Aha, this seems to be a more sensible way of getting screenshots:
[sgt/puzzles] / icons / Makefile
CommitLineData
afc306fc 1# Makefile for Puzzles icons.
2
3PUZZLES = blackbox bridges cube dominosa fifteen flip guess inertia lightup \
4 loopy map mines net netslide pattern pegs rect samegame sixteen \
5 slant solo tents twiddle untangle
6
fbd2dc51 7BASE = $(patsubst %,%-base.png,$(PUZZLES))
8WEB = $(patsubst %,%-web.png,$(PUZZLES))
9
e0433c68 10IBASE = $(patsubst %,%-ibase.png,$(PUZZLES))
11IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES))
fbd2dc51 12P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES))
13P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES))
14P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES))
15P32D24 = $(patsubst %,%-32d24.png,$(PUZZLES))
16P32D8 = $(patsubst %,%-32d8.png,$(PUZZLES))
17P32D4 = $(patsubst %,%-32d4.png,$(PUZZLES))
18P16D24 = $(patsubst %,%-16d24.png,$(PUZZLES))
19P16D8 = $(patsubst %,%-16d8.png,$(PUZZLES))
20P16D4 = $(patsubst %,%-16d4.png,$(PUZZLES))
21ICONS = $(patsubst %,%.ico,$(PUZZLES))
f12cdd72 22CICONS = $(patsubst %,%-icon.c,$(PUZZLES))
fa2cb13d 23RC = $(patsubst %,%.rc,$(PUZZLES))
afc306fc 24
25BIN = ../
26PIC = ./
27
fbd2dc51 28base: $(BASE)
29web: $(WEB)
e0433c68 30pngicons: $(P48D24) $(P32D24) $(P16D24)
fa2cb13d 31winicons: $(ICONS) $(RC)
f12cdd72 32gtkicons: $(CICONS)
afc306fc 33
e0433c68 34# Build the base puzzle screenshots from which all the other images
35# are derived. Some of them involve showing a move animation
36# part-way through.
fbd2dc51 37fifteen-base.png : override REDO=0.3
38flip-base.png : override REDO=0.3
39netslide-base.png : override REDO=0.3
40sixteen-base.png : override REDO=0.3
41twiddle-base.png : override REDO=0.3
fbd2dc51 42$(BASE): %-base.png: $(BIN)% $(PIC)%.sav
afc306fc 43 $(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO)
44
e0433c68 45# Build the screenshots for the web, by scaling the original base
46# images to a uniform size.
fbd2dc51 47$(WEB): %-web.png: %-base.png
afc306fc 48 $(PIC)square.pl 150 5 $^ $@
49
e0433c68 50# Build the base _icon_ images, by careful cropping of the base
51# images: icons are very small so it's often necessary to zoom in
52# on a smaller portion of the screenshot.
53blackbox-ibase.png : override CROP=352x352 144x144+0+208
54bridges-ibase.png : override CROP=264x264 107x107+157+157
55dominosa-ibase.png : override CROP=304x272 152x152+152+0
56fifteen-ibase.png : override CROP=240x240 120x120+0+120
57flip-ibase.png : override CROP=288x288 145x145+120+72
58guess-ibase.png : override CROP=263x420 178x178+75+17
59inertia-ibase.png : override CROP=321x321 128x128+193+0
60lightup-ibase.png : override CROP=256x256 112x112+144+0
61loopy-ibase.png : override CROP=257x257 113x113+0+0
62mines-ibase.png : override CROP=240x240 110x110+130+130
63net-ibase.png : override CROP=193x193 113x113+0+80
64netslide-ibase.png : override CROP=289x289 144x144+0+0
65pattern-ibase.png : override CROP=384x384 223x223+0+0
66pegs-ibase.png : override CROP=263x263 147x147+116+0
67rect-ibase.png : override CROP=205x205 115x115+90+0
68sixteen-ibase.png : override CROP=288x288 144x144+144+144
69slant-ibase.png : override CROP=321x321 160x160+160+160
70solo-ibase.png : override CROP=321x321 97x97+16+16
71tents-ibase.png : override CROP=320x320 165x165+142+0
72twiddle-ibase.png : override CROP=192x192 102x102+69+21
73untangle-ibase.png : override CROP=320x320 164x164+3+116
74$(IBASE): %-ibase.png: %-base.png
75 $(PIC)crop.sh $^ $@ $(CROP)
76
77# Convert the full-size icon images to 4-bit colour, because that
78# seems to work better than reducing it in 24 bits and then
79# dithering.
80$(IBASE4): %-ibase4.png: %-ibase.png
81 convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@
82
83# Build the 24-bit PNGs for the icons, at three sizes.
84$(P48D24): %-48d24.png: %-ibase.png
fbd2dc51 85 $(PIC)square.pl 48 4 $^ $@
e0433c68 86$(P32D24): %-32d24.png: %-ibase.png
fbd2dc51 87 $(PIC)square.pl 32 2 $^ $@
e0433c68 88$(P16D24): %-16d24.png: %-ibase.png
fbd2dc51 89 $(PIC)square.pl 16 1 $^ $@
90
e0433c68 91# The 8-bit icon PNGs are just custom-paletted quantisations of the
92# 24-bit ones.
fbd2dc51 93$(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png
94 convert -colors 256 $^ $@
95
e0433c68 96# But the depth-4 images work better if we re-shrink from the
97# ibase4 versions of the images, and then normalise the colours
98# again afterwards. (They're still not very good, but my hope is
99# that on most modern Windows machines this won't matter too
100# much...)
101$(P48D4): %-48d4.png: %-ibase4.png
fbd2dc51 102 $(PIC)square.pl 48 1 $^ tmp2.png
e0433c68 103 convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@
fbd2dc51 104 rm -f tmp.png tmp2.png
e0433c68 105$(P32D4): %-32d4.png: %-ibase.png
fbd2dc51 106 $(PIC)square.pl 32 1 $^ tmp2.png
e0433c68 107 convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@
fbd2dc51 108 rm -f tmp.png tmp2.png
e0433c68 109$(P16D4): %-16d4.png: %-ibase.png
fbd2dc51 110 $(PIC)square.pl 16 1 $^ tmp2.png
e0433c68 111 convert -colors 16 -map $(PIC)win16pal.xpm tmp2.png $@
fbd2dc51 112 rm -f tmp.png tmp2.png
113
fa2cb13d 114# Build the actual Windows icons themselves, by feeding all those
115# PNGs to my icon builder script.
fbd2dc51 116$(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \
117 %-32d24.png %-32d8.png %-32d4.png \
118 %-16d24.png %-16d8.png %-16d4.png
119 $(PIC)icon.pl $? > $@
120
fa2cb13d 121# Build the .RC files which bind the icons into the applications.
122$(RC): %.rc:
123 echo '200 ICON "$*.ico"' > $@
124
f12cdd72 125# Build the GTK icon source files.
126$(CICONS): %-icon.c: %-16d24.png %-32d24.png %-48d24.png
127 $(PIC)cicon.pl $^ > $@
128
afc306fc 129clean:
f12cdd72 130 rm -f *.png *.ico *.rc *-icon.c