New puzzle: `pattern'.
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14
15 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
16 COMMON = midend misc malloc random
17 NET = net tree234
18 NETSLIDE = netslide tree234
19
20 net : [X] gtk COMMON NET
21 netslide : [X] gtk COMMON NETSLIDE
22 cube : [X] gtk COMMON cube
23 fifteen : [X] gtk COMMON fifteen
24 sixteen : [X] gtk COMMON sixteen
25 rect : [X] gtk COMMON rect
26 pattern : [X] gtk COMMON pattern
27
28 # The Windows Net shouldn't be called `net.exe' since Windows
29 # already has a reasonably important utility program by that name!
30 netgame : [G] WINDOWS COMMON NET
31 netslide : [G] WINDOWS COMMON NETSLIDE
32 cube : [G] WINDOWS COMMON cube
33 fifteen : [G] WINDOWS COMMON fifteen
34 sixteen : [G] WINDOWS COMMON sixteen
35 rect : [G] WINDOWS COMMON rect
36 pattern : [G] WINDOWS COMMON pattern
37
38 # The `nullgame' source file is a largely blank one, which contains
39 # all the correct function definitions to compile and link, but
40 # which defines the null game in which nothing is ever drawn and
41 # there are no valid moves. Its main purpose is to act as a
42 # template for writing new game definition source files. I include
43 # it in the Makefile because it will be worse than useless if it
44 # ever fails to compile, so it's important that it should actually
45 # be built on a regular basis.
46 nullgame : [X] gtk COMMON nullgame
47 nullgame : [G] WINDOWS COMMON nullgame