1 # Makefile for Puzzles icons.
3 PUZZLES
= blackbox bridges cube dominosa fifteen flip guess inertia lightup \
4 loopy map mines net netslide pattern pegs rect samegame sixteen \
5 slant solo tents twiddle untangle
7 BASE
= $(patsubst %,%-base.png
,$(PUZZLES
))
8 WEB
= $(patsubst %,%-web.png
,$(PUZZLES
))
10 IBASE
= $(patsubst %,%-ibase.png
,$(PUZZLES
))
11 IBASE4
= $(patsubst %,%-ibase4.png
,$(PUZZLES
))
12 P48D24
= $(patsubst %,%-48d24.png
,$(PUZZLES
))
13 P48D8
= $(patsubst %,%-48d8.png
,$(PUZZLES
))
14 P48D4
= $(patsubst %,%-48d4.png
,$(PUZZLES
))
15 P32D24
= $(patsubst %,%-32d24.png
,$(PUZZLES
))
16 P32D8
= $(patsubst %,%-32d8.png
,$(PUZZLES
))
17 P32D4
= $(patsubst %,%-32d4.png
,$(PUZZLES
))
18 P16D24
= $(patsubst %,%-16d24.png
,$(PUZZLES
))
19 P16D8
= $(patsubst %,%-16d8.png
,$(PUZZLES
))
20 P16D4
= $(patsubst %,%-16d4.png
,$(PUZZLES
))
21 ICONS
= $(patsubst %,%.ico
,$(PUZZLES
))
22 CICONS
= $(patsubst %,%-icon.c
,$(PUZZLES
))
23 RC
= $(patsubst %,%.rc
,$(PUZZLES
))
30 pngicons
: $(P48D24
) $(P32D24
) $(P16D24
)
31 winicons
: $(ICONS
) $(RC
)
34 # Build the base puzzle screenshots from which all the other images
35 # are derived. Some of them involve showing a move animation
37 fifteen-base.png
: override REDO
=0.3
38 flip-base.png
: override REDO
=0.3
39 netslide-base.png
: override REDO
=0.3
40 sixteen-base.png
: override REDO
=0.3
41 twiddle-base.png
: override REDO
=0.3
42 $(BASE
): %-base.png
: $(BIN
)% $(PIC
)%.sav
43 $(PIC
)screenshot.sh
$(BIN
)$* $(PIC
)$*.sav
$@
$(REDO
)
45 # Build the screenshots for the web, by scaling the original base
46 # images to a uniform size.
47 $(WEB
): %-web.png
: %-base.png
48 $(PIC
)square.pl
150 5 $^
$@
50 # Build the base _icon_ images, by careful cropping of the base
51 # images: icons are very small so it's often necessary to zoom in
52 # on a smaller portion of the screenshot.
53 blackbox-ibase.png
: override CROP
=352x352
144x144
+0+208
54 bridges-ibase.png
: override CROP
=264x264
107x107
+157+157
55 dominosa-ibase.png
: override CROP
=304x272
152x152
+152+0
56 fifteen-ibase.png
: override CROP
=240x240
120x120
+0+120
57 flip-ibase.png
: override CROP
=288x288
145x145
+120+72
58 guess-ibase.png
: override CROP
=263x420
178x178
+75+17
59 inertia-ibase.png
: override CROP
=321x321
128x128
+193+0
60 lightup-ibase.png
: override CROP
=256x256
112x112
+144+0
61 loopy-ibase.png
: override CROP
=257x257
113x113
+0+0
62 mines-ibase.png
: override CROP
=240x240
110x110
+130+130
63 net-ibase.png
: override CROP
=193x193
113x113
+0+80
64 netslide-ibase.png
: override CROP
=289x289
144x144
+0+0
65 pattern-ibase.png
: override CROP
=384x384
223x223
+0+0
66 pegs-ibase.png
: override CROP
=263x263
147x147
+116+0
67 rect-ibase.png
: override CROP
=205x205
115x115
+90+0
68 sixteen-ibase.png
: override CROP
=288x288
144x144
+144+144
69 slant-ibase.png
: override CROP
=321x321
160x160
+160+160
70 solo-ibase.png
: override CROP
=321x321
97x97
+16+16
71 tents-ibase.png
: override CROP
=320x320
165x165
+142+0
72 twiddle-ibase.png
: override CROP
=192x192
102x102
+69+21
73 untangle-ibase.png
: override CROP
=320x320
164x164
+3+116
74 $(IBASE
): %-ibase.png
: %-base.png
75 $(PIC
)crop.sh
$^
$@
$(CROP
)
77 # Convert the full-size icon images to 4-bit colour, because that
78 # seems to work better than reducing it in 24 bits and then
80 $(IBASE4
): %-ibase4.png
: %-ibase.png
81 convert
-colors
16 +dither
-map
$(PIC
)win16pal.xpm
$^
$@
83 # Build the 24-bit PNGs for the icons, at three sizes.
84 $(P48D24
): %-48d24.png
: %-ibase.png
85 $(PIC
)square.pl
48 4 $^
$@
86 $(P32D24
): %-32d24.png
: %-ibase.png
87 $(PIC
)square.pl
32 2 $^
$@
88 $(P16D24
): %-16d24.png
: %-ibase.png
89 $(PIC
)square.pl
16 1 $^
$@
91 # The 8-bit icon PNGs are just custom-paletted quantisations of the
93 $(P48D8
) $(P32D8
) $(P16D8
): %d8.png
: %d24.png
94 convert
-colors
256 $^
$@
96 # But the depth-4 images work better if we re-shrink from the
97 # ibase4 versions of the images, and then normalise the colours
98 # again afterwards. (They're still not very good, but my hope is
99 # that on most modern Windows machines this won't matter too
101 $(P48D4
): %-48d4.png
: %-ibase4.png
102 $(PIC
)square.pl
48 1 $^ tmp2.png
103 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
104 rm -f tmp.png tmp2.png
105 $(P32D4
): %-32d4.png
: %-ibase.png
106 $(PIC
)square.pl
32 1 $^ tmp2.png
107 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
108 rm -f tmp.png tmp2.png
109 $(P16D4
): %-16d4.png
: %-ibase.png
110 $(PIC
)square.pl
16 1 $^ tmp2.png
111 convert
-colors
16 -map
$(PIC
)win16pal.xpm tmp2.png
$@
112 rm -f tmp.png tmp2.png
114 # Build the actual Windows icons themselves, by feeding all those
115 # PNGs to my icon builder script.
116 $(ICONS
): %.ico
: %-48d24.png
%-48d8.png
%-48d4.png \
117 %-32d24.png
%-32d8.png
%-32d4.png \
118 %-16d24.png
%-16d8.png
%-16d4.png
119 $(PIC
)icon.pl
$?
> $@
121 # Build the .RC files which bind the icons into the applications.
123 echo
'200 ICON "$*.ico"' > $@
125 # Build the GTK icon source files.
126 $(CICONS
): %-icon.c
: %-16d24.png
%-32d24.png
%-48d24.png
127 $(PIC
)cicon.pl
$^
> $@
130 rm -f
*.png
*.ico
*.rc
*-icon.c