2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
48 #define IDM_KEYEMUL 0x0400
50 #define HELP_FILE_NAME "puzzles.hlp"
51 #define HELP_CNT_NAME "puzzles.cnt"
53 #define CHM_FILE_NAME "puzzles.chm"
54 #endif /* NO_HTMLHELP */
57 typedef HWND (CALLBACK
*htmlhelp_t
)(HWND
, LPCSTR
, UINT
, DWORD
);
58 static htmlhelp_t htmlhelp
;
59 static HINSTANCE hh_dll
;
60 #endif /* NO_HTMLHELP */
61 enum { NONE
, HLP
, CHM
} help_type
;
63 const char *help_topic
;
64 int help_has_contents
;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
77 * Wrapper implementations of functions not supplied by the
81 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
85 int MessageBox(HWND hWnd
, LPCSTR lpText
, LPCSTR lpCaption
, UINT uType
)
90 MultiByteToWideChar (CP_ACP
, 0, lpText
, -1, wText
, 2048);
91 MultiByteToWideChar (CP_ACP
, 0, lpCaption
, -1, wCaption
, 2048);
93 return MessageBoxW (hWnd
, wText
, wCaption
, uType
);
96 BOOL
SetDlgItemTextA(HWND hDlg
, int nIDDlgItem
, LPCSTR lpString
)
100 MultiByteToWideChar (CP_ACP
, 0, lpString
, -1, wText
, 256);
101 return SetDlgItemTextW(hDlg
, nIDDlgItem
, wText
);
104 LPCSTR
getenv(LPCSTR buf
)
109 BOOL
GetKeyboardState(PBYTE pb
)
114 static TCHAR wGameName
[256];
119 static FILE *debug_fp
= NULL
;
120 static HANDLE debug_hdl
= INVALID_HANDLE_VALUE
;
121 static int debug_got_console
= 0;
123 void dputs(char *buf
)
127 if (!debug_got_console
) {
128 if (AllocConsole()) {
129 debug_got_console
= 1;
130 debug_hdl
= GetStdHandle(STD_OUTPUT_HANDLE
);
134 debug_fp
= fopen("debug.log", "w");
137 if (debug_hdl
!= INVALID_HANDLE_VALUE
) {
138 WriteFile(debug_hdl
, buf
, strlen(buf
), &dw
, NULL
);
140 fputs(buf
, debug_fp
);
142 OutputDebugString(buf
);
145 void debug_printf(char *fmt
, ...)
151 _vsnprintf(buf
, 4095, fmt
, ap
);
158 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
159 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
161 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
164 static void new_game_size(frontend
*fe
);
182 enum { CFG_PRINT
= CFG_FRONTEND_SPECIFIC
};
186 HWND hwnd
, statusbar
, cfgbox
;
188 HWND numpad
; /* window handle for the numeric pad */
191 HBITMAP bitmap
, prevbm
;
192 RECT bitmapPosition
; /* game bitmap position within game window */
200 DWORD timer_last_tickcount
;
202 game_params
**presets
;
204 int nfonts
, fontsize
;
206 struct cfg_aux
*cfgaux
;
207 int cfg_which
, dlg_done
;
212 enum { DRAWING
, PRINTING
, NOTHING
} drawstatus
;
214 int printcount
, printw
, printh
, printsolns
, printcurr
, printcolour
;
216 int printoffsetx
, printoffsety
;
217 float printpixelscale
;
224 static void update_type_menu_tick(frontend
*fe
);
226 void fatal(char *fmt
, ...)
232 vsprintf(buf
, fmt
, ap
);
235 MessageBox(NULL
, buf
, "Fatal error", MB_ICONEXCLAMATION
| MB_OK
);
240 char *geterrstr(void)
243 DWORD dw
= GetLastError();
247 FORMAT_MESSAGE_ALLOCATE_BUFFER
|
248 FORMAT_MESSAGE_FROM_SYSTEM
,
251 MAKELANGID(LANG_NEUTRAL
, SUBLANG_DEFAULT
),
255 ret
= dupstr(lpMsgBuf
);
262 void get_random_seed(void **randseed
, int *randseedsize
)
264 SYSTEMTIME
*st
= snew(SYSTEMTIME
);
268 *randseed
= (void *)st
;
269 *randseedsize
= sizeof(SYSTEMTIME
);
272 static void win_status_bar(void *handle
, char *text
)
277 frontend
*fe
= (frontend
*)handle
;
280 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 255);
281 SendMessage(fe
->statusbar
, SB_SETTEXT
,
282 (WPARAM
) 255 | SBT_NOBORDERS
,
285 SetWindowText(fe
->statusbar
, text
);
289 static blitter
*win_blitter_new(void *handle
, int w
, int h
)
291 blitter
*bl
= snew(blitter
);
293 memset(bl
, 0, sizeof(blitter
));
301 static void win_blitter_free(void *handle
, blitter
*bl
)
303 if (bl
->bitmap
) DeleteObject(bl
->bitmap
);
307 static void blitter_mkbitmap(frontend
*fe
, blitter
*bl
)
309 HDC hdc
= GetDC(fe
->hwnd
);
310 bl
->bitmap
= CreateCompatibleBitmap(hdc
, bl
->w
, bl
->h
);
311 ReleaseDC(fe
->hwnd
, hdc
);
314 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
316 static void win_blitter_save(void *handle
, blitter
*bl
, int x
, int y
)
318 frontend
*fe
= (frontend
*)handle
;
319 HDC hdc_win
, hdc_blit
;
322 assert(fe
->drawstatus
== DRAWING
);
324 if (!bl
->bitmap
) blitter_mkbitmap(fe
, bl
);
326 bl
->x
= x
; bl
->y
= y
;
328 hdc_win
= GetDC(fe
->hwnd
);
329 hdc_blit
= CreateCompatibleDC(hdc_win
);
330 if (!hdc_blit
) fatal("hdc_blit failed: 0x%x", GetLastError());
332 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
333 if (prev_blit
== NULL
|| prev_blit
== HGDI_ERROR
)
334 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
336 if (!BitBlt(hdc_blit
, 0, 0, bl
->w
, bl
->h
,
337 fe
->hdc
, x
, y
, SRCCOPY
))
338 fatal("BitBlt failed: 0x%x", GetLastError());
340 SelectObject(hdc_blit
, prev_blit
);
342 ReleaseDC(fe
->hwnd
, hdc_win
);
345 static void win_blitter_load(void *handle
, blitter
*bl
, int x
, int y
)
347 frontend
*fe
= (frontend
*)handle
;
348 HDC hdc_win
, hdc_blit
;
351 assert(fe
->drawstatus
== DRAWING
);
353 assert(bl
->bitmap
); /* we should always have saved before loading */
355 if (x
== BLITTER_FROMSAVED
) x
= bl
->x
;
356 if (y
== BLITTER_FROMSAVED
) y
= bl
->y
;
358 hdc_win
= GetDC(fe
->hwnd
);
359 hdc_blit
= CreateCompatibleDC(hdc_win
);
361 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
363 BitBlt(fe
->hdc
, x
, y
, bl
->w
, bl
->h
,
364 hdc_blit
, 0, 0, SRCCOPY
);
366 SelectObject(hdc_blit
, prev_blit
);
368 ReleaseDC(fe
->hwnd
, hdc_win
);
371 void frontend_default_colour(frontend
*fe
, float *output
)
373 DWORD c
= GetSysColor(COLOR_MENU
); /* ick */
375 output
[0] = (float)(GetRValue(c
) / 255.0);
376 output
[1] = (float)(GetGValue(c
) / 255.0);
377 output
[2] = (float)(GetBValue(c
) / 255.0);
380 static POINT
win_transform_point(frontend
*fe
, int x
, int y
)
384 assert(fe
->drawstatus
!= NOTHING
);
386 if (fe
->drawstatus
== PRINTING
) {
387 ret
.x
= (int)(fe
->printoffsetx
+ fe
->printpixelscale
* x
);
388 ret
.y
= (int)(fe
->printoffsety
+ fe
->printpixelscale
* y
);
397 static void win_text_colour(frontend
*fe
, int colour
)
399 assert(fe
->drawstatus
!= NOTHING
);
401 if (fe
->drawstatus
== PRINTING
) {
404 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
407 * Displaying text in hatched colours is not permitted.
411 SetTextColor(fe
->hdc
, RGB(r
* 255, g
* 255, b
* 255));
413 SetTextColor(fe
->hdc
, fe
->colours
[colour
]);
417 static void win_set_brush(frontend
*fe
, int colour
)
420 assert(fe
->drawstatus
!= NOTHING
);
422 if (fe
->drawstatus
== PRINTING
) {
425 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
428 br
= CreateSolidBrush(RGB(r
* 255, g
* 255, b
* 255));
432 * This is only ever required during printing, and the
433 * PocketPC port doesn't support printing.
435 fatal("CreateHatchBrush not supported");
437 br
= CreateHatchBrush(hatch
== HATCH_BACKSLASH ? HS_FDIAGONAL
:
438 hatch
== HATCH_SLASH ? HS_BDIAGONAL
:
439 hatch
== HATCH_HORIZ ? HS_HORIZONTAL
:
440 hatch
== HATCH_VERT ? HS_VERTICAL
:
441 hatch
== HATCH_PLUS ? HS_CROSS
:
442 /* hatch == HATCH_X ? */ HS_DIAGCROSS
,
447 br
= fe
->brushes
[colour
];
449 fe
->oldbr
= SelectObject(fe
->hdc
, br
);
452 static void win_reset_brush(frontend
*fe
)
456 assert(fe
->drawstatus
!= NOTHING
);
458 br
= SelectObject(fe
->hdc
, fe
->oldbr
);
459 if (fe
->drawstatus
== PRINTING
)
463 static void win_set_pen(frontend
*fe
, int colour
, int thin
)
466 assert(fe
->drawstatus
!= NOTHING
);
468 if (fe
->drawstatus
== PRINTING
) {
471 int width
= thin ?
0 : fe
->linewidth
;
473 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
475 * Stroking in hatched colours is not permitted.
478 pen
= CreatePen(PS_SOLID
, width
, RGB(r
* 255, g
* 255, b
* 255));
480 pen
= fe
->pens
[colour
];
482 fe
->oldpen
= SelectObject(fe
->hdc
, pen
);
485 static void win_reset_pen(frontend
*fe
)
489 assert(fe
->drawstatus
!= NOTHING
);
491 pen
= SelectObject(fe
->hdc
, fe
->oldpen
);
492 if (fe
->drawstatus
== PRINTING
)
496 static void win_clip(void *handle
, int x
, int y
, int w
, int h
)
498 frontend
*fe
= (frontend
*)handle
;
501 if (fe
->drawstatus
== NOTHING
)
504 p
= win_transform_point(fe
, x
, y
);
505 q
= win_transform_point(fe
, x
+w
, y
+h
);
506 IntersectClipRect(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
509 static void win_unclip(void *handle
)
511 frontend
*fe
= (frontend
*)handle
;
513 if (fe
->drawstatus
== NOTHING
)
516 SelectClipRgn(fe
->hdc
, NULL
);
519 static void win_draw_text(void *handle
, int x
, int y
, int fonttype
,
520 int fontsize
, int align
, int colour
, char *text
)
522 frontend
*fe
= (frontend
*)handle
;
527 if (fe
->drawstatus
== NOTHING
)
530 if (fe
->drawstatus
== PRINTING
)
531 fontsize
= (int)(fontsize
* fe
->printpixelscale
);
533 xy
= win_transform_point(fe
, x
, y
);
536 * Find or create the font.
538 for (i
= fe
->fontstart
; i
< fe
->nfonts
; i
++)
539 if (fe
->fonts
[i
].type
== fonttype
&& fe
->fonts
[i
].size
== fontsize
)
542 if (i
== fe
->nfonts
) {
543 if (fe
->fontsize
<= fe
->nfonts
) {
544 fe
->fontsize
= fe
->nfonts
+ 10;
545 fe
->fonts
= sresize(fe
->fonts
, fe
->fontsize
, struct font
);
550 fe
->fonts
[i
].type
= fonttype
;
551 fe
->fonts
[i
].size
= fontsize
;
553 memset (&lf
, 0, sizeof(LOGFONT
));
554 lf
.lfHeight
= -fontsize
;
555 lf
.lfWeight
= (fe
->drawstatus
== PRINTING ?
0 : FW_BOLD
);
556 lf
.lfCharSet
= DEFAULT_CHARSET
;
557 lf
.lfOutPrecision
= OUT_DEFAULT_PRECIS
;
558 lf
.lfClipPrecision
= CLIP_DEFAULT_PRECIS
;
559 lf
.lfQuality
= DEFAULT_QUALITY
;
560 lf
.lfPitchAndFamily
= (fonttype
== FONT_FIXED ?
561 FIXED_PITCH
| FF_DONTCARE
:
562 VARIABLE_PITCH
| FF_SWISS
);
564 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
567 fe
->fonts
[i
].font
= CreateFontIndirect(&lf
);
571 * Position and draw the text.
579 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 256);
582 oldfont
= SelectObject(fe
->hdc
, fe
->fonts
[i
].font
);
583 if (GetTextMetrics(fe
->hdc
, &tm
)) {
584 if (align
& ALIGN_VCENTRE
)
585 xy
.y
-= (tm
.tmAscent
+tm
.tmDescent
)/2;
590 if (GetTextExtentPoint32(fe
->hdc
, text
, strlen(text
), &size
))
592 if (GetTextExtentPoint32(fe
->hdc
, wText
, wcslen(wText
), &size
))
595 if (align
& ALIGN_HCENTRE
)
597 else if (align
& ALIGN_HRIGHT
)
600 SetBkMode(fe
->hdc
, TRANSPARENT
);
601 win_text_colour(fe
, colour
);
603 TextOut(fe
->hdc
, xy
.x
, xy
.y
, text
, strlen(text
));
605 ExtTextOut(fe
->hdc
, xy
.x
, xy
.y
, 0, NULL
, wText
, wcslen(wText
), NULL
);
607 SelectObject(fe
->hdc
, oldfont
);
611 static void win_draw_rect(void *handle
, int x
, int y
, int w
, int h
, int colour
)
613 frontend
*fe
= (frontend
*)handle
;
616 if (fe
->drawstatus
== NOTHING
)
619 if (fe
->drawstatus
== DRAWING
&& w
== 1 && h
== 1) {
621 * Rectangle() appears to get uppity if asked to draw a 1x1
622 * rectangle, presumably on the grounds that that's beneath
623 * its dignity and you ought to be using SetPixel instead.
626 SetPixel(fe
->hdc
, x
, y
, fe
->colours
[colour
]);
628 win_set_brush(fe
, colour
);
629 win_set_pen(fe
, colour
, TRUE
);
630 p
= win_transform_point(fe
, x
, y
);
631 q
= win_transform_point(fe
, x
+w
, y
+h
);
632 Rectangle(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
638 static void win_draw_line(void *handle
, int x1
, int y1
, int x2
, int y2
, int colour
)
640 frontend
*fe
= (frontend
*)handle
;
643 if (fe
->drawstatus
== NOTHING
)
646 win_set_pen(fe
, colour
, FALSE
);
647 pp
[0] = win_transform_point(fe
, x1
, y1
);
648 pp
[1] = win_transform_point(fe
, x2
, y2
);
649 Polyline(fe
->hdc
, pp
, 2);
650 if (fe
->drawstatus
== DRAWING
)
651 SetPixel(fe
->hdc
, pp
[1].x
, pp
[1].y
, fe
->colours
[colour
]);
655 static void win_draw_circle(void *handle
, int cx
, int cy
, int radius
,
656 int fillcolour
, int outlinecolour
)
658 frontend
*fe
= (frontend
*)handle
;
661 assert(outlinecolour
>= 0);
663 if (fe
->drawstatus
== NOTHING
)
667 win_set_brush(fe
, fillcolour
);
669 fe
->oldbr
= SelectObject(fe
->hdc
, GetStockObject(NULL_BRUSH
));
671 win_set_pen(fe
, outlinecolour
, FALSE
);
672 p
= win_transform_point(fe
, cx
- radius
, cy
- radius
);
673 q
= win_transform_point(fe
, cx
+ radius
, cy
+ radius
);
674 Ellipse(fe
->hdc
, p
.x
, p
.y
, q
.x
+1, q
.y
+1);
679 static void win_draw_polygon(void *handle
, int *coords
, int npoints
,
680 int fillcolour
, int outlinecolour
)
682 frontend
*fe
= (frontend
*)handle
;
686 if (fe
->drawstatus
== NOTHING
)
689 pts
= snewn(npoints
+1, POINT
);
691 for (i
= 0; i
<= npoints
; i
++) {
692 int j
= (i
< npoints ? i
: 0);
693 pts
[i
] = win_transform_point(fe
, coords
[j
*2], coords
[j
*2+1]);
696 assert(outlinecolour
>= 0);
698 if (fillcolour
>= 0) {
699 win_set_brush(fe
, fillcolour
);
700 win_set_pen(fe
, outlinecolour
, FALSE
);
701 Polygon(fe
->hdc
, pts
, npoints
);
705 win_set_pen(fe
, outlinecolour
, FALSE
);
706 Polyline(fe
->hdc
, pts
, npoints
+1);
713 static void win_start_draw(void *handle
)
715 frontend
*fe
= (frontend
*)handle
;
718 assert(fe
->drawstatus
== NOTHING
);
720 hdc_win
= GetDC(fe
->hwnd
);
721 fe
->hdc
= CreateCompatibleDC(hdc_win
);
722 fe
->prevbm
= SelectObject(fe
->hdc
, fe
->bitmap
);
723 ReleaseDC(fe
->hwnd
, hdc_win
);
726 SetMapMode(fe
->hdc
, MM_TEXT
);
728 fe
->drawstatus
= DRAWING
;
731 static void win_draw_update(void *handle
, int x
, int y
, int w
, int h
)
733 frontend
*fe
= (frontend
*)handle
;
736 if (fe
->drawstatus
!= DRAWING
)
744 OffsetRect(&r
, fe
->bitmapPosition
.left
, fe
->bitmapPosition
.top
);
745 InvalidateRect(fe
->hwnd
, &r
, FALSE
);
748 static void win_end_draw(void *handle
)
750 frontend
*fe
= (frontend
*)handle
;
751 assert(fe
->drawstatus
== DRAWING
);
752 SelectObject(fe
->hdc
, fe
->prevbm
);
755 DeleteObject(fe
->clip
);
758 fe
->drawstatus
= NOTHING
;
761 static void win_line_width(void *handle
, float width
)
763 frontend
*fe
= (frontend
*)handle
;
765 assert(fe
->drawstatus
!= DRAWING
);
766 if (fe
->drawstatus
== NOTHING
)
769 fe
->linewidth
= (int)(width
* fe
->printpixelscale
);
772 static void win_begin_doc(void *handle
, int pages
)
774 frontend
*fe
= (frontend
*)handle
;
776 assert(fe
->drawstatus
!= DRAWING
);
777 if (fe
->drawstatus
== NOTHING
)
780 if (StartDoc(fe
->hdc
, &fe
->di
) <= 0) {
781 char *e
= geterrstr();
782 MessageBox(fe
->hwnd
, e
, "Error starting to print",
783 MB_ICONERROR
| MB_OK
);
785 fe
->drawstatus
= NOTHING
;
789 * Push a marker on the font stack so that we won't use the
790 * same fonts for printing and drawing. (This is because
791 * drawing seems to look generally better in bold, but printing
792 * is better not in bold.)
794 fe
->fontstart
= fe
->nfonts
;
797 static void win_begin_page(void *handle
, int number
)
799 frontend
*fe
= (frontend
*)handle
;
801 assert(fe
->drawstatus
!= DRAWING
);
802 if (fe
->drawstatus
== NOTHING
)
805 if (StartPage(fe
->hdc
) <= 0) {
806 char *e
= geterrstr();
807 MessageBox(fe
->hwnd
, e
, "Error starting a page",
808 MB_ICONERROR
| MB_OK
);
810 fe
->drawstatus
= NOTHING
;
814 static void win_begin_puzzle(void *handle
, float xm
, float xc
,
815 float ym
, float yc
, int pw
, int ph
, float wmm
)
817 frontend
*fe
= (frontend
*)handle
;
818 int ppw
, pph
, pox
, poy
;
819 float mmpw
, mmph
, mmox
, mmoy
;
822 assert(fe
->drawstatus
!= DRAWING
);
823 if (fe
->drawstatus
== NOTHING
)
826 ppw
= GetDeviceCaps(fe
->hdc
, HORZRES
);
827 pph
= GetDeviceCaps(fe
->hdc
, VERTRES
);
828 mmpw
= (float)GetDeviceCaps(fe
->hdc
, HORZSIZE
);
829 mmph
= (float)GetDeviceCaps(fe
->hdc
, VERTSIZE
);
832 * Compute the puzzle's position on the logical page.
834 mmox
= xm
* mmpw
+ xc
;
835 mmoy
= ym
* mmph
+ yc
;
838 * Work out what that comes to in pixels.
840 pox
= (int)(mmox
* (float)ppw
/ mmpw
);
841 poy
= (int)(mmoy
* (float)ppw
/ mmpw
);
844 * And determine the scale.
846 * I need a scale such that the maximum puzzle-coordinate
847 * extent of the rectangle (pw * scale) is equal to the pixel
848 * equivalent of the puzzle's millimetre width (wmm * ppw /
851 scale
= (wmm
* ppw
) / (mmpw
* pw
);
854 * Now store pox, poy and scale for use in the main drawing
857 fe
->printoffsetx
= pox
;
858 fe
->printoffsety
= poy
;
859 fe
->printpixelscale
= scale
;
864 static void win_end_puzzle(void *handle
)
866 /* Nothing needs to be done here. */
869 static void win_end_page(void *handle
, int number
)
871 frontend
*fe
= (frontend
*)handle
;
873 assert(fe
->drawstatus
!= DRAWING
);
875 if (fe
->drawstatus
== NOTHING
)
878 if (EndPage(fe
->hdc
) <= 0) {
879 char *e
= geterrstr();
880 MessageBox(fe
->hwnd
, e
, "Error finishing a page",
881 MB_ICONERROR
| MB_OK
);
883 fe
->drawstatus
= NOTHING
;
887 static void win_end_doc(void *handle
)
889 frontend
*fe
= (frontend
*)handle
;
891 assert(fe
->drawstatus
!= DRAWING
);
894 * Free all the fonts created since we began printing.
896 while (fe
->nfonts
> fe
->fontstart
) {
898 DeleteObject(fe
->fonts
[fe
->nfonts
].font
);
903 * The MSDN web site sample code doesn't bother to call EndDoc
904 * if an error occurs half way through printing. I expect doing
905 * so would cause the erroneous document to actually be
906 * printed, or something equally undesirable.
908 if (fe
->drawstatus
== NOTHING
)
911 if (EndDoc(fe
->hdc
) <= 0) {
912 char *e
= geterrstr();
913 MessageBox(fe
->hwnd
, e
, "Error finishing printing",
914 MB_ICONERROR
| MB_OK
);
916 fe
->drawstatus
= NOTHING
;
920 const struct drawing_api win_drawing
= {
945 void print(frontend
*fe
)
951 midend
*nme
= NULL
; /* non-interactive midend for bulk puzzle generation */
956 * Create our document structure and fill it up with puzzles.
958 doc
= document_new(fe
->printw
, fe
->printh
, fe
->printscale
/ 100.0F
);
959 for (i
= 0; i
< fe
->printcount
; i
++) {
960 if (i
== 0 && fe
->printcurr
) {
961 err
= midend_print_puzzle(fe
->me
, doc
, fe
->printsolns
);
966 nme
= midend_new(NULL
, &thegame
, NULL
, NULL
);
969 * Set the non-interactive mid-end to have the same
970 * parameters as the standard one.
972 params
= midend_get_params(fe
->me
);
973 midend_set_params(nme
, params
);
974 thegame
.free_params(params
);
977 midend_new_game(nme
);
978 err
= midend_print_puzzle(nme
, doc
, fe
->printsolns
);
987 MessageBox(fe
->hwnd
, err
, "Error preparing puzzles for printing",
988 MB_ICONERROR
| MB_OK
);
993 memset(&pd
, 0, sizeof(pd
));
994 pd
.lStructSize
= sizeof(pd
);
995 pd
.hwndOwner
= fe
->hwnd
;
998 pd
.Flags
= PD_USEDEVMODECOPIESANDCOLLATE
| PD_RETURNDC
|
999 PD_NOPAGENUMS
| PD_NOSELECTION
;
1001 pd
.nFromPage
= pd
.nToPage
= 0xFFFF;
1002 pd
.nMinPage
= pd
.nMaxPage
= 1;
1004 if (!PrintDlg(&pd
)) {
1010 * Now pd.hDC is a device context for the printer.
1014 * FIXME: IWBNI we put up an Abort box here.
1017 memset(&fe
->di
, 0, sizeof(fe
->di
));
1018 fe
->di
.cbSize
= sizeof(fe
->di
);
1019 sprintf(doctitle
, "Printed puzzles from %s (from Simon Tatham's"
1020 " Portable Puzzle Collection)", thegame
.name
);
1021 fe
->di
.lpszDocName
= doctitle
;
1022 fe
->di
.lpszOutput
= NULL
;
1023 fe
->di
.lpszDatatype
= NULL
;
1026 fe
->drawstatus
= PRINTING
;
1029 fe
->dr
= drawing_new(&win_drawing
, NULL
, fe
);
1030 document_print(doc
, fe
->dr
);
1031 drawing_free(fe
->dr
);
1034 fe
->drawstatus
= NOTHING
;
1041 void deactivate_timer(frontend
*fe
)
1044 return; /* for non-interactive midend */
1045 if (fe
->hwnd
) KillTimer(fe
->hwnd
, fe
->timer
);
1049 void activate_timer(frontend
*fe
)
1052 return; /* for non-interactive midend */
1054 fe
->timer
= SetTimer(fe
->hwnd
, 1, 20, NULL
);
1055 fe
->timer_last_tickcount
= GetTickCount();
1059 void write_clip(HWND hwnd
, char *data
)
1067 * Windows expects CRLF in the clipboard, so we must convert
1068 * any \n that has come out of the puzzle backend.
1071 for (i
= 0; data
[i
]; i
++) {
1072 if (data
[i
] == '\n')
1076 data2
= snewn(len
+1, char);
1078 for (i
= 0; data
[i
]; i
++) {
1079 if (data
[i
] == '\n')
1081 data2
[j
++] = data
[i
];
1086 clipdata
= GlobalAlloc(GMEM_DDESHARE
| GMEM_MOVEABLE
, len
+ 1);
1089 lock
= GlobalLock(clipdata
);
1092 memcpy(lock
, data2
, len
);
1093 ((unsigned char *) lock
)[len
] = 0;
1094 GlobalUnlock(clipdata
);
1096 if (OpenClipboard(hwnd
)) {
1098 SetClipboardData(CF_TEXT
, clipdata
);
1101 GlobalFree(clipdata
);
1107 * Set up Help and see if we can find a help file.
1109 static void init_help(void)
1112 char b
[2048], *p
, *q
, *r
;
1116 * Find the executable file path, so we can look alongside
1117 * it for help files. Trim the filename off the end.
1119 GetModuleFileName(NULL
, b
, sizeof(b
) - 1);
1121 p
= strrchr(b
, '\\');
1122 if (p
&& p
>= r
) r
= p
+1;
1123 q
= strrchr(b
, ':');
1124 if (q
&& q
>= r
) r
= q
+1;
1128 * Try HTML Help first.
1130 strcpy(r
, CHM_FILE_NAME
);
1131 if ( (fp
= fopen(b
, "r")) != NULL
) {
1135 * We have a .CHM. See if we can use it.
1137 hh_dll
= LoadLibrary("hhctrl.ocx");
1139 htmlhelp
= (htmlhelp_t
)GetProcAddress(hh_dll
, "HtmlHelpA");
1141 FreeLibrary(hh_dll
);
1144 help_path
= dupstr(b
);
1146 help_topic
= thegame
.htmlhelp_topic
;
1150 #endif /* NO_HTMLHELP */
1153 * Now try old-style .HLP.
1155 strcpy(r
, HELP_FILE_NAME
);
1156 if ( (fp
= fopen(b
, "r")) != NULL
) {
1159 help_path
= dupstr(b
);
1162 help_topic
= thegame
.winhelp_topic
;
1165 * See if there's a .CNT file alongside it.
1167 strcpy(r
, HELP_CNT_NAME
);
1168 if ( (fp
= fopen(b
, "r")) != NULL
) {
1170 help_has_contents
= TRUE
;
1172 help_has_contents
= FALSE
;
1177 help_type
= NONE
; /* didn't find any */
1186 static void start_help(frontend
*fe
, const char *topic
)
1191 switch (help_type
) {
1195 str
= snewn(10+strlen(topic
), char);
1196 sprintf(str
, "JI(`',`%s')", topic
);
1198 } else if (help_has_contents
) {
1201 cmd
= HELP_CONTENTS
;
1203 WinHelp(fe
->hwnd
, help_path
, cmd
, (DWORD
)str
);
1204 fe
->help_running
= TRUE
;
1211 str
= snewn(20 + strlen(topic
) + strlen(help_path
), char);
1212 sprintf(str
, "%s::/%s.html>main", help_path
, topic
);
1214 str
= dupstr(help_path
);
1216 htmlhelp(fe
->hwnd
, str
, HH_DISPLAY_TOPIC
, 0);
1217 fe
->help_running
= TRUE
;
1219 #endif /* NO_HTMLHELP */
1221 assert(!"This shouldn't happen");
1229 * Stop Help on window cleanup.
1231 static void stop_help(frontend
*fe
)
1233 if (fe
->help_running
) {
1234 switch (help_type
) {
1236 WinHelp(fe
->hwnd
, help_path
, HELP_QUIT
, 0);
1241 htmlhelp(NULL
, NULL
, HH_CLOSE_ALL
, 0);
1243 #endif /* NO_HTMLHELP */
1245 assert(!"This shouldn't happen");
1248 fe
->help_running
= FALSE
;
1255 * Terminate Help on process exit.
1257 static void cleanup_help(void)
1259 /* Nothing to do currently.
1260 * (If we were running HTML Help single-threaded, this is where we'd
1261 * call HH_UNINITIALIZE.) */
1264 static int get_statusbar_height(frontend
*fe
)
1267 if (fe
->statusbar
) {
1269 GetWindowRect(fe
->statusbar
, &sr
);
1270 sy
= sr
.bottom
- sr
.top
;
1277 static void adjust_statusbar(frontend
*fe
, RECT
*r
)
1281 if (!fe
->statusbar
) return;
1283 sy
= get_statusbar_height(fe
);
1285 SetWindowPos(fe
->statusbar
, NULL
, 0, r
->bottom
-r
->top
-sy
, r
->right
-r
->left
,
1290 static void get_menu_size(HWND wh
, RECT
*r
)
1292 HMENU bar
= GetMenu(wh
);
1296 SetRect(r
, 0, 0, 0, 0);
1297 for (i
= 0; i
< GetMenuItemCount(bar
); i
++) {
1298 GetMenuItemRect(wh
, bar
, i
, &rect
);
1299 UnionRect(r
, r
, &rect
);
1304 * Given a proposed new puzzle size (cx,cy), work out the actual
1305 * puzzle size that would be (px,py) and the window size including
1306 * furniture (wx,wy).
1309 static int check_window_resize(frontend
*fe
, int cx
, int cy
,
1311 int *wx
, int *wy
, int resize
)
1314 int x
, y
, sy
= get_statusbar_height(fe
), changed
= 0;
1316 /* disallow making window thinner than menu bar */
1317 x
= max(cx
, fe
->xmin
);
1318 y
= max(cy
- sy
, fe
->ymin
);
1321 * See if we actually got the window size we wanted, and adjust
1322 * the puzzle size if not.
1324 midend_size(fe
->me
, &x
, &y
, resize
);
1325 if (x
!= cx
|| y
!= cy
) {
1327 * Resize the window, now we know what size we _really_
1333 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1334 *wx
= r
.right
- r
.left
;
1335 *wy
= r
.bottom
- r
.top
;
1346 * Given the current window size, make sure it's sane for the
1347 * current puzzle and resize if necessary.
1350 static void check_window_size(frontend
*fe
, int *px
, int *py
)
1355 GetClientRect(fe
->hwnd
, &r
);
1356 cx
= r
.right
- r
.left
;
1357 cy
= r
.bottom
- r
.top
;
1359 if (check_window_resize(fe
, cx
, cy
, px
, py
, &wx
, &wy
, FALSE
)) {
1361 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, wx
, wy
,
1362 SWP_NOMOVE
| SWP_NOZORDER
);
1367 GetClientRect(fe
->hwnd
, &r
);
1368 adjust_statusbar(fe
, &r
);
1371 static void get_max_puzzle_size(frontend
*fe
, int *x
, int *y
)
1375 if (SystemParametersInfo(SPI_GETWORKAREA
, 0, &sr
, FALSE
)) {
1376 *x
= sr
.right
- sr
.left
;
1377 *y
= sr
.bottom
- sr
.top
;
1382 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1383 *x
-= r
.right
- r
.left
- 100;
1384 *y
-= r
.bottom
- r
.top
- 100;
1389 if (fe
->statusbar
!= NULL
) {
1390 GetWindowRect(fe
->statusbar
, &sr
);
1391 *y
-= sr
.bottom
- sr
.top
;
1396 /* Toolbar buttons on the numeric pad */
1397 static TBBUTTON tbNumpadButtons
[] =
1399 {0, IDM_KEYEMUL
+ '1', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1400 {1, IDM_KEYEMUL
+ '2', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1401 {2, IDM_KEYEMUL
+ '3', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1402 {3, IDM_KEYEMUL
+ '4', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1403 {4, IDM_KEYEMUL
+ '5', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1404 {5, IDM_KEYEMUL
+ '6', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1405 {6, IDM_KEYEMUL
+ '7', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1406 {7, IDM_KEYEMUL
+ '8', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1407 {8, IDM_KEYEMUL
+ '9', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1408 {9, IDM_KEYEMUL
+ ' ', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1}
1412 static frontend
*new_window(HINSTANCE inst
, char *game_id
, char **error
)
1418 fe
= snew(frontend
);
1420 fe
->me
= midend_new(fe
, &thegame
, &win_drawing
, fe
);
1423 *error
= midend_game_id(fe
->me
, game_id
);
1425 midend_free(fe
->me
);
1436 fe
->help_running
= FALSE
;
1438 fe
->drawstatus
= NOTHING
;
1442 midend_new_game(fe
->me
);
1445 fe
->nfonts
= fe
->fontsize
= 0;
1451 colours
= midend_colours(fe
->me
, &ncolours
);
1453 fe
->colours
= snewn(ncolours
, COLORREF
);
1454 fe
->brushes
= snewn(ncolours
, HBRUSH
);
1455 fe
->pens
= snewn(ncolours
, HPEN
);
1457 for (i
= 0; i
< ncolours
; i
++) {
1458 fe
->colours
[i
] = RGB(255 * colours
[i
*3+0],
1459 255 * colours
[i
*3+1],
1460 255 * colours
[i
*3+2]);
1461 fe
->brushes
[i
] = CreateSolidBrush(fe
->colours
[i
]);
1462 fe
->pens
[i
] = CreatePen(PS_SOLID
, 1, fe
->colours
[i
]);
1467 if (midend_wants_statusbar(fe
->me
)) {
1468 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1469 WS_CHILD
| WS_VISIBLE
,
1470 0, 0, 0, 0, /* status bar does these */
1471 NULL
, NULL
, inst
, NULL
);
1473 fe
->statusbar
= NULL
;
1475 get_max_puzzle_size(fe
, &x
, &y
);
1476 midend_size(fe
->me
, &x
, &y
, FALSE
);
1481 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1484 fe
->hwnd
= CreateWindowEx(0, wGameName
, wGameName
,
1486 CW_USEDEFAULT
, CW_USEDEFAULT
,
1487 CW_USEDEFAULT
, CW_USEDEFAULT
,
1488 NULL
, NULL
, inst
, NULL
);
1492 RECT rc
, rcBar
, rcTB
, rcClient
;
1494 memset (&mbi
, 0, sizeof(SHMENUBARINFO
));
1495 mbi
.cbSize
= sizeof(SHMENUBARINFO
);
1496 mbi
.hwndParent
= fe
->hwnd
;
1497 mbi
.nToolBarId
= IDR_MENUBAR1
;
1498 mbi
.hInstRes
= inst
;
1500 SHCreateMenuBar(&mbi
);
1502 GetWindowRect(fe
->hwnd
, &rc
);
1503 GetWindowRect(mbi
.hwndMB
, &rcBar
);
1504 rc
.bottom
-= rcBar
.bottom
- rcBar
.top
;
1505 MoveWindow(fe
->hwnd
, rc
.left
, rc
.top
, rc
.right
- rc
.left
, rc
.bottom
- rc
.top
, FALSE
);
1507 if (thegame
.flags
& REQUIRE_NUMPAD
)
1509 fe
->numpad
= CreateToolbarEx (fe
->hwnd
,
1510 WS_VISIBLE
| WS_CHILD
| CCS_NOPARENTALIGN
| TBSTYLE_FLAT
,
1511 0, 10, inst
, IDR_PADTOOLBAR
,
1512 tbNumpadButtons
, sizeof (tbNumpadButtons
) / sizeof (TBBUTTON
),
1513 0, 0, 14, 15, sizeof (TBBUTTON
));
1514 GetWindowRect(fe
->numpad
, &rcTB
);
1515 GetClientRect(fe
->hwnd
, &rcClient
);
1516 MoveWindow(fe
->numpad
,
1518 rcClient
.bottom
- (rcTB
.bottom
- rcTB
.top
) - 1,
1520 rcTB
.bottom
- rcTB
.top
,
1522 SendMessage(fe
->numpad
, TB_SETINDENT
, (rcClient
.right
- (10 * 21)) / 2, 0);
1528 fe
->hwnd
= CreateWindowEx(0, thegame
.name
, thegame
.name
,
1529 WS_OVERLAPPEDWINDOW
&~
1531 CW_USEDEFAULT
, CW_USEDEFAULT
,
1532 r
.right
- r
.left
, r
.bottom
- r
.top
,
1533 NULL
, NULL
, inst
, NULL
);
1536 if (midend_wants_statusbar(fe
->me
)) {
1538 DestroyWindow(fe
->statusbar
);
1539 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1540 WS_CHILD
| WS_VISIBLE
,
1541 0, 0, 0, 0, /* status bar does these */
1542 fe
->hwnd
, NULL
, inst
, NULL
);
1544 /* Flat status bar looks better on the Pocket PC */
1545 SendMessage(fe
->statusbar
, SB_SIMPLE
, (WPARAM
) TRUE
, 0);
1546 SendMessage(fe
->statusbar
, SB_SETTEXT
,
1547 (WPARAM
) 255 | SBT_NOBORDERS
,
1552 * Now resize the window to take account of the status bar.
1554 GetWindowRect(fe
->statusbar
, &sr
);
1555 GetWindowRect(fe
->hwnd
, &r
);
1557 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
,
1558 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
1559 SWP_NOMOVE
| SWP_NOZORDER
);
1562 fe
->statusbar
= NULL
;
1567 HMENU bar
= CreateMenu();
1568 HMENU menu
= CreateMenu();
1571 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, "&Game");
1573 HMENU menu
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_GAME
);
1574 DeleteMenu(menu
, 0, MF_BYPOSITION
);
1576 AppendMenu(menu
, MF_ENABLED
, IDM_NEW
, TEXT("&New"));
1577 AppendMenu(menu
, MF_ENABLED
, IDM_RESTART
, TEXT("&Restart"));
1579 /* ...here I run out of sensible accelerator characters. */
1580 AppendMenu(menu
, MF_ENABLED
, IDM_DESC
, TEXT("Speci&fic..."));
1581 AppendMenu(menu
, MF_ENABLED
, IDM_SEED
, TEXT("Rando&m Seed..."));
1584 if ((fe
->npresets
= midend_num_presets(fe
->me
)) > 0 ||
1585 thegame
.can_configure
) {
1588 HMENU sub
= CreateMenu();
1590 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)sub
, "&Type");
1592 HMENU sub
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_TYPE
);
1593 DeleteMenu(sub
, 0, MF_BYPOSITION
);
1595 fe
->presets
= snewn(fe
->npresets
, game_params
*);
1597 for (i
= 0; i
< fe
->npresets
; i
++) {
1603 midend_fetch_preset(fe
->me
, i
, &name
, &fe
->presets
[i
]);
1606 * FIXME: we ought to go through and do something
1607 * with ampersands here.
1611 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, name
);
1613 MultiByteToWideChar (CP_ACP
, 0, name
, -1, wName
, 255);
1614 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, wName
);
1617 if (thegame
.can_configure
) {
1618 AppendMenu(sub
, MF_ENABLED
, IDM_CONFIG
, TEXT("&Custom..."));
1623 fe
->typemenu
= INVALID_HANDLE_VALUE
;
1625 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1627 AppendMenu(menu
, MF_ENABLED
, IDM_LOAD
, TEXT("&Load..."));
1628 AppendMenu(menu
, MF_ENABLED
, IDM_SAVE
, TEXT("&Save..."));
1629 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1630 if (thegame
.can_print
) {
1631 AppendMenu(menu
, MF_ENABLED
, IDM_PRINT
, TEXT("&Print..."));
1632 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1635 AppendMenu(menu
, MF_ENABLED
, IDM_UNDO
, TEXT("Undo"));
1636 AppendMenu(menu
, MF_ENABLED
, IDM_REDO
, TEXT("Redo"));
1638 if (thegame
.can_format_as_text
) {
1639 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1640 AppendMenu(menu
, MF_ENABLED
, IDM_COPY
, TEXT("&Copy"));
1643 if (thegame
.can_solve
) {
1644 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1645 AppendMenu(menu
, MF_ENABLED
, IDM_SOLVE
, TEXT("Sol&ve"));
1647 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1649 AppendMenu(menu
, MF_ENABLED
, IDM_QUIT
, TEXT("E&xit"));
1650 menu
= CreateMenu();
1651 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, TEXT("&Help"));
1653 AppendMenu(menu
, MF_ENABLED
, IDM_ABOUT
, TEXT("&About"));
1655 if (help_type
!= NONE
) {
1656 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1657 AppendMenu(menu
, MF_ENABLED
, IDM_HELPC
, TEXT("&Contents"));
1660 assert(thegame
.name
);
1661 item
= snewn(10+strlen(thegame
.name
), char); /*ick*/
1662 sprintf(item
, "&Help on %s", thegame
.name
);
1663 AppendMenu(menu
, MF_ENABLED
, IDM_GAMEHELP
, item
);
1667 SetMenu(fe
->hwnd
, bar
);
1668 get_menu_size(fe
->hwnd
, &menusize
);
1669 fe
->xmin
= (menusize
.right
- menusize
.left
) + 25;
1674 new_game_size(fe
); /* initialises fe->bitmap */
1675 check_window_size(fe
, &x
, &y
);
1677 SetWindowLong(fe
->hwnd
, GWL_USERDATA
, (LONG
)fe
);
1679 ShowWindow(fe
->hwnd
, SW_SHOWNORMAL
);
1680 SetForegroundWindow(fe
->hwnd
);
1682 update_type_menu_tick(fe
);
1684 midend_redraw(fe
->me
);
1690 static HFONT
dialog_title_font()
1692 static HFONT hf
= NULL
;
1698 memset (&lf
, 0, sizeof(LOGFONT
));
1699 lf
.lfHeight
= -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1700 lf
.lfWeight
= FW_BOLD
;
1701 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
1703 return hf
= CreateFontIndirect(&lf
);
1706 static void make_dialog_full_screen(HWND hwnd
)
1708 SHINITDLGINFO shidi
;
1710 /* Make dialog full screen */
1711 shidi
.dwMask
= SHIDIM_FLAGS
;
1712 shidi
.dwFlags
= SHIDIF_DONEBUTTON
| SHIDIF_SIZEDLGFULLSCREEN
|
1715 SHInitDialog(&shidi
);
1719 static int CALLBACK
AboutDlgProc(HWND hwnd
, UINT msg
,
1720 WPARAM wParam
, LPARAM lParam
)
1722 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1730 make_dialog_full_screen(hwnd
);
1732 sprintf(title
, "About %.250s", thegame
.name
);
1733 SetDlgItemTextA(hwnd
, IDC_ABOUT_CAPTION
, title
);
1735 SendDlgItemMessage(hwnd
, IDC_ABOUT_CAPTION
, WM_SETFONT
,
1736 (WPARAM
) dialog_title_font(), 0);
1738 SetDlgItemTextA(hwnd
, IDC_ABOUT_GAME
, thegame
.name
);
1739 SetDlgItemTextA(hwnd
, IDC_ABOUT_VERSION
, ver
);
1745 if (LOWORD(wParam
) == IDOK
)
1766 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1767 * enumeration to add CFG_PRINT.
1769 static config_item
*frontend_get_config(frontend
*fe
, int which
,
1772 if (which
< CFG_FRONTEND_SPECIFIC
) {
1773 return midend_get_config(fe
->me
, which
, wintitle
);
1774 } else if (which
== CFG_PRINT
) {
1778 *wintitle
= snewn(40 + strlen(thegame
.name
), char);
1779 sprintf(*wintitle
, "%s print setup", thegame
.name
);
1781 ret
= snewn(8, config_item
);
1785 ret
[i
].name
= "Number of puzzles to print";
1786 ret
[i
].type
= C_STRING
;
1787 ret
[i
].sval
= dupstr("1");
1791 ret
[i
].name
= "Number of puzzles across the page";
1792 ret
[i
].type
= C_STRING
;
1793 ret
[i
].sval
= dupstr("1");
1797 ret
[i
].name
= "Number of puzzles down the page";
1798 ret
[i
].type
= C_STRING
;
1799 ret
[i
].sval
= dupstr("1");
1803 ret
[i
].name
= "Percentage of standard size";
1804 ret
[i
].type
= C_STRING
;
1805 ret
[i
].sval
= dupstr("100.0");
1809 ret
[i
].name
= "Include currently shown puzzle";
1810 ret
[i
].type
= C_BOOLEAN
;
1815 ret
[i
].name
= "Print solutions";
1816 ret
[i
].type
= C_BOOLEAN
;
1818 ret
[i
].ival
= FALSE
;
1821 if (thegame
.can_print_in_colour
) {
1822 ret
[i
].name
= "Print in colour";
1823 ret
[i
].type
= C_BOOLEAN
;
1825 ret
[i
].ival
= FALSE
;
1830 ret
[i
].type
= C_END
;
1837 assert(!"We should never get here");
1842 static char *frontend_set_config(frontend
*fe
, int which
, config_item
*cfg
)
1844 if (which
< CFG_FRONTEND_SPECIFIC
) {
1845 return midend_set_config(fe
->me
, which
, cfg
);
1846 } else if (which
== CFG_PRINT
) {
1847 if ((fe
->printcount
= atoi(cfg
[0].sval
)) <= 0)
1848 return "Number of puzzles to print should be at least one";
1849 if ((fe
->printw
= atoi(cfg
[1].sval
)) <= 0)
1850 return "Number of puzzles across the page should be at least one";
1851 if ((fe
->printh
= atoi(cfg
[2].sval
)) <= 0)
1852 return "Number of puzzles down the page should be at least one";
1853 if ((fe
->printscale
= (float)atof(cfg
[3].sval
)) <= 0)
1854 return "Print size should be positive";
1855 fe
->printcurr
= cfg
[4].ival
;
1856 fe
->printsolns
= cfg
[5].ival
;
1857 fe
->printcolour
= thegame
.can_print_in_colour
&& cfg
[6].ival
;
1860 assert(!"We should never get here");
1861 return "Internal error";
1866 /* Separate version of mkctrl function for the Pocket PC. */
1867 /* Control coordinates should be specified in dialog units. */
1868 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
1869 LPCTSTR wclass
, int wstyle
,
1870 int exstyle
, const char *wtext
, int wid
)
1875 /* Convert dialog units into pixels */
1876 rc
.left
= x1
; rc
.right
= x2
;
1877 rc
.top
= y1
; rc
.bottom
= y2
;
1878 MapDialogRect(fe
->cfgbox
, &rc
);
1880 MultiByteToWideChar (CP_ACP
, 0, wtext
, -1, wwtext
, 256);
1882 return CreateWindowEx(exstyle
, wclass
, wwtext
,
1883 wstyle
| WS_CHILD
| WS_VISIBLE
,
1885 rc
.right
- rc
.left
, rc
.bottom
- rc
.top
,
1886 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
1889 static void create_config_controls(frontend
* fe
)
1892 int col1l
, col1r
, col2l
, col2r
, y
;
1897 /* Control placement done in dialog units */
1898 col1l
= 4; col1r
= 96; /* Label column */
1899 col2l
= 100; col2r
= 154; /* Input column (edit boxes and combo boxes) */
1902 * Count the controls so we can allocate cfgaux.
1904 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
1906 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
1909 y
= 22; /* Leave some room for the dialog title */
1910 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
1914 * Edit box with a label beside it.
1916 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1917 TEXT("Static"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1918 mkctrl(fe
, col2l
, col2r
, y
, y
+ 12,
1919 TEXT("EDIT"), WS_BORDER
| WS_TABSTOP
| ES_AUTOHSCROLL
,
1920 0, "", (j
->ctlid
= id
++));
1921 SetDlgItemTextA(fe
->cfgbox
, j
->ctlid
, i
->sval
);
1928 mkctrl(fe
, col1l
, col2r
, y
+ 1, y
+ 11, TEXT("BUTTON"),
1929 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
1930 0, i
->name
, (j
->ctlid
= id
++));
1931 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
1936 * Drop-down list with a label beside it.
1938 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1939 TEXT("STATIC"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1940 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+ 48,
1941 TEXT("COMBOBOX"), WS_BORDER
| WS_TABSTOP
|
1942 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
1943 0, "", (j
->ctlid
= id
++));
1945 char c
, *p
, *q
, *str
;
1951 while (*q
&& *q
!= c
) q
++;
1952 str
= snewn(q
-p
+1, char);
1953 strncpy(str
, p
, q
-p
);
1957 MultiByteToWideChar (CP_ACP
, 0, str
, -1, ws
, 50);
1958 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)ws
);
1966 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
1976 static int CALLBACK
ConfigDlgProc(HWND hwnd
, UINT msg
,
1977 WPARAM wParam
, LPARAM lParam
)
1979 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1989 fe
= (frontend
*) lParam
;
1990 SetWindowLong(hwnd
, GWL_USERDATA
, lParam
);
1993 fe
->cfg
= frontend_get_config(fe
, fe
->cfg_which
, &title
);
1995 make_dialog_full_screen(hwnd
);
1997 SetDlgItemTextA(hwnd
, IDC_CONFIG_CAPTION
, title
);
1998 SendDlgItemMessage(hwnd
, IDC_CONFIG_CAPTION
, WM_SETFONT
,
1999 (WPARAM
) dialog_title_font(), 0);
2001 create_config_controls(fe
);
2008 * OK and Cancel are special cases.
2010 if ((LOWORD(wParam
) == IDOK
|| LOWORD(wParam
) == IDCANCEL
)) {
2011 if (LOWORD(wParam
) == IDOK
) {
2012 char *err
= frontend_set_config(fe
, fe
->cfg_which
, fe
->cfg
);
2015 MessageBox(hwnd
, err
, "Validation error",
2016 MB_ICONERROR
| MB_OK
);
2035 * First find the control whose id this is.
2037 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2038 if (j
->ctlid
== LOWORD(wParam
))
2041 if (i
->type
== C_END
)
2042 return 0; /* not our problem */
2044 if (i
->type
== C_STRING
&& HIWORD(wParam
) == EN_CHANGE
) {
2047 TCHAR wBuffer
[4096];
2048 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, wBuffer
, 4096);
2049 WideCharToMultiByte(CP_ACP
, 0, wBuffer
, -1, buffer
, 4096, NULL
, NULL
);
2051 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, buffer
, lenof(buffer
));
2053 buffer
[lenof(buffer
)-1] = '\0';
2055 i
->sval
= dupstr(buffer
);
2056 } else if (i
->type
== C_BOOLEAN
&&
2057 (HIWORD(wParam
) == BN_CLICKED
||
2058 HIWORD(wParam
) == BN_DBLCLK
)) {
2059 i
->ival
= IsDlgButtonChecked(fe
->cfgbox
, j
->ctlid
);
2060 } else if (i
->type
== C_CHOICES
&&
2061 HIWORD(wParam
) == CBN_SELCHANGE
) {
2062 i
->ival
= SendDlgItemMessage(fe
->cfgbox
, j
->ctlid
,
2063 CB_GETCURSEL
, 0, 0);
2077 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2078 char *wclass
, int wstyle
,
2079 int exstyle
, const char *wtext
, int wid
)
2082 ret
= CreateWindowEx(exstyle
, wclass
, wtext
,
2083 wstyle
| WS_CHILD
| WS_VISIBLE
, x1
, y1
, x2
-x1
, y2
-y1
,
2084 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2085 SendMessage(ret
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, MAKELPARAM(TRUE
, 0));
2090 static void about(frontend
*fe
)
2093 DialogBox(fe
->inst
, MAKEINTRESOURCE(IDD_ABOUT
), fe
->hwnd
, AboutDlgProc
);
2103 int winwidth
, winheight
, y
;
2104 int height
, width
, maxwid
;
2105 const char *strings
[16];
2110 sprintf(titlebuf
, "About %.250s", thegame
.name
);
2112 strings
[nstrings
++] = thegame
.name
;
2113 strings
[nstrings
++] = "from Simon Tatham's Portable Puzzle Collection";
2114 strings
[nstrings
++] = ver
;
2116 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2117 wc
.lpfnWndProc
= DefDlgProc
;
2119 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2120 wc
.hInstance
= fe
->inst
;
2122 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2123 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2124 wc
.lpszMenuName
= NULL
;
2125 wc
.lpszClassName
= "GameAboutBox";
2128 hdc
= GetDC(fe
->hwnd
);
2129 SetMapMode(hdc
, MM_TEXT
);
2131 fe
->dlg_done
= FALSE
;
2133 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2135 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2136 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2141 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2142 if (GetTextMetrics(hdc
, &tm
)) {
2143 height
= tm
.tmAscent
+ tm
.tmDescent
;
2144 width
= tm
.tmAveCharWidth
;
2146 height
= width
= 30;
2150 * Figure out the layout of the About box by measuring the
2151 * length of each piece of text.
2154 winheight
= height
/2;
2156 for (i
= 0; i
< nstrings
; i
++) {
2157 if (GetTextExtentPoint32(hdc
, strings
[i
], strlen(strings
[i
]), &size
))
2158 lengths
[i
] = size
.cx
;
2160 lengths
[i
] = 0; /* *shrug* */
2161 if (maxwid
< lengths
[i
])
2162 maxwid
= lengths
[i
];
2163 winheight
+= height
* 3 / 2 + (height
/ 2);
2166 winheight
+= height
+ height
* 7 / 4; /* OK button */
2167 winwidth
= maxwid
+ 4*width
;
2169 SelectObject(hdc
, oldfont
);
2170 ReleaseDC(fe
->hwnd
, hdc
);
2173 * Create the dialog, now that we know its size.
2180 r
.bottom
= winheight
;
2182 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2183 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2184 WS_CAPTION | WS_SYSMENU*/) &~
2185 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2189 * Centre the dialog on its parent window.
2193 GetWindowRect(fe
->hwnd
, &r2
);
2194 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2195 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2199 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, titlebuf
,
2200 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2201 WS_CAPTION
| WS_SYSMENU
,
2203 r
.right
-r
.left
, r
.bottom
-r
.top
,
2204 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2207 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2209 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2210 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)AboutDlgProc
);
2214 for (i
= 0; i
< nstrings
; i
++) {
2215 int border
= width
*2 + (maxwid
- lengths
[i
]) / 2;
2216 mkctrl(fe
, border
, border
+lengths
[i
], y
+height
*1/8, y
+height
*9/8,
2217 "Static", 0, 0, strings
[i
], id
++);
2220 assert(y
< winheight
);
2224 y
+= height
/2; /* extra space before OK */
2225 mkctrl(fe
, width
*2, maxwid
+width
*2, y
, y
+height
*7/4, "BUTTON",
2226 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2229 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2231 EnableWindow(fe
->hwnd
, FALSE
);
2232 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2233 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2234 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2235 DispatchMessage(&msg
);
2239 EnableWindow(fe
->hwnd
, TRUE
);
2240 SetForegroundWindow(fe
->hwnd
);
2241 DestroyWindow(fe
->cfgbox
);
2242 DeleteObject(fe
->cfgfont
);
2246 static int get_config(frontend
*fe
, int which
)
2249 fe
->cfg_which
= which
;
2251 return DialogBoxParam(fe
->inst
,
2252 MAKEINTRESOURCE(IDD_CONFIG
),
2253 fe
->hwnd
, ConfigDlgProc
,
2267 int winwidth
, winheight
, col1l
, col1r
, col2l
, col2r
, y
;
2268 int height
, width
, maxlabel
, maxcheckbox
;
2270 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2271 wc
.lpfnWndProc
= DefDlgProc
;
2273 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2274 wc
.hInstance
= fe
->inst
;
2276 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2277 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2278 wc
.lpszMenuName
= NULL
;
2279 wc
.lpszClassName
= "GameConfigBox";
2282 hdc
= GetDC(fe
->hwnd
);
2283 SetMapMode(hdc
, MM_TEXT
);
2285 fe
->dlg_done
= FALSE
;
2287 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2289 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2290 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2295 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2296 if (GetTextMetrics(hdc
, &tm
)) {
2297 height
= tm
.tmAscent
+ tm
.tmDescent
;
2298 width
= tm
.tmAveCharWidth
;
2300 height
= width
= 30;
2303 fe
->cfg
= frontend_get_config(fe
, which
, &title
);
2304 fe
->cfg_which
= which
;
2307 * Figure out the layout of the config box by measuring the
2308 * length of each piece of text.
2310 maxlabel
= maxcheckbox
= 0;
2311 winheight
= height
/2;
2313 for (i
= fe
->cfg
; i
->type
!= C_END
; i
++) {
2318 * Both these control types have a label filling only
2319 * the left-hand column of the box.
2321 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2324 winheight
+= height
* 3 / 2 + (height
/ 2);
2329 * Checkboxes take up the whole of the box width.
2331 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2332 maxcheckbox
< size
.cx
)
2333 maxcheckbox
= size
.cx
;
2334 winheight
+= height
+ (height
/ 2);
2339 winheight
+= height
+ height
* 7 / 4; /* OK / Cancel buttons */
2342 col1r
= col1l
+ maxlabel
;
2343 col2l
= col1r
+ 2*width
;
2344 col2r
= col2l
+ 30*width
;
2345 if (col2r
< col1l
+2*height
+maxcheckbox
)
2346 col2r
= col1l
+2*height
+maxcheckbox
;
2347 winwidth
= col2r
+ 2*width
;
2349 SelectObject(hdc
, oldfont
);
2350 ReleaseDC(fe
->hwnd
, hdc
);
2353 * Create the dialog, now that we know its size.
2360 r
.bottom
= winheight
;
2362 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2363 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2364 WS_CAPTION | WS_SYSMENU*/) &~
2365 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2369 * Centre the dialog on its parent window.
2373 GetWindowRect(fe
->hwnd
, &r2
);
2374 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2375 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2379 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, title
,
2380 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2381 WS_CAPTION
| WS_SYSMENU
,
2383 r
.right
-r
.left
, r
.bottom
-r
.top
,
2384 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2388 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2390 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2391 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)ConfigDlgProc
);
2394 * Count the controls so we can allocate cfgaux.
2396 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2398 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2402 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2406 * Edit box with a label beside it.
2408 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2409 "Static", 0, 0, i
->name
, id
++);
2410 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*3/2,
2411 "EDIT", WS_TABSTOP
| ES_AUTOHSCROLL
,
2412 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2413 SetWindowText(ctl
, i
->sval
);
2421 mkctrl(fe
, col1l
, col2r
, y
, y
+height
, "BUTTON",
2422 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2423 0, i
->name
, (j
->ctlid
= id
++));
2424 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2430 * Drop-down list with a label beside it.
2432 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2433 "STATIC", 0, 0, i
->name
, id
++);
2434 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*41/2,
2435 "COMBOBOX", WS_TABSTOP
|
2436 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2437 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2439 char c
, *p
, *q
, *str
;
2441 SendMessage(ctl
, CB_RESETCONTENT
, 0, 0);
2446 while (*q
&& *q
!= c
) q
++;
2447 str
= snewn(q
-p
+1, char);
2448 strncpy(str
, p
, q
-p
);
2450 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)str
);
2457 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2463 assert(y
< winheight
);
2467 y
+= height
/2; /* extra space before OK and Cancel */
2468 mkctrl(fe
, col1l
, (col1l
+col2r
)/2-width
, y
, y
+height
*7/4, "BUTTON",
2469 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2471 mkctrl(fe
, (col1l
+col2r
)/2+width
, col2r
, y
, y
+height
*7/4, "BUTTON",
2472 BS_PUSHBUTTON
| WS_TABSTOP
, 0, "Cancel", IDCANCEL
);
2474 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2476 EnableWindow(fe
->hwnd
, FALSE
);
2477 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2478 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2479 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2480 DispatchMessage(&msg
);
2484 EnableWindow(fe
->hwnd
, TRUE
);
2485 SetForegroundWindow(fe
->hwnd
);
2486 DestroyWindow(fe
->cfgbox
);
2487 DeleteObject(fe
->cfgfont
);
2492 return (fe
->dlg_done
== 2);
2497 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2499 /* Pocket PC - center the game in the full screen window */
2503 GetClientRect(fe
->hwnd
, &rcClient
);
2504 fe
->bitmapPosition
.left
= (rcClient
.right
- x
) / 2;
2505 yMargin
= rcClient
.bottom
- y
;
2507 if (fe
->numpad
!= NULL
) {
2509 GetWindowRect(fe
->numpad
, &rcPad
);
2510 yMargin
-= rcPad
.bottom
- rcPad
.top
;
2513 if (fe
->statusbar
!= NULL
) {
2515 GetWindowRect(fe
->statusbar
, &rcStatus
);
2516 yMargin
-= rcStatus
.bottom
- rcStatus
.top
;
2519 fe
->bitmapPosition
.top
= yMargin
/ 2;
2521 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2522 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2525 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2527 /* Plain Windows - position the game in the upper-left corner */
2528 fe
->bitmapPosition
.left
= 0;
2529 fe
->bitmapPosition
.top
= 0;
2530 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2531 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2535 static void new_bitmap(frontend
*fe
, int x
, int y
)
2539 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
2541 hdc
= GetDC(fe
->hwnd
);
2542 fe
->bitmap
= CreateCompatibleBitmap(hdc
, x
, y
);
2543 calculate_bitmap_position(fe
, x
, y
);
2544 ReleaseDC(fe
->hwnd
, hdc
);
2547 static void new_game_size(frontend
*fe
)
2552 get_max_puzzle_size(fe
, &x
, &y
);
2553 midend_size(fe
->me
, &x
, &y
, FALSE
);
2554 fe
->ymin
= (fe
->xmin
* y
) / x
;
2559 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
2561 if (fe
->statusbar
!= NULL
) {
2562 GetWindowRect(fe
->statusbar
, &sr
);
2564 sr
.left
= sr
.right
= sr
.top
= sr
.bottom
= 0;
2567 SetWindowPos(fe
->hwnd
, NULL
, 0, 0,
2569 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
2570 SWP_NOMOVE
| SWP_NOZORDER
);
2573 check_window_size(fe
, &x
, &y
);
2576 if (fe
->statusbar
!= NULL
)
2577 SetWindowPos(fe
->statusbar
, NULL
, 0, y
, x
,
2578 sr
.bottom
- sr
.top
, SWP_NOZORDER
);
2581 new_bitmap(fe
, x
, y
);
2584 InvalidateRect(fe
->hwnd
, NULL
, TRUE
);
2586 midend_redraw(fe
->me
);
2590 * Given a proposed new window rect, work out the resulting
2591 * difference in client size (from current), and use to try
2592 * and resize the puzzle, returning (wx,wy) as the actual
2596 static void adjust_game_size(frontend
*fe
, RECT
*proposed
, int isedge
,
2597 int *wx_r
, int *wy_r
)
2600 int nx
, ny
, xdiff
, ydiff
, wx
, wy
;
2602 /* Work out the current window sizing, and thus the
2603 * difference in size we're asking for. */
2604 GetClientRect(fe
->hwnd
, &cr
);
2606 AdjustWindowRectEx(&wr
, WINFLAGS
, TRUE
, 0);
2608 xdiff
= (proposed
->right
- proposed
->left
) - (wr
.right
- wr
.left
);
2609 ydiff
= (proposed
->bottom
- proposed
->top
) - (wr
.bottom
- wr
.top
);
2612 /* These next four lines work around the fact that midend_size
2613 * is happy to shrink _but not grow_ if you change one dimension
2614 * but not the other. */
2615 if (xdiff
> 0 && ydiff
== 0)
2616 ydiff
= (xdiff
* (wr
.right
- wr
.left
)) / (wr
.bottom
- wr
.top
);
2617 if (xdiff
== 0 && ydiff
> 0)
2618 xdiff
= (ydiff
* (wr
.bottom
- wr
.top
)) / (wr
.right
- wr
.left
);
2621 if (check_window_resize(fe
,
2622 (cr
.right
- cr
.left
) + xdiff
,
2623 (cr
.bottom
- cr
.top
) + ydiff
,
2624 &nx
, &ny
, &wx
, &wy
, TRUE
)) {
2625 new_bitmap(fe
, nx
, ny
);
2626 midend_force_redraw(fe
->me
);
2628 /* reset size to current window size */
2629 wx
= wr
.right
- wr
.left
;
2630 wy
= wr
.bottom
- wr
.top
;
2632 /* Re-fetch rectangle; size limits mean we might not have
2633 * taken it quite to the mouse drag positions. */
2634 GetClientRect(fe
->hwnd
, &cr
);
2635 adjust_statusbar(fe
, &cr
);
2637 *wx_r
= wx
; *wy_r
= wy
;
2640 static void update_type_menu_tick(frontend
*fe
)
2644 if (fe
->typemenu
== INVALID_HANDLE_VALUE
)
2647 total
= GetMenuItemCount(fe
->typemenu
);
2648 n
= midend_which_preset(fe
->me
);
2650 n
= total
- 1; /* "Custom" item */
2652 for (i
= 0; i
< total
; i
++) {
2653 int flag
= (i
== n ? MF_CHECKED
: MF_UNCHECKED
);
2654 CheckMenuItem(fe
->typemenu
, i
, MF_BYPOSITION
| flag
);
2657 DrawMenuBar(fe
->hwnd
);
2660 static void new_game_type(frontend
*fe
)
2662 midend_new_game(fe
->me
);
2664 update_type_menu_tick(fe
);
2667 static int is_alt_pressed(void)
2670 int r
= GetKeyboardState(keystate
);
2673 if (keystate
[VK_MENU
] & 0x80)
2675 if (keystate
[VK_RMENU
] & 0x80)
2680 static void savefile_write(void *wctx
, void *buf
, int len
)
2682 FILE *fp
= (FILE *)wctx
;
2683 fwrite(buf
, 1, len
, fp
);
2686 static int savefile_read(void *wctx
, void *buf
, int len
)
2688 FILE *fp
= (FILE *)wctx
;
2691 ret
= fread(buf
, 1, len
, fp
);
2692 return (ret
== len
);
2695 static LRESULT CALLBACK
WndProc(HWND hwnd
, UINT message
,
2696 WPARAM wParam
, LPARAM lParam
)
2698 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2703 DestroyWindow(hwnd
);
2707 /* Numeric pad sends WM_COMMAND messages */
2708 if ((wParam
>= IDM_KEYEMUL
) && (wParam
< IDM_KEYEMUL
+ 256))
2710 midend_process_key(fe
->me
, 0, 0, wParam
- IDM_KEYEMUL
);
2713 cmd
= wParam
& ~0xF; /* low 4 bits reserved to Windows */
2716 if (!midend_process_key(fe
->me
, 0, 0, 'n'))
2720 midend_restart_game(fe
->me
);
2723 if (!midend_process_key(fe
->me
, 0, 0, 'u'))
2727 if (!midend_process_key(fe
->me
, 0, 0, '\x12'))
2732 char *text
= midend_text_format(fe
->me
);
2734 write_clip(hwnd
, text
);
2736 MessageBeep(MB_ICONWARNING
);
2742 char *msg
= midend_solve(fe
->me
);
2744 MessageBox(hwnd
, msg
, "Unable to solve",
2745 MB_ICONERROR
| MB_OK
);
2749 if (!midend_process_key(fe
->me
, 0, 0, 'q'))
2753 if (get_config(fe
, CFG_SETTINGS
))
2757 if (get_config(fe
, CFG_SEED
))
2761 if (get_config(fe
, CFG_DESC
))
2765 if (get_config(fe
, CFG_PRINT
))
2775 char filename
[FILENAME_MAX
];
2778 memset(&of
, 0, sizeof(of
));
2779 of
.hwndOwner
= hwnd
;
2780 of
.lpstrFilter
= "All Files (*.*)\0*\0\0\0";
2781 of
.lpstrCustomFilter
= NULL
;
2782 of
.nFilterIndex
= 1;
2783 of
.lpstrFile
= filename
;
2785 of
.nMaxFile
= lenof(filename
);
2786 of
.lpstrFileTitle
= NULL
;
2787 of
.lpstrTitle
= (cmd
== IDM_SAVE ?
2788 "Enter name of game file to save" :
2789 "Enter name of saved game file to load");
2791 #ifdef OPENFILENAME_SIZE_VERSION_400
2792 of
.lStructSize
= OPENFILENAME_SIZE_VERSION_400
;
2794 of
.lStructSize
= sizeof(of
);
2796 of
.lpstrInitialDir
= NULL
;
2798 if (cmd
== IDM_SAVE
)
2799 ret
= GetSaveFileName(&of
);
2801 ret
= GetOpenFileName(&of
);
2804 if (cmd
== IDM_SAVE
) {
2807 if ((fp
= fopen(filename
, "r")) != NULL
) {
2808 char buf
[256 + FILENAME_MAX
];
2812 sprintf(buf
, "Are you sure you want to overwrite"
2813 " the file \"%.*s\"?",
2814 FILENAME_MAX
, filename
);
2815 if (MessageBox(hwnd
, buf
, "Question",
2816 MB_YESNO
| MB_ICONQUESTION
)
2821 fp
= fopen(filename
, "w");
2824 MessageBox(hwnd
, "Unable to open save file",
2825 "Error", MB_ICONERROR
| MB_OK
);
2829 midend_serialise(fe
->me
, savefile_write
, fp
);
2833 FILE *fp
= fopen(filename
, "r");
2837 MessageBox(hwnd
, "Unable to open saved game file",
2838 "Error", MB_ICONERROR
| MB_OK
);
2842 err
= midend_deserialise(fe
->me
, savefile_read
, fp
);
2847 MessageBox(hwnd
, err
, "Error", MB_ICONERROR
|MB_OK
);
2859 start_help(fe
, NULL
);
2862 start_help(fe
, help_topic
);
2867 int p
= ((wParam
&~ 0xF) - IDM_PRESETS
) / 0x10;
2869 if (p
>= 0 && p
< fe
->npresets
) {
2870 midend_set_params(fe
->me
, fe
->presets
[p
]);
2890 hdc
= BeginPaint(hwnd
, &p
);
2891 hdc2
= CreateCompatibleDC(hdc
);
2892 prevbm
= SelectObject(hdc2
, fe
->bitmap
);
2894 FillRect(hdc
, &(p
.rcPaint
), (HBRUSH
) GetStockObject(WHITE_BRUSH
));
2896 IntersectRect(&rcDest
, &(fe
->bitmapPosition
), &(p
.rcPaint
));
2898 rcDest
.left
, rcDest
.top
,
2899 rcDest
.right
- rcDest
.left
,
2900 rcDest
.bottom
- rcDest
.top
,
2902 rcDest
.left
- fe
->bitmapPosition
.left
,
2903 rcDest
.top
- fe
->bitmapPosition
.top
,
2905 SelectObject(hdc2
, prevbm
);
2914 int r
= GetKeyboardState(keystate
);
2915 int shift
= (r
&& (keystate
[VK_SHIFT
] & 0x80)) ? MOD_SHFT
: 0;
2916 int ctrl
= (r
&& (keystate
[VK_CONTROL
] & 0x80)) ? MOD_CTRL
: 0;
2920 if (!(lParam
& 0x01000000))
2921 key
= MOD_NUM_KEYPAD
| '4';
2923 key
= shift
| ctrl
| CURSOR_LEFT
;
2926 if (!(lParam
& 0x01000000))
2927 key
= MOD_NUM_KEYPAD
| '6';
2929 key
= shift
| ctrl
| CURSOR_RIGHT
;
2932 if (!(lParam
& 0x01000000))
2933 key
= MOD_NUM_KEYPAD
| '8';
2935 key
= shift
| ctrl
| CURSOR_UP
;
2938 if (!(lParam
& 0x01000000))
2939 key
= MOD_NUM_KEYPAD
| '2';
2941 key
= shift
| ctrl
| CURSOR_DOWN
;
2944 * Diagonal keys on the numeric keypad.
2947 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '9';
2950 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '3';
2953 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '7';
2956 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '1';
2959 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '0';
2962 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '5';
2965 * Numeric keypad keys with Num Lock on.
2967 case VK_NUMPAD4
: key
= MOD_NUM_KEYPAD
| '4'; break;
2968 case VK_NUMPAD6
: key
= MOD_NUM_KEYPAD
| '6'; break;
2969 case VK_NUMPAD8
: key
= MOD_NUM_KEYPAD
| '8'; break;
2970 case VK_NUMPAD2
: key
= MOD_NUM_KEYPAD
| '2'; break;
2971 case VK_NUMPAD5
: key
= MOD_NUM_KEYPAD
| '5'; break;
2972 case VK_NUMPAD9
: key
= MOD_NUM_KEYPAD
| '9'; break;
2973 case VK_NUMPAD3
: key
= MOD_NUM_KEYPAD
| '3'; break;
2974 case VK_NUMPAD7
: key
= MOD_NUM_KEYPAD
| '7'; break;
2975 case VK_NUMPAD1
: key
= MOD_NUM_KEYPAD
| '1'; break;
2976 case VK_NUMPAD0
: key
= MOD_NUM_KEYPAD
| '0'; break;
2980 if (!midend_process_key(fe
->me
, 0, 0, key
))
2985 m
.message
= WM_KEYDOWN
;
2987 m
.lParam
= lParam
& 0xdfff;
2988 TranslateMessage(&m
);
2992 case WM_LBUTTONDOWN
:
2993 case WM_RBUTTONDOWN
:
2994 case WM_MBUTTONDOWN
:
2999 * Shift-clicks count as middle-clicks, since otherwise
3000 * two-button Windows users won't have any kind of
3001 * middle click to use.
3003 if (message
== WM_MBUTTONDOWN
|| (wParam
& MK_SHIFT
))
3004 button
= MIDDLE_BUTTON
;
3005 else if (message
== WM_RBUTTONDOWN
|| is_alt_pressed())
3006 button
= RIGHT_BUTTON
;
3009 button
= LEFT_BUTTON
;
3011 if ((thegame
.flags
& REQUIRE_RBUTTON
) == 0)
3012 button
= LEFT_BUTTON
;
3017 shrgi
.cbSize
= sizeof(SHRGINFO
);
3018 shrgi
.hwndClient
= hwnd
;
3019 shrgi
.ptDown
.x
= (signed short)LOWORD(lParam
);
3020 shrgi
.ptDown
.y
= (signed short)HIWORD(lParam
);
3021 shrgi
.dwFlags
= SHRG_RETURNCMD
;
3023 if (GN_CONTEXTMENU
== SHRecognizeGesture(&shrgi
))
3024 button
= RIGHT_BUTTON
;
3026 button
= LEFT_BUTTON
;
3030 if (!midend_process_key(fe
->me
,
3031 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3032 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3046 * Shift-clicks count as middle-clicks, since otherwise
3047 * two-button Windows users won't have any kind of
3048 * middle click to use.
3050 if (message
== WM_MBUTTONUP
|| (wParam
& MK_SHIFT
))
3051 button
= MIDDLE_RELEASE
;
3052 else if (message
== WM_RBUTTONUP
|| is_alt_pressed())
3053 button
= RIGHT_RELEASE
;
3055 button
= LEFT_RELEASE
;
3057 if (!midend_process_key(fe
->me
,
3058 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3059 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3070 if (wParam
& (MK_MBUTTON
| MK_SHIFT
))
3071 button
= MIDDLE_DRAG
;
3072 else if (wParam
& MK_RBUTTON
|| is_alt_pressed())
3073 button
= RIGHT_DRAG
;
3077 if (!midend_process_key(fe
->me
,
3078 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3079 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3085 if (!midend_process_key(fe
->me
, 0, 0, (unsigned char)wParam
))
3090 DWORD now
= GetTickCount();
3091 float elapsed
= (float) (now
- fe
->timer_last_tickcount
) * 0.001F
;
3092 midend_timer(fe
->me
, elapsed
);
3093 fe
->timer_last_tickcount
= now
;
3099 RECT
*sr
= (RECT
*)lParam
;
3100 int wx
, wy
, isedge
= 0;
3102 if (wParam
== WMSZ_TOP
||
3103 wParam
== WMSZ_RIGHT
||
3104 wParam
== WMSZ_BOTTOM
||
3105 wParam
== WMSZ_LEFT
) isedge
= 1;
3106 adjust_game_size(fe
, sr
, isedge
, &wx
, &wy
);
3108 /* Given the window size the puzzles constrain
3109 * us to, work out which edge we should be moving. */
3110 if (wParam
== WMSZ_TOP
||
3111 wParam
== WMSZ_TOPLEFT
||
3112 wParam
== WMSZ_TOPRIGHT
) {
3113 sr
->top
= sr
->bottom
- wy
;
3115 sr
->bottom
= sr
->top
+ wy
;
3117 if (wParam
== WMSZ_LEFT
||
3118 wParam
== WMSZ_TOPLEFT
||
3119 wParam
== WMSZ_BOTTOMLEFT
) {
3120 sr
->left
= sr
->right
- wx
;
3122 sr
->right
= sr
->left
+ wx
;
3130 return DefWindowProc(hwnd
, message
, wParam
, lParam
);
3134 static int FindPreviousInstance()
3136 /* Check if application is running. If it's running then focus on the window */
3137 HWND hOtherWnd
= NULL
;
3139 hOtherWnd
= FindWindow (wGameName
, wGameName
);
3142 SetForegroundWindow (hOtherWnd
);
3150 int WINAPI
WinMain(HINSTANCE inst
, HINSTANCE prev
, LPSTR cmdline
, int show
)
3156 MultiByteToWideChar (CP_ACP
, 0, thegame
.name
, -1, wGameName
, 256);
3157 if (FindPreviousInstance ())
3161 InitCommonControls();
3167 wndclass
.lpfnWndProc
= WndProc
;
3168 wndclass
.cbClsExtra
= 0;
3169 wndclass
.cbWndExtra
= 0;
3170 wndclass
.hInstance
= inst
;
3171 wndclass
.hIcon
= LoadIcon(inst
, MAKEINTRESOURCE(200));
3173 if (!wndclass
.hIcon
) /* in case resource file is absent */
3174 wndclass
.hIcon
= LoadIcon(inst
, IDI_APPLICATION
);
3176 wndclass
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
3177 wndclass
.hbrBackground
= NULL
;
3178 wndclass
.lpszMenuName
= NULL
;
3180 wndclass
.lpszClassName
= wGameName
;
3182 wndclass
.lpszClassName
= thegame
.name
;
3185 RegisterClass(&wndclass
);
3188 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3193 if (!new_window(inst
, *cmdline ? cmdline
: NULL
, &error
)) {
3195 sprintf(buf
, "%.100s Error", thegame
.name
);
3196 MessageBox(NULL
, error
, buf
, MB_OK
|MB_ICONERROR
);
3200 while (GetMessage(&msg
, NULL
, 0, 0)) {
3201 DispatchMessage(&msg
);