Rename the Windows Net executable, due to its clash with the system
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14
15 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
16 COMMON = midend misc malloc random
17 NET = net tree234
18
19 net : [X] gtk COMMON NET
20 cube : [X] gtk COMMON cube
21 fifteen : [X] gtk COMMON fifteen
22 sixteen : [X] gtk COMMON sixteen
23 rect : [X] gtk COMMON rect
24
25 # The Windows Net shouldn't be called `net.exe' since Windows
26 # already has a reasonably important utility program by that name!
27 netgame : [G] WINDOWS COMMON NET
28 cube : [G] WINDOWS COMMON cube
29 fifteen : [G] WINDOWS COMMON fifteen
30 sixteen : [G] WINDOWS COMMON sixteen
31 rect : [G] WINDOWS COMMON rect
32
33 # The `nullgame' source file is a largely blank one, which contains
34 # all the correct function definitions to compile and link, but
35 # which defines the null game in which nothing is ever drawn and
36 # there are no valid moves. Its main purpose is to act as a
37 # template for writing new game definition source files. I include
38 # it in the Makefile because it will be worse than useless if it
39 # ever fails to compile, so it's important that it should actually
40 # be built on a regular basis.
41 nullgame : [X] gtk COMMON nullgame
42 nullgame : [G] WINDOWS COMMON nullgame