Substantial infrastructure upheaval. I've separated the drawing API
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
17 COMMON = midend drawing misc malloc random version
18 NET = net tree234 dsf
19 NETSLIDE = netslide tree234
20 MINES = mines tree234
21 FLIP = flip tree234
22 PEGS = pegs tree234
23 UNTANGLE = untangle tree234
24 SLANT = slant dsf
25 MAP = map dsf
26
27 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
28 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
29 + lightup MAP
30
31 GTK = gtk printing ps
32
33 net : [X] GTK COMMON NET
34 netslide : [X] GTK COMMON NETSLIDE
35 cube : [X] GTK COMMON cube
36 fifteen : [X] GTK COMMON fifteen
37 sixteen : [X] GTK COMMON sixteen
38 rect : [X] GTK COMMON rect
39 pattern : [X] GTK COMMON pattern
40 solo : [X] GTK COMMON solo
41 twiddle : [X] GTK COMMON twiddle
42 mines : [X] GTK COMMON MINES
43 samegame : [X] GTK COMMON samegame
44 flip : [X] GTK COMMON FLIP
45 guess : [X] GTK COMMON guess
46 pegs : [X] GTK COMMON PEGS
47 dominosa : [X] GTK COMMON dominosa
48 untangle : [X] GTK COMMON UNTANGLE
49 blackbox : [X] GTK COMMON blackbox
50 slant : [X] GTK COMMON SLANT
51 lightup : [X] GTK COMMON lightup
52 map : [X] GTK COMMON MAP
53
54 # Auxiliary command-line programs.
55 solosolver : [U] solo[STANDALONE_SOLVER] malloc
56 patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
57 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
58 slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
59
60 solosolver : [C] solo[STANDALONE_SOLVER] malloc
61 patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
62 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
63 slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
64
65 # The Windows Net shouldn't be called `net.exe' since Windows
66 # already has a reasonably important utility program by that name!
67 netgame : [G] WINDOWS COMMON NET
68 netslide : [G] WINDOWS COMMON NETSLIDE
69 cube : [G] WINDOWS COMMON cube
70 fifteen : [G] WINDOWS COMMON fifteen
71 sixteen : [G] WINDOWS COMMON sixteen
72 rect : [G] WINDOWS COMMON rect
73 pattern : [G] WINDOWS COMMON pattern
74 solo : [G] WINDOWS COMMON solo
75 twiddle : [G] WINDOWS COMMON twiddle
76 mines : [G] WINDOWS COMMON MINES
77 samegame : [G] WINDOWS COMMON samegame
78 flip : [G] WINDOWS COMMON FLIP
79 guess : [G] WINDOWS COMMON guess
80 pegs : [G] WINDOWS COMMON PEGS
81 dominosa : [G] WINDOWS COMMON dominosa
82 untangle : [G] WINDOWS COMMON UNTANGLE
83 blackbox : [G] WINDOWS COMMON blackbox
84 slant : [G] WINDOWS COMMON SLANT
85 lightup : [G] WINDOWS COMMON lightup
86 map : [G] WINDOWS COMMON MAP
87
88 # Mac OS X unified application containing all the puzzles.
89 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
90 # For OS X, we must create the online help and include it in the
91 # application bundle.) Also we add -DCOMBINED to the compiler flags
92 # so as to inform the code that we're building a single binary for
93 # all the puzzles. Then I've also got some code in here to build a
94 # distributable .dmg disk image.
95 !begin osx
96 CFLAGS += -DCOMBINED
97 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
98 Puzzles.app/Contents/Resources/Help/index.html: \
99 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
100 cd Puzzles.app/Contents/Resources/Help; \
101 halibut --html ../../../../osx-help.but ../../../../puzzles.but
102 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
103 mkdir -p Puzzles.app/Contents/Resources/Help
104
105 release: Puzzles.dmg
106 Puzzles.dmg: Puzzles
107 rm -f raw.dmg
108 hdiutil create -megabytes 5 -layout NONE raw.dmg
109 hdid -nomount raw.dmg > devicename
110 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
111 hdiutil eject `cat devicename`
112 hdid raw.dmg | cut -f1 -d' ' > devicename
113 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
114 hdiutil eject `cat devicename`
115 rm -f Puzzles.dmg
116 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
117 rm -f raw.dmg devicename
118 !end
119
120 # The `nullgame' source file is a largely blank one, which contains
121 # all the correct function definitions to compile and link, but
122 # which defines the null game in which nothing is ever drawn and
123 # there are no valid moves. Its main purpose is to act as a
124 # template for writing new game definition source files. I include
125 # it in the Makefile because it will be worse than useless if it
126 # ever fails to compile, so it's important that it should actually
127 # be built on a regular basis.
128 nullgame : [X] GTK COMMON nullgame
129 nullgame : [G] WINDOWS COMMON nullgame
130
131 # Version management.
132 !begin vc
133 version.obj: *.c *.h
134 cl $(VER) $(CFLAGS) /c version.c
135 !end
136 !specialobj vc version
137 !begin cygwin
138 version.o: FORCE;
139 FORCE:
140 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
141 !end
142 !specialobj cygwin version
143 # For Unix, we also need the gross MD5 hack that causes automatic
144 # version number selection in release source archives.
145 !begin gtk
146 version.o: FORCE;
147 FORCE:
148 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
149 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
150 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
151 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
152 else \
153 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
154 fi
155 !end
156 !specialobj gtk version
157 # For OS X, this is made more fiddly by the fact that we don't have
158 # md5sum readily available. We do, however, have `md5 -r' which
159 # generates _nearly_ the same output, but it has no check function.
160 !begin osx
161 version.o: FORCE;
162 FORCE:
163 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
164 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
165 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
166 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
167 else \
168 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
169 fi
170 !end
171 !specialobj osx version
172
173 # make install for Unix.
174 !begin gtk
175 install:
176 for i in cube net netslide fifteen sixteen twiddle \
177 pattern rect solo mines samegame flip guess \
178 pegs dominosa untangle blackbox slant lightup \
179 map; do \
180 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
181 done
182 !end