064 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2069 * Drop-down list with a label beside it.
2071 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
2072 TEXT("STATIC"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
2073 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+ 48,
2074 TEXT("COMBOBOX"), WS_BORDER
| WS_TABSTOP
|
2075 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2076 0, "", (j
->ctlid
= id
++));
2078 char c
, *p
, *q
, *str
;
2084 while (*q
&& *q
!= c
) q
++;
2085 str
= snewn(q
-p
+1, char);
2086 strncpy(str
, p
, q
-p
);
2090 MultiByteToWideChar (CP_ACP
, 0, str
, -1, ws
, 50);
2091 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)ws
);
2099 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2109 static int CALLBACK
ConfigDlgProc(HWND hwnd
, UINT msg
,
2110 WPARAM wParam
, LPARAM lParam
)
2112 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2122 fe
= (frontend
*) lParam
;
2123 SetWindowLong(hwnd
, GWL_USERDATA
, lParam
);
2126 fe
->cfg
= frontend_get_config(fe
, fe
->cfg_which
, &title
);
2128 make_dialog_full_screen(hwnd
);
2130 SetDlgItemTextA(hwnd
, IDC_CONFIG_CAPTION
, title
);
2131 SendDlgItemMessage(hwnd
, IDC_CONFIG_CAPTION
, WM_SETFONT
,
2132 (WPARAM
) dialog_title_font(), 0);
2134 create_config_controls(fe
);
2141 * OK and Cancel are special cases.
2143 if ((LOWORD(wParam
) == IDOK
|| LOWORD(wParam
) == IDCANCEL
)) {
2144 if (LOWORD(wParam
) == IDOK
) {
2145 char *err
= frontend_set_config(fe
, fe
->cfg_which
, fe
->cfg
);
2148 MessageBox(hwnd
, err
, "Validation error",
2149 MB_ICONERROR
| MB_OK
);
2168 * First find the control whose id this is.
2170 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2171 if (j
->ctlid
== LOWORD(wParam
))
2174 if (i
->type
== C_END
)
2175 return 0; /* not our problem */
2177 if (i
->type
== C_STRING
&& HIWORD(wParam
) == EN_CHANGE
) {
2180 TCHAR wBuffer
[4096];
2181 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, wBuffer
, 4096);
2182 WideCharToMultiByte(CP_ACP
, 0, wBuffer
, -1, buffer
, 4096, NULL
, NULL
);
2184 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, buffer
, lenof(buffer
));
2186 buffer
[lenof(buffer
)-1] = '\0';
2188 i
->sval
= dupstr(buffer
);
2189 } else if (i
->type
== C_BOOLEAN
&&
2190 (HIWORD(wParam
) == BN_CLICKED
||
2191 HIWORD(wParam
) == BN_DBLCLK
)) {
2192 i
->ival
= IsDlgButtonChecked(fe
->cfgbox
, j
->ctlid
);
2193 } else if (i
->type
== C_CHOICES
&&
2194 HIWORD(wParam
) == CBN_SELCHANGE
) {
2195 i
->ival
= SendDlgItemMessage(fe
->cfgbox
, j
->ctlid
,
2196 CB_GETCURSEL
, 0, 0);
2210 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2211 char *wclass
, int wstyle
,
2212 int exstyle
, const char *wtext
, int wid
)
2215 ret
= CreateWindowEx(exstyle
, wclass
, wtext
,
2216 wstyle
| WS_CHILD
| WS_VISIBLE
, x1
, y1
, x2
-x1
, y2
-y1
,
2217 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2218 SendMessage(ret
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, MAKELPARAM(TRUE
, 0));
2223 static void about(frontend
*fe
)
2226 DialogBox(fe
->inst
, MAKEINTRESOURCE(IDD_ABOUT
), fe
->hwnd
, AboutDlgProc
);
2236 int winwidth
, winheight
, y
;
2237 int height
, width
, maxwid
;
2238 const char *strings
[16];
2243 sprintf(titlebuf
, "About %.250s", fe
->game
->name
);
2245 strings
[nstrings
++] = fe
->game
->name
;
2246 strings
[nstrings
++] = "from Simon Tatham's Portable Puzzle Collection";
2247 strings
[nstrings
++] = ver
;
2249 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2250 wc
.lpfnWndProc
= DefDlgProc
;
2252 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2253 wc
.hInstance
= fe
->inst
;
2255 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2256 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2257 wc
.lpszMenuName
= NULL
;
2258 wc
.lpszClassName
= "GameAboutBox";
2261 hdc
= GetDC(fe
->hwnd
);
2262 SetMapMode(hdc
, MM_TEXT
);
2264 fe
->dlg_done
= FALSE
;
2266 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2268 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2269 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2274 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2275 if (GetTextMetrics(hdc
, &tm
)) {
2276 height
= tm
.tmAscent
+ tm
.tmDescent
;
2277 width
= tm
.tmAveCharWidth
;
2279 height
= width
= 30;
2283 * Figure out the layout of the About box by measuring the
2284 * length of each piece of text.
2287 winheight
= height
/2;
2289 for (i
= 0; i
< nstrings
; i
++) {
2290 if (GetTextExtentPoint32(hdc
, strings
[i
], strlen(strings
[i
]), &size
))
2291 lengths
[i
] = size
.cx
;
2293 lengths
[i
] = 0; /* *shrug* */
2294 if (maxwid
< lengths
[i
])
2295 maxwid
= lengths
[i
];
2296 winheight
+= height
* 3 / 2 + (height
/ 2);
2299 winheight
+= height
+ height
* 7 / 4; /* OK button */
2300 winwidth
= maxwid
+ 4*width
;
2302 SelectObject(hdc
, oldfont
);
2303 ReleaseDC(fe
->hwnd
, hdc
);
2306 * Create the dialog, now that we know its size.
2313 r
.bottom
= winheight
;
2315 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2316 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2317 WS_CAPTION | WS_SYSMENU*/) &~
2318 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2322 * Centre the dialog on its parent window.
2326 GetWindowRect(fe
->hwnd
, &r2
);
2327 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2328 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2332 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, titlebuf
,
2333 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2334 WS_CAPTION
| WS_SYSMENU
,
2336 r
.right
-r
.left
, r
.bottom
-r
.top
,
2337 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2340 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2342 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2343 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)AboutDlgProc
);
2347 for (i
= 0; i
< nstrings
; i
++) {
2348 int border
= width
*2 + (maxwid
- lengths
[i
]) / 2;
2349 mkctrl(fe
, border
, border
+lengths
[i
], y
+height
*1/8, y
+height
*9/8,
2350 "Static", 0, 0, strings
[i
], id
++);
2353 assert(y
< winheight
);
2357 y
+= height
/2; /* extra space before OK */
2358 mkctrl(fe
, width
*2, maxwid
+width
*2, y
, y
+height
*7/4, "BUTTON",
2359 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2362 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2364 EnableWindow(fe
->hwnd
, FALSE
);
2365 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2366 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2367 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2368 DispatchMessage(&msg
);
2372 EnableWindow(fe
->hwnd
, TRUE
);
2373 SetForegroundWindow(fe
->hwnd
);
2374 DestroyWindow(fe
->cfgbox
);
2375 DeleteObject(fe
->cfgfont
);
2379 static int get_config(frontend
*fe
, int which
)
2382 fe
->cfg_which
= which
;
2384 return DialogBoxParam(fe
->inst
,
2385 MAKEINTRESOURCE(IDD_CONFIG
),
2386 fe
->hwnd
, ConfigDlgProc
,
2400 int winwidth
, winheight
, col1l
, col1r
, col2l
, col2r
, y
;
2401 int height
, width
, maxlabel
, maxcheckbox
;
2403 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2404 wc
.lpfnWndProc
= DefDlgProc
;
2406 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2407 wc
.hInstance
= fe
->inst
;
2409 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2410 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2411 wc
.lpszMenuName
= NULL
;
2412 wc
.lpszClassName
= "GameConfigBox";
2415 hdc
= GetDC(fe
->hwnd
);
2416 SetMapMode(hdc
, MM_TEXT
);
2418 fe
->dlg_done
= FALSE
;
2420 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2422 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2423 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2428 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2429 if (GetTextMetrics(hdc
, &tm
)) {
2430 height
= tm
.tmAscent
+ tm
.tmDescent
;
2431 width
= tm
.tmAveCharWidth
;
2433 height
= width
= 30;
2436 fe
->cfg
= frontend_get_config(fe
, which
, &title
);
2437 fe
->cfg_which
= which
;
2440 * Figure out the layout of the config box by measuring the
2441 * length of each piece of text.
2443 maxlabel
= maxcheckbox
= 0;
2444 winheight
= height
/2;
2446 for (i
= fe
->cfg
; i
->type
!= C_END
; i
++) {
2451 * Both these control types have a label filling only
2452 * the left-hand column of the box.
2454 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2457 winheight
+= height
* 3 / 2 + (height
/ 2);
2462 * Checkboxes take up the whole of the box width.
2464 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2465 maxcheckbox
< size
.cx
)
2466 maxcheckbox
= size
.cx
;
2467 winheight
+= height
+ (height
/ 2);
2472 winheight
+= height
+ height
* 7 / 4; /* OK / Cancel buttons */
2475 col1r
= col1l
+ maxlabel
;
2476 col2l
= col1r
+ 2*width
;
2477 col2r
= col2l
+ 30*width
;
2478 if (col2r
< col1l
+2*height
+maxcheckbox
)
2479 col2r
= col1l
+2*height
+maxcheckbox
;
2480 winwidth
= col2r
+ 2*width
;
2482 SelectObject(hdc
, oldfont
);
2483 ReleaseDC(fe
->hwnd
, hdc
);
2486 * Create the dialog, now that we know its size.
2493 r
.bottom
= winheight
;
2495 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2496 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2497 WS_CAPTION | WS_SYSMENU*/) &~
2498 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2502 * Centre the dialog on its parent window.
2506 GetWindowRect(fe
->hwnd
, &r2
);
2507 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2508 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2512 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, title
,
2513 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2514 WS_CAPTION
| WS_SYSMENU
,
2516 r
.right
-r
.left
, r
.bottom
-r
.top
,
2517 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2521 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2523 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2524 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)ConfigDlgProc
);
2527 * Count the controls so we can allocate cfgaux.
2529 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2531 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2535 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2539 * Edit box with a label beside it.
2541 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2542 "Static", 0, 0, i
->name
, id
++);
2543 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*3/2,
2544 "EDIT", WS_TABSTOP
| ES_AUTOHSCROLL
,
2545 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2546 SetWindowText(ctl
, i
->sval
);
2554 mkctrl(fe
, col1l
, col2r
, y
, y
+height
, "BUTTON",
2555 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2556 0, i
->name
, (j
->ctlid
= id
++));
2557 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2563 * Drop-down list with a label beside it.
2565 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2566 "STATIC", 0, 0, i
->name
, id
++);
2567 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*41/2,
2568 "COMBOBOX", WS_TABSTOP
|
2569 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2570 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2572 char c
, *p
, *q
, *str
;
2574 SendMessage(ctl
, CB_RESETCONTENT
, 0, 0);
2579 while (*q
&& *q
!= c
) q
++;
2580 str
= snewn(q
-p
+1, char);
2581 strncpy(str
, p
, q
-p
);
2583 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)str
);
2590 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2596 assert(y
< winheight
);
2600 y
+= height
/2; /* extra space before OK and Cancel */
2601 mkctrl(fe
, col1l
, (col1l
+col2r
)/2-width
, y
, y
+height
*7/4, "BUTTON",
2602 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2604 mkctrl(fe
, (col1l
+col2r
)/2+width
, col2r
, y
, y
+height
*7/4, "BUTTON",
2605 BS_PUSHBUTTON
| WS_TABSTOP
, 0, "Cancel", IDCANCEL
);
2607 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2609 EnableWindow(fe
->hwnd
, FALSE
);
2610 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2611 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2612 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2613 DispatchMessage(&msg
);
2617 EnableWindow(fe
->hwnd
, TRUE
);
2618 SetForegroundWindow(fe
->hwnd
);
2619 DestroyWindow(fe
->cfgbox
);
2620 DeleteObject(fe
->cfgfont
);
2625 return (fe
->dlg_done
== 2);
2630 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2632 /* Pocket PC - center the game in the full screen window */
2636 GetClientRect(fe
->hwnd
, &rcClient
);
2637 fe
->bitmapPosition
.left
= (rcClient
.right
- x
) / 2;
2638 yMargin
= rcClient
.bottom
- y
;
2640 if (fe
->numpad
!= NULL
) {
2642 GetWindowRect(fe
->numpad
, &rcPad
);
2643 yMargin
-= rcPad
.bottom
- rcPad
.top
;
2646 if (fe
->statusbar
!= NULL
) {
2648 GetWindowRect(fe
->statusbar
, &rcStatus
);
2649 yMargin
-= rcStatus
.bottom
- rcStatus
.top
;
2652 fe
->bitmapPosition
.top
= yMargin
/ 2;
2654 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2655 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2658 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2660 /* Plain Windows - position the game in the upper-left corner */
2661 fe
->bitmapPosition
.left
= 0;
2662 fe
->bitmapPosition
.top
= 0;
2663 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2664 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2668 static void new_bitmap(frontend
*fe
, int x
, int y
)
2672 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
2674 hdc
= GetDC(fe
->hwnd
);
2675 fe
->bitmap
= CreateCompatibleBitmap(hdc
, x
, y
);
2676 calculate_bitmap_position(fe
, x
, y
);
2677 ReleaseDC(fe
->hwnd
, hdc
);
2680 static void new_game_size(frontend
*fe
, float scale
)
2685 get_max_puzzle_size(fe
, &x
, &y
);
2686 midend_size(fe
->me
, &x
, &y
, FALSE
);
2689 x
= (int)((float)x
* fe
->puzz_scale
);
2690 y
= (int)((float)y
* fe
->puzz_scale
);
2691 midend_size(fe
->me
, &x
, &y
, TRUE
);
2693 fe
->ymin
= (fe
->xmin
* y
) / x
;
2698 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
2700 if (fe
->statusbar
!= NULL
) {
2701 GetWindowRect(fe
->statusbar
, &sr
);
2703 sr
.left
= sr
.right
= sr
.top
= sr
.bottom
= 0;
2706 SetWindowPos(fe
->hwnd
, NULL
, 0, 0,
2708 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
2709 SWP_NOMOVE
| SWP_NOZORDER
);
2712 check_window_size(fe
, &x
, &y
);
2715 if (fe
->statusbar
!= NULL
)
2716 SetWindowPos(fe
->statusbar
, NULL
, 0, y
, x
,
2717 sr
.bottom
- sr
.top
, SWP_NOZORDER
);
2720 new_bitmap(fe
, x
, y
);
2723 InvalidateRect(fe
->hwnd
, NULL
, TRUE
);
2725 midend_redraw(fe
->me
);
2729 * Given a proposed new window rect, work out the resulting
2730 * difference in client size (from current), and use to try
2731 * and resize the puzzle, returning (wx,wy) as the actual
2735 static void adjust_game_size(frontend
*fe
, RECT
*proposed
, int isedge
,
2736 int *wx_r
, int *wy_r
)
2739 int nx
, ny
, xdiff
, ydiff
, wx
, wy
;
2741 /* Work out the current window sizing, and thus the
2742 * difference in size we're asking for. */
2743 GetClientRect(fe
->hwnd
, &cr
);
2745 AdjustWindowRectEx(&wr
, WINFLAGS
, TRUE
, 0);
2747 xdiff
= (proposed
->right
- proposed
->left
) - (wr
.right
- wr
.left
);
2748 ydiff
= (proposed
->bottom
- proposed
->top
) - (wr
.bottom
- wr
.top
);
2751 /* These next four lines work around the fact that midend_size
2752 * is happy to shrink _but not grow_ if you change one dimension
2753 * but not the other. */
2754 if (xdiff
> 0 && ydiff
== 0)
2755 ydiff
= (xdiff
* (wr
.right
- wr
.left
)) / (wr
.bottom
- wr
.top
);
2756 if (xdiff
== 0 && ydiff
> 0)
2757 xdiff
= (ydiff
* (wr
.bottom
- wr
.top
)) / (wr
.right
- wr
.left
);
2760 if (check_window_resize(fe
,
2761 (cr
.right
- cr
.left
) + xdiff
,
2762 (cr
.bottom
- cr
.top
) + ydiff
,
2763 &nx
, &ny
, &wx
, &wy
)) {
2764 new_bitmap(fe
, nx
, ny
);
2765 midend_force_redraw(fe
->me
);
2767 /* reset size to current window size */
2768 wx
= wr
.right
- wr
.left
;
2769 wy
= wr
.bottom
- wr
.top
;
2771 /* Re-fetch rectangle; size limits mean we might not have
2772 * taken it quite to the mouse drag positions. */
2773 GetClientRect(fe
->hwnd
, &cr
);
2774 adjust_statusbar(fe
, &cr
);
2776 *wx_r
= wx
; *wy_r
= wy
;
2779 static void update_type_menu_tick(frontend
*fe
)
2783 if (fe
->typemenu
== INVALID_HANDLE_VALUE
)
2786 total
= GetMenuItemCount(fe
->typemenu
);
2787 n
= midend_which_preset(fe
->me
);
2789 n
= total
- 1; /* "Custom" item */
2791 for (i
= 0; i
< total
; i
++) {
2792 int flag
= (i
== n ? MF_CHECKED
: MF_UNCHECKED
);
2793 CheckMenuItem(fe
->typemenu
, i
, MF_BYPOSITION
| flag
);
2796 DrawMenuBar(fe
->hwnd
);
2799 static void update_copy_menu_greying(frontend
*fe
)
2801 UINT enable
= (midend_can_format_as_text_now(fe
->me
) ?
2802 MF_ENABLED
: MF_GRAYED
);
2803 EnableMenuItem(fe
->gamemenu
, IDM_COPY
, MF_BYCOMMAND
| enable
);
2806 static void new_game_type(frontend
*fe
)
2808 midend_new_game(fe
->me
);
2809 new_game_size(fe
, 1.0);
2810 update_type_menu_tick(fe
);
2811 update_copy_menu_greying(fe
);
2814 static int is_alt_pressed(void)
2817 int r
= GetKeyboardState(keystate
);
2820 if (keystate
[VK_MENU
] & 0x80)
2822 if (keystate
[VK_RMENU
] & 0x80)
2827 static void savefile_write(void *wctx
, void *buf
, int len
)
2829 FILE *fp
= (FILE *)wctx
;
2830 fwrite(buf
, 1, len
, fp
);
2833 static int savefile_read(void *wctx
, void *buf
, int len
)
2835 FILE *fp
= (FILE *)wctx
;
2838 ret
= fread(buf
, 1, len
, fp
);
2839 return (ret
== len
);
2842 static LRESULT CALLBACK
WndProc(HWND hwnd
, UINT message
,
2843 WPARAM wParam
, LPARAM lParam
)
2845 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2850 DestroyWindow(hwnd
);
2854 /* Numeric pad sends WM_COMMAND messages */
2855 if ((wParam
>= IDM_KEYEMUL
) && (wParam
< IDM_KEYEMUL
+ 256))
2857 midend_process_key(fe
->me
, 0, 0, wParam
- IDM_KEYEMUL
);
2860 cmd
= wParam
& ~0xF; /* low 4 bits reserved to Windows */
2863 if (!midend_process_key(fe
->me
, 0, 0, 'n'))
2867 midend_restart_game(fe
->me
);
2870 if (!midend_process_key(fe
->me
, 0, 0, 'u'))
2874 if (!midend_process_key(fe
->me
, 0, 0, '\x12'))
2879 char *text
= midend_text_format(fe
->me
);
2881 write_clip(hwnd
, text
);
2883 MessageBeep(MB_ICONWARNING
);
2889 char *msg
= midend_solve(fe
->me
);
2891 MessageBox(hwnd
, msg
, "Unable to solve",
2892 MB_ICONERROR
| MB_OK
);
2896 if (!midend_process_key(fe
->me
, 0, 0, 'q'))
2900 if (get_config(fe
, CFG_SETTINGS
))
2904 if (get_config(fe
, CFG_SEED
))
2908 if (get_config(fe
, CFG_DESC
))
2912 if (get_config(fe
, CFG_PRINT
))
2922 char filename
[FILENAME_MAX
];
2925 memset(&of
, 0, sizeof(of
));
2926 of
.hwndOwner
= hwnd
;
2927 of
.lpstrFilter
= "All Files (*.*)\0*\0\0\0";
2928 of
.lpstrCustomFilter
= NULL
;
2929 of
.nFilterIndex
= 1;
2930 of
.lpstrFile
= filename
;
2932 of
.nMaxFile
= lenof(filename
);
2933 of
.lpstrFileTitle
= NULL
;
2934 of
.lpstrTitle
= (cmd
== IDM_SAVE ?
2935 "Enter name of game file to save" :
2936 "Enter name of saved game file to load");
2938 #ifdef OPENFILENAME_SIZE_VERSION_400
2939 of
.lStructSize
= OPENFILENAME_SIZE_VERSION_400
;
2941 of
.lStructSize
= sizeof(of
);
2943 of
.lpstrInitialDir
= NULL
;
2945 if (cmd
== IDM_SAVE
)
2946 ret
= GetSaveFileName(&of
);
2948 ret
= GetOpenFileName(&of
);
2951 if (cmd
== IDM_SAVE
) {
2954 if ((fp
= fopen(filename
, "r")) != NULL
) {
2955 char buf
[256 + FILENAME_MAX
];
2959 sprintf(buf
, "Are you sure you want to overwrite"
2960 " the file \"%.*s\"?",
2961 FILENAME_MAX
, filename
);
2962 if (MessageBox(hwnd
, buf
, "Question",
2963 MB_YESNO
| MB_ICONQUESTION
)
2968 fp
= fopen(filename
, "w");
2971 MessageBox(hwnd
, "Unable to open save file",
2972 "Error", MB_ICONERROR
| MB_OK
);
2976 midend_serialise(fe
->me
, savefile_write
, fp
);
2980 FILE *fp
= fopen(filename
, "r");
2984 MessageBox(hwnd
, "Unable to open saved game file",
2985 "Error", MB_ICONERROR
| MB_OK
);
2989 err
= midend_deserialise(fe
->me
, savefile_read
, fp
);
2994 MessageBox(hwnd
, err
, "Error", MB_ICONERROR
|MB_OK
);
2998 new_game_size(fe
, 1.0);
3006 start_help(fe
, NULL
);
3009 assert(help_type
!= NONE
);
3010 start_help(fe
, help_type
== CHM ?
3011 fe
->game
->htmlhelp_topic
: fe
->game
->winhelp_topic
);
3016 if (wParam
>= IDM_GAMES
&& wParam
< (IDM_GAMES
+ (WPARAM
)gamecount
)) {
3017 int p
= wParam
- IDM_GAMES
;
3020 new_game(fe
, gamelist
[p
], NULL
, &error
);
3024 int p
= ((wParam
&~ 0xF) - IDM_PRESETS
) / 0x10;
3026 if (p
>= 0 && p
< fe
->npresets
) {
3027 midend_set_params(fe
->me
, fe
->presets
[p
]);
3048 hdc
= BeginPaint(hwnd
, &p
);
3049 hdc2
= CreateCompatibleDC(hdc
);
3050 prevbm
= SelectObject(hdc2
, fe
->bitmap
);
3052 FillRect(hdc
, &(p
.rcPaint
), (HBRUSH
) GetStockObject(WHITE_BRUSH
));
3054 IntersectRect(&rcDest
, &(fe
->bitmapPosition
), &(p
.rcPaint
));
3056 rcDest
.left
, rcDest
.top
,
3057 rcDest
.right
- rcDest
.left
,
3058 rcDest
.bottom
- rcDest
.top
,
3060 rcDest
.left
- fe
->bitmapPosition
.left
,
3061 rcDest
.top
- fe
->bitmapPosition
.top
,
3063 SelectObject(hdc2
, prevbm
);
3072 int r
= GetKeyboardState(keystate
);
3073 int shift
= (r
&& (keystate
[VK_SHIFT
] & 0x80)) ? MOD_SHFT
: 0;
3074 int ctrl
= (r
&& (keystate
[VK_CONTROL
] & 0x80)) ? MOD_CTRL
: 0;
3078 if (!(lParam
& 0x01000000))
3079 key
= MOD_NUM_KEYPAD
| '4';
3081 key
= shift
| ctrl
| CURSOR_LEFT
;
3084 if (!(lParam
& 0x01000000))
3085 key
= MOD_NUM_KEYPAD
| '6';
3087 key
= shift
| ctrl
| CURSOR_RIGHT
;
3090 if (!(lParam
& 0x01000000))
3091 key
= MOD_NUM_KEYPAD
| '8';
3093 key
= shift
| ctrl
| CURSOR_UP
;
3096 if (!(lParam
& 0x01000000))
3097 key
= MOD_NUM_KEYPAD
| '2';
3099 key
= shift
| ctrl
| CURSOR_DOWN
;
3102 * Diagonal keys on the numeric keypad.
3105 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '9';
3108 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '3';
3111 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '7';
3114 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '1';
3117 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '0';
3120 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '5';
3123 * Numeric keypad keys with Num Lock on.
3125 case VK_NUMPAD4
: key
= MOD_NUM_KEYPAD
| '4'; break;
3126 case VK_NUMPAD6
: key
= MOD_NUM_KEYPAD
| '6'; break;
3127 case VK_NUMPAD8
: key
= MOD_NUM_KEYPAD
| '8'; break;
3128 case VK_NUMPAD2
: key
= MOD_NUM_KEYPAD
| '2'; break;
3129 case VK_NUMPAD5
: key
= MOD_NUM_KEYPAD
| '5'; break;
3130 case VK_NUMPAD9
: key
= MOD_NUM_KEYPAD
| '9'; break;
3131 case VK_NUMPAD3
: key
= MOD_NUM_KEYPAD
| '3'; break;
3132 case VK_NUMPAD7
: key
= MOD_NUM_KEYPAD
| '7'; break;
3133 case VK_NUMPAD1
: key
= MOD_NUM_KEYPAD
| '1'; break;
3134 case VK_NUMPAD0
: key
= MOD_NUM_KEYPAD
| '0'; break;
3138 if (!midend_process_key(fe
->me
, 0, 0, key
))
3143 m
.message
= WM_KEYDOWN
;
3145 m
.lParam
= lParam
& 0xdfff;
3146 TranslateMessage(&m
);
3150 case WM_LBUTTONDOWN
:
3151 case WM_RBUTTONDOWN
:
3152 case WM_MBUTTONDOWN
:
3157 * Shift-clicks count as middle-clicks, since otherwise
3158 * two-button Windows users won't have any kind of
3159 * middle click to use.
3161 if (message
== WM_MBUTTONDOWN
|| (wParam
& MK_SHIFT
))
3162 button
= MIDDLE_BUTTON
;
3163 else if (message
== WM_RBUTTONDOWN
|| is_alt_pressed())
3164 button
= RIGHT_BUTTON
;
3167 button
= LEFT_BUTTON
;
3169 if ((fe
->game
->flags
& REQUIRE_RBUTTON
) == 0)
3170 button
= LEFT_BUTTON
;
3175 shrgi
.cbSize
= sizeof(SHRGINFO
);
3176 shrgi
.hwndClient
= hwnd
;
3177 shrgi
.ptDown
.x
= (signed short)LOWORD(lParam
);
3178 shrgi
.ptDown
.y
= (signed short)HIWORD(lParam
);
3179 shrgi
.dwFlags
= SHRG_RETURNCMD
;
3181 if (GN_CONTEXTMENU
== SHRecognizeGesture(&shrgi
))
3182 button
= RIGHT_BUTTON
;
3184 button
= LEFT_BUTTON
;
3188 if (!midend_process_key(fe
->me
,
3189 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3190 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3204 * Shift-clicks count as middle-clicks, since otherwise
3205 * two-button Windows users won't have any kind of
3206 * middle click to use.
3208 if (message
== WM_MBUTTONUP
|| (wParam
& MK_SHIFT
))
3209 button
= MIDDLE_RELEASE
;
3210 else if (message
== WM_RBUTTONUP
|| is_alt_pressed())
3211 button
= RIGHT_RELEASE
;
3213 button
= LEFT_RELEASE
;
3215 if (!midend_process_key(fe
->me
,
3216 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3217 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3228 if (wParam
& (MK_MBUTTON
| MK_SHIFT
))
3229 button
= MIDDLE_DRAG
;
3230 else if (wParam
& MK_RBUTTON
|| is_alt_pressed())
3231 button
= RIGHT_DRAG
;
3235 if (!midend_process_key(fe
->me
,
3236 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3237 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3243 if (!midend_process_key(fe
->me
, 0, 0, (unsigned char)wParam
))
3248 DWORD now
= GetTickCount();
3249 float elapsed
= (float) (now
- fe
->timer_last_tickcount
) * 0.001F
;
3250 midend_timer(fe
->me
, elapsed
);
3251 fe
->timer_last_tickcount
= now
;
3257 RECT
*sr
= (RECT
*)lParam
;
3258 int wx
, wy
, isedge
= 0;
3260 if (wParam
== WMSZ_TOP
||
3261 wParam
== WMSZ_RIGHT
||
3262 wParam
== WMSZ_BOTTOM
||
3263 wParam
== WMSZ_LEFT
) isedge
= 1;
3264 adjust_game_size(fe
, sr
, isedge
, &wx
, &wy
);
3266 /* Given the window size the puzzles constrain
3267 * us to, work out which edge we should be moving. */
3268 if (wParam
== WMSZ_TOP
||
3269 wParam
== WMSZ_TOPLEFT
||
3270 wParam
== WMSZ_TOPRIGHT
) {
3271 sr
->top
= sr
->bottom
- wy
;
3273 sr
->bottom
= sr
->top
+ wy
;
3275 if (wParam
== WMSZ_LEFT
||
3276 wParam
== WMSZ_TOPLEFT
||
3277 wParam
== WMSZ_BOTTOMLEFT
) {
3278 sr
->left
= sr
->right
- wx
;
3280 sr
->right
= sr
->left
+ wx
;
3288 return DefWindowProc(hwnd
, message
, wParam
, lParam
);
3292 static int FindPreviousInstance()
3294 /* Check if application is running. If it's running then focus on the window */
3295 HWND hOtherWnd
= NULL
;
3297 hOtherWnd
= FindWindow (wGameName
, wGameName
);
3300 SetForegroundWindow (hOtherWnd
);
3308 int WINAPI
WinMain(HINSTANCE inst
, HINSTANCE prev
, LPSTR cmdline
, int show
)
3316 MultiByteToWideChar (CP_ACP
, 0, CLASSNAME
, -1, wClassName
, 256);
3317 if (FindPreviousInstance ())
3321 InitCommonControls();
3327 wndclass
.lpfnWndProc
= WndProc
;
3328 wndclass
.cbClsExtra
= 0;
3329 wndclass
.cbWndExtra
= 0;
3330 wndclass
.hInstance
= inst
;
3331 wndclass
.hIcon
= LoadIcon(inst
, MAKEINTRESOURCE(200));
3333 if (!wndclass
.hIcon
) /* in case resource file is absent */
3334 wndclass
.hIcon
= LoadIcon(inst
, IDI_APPLICATION
);
3336 wndclass
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
3337 wndclass
.hbrBackground
= NULL
;
3338 wndclass
.lpszMenuName
= NULL
;
3340 wndclass
.lpszClassName
= wClassName
;
3342 wndclass
.lpszClassName
= CLASSNAME
;
3345 RegisterClass(&wndclass
);
3348 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3357 for (i
= 0; i
< gamecount
; i
++) {
3358 const char *p
= gamelist
[i
]->name
;
3360 while (*q
&& isspace((unsigned char)*q
))
3363 if (isspace((unsigned char)*p
)) {
3364 while (*q
&& isspace((unsigned char)*q
))
3367 if (tolower((unsigned char)*p
) !=
3368 tolower((unsigned char)*q
))
3378 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3388 fe
= frontend_new(inst
);
3389 if (new_game(fe
, gg
, *cmdline ? cmdline
: NULL
, &error
)) {
3391 sprintf(buf
, "%.100s Error", gg
->name
);
3392 MessageBox(NULL
, error
, buf
, MB_OK
|MB_ICONERROR
);
3397 while (GetMessage(&msg
, NULL
, 0, 0)) {
3398 DispatchMessage(&msg
);
3401 DestroyWindow(fe
->hwnd
);
3406 /* vim: set shiftwidth=4 tabstop=8: */