And forgot to add guess to the Unix make install target! I need a list.
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17 COMMON = midend misc malloc random version
18 NET = net tree234
19 NETSLIDE = netslide tree234
20 MINES = mines tree234
21 FLIP = flip tree234
22
23 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
24 + MINES samegame FLIP guess
25
26 net : [X] gtk COMMON NET
27 netslide : [X] gtk COMMON NETSLIDE
28 cube : [X] gtk COMMON cube
29 fifteen : [X] gtk COMMON fifteen
30 sixteen : [X] gtk COMMON sixteen
31 rect : [X] gtk COMMON rect
32 pattern : [X] gtk COMMON pattern
33 solo : [X] gtk COMMON solo
34 twiddle : [X] gtk COMMON twiddle
35 mines : [X] gtk COMMON MINES
36 samegame : [X] gtk COMMON samegame
37 flip : [X] gtk COMMON FLIP
38 guess : [X] gtk COMMON guess
39
40 # The Windows Net shouldn't be called `net.exe' since Windows
41 # already has a reasonably important utility program by that name!
42 netgame : [G] WINDOWS COMMON NET
43 netslide : [G] WINDOWS COMMON NETSLIDE
44 cube : [G] WINDOWS COMMON cube
45 fifteen : [G] WINDOWS COMMON fifteen
46 sixteen : [G] WINDOWS COMMON sixteen
47 rect : [G] WINDOWS COMMON rect
48 pattern : [G] WINDOWS COMMON pattern
49 solo : [G] WINDOWS COMMON solo
50 twiddle : [G] WINDOWS COMMON twiddle
51 mines : [G] WINDOWS COMMON MINES
52 samegame : [G] WINDOWS COMMON samegame
53 flip : [G] WINDOWS COMMON FLIP
54 guess : [G] WINDOWS COMMON guess
55
56 # Mac OS X unified application containing all the puzzles.
57 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
58 # For OS X, we must create the online help and include it in the
59 # application bundle.) Also we add -DCOMBINED to the compiler flags
60 # so as to inform the code that we're building a single binary for
61 # all the puzzles. Then I've also got some code in here to build a
62 # distributable .dmg disk image.
63 !begin osx
64 CFLAGS += -DCOMBINED
65 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
66 Puzzles.app/Contents/Resources/Help/index.html: \
67 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
68 cd Puzzles.app/Contents/Resources/Help; \
69 halibut --html ../../../../osx-help.but ../../../../puzzles.but
70 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
71 mkdir -p Puzzles.app/Contents/Resources/Help
72
73 release: Puzzles.dmg
74 Puzzles.dmg: Puzzles
75 rm -f raw.dmg
76 hdiutil create -megabytes 5 -layout NONE raw.dmg
77 hdid -nomount raw.dmg > devicename
78 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
79 hdiutil eject `cat devicename`
80 hdid raw.dmg | cut -f1 -d' ' > devicename
81 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
82 hdiutil eject `cat devicename`
83 rm -f Puzzles.dmg
84 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
85 rm -f raw.dmg devicename
86 !end
87
88 # The `nullgame' source file is a largely blank one, which contains
89 # all the correct function definitions to compile and link, but
90 # which defines the null game in which nothing is ever drawn and
91 # there are no valid moves. Its main purpose is to act as a
92 # template for writing new game definition source files. I include
93 # it in the Makefile because it will be worse than useless if it
94 # ever fails to compile, so it's important that it should actually
95 # be built on a regular basis.
96 nullgame : [X] gtk COMMON nullgame
97 nullgame : [G] WINDOWS COMMON nullgame
98
99 # Version management.
100 !begin vc
101 version.obj: *.c *.h
102 cl $(VER) $(CFLAGS) /c version.c
103 !end
104 !specialobj vc version
105 !begin cygwin
106 version.o: FORCE;
107 FORCE:
108 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
109 !end
110 !specialobj cygwin version
111 # For Unix, we also need the gross MD5 hack that causes automatic
112 # version number selection in release source archives.
113 !begin gtk
114 version.o: FORCE;
115 FORCE:
116 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
118 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
119 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
120 else \
121 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
122 fi
123 !end
124 !specialobj gtk version
125 # For OS X, this is made more fiddly by the fact that we don't have
126 # md5sum readily available. We do, however, have `md5 -r' which
127 # generates _nearly_ the same output, but it has no check function.
128 !begin osx
129 version.o: FORCE;
130 FORCE:
131 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
132 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
133 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
134 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
135 else \
136 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
137 fi
138 !end
139 !specialobj osx version
140
141 # make install for Unix.
142 !begin gtk
143 install:
144 for i in cube net netslide fifteen sixteen twiddle \
145 pattern rect solo mines samegame flip guess; do \
146 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
147 done
148 !end