Dariusz Olszewski's changes to support compiling for PocketPC. This
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5 #include <windows.h>
6 #include <commctrl.h>
7 #ifndef NO_HTMLHELP
8 #include <htmlhelp.h>
9 #endif /* NO_HTMLHELP */
10
11 #ifdef _WIN32_WCE
12 #include <commdlg.h>
13 #include <aygshell.h>
14 #endif
15
16 #include <stdio.h>
17 #include <assert.h>
18 #include <ctype.h>
19 #include <stdarg.h>
20 #include <stdlib.h>
21 #include <limits.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #ifdef _WIN32_WCE
27 #include "resource.h"
28 #endif
29
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47
48 #define IDM_KEYEMUL 0x0400
49
50 #define HELP_FILE_NAME "puzzles.hlp"
51 #define HELP_CNT_NAME "puzzles.cnt"
52 #ifndef NO_HTMLHELP
53 #define CHM_FILE_NAME "puzzles.chm"
54 #endif /* NO_HTMLHELP */
55
56 #ifndef NO_HTMLHELP
57 typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
58 static htmlhelp_t htmlhelp;
59 static HINSTANCE hh_dll;
60 #endif /* NO_HTMLHELP */
61 enum { NONE, HLP, CHM } help_type;
62 char *help_path;
63 const char *help_topic;
64 int help_has_contents;
65
66 #ifndef FILENAME_MAX
67 #define FILENAME_MAX (260)
68 #endif
69
70 #ifndef HGDI_ERROR
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
72 #endif
73
74 #ifdef _WIN32_WCE
75
76 /*
77 * Wrapper implementations of functions not supplied by the
78 * PocketPC API.
79 */
80
81 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
82
83 #undef MessageBox
84
85 int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
86 {
87 TCHAR wText[2048];
88 TCHAR wCaption[2048];
89
90 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
91 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
92
93 return MessageBoxW (hWnd, wText, wCaption, uType);
94 }
95
96 BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
97 {
98 TCHAR wText[256];
99
100 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
101 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
102 }
103
104 LPCSTR getenv(LPCSTR buf)
105 {
106 return NULL;
107 }
108
109 BOOL GetKeyboardState(PBYTE pb)
110 {
111 return FALSE;
112 }
113
114 static TCHAR wGameName[256];
115
116 #endif
117
118 #ifdef DEBUGGING
119 static FILE *debug_fp = NULL;
120 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
121 static int debug_got_console = 0;
122
123 void dputs(char *buf)
124 {
125 DWORD dw;
126
127 if (!debug_got_console) {
128 if (AllocConsole()) {
129 debug_got_console = 1;
130 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
131 }
132 }
133 if (!debug_fp) {
134 debug_fp = fopen("debug.log", "w");
135 }
136
137 if (debug_hdl != INVALID_HANDLE_VALUE) {
138 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
139 }
140 fputs(buf, debug_fp);
141 fflush(debug_fp);
142 }
143
144 void debug_printf(char *fmt, ...)
145 {
146 char buf[4096];
147 va_list ap;
148
149 va_start(ap, fmt);
150 _vsnprintf(buf, 4095, fmt, ap);
151 dputs(buf);
152 va_end(ap);
153 }
154 #endif
155
156 #ifndef _WIN32_WCE
157 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
158 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
159 #else
160 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
161 #endif
162
163 static void new_game_size(frontend *fe);
164
165 struct font {
166 HFONT font;
167 int type;
168 int size;
169 };
170
171 struct cfg_aux {
172 int ctlid;
173 };
174
175 struct blitter {
176 HBITMAP bitmap;
177 frontend *fe;
178 int x, y, w, h;
179 };
180
181 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
182
183 struct frontend {
184 midend *me;
185 HWND hwnd, statusbar, cfgbox;
186 #ifdef _WIN32_WCE
187 HWND numpad; /* window handle for the numeric pad */
188 #endif
189 HINSTANCE inst;
190 HBITMAP bitmap, prevbm;
191 RECT bitmapPosition; /* game bitmap position within game window */
192 HDC hdc;
193 COLORREF *colours;
194 HBRUSH *brushes;
195 HPEN *pens;
196 HRGN clip;
197 UINT timer;
198 DWORD timer_last_tickcount;
199 int npresets;
200 game_params **presets;
201 struct font *fonts;
202 int nfonts, fontsize;
203 config_item *cfg;
204 struct cfg_aux *cfgaux;
205 int cfg_which, dlg_done;
206 HFONT cfgfont;
207 HBRUSH oldbr;
208 HPEN oldpen;
209 int help_running;
210 enum { DRAWING, PRINTING, NOTHING } drawstatus;
211 DOCINFO di;
212 int printcount, printw, printh, printsolns, printcurr, printcolour;
213 float printscale;
214 int printoffsetx, printoffsety;
215 float printpixelscale;
216 int fontstart;
217 int linewidth;
218 drawing *dr;
219 };
220
221 void fatal(char *fmt, ...)
222 {
223 char buf[2048];
224 va_list ap;
225
226 va_start(ap, fmt);
227 vsprintf(buf, fmt, ap);
228 va_end(ap);
229
230 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
231
232 exit(1);
233 }
234
235 char *geterrstr(void)
236 {
237 LPVOID lpMsgBuf;
238 DWORD dw = GetLastError();
239 char *ret;
240
241 FormatMessage(
242 FORMAT_MESSAGE_ALLOCATE_BUFFER |
243 FORMAT_MESSAGE_FROM_SYSTEM,
244 NULL,
245 dw,
246 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
247 (LPTSTR) &lpMsgBuf,
248 0, NULL );
249
250 ret = dupstr(lpMsgBuf);
251
252 LocalFree(lpMsgBuf);
253
254 return ret;
255 }
256
257 void get_random_seed(void **randseed, int *randseedsize)
258 {
259 SYSTEMTIME *st = snew(SYSTEMTIME);
260
261 GetLocalTime(st);
262
263 *randseed = (void *)st;
264 *randseedsize = sizeof(SYSTEMTIME);
265 }
266
267 static void win_status_bar(void *handle, char *text)
268 {
269 #ifdef _WIN32_WCE
270 TCHAR wText[255];
271 #endif
272 frontend *fe = (frontend *)handle;
273
274 #ifdef _WIN32_WCE
275 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
276 SendMessage(fe->statusbar, SB_SETTEXT,
277 (WPARAM) 255 | SBT_NOBORDERS,
278 (LPARAM) wText);
279 #else
280 SetWindowText(fe->statusbar, text);
281 #endif
282 }
283
284 static blitter *win_blitter_new(void *handle, int w, int h)
285 {
286 blitter *bl = snew(blitter);
287
288 memset(bl, 0, sizeof(blitter));
289 bl->w = w;
290 bl->h = h;
291 bl->bitmap = 0;
292
293 return bl;
294 }
295
296 static void win_blitter_free(void *handle, blitter *bl)
297 {
298 if (bl->bitmap) DeleteObject(bl->bitmap);
299 sfree(bl);
300 }
301
302 static void blitter_mkbitmap(frontend *fe, blitter *bl)
303 {
304 HDC hdc = GetDC(fe->hwnd);
305 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
306 ReleaseDC(fe->hwnd, hdc);
307 }
308
309 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
310
311 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
312 {
313 frontend *fe = (frontend *)handle;
314 HDC hdc_win, hdc_blit;
315 HBITMAP prev_blit;
316
317 assert(fe->drawstatus == DRAWING);
318
319 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
320
321 bl->x = x; bl->y = y;
322
323 hdc_win = GetDC(fe->hwnd);
324 hdc_blit = CreateCompatibleDC(hdc_win);
325 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
326
327 prev_blit = SelectObject(hdc_blit, bl->bitmap);
328 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
329 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
330
331 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
332 fe->hdc, x, y, SRCCOPY))
333 fatal("BitBlt failed: 0x%x", GetLastError());
334
335 SelectObject(hdc_blit, prev_blit);
336 DeleteDC(hdc_blit);
337 ReleaseDC(fe->hwnd, hdc_win);
338 }
339
340 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
341 {
342 frontend *fe = (frontend *)handle;
343 HDC hdc_win, hdc_blit;
344 HBITMAP prev_blit;
345
346 assert(fe->drawstatus == DRAWING);
347
348 assert(bl->bitmap); /* we should always have saved before loading */
349
350 if (x == BLITTER_FROMSAVED) x = bl->x;
351 if (y == BLITTER_FROMSAVED) y = bl->y;
352
353 hdc_win = GetDC(fe->hwnd);
354 hdc_blit = CreateCompatibleDC(hdc_win);
355
356 prev_blit = SelectObject(hdc_blit, bl->bitmap);
357
358 BitBlt(fe->hdc, x, y, bl->w, bl->h,
359 hdc_blit, 0, 0, SRCCOPY);
360
361 SelectObject(hdc_blit, prev_blit);
362 DeleteDC(hdc_blit);
363 ReleaseDC(fe->hwnd, hdc_win);
364 }
365
366 void frontend_default_colour(frontend *fe, float *output)
367 {
368 DWORD c = GetSysColor(COLOR_MENU); /* ick */
369
370 output[0] = (float)(GetRValue(c) / 255.0);
371 output[1] = (float)(GetGValue(c) / 255.0);
372 output[2] = (float)(GetBValue(c) / 255.0);
373 }
374
375 static POINT win_transform_point(frontend *fe, int x, int y)
376 {
377 POINT ret;
378
379 assert(fe->drawstatus != NOTHING);
380
381 if (fe->drawstatus == PRINTING) {
382 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
383 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
384 } else {
385 ret.x = x;
386 ret.y = y;
387 }
388
389 return ret;
390 }
391
392 static void win_text_colour(frontend *fe, int colour)
393 {
394 assert(fe->drawstatus != NOTHING);
395
396 if (fe->drawstatus == PRINTING) {
397 int hatch;
398 float r, g, b;
399 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
400 if (fe->printcolour)
401 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
402 else
403 SetTextColor(fe->hdc,
404 hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
405 } else {
406 SetTextColor(fe->hdc, fe->colours[colour]);
407 }
408 }
409
410 static void win_set_brush(frontend *fe, int colour)
411 {
412 HBRUSH br;
413 assert(fe->drawstatus != NOTHING);
414
415 if (fe->drawstatus == PRINTING) {
416 int hatch;
417 float r, g, b;
418 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
419
420 if (fe->printcolour) {
421 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
422 } else if (hatch == HATCH_SOLID) {
423 br = CreateSolidBrush(RGB(0,0,0));
424 } else if (hatch == HATCH_CLEAR) {
425 br = CreateSolidBrush(RGB(255,255,255));
426 } else {
427 #ifdef _WIN32_WCE
428 /*
429 * This is only ever required during printing, and the
430 * PocketPC port doesn't support printing.
431 */
432 fatal("CreateHatchBrush not supported");
433 #else
434 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
435 hatch == HATCH_SLASH ? HS_BDIAGONAL :
436 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
437 hatch == HATCH_VERT ? HS_VERTICAL :
438 hatch == HATCH_PLUS ? HS_CROSS :
439 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
440 RGB(0,0,0));
441 #endif
442 }
443 } else {
444 br = fe->brushes[colour];
445 }
446 fe->oldbr = SelectObject(fe->hdc, br);
447 }
448
449 static void win_reset_brush(frontend *fe)
450 {
451 HBRUSH br;
452
453 assert(fe->drawstatus != NOTHING);
454
455 br = SelectObject(fe->hdc, fe->oldbr);
456 if (fe->drawstatus == PRINTING)
457 DeleteObject(br);
458 }
459
460 static void win_set_pen(frontend *fe, int colour, int thin)
461 {
462 HPEN pen;
463 assert(fe->drawstatus != NOTHING);
464
465 if (fe->drawstatus == PRINTING) {
466 int hatch;
467 float r, g, b;
468 int width = thin ? 0 : fe->linewidth;
469
470 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
471 if (fe->printcolour)
472 pen = CreatePen(PS_SOLID, width,
473 RGB(r * 255, g * 255, b * 255));
474 else if (hatch == HATCH_SOLID)
475 pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
476 else if (hatch == HATCH_CLEAR)
477 pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
478 else {
479 assert(!"This shouldn't happen");
480 pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
481 }
482 } else {
483 pen = fe->pens[colour];
484 }
485 fe->oldpen = SelectObject(fe->hdc, pen);
486 }
487
488 static void win_reset_pen(frontend *fe)
489 {
490 HPEN pen;
491
492 assert(fe->drawstatus != NOTHING);
493
494 pen = SelectObject(fe->hdc, fe->oldpen);
495 if (fe->drawstatus == PRINTING)
496 DeleteObject(pen);
497 }
498
499 static void win_clip(void *handle, int x, int y, int w, int h)
500 {
501 frontend *fe = (frontend *)handle;
502 POINT p, q;
503
504 if (fe->drawstatus == NOTHING)
505 return;
506
507 p = win_transform_point(fe, x, y);
508 q = win_transform_point(fe, x+w, y+h);
509 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
510 }
511
512 static void win_unclip(void *handle)
513 {
514 frontend *fe = (frontend *)handle;
515
516 if (fe->drawstatus == NOTHING)
517 return;
518
519 SelectClipRgn(fe->hdc, NULL);
520 }
521
522 static void win_draw_text(void *handle, int x, int y, int fonttype,
523 int fontsize, int align, int colour, char *text)
524 {
525 frontend *fe = (frontend *)handle;
526 POINT xy;
527 int i;
528 LOGFONT lf;
529
530 if (fe->drawstatus == NOTHING)
531 return;
532
533 if (fe->drawstatus == PRINTING)
534 fontsize = (int)(fontsize * fe->printpixelscale);
535
536 xy = win_transform_point(fe, x, y);
537
538 /*
539 * Find or create the font.
540 */
541 for (i = fe->fontstart; i < fe->nfonts; i++)
542 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
543 break;
544
545 if (i == fe->nfonts) {
546 if (fe->fontsize <= fe->nfonts) {
547 fe->fontsize = fe->nfonts + 10;
548 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
549 }
550
551 fe->nfonts++;
552
553 fe->fonts[i].type = fonttype;
554 fe->fonts[i].size = fontsize;
555
556 memset (&lf, 0, sizeof(LOGFONT));
557 lf.lfHeight = -fontsize;
558 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
559 lf.lfCharSet = DEFAULT_CHARSET;
560 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
561 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
562 lf.lfQuality = DEFAULT_QUALITY;
563 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
564 FIXED_PITCH | FF_DONTCARE :
565 VARIABLE_PITCH | FF_SWISS);
566 #ifdef _WIN32_WCE
567 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
568 #endif
569
570 fe->fonts[i].font = CreateFontIndirect(&lf);
571 }
572
573 /*
574 * Position and draw the text.
575 */
576 {
577 HFONT oldfont;
578 TEXTMETRIC tm;
579 SIZE size;
580 #ifdef _WIN32_WCE
581 TCHAR wText[256];
582 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 256);
583 #endif
584
585 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
586 if (GetTextMetrics(fe->hdc, &tm)) {
587 if (align & ALIGN_VCENTRE)
588 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
589 else
590 xy.y -= tm.tmAscent;
591 }
592 #ifndef _WIN32_WCE
593 if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
594 #else
595 if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size)) {
596 #endif
597 if (align & ALIGN_HCENTRE)
598 xy.x -= size.cx / 2;
599 else if (align & ALIGN_HRIGHT)
600 xy.x -= size.cx;
601 }
602 SetBkMode(fe->hdc, TRANSPARENT);
603 win_text_colour(fe, colour);
604 #ifndef _WIN32_WCE
605 TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
606 #else
607 ExtTextOut(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
608 #endif
609 SelectObject(fe->hdc, oldfont);
610 }
611 }
612
613 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
614 {
615 frontend *fe = (frontend *)handle;
616 POINT p, q;
617
618 if (fe->drawstatus == NOTHING)
619 return;
620
621 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
622 /*
623 * Rectangle() appears to get uppity if asked to draw a 1x1
624 * rectangle, presumably on the grounds that that's beneath
625 * its dignity and you ought to be using SetPixel instead.
626 * So I will.
627 */
628 SetPixel(fe->hdc, x, y, fe->colours[colour]);
629 } else {
630 win_set_brush(fe, colour);
631 win_set_pen(fe, colour, TRUE);
632 p = win_transform_point(fe, x, y);
633 q = win_transform_point(fe, x+w, y+h);
634 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
635 win_reset_brush(fe);
636 win_reset_pen(fe);
637 }
638 }
639
640 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
641 {
642 frontend *fe = (frontend *)handle;
643 POINT pp[2];
644
645 if (fe->drawstatus == NOTHING)
646 return;
647
648 win_set_pen(fe, colour, FALSE);
649 pp[0] = win_transform_point(fe, x1, y1);
650 pp[1] = win_transform_point(fe, x2, y2);
651 Polyline(fe->hdc, pp, 2);
652 if (fe->drawstatus == DRAWING)
653 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
654 win_reset_pen(fe);
655 }
656
657 static void win_draw_circle(void *handle, int cx, int cy, int radius,
658 int fillcolour, int outlinecolour)
659 {
660 frontend *fe = (frontend *)handle;
661 POINT p, q;
662
663 assert(outlinecolour >= 0);
664
665 if (fe->drawstatus == NOTHING)
666 return;
667
668 if (fillcolour >= 0)
669 win_set_brush(fe, fillcolour);
670 else
671 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
672
673 win_set_pen(fe, outlinecolour, FALSE);
674 p = win_transform_point(fe, cx - radius, cy - radius);
675 q = win_transform_point(fe, cx + radius, cy + radius);
676 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
677 win_reset_brush(fe);
678 win_reset_pen(fe);
679 }
680
681 static void win_draw_polygon(void *handle, int *coords, int npoints,
682 int fillcolour, int outlinecolour)
683 {
684 frontend *fe = (frontend *)handle;
685 POINT *pts;
686 int i;
687
688 if (fe->drawstatus == NOTHING)
689 return;
690
691 pts = snewn(npoints+1, POINT);
692
693 for (i = 0; i <= npoints; i++) {
694 int j = (i < npoints ? i : 0);
695 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
696 }
697
698 assert(outlinecolour >= 0);
699
700 if (fillcolour >= 0) {
701 win_set_brush(fe, fillcolour);
702 win_set_pen(fe, outlinecolour, FALSE);
703 Polygon(fe->hdc, pts, npoints);
704 win_reset_brush(fe);
705 win_reset_pen(fe);
706 } else {
707 win_set_pen(fe, outlinecolour, FALSE);
708 Polyline(fe->hdc, pts, npoints+1);
709 win_reset_pen(fe);
710 }
711
712 sfree(pts);
713 }
714
715 static void win_start_draw(void *handle)
716 {
717 frontend *fe = (frontend *)handle;
718 HDC hdc_win;
719
720 assert(fe->drawstatus == NOTHING);
721
722 hdc_win = GetDC(fe->hwnd);
723 fe->hdc = CreateCompatibleDC(hdc_win);
724 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
725 ReleaseDC(fe->hwnd, hdc_win);
726 fe->clip = NULL;
727 #ifndef _WIN32_WCE
728 SetMapMode(fe->hdc, MM_TEXT);
729 #endif
730 fe->drawstatus = DRAWING;
731 }
732
733 static void win_draw_update(void *handle, int x, int y, int w, int h)
734 {
735 frontend *fe = (frontend *)handle;
736 RECT r;
737
738 if (fe->drawstatus != DRAWING)
739 return;
740
741 r.left = x;
742 r.top = y;
743 r.right = x + w;
744 r.bottom = y + h;
745
746 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
747 InvalidateRect(fe->hwnd, &r, FALSE);
748 }
749
750 static void win_end_draw(void *handle)
751 {
752 frontend *fe = (frontend *)handle;
753 assert(fe->drawstatus == DRAWING);
754 SelectObject(fe->hdc, fe->prevbm);
755 DeleteDC(fe->hdc);
756 if (fe->clip) {
757 DeleteObject(fe->clip);
758 fe->clip = NULL;
759 }
760 fe->drawstatus = NOTHING;
761 }
762
763 static void win_line_width(void *handle, float width)
764 {
765 frontend *fe = (frontend *)handle;
766
767 assert(fe->drawstatus != DRAWING);
768 if (fe->drawstatus == NOTHING)
769 return;
770
771 fe->linewidth = (int)(width * fe->printpixelscale);
772 }
773
774 static void win_begin_doc(void *handle, int pages)
775 {
776 frontend *fe = (frontend *)handle;
777
778 assert(fe->drawstatus != DRAWING);
779 if (fe->drawstatus == NOTHING)
780 return;
781
782 if (StartDoc(fe->hdc, &fe->di) <= 0) {
783 char *e = geterrstr();
784 MessageBox(fe->hwnd, e, "Error starting to print",
785 MB_ICONERROR | MB_OK);
786 sfree(e);
787 fe->drawstatus = NOTHING;
788 }
789
790 /*
791 * Push a marker on the font stack so that we won't use the
792 * same fonts for printing and drawing. (This is because
793 * drawing seems to look generally better in bold, but printing
794 * is better not in bold.)
795 */
796 fe->fontstart = fe->nfonts;
797 }
798
799 static void win_begin_page(void *handle, int number)
800 {
801 frontend *fe = (frontend *)handle;
802
803 assert(fe->drawstatus != DRAWING);
804 if (fe->drawstatus == NOTHING)
805 return;
806
807 if (StartPage(fe->hdc) <= 0) {
808 char *e = geterrstr();
809 MessageBox(fe->hwnd, e, "Error starting a page",
810 MB_ICONERROR | MB_OK);
811 sfree(e);
812 fe->drawstatus = NOTHING;
813 }
814 }
815
816 static void win_begin_puzzle(void *handle, float xm, float xc,
817 float ym, float yc, int pw, int ph, float wmm)
818 {
819 frontend *fe = (frontend *)handle;
820 int ppw, pph, pox, poy;
821 float mmpw, mmph, mmox, mmoy;
822 float scale;
823
824 assert(fe->drawstatus != DRAWING);
825 if (fe->drawstatus == NOTHING)
826 return;
827
828 ppw = GetDeviceCaps(fe->hdc, HORZRES);
829 pph = GetDeviceCaps(fe->hdc, VERTRES);
830 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
831 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
832
833 /*
834 * Compute the puzzle's position on the logical page.
835 */
836 mmox = xm * mmpw + xc;
837 mmoy = ym * mmph + yc;
838
839 /*
840 * Work out what that comes to in pixels.
841 */
842 pox = (int)(mmox * (float)ppw / mmpw);
843 poy = (int)(mmoy * (float)ppw / mmpw);
844
845 /*
846 * And determine the scale.
847 *
848 * I need a scale such that the maximum puzzle-coordinate
849 * extent of the rectangle (pw * scale) is equal to the pixel
850 * equivalent of the puzzle's millimetre width (wmm * ppw /
851 * mmpw).
852 */
853 scale = (wmm * ppw) / (mmpw * pw);
854
855 /*
856 * Now store pox, poy and scale for use in the main drawing
857 * functions.
858 */
859 fe->printoffsetx = pox;
860 fe->printoffsety = poy;
861 fe->printpixelscale = scale;
862
863 fe->linewidth = 1;
864 }
865
866 static void win_end_puzzle(void *handle)
867 {
868 /* Nothing needs to be done here. */
869 }
870
871 static void win_end_page(void *handle, int number)
872 {
873 frontend *fe = (frontend *)handle;
874
875 assert(fe->drawstatus != DRAWING);
876
877 if (fe->drawstatus == NOTHING)
878 return;
879
880 if (EndPage(fe->hdc) <= 0) {
881 char *e = geterrstr();
882 MessageBox(fe->hwnd, e, "Error finishing a page",
883 MB_ICONERROR | MB_OK);
884 sfree(e);
885 fe->drawstatus = NOTHING;
886 }
887 }
888
889 static void win_end_doc(void *handle)
890 {
891 frontend *fe = (frontend *)handle;
892
893 assert(fe->drawstatus != DRAWING);
894
895 /*
896 * Free all the fonts created since we began printing.
897 */
898 while (fe->nfonts > fe->fontstart) {
899 fe->nfonts--;
900 DeleteObject(fe->fonts[fe->nfonts].font);
901 }
902 fe->fontstart = 0;
903
904 /*
905 * The MSDN web site sample code doesn't bother to call EndDoc
906 * if an error occurs half way through printing. I expect doing
907 * so would cause the erroneous document to actually be
908 * printed, or something equally undesirable.
909 */
910 if (fe->drawstatus == NOTHING)
911 return;
912
913 if (EndDoc(fe->hdc) <= 0) {
914 char *e = geterrstr();
915 MessageBox(fe->hwnd, e, "Error finishing printing",
916 MB_ICONERROR | MB_OK);
917 sfree(e);
918 fe->drawstatus = NOTHING;
919 }
920 }
921
922 const struct drawing_api win_drawing = {
923 win_draw_text,
924 win_draw_rect,
925 win_draw_line,
926 win_draw_polygon,
927 win_draw_circle,
928 win_draw_update,
929 win_clip,
930 win_unclip,
931 win_start_draw,
932 win_end_draw,
933 win_status_bar,
934 win_blitter_new,
935 win_blitter_free,
936 win_blitter_save,
937 win_blitter_load,
938 win_begin_doc,
939 win_begin_page,
940 win_begin_puzzle,
941 win_end_puzzle,
942 win_end_page,
943 win_end_doc,
944 win_line_width,
945 };
946
947 void print(frontend *fe)
948 {
949 #ifndef _WIN32_WCE
950 PRINTDLG pd;
951 char doctitle[256];
952 document *doc;
953 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
954 int i;
955 char *err = NULL;
956
957 /*
958 * Create our document structure and fill it up with puzzles.
959 */
960 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
961 for (i = 0; i < fe->printcount; i++) {
962 if (i == 0 && fe->printcurr) {
963 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
964 } else {
965 if (!nme) {
966 game_params *params;
967
968 nme = midend_new(NULL, &thegame, NULL, NULL);
969
970 /*
971 * Set the non-interactive mid-end to have the same
972 * parameters as the standard one.
973 */
974 params = midend_get_params(fe->me);
975 midend_set_params(nme, params);
976 thegame.free_params(params);
977 }
978
979 midend_new_game(nme);
980 err = midend_print_puzzle(nme, doc, fe->printsolns);
981 }
982 if (err)
983 break;
984 }
985 if (nme)
986 midend_free(nme);
987
988 if (err) {
989 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
990 MB_ICONERROR | MB_OK);
991 document_free(doc);
992 return;
993 }
994
995 memset(&pd, 0, sizeof(pd));
996 pd.lStructSize = sizeof(pd);
997 pd.hwndOwner = fe->hwnd;
998 pd.hDevMode = NULL;
999 pd.hDevNames = NULL;
1000 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1001 PD_NOPAGENUMS | PD_NOSELECTION;
1002 pd.nCopies = 1;
1003 pd.nFromPage = pd.nToPage = 0xFFFF;
1004 pd.nMinPage = pd.nMaxPage = 1;
1005
1006 if (!PrintDlg(&pd)) {
1007 document_free(doc);
1008 return;
1009 }
1010
1011 /*
1012 * Now pd.hDC is a device context for the printer.
1013 */
1014
1015 /*
1016 * FIXME: IWBNI we put up an Abort box here.
1017 */
1018
1019 memset(&fe->di, 0, sizeof(fe->di));
1020 fe->di.cbSize = sizeof(fe->di);
1021 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1022 " Portable Puzzle Collection)", thegame.name);
1023 fe->di.lpszDocName = doctitle;
1024 fe->di.lpszOutput = NULL;
1025 fe->di.lpszDatatype = NULL;
1026 fe->di.fwType = 0;
1027
1028 fe->drawstatus = PRINTING;
1029 fe->hdc = pd.hDC;
1030
1031 fe->dr = drawing_new(&win_drawing, NULL, fe);
1032 document_print(doc, fe->dr);
1033 drawing_free(fe->dr);
1034 fe->dr = NULL;
1035
1036 fe->drawstatus = NOTHING;
1037
1038 DeleteDC(pd.hDC);
1039 document_free(doc);
1040 #endif
1041 }
1042
1043 void deactivate_timer(frontend *fe)
1044 {
1045 if (!fe)
1046 return; /* for non-interactive midend */
1047 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1048 fe->timer = 0;
1049 }
1050
1051 void activate_timer(frontend *fe)
1052 {
1053 if (!fe)
1054 return; /* for non-interactive midend */
1055 if (!fe->timer) {
1056 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1057 fe->timer_last_tickcount = GetTickCount();
1058 }
1059 }
1060
1061 void write_clip(HWND hwnd, char *data)
1062 {
1063 HGLOBAL clipdata;
1064 int len, i, j;
1065 char *data2;
1066 void *lock;
1067
1068 /*
1069 * Windows expects CRLF in the clipboard, so we must convert
1070 * any \n that has come out of the puzzle backend.
1071 */
1072 len = 0;
1073 for (i = 0; data[i]; i++) {
1074 if (data[i] == '\n')
1075 len++;
1076 len++;
1077 }
1078 data2 = snewn(len+1, char);
1079 j = 0;
1080 for (i = 0; data[i]; i++) {
1081 if (data[i] == '\n')
1082 data2[j++] = '\r';
1083 data2[j++] = data[i];
1084 }
1085 assert(j == len);
1086 data2[j] = '\0';
1087
1088 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1089 if (!clipdata)
1090 return;
1091 lock = GlobalLock(clipdata);
1092 if (!lock)
1093 return;
1094 memcpy(lock, data2, len);
1095 ((unsigned char *) lock)[len] = 0;
1096 GlobalUnlock(clipdata);
1097
1098 if (OpenClipboard(hwnd)) {
1099 EmptyClipboard();
1100 SetClipboardData(CF_TEXT, clipdata);
1101 CloseClipboard();
1102 } else
1103 GlobalFree(clipdata);
1104
1105 sfree(data2);
1106 }
1107
1108 /*
1109 * Set up Help and see if we can find a help file.
1110 */
1111 static void init_help(void)
1112 {
1113 #ifndef _WIN32_WCE
1114 char b[2048], *p, *q, *r;
1115 FILE *fp;
1116
1117 /*
1118 * Find the executable file path, so we can look alongside
1119 * it for help files. Trim the filename off the end.
1120 */
1121 GetModuleFileName(NULL, b, sizeof(b) - 1);
1122 r = b;
1123 p = strrchr(b, '\\');
1124 if (p && p >= r) r = p+1;
1125 q = strrchr(b, ':');
1126 if (q && q >= r) r = q+1;
1127
1128 #ifndef NO_HTMLHELP
1129 /*
1130 * Try HTML Help first.
1131 */
1132 strcpy(r, CHM_FILE_NAME);
1133 if ( (fp = fopen(b, "r")) != NULL) {
1134 fclose(fp);
1135
1136 /*
1137 * We have a .CHM. See if we can use it.
1138 */
1139 hh_dll = LoadLibrary("hhctrl.ocx");
1140 if (hh_dll) {
1141 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1142 if (!htmlhelp)
1143 FreeLibrary(hh_dll);
1144 }
1145 if (htmlhelp) {
1146 help_path = dupstr(b);
1147 help_type = CHM;
1148 help_topic = thegame.htmlhelp_topic;
1149 return;
1150 }
1151 }
1152 #endif /* NO_HTMLHELP */
1153
1154 /*
1155 * Now try old-style .HLP.
1156 */
1157 strcpy(r, HELP_FILE_NAME);
1158 if ( (fp = fopen(b, "r")) != NULL) {
1159 fclose(fp);
1160
1161 help_path = dupstr(b);
1162 help_type = HLP;
1163
1164 help_topic = thegame.winhelp_topic;
1165
1166 /*
1167 * See if there's a .CNT file alongside it.
1168 */
1169 strcpy(r, HELP_CNT_NAME);
1170 if ( (fp = fopen(b, "r")) != NULL) {
1171 fclose(fp);
1172 help_has_contents = TRUE;
1173 } else
1174 help_has_contents = FALSE;
1175
1176 return;
1177 }
1178
1179 help_type = NONE; /* didn't find any */
1180 #endif
1181 }
1182
1183 #ifndef _WIN32_WCE
1184
1185 /*
1186 * Start Help.
1187 */
1188 static void start_help(frontend *fe, const char *topic)
1189 {
1190 char *str = NULL;
1191 int cmd;
1192
1193 switch (help_type) {
1194 case HLP:
1195 assert(help_path);
1196 if (topic) {
1197 str = snewn(10+strlen(topic), char);
1198 sprintf(str, "JI(`',`%s')", topic);
1199 cmd = HELP_COMMAND;
1200 } else if (help_has_contents) {
1201 cmd = HELP_FINDER;
1202 } else {
1203 cmd = HELP_CONTENTS;
1204 }
1205 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1206 fe->help_running = TRUE;
1207 break;
1208 case CHM:
1209 #ifndef NO_HTMLHELP
1210 assert(help_path);
1211 assert(htmlhelp);
1212 if (topic) {
1213 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1214 sprintf(str, "%s::/%s.html>main", help_path, topic);
1215 } else {
1216 str = dupstr(help_path);
1217 }
1218 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1219 fe->help_running = TRUE;
1220 break;
1221 #endif /* NO_HTMLHELP */
1222 case NONE:
1223 assert(!"This shouldn't happen");
1224 break;
1225 }
1226
1227 sfree(str);
1228 }
1229
1230 /*
1231 * Stop Help on window cleanup.
1232 */
1233 static void stop_help(frontend *fe)
1234 {
1235 if (fe->help_running) {
1236 switch (help_type) {
1237 case HLP:
1238 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1239 break;
1240 case CHM:
1241 #ifndef NO_HTMLHELP
1242 assert(htmlhelp);
1243 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1244 break;
1245 #endif /* NO_HTMLHELP */
1246 case NONE:
1247 assert(!"This shouldn't happen");
1248 break;
1249 }
1250 fe->help_running = FALSE;
1251 }
1252 }
1253
1254 #endif
1255
1256 /*
1257 * Terminate Help on process exit.
1258 */
1259 static void cleanup_help(void)
1260 {
1261 /* Nothing to do currently.
1262 * (If we were running HTML Help single-threaded, this is where we'd
1263 * call HH_UNINITIALIZE.) */
1264 }
1265
1266 static void check_window_size(frontend *fe, int *px, int *py)
1267 {
1268 RECT r;
1269 int x, y, sy;
1270
1271 if (fe->statusbar) {
1272 RECT sr;
1273 GetWindowRect(fe->statusbar, &sr);
1274 sy = sr.bottom - sr.top;
1275 } else {
1276 sy = 0;
1277 }
1278
1279 /*
1280 * See if we actually got the window size we wanted, and adjust
1281 * the puzzle size if not.
1282 */
1283 GetClientRect(fe->hwnd, &r);
1284 x = r.right - r.left;
1285 y = r.bottom - r.top - sy;
1286 midend_size(fe->me, &x, &y, FALSE);
1287 if (x != r.right - r.left || y != r.bottom - r.top) {
1288 /*
1289 * Resize the window, now we know what size we _really_
1290 * want it to be.
1291 */
1292 r.left = r.top = 0;
1293 r.right = x;
1294 r.bottom = y + sy;
1295 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1296 #ifndef _WIN32_WCE
1297 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
1298 SWP_NOMOVE | SWP_NOZORDER);
1299 #endif
1300 }
1301
1302 if (fe->statusbar) {
1303 GetClientRect(fe->hwnd, &r);
1304 #ifndef _WIN32_WCE
1305 SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
1306 sy, SWP_NOZORDER);
1307 #endif
1308 }
1309
1310 *px = x;
1311 *py = y;
1312 }
1313
1314 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1315 {
1316 RECT r, sr;
1317
1318 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1319 *x = sr.right - sr.left;
1320 *y = sr.bottom - sr.top;
1321 r.left = 100;
1322 r.right = 200;
1323 r.top = 100;
1324 r.bottom = 200;
1325 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1326 *x -= r.right - r.left - 100;
1327 *y -= r.bottom - r.top - 100;
1328 } else {
1329 *x = *y = INT_MAX;
1330 }
1331
1332 if (fe->statusbar != NULL) {
1333 GetWindowRect(fe->statusbar, &sr);
1334 *y -= sr.bottom - sr.top;
1335 }
1336 }
1337
1338 #ifdef _WIN32_WCE
1339 /* Toolbar buttons on the numeric pad */
1340 static TBBUTTON tbNumpadButtons[] =
1341 {
1342 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1343 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1344 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1345 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1346 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1347 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1348 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1349 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1350 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1351 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1352 };
1353 #endif
1354
1355 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
1356 {
1357 frontend *fe;
1358 int x, y;
1359 RECT r;
1360
1361 fe = snew(frontend);
1362
1363 fe->me = midend_new(fe, &thegame, &win_drawing, fe);
1364
1365 if (game_id) {
1366 *error = midend_game_id(fe->me, game_id);
1367 if (*error) {
1368 midend_free(fe->me);
1369 sfree(fe);
1370 return NULL;
1371 }
1372 }
1373
1374 fe->inst = inst;
1375
1376 fe->timer = 0;
1377 fe->hwnd = NULL;
1378
1379 fe->help_running = FALSE;
1380
1381 fe->drawstatus = NOTHING;
1382 fe->dr = NULL;
1383 fe->fontstart = 0;
1384
1385 midend_new_game(fe->me);
1386
1387 fe->fonts = NULL;
1388 fe->nfonts = fe->fontsize = 0;
1389
1390 {
1391 int i, ncolours;
1392 float *colours;
1393
1394 colours = midend_colours(fe->me, &ncolours);
1395
1396 fe->colours = snewn(ncolours, COLORREF);
1397 fe->brushes = snewn(ncolours, HBRUSH);
1398 fe->pens = snewn(ncolours, HPEN);
1399
1400 for (i = 0; i < ncolours; i++) {
1401 fe->colours[i] = RGB(255 * colours[i*3+0],
1402 255 * colours[i*3+1],
1403 255 * colours[i*3+2]);
1404 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1405 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1406 }
1407 sfree(colours);
1408 }
1409
1410 if (midend_wants_statusbar(fe->me)) {
1411 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1412 WS_CHILD | WS_VISIBLE,
1413 0, 0, 0, 0, /* status bar does these */
1414 NULL, NULL, inst, NULL);
1415 } else
1416 fe->statusbar = NULL;
1417
1418 get_max_puzzle_size(fe, &x, &y);
1419 midend_size(fe->me, &x, &y, FALSE);
1420
1421 r.left = r.top = 0;
1422 r.right = x;
1423 r.bottom = y;
1424 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1425
1426 #ifdef _WIN32_WCE
1427 fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
1428 WS_VISIBLE,
1429 CW_USEDEFAULT, CW_USEDEFAULT,
1430 CW_USEDEFAULT, CW_USEDEFAULT,
1431 NULL, NULL, inst, NULL);
1432
1433 {
1434 SHMENUBARINFO mbi;
1435 RECT rc, rcBar, rcTB, rcClient;
1436
1437 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1438 mbi.cbSize = sizeof(SHMENUBARINFO);
1439 mbi.hwndParent = fe->hwnd;
1440 mbi.nToolBarId = IDR_MENUBAR1;
1441 mbi.hInstRes = inst;
1442
1443 SHCreateMenuBar(&mbi);
1444
1445 GetWindowRect(fe->hwnd, &rc);
1446 GetWindowRect(mbi.hwndMB, &rcBar);
1447 rc.bottom -= rcBar.bottom - rcBar.top;
1448 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1449
1450 if (thegame.flags & REQUIRE_NUMPAD)
1451 {
1452 fe->numpad = CreateToolbarEx (fe->hwnd,
1453 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1454 0, 10, inst, IDR_PADTOOLBAR,
1455 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1456 0, 0, 14, 15, sizeof (TBBUTTON));
1457 GetWindowRect(fe->numpad, &rcTB);
1458 GetClientRect(fe->hwnd, &rcClient);
1459 MoveWindow(fe->numpad,
1460 0,
1461 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1462 rcClient.right,
1463 rcTB.bottom - rcTB.top,
1464 FALSE);
1465 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1466 }
1467 else
1468 fe->numpad = NULL;
1469 }
1470 #else
1471 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
1472 WS_OVERLAPPEDWINDOW &~
1473 (WS_THICKFRAME | WS_MAXIMIZEBOX),
1474 CW_USEDEFAULT, CW_USEDEFAULT,
1475 r.right - r.left, r.bottom - r.top,
1476 NULL, NULL, inst, NULL);
1477 #endif
1478
1479 if (midend_wants_statusbar(fe->me)) {
1480 RECT sr;
1481 DestroyWindow(fe->statusbar);
1482 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1483 WS_CHILD | WS_VISIBLE,
1484 0, 0, 0, 0, /* status bar does these */
1485 fe->hwnd, NULL, inst, NULL);
1486 #ifdef _WIN32_WCE
1487 /* Flat status bar looks better on the Pocket PC */
1488 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1489 SendMessage(fe->statusbar, SB_SETTEXT,
1490 (WPARAM) 255 | SBT_NOBORDERS,
1491 (LPARAM) L"");
1492 #endif
1493
1494 /*
1495 * Now resize the window to take account of the status bar.
1496 */
1497 GetWindowRect(fe->statusbar, &sr);
1498 GetWindowRect(fe->hwnd, &r);
1499 #ifndef _WIN32_WCE
1500 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1501 r.bottom - r.top + sr.bottom - sr.top,
1502 SWP_NOMOVE | SWP_NOZORDER);
1503 #endif
1504 } else {
1505 fe->statusbar = NULL;
1506 }
1507
1508 {
1509 #ifndef _WIN32_WCE
1510 HMENU bar = CreateMenu();
1511 HMENU menu = CreateMenu();
1512
1513 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
1514 #else
1515 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1516 DeleteMenu(menu, 0, MF_BYPOSITION);
1517 #endif
1518 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("New"));
1519 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("Restart"));
1520 #ifndef _WIN32_WCE
1521 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Specific..."));
1522 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Random Seed..."));
1523 #endif
1524
1525 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1526 thegame.can_configure) {
1527 int i;
1528 #ifndef _WIN32_WCE
1529 HMENU sub = CreateMenu();
1530
1531 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
1532 #else
1533 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1534 DeleteMenu(sub, 0, MF_BYPOSITION);
1535 #endif
1536 fe->presets = snewn(fe->npresets, game_params *);
1537
1538 for (i = 0; i < fe->npresets; i++) {
1539 char *name;
1540 #ifdef _WIN32_WCE
1541 TCHAR wName[255];
1542 #endif
1543
1544 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1545
1546 /*
1547 * FIXME: we ought to go through and do something
1548 * with ampersands here.
1549 */
1550
1551 #ifndef _WIN32_WCE
1552 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1553 #else
1554 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1555 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1556 #endif
1557 }
1558 if (thegame.can_configure) {
1559 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("Custom..."));
1560 }
1561 }
1562
1563 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1564 #ifndef _WIN32_WCE
1565 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("Load..."));
1566 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("Save..."));
1567 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1568 if (thegame.can_print) {
1569 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("Print..."));
1570 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1571 }
1572 #endif
1573 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1574 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1575 #ifndef _WIN32_WCE
1576 if (thegame.can_format_as_text) {
1577 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1578 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("Copy"));
1579 }
1580 #endif
1581 if (thegame.can_solve) {
1582 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1583 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Solve"));
1584 }
1585 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1586 #ifndef _WIN32_WCE
1587 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("Exit"));
1588 menu = CreateMenu();
1589 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("Help"));
1590 #endif
1591 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("About"));
1592 #ifndef _WIN32_WCE
1593 if (help_type != NONE) {
1594 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1595 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("Contents"));
1596 if (help_topic) {
1597 char *item;
1598 assert(thegame.name);
1599 item = snewn(9+strlen(thegame.name), char); /*ick*/
1600 sprintf(item, "Help on %s", thegame.name);
1601 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1602 sfree(item);
1603 }
1604 }
1605 SetMenu(fe->hwnd, bar);
1606 #endif
1607 }
1608
1609 fe->bitmap = NULL;
1610 new_game_size(fe); /* initialises fe->bitmap */
1611 check_window_size(fe, &x, &y);
1612
1613 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1614
1615 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1616 SetForegroundWindow(fe->hwnd);
1617
1618 midend_redraw(fe->me);
1619
1620 return fe;
1621 }
1622
1623 #ifdef _WIN32_WCE
1624 static HFONT dialog_title_font()
1625 {
1626 static HFONT hf = NULL;
1627 LOGFONT lf;
1628
1629 if (hf)
1630 return hf;
1631
1632 memset (&lf, 0, sizeof(LOGFONT));
1633 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1634 lf.lfWeight = FW_BOLD;
1635 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1636
1637 return hf = CreateFontIndirect(&lf);
1638 }
1639
1640 static void make_dialog_full_screen(HWND hwnd)
1641 {
1642 SHINITDLGINFO shidi;
1643
1644 /* Make dialog full screen */
1645 shidi.dwMask = SHIDIM_FLAGS;
1646 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1647 SHIDIF_EMPTYMENU;
1648 shidi.hDlg = hwnd;
1649 SHInitDialog(&shidi);
1650 }
1651 #endif
1652
1653 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1654 WPARAM wParam, LPARAM lParam)
1655 {
1656 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1657
1658 switch (msg) {
1659 case WM_INITDIALOG:
1660 #ifdef _WIN32_WCE
1661 {
1662 char title[256];
1663
1664 make_dialog_full_screen(hwnd);
1665
1666 sprintf(title, "About %.250s", thegame.name);
1667 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1668
1669 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1670 (WPARAM) dialog_title_font(), 0);
1671
1672 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
1673 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1674 }
1675 #endif
1676 return TRUE;
1677
1678 case WM_COMMAND:
1679 if (LOWORD(wParam) == IDOK)
1680 #ifdef _WIN32_WCE
1681 EndDialog(hwnd, 1);
1682 #else
1683 fe->dlg_done = 1;
1684 #endif
1685 return 0;
1686
1687 case WM_CLOSE:
1688 #ifdef _WIN32_WCE
1689 EndDialog(hwnd, 1);
1690 #else
1691 fe->dlg_done = 1;
1692 #endif
1693 return 0;
1694 }
1695
1696 return 0;
1697 }
1698
1699 /*
1700 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1701 * enumeration to add CFG_PRINT.
1702 */
1703 static config_item *frontend_get_config(frontend *fe, int which,
1704 char **wintitle)
1705 {
1706 if (which < CFG_FRONTEND_SPECIFIC) {
1707 return midend_get_config(fe->me, which, wintitle);
1708 } else if (which == CFG_PRINT) {
1709 config_item *ret;
1710 int i;
1711
1712 *wintitle = snewn(40 + strlen(thegame.name), char);
1713 sprintf(*wintitle, "%s print setup", thegame.name);
1714
1715 ret = snewn(8, config_item);
1716
1717 i = 0;
1718
1719 ret[i].name = "Number of puzzles to print";
1720 ret[i].type = C_STRING;
1721 ret[i].sval = dupstr("1");
1722 ret[i].ival = 0;
1723 i++;
1724
1725 ret[i].name = "Number of puzzles across the page";
1726 ret[i].type = C_STRING;
1727 ret[i].sval = dupstr("1");
1728 ret[i].ival = 0;
1729 i++;
1730
1731 ret[i].name = "Number of puzzles down the page";
1732 ret[i].type = C_STRING;
1733 ret[i].sval = dupstr("1");
1734 ret[i].ival = 0;
1735 i++;
1736
1737 ret[i].name = "Percentage of standard size";
1738 ret[i].type = C_STRING;
1739 ret[i].sval = dupstr("100.0");
1740 ret[i].ival = 0;
1741 i++;
1742
1743 ret[i].name = "Include currently shown puzzle";
1744 ret[i].type = C_BOOLEAN;
1745 ret[i].sval = NULL;
1746 ret[i].ival = TRUE;
1747 i++;
1748
1749 ret[i].name = "Print solutions";
1750 ret[i].type = C_BOOLEAN;
1751 ret[i].sval = NULL;
1752 ret[i].ival = FALSE;
1753 i++;
1754
1755 if (thegame.can_print_in_colour) {
1756 ret[i].name = "Print in colour";
1757 ret[i].type = C_BOOLEAN;
1758 ret[i].sval = NULL;
1759 ret[i].ival = FALSE;
1760 i++;
1761 }
1762
1763 ret[i].name = NULL;
1764 ret[i].type = C_END;
1765 ret[i].sval = NULL;
1766 ret[i].ival = 0;
1767 i++;
1768
1769 return ret;
1770 } else {
1771 assert(!"We should never get here");
1772 return NULL;
1773 }
1774 }
1775
1776 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
1777 {
1778 if (which < CFG_FRONTEND_SPECIFIC) {
1779 return midend_set_config(fe->me, which, cfg);
1780 } else if (which == CFG_PRINT) {
1781 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
1782 return "Number of puzzles to print should be at least one";
1783 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
1784 return "Number of puzzles across the page should be at least one";
1785 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
1786 return "Number of puzzles down the page should be at least one";
1787 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
1788 return "Print size should be positive";
1789 fe->printcurr = cfg[4].ival;
1790 fe->printsolns = cfg[5].ival;
1791 fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
1792 return NULL;
1793 } else {
1794 assert(!"We should never get here");
1795 return "Internal error";
1796 }
1797 }
1798
1799 #ifdef _WIN32_WCE
1800 /* Separate version of mkctrl function for the Pocket PC. */
1801 /* Control coordinates should be specified in dialog units. */
1802 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
1803 LPCTSTR wclass, int wstyle,
1804 int exstyle, const char *wtext, int wid)
1805 {
1806 RECT rc;
1807 TCHAR wwtext[256];
1808
1809 /* Convert dialog units into pixels */
1810 rc.left = x1; rc.right = x2;
1811 rc.top = y1; rc.bottom = y2;
1812 MapDialogRect(fe->cfgbox, &rc);
1813
1814 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
1815
1816 return CreateWindowEx(exstyle, wclass, wwtext,
1817 wstyle | WS_CHILD | WS_VISIBLE,
1818 rc.left, rc.top,
1819 rc.right - rc.left, rc.bottom - rc.top,
1820 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
1821 }
1822
1823 static void create_config_controls(frontend * fe)
1824 {
1825 int id, nctrls;
1826 int col1l, col1r, col2l, col2r, y;
1827 config_item *i;
1828 struct cfg_aux *j;
1829 HWND ctl;
1830
1831 /* Control placement done in dialog units */
1832 col1l = 4; col1r = 96; /* Label column */
1833 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
1834
1835 /*
1836 * Count the controls so we can allocate cfgaux.
1837 */
1838 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
1839 nctrls++;
1840 fe->cfgaux = snewn(nctrls, struct cfg_aux);
1841
1842 id = 1000;
1843 y = 22; /* Leave some room for the dialog title */
1844 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1845 switch (i->type) {
1846 case C_STRING:
1847 /*
1848 * Edit box with a label beside it.
1849 */
1850 mkctrl(fe, col1l, col1r, y + 1, y + 11,
1851 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
1852 mkctrl(fe, col2l, col2r, y, y + 12,
1853 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
1854 0, "", (j->ctlid = id++));
1855 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
1856 break;
1857
1858 case C_BOOLEAN:
1859 /*
1860 * Simple checkbox.
1861 */
1862 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
1863 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
1864 0, i->name, (j->ctlid = id++));
1865 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
1866 break;
1867
1868 case C_CHOICES:
1869 /*
1870 * Drop-down list with a label beside it.
1871 */
1872 mkctrl(fe, col1l, col1r, y + 1, y + 11,
1873 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
1874 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
1875 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
1876 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
1877 0, "", (j->ctlid = id++));
1878 {
1879 char c, *p, *q, *str;
1880
1881 p = i->sval;
1882 c = *p++;
1883 while (*p) {
1884 q = p;
1885 while (*q && *q != c) q++;
1886 str = snewn(q-p+1, char);
1887 strncpy(str, p, q-p);
1888 str[q-p] = '\0';
1889 {
1890 TCHAR ws[50];
1891 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
1892 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
1893 }
1894
1895 sfree(str);
1896 if (*q) q++;
1897 p = q;
1898 }
1899 }
1900 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
1901 break;
1902 }
1903
1904 y += 15;
1905 }
1906
1907 }
1908 #endif
1909
1910 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
1911 WPARAM wParam, LPARAM lParam)
1912 {
1913 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1914 config_item *i;
1915 struct cfg_aux *j;
1916
1917 switch (msg) {
1918 case WM_INITDIALOG:
1919 #ifdef _WIN32_WCE
1920 {
1921 char *title;
1922
1923 fe = (frontend *) lParam;
1924 SetWindowLong(hwnd, GWL_USERDATA, lParam);
1925 fe->cfgbox = hwnd;
1926
1927 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
1928
1929 make_dialog_full_screen(hwnd);
1930
1931 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
1932 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
1933 (WPARAM) dialog_title_font(), 0);
1934
1935 create_config_controls(fe);
1936 }
1937 #endif
1938 return TRUE;
1939
1940 case WM_COMMAND:
1941 /*
1942 * OK and Cancel are special cases.
1943 */
1944 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
1945 if (LOWORD(wParam) == IDOK) {
1946 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
1947
1948 if (err) {
1949 MessageBox(hwnd, err, "Validation error",
1950 MB_ICONERROR | MB_OK);
1951 } else {
1952 #ifdef _WIN32_WCE
1953 EndDialog(hwnd, 2);
1954 #else
1955 fe->dlg_done = 2;
1956 #endif
1957 }
1958 } else {
1959 #ifdef _WIN32_WCE
1960 EndDialog(hwnd, 1);
1961 #else
1962 fe->dlg_done = 1;
1963 #endif
1964 }
1965 return 0;
1966 }
1967
1968 /*
1969 * First find the control whose id this is.
1970 */
1971 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1972 if (j->ctlid == LOWORD(wParam))
1973 break;
1974 }
1975 if (i->type == C_END)
1976 return 0; /* not our problem */
1977
1978 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
1979 char buffer[4096];
1980 #ifdef _WIN32_WCE
1981 TCHAR wBuffer[4096];
1982 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
1983 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
1984 #else
1985 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
1986 #endif
1987 buffer[lenof(buffer)-1] = '\0';
1988 sfree(i->sval);
1989 i->sval = dupstr(buffer);
1990 } else if (i->type == C_BOOLEAN &&
1991 (HIWORD(wParam) == BN_CLICKED ||
1992 HIWORD(wParam) == BN_DBLCLK)) {
1993 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
1994 } else if (i->type == C_CHOICES &&
1995 HIWORD(wParam) == CBN_SELCHANGE) {
1996 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
1997 CB_GETCURSEL, 0, 0);
1998 }
1999
2000 return 0;
2001
2002 case WM_CLOSE:
2003 fe->dlg_done = 1;
2004 return 0;
2005 }
2006
2007 return 0;
2008 }
2009
2010 #ifndef _WIN32_WCE
2011 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2012 char *wclass, int wstyle,
2013 int exstyle, const char *wtext, int wid)
2014 {
2015 HWND ret;
2016 ret = CreateWindowEx(exstyle, wclass, wtext,
2017 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2018 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2019 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2020 return ret;
2021 }
2022 #endif
2023
2024 static void about(frontend *fe)
2025 {
2026 #ifdef _WIN32_WCE
2027 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2028 #else
2029 int i;
2030 WNDCLASS wc;
2031 MSG msg;
2032 TEXTMETRIC tm;
2033 HDC hdc;
2034 HFONT oldfont;
2035 SIZE size;
2036 int gm, id;
2037 int winwidth, winheight, y;
2038 int height, width, maxwid;
2039 const char *strings[16];
2040 int lengths[16];
2041 int nstrings = 0;
2042 char titlebuf[512];
2043
2044 sprintf(titlebuf, "About %.250s", thegame.name);
2045
2046 strings[nstrings++] = thegame.name;
2047 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2048 strings[nstrings++] = ver;
2049
2050 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2051 wc.lpfnWndProc = DefDlgProc;
2052 wc.cbClsExtra = 0;
2053 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2054 wc.hInstance = fe->inst;
2055 wc.hIcon = NULL;
2056 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2057 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2058 wc.lpszMenuName = NULL;
2059 wc.lpszClassName = "GameAboutBox";
2060 RegisterClass(&wc);
2061
2062 hdc = GetDC(fe->hwnd);
2063 SetMapMode(hdc, MM_TEXT);
2064
2065 fe->dlg_done = FALSE;
2066
2067 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2068 0, 0, 0, 0,
2069 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2070 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2071 DEFAULT_QUALITY,
2072 FF_SWISS,
2073 "MS Shell Dlg");
2074
2075 oldfont = SelectObject(hdc, fe->cfgfont);
2076 if (GetTextMetrics(hdc, &tm)) {
2077 height = tm.tmAscent + tm.tmDescent;
2078 width = tm.tmAveCharWidth;
2079 } else {
2080 height = width = 30;
2081 }
2082
2083 /*
2084 * Figure out the layout of the About box by measuring the
2085 * length of each piece of text.
2086 */
2087 maxwid = 0;
2088 winheight = height/2;
2089
2090 for (i = 0; i < nstrings; i++) {
2091 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2092 lengths[i] = size.cx;
2093 else
2094 lengths[i] = 0; /* *shrug* */
2095 if (maxwid < lengths[i])
2096 maxwid = lengths[i];
2097 winheight += height * 3 / 2 + (height / 2);
2098 }
2099
2100 winheight += height + height * 7 / 4; /* OK button */
2101 winwidth = maxwid + 4*width;
2102
2103 SelectObject(hdc, oldfont);
2104 ReleaseDC(fe->hwnd, hdc);
2105
2106 /*
2107 * Create the dialog, now that we know its size.
2108 */
2109 {
2110 RECT r, r2;
2111
2112 r.left = r.top = 0;
2113 r.right = winwidth;
2114 r.bottom = winheight;
2115
2116 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2117 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2118 WS_CAPTION | WS_SYSMENU*/) &~
2119 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2120 FALSE, 0);
2121
2122 /*
2123 * Centre the dialog on its parent window.
2124 */
2125 r.right -= r.left;
2126 r.bottom -= r.top;
2127 GetWindowRect(fe->hwnd, &r2);
2128 r.left = (r2.left + r2.right - r.right) / 2;
2129 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2130 r.right += r.left;
2131 r.bottom += r.top;
2132
2133 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2134 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2135 WS_CAPTION | WS_SYSMENU,
2136 r.left, r.top,
2137 r.right-r.left, r.bottom-r.top,
2138 fe->hwnd, NULL, fe->inst, NULL);
2139 }
2140
2141 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2142
2143 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2144 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2145
2146 id = 1000;
2147 y = height/2;
2148 for (i = 0; i < nstrings; i++) {
2149 int border = width*2 + (maxwid - lengths[i]) / 2;
2150 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2151 "Static", 0, 0, strings[i], id++);
2152 y += height*3/2;
2153
2154 assert(y < winheight);
2155 y += height/2;
2156 }
2157
2158 y += height/2; /* extra space before OK */
2159 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2160 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2161 "OK", IDOK);
2162
2163 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2164
2165 EnableWindow(fe->hwnd, FALSE);
2166 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2167 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2168 if (!IsDialogMessage(fe->cfgbox, &msg))
2169 DispatchMessage(&msg);
2170 if (fe->dlg_done)
2171 break;
2172 }
2173 EnableWindow(fe->hwnd, TRUE);
2174 SetForegroundWindow(fe->hwnd);
2175 DestroyWindow(fe->cfgbox);
2176 DeleteObject(fe->cfgfont);
2177 #endif
2178 }
2179
2180 static int get_config(frontend *fe, int which)
2181 {
2182 #ifdef _WIN32_WCE
2183 fe->cfg_which = which;
2184
2185 return DialogBoxParam(fe->inst,
2186 MAKEINTRESOURCE(IDD_CONFIG),
2187 fe->hwnd, ConfigDlgProc,
2188 (LPARAM) fe) == 2;
2189 #else
2190 config_item *i;
2191 struct cfg_aux *j;
2192 char *title;
2193 WNDCLASS wc;
2194 MSG msg;
2195 TEXTMETRIC tm;
2196 HDC hdc;
2197 HFONT oldfont;
2198 SIZE size;
2199 HWND ctl;
2200 int gm, id, nctrls;
2201 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2202 int height, width, maxlabel, maxcheckbox;
2203
2204 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2205 wc.lpfnWndProc = DefDlgProc;
2206 wc.cbClsExtra = 0;
2207 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2208 wc.hInstance = fe->inst;
2209 wc.hIcon = NULL;
2210 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2211 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2212 wc.lpszMenuName = NULL;
2213 wc.lpszClassName = "GameConfigBox";
2214 RegisterClass(&wc);
2215
2216 hdc = GetDC(fe->hwnd);
2217 SetMapMode(hdc, MM_TEXT);
2218
2219 fe->dlg_done = FALSE;
2220
2221 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2222 0, 0, 0, 0,
2223 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2224 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2225 DEFAULT_QUALITY,
2226 FF_SWISS,
2227 "MS Shell Dlg");
2228
2229 oldfont = SelectObject(hdc, fe->cfgfont);
2230 if (GetTextMetrics(hdc, &tm)) {
2231 height = tm.tmAscent + tm.tmDescent;
2232 width = tm.tmAveCharWidth;
2233 } else {
2234 height = width = 30;
2235 }
2236
2237 fe->cfg = frontend_get_config(fe, which, &title);
2238 fe->cfg_which = which;
2239
2240 /*
2241 * Figure out the layout of the config box by measuring the
2242 * length of each piece of text.
2243 */
2244 maxlabel = maxcheckbox = 0;
2245 winheight = height/2;
2246
2247 for (i = fe->cfg; i->type != C_END; i++) {
2248 switch (i->type) {
2249 case C_STRING:
2250 case C_CHOICES:
2251 /*
2252 * Both these control types have a label filling only
2253 * the left-hand column of the box.
2254 */
2255 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2256 maxlabel < size.cx)
2257 maxlabel = size.cx;
2258 winheight += height * 3 / 2 + (height / 2);
2259 break;
2260
2261 case C_BOOLEAN:
2262 /*
2263 * Checkboxes take up the whole of the box width.
2264 */
2265 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2266 maxcheckbox < size.cx)
2267 maxcheckbox = size.cx;
2268 winheight += height + (height / 2);
2269 break;
2270 }
2271 }
2272
2273 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2274
2275 col1l = 2*width;
2276 col1r = col1l + maxlabel;
2277 col2l = col1r + 2*width;
2278 col2r = col2l + 30*width;
2279 if (col2r < col1l+2*height+maxcheckbox)
2280 col2r = col1l+2*height+maxcheckbox;
2281 winwidth = col2r + 2*width;
2282
2283 SelectObject(hdc, oldfont);
2284 ReleaseDC(fe->hwnd, hdc);
2285
2286 /*
2287 * Create the dialog, now that we know its size.
2288 */
2289 {
2290 RECT r, r2;
2291
2292 r.left = r.top = 0;
2293 r.right = winwidth;
2294 r.bottom = winheight;
2295
2296 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2297 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2298 WS_CAPTION | WS_SYSMENU*/) &~
2299 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2300 FALSE, 0);
2301
2302 /*
2303 * Centre the dialog on its parent window.
2304 */
2305 r.right -= r.left;
2306 r.bottom -= r.top;
2307 GetWindowRect(fe->hwnd, &r2);
2308 r.left = (r2.left + r2.right - r.right) / 2;
2309 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2310 r.right += r.left;
2311 r.bottom += r.top;
2312
2313 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2314 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2315 WS_CAPTION | WS_SYSMENU,
2316 r.left, r.top,
2317 r.right-r.left, r.bottom-r.top,
2318 fe->hwnd, NULL, fe->inst, NULL);
2319 sfree(title);
2320 }
2321
2322 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2323
2324 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2325 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2326
2327 /*
2328 * Count the controls so we can allocate cfgaux.
2329 */
2330 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2331 nctrls++;
2332 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2333
2334 id = 1000;
2335 y = height/2;
2336 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2337 switch (i->type) {
2338 case C_STRING:
2339 /*
2340 * Edit box with a label beside it.
2341 */
2342 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2343 "Static", 0, 0, i->name, id++);
2344 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2345 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2346 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2347 SetWindowText(ctl, i->sval);
2348 y += height*3/2;
2349 break;
2350
2351 case C_BOOLEAN:
2352 /*
2353 * Simple checkbox.
2354 */
2355 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2356 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2357 0, i->name, (j->ctlid = id++));
2358 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2359 y += height;
2360 break;
2361
2362 case C_CHOICES:
2363 /*
2364 * Drop-down list with a label beside it.
2365 */
2366 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2367 "STATIC", 0, 0, i->name, id++);
2368 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2369 "COMBOBOX", WS_TABSTOP |
2370 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2371 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2372 {
2373 char c, *p, *q, *str;
2374
2375 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2376 p = i->sval;
2377 c = *p++;
2378 while (*p) {
2379 q = p;
2380 while (*q && *q != c) q++;
2381 str = snewn(q-p+1, char);
2382 strncpy(str, p, q-p);
2383 str[q-p] = '\0';
2384 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2385 sfree(str);
2386 if (*q) q++;
2387 p = q;
2388 }
2389 }
2390
2391 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2392
2393 y += height*3/2;
2394 break;
2395 }
2396
2397 assert(y < winheight);
2398 y += height/2;
2399 }
2400
2401 y += height/2; /* extra space before OK and Cancel */
2402 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2403 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2404 "OK", IDOK);
2405 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2406 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2407
2408 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2409
2410 EnableWindow(fe->hwnd, FALSE);
2411 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2412 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2413 if (!IsDialogMessage(fe->cfgbox, &msg))
2414 DispatchMessage(&msg);
2415 if (fe->dlg_done)
2416 break;
2417 }
2418 EnableWindow(fe->hwnd, TRUE);
2419 SetForegroundWindow(fe->hwnd);
2420 DestroyWindow(fe->cfgbox);
2421 DeleteObject(fe->cfgfont);
2422
2423 free_cfg(fe->cfg);
2424 sfree(fe->cfgaux);
2425
2426 return (fe->dlg_done == 2);
2427 #endif
2428 }
2429
2430 #ifdef _WIN32_WCE
2431 static void calculate_bitmap_position(frontend *fe, int x, int y)
2432 {
2433 /* Pocket PC - center the game in the full screen window */
2434 int yMargin;
2435 RECT rcClient;
2436
2437 GetClientRect(fe->hwnd, &rcClient);
2438 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2439 yMargin = rcClient.bottom - y;
2440
2441 if (fe->numpad != NULL) {
2442 RECT rcPad;
2443 GetWindowRect(fe->numpad, &rcPad);
2444 yMargin -= rcPad.bottom - rcPad.top;
2445 }
2446
2447 if (fe->statusbar != NULL) {
2448 RECT rcStatus;
2449 GetWindowRect(fe->statusbar, &rcStatus);
2450 yMargin -= rcStatus.bottom - rcStatus.top;
2451 }
2452
2453 fe->bitmapPosition.top = yMargin / 2;
2454
2455 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2456 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2457 }
2458 #else
2459 static void calculate_bitmap_position(frontend *fe, int x, int y)
2460 {
2461 /* Plain Windows - position the game in the upper-left corner */
2462 fe->bitmapPosition.left = 0;
2463 fe->bitmapPosition.top = 0;
2464 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2465 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2466 }
2467 #endif
2468
2469 static void new_game_size(frontend *fe)
2470 {
2471 RECT r, sr;
2472 HDC hdc;
2473 int x, y;
2474
2475 get_max_puzzle_size(fe, &x, &y);
2476 midend_size(fe->me, &x, &y, FALSE);
2477
2478 r.left = r.top = 0;
2479 r.right = x;
2480 r.bottom = y;
2481 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2482
2483 if (fe->statusbar != NULL) {
2484 GetWindowRect(fe->statusbar, &sr);
2485 } else {
2486 sr.left = sr.right = sr.top = sr.bottom = 0;
2487 }
2488 #ifndef _WIN32_WCE
2489 SetWindowPos(fe->hwnd, NULL, 0, 0,
2490 r.right - r.left,
2491 r.bottom - r.top + sr.bottom - sr.top,
2492 SWP_NOMOVE | SWP_NOZORDER);
2493 #endif
2494
2495 check_window_size(fe, &x, &y);
2496
2497 #ifndef _WIN32_WCE
2498 if (fe->statusbar != NULL)
2499 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2500 sr.bottom - sr.top, SWP_NOZORDER);
2501 #endif
2502
2503 if (fe->bitmap) DeleteObject(fe->bitmap);
2504
2505 hdc = GetDC(fe->hwnd);
2506 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2507 calculate_bitmap_position(fe, x, y);
2508 ReleaseDC(fe->hwnd, hdc);
2509
2510 #ifdef _WIN32_WCE
2511 InvalidateRect(fe->hwnd, NULL, TRUE);
2512 #endif
2513 midend_redraw(fe->me);
2514 }
2515
2516 static void new_game_type(frontend *fe)
2517 {
2518 midend_new_game(fe->me);
2519 new_game_size(fe);
2520 }
2521
2522 static int is_alt_pressed(void)
2523 {
2524 BYTE keystate[256];
2525 int r = GetKeyboardState(keystate);
2526 if (!r)
2527 return FALSE;
2528 if (keystate[VK_MENU] & 0x80)
2529 return TRUE;
2530 if (keystate[VK_RMENU] & 0x80)
2531 return TRUE;
2532 return FALSE;
2533 }
2534
2535 static void savefile_write(void *wctx, void *buf, int len)
2536 {
2537 FILE *fp = (FILE *)wctx;
2538 fwrite(buf, 1, len, fp);
2539 }
2540
2541 static int savefile_read(void *wctx, void *buf, int len)
2542 {
2543 FILE *fp = (FILE *)wctx;
2544 int ret;
2545
2546 ret = fread(buf, 1, len, fp);
2547 return (ret == len);
2548 }
2549
2550 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2551 WPARAM wParam, LPARAM lParam)
2552 {
2553 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2554 int cmd;
2555
2556 switch (message) {
2557 case WM_CLOSE:
2558 DestroyWindow(hwnd);
2559 return 0;
2560 case WM_COMMAND:
2561 #ifdef _WIN32_WCE
2562 /* Numeric pad sends WM_COMMAND messages */
2563 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2564 {
2565 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2566 }
2567 #endif
2568 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2569 switch (cmd) {
2570 case IDM_NEW:
2571 if (!midend_process_key(fe->me, 0, 0, 'n'))
2572 PostQuitMessage(0);
2573 break;
2574 case IDM_RESTART:
2575 midend_restart_game(fe->me);
2576 break;
2577 case IDM_UNDO:
2578 if (!midend_process_key(fe->me, 0, 0, 'u'))
2579 PostQuitMessage(0);
2580 break;
2581 case IDM_REDO:
2582 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2583 PostQuitMessage(0);
2584 break;
2585 case IDM_COPY:
2586 {
2587 char *text = midend_text_format(fe->me);
2588 if (text)
2589 write_clip(hwnd, text);
2590 else
2591 MessageBeep(MB_ICONWARNING);
2592 sfree(text);
2593 }
2594 break;
2595 case IDM_SOLVE:
2596 {
2597 char *msg = midend_solve(fe->me);
2598 if (msg)
2599 MessageBox(hwnd, msg, "Unable to solve",
2600 MB_ICONERROR | MB_OK);
2601 }
2602 break;
2603 case IDM_QUIT:
2604 if (!midend_process_key(fe->me, 0, 0, 'q'))
2605 PostQuitMessage(0);
2606 break;
2607 case IDM_CONFIG:
2608 if (get_config(fe, CFG_SETTINGS))
2609 new_game_type(fe);
2610 break;
2611 case IDM_SEED:
2612 if (get_config(fe, CFG_SEED))
2613 new_game_type(fe);
2614 break;
2615 case IDM_DESC:
2616 if (get_config(fe, CFG_DESC))
2617 new_game_type(fe);
2618 break;
2619 case IDM_PRINT:
2620 if (get_config(fe, CFG_PRINT))
2621 print(fe);
2622 break;
2623 case IDM_ABOUT:
2624 about(fe);
2625 break;
2626 case IDM_LOAD:
2627 case IDM_SAVE:
2628 {
2629 OPENFILENAME of;
2630 char filename[FILENAME_MAX];
2631 int ret;
2632
2633 memset(&of, 0, sizeof(of));
2634 of.hwndOwner = hwnd;
2635 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
2636 of.lpstrCustomFilter = NULL;
2637 of.nFilterIndex = 1;
2638 of.lpstrFile = filename;
2639 filename[0] = '\0';
2640 of.nMaxFile = lenof(filename);
2641 of.lpstrFileTitle = NULL;
2642 of.lpstrTitle = (cmd == IDM_SAVE ?
2643 "Enter name of game file to save" :
2644 "Enter name of saved game file to load");
2645 of.Flags = 0;
2646 #ifdef OPENFILENAME_SIZE_VERSION_400
2647 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
2648 #else
2649 of.lStructSize = sizeof(of);
2650 #endif
2651 of.lpstrInitialDir = NULL;
2652
2653 if (cmd == IDM_SAVE)
2654 ret = GetSaveFileName(&of);
2655 else
2656 ret = GetOpenFileName(&of);
2657
2658 if (ret) {
2659 if (cmd == IDM_SAVE) {
2660 FILE *fp;
2661
2662 if ((fp = fopen(filename, "r")) != NULL) {
2663 char buf[256 + FILENAME_MAX];
2664 fclose(fp);
2665 /* file exists */
2666
2667 sprintf(buf, "Are you sure you want to overwrite"
2668 " the file \"%.*s\"?",
2669 FILENAME_MAX, filename);
2670 if (MessageBox(hwnd, buf, "Question",
2671 MB_YESNO | MB_ICONQUESTION)
2672 != IDYES)
2673 break;
2674 }
2675
2676 fp = fopen(filename, "w");
2677
2678 if (!fp) {
2679 MessageBox(hwnd, "Unable to open save file",
2680 "Error", MB_ICONERROR | MB_OK);
2681 break;
2682 }
2683
2684 midend_serialise(fe->me, savefile_write, fp);
2685
2686 fclose(fp);
2687 } else {
2688 FILE *fp = fopen(filename, "r");
2689 char *err;
2690
2691 if (!fp) {
2692 MessageBox(hwnd, "Unable to open saved game file",
2693 "Error", MB_ICONERROR | MB_OK);
2694 break;
2695 }
2696
2697 err = midend_deserialise(fe->me, savefile_read, fp);
2698
2699 fclose(fp);
2700
2701 if (err) {
2702 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
2703 break;
2704 }
2705
2706 new_game_size(fe);
2707 }
2708 }
2709 }
2710
2711 break;
2712 #ifndef _WIN32_WCE
2713 case IDM_HELPC:
2714 start_help(fe, NULL);
2715 break;
2716 case IDM_GAMEHELP:
2717 start_help(fe, help_topic);
2718 break;
2719 #endif
2720 default:
2721 {
2722 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
2723
2724 if (p >= 0 && p < fe->npresets) {
2725 midend_set_params(fe->me, fe->presets[p]);
2726 new_game_type(fe);
2727 }
2728 }
2729 break;
2730 }
2731 break;
2732 case WM_DESTROY:
2733 #ifndef _WIN32_WCE
2734 stop_help(fe);
2735 #endif
2736 PostQuitMessage(0);
2737 return 0;
2738 case WM_PAINT:
2739 {
2740 PAINTSTRUCT p;
2741 HDC hdc, hdc2;
2742 HBITMAP prevbm;
2743 RECT rcDest;
2744
2745 hdc = BeginPaint(hwnd, &p);
2746 hdc2 = CreateCompatibleDC(hdc);
2747 prevbm = SelectObject(hdc2, fe->bitmap);
2748 #ifdef _WIN32_WCE
2749 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
2750 #endif
2751 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
2752 BitBlt(hdc,
2753 rcDest.left, rcDest.top,
2754 rcDest.right - rcDest.left,
2755 rcDest.bottom - rcDest.top,
2756 hdc2,
2757 rcDest.left - fe->bitmapPosition.left,
2758 rcDest.top - fe->bitmapPosition.top,
2759 SRCCOPY);
2760 SelectObject(hdc2, prevbm);
2761 DeleteDC(hdc2);
2762 EndPaint(hwnd, &p);
2763 }
2764 return 0;
2765 case WM_KEYDOWN:
2766 {
2767 int key = -1;
2768 BYTE keystate[256];
2769 int r = GetKeyboardState(keystate);
2770 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
2771 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
2772
2773 switch (wParam) {
2774 case VK_LEFT:
2775 if (!(lParam & 0x01000000))
2776 key = MOD_NUM_KEYPAD | '4';
2777 else
2778 key = shift | ctrl | CURSOR_LEFT;
2779 break;
2780 case VK_RIGHT:
2781 if (!(lParam & 0x01000000))
2782 key = MOD_NUM_KEYPAD | '6';
2783 else
2784 key = shift | ctrl | CURSOR_RIGHT;
2785 break;
2786 case VK_UP:
2787 if (!(lParam & 0x01000000))
2788 key = MOD_NUM_KEYPAD | '8';
2789 else
2790 key = shift | ctrl | CURSOR_UP;
2791 break;
2792 case VK_DOWN:
2793 if (!(lParam & 0x01000000))
2794 key = MOD_NUM_KEYPAD | '2';
2795 else
2796 key = shift | ctrl | CURSOR_DOWN;
2797 break;
2798 /*
2799 * Diagonal keys on the numeric keypad.
2800 */
2801 case VK_PRIOR:
2802 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
2803 break;
2804 case VK_NEXT:
2805 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
2806 break;
2807 case VK_HOME:
2808 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
2809 break;
2810 case VK_END:
2811 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
2812 break;
2813 case VK_INSERT:
2814 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
2815 break;
2816 case VK_CLEAR:
2817 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
2818 break;
2819 /*
2820 * Numeric keypad keys with Num Lock on.
2821 */
2822 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
2823 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
2824 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
2825 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
2826 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
2827 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
2828 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
2829 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
2830 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
2831 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
2832 }
2833
2834 if (key != -1) {
2835 if (!midend_process_key(fe->me, 0, 0, key))
2836 PostQuitMessage(0);
2837 } else {
2838 MSG m;
2839 m.hwnd = hwnd;
2840 m.message = WM_KEYDOWN;
2841 m.wParam = wParam;
2842 m.lParam = lParam & 0xdfff;
2843 TranslateMessage(&m);
2844 }
2845 }
2846 break;
2847 case WM_LBUTTONDOWN:
2848 case WM_RBUTTONDOWN:
2849 case WM_MBUTTONDOWN:
2850 {
2851 int button;
2852
2853 /*
2854 * Shift-clicks count as middle-clicks, since otherwise
2855 * two-button Windows users won't have any kind of
2856 * middle click to use.
2857 */
2858 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
2859 button = MIDDLE_BUTTON;
2860 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
2861 button = RIGHT_BUTTON;
2862 else
2863 #ifndef _WIN32_WCE
2864 button = LEFT_BUTTON;
2865 #else
2866 if ((thegame.flags & REQUIRE_RBUTTON) == 0)
2867 button = LEFT_BUTTON;
2868 else
2869 {
2870 SHRGINFO shrgi;
2871
2872 shrgi.cbSize = sizeof(SHRGINFO);
2873 shrgi.hwndClient = hwnd;
2874 shrgi.ptDown.x = (signed short)LOWORD(lParam);
2875 shrgi.ptDown.y = (signed short)HIWORD(lParam);
2876 shrgi.dwFlags = SHRG_RETURNCMD;
2877
2878 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
2879 button = RIGHT_BUTTON;
2880 else
2881 button = LEFT_BUTTON;
2882 }
2883 #endif
2884
2885 if (!midend_process_key(fe->me,
2886 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
2887 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
2888 button))
2889 PostQuitMessage(0);
2890
2891 SetCapture(hwnd);
2892 }
2893 break;
2894 case WM_LBUTTONUP:
2895 case WM_RBUTTONUP:
2896 case WM_MBUTTONUP:
2897 {
2898 int button;
2899
2900 /*
2901 * Shift-clicks count as middle-clicks, since otherwise
2902 * two-button Windows users won't have any kind of
2903 * middle click to use.
2904 */
2905 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
2906 button = MIDDLE_RELEASE;
2907 else if (message == WM_RBUTTONUP || is_alt_pressed())
2908 button = RIGHT_RELEASE;
2909 else
2910 button = LEFT_RELEASE;
2911
2912 if (!midend_process_key(fe->me,
2913 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
2914 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
2915 button))
2916 PostQuitMessage(0);
2917
2918 ReleaseCapture();
2919 }
2920 break;
2921 case WM_MOUSEMOVE:
2922 {
2923 int button;
2924
2925 if (wParam & (MK_MBUTTON | MK_SHIFT))
2926 button = MIDDLE_DRAG;
2927 else if (wParam & MK_RBUTTON || is_alt_pressed())
2928 button = RIGHT_DRAG;
2929 else
2930 button = LEFT_DRAG;
2931
2932 if (!midend_process_key(fe->me,
2933 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
2934 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
2935 button))
2936 PostQuitMessage(0);
2937 }
2938 break;
2939 case WM_CHAR:
2940 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
2941 PostQuitMessage(0);
2942 return 0;
2943 case WM_TIMER:
2944 if (fe->timer) {
2945 DWORD now = GetTickCount();
2946 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
2947 midend_timer(fe->me, elapsed);
2948 fe->timer_last_tickcount = now;
2949 }
2950 return 0;
2951 }
2952
2953 return DefWindowProc(hwnd, message, wParam, lParam);
2954 }
2955
2956 #ifdef _WIN32_WCE
2957 static int FindPreviousInstance()
2958 {
2959 /* Check if application is running. If it's running then focus on the window */
2960 HWND hOtherWnd = NULL;
2961
2962 hOtherWnd = FindWindow (wGameName, wGameName);
2963 if (hOtherWnd)
2964 {
2965 SetForegroundWindow (hOtherWnd);
2966 return TRUE;
2967 }
2968
2969 return FALSE;
2970 }
2971 #endif
2972
2973 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
2974 {
2975 MSG msg;
2976 char *error;
2977
2978 #ifdef _WIN32_WCE
2979 MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
2980 if (FindPreviousInstance ())
2981 return 0;
2982 #endif
2983
2984 InitCommonControls();
2985
2986 if (!prev) {
2987 WNDCLASS wndclass;
2988
2989 wndclass.style = 0;
2990 wndclass.lpfnWndProc = WndProc;
2991 wndclass.cbClsExtra = 0;
2992 wndclass.cbWndExtra = 0;
2993 wndclass.hInstance = inst;
2994 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
2995 #ifndef _WIN32_WCE
2996 if (!wndclass.hIcon) /* in case resource file is absent */
2997 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
2998 #endif
2999 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3000 wndclass.hbrBackground = NULL;
3001 wndclass.lpszMenuName = NULL;
3002 #ifdef _WIN32_WCE
3003 wndclass.lpszClassName = wGameName;
3004 #else
3005 wndclass.lpszClassName = thegame.name;
3006 #endif
3007
3008 RegisterClass(&wndclass);
3009 }
3010
3011 while (*cmdline && isspace((unsigned char)*cmdline))
3012 cmdline++;
3013
3014 init_help();
3015
3016 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
3017 char buf[128];
3018 sprintf(buf, "%.100s Error", thegame.name);
3019 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3020 return 1;
3021 }
3022
3023 while (GetMessage(&msg, NULL, 0, 0)) {
3024 DispatchMessage(&msg);
3025 }
3026
3027 cleanup_help();
3028
3029 return msg.wParam;
3030 }