Memory leak fix from James H.
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5 #include <windows.h>
6 #include <commctrl.h>
7 #ifndef NO_HTMLHELP
8 #include <htmlhelp.h>
9 #endif /* NO_HTMLHELP */
10
11 #ifdef _WIN32_WCE
12 #include <commdlg.h>
13 #include <aygshell.h>
14 #endif
15
16 #include <stdio.h>
17 #include <assert.h>
18 #include <ctype.h>
19 #include <stdarg.h>
20 #include <stdlib.h>
21 #include <limits.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #ifdef _WIN32_WCE
27 #include "resource.h"
28 #endif
29
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47 #define IDM_GAMES 0x0300
48
49 #define IDM_KEYEMUL 0x0400
50
51 #define HELP_FILE_NAME "puzzles.hlp"
52 #define HELP_CNT_NAME "puzzles.cnt"
53 #ifndef NO_HTMLHELP
54 #define CHM_FILE_NAME "puzzles.chm"
55 #endif /* NO_HTMLHELP */
56
57 #ifndef NO_HTMLHELP
58 typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
59 static htmlhelp_t htmlhelp;
60 static HINSTANCE hh_dll;
61 #endif /* NO_HTMLHELP */
62 enum { NONE, HLP, CHM } help_type;
63 char *help_path;
64 int help_has_contents;
65
66 #ifndef FILENAME_MAX
67 #define FILENAME_MAX (260)
68 #endif
69
70 #ifndef HGDI_ERROR
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
72 #endif
73
74 #ifdef COMBINED
75 #define CLASSNAME "Puzzles"
76 #else
77 #define CLASSNAME thegame.name
78 #endif
79
80 #ifdef _WIN32_WCE
81
82 /*
83 * Wrapper implementations of functions not supplied by the
84 * PocketPC API.
85 */
86
87 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
88
89 #undef MessageBox
90
91 int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
92 {
93 TCHAR wText[2048];
94 TCHAR wCaption[2048];
95
96 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
97 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
98
99 return MessageBoxW (hWnd, wText, wCaption, uType);
100 }
101
102 BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
103 {
104 TCHAR wText[256];
105
106 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
107 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
108 }
109
110 LPCSTR getenv(LPCSTR buf)
111 {
112 return NULL;
113 }
114
115 BOOL GetKeyboardState(PBYTE pb)
116 {
117 return FALSE;
118 }
119
120 static TCHAR wClassName[256], wGameName[256];
121
122 #endif
123
124 #ifdef DEBUGGING
125 static FILE *debug_fp = NULL;
126 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
127 static int debug_got_console = 0;
128
129 void dputs(char *buf)
130 {
131 /*DWORD dw;
132
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
137 }
138 }
139 if (!debug_fp) {
140 debug_fp = fopen("debug.log", "w");
141 }
142
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
145 }
146 if (debug_fp) {
147 fputs(buf, debug_fp);
148 fflush(debug_fp);
149 }*/
150 OutputDebugString(buf);
151 }
152
153 void debug_printf(char *fmt, ...)
154 {
155 char buf[4096];
156 va_list ap;
157
158 va_start(ap, fmt);
159 _vsnprintf(buf, 4095, fmt, ap);
160 dputs(buf);
161 va_end(ap);
162 }
163 #endif
164
165 #ifndef _WIN32_WCE
166 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
167 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
168 #else
169 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
170 #endif
171
172 static void new_game_size(frontend *fe, float scale);
173
174 struct font {
175 HFONT font;
176 int type;
177 int size;
178 };
179
180 struct cfg_aux {
181 int ctlid;
182 };
183
184 struct blitter {
185 HBITMAP bitmap;
186 frontend *fe;
187 int x, y, w, h;
188 };
189
190 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
191
192 struct frontend {
193 const game *game;
194 midend *me;
195 HWND hwnd, statusbar, cfgbox;
196 #ifdef _WIN32_WCE
197 HWND numpad; /* window handle for the numeric pad */
198 #endif
199 HINSTANCE inst;
200 HBITMAP bitmap, prevbm;
201 RECT bitmapPosition; /* game bitmap position within game window */
202 HDC hdc;
203 COLORREF *colours;
204 HBRUSH *brushes;
205 HPEN *pens;
206 HRGN clip;
207 HMENU gamemenu, typemenu;
208 UINT timer;
209 DWORD timer_last_tickcount;
210 int npresets;
211 game_params **presets;
212 struct font *fonts;
213 int nfonts, fontsize;
214 config_item *cfg;
215 struct cfg_aux *cfgaux;
216 int cfg_which, dlg_done;
217 HFONT cfgfont;
218 HBRUSH oldbr;
219 HPEN oldpen;
220 int help_running;
221 enum { DRAWING, PRINTING, NOTHING } drawstatus;
222 DOCINFO di;
223 int printcount, printw, printh, printsolns, printcurr, printcolour;
224 float printscale;
225 int printoffsetx, printoffsety;
226 float printpixelscale;
227 int fontstart;
228 int linewidth, linedotted;
229 drawing *dr;
230 int xmin, ymin;
231 float puzz_scale;
232 };
233
234 void frontend_free(frontend *fe)
235 {
236 midend_free(fe->me);
237
238 sfree(fe->colours);
239 sfree(fe->brushes);
240 sfree(fe->pens);
241 sfree(fe->presets);
242 sfree(fe->fonts);
243
244 sfree(fe);
245 }
246
247 static void update_type_menu_tick(frontend *fe);
248 static void update_copy_menu_greying(frontend *fe);
249
250 void fatal(char *fmt, ...)
251 {
252 char buf[2048];
253 va_list ap;
254
255 va_start(ap, fmt);
256 vsprintf(buf, fmt, ap);
257 va_end(ap);
258
259 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
260
261 exit(1);
262 }
263
264 char *geterrstr(void)
265 {
266 LPVOID lpMsgBuf;
267 DWORD dw = GetLastError();
268 char *ret;
269
270 FormatMessage(
271 FORMAT_MESSAGE_ALLOCATE_BUFFER |
272 FORMAT_MESSAGE_FROM_SYSTEM,
273 NULL,
274 dw,
275 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
276 (LPTSTR) &lpMsgBuf,
277 0, NULL );
278
279 ret = dupstr(lpMsgBuf);
280
281 LocalFree(lpMsgBuf);
282
283 return ret;
284 }
285
286 void get_random_seed(void **randseed, int *randseedsize)
287 {
288 SYSTEMTIME *st = snew(SYSTEMTIME);
289
290 GetLocalTime(st);
291
292 *randseed = (void *)st;
293 *randseedsize = sizeof(SYSTEMTIME);
294 }
295
296 static void win_status_bar(void *handle, char *text)
297 {
298 #ifdef _WIN32_WCE
299 TCHAR wText[255];
300 #endif
301 frontend *fe = (frontend *)handle;
302
303 #ifdef _WIN32_WCE
304 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
305 SendMessage(fe->statusbar, SB_SETTEXT,
306 (WPARAM) 255 | SBT_NOBORDERS,
307 (LPARAM) wText);
308 #else
309 SetWindowText(fe->statusbar, text);
310 #endif
311 }
312
313 static blitter *win_blitter_new(void *handle, int w, int h)
314 {
315 blitter *bl = snew(blitter);
316
317 memset(bl, 0, sizeof(blitter));
318 bl->w = w;
319 bl->h = h;
320 bl->bitmap = 0;
321
322 return bl;
323 }
324
325 static void win_blitter_free(void *handle, blitter *bl)
326 {
327 if (bl->bitmap) DeleteObject(bl->bitmap);
328 sfree(bl);
329 }
330
331 static void blitter_mkbitmap(frontend *fe, blitter *bl)
332 {
333 HDC hdc = GetDC(fe->hwnd);
334 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
335 ReleaseDC(fe->hwnd, hdc);
336 }
337
338 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
339
340 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
341 {
342 frontend *fe = (frontend *)handle;
343 HDC hdc_win, hdc_blit;
344 HBITMAP prev_blit;
345
346 assert(fe->drawstatus == DRAWING);
347
348 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
349
350 bl->x = x; bl->y = y;
351
352 hdc_win = GetDC(fe->hwnd);
353 hdc_blit = CreateCompatibleDC(hdc_win);
354 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
355
356 prev_blit = SelectObject(hdc_blit, bl->bitmap);
357 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
358 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
359
360 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
361 fe->hdc, x, y, SRCCOPY))
362 fatal("BitBlt failed: 0x%x", GetLastError());
363
364 SelectObject(hdc_blit, prev_blit);
365 DeleteDC(hdc_blit);
366 ReleaseDC(fe->hwnd, hdc_win);
367 }
368
369 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
370 {
371 frontend *fe = (frontend *)handle;
372 HDC hdc_win, hdc_blit;
373 HBITMAP prev_blit;
374
375 assert(fe->drawstatus == DRAWING);
376
377 assert(bl->bitmap); /* we should always have saved before loading */
378
379 if (x == BLITTER_FROMSAVED) x = bl->x;
380 if (y == BLITTER_FROMSAVED) y = bl->y;
381
382 hdc_win = GetDC(fe->hwnd);
383 hdc_blit = CreateCompatibleDC(hdc_win);
384
385 prev_blit = SelectObject(hdc_blit, bl->bitmap);
386
387 BitBlt(fe->hdc, x, y, bl->w, bl->h,
388 hdc_blit, 0, 0, SRCCOPY);
389
390 SelectObject(hdc_blit, prev_blit);
391 DeleteDC(hdc_blit);
392 ReleaseDC(fe->hwnd, hdc_win);
393 }
394
395 void frontend_default_colour(frontend *fe, float *output)
396 {
397 DWORD c = GetSysColor(COLOR_MENU); /* ick */
398
399 output[0] = (float)(GetRValue(c) / 255.0);
400 output[1] = (float)(GetGValue(c) / 255.0);
401 output[2] = (float)(GetBValue(c) / 255.0);
402 }
403
404 static POINT win_transform_point(frontend *fe, int x, int y)
405 {
406 POINT ret;
407
408 assert(fe->drawstatus != NOTHING);
409
410 if (fe->drawstatus == PRINTING) {
411 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
412 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
413 } else {
414 ret.x = x;
415 ret.y = y;
416 }
417
418 return ret;
419 }
420
421 static void win_text_colour(frontend *fe, int colour)
422 {
423 assert(fe->drawstatus != NOTHING);
424
425 if (fe->drawstatus == PRINTING) {
426 int hatch;
427 float r, g, b;
428 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
429
430 /*
431 * Displaying text in hatched colours is not permitted.
432 */
433 assert(hatch < 0);
434
435 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
436 } else {
437 SetTextColor(fe->hdc, fe->colours[colour]);
438 }
439 }
440
441 static void win_set_brush(frontend *fe, int colour)
442 {
443 HBRUSH br;
444 assert(fe->drawstatus != NOTHING);
445
446 if (fe->drawstatus == PRINTING) {
447 int hatch;
448 float r, g, b;
449 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
450
451 if (hatch < 0) {
452 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
453 } else {
454 #ifdef _WIN32_WCE
455 /*
456 * This is only ever required during printing, and the
457 * PocketPC port doesn't support printing.
458 */
459 fatal("CreateHatchBrush not supported");
460 #else
461 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
462 hatch == HATCH_SLASH ? HS_BDIAGONAL :
463 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
464 hatch == HATCH_VERT ? HS_VERTICAL :
465 hatch == HATCH_PLUS ? HS_CROSS :
466 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
467 RGB(0,0,0));
468 #endif
469 }
470 } else {
471 br = fe->brushes[colour];
472 }
473 fe->oldbr = SelectObject(fe->hdc, br);
474 }
475
476 static void win_reset_brush(frontend *fe)
477 {
478 HBRUSH br;
479
480 assert(fe->drawstatus != NOTHING);
481
482 br = SelectObject(fe->hdc, fe->oldbr);
483 if (fe->drawstatus == PRINTING)
484 DeleteObject(br);
485 }
486
487 static void win_set_pen(frontend *fe, int colour, int thin)
488 {
489 HPEN pen;
490 assert(fe->drawstatus != NOTHING);
491
492 if (fe->drawstatus == PRINTING) {
493 int hatch;
494 float r, g, b;
495 int width = thin ? 0 : fe->linewidth;
496
497 if (fe->linedotted)
498 width = 0;
499
500 print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
501 /*
502 * Stroking in hatched colours is not permitted.
503 */
504 assert(hatch < 0);
505 pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID,
506 width, RGB(r * 255, g * 255, b * 255));
507 } else {
508 pen = fe->pens[colour];
509 }
510 fe->oldpen = SelectObject(fe->hdc, pen);
511 }
512
513 static void win_reset_pen(frontend *fe)
514 {
515 HPEN pen;
516
517 assert(fe->drawstatus != NOTHING);
518
519 pen = SelectObject(fe->hdc, fe->oldpen);
520 if (fe->drawstatus == PRINTING)
521 DeleteObject(pen);
522 }
523
524 static void win_clip(void *handle, int x, int y, int w, int h)
525 {
526 frontend *fe = (frontend *)handle;
527 POINT p, q;
528
529 if (fe->drawstatus == NOTHING)
530 return;
531
532 p = win_transform_point(fe, x, y);
533 q = win_transform_point(fe, x+w, y+h);
534 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
535 }
536
537 static void win_unclip(void *handle)
538 {
539 frontend *fe = (frontend *)handle;
540
541 if (fe->drawstatus == NOTHING)
542 return;
543
544 SelectClipRgn(fe->hdc, NULL);
545 }
546
547 static void win_draw_text(void *handle, int x, int y, int fonttype,
548 int fontsize, int align, int colour, char *text)
549 {
550 frontend *fe = (frontend *)handle;
551 POINT xy;
552 int i;
553 LOGFONT lf;
554
555 if (fe->drawstatus == NOTHING)
556 return;
557
558 if (fe->drawstatus == PRINTING)
559 fontsize = (int)(fontsize * fe->printpixelscale);
560
561 xy = win_transform_point(fe, x, y);
562
563 /*
564 * Find or create the font.
565 */
566 for (i = fe->fontstart; i < fe->nfonts; i++)
567 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
568 break;
569
570 if (i == fe->nfonts) {
571 if (fe->fontsize <= fe->nfonts) {
572 fe->fontsize = fe->nfonts + 10;
573 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
574 }
575
576 fe->nfonts++;
577
578 fe->fonts[i].type = fonttype;
579 fe->fonts[i].size = fontsize;
580
581 memset (&lf, 0, sizeof(LOGFONT));
582 lf.lfHeight = -fontsize;
583 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
584 lf.lfCharSet = DEFAULT_CHARSET;
585 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
586 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
587 lf.lfQuality = DEFAULT_QUALITY;
588 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
589 FIXED_PITCH | FF_DONTCARE :
590 VARIABLE_PITCH | FF_SWISS);
591 #ifdef _WIN32_WCE
592 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
593 #endif
594
595 fe->fonts[i].font = CreateFontIndirect(&lf);
596 }
597
598 /*
599 * Position and draw the text.
600 */
601 {
602 HFONT oldfont;
603 TEXTMETRIC tm;
604 SIZE size;
605 TCHAR wText[256];
606 MultiByteToWideChar (CP_UTF8, 0, text, -1, wText, 256);
607
608 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
609 if (GetTextMetrics(fe->hdc, &tm)) {
610 if (align & ALIGN_VCENTRE)
611 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
612 else
613 xy.y -= tm.tmAscent;
614 }
615 if (GetTextExtentPoint32W(fe->hdc, wText, wcslen(wText), &size))
616 {
617 if (align & ALIGN_HCENTRE)
618 xy.x -= size.cx / 2;
619 else if (align & ALIGN_HRIGHT)
620 xy.x -= size.cx;
621 }
622 SetBkMode(fe->hdc, TRANSPARENT);
623 win_text_colour(fe, colour);
624 ExtTextOutW(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
625 SelectObject(fe->hdc, oldfont);
626 }
627 }
628
629 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
630 {
631 frontend *fe = (frontend *)handle;
632 POINT p, q;
633
634 if (fe->drawstatus == NOTHING)
635 return;
636
637 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
638 /*
639 * Rectangle() appears to get uppity if asked to draw a 1x1
640 * rectangle, presumably on the grounds that that's beneath
641 * its dignity and you ought to be using SetPixel instead.
642 * So I will.
643 */
644 SetPixel(fe->hdc, x, y, fe->colours[colour]);
645 } else {
646 win_set_brush(fe, colour);
647 win_set_pen(fe, colour, TRUE);
648 p = win_transform_point(fe, x, y);
649 q = win_transform_point(fe, x+w, y+h);
650 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
651 win_reset_brush(fe);
652 win_reset_pen(fe);
653 }
654 }
655
656 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
657 {
658 frontend *fe = (frontend *)handle;
659 POINT pp[2];
660
661 if (fe->drawstatus == NOTHING)
662 return;
663
664 win_set_pen(fe, colour, FALSE);
665 pp[0] = win_transform_point(fe, x1, y1);
666 pp[1] = win_transform_point(fe, x2, y2);
667 Polyline(fe->hdc, pp, 2);
668 if (fe->drawstatus == DRAWING)
669 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
670 win_reset_pen(fe);
671 }
672
673 static void win_draw_circle(void *handle, int cx, int cy, int radius,
674 int fillcolour, int outlinecolour)
675 {
676 frontend *fe = (frontend *)handle;
677 POINT p, q;
678
679 assert(outlinecolour >= 0);
680
681 if (fe->drawstatus == NOTHING)
682 return;
683
684 if (fillcolour >= 0)
685 win_set_brush(fe, fillcolour);
686 else
687 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
688
689 win_set_pen(fe, outlinecolour, FALSE);
690 p = win_transform_point(fe, cx - radius, cy - radius);
691 q = win_transform_point(fe, cx + radius, cy + radius);
692 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
693 win_reset_brush(fe);
694 win_reset_pen(fe);
695 }
696
697 static void win_draw_polygon(void *handle, int *coords, int npoints,
698 int fillcolour, int outlinecolour)
699 {
700 frontend *fe = (frontend *)handle;
701 POINT *pts;
702 int i;
703
704 if (fe->drawstatus == NOTHING)
705 return;
706
707 pts = snewn(npoints+1, POINT);
708
709 for (i = 0; i <= npoints; i++) {
710 int j = (i < npoints ? i : 0);
711 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
712 }
713
714 assert(outlinecolour >= 0);
715
716 if (fillcolour >= 0) {
717 win_set_brush(fe, fillcolour);
718 win_set_pen(fe, outlinecolour, FALSE);
719 Polygon(fe->hdc, pts, npoints);
720 win_reset_brush(fe);
721 win_reset_pen(fe);
722 } else {
723 win_set_pen(fe, outlinecolour, FALSE);
724 Polyline(fe->hdc, pts, npoints+1);
725 win_reset_pen(fe);
726 }
727
728 sfree(pts);
729 }
730
731 static void win_start_draw(void *handle)
732 {
733 frontend *fe = (frontend *)handle;
734 HDC hdc_win;
735
736 assert(fe->drawstatus == NOTHING);
737
738 hdc_win = GetDC(fe->hwnd);
739 fe->hdc = CreateCompatibleDC(hdc_win);
740 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
741 ReleaseDC(fe->hwnd, hdc_win);
742 fe->clip = NULL;
743 #ifndef _WIN32_WCE
744 SetMapMode(fe->hdc, MM_TEXT);
745 #endif
746 fe->drawstatus = DRAWING;
747 }
748
749 static void win_draw_update(void *handle, int x, int y, int w, int h)
750 {
751 frontend *fe = (frontend *)handle;
752 RECT r;
753
754 if (fe->drawstatus != DRAWING)
755 return;
756
757 r.left = x;
758 r.top = y;
759 r.right = x + w;
760 r.bottom = y + h;
761
762 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
763 InvalidateRect(fe->hwnd, &r, FALSE);
764 }
765
766 static void win_end_draw(void *handle)
767 {
768 frontend *fe = (frontend *)handle;
769 assert(fe->drawstatus == DRAWING);
770 SelectObject(fe->hdc, fe->prevbm);
771 DeleteDC(fe->hdc);
772 if (fe->clip) {
773 DeleteObject(fe->clip);
774 fe->clip = NULL;
775 }
776 fe->drawstatus = NOTHING;
777 }
778
779 static void win_line_width(void *handle, float width)
780 {
781 frontend *fe = (frontend *)handle;
782
783 assert(fe->drawstatus != DRAWING);
784 if (fe->drawstatus == NOTHING)
785 return;
786
787 fe->linewidth = (int)(width * fe->printpixelscale);
788 }
789
790 static void win_line_dotted(void *handle, int dotted)
791 {
792 frontend *fe = (frontend *)handle;
793
794 assert(fe->drawstatus != DRAWING);
795 if (fe->drawstatus == NOTHING)
796 return;
797
798 fe->linedotted = dotted;
799 }
800
801 static void win_begin_doc(void *handle, int pages)
802 {
803 frontend *fe = (frontend *)handle;
804
805 assert(fe->drawstatus != DRAWING);
806 if (fe->drawstatus == NOTHING)
807 return;
808
809 if (StartDoc(fe->hdc, &fe->di) <= 0) {
810 char *e = geterrstr();
811 MessageBox(fe->hwnd, e, "Error starting to print",
812 MB_ICONERROR | MB_OK);
813 sfree(e);
814 fe->drawstatus = NOTHING;
815 }
816
817 /*
818 * Push a marker on the font stack so that we won't use the
819 * same fonts for printing and drawing. (This is because
820 * drawing seems to look generally better in bold, but printing
821 * is better not in bold.)
822 */
823 fe->fontstart = fe->nfonts;
824 }
825
826 static void win_begin_page(void *handle, int number)
827 {
828 frontend *fe = (frontend *)handle;
829
830 assert(fe->drawstatus != DRAWING);
831 if (fe->drawstatus == NOTHING)
832 return;
833
834 if (StartPage(fe->hdc) <= 0) {
835 char *e = geterrstr();
836 MessageBox(fe->hwnd, e, "Error starting a page",
837 MB_ICONERROR | MB_OK);
838 sfree(e);
839 fe->drawstatus = NOTHING;
840 }
841 }
842
843 static void win_begin_puzzle(void *handle, float xm, float xc,
844 float ym, float yc, int pw, int ph, float wmm)
845 {
846 frontend *fe = (frontend *)handle;
847 int ppw, pph, pox, poy;
848 float mmpw, mmph, mmox, mmoy;
849 float scale;
850
851 assert(fe->drawstatus != DRAWING);
852 if (fe->drawstatus == NOTHING)
853 return;
854
855 ppw = GetDeviceCaps(fe->hdc, HORZRES);
856 pph = GetDeviceCaps(fe->hdc, VERTRES);
857 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
858 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
859
860 /*
861 * Compute the puzzle's position on the logical page.
862 */
863 mmox = xm * mmpw + xc;
864 mmoy = ym * mmph + yc;
865
866 /*
867 * Work out what that comes to in pixels.
868 */
869 pox = (int)(mmox * (float)ppw / mmpw);
870 poy = (int)(mmoy * (float)pph / mmph);
871
872 /*
873 * And determine the scale.
874 *
875 * I need a scale such that the maximum puzzle-coordinate
876 * extent of the rectangle (pw * scale) is equal to the pixel
877 * equivalent of the puzzle's millimetre width (wmm * ppw /
878 * mmpw).
879 */
880 scale = (wmm * ppw) / (mmpw * pw);
881
882 /*
883 * Now store pox, poy and scale for use in the main drawing
884 * functions.
885 */
886 fe->printoffsetx = pox;
887 fe->printoffsety = poy;
888 fe->printpixelscale = scale;
889
890 fe->linewidth = 1;
891 fe->linedotted = FALSE;
892 }
893
894 static void win_end_puzzle(void *handle)
895 {
896 /* Nothing needs to be done here. */
897 }
898
899 static void win_end_page(void *handle, int number)
900 {
901 frontend *fe = (frontend *)handle;
902
903 assert(fe->drawstatus != DRAWING);
904
905 if (fe->drawstatus == NOTHING)
906 return;
907
908 if (EndPage(fe->hdc) <= 0) {
909 char *e = geterrstr();
910 MessageBox(fe->hwnd, e, "Error finishing a page",
911 MB_ICONERROR | MB_OK);
912 sfree(e);
913 fe->drawstatus = NOTHING;
914 }
915 }
916
917 static void win_end_doc(void *handle)
918 {
919 frontend *fe = (frontend *)handle;
920
921 assert(fe->drawstatus != DRAWING);
922
923 /*
924 * Free all the fonts created since we began printing.
925 */
926 while (fe->nfonts > fe->fontstart) {
927 fe->nfonts--;
928 DeleteObject(fe->fonts[fe->nfonts].font);
929 }
930 fe->fontstart = 0;
931
932 /*
933 * The MSDN web site sample code doesn't bother to call EndDoc
934 * if an error occurs half way through printing. I expect doing
935 * so would cause the erroneous document to actually be
936 * printed, or something equally undesirable.
937 */
938 if (fe->drawstatus == NOTHING)
939 return;
940
941 if (EndDoc(fe->hdc) <= 0) {
942 char *e = geterrstr();
943 MessageBox(fe->hwnd, e, "Error finishing printing",
944 MB_ICONERROR | MB_OK);
945 sfree(e);
946 fe->drawstatus = NOTHING;
947 }
948 }
949
950 char *win_text_fallback(void *handle, const char *const *strings, int nstrings)
951 {
952 /*
953 * We assume Windows can cope with any UTF-8 likely to be
954 * emitted by a puzzle.
955 */
956 return dupstr(strings[0]);
957 }
958
959 const struct drawing_api win_drawing = {
960 win_draw_text,
961 win_draw_rect,
962 win_draw_line,
963 win_draw_polygon,
964 win_draw_circle,
965 win_draw_update,
966 win_clip,
967 win_unclip,
968 win_start_draw,
969 win_end_draw,
970 win_status_bar,
971 win_blitter_new,
972 win_blitter_free,
973 win_blitter_save,
974 win_blitter_load,
975 win_begin_doc,
976 win_begin_page,
977 win_begin_puzzle,
978 win_end_puzzle,
979 win_end_page,
980 win_end_doc,
981 win_line_width,
982 win_line_dotted,
983 win_text_fallback,
984 };
985
986 void print(frontend *fe)
987 {
988 #ifndef _WIN32_WCE
989 PRINTDLG pd;
990 char doctitle[256];
991 document *doc;
992 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
993 int i;
994 char *err = NULL;
995
996 /*
997 * Create our document structure and fill it up with puzzles.
998 */
999 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
1000 for (i = 0; i < fe->printcount; i++) {
1001 if (i == 0 && fe->printcurr) {
1002 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
1003 } else {
1004 if (!nme) {
1005 game_params *params;
1006
1007 nme = midend_new(NULL, fe->game, NULL, NULL);
1008
1009 /*
1010 * Set the non-interactive mid-end to have the same
1011 * parameters as the standard one.
1012 */
1013 params = midend_get_params(fe->me);
1014 midend_set_params(nme, params);
1015 fe->game->free_params(params);
1016 }
1017
1018 midend_new_game(nme);
1019 err = midend_print_puzzle(nme, doc, fe->printsolns);
1020 }
1021 if (err)
1022 break;
1023 }
1024 if (nme)
1025 midend_free(nme);
1026
1027 if (err) {
1028 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
1029 MB_ICONERROR | MB_OK);
1030 document_free(doc);
1031 return;
1032 }
1033
1034 memset(&pd, 0, sizeof(pd));
1035 pd.lStructSize = sizeof(pd);
1036 pd.hwndOwner = fe->hwnd;
1037 pd.hDevMode = NULL;
1038 pd.hDevNames = NULL;
1039 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1040 PD_NOPAGENUMS | PD_NOSELECTION;
1041 pd.nCopies = 1;
1042 pd.nFromPage = pd.nToPage = 0xFFFF;
1043 pd.nMinPage = pd.nMaxPage = 1;
1044
1045 if (!PrintDlg(&pd)) {
1046 document_free(doc);
1047 return;
1048 }
1049
1050 /*
1051 * Now pd.hDC is a device context for the printer.
1052 */
1053
1054 /*
1055 * FIXME: IWBNI we put up an Abort box here.
1056 */
1057
1058 memset(&fe->di, 0, sizeof(fe->di));
1059 fe->di.cbSize = sizeof(fe->di);
1060 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1061 " Portable Puzzle Collection)", fe->game->name);
1062 fe->di.lpszDocName = doctitle;
1063 fe->di.lpszOutput = NULL;
1064 fe->di.lpszDatatype = NULL;
1065 fe->di.fwType = 0;
1066
1067 fe->drawstatus = PRINTING;
1068 fe->hdc = pd.hDC;
1069
1070 fe->dr = drawing_new(&win_drawing, NULL, fe);
1071 document_print(doc, fe->dr);
1072 drawing_free(fe->dr);
1073 fe->dr = NULL;
1074
1075 fe->drawstatus = NOTHING;
1076
1077 DeleteDC(pd.hDC);
1078 document_free(doc);
1079 #endif
1080 }
1081
1082 void deactivate_timer(frontend *fe)
1083 {
1084 if (!fe)
1085 return; /* for non-interactive midend */
1086 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1087 fe->timer = 0;
1088 }
1089
1090 void activate_timer(frontend *fe)
1091 {
1092 if (!fe)
1093 return; /* for non-interactive midend */
1094 if (!fe->timer) {
1095 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1096 fe->timer_last_tickcount = GetTickCount();
1097 }
1098 }
1099
1100 void write_clip(HWND hwnd, char *data)
1101 {
1102 HGLOBAL clipdata;
1103 int len, i, j;
1104 char *data2;
1105 void *lock;
1106
1107 /*
1108 * Windows expects CRLF in the clipboard, so we must convert
1109 * any \n that has come out of the puzzle backend.
1110 */
1111 len = 0;
1112 for (i = 0; data[i]; i++) {
1113 if (data[i] == '\n')
1114 len++;
1115 len++;
1116 }
1117 data2 = snewn(len+1, char);
1118 j = 0;
1119 for (i = 0; data[i]; i++) {
1120 if (data[i] == '\n')
1121 data2[j++] = '\r';
1122 data2[j++] = data[i];
1123 }
1124 assert(j == len);
1125 data2[j] = '\0';
1126
1127 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1128 if (!clipdata) {
1129 sfree(data2);
1130 return;
1131 }
1132 lock = GlobalLock(clipdata);
1133 if (!lock) {
1134 GlobalFree(clipdata);
1135 sfree(data2);
1136 return;
1137 }
1138 memcpy(lock, data2, len);
1139 ((unsigned char *) lock)[len] = 0;
1140 GlobalUnlock(clipdata);
1141
1142 if (OpenClipboard(hwnd)) {
1143 EmptyClipboard();
1144 SetClipboardData(CF_TEXT, clipdata);
1145 CloseClipboard();
1146 } else
1147 GlobalFree(clipdata);
1148
1149 sfree(data2);
1150 }
1151
1152 /*
1153 * Set up Help and see if we can find a help file.
1154 */
1155 static void init_help(void)
1156 {
1157 #ifndef _WIN32_WCE
1158 char b[2048], *p, *q, *r;
1159 FILE *fp;
1160
1161 /*
1162 * Find the executable file path, so we can look alongside
1163 * it for help files. Trim the filename off the end.
1164 */
1165 GetModuleFileName(NULL, b, sizeof(b) - 1);
1166 r = b;
1167 p = strrchr(b, '\\');
1168 if (p && p >= r) r = p+1;
1169 q = strrchr(b, ':');
1170 if (q && q >= r) r = q+1;
1171
1172 #ifndef NO_HTMLHELP
1173 /*
1174 * Try HTML Help first.
1175 */
1176 strcpy(r, CHM_FILE_NAME);
1177 if ( (fp = fopen(b, "r")) != NULL) {
1178 fclose(fp);
1179
1180 /*
1181 * We have a .CHM. See if we can use it.
1182 */
1183 hh_dll = LoadLibrary("hhctrl.ocx");
1184 if (hh_dll) {
1185 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1186 if (!htmlhelp)
1187 FreeLibrary(hh_dll);
1188 }
1189 if (htmlhelp) {
1190 help_path = dupstr(b);
1191 help_type = CHM;
1192 return;
1193 }
1194 }
1195 #endif /* NO_HTMLHELP */
1196
1197 /*
1198 * Now try old-style .HLP.
1199 */
1200 strcpy(r, HELP_FILE_NAME);
1201 if ( (fp = fopen(b, "r")) != NULL) {
1202 fclose(fp);
1203
1204 help_path = dupstr(b);
1205 help_type = HLP;
1206
1207 /*
1208 * See if there's a .CNT file alongside it.
1209 */
1210 strcpy(r, HELP_CNT_NAME);
1211 if ( (fp = fopen(b, "r")) != NULL) {
1212 fclose(fp);
1213 help_has_contents = TRUE;
1214 } else
1215 help_has_contents = FALSE;
1216
1217 return;
1218 }
1219
1220 help_type = NONE; /* didn't find any */
1221 #endif
1222 }
1223
1224 #ifndef _WIN32_WCE
1225
1226 /*
1227 * Start Help.
1228 */
1229 static void start_help(frontend *fe, const char *topic)
1230 {
1231 char *str = NULL;
1232 int cmd;
1233
1234 switch (help_type) {
1235 case HLP:
1236 assert(help_path);
1237 if (topic) {
1238 str = snewn(10+strlen(topic), char);
1239 sprintf(str, "JI(`',`%s')", topic);
1240 cmd = HELP_COMMAND;
1241 } else if (help_has_contents) {
1242 cmd = HELP_FINDER;
1243 } else {
1244 cmd = HELP_CONTENTS;
1245 }
1246 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1247 fe->help_running = TRUE;
1248 break;
1249 case CHM:
1250 #ifndef NO_HTMLHELP
1251 assert(help_path);
1252 assert(htmlhelp);
1253 if (topic) {
1254 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1255 sprintf(str, "%s::/%s.html>main", help_path, topic);
1256 } else {
1257 str = dupstr(help_path);
1258 }
1259 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1260 fe->help_running = TRUE;
1261 break;
1262 #endif /* NO_HTMLHELP */
1263 case NONE:
1264 assert(!"This shouldn't happen");
1265 break;
1266 }
1267
1268 sfree(str);
1269 }
1270
1271 /*
1272 * Stop Help on window cleanup.
1273 */
1274 static void stop_help(frontend *fe)
1275 {
1276 if (fe->help_running) {
1277 switch (help_type) {
1278 case HLP:
1279 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1280 break;
1281 case CHM:
1282 #ifndef NO_HTMLHELP
1283 assert(htmlhelp);
1284 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1285 break;
1286 #endif /* NO_HTMLHELP */
1287 case NONE:
1288 assert(!"This shouldn't happen");
1289 break;
1290 }
1291 fe->help_running = FALSE;
1292 }
1293 }
1294
1295 #endif
1296
1297 /*
1298 * Terminate Help on process exit.
1299 */
1300 static void cleanup_help(void)
1301 {
1302 /* Nothing to do currently.
1303 * (If we were running HTML Help single-threaded, this is where we'd
1304 * call HH_UNINITIALIZE.) */
1305 }
1306
1307 static int get_statusbar_height(frontend *fe)
1308 {
1309 int sy;
1310 if (fe->statusbar) {
1311 RECT sr;
1312 GetWindowRect(fe->statusbar, &sr);
1313 sy = sr.bottom - sr.top;
1314 } else {
1315 sy = 0;
1316 }
1317 return sy;
1318 }
1319
1320 static void adjust_statusbar(frontend *fe, RECT *r)
1321 {
1322 int sy;
1323
1324 if (!fe->statusbar) return;
1325
1326 sy = get_statusbar_height(fe);
1327 #ifndef _WIN32_WCE
1328 SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
1329 sy, SWP_NOZORDER);
1330 #endif
1331 }
1332
1333 static void get_menu_size(HWND wh, RECT *r)
1334 {
1335 HMENU bar = GetMenu(wh);
1336 RECT rect;
1337 int i;
1338
1339 SetRect(r, 0, 0, 0, 0);
1340 for (i = 0; i < GetMenuItemCount(bar); i++) {
1341 GetMenuItemRect(wh, bar, i, &rect);
1342 UnionRect(r, r, &rect);
1343 }
1344 }
1345
1346 /*
1347 * Given a proposed new puzzle size (cx,cy), work out the actual
1348 * puzzle size that would be (px,py) and the window size including
1349 * furniture (wx,wy).
1350 */
1351
1352 static int check_window_resize(frontend *fe, int cx, int cy,
1353 int *px, int *py,
1354 int *wx, int *wy)
1355 {
1356 RECT r;
1357 int x, y, sy = get_statusbar_height(fe), changed = 0;
1358
1359 /* disallow making window thinner than menu bar */
1360 x = max(cx, fe->xmin);
1361 y = max(cy - sy, fe->ymin);
1362
1363 /*
1364 * See if we actually got the window size we wanted, and adjust
1365 * the puzzle size if not.
1366 */
1367 midend_size(fe->me, &x, &y, TRUE);
1368 if (x != cx || y != cy) {
1369 /*
1370 * Resize the window, now we know what size we _really_
1371 * want it to be.
1372 */
1373 r.left = r.top = 0;
1374 r.right = x;
1375 r.bottom = y + sy;
1376 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1377 *wx = r.right - r.left;
1378 *wy = r.bottom - r.top;
1379 changed = 1;
1380 }
1381
1382 *px = x;
1383 *py = y;
1384
1385 fe->puzz_scale =
1386 (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
1387
1388 return changed;
1389 }
1390
1391 /*
1392 * Given the current window size, make sure it's sane for the
1393 * current puzzle and resize if necessary.
1394 */
1395
1396 static void check_window_size(frontend *fe, int *px, int *py)
1397 {
1398 RECT r;
1399 int wx, wy, cx, cy;
1400
1401 GetClientRect(fe->hwnd, &r);
1402 cx = r.right - r.left;
1403 cy = r.bottom - r.top;
1404
1405 if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
1406 #ifdef _WIN32_WCE
1407 SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
1408 SWP_NOMOVE | SWP_NOZORDER);
1409 #endif
1410 ;
1411 }
1412
1413 GetClientRect(fe->hwnd, &r);
1414 adjust_statusbar(fe, &r);
1415 }
1416
1417 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1418 {
1419 RECT r, sr;
1420
1421 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1422 *x = sr.right - sr.left;
1423 *y = sr.bottom - sr.top;
1424 r.left = 100;
1425 r.right = 200;
1426 r.top = 100;
1427 r.bottom = 200;
1428 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1429 *x -= r.right - r.left - 100;
1430 *y -= r.bottom - r.top - 100;
1431 } else {
1432 *x = *y = INT_MAX;
1433 }
1434
1435 if (fe->statusbar != NULL) {
1436 GetWindowRect(fe->statusbar, &sr);
1437 *y -= sr.bottom - sr.top;
1438 }
1439 }
1440
1441 #ifdef _WIN32_WCE
1442 /* Toolbar buttons on the numeric pad */
1443 static TBBUTTON tbNumpadButtons[] =
1444 {
1445 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1446 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1447 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1448 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1449 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1450 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1451 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1452 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1453 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1454 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1455 };
1456 #endif
1457
1458 /*
1459 * Allocate a new frontend structure and create its main window.
1460 */
1461 static frontend *frontend_new(HINSTANCE inst)
1462 {
1463 frontend *fe;
1464 const char *nogame = "Puzzles (no game selected)";
1465
1466 fe = snew(frontend);
1467
1468 fe->inst = inst;
1469
1470 fe->game = NULL;
1471 fe->me = NULL;
1472
1473 fe->timer = 0;
1474 fe->hwnd = NULL;
1475
1476 fe->help_running = FALSE;
1477
1478 fe->drawstatus = NOTHING;
1479 fe->dr = NULL;
1480 fe->fontstart = 0;
1481
1482 fe->fonts = NULL;
1483 fe->nfonts = fe->fontsize = 0;
1484
1485 fe->colours = NULL;
1486 fe->brushes = NULL;
1487 fe->pens = NULL;
1488
1489 fe->puzz_scale = 1.0;
1490
1491 #ifdef _WIN32_WCE
1492 MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
1493 fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
1494 WS_VISIBLE,
1495 CW_USEDEFAULT, CW_USEDEFAULT,
1496 CW_USEDEFAULT, CW_USEDEFAULT,
1497 NULL, NULL, inst, NULL);
1498
1499 {
1500 SHMENUBARINFO mbi;
1501 RECT rc, rcBar, rcTB, rcClient;
1502
1503 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1504 mbi.cbSize = sizeof(SHMENUBARINFO);
1505 mbi.hwndParent = fe->hwnd;
1506 mbi.nToolBarId = IDR_MENUBAR1;
1507 mbi.hInstRes = inst;
1508
1509 SHCreateMenuBar(&mbi);
1510
1511 GetWindowRect(fe->hwnd, &rc);
1512 GetWindowRect(mbi.hwndMB, &rcBar);
1513 rc.bottom -= rcBar.bottom - rcBar.top;
1514 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1515
1516 fe->numpad = NULL;
1517 }
1518 #else
1519 fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
1520 WS_OVERLAPPEDWINDOW &~
1521 (WS_MAXIMIZEBOX),
1522 CW_USEDEFAULT, CW_USEDEFAULT,
1523 CW_USEDEFAULT, CW_USEDEFAULT,
1524 NULL, NULL, inst, NULL);
1525 if (!fe->hwnd) {
1526 DWORD lerr = GetLastError();
1527 printf("no window: 0x%x\n", lerr);
1528 }
1529 #endif
1530
1531 fe->gamemenu = NULL;
1532 fe->presets = NULL;
1533
1534 fe->statusbar = NULL;
1535 fe->bitmap = NULL;
1536
1537 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1538
1539 return fe;
1540 }
1541
1542 /*
1543 * Populate a frontend structure with a (new) game and midend structure, and
1544 * create any window furniture that it needs.
1545 *
1546 * Previously-allocated memory and window furniture will be freed by this function.
1547 */
1548 static int new_game(frontend *fe, const game *game, char *game_id, char **error)
1549 {
1550 int x, y;
1551 RECT r;
1552
1553 fe->game = game;
1554
1555 if (fe->me) midend_free(fe->me);
1556 fe->me = midend_new(fe, fe->game, &win_drawing, fe);
1557
1558 if (game_id) {
1559 *error = midend_game_id(fe->me, game_id);
1560 if (*error) {
1561 midend_free(fe->me);
1562 sfree(fe);
1563 return -1;
1564 }
1565 }
1566
1567 midend_new_game(fe->me);
1568
1569 {
1570 int i, ncolours;
1571 float *colours;
1572
1573 colours = midend_colours(fe->me, &ncolours);
1574
1575 if (fe->colours) sfree(fe->colours);
1576 if (fe->brushes) sfree(fe->brushes);
1577 if (fe->pens) sfree(fe->pens);
1578
1579 fe->colours = snewn(ncolours, COLORREF);
1580 fe->brushes = snewn(ncolours, HBRUSH);
1581 fe->pens = snewn(ncolours, HPEN);
1582
1583 for (i = 0; i < ncolours; i++) {
1584 fe->colours[i] = RGB(255 * colours[i*3+0],
1585 255 * colours[i*3+1],
1586 255 * colours[i*3+2]);
1587 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1588 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1589 }
1590 sfree(colours);
1591 }
1592
1593 if (fe->statusbar)
1594 DestroyWindow(fe->statusbar);
1595 if (midend_wants_statusbar(fe->me)) {
1596 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1597 WS_CHILD | WS_VISIBLE,
1598 0, 0, 0, 0, /* status bar does these */
1599 NULL, NULL, fe->inst, NULL);
1600 } else
1601 fe->statusbar = NULL;
1602
1603 get_max_puzzle_size(fe, &x, &y);
1604 midend_size(fe->me, &x, &y, FALSE);
1605
1606 r.left = r.top = 0;
1607 r.right = x;
1608 r.bottom = y;
1609 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1610
1611 #ifdef _WIN32_WCE
1612 if (fe->numpad)
1613 DestroyWindow(fe->numpad);
1614 if (fe->game->flags & REQUIRE_NUMPAD)
1615 {
1616 fe->numpad = CreateToolbarEx (fe->hwnd,
1617 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1618 0, 10, fe->inst, IDR_PADTOOLBAR,
1619 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1620 0, 0, 14, 15, sizeof (TBBUTTON));
1621 GetWindowRect(fe->numpad, &rcTB);
1622 GetClientRect(fe->hwnd, &rcClient);
1623 MoveWindow(fe->numpad,
1624 0,
1625 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1626 rcClient.right,
1627 rcTB.bottom - rcTB.top,
1628 FALSE);
1629 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1630 }
1631 else {
1632 fe->numpad = NULL;
1633 }
1634 MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
1635 SetWindowText(fe->hwnd, wGameName);
1636 #else
1637 SetWindowText(fe->hwnd, fe->game->name);
1638 #endif
1639
1640 if (fe->statusbar)
1641 DestroyWindow(fe->statusbar);
1642 if (midend_wants_statusbar(fe->me)) {
1643 RECT sr;
1644 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1645 WS_CHILD | WS_VISIBLE,
1646 0, 0, 0, 0, /* status bar does these */
1647 fe->hwnd, NULL, fe->inst, NULL);
1648 #ifdef _WIN32_WCE
1649 /* Flat status bar looks better on the Pocket PC */
1650 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1651 SendMessage(fe->statusbar, SB_SETTEXT,
1652 (WPARAM) 255 | SBT_NOBORDERS,
1653 (LPARAM) L"");
1654 #endif
1655
1656 /*
1657 * Now resize the window to take account of the status bar.
1658 */
1659 GetWindowRect(fe->statusbar, &sr);
1660 GetWindowRect(fe->hwnd, &r);
1661 #ifndef _WIN32_WCE
1662 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1663 r.bottom - r.top + sr.bottom - sr.top,
1664 SWP_NOMOVE | SWP_NOZORDER);
1665 #endif
1666 } else {
1667 fe->statusbar = NULL;
1668 }
1669
1670 {
1671 HMENU oldmenu = GetMenu(fe->hwnd);
1672
1673 #ifndef _WIN32_WCE
1674 HMENU bar = CreateMenu();
1675 HMENU menu = CreateMenu();
1676 RECT menusize;
1677
1678 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
1679 #else
1680 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1681 DeleteMenu(menu, 0, MF_BYPOSITION);
1682 #endif
1683 fe->gamemenu = menu;
1684 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
1685 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
1686 #ifndef _WIN32_WCE
1687 /* ...here I run out of sensible accelerator characters. */
1688 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
1689 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
1690 #endif
1691
1692 if (fe->presets)
1693 sfree(fe->presets);
1694 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1695 fe->game->can_configure) {
1696 int i;
1697 #ifndef _WIN32_WCE
1698 HMENU sub = CreateMenu();
1699
1700 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
1701 #else
1702 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1703 DeleteMenu(sub, 0, MF_BYPOSITION);
1704 #endif
1705 fe->presets = snewn(fe->npresets, game_params *);
1706
1707 for (i = 0; i < fe->npresets; i++) {
1708 char *name;
1709 #ifdef _WIN32_WCE
1710 TCHAR wName[255];
1711 #endif
1712
1713 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1714
1715 /*
1716 * FIXME: we ought to go through and do something
1717 * with ampersands here.
1718 */
1719
1720 #ifndef _WIN32_WCE
1721 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1722 #else
1723 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1724 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1725 #endif
1726 }
1727 if (fe->game->can_configure) {
1728 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
1729 }
1730
1731 fe->typemenu = sub;
1732 } else {
1733 fe->typemenu = INVALID_HANDLE_VALUE;
1734 fe->presets = NULL;
1735 }
1736
1737 #ifdef COMBINED
1738 #ifdef _WIN32_WCE
1739 #error Windows CE does not support COMBINED build.
1740 #endif
1741 {
1742 HMENU games = CreateMenu();
1743 int i;
1744
1745 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1746 AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
1747 for (i = 0; i < gamecount; i++) {
1748 if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
1749 /* only include those games that aren't the same as the
1750 * game we're currently playing. */
1751 AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
1752 }
1753 }
1754 }
1755 #endif
1756
1757 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1758 #ifndef _WIN32_WCE
1759 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
1760 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
1761 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1762 if (fe->game->can_print) {
1763 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
1764 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1765 }
1766 #endif
1767 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1768 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1769 #ifndef _WIN32_WCE
1770 if (fe->game->can_format_as_text_ever) {
1771 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1772 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
1773 }
1774 #endif
1775 if (fe->game->can_solve) {
1776 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1777 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
1778 }
1779 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1780 #ifndef _WIN32_WCE
1781 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
1782 menu = CreateMenu();
1783 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
1784 #endif
1785 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
1786 #ifndef _WIN32_WCE
1787 if (help_type != NONE) {
1788 char *item;
1789 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1790 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
1791 assert(fe->game->name);
1792 item = snewn(10+strlen(fe->game->name), char); /*ick*/
1793 sprintf(item, "&Help on %s", fe->game->name);
1794 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1795 sfree(item);
1796 }
1797 DestroyMenu(oldmenu);
1798 SetMenu(fe->hwnd, bar);
1799 get_menu_size(fe->hwnd, &menusize);
1800 fe->xmin = (menusize.right - menusize.left) + 25;
1801 #endif
1802 }
1803
1804 if (fe->bitmap) DeleteObject(fe->bitmap);
1805 fe->bitmap = NULL;
1806 new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
1807
1808 return 0;
1809 }
1810
1811 static void show_window(frontend *fe)
1812 {
1813 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1814 SetForegroundWindow(fe->hwnd);
1815
1816 update_type_menu_tick(fe);
1817 update_copy_menu_greying(fe);
1818
1819 midend_redraw(fe->me);
1820 }
1821
1822 #ifdef _WIN32_WCE
1823 static HFONT dialog_title_font()
1824 {
1825 static HFONT hf = NULL;
1826 LOGFONT lf;
1827
1828 if (hf)
1829 return hf;
1830
1831 memset (&lf, 0, sizeof(LOGFONT));
1832 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1833 lf.lfWeight = FW_BOLD;
1834 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1835
1836 return hf = CreateFontIndirect(&lf);
1837 }
1838
1839 static void make_dialog_full_screen(HWND hwnd)
1840 {
1841 SHINITDLGINFO shidi;
1842
1843 /* Make dialog full screen */
1844 shidi.dwMask = SHIDIM_FLAGS;
1845 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1846 SHIDIF_EMPTYMENU;
1847 shidi.hDlg = hwnd;
1848 SHInitDialog(&shidi);
1849 }
1850 #endif
1851
1852 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1853 WPARAM wParam, LPARAM lParam)
1854 {
1855 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1856
1857 switch (msg) {
1858 case WM_INITDIALOG:
1859 #ifdef _WIN32_WCE
1860 {
1861 char title[256];
1862
1863 make_dialog_full_screen(hwnd);
1864
1865 sprintf(title, "About %.250s", fe->game->name);
1866 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1867
1868 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1869 (WPARAM) dialog_title_font(), 0);
1870
1871 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
1872 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1873 }
1874 #endif
1875 return TRUE;
1876
1877 case WM_COMMAND:
1878 if (LOWORD(wParam) == IDOK)
1879 #ifdef _WIN32_WCE
1880 EndDialog(hwnd, 1);
1881 #else
1882 fe->dlg_done = 1;
1883 #endif
1884 return 0;
1885
1886 case WM_CLOSE:
1887 #ifdef _WIN32_WCE
1888 EndDialog(hwnd, 1);
1889 #else
1890 fe->dlg_done = 1;
1891 #endif
1892 return 0;
1893 }
1894
1895 return 0;
1896 }
1897
1898 /*
1899 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1900 * enumeration to add CFG_PRINT.
1901 */
1902 static config_item *frontend_get_config(frontend *fe, int which,
1903 char **wintitle)
1904 {
1905 if (which < CFG_FRONTEND_SPECIFIC) {
1906 return midend_get_config(fe->me, which, wintitle);
1907 } else if (which == CFG_PRINT) {
1908 config_item *ret;
1909 int i;
1910
1911 *wintitle = snewn(40 + strlen(fe->game->name), char);
1912 sprintf(*wintitle, "%s print setup", fe->game->name);
1913
1914 ret = snewn(8, config_item);
1915
1916 i = 0;
1917
1918 ret[i].name = "Number of puzzles to print";
1919 ret[i].type = C_STRING;
1920 ret[i].sval = dupstr("1");
1921 ret[i].ival = 0;
1922 i++;
1923
1924 ret[i].name = "Number of puzzles across the page";
1925 ret[i].type = C_STRING;
1926 ret[i].sval = dupstr("1");
1927 ret[i].ival = 0;
1928 i++;
1929
1930 ret[i].name = "Number of puzzles down the page";
1931 ret[i].type = C_STRING;
1932 ret[i].sval = dupstr("1");
1933 ret[i].ival = 0;
1934 i++;
1935
1936 ret[i].name = "Percentage of standard size";
1937 ret[i].type = C_STRING;
1938 ret[i].sval = dupstr("100.0");
1939 ret[i].ival = 0;
1940 i++;
1941
1942 ret[i].name = "Include currently shown puzzle";
1943 ret[i].type = C_BOOLEAN;
1944 ret[i].sval = NULL;
1945 ret[i].ival = TRUE;
1946 i++;
1947
1948 ret[i].name = "Print solutions";
1949 ret[i].type = C_BOOLEAN;
1950 ret[i].sval = NULL;
1951 ret[i].ival = FALSE;
1952 i++;
1953
1954 if (fe->game->can_print_in_colour) {
1955 ret[i].name = "Print in colour";
1956 ret[i].type = C_BOOLEAN;
1957 ret[i].sval = NULL;
1958 ret[i].ival = FALSE;
1959 i++;
1960 }
1961
1962 ret[i].name = NULL;
1963 ret[i].type = C_END;
1964 ret[i].sval = NULL;
1965 ret[i].ival = 0;
1966 i++;
1967
1968 return ret;
1969 } else {
1970 assert(!"We should never get here");
1971 return NULL;
1972 }
1973 }
1974
1975 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
1976 {
1977 if (which < CFG_FRONTEND_SPECIFIC) {
1978 return midend_set_config(fe->me, which, cfg);
1979 } else if (which == CFG_PRINT) {
1980 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
1981 return "Number of puzzles to print should be at least one";
1982 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
1983 return "Number of puzzles across the page should be at least one";
1984 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
1985 return "Number of puzzles down the page should be at least one";
1986 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
1987 return "Print size should be positive";
1988 fe->printcurr = cfg[4].ival;
1989 fe->printsolns = cfg[5].ival;
1990 fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
1991 return NULL;
1992 } else {
1993 assert(!"We should never get here");
1994 return "Internal error";
1995 }
1996 }
1997
1998 #ifdef _WIN32_WCE
1999 /* Separate version of mkctrl function for the Pocket PC. */
2000 /* Control coordinates should be specified in dialog units. */
2001 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2002 LPCTSTR wclass, int wstyle,
2003 int exstyle, const char *wtext, int wid)
2004 {
2005 RECT rc;
2006 TCHAR wwtext[256];
2007
2008 /* Convert dialog units into pixels */
2009 rc.left = x1; rc.right = x2;
2010 rc.top = y1; rc.bottom = y2;
2011 MapDialogRect(fe->cfgbox, &rc);
2012
2013 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
2014
2015 return CreateWindowEx(exstyle, wclass, wwtext,
2016 wstyle | WS_CHILD | WS_VISIBLE,
2017 rc.left, rc.top,
2018 rc.right - rc.left, rc.bottom - rc.top,
2019 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2020 }
2021
2022 static void create_config_controls(frontend * fe)
2023 {
2024 int id, nctrls;
2025 int col1l, col1r, col2l, col2r, y;
2026 config_item *i;
2027 struct cfg_aux *j;
2028 HWND ctl;
2029
2030 /* Control placement done in dialog units */
2031 col1l = 4; col1r = 96; /* Label column */
2032 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
2033
2034 /*
2035 * Count the controls so we can allocate cfgaux.
2036 */
2037 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2038 nctrls++;
2039 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2040
2041 id = 1000;
2042 y = 22; /* Leave some room for the dialog title */
2043 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2044 switch (i->type) {
2045 case C_STRING:
2046 /*
2047 * Edit box with a label beside it.
2048 */
2049 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2050 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2051 mkctrl(fe, col2l, col2r, y, y + 12,
2052 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
2053 0, "", (j->ctlid = id++));
2054 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
2055 break;
2056
2057 case C_BOOLEAN:
2058 /*
2059 * Simple checkbox.
2060 */
2061 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
2062 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2063 0, i->name, (j->ctlid = id++));
2064 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2065 break;
2066
2067 case C_CHOICES:
2068 /*
2069 * Drop-down list with a label beside it.
2070 */
2071 mkctrl(fe, col1l, col1r, y + 1, y + 11,
2072 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
2073 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
2074 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
2075 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2076 0, "", (j->ctlid = id++));
2077 {
2078 char c, *p, *q, *str;
2079
2080 p = i->sval;
2081 c = *p++;
2082 while (*p) {
2083 q = p;
2084 while (*q && *q != c) q++;
2085 str = snewn(q-p+1, char);
2086 strncpy(str, p, q-p);
2087 str[q-p] = '\0';
2088 {
2089 TCHAR ws[50];
2090 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
2091 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
2092 }
2093
2094 sfree(str);
2095 if (*q) q++;
2096 p = q;
2097 }
2098 }
2099 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2100 break;
2101 }
2102
2103 y += 15;
2104 }
2105
2106 }
2107 #endif
2108
2109 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
2110 WPARAM wParam, LPARAM lParam)
2111 {
2112 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2113 config_item *i;
2114 struct cfg_aux *j;
2115
2116 switch (msg) {
2117 case WM_INITDIALOG:
2118 #ifdef _WIN32_WCE
2119 {
2120 char *title;
2121
2122 fe = (frontend *) lParam;
2123 SetWindowLong(hwnd, GWL_USERDATA, lParam);
2124 fe->cfgbox = hwnd;
2125
2126 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
2127
2128 make_dialog_full_screen(hwnd);
2129
2130 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
2131 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
2132 (WPARAM) dialog_title_font(), 0);
2133
2134 create_config_controls(fe);
2135 }
2136 #endif
2137 return TRUE;
2138
2139 case WM_COMMAND:
2140 /*
2141 * OK and Cancel are special cases.
2142 */
2143 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
2144 if (LOWORD(wParam) == IDOK) {
2145 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
2146
2147 if (err) {
2148 MessageBox(hwnd, err, "Validation error",
2149 MB_ICONERROR | MB_OK);
2150 } else {
2151 #ifdef _WIN32_WCE
2152 EndDialog(hwnd, 2);
2153 #else
2154 fe->dlg_done = 2;
2155 #endif
2156 }
2157 } else {
2158 #ifdef _WIN32_WCE
2159 EndDialog(hwnd, 1);
2160 #else
2161 fe->dlg_done = 1;
2162 #endif
2163 }
2164 return 0;
2165 }
2166
2167 /*
2168 * First find the control whose id this is.
2169 */
2170 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2171 if (j->ctlid == LOWORD(wParam))
2172 break;
2173 }
2174 if (i->type == C_END)
2175 return 0; /* not our problem */
2176
2177 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
2178 char buffer[4096];
2179 #ifdef _WIN32_WCE
2180 TCHAR wBuffer[4096];
2181 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
2182 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
2183 #else
2184 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
2185 #endif
2186 buffer[lenof(buffer)-1] = '\0';
2187 sfree(i->sval);
2188 i->sval = dupstr(buffer);
2189 } else if (i->type == C_BOOLEAN &&
2190 (HIWORD(wParam) == BN_CLICKED ||
2191 HIWORD(wParam) == BN_DBLCLK)) {
2192 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
2193 } else if (i->type == C_CHOICES &&
2194 HIWORD(wParam) == CBN_SELCHANGE) {
2195 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
2196 CB_GETCURSEL, 0, 0);
2197 }
2198
2199 return 0;
2200
2201 case WM_CLOSE:
2202 fe->dlg_done = 1;
2203 return 0;
2204 }
2205
2206 return 0;
2207 }
2208
2209 #ifndef _WIN32_WCE
2210 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2211 char *wclass, int wstyle,
2212 int exstyle, const char *wtext, int wid)
2213 {
2214 HWND ret;
2215 ret = CreateWindowEx(exstyle, wclass, wtext,
2216 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2217 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2218 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2219 return ret;
2220 }
2221 #endif
2222
2223 static void about(frontend *fe)
2224 {
2225 #ifdef _WIN32_WCE
2226 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2227 #else
2228 int i;
2229 WNDCLASS wc;
2230 MSG msg;
2231 TEXTMETRIC tm;
2232 HDC hdc;
2233 HFONT oldfont;
2234 SIZE size;
2235 int gm, id;
2236 int winwidth, winheight, y;
2237 int height, width, maxwid;
2238 const char *strings[16];
2239 int lengths[16];
2240 int nstrings = 0;
2241 char titlebuf[512];
2242
2243 sprintf(titlebuf, "About %.250s", fe->game->name);
2244
2245 strings[nstrings++] = fe->game->name;
2246 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2247 strings[nstrings++] = ver;
2248
2249 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2250 wc.lpfnWndProc = DefDlgProc;
2251 wc.cbClsExtra = 0;
2252 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2253 wc.hInstance = fe->inst;
2254 wc.hIcon = NULL;
2255 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2256 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2257 wc.lpszMenuName = NULL;
2258 wc.lpszClassName = "GameAboutBox";
2259 RegisterClass(&wc);
2260
2261 hdc = GetDC(fe->hwnd);
2262 SetMapMode(hdc, MM_TEXT);
2263
2264 fe->dlg_done = FALSE;
2265
2266 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2267 0, 0, 0, 0,
2268 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2269 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2270 DEFAULT_QUALITY,
2271 FF_SWISS,
2272 "MS Shell Dlg");
2273
2274 oldfont = SelectObject(hdc, fe->cfgfont);
2275 if (GetTextMetrics(hdc, &tm)) {
2276 height = tm.tmAscent + tm.tmDescent;
2277 width = tm.tmAveCharWidth;
2278 } else {
2279 height = width = 30;
2280 }
2281
2282 /*
2283 * Figure out the layout of the About box by measuring the
2284 * length of each piece of text.
2285 */
2286 maxwid = 0;
2287 winheight = height/2;
2288
2289 for (i = 0; i < nstrings; i++) {
2290 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2291 lengths[i] = size.cx;
2292 else
2293 lengths[i] = 0; /* *shrug* */
2294 if (maxwid < lengths[i])
2295 maxwid = lengths[i];
2296 winheight += height * 3 / 2 + (height / 2);
2297 }
2298
2299 winheight += height + height * 7 / 4; /* OK button */
2300 winwidth = maxwid + 4*width;
2301
2302 SelectObject(hdc, oldfont);
2303 ReleaseDC(fe->hwnd, hdc);
2304
2305 /*
2306 * Create the dialog, now that we know its size.
2307 */
2308 {
2309 RECT r, r2;
2310
2311 r.left = r.top = 0;
2312 r.right = winwidth;
2313 r.bottom = winheight;
2314
2315 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2316 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2317 WS_CAPTION | WS_SYSMENU*/) &~
2318 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2319 FALSE, 0);
2320
2321 /*
2322 * Centre the dialog on its parent window.
2323 */
2324 r.right -= r.left;
2325 r.bottom -= r.top;
2326 GetWindowRect(fe->hwnd, &r2);
2327 r.left = (r2.left + r2.right - r.right) / 2;
2328 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2329 r.right += r.left;
2330 r.bottom += r.top;
2331
2332 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2333 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2334 WS_CAPTION | WS_SYSMENU,
2335 r.left, r.top,
2336 r.right-r.left, r.bottom-r.top,
2337 fe->hwnd, NULL, fe->inst, NULL);
2338 }
2339
2340 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2341
2342 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2343 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2344
2345 id = 1000;
2346 y = height/2;
2347 for (i = 0; i < nstrings; i++) {
2348 int border = width*2 + (maxwid - lengths[i]) / 2;
2349 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2350 "Static", 0, 0, strings[i], id++);
2351 y += height*3/2;
2352
2353 assert(y < winheight);
2354 y += height/2;
2355 }
2356
2357 y += height/2; /* extra space before OK */
2358 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2359 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2360 "OK", IDOK);
2361
2362 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2363
2364 EnableWindow(fe->hwnd, FALSE);
2365 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2366 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2367 if (!IsDialogMessage(fe->cfgbox, &msg))
2368 DispatchMessage(&msg);
2369 if (fe->dlg_done)
2370 break;
2371 }
2372 EnableWindow(fe->hwnd, TRUE);
2373 SetForegroundWindow(fe->hwnd);
2374 DestroyWindow(fe->cfgbox);
2375 DeleteObject(fe->cfgfont);
2376 #endif
2377 }
2378
2379 static int get_config(frontend *fe, int which)
2380 {
2381 #ifdef _WIN32_WCE
2382 fe->cfg_which = which;
2383
2384 return DialogBoxParam(fe->inst,
2385 MAKEINTRESOURCE(IDD_CONFIG),
2386 fe->hwnd, ConfigDlgProc,
2387 (LPARAM) fe) == 2;
2388 #else
2389 config_item *i;
2390 struct cfg_aux *j;
2391 char *title;
2392 WNDCLASS wc;
2393 MSG msg;
2394 TEXTMETRIC tm;
2395 HDC hdc;
2396 HFONT oldfont;
2397 SIZE size;
2398 HWND ctl;
2399 int gm, id, nctrls;
2400 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2401 int height, width, maxlabel, maxcheckbox;
2402
2403 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2404 wc.lpfnWndProc = DefDlgProc;
2405 wc.cbClsExtra = 0;
2406 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2407 wc.hInstance = fe->inst;
2408 wc.hIcon = NULL;
2409 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2410 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2411 wc.lpszMenuName = NULL;
2412 wc.lpszClassName = "GameConfigBox";
2413 RegisterClass(&wc);
2414
2415 hdc = GetDC(fe->hwnd);
2416 SetMapMode(hdc, MM_TEXT);
2417
2418 fe->dlg_done = FALSE;
2419
2420 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2421 0, 0, 0, 0,
2422 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2423 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2424 DEFAULT_QUALITY,
2425 FF_SWISS,
2426 "MS Shell Dlg");
2427
2428 oldfont = SelectObject(hdc, fe->cfgfont);
2429 if (GetTextMetrics(hdc, &tm)) {
2430 height = tm.tmAscent + tm.tmDescent;
2431 width = tm.tmAveCharWidth;
2432 } else {
2433 height = width = 30;
2434 }
2435
2436 fe->cfg = frontend_get_config(fe, which, &title);
2437 fe->cfg_which = which;
2438
2439 /*
2440 * Figure out the layout of the config box by measuring the
2441 * length of each piece of text.
2442 */
2443 maxlabel = maxcheckbox = 0;
2444 winheight = height/2;
2445
2446 for (i = fe->cfg; i->type != C_END; i++) {
2447 switch (i->type) {
2448 case C_STRING:
2449 case C_CHOICES:
2450 /*
2451 * Both these control types have a label filling only
2452 * the left-hand column of the box.
2453 */
2454 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2455 maxlabel < size.cx)
2456 maxlabel = size.cx;
2457 winheight += height * 3 / 2 + (height / 2);
2458 break;
2459
2460 case C_BOOLEAN:
2461 /*
2462 * Checkboxes take up the whole of the box width.
2463 */
2464 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2465 maxcheckbox < size.cx)
2466 maxcheckbox = size.cx;
2467 winheight += height + (height / 2);
2468 break;
2469 }
2470 }
2471
2472 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2473
2474 col1l = 2*width;
2475 col1r = col1l + maxlabel;
2476 col2l = col1r + 2*width;
2477 col2r = col2l + 30*width;
2478 if (col2r < col1l+2*height+maxcheckbox)
2479 col2r = col1l+2*height+maxcheckbox;
2480 winwidth = col2r + 2*width;
2481
2482 SelectObject(hdc, oldfont);
2483 ReleaseDC(fe->hwnd, hdc);
2484
2485 /*
2486 * Create the dialog, now that we know its size.
2487 */
2488 {
2489 RECT r, r2;
2490
2491 r.left = r.top = 0;
2492 r.right = winwidth;
2493 r.bottom = winheight;
2494
2495 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2496 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2497 WS_CAPTION | WS_SYSMENU*/) &~
2498 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2499 FALSE, 0);
2500
2501 /*
2502 * Centre the dialog on its parent window.
2503 */
2504 r.right -= r.left;
2505 r.bottom -= r.top;
2506 GetWindowRect(fe->hwnd, &r2);
2507 r.left = (r2.left + r2.right - r.right) / 2;
2508 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2509 r.right += r.left;
2510 r.bottom += r.top;
2511
2512 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2513 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2514 WS_CAPTION | WS_SYSMENU,
2515 r.left, r.top,
2516 r.right-r.left, r.bottom-r.top,
2517 fe->hwnd, NULL, fe->inst, NULL);
2518 sfree(title);
2519 }
2520
2521 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2522
2523 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2524 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2525
2526 /*
2527 * Count the controls so we can allocate cfgaux.
2528 */
2529 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2530 nctrls++;
2531 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2532
2533 id = 1000;
2534 y = height/2;
2535 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2536 switch (i->type) {
2537 case C_STRING:
2538 /*
2539 * Edit box with a label beside it.
2540 */
2541 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2542 "Static", 0, 0, i->name, id++);
2543 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2544 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2545 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2546 SetWindowText(ctl, i->sval);
2547 y += height*3/2;
2548 break;
2549
2550 case C_BOOLEAN:
2551 /*
2552 * Simple checkbox.
2553 */
2554 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2555 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2556 0, i->name, (j->ctlid = id++));
2557 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2558 y += height;
2559 break;
2560
2561 case C_CHOICES:
2562 /*
2563 * Drop-down list with a label beside it.
2564 */
2565 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2566 "STATIC", 0, 0, i->name, id++);
2567 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2568 "COMBOBOX", WS_TABSTOP |
2569 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2570 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2571 {
2572 char c, *p, *q, *str;
2573
2574 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2575 p = i->sval;
2576 c = *p++;
2577 while (*p) {
2578 q = p;
2579 while (*q && *q != c) q++;
2580 str = snewn(q-p+1, char);
2581 strncpy(str, p, q-p);
2582 str[q-p] = '\0';
2583 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2584 sfree(str);
2585 if (*q) q++;
2586 p = q;
2587 }
2588 }
2589
2590 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2591
2592 y += height*3/2;
2593 break;
2594 }
2595
2596 assert(y < winheight);
2597 y += height/2;
2598 }
2599
2600 y += height/2; /* extra space before OK and Cancel */
2601 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2602 BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2603 "OK", IDOK);
2604 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2605 BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2606
2607 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2608
2609 EnableWindow(fe->hwnd, FALSE);
2610 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2611 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2612 if (!IsDialogMessage(fe->cfgbox, &msg))
2613 DispatchMessage(&msg);
2614 if (fe->dlg_done)
2615 break;
2616 }
2617 EnableWindow(fe->hwnd, TRUE);
2618 SetForegroundWindow(fe->hwnd);
2619 DestroyWindow(fe->cfgbox);
2620 DeleteObject(fe->cfgfont);
2621
2622 free_cfg(fe->cfg);
2623 sfree(fe->cfgaux);
2624
2625 return (fe->dlg_done == 2);
2626 #endif
2627 }
2628
2629 #ifdef _WIN32_WCE
2630 static void calculate_bitmap_position(frontend *fe, int x, int y)
2631 {
2632 /* Pocket PC - center the game in the full screen window */
2633 int yMargin;
2634 RECT rcClient;
2635
2636 GetClientRect(fe->hwnd, &rcClient);
2637 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2638 yMargin = rcClient.bottom - y;
2639
2640 if (fe->numpad != NULL) {
2641 RECT rcPad;
2642 GetWindowRect(fe->numpad, &rcPad);
2643 yMargin -= rcPad.bottom - rcPad.top;
2644 }
2645
2646 if (fe->statusbar != NULL) {
2647 RECT rcStatus;
2648 GetWindowRect(fe->statusbar, &rcStatus);
2649 yMargin -= rcStatus.bottom - rcStatus.top;
2650 }
2651
2652 fe->bitmapPosition.top = yMargin / 2;
2653
2654 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2655 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2656 }
2657 #else
2658 static void calculate_bitmap_position(frontend *fe, int x, int y)
2659 {
2660 /* Plain Windows - position the game in the upper-left corner */
2661 fe->bitmapPosition.left = 0;
2662 fe->bitmapPosition.top = 0;
2663 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2664 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2665 }
2666 #endif
2667
2668 static void new_bitmap(frontend *fe, int x, int y)
2669 {
2670 HDC hdc;
2671
2672 if (fe->bitmap) DeleteObject(fe->bitmap);
2673
2674 hdc = GetDC(fe->hwnd);
2675 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2676 calculate_bitmap_position(fe, x, y);
2677 ReleaseDC(fe->hwnd, hdc);
2678 }
2679
2680 static void new_game_size(frontend *fe, float scale)
2681 {
2682 RECT r, sr;
2683 int x, y;
2684
2685 get_max_puzzle_size(fe, &x, &y);
2686 midend_size(fe->me, &x, &y, FALSE);
2687
2688 if (scale != 1.0) {
2689 x = (int)((float)x * fe->puzz_scale);
2690 y = (int)((float)y * fe->puzz_scale);
2691 midend_size(fe->me, &x, &y, TRUE);
2692 }
2693 fe->ymin = (fe->xmin * y) / x;
2694
2695 r.left = r.top = 0;
2696 r.right = x;
2697 r.bottom = y;
2698 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2699
2700 if (fe->statusbar != NULL) {
2701 GetWindowRect(fe->statusbar, &sr);
2702 } else {
2703 sr.left = sr.right = sr.top = sr.bottom = 0;
2704 }
2705 #ifndef _WIN32_WCE
2706 SetWindowPos(fe->hwnd, NULL, 0, 0,
2707 r.right - r.left,
2708 r.bottom - r.top + sr.bottom - sr.top,
2709 SWP_NOMOVE | SWP_NOZORDER);
2710 #endif
2711
2712 check_window_size(fe, &x, &y);
2713
2714 #ifndef _WIN32_WCE
2715 if (fe->statusbar != NULL)
2716 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2717 sr.bottom - sr.top, SWP_NOZORDER);
2718 #endif
2719
2720 new_bitmap(fe, x, y);
2721
2722 #ifdef _WIN32_WCE
2723 InvalidateRect(fe->hwnd, NULL, TRUE);
2724 #endif
2725 midend_redraw(fe->me);
2726 }
2727
2728 /*
2729 * Given a proposed new window rect, work out the resulting
2730 * difference in client size (from current), and use to try
2731 * and resize the puzzle, returning (wx,wy) as the actual
2732 * new window size.
2733 */
2734
2735 static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
2736 int *wx_r, int *wy_r)
2737 {
2738 RECT cr, wr;
2739 int nx, ny, xdiff, ydiff, wx, wy;
2740
2741 /* Work out the current window sizing, and thus the
2742 * difference in size we're asking for. */
2743 GetClientRect(fe->hwnd, &cr);
2744 wr = cr;
2745 AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
2746
2747 xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
2748 ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
2749
2750 if (isedge) {
2751 /* These next four lines work around the fact that midend_size
2752 * is happy to shrink _but not grow_ if you change one dimension
2753 * but not the other. */
2754 if (xdiff > 0 && ydiff == 0)
2755 ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
2756 if (xdiff == 0 && ydiff > 0)
2757 xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
2758 }
2759
2760 if (check_window_resize(fe,
2761 (cr.right - cr.left) + xdiff,
2762 (cr.bottom - cr.top) + ydiff,
2763 &nx, &ny, &wx, &wy)) {
2764 new_bitmap(fe, nx, ny);
2765 midend_force_redraw(fe->me);
2766 } else {
2767 /* reset size to current window size */
2768 wx = wr.right - wr.left;
2769 wy = wr.bottom - wr.top;
2770 }
2771 /* Re-fetch rectangle; size limits mean we might not have
2772 * taken it quite to the mouse drag positions. */
2773 GetClientRect(fe->hwnd, &cr);
2774 adjust_statusbar(fe, &cr);
2775
2776 *wx_r = wx; *wy_r = wy;
2777 }
2778
2779 static void update_type_menu_tick(frontend *fe)
2780 {
2781 int total, n, i;
2782
2783 if (fe->typemenu == INVALID_HANDLE_VALUE)
2784 return;
2785
2786 total = GetMenuItemCount(fe->typemenu);
2787 n = midend_which_preset(fe->me);
2788 if (n < 0)
2789 n = total - 1; /* "Custom" item */
2790
2791 for (i = 0; i < total; i++) {
2792 int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
2793 CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
2794 }
2795
2796 DrawMenuBar(fe->hwnd);
2797 }
2798
2799 static void update_copy_menu_greying(frontend *fe)
2800 {
2801 UINT enable = (midend_can_format_as_text_now(fe->me) ?
2802 MF_ENABLED : MF_GRAYED);
2803 EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable);
2804 }
2805
2806 static void new_game_type(frontend *fe)
2807 {
2808 midend_new_game(fe->me);
2809 new_game_size(fe, 1.0);
2810 update_type_menu_tick(fe);
2811 update_copy_menu_greying(fe);
2812 }
2813
2814 static int is_alt_pressed(void)
2815 {
2816 BYTE keystate[256];
2817 int r = GetKeyboardState(keystate);
2818 if (!r)
2819 return FALSE;
2820 if (keystate[VK_MENU] & 0x80)
2821 return TRUE;
2822 if (keystate[VK_RMENU] & 0x80)
2823 return TRUE;
2824 return FALSE;
2825 }
2826
2827 static void savefile_write(void *wctx, void *buf, int len)
2828 {
2829 FILE *fp = (FILE *)wctx;
2830 fwrite(buf, 1, len, fp);
2831 }
2832
2833 static int savefile_read(void *wctx, void *buf, int len)
2834 {
2835 FILE *fp = (FILE *)wctx;
2836 int ret;
2837
2838 ret = fread(buf, 1, len, fp);
2839 return (ret == len);
2840 }
2841
2842 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2843 WPARAM wParam, LPARAM lParam)
2844 {
2845 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2846 int cmd;
2847
2848 switch (message) {
2849 case WM_CLOSE:
2850 DestroyWindow(hwnd);
2851 return 0;
2852 case WM_COMMAND:
2853 #ifdef _WIN32_WCE
2854 /* Numeric pad sends WM_COMMAND messages */
2855 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2856 {
2857 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2858 }
2859 #endif
2860 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2861 switch (cmd) {
2862 case IDM_NEW:
2863 if (!midend_process_key(fe->me, 0, 0, 'n'))
2864 PostQuitMessage(0);
2865 break;
2866 case IDM_RESTART:
2867 midend_restart_game(fe->me);
2868 break;
2869 case IDM_UNDO:
2870 if (!midend_process_key(fe->me, 0, 0, 'u'))
2871 PostQuitMessage(0);
2872 break;
2873 case IDM_REDO:
2874 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2875 PostQuitMessage(0);
2876 break;
2877 case IDM_COPY:
2878 {
2879 char *text = midend_text_format(fe->me);
2880 if (text)
2881 write_clip(hwnd, text);
2882 else
2883 MessageBeep(MB_ICONWARNING);
2884 sfree(text);
2885 }
2886 break;
2887 case IDM_SOLVE:
2888 {
2889 char *msg = midend_solve(fe->me);
2890 if (msg)
2891 MessageBox(hwnd, msg, "Unable to solve",
2892 MB_ICONERROR | MB_OK);
2893 }
2894 break;
2895 case IDM_QUIT:
2896 if (!midend_process_key(fe->me, 0, 0, 'q'))
2897 PostQuitMessage(0);
2898 break;
2899 case IDM_CONFIG:
2900 if (get_config(fe, CFG_SETTINGS))
2901 new_game_type(fe);
2902 break;
2903 case IDM_SEED:
2904 if (get_config(fe, CFG_SEED))
2905 new_game_type(fe);
2906 break;
2907 case IDM_DESC:
2908 if (get_config(fe, CFG_DESC))
2909 new_game_type(fe);
2910 break;
2911 case IDM_PRINT:
2912 if (get_config(fe, CFG_PRINT))
2913 print(fe);
2914 break;
2915 case IDM_ABOUT:
2916 about(fe);
2917 break;
2918 case IDM_LOAD:
2919 case IDM_SAVE:
2920 {
2921 OPENFILENAME of;
2922 char filename[FILENAME_MAX];
2923 int ret;
2924
2925 memset(&of, 0, sizeof(of));
2926 of.hwndOwner = hwnd;
2927 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
2928 of.lpstrCustomFilter = NULL;
2929 of.nFilterIndex = 1;
2930 of.lpstrFile = filename;
2931 filename[0] = '\0';
2932 of.nMaxFile = lenof(filename);
2933 of.lpstrFileTitle = NULL;
2934 of.lpstrTitle = (cmd == IDM_SAVE ?
2935 "Enter name of game file to save" :
2936 "Enter name of saved game file to load");
2937 of.Flags = 0;
2938 #ifdef OPENFILENAME_SIZE_VERSION_400
2939 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
2940 #else
2941 of.lStructSize = sizeof(of);
2942 #endif
2943 of.lpstrInitialDir = NULL;
2944
2945 if (cmd == IDM_SAVE)
2946 ret = GetSaveFileName(&of);
2947 else
2948 ret = GetOpenFileName(&of);
2949
2950 if (ret) {
2951 if (cmd == IDM_SAVE) {
2952 FILE *fp;
2953
2954 if ((fp = fopen(filename, "r")) != NULL) {
2955 char buf[256 + FILENAME_MAX];
2956 fclose(fp);
2957 /* file exists */
2958
2959 sprintf(buf, "Are you sure you want to overwrite"
2960 " the file \"%.*s\"?",
2961 FILENAME_MAX, filename);
2962 if (MessageBox(hwnd, buf, "Question",
2963 MB_YESNO | MB_ICONQUESTION)
2964 != IDYES)
2965 break;
2966 }
2967
2968 fp = fopen(filename, "w");
2969
2970 if (!fp) {
2971 MessageBox(hwnd, "Unable to open save file",
2972 "Error", MB_ICONERROR | MB_OK);
2973 break;
2974 }
2975
2976 midend_serialise(fe->me, savefile_write, fp);
2977
2978 fclose(fp);
2979 } else {
2980 FILE *fp = fopen(filename, "r");
2981 char *err;
2982
2983 if (!fp) {
2984 MessageBox(hwnd, "Unable to open saved game file",
2985 "Error", MB_ICONERROR | MB_OK);
2986 break;
2987 }
2988
2989 err = midend_deserialise(fe->me, savefile_read, fp);
2990
2991 fclose(fp);
2992
2993 if (err) {
2994 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
2995 break;
2996 }
2997
2998 new_game_size(fe, 1.0);
2999 }
3000 }
3001 }
3002
3003 break;
3004 #ifndef _WIN32_WCE
3005 case IDM_HELPC:
3006 start_help(fe, NULL);
3007 break;
3008 case IDM_GAMEHELP:
3009 assert(help_type != NONE);
3010 start_help(fe, help_type == CHM ?
3011 fe->game->htmlhelp_topic : fe->game->winhelp_topic);
3012 break;
3013 #endif
3014 default:
3015 #ifdef COMBINED
3016 if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
3017 int p = wParam - IDM_GAMES;
3018 char *error;
3019
3020 new_game(fe, gamelist[p], NULL, &error);
3021 } else
3022 #endif
3023 {
3024 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
3025
3026 if (p >= 0 && p < fe->npresets) {
3027 midend_set_params(fe->me, fe->presets[p]);
3028 new_game_type(fe);
3029 }
3030 }
3031 break;
3032 }
3033 break;
3034 case WM_DESTROY:
3035 #ifndef _WIN32_WCE
3036 stop_help(fe);
3037 #endif
3038 frontend_free(fe);
3039 PostQuitMessage(0);
3040 return 0;
3041 case WM_PAINT:
3042 {
3043 PAINTSTRUCT p;
3044 HDC hdc, hdc2;
3045 HBITMAP prevbm;
3046 RECT rcDest;
3047
3048 hdc = BeginPaint(hwnd, &p);
3049 hdc2 = CreateCompatibleDC(hdc);
3050 prevbm = SelectObject(hdc2, fe->bitmap);
3051 #ifdef _WIN32_WCE
3052 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
3053 #endif
3054 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
3055 BitBlt(hdc,
3056 rcDest.left, rcDest.top,
3057 rcDest.right - rcDest.left,
3058 rcDest.bottom - rcDest.top,
3059 hdc2,
3060 rcDest.left - fe->bitmapPosition.left,
3061 rcDest.top - fe->bitmapPosition.top,
3062 SRCCOPY);
3063 SelectObject(hdc2, prevbm);
3064 DeleteDC(hdc2);
3065 EndPaint(hwnd, &p);
3066 }
3067 return 0;
3068 case WM_KEYDOWN:
3069 {
3070 int key = -1;
3071 BYTE keystate[256];
3072 int r = GetKeyboardState(keystate);
3073 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
3074 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
3075
3076 switch (wParam) {
3077 case VK_LEFT:
3078 if (!(lParam & 0x01000000))
3079 key = MOD_NUM_KEYPAD | '4';
3080 else
3081 key = shift | ctrl | CURSOR_LEFT;
3082 break;
3083 case VK_RIGHT:
3084 if (!(lParam & 0x01000000))
3085 key = MOD_NUM_KEYPAD | '6';
3086 else
3087 key = shift | ctrl | CURSOR_RIGHT;
3088 break;
3089 case VK_UP:
3090 if (!(lParam & 0x01000000))
3091 key = MOD_NUM_KEYPAD | '8';
3092 else
3093 key = shift | ctrl | CURSOR_UP;
3094 break;
3095 case VK_DOWN:
3096 if (!(lParam & 0x01000000))
3097 key = MOD_NUM_KEYPAD | '2';
3098 else
3099 key = shift | ctrl | CURSOR_DOWN;
3100 break;
3101 /*
3102 * Diagonal keys on the numeric keypad.
3103 */
3104 case VK_PRIOR:
3105 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
3106 break;
3107 case VK_NEXT:
3108 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
3109 break;
3110 case VK_HOME:
3111 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
3112 break;
3113 case VK_END:
3114 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
3115 break;
3116 case VK_INSERT:
3117 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
3118 break;
3119 case VK_CLEAR:
3120 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
3121 break;
3122 /*
3123 * Numeric keypad keys with Num Lock on.
3124 */
3125 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
3126 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
3127 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
3128 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
3129 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
3130 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
3131 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
3132 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
3133 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
3134 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
3135 }
3136
3137 if (key != -1) {
3138 if (!midend_process_key(fe->me, 0, 0, key))
3139 PostQuitMessage(0);
3140 } else {
3141 MSG m;
3142 m.hwnd = hwnd;
3143 m.message = WM_KEYDOWN;
3144 m.wParam = wParam;
3145 m.lParam = lParam & 0xdfff;
3146 TranslateMessage(&m);
3147 }
3148 }
3149 break;
3150 case WM_LBUTTONDOWN:
3151 case WM_RBUTTONDOWN:
3152 case WM_MBUTTONDOWN:
3153 {
3154 int button;
3155
3156 /*
3157 * Shift-clicks count as middle-clicks, since otherwise
3158 * two-button Windows users won't have any kind of
3159 * middle click to use.
3160 */
3161 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
3162 button = MIDDLE_BUTTON;
3163 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
3164 button = RIGHT_BUTTON;
3165 else
3166 #ifndef _WIN32_WCE
3167 button = LEFT_BUTTON;
3168 #else
3169 if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
3170 button = LEFT_BUTTON;
3171 else
3172 {
3173 SHRGINFO shrgi;
3174
3175 shrgi.cbSize = sizeof(SHRGINFO);
3176 shrgi.hwndClient = hwnd;
3177 shrgi.ptDown.x = (signed short)LOWORD(lParam);
3178 shrgi.ptDown.y = (signed short)HIWORD(lParam);
3179 shrgi.dwFlags = SHRG_RETURNCMD;
3180
3181 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
3182 button = RIGHT_BUTTON;
3183 else
3184 button = LEFT_BUTTON;
3185 }
3186 #endif
3187
3188 if (!midend_process_key(fe->me,
3189 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3190 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3191 button))
3192 PostQuitMessage(0);
3193
3194 SetCapture(hwnd);
3195 }
3196 break;
3197 case WM_LBUTTONUP:
3198 case WM_RBUTTONUP:
3199 case WM_MBUTTONUP:
3200 {
3201 int button;
3202
3203 /*
3204 * Shift-clicks count as middle-clicks, since otherwise
3205 * two-button Windows users won't have any kind of
3206 * middle click to use.
3207 */
3208 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
3209 button = MIDDLE_RELEASE;
3210 else if (message == WM_RBUTTONUP || is_alt_pressed())
3211 button = RIGHT_RELEASE;
3212 else
3213 button = LEFT_RELEASE;
3214
3215 if (!midend_process_key(fe->me,
3216 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3217 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3218 button))
3219 PostQuitMessage(0);
3220
3221 ReleaseCapture();
3222 }
3223 break;
3224 case WM_MOUSEMOVE:
3225 {
3226 int button;
3227
3228 if (wParam & (MK_MBUTTON | MK_SHIFT))
3229 button = MIDDLE_DRAG;
3230 else if (wParam & MK_RBUTTON || is_alt_pressed())
3231 button = RIGHT_DRAG;
3232 else
3233 button = LEFT_DRAG;
3234
3235 if (!midend_process_key(fe->me,
3236 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3237 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3238 button))
3239 PostQuitMessage(0);
3240 }
3241 break;
3242 case WM_CHAR:
3243 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
3244 PostQuitMessage(0);
3245 return 0;
3246 case WM_TIMER:
3247 if (fe->timer) {
3248 DWORD now = GetTickCount();
3249 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
3250 midend_timer(fe->me, elapsed);
3251 fe->timer_last_tickcount = now;
3252 }
3253 return 0;
3254 #ifndef _WIN32_WCE
3255 case WM_SIZING:
3256 {
3257 RECT *sr = (RECT *)lParam;
3258 int wx, wy, isedge = 0;
3259
3260 if (wParam == WMSZ_TOP ||
3261 wParam == WMSZ_RIGHT ||
3262 wParam == WMSZ_BOTTOM ||
3263 wParam == WMSZ_LEFT) isedge = 1;
3264 adjust_game_size(fe, sr, isedge, &wx, &wy);
3265
3266 /* Given the window size the puzzles constrain
3267 * us to, work out which edge we should be moving. */
3268 if (wParam == WMSZ_TOP ||
3269 wParam == WMSZ_TOPLEFT ||
3270 wParam == WMSZ_TOPRIGHT) {
3271 sr->top = sr->bottom - wy;
3272 } else {
3273 sr->bottom = sr->top + wy;
3274 }
3275 if (wParam == WMSZ_LEFT ||
3276 wParam == WMSZ_TOPLEFT ||
3277 wParam == WMSZ_BOTTOMLEFT) {
3278 sr->left = sr->right - wx;
3279 } else {
3280 sr->right = sr->left + wx;
3281 }
3282 return TRUE;
3283 }
3284 break;
3285 #endif
3286 }
3287
3288 return DefWindowProc(hwnd, message, wParam, lParam);
3289 }
3290
3291 #ifdef _WIN32_WCE
3292 static int FindPreviousInstance()
3293 {
3294 /* Check if application is running. If it's running then focus on the window */
3295 HWND hOtherWnd = NULL;
3296
3297 hOtherWnd = FindWindow (wGameName, wGameName);
3298 if (hOtherWnd)
3299 {
3300 SetForegroundWindow (hOtherWnd);
3301 return TRUE;
3302 }
3303
3304 return FALSE;
3305 }
3306 #endif
3307
3308 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
3309 {
3310 MSG msg;
3311 char *error;
3312 const game *gg;
3313 frontend *fe;
3314
3315 #ifdef _WIN32_WCE
3316 MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
3317 if (FindPreviousInstance ())
3318 return 0;
3319 #endif
3320
3321 InitCommonControls();
3322
3323 if (!prev) {
3324 WNDCLASS wndclass;
3325
3326 wndclass.style = 0;
3327 wndclass.lpfnWndProc = WndProc;
3328 wndclass.cbClsExtra = 0;
3329 wndclass.cbWndExtra = 0;
3330 wndclass.hInstance = inst;
3331 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
3332 #ifndef _WIN32_WCE
3333 if (!wndclass.hIcon) /* in case resource file is absent */
3334 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
3335 #endif
3336 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3337 wndclass.hbrBackground = NULL;
3338 wndclass.lpszMenuName = NULL;
3339 #ifdef _WIN32_WCE
3340 wndclass.lpszClassName = wClassName;
3341 #else
3342 wndclass.lpszClassName = CLASSNAME;
3343 #endif
3344
3345 RegisterClass(&wndclass);
3346 }
3347
3348 while (*cmdline && isspace((unsigned char)*cmdline))
3349 cmdline++;
3350
3351 init_help();
3352
3353 #ifdef COMBINED
3354 gg = gamelist[0];
3355 {
3356 int i;
3357 for (i = 0; i < gamecount; i++) {
3358 const char *p = gamelist[i]->name;
3359 char *q = cmdline;
3360 while (*q && isspace((unsigned char)*q))
3361 q++;
3362 while (*p && *q) {
3363 if (isspace((unsigned char)*p)) {
3364 while (*q && isspace((unsigned char)*q))
3365 q++;
3366 } else {
3367 if (tolower((unsigned char)*p) !=
3368 tolower((unsigned char)*q))
3369 break;
3370 q++;
3371 }
3372 p++;
3373 }
3374 if (!*p) {
3375 gg = gamelist[i];
3376 cmdline = q;
3377 if (*cmdline) {
3378 while (*cmdline && isspace((unsigned char)*cmdline))
3379 cmdline++;
3380 }
3381 }
3382 }
3383 }
3384 #else
3385 gg = &thegame;
3386 #endif
3387
3388 fe = frontend_new(inst);
3389 if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
3390 char buf[128];
3391 sprintf(buf, "%.100s Error", gg->name);
3392 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3393 return 1;
3394 }
3395 show_window(fe);
3396
3397 while (GetMessage(&msg, NULL, 0, 0)) {
3398 DispatchMessage(&msg);
3399 }
3400
3401 DestroyWindow(fe->hwnd);
3402 cleanup_help();
3403
3404 return msg.wParam;
3405 }
3406 /* vim: set shiftwidth=4 tabstop=8: */