James H has implemented a new `Tricky' difficulty level in Light Up:
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18 COMMON = midend drawing misc malloc random version
19 NET = net tree234 dsf
20 NETSLIDE = netslide tree234
21 MINES = mines tree234
22 FLIP = flip tree234
23 PEGS = pegs tree234
24 UNTANGLE = untangle tree234
25 SLANT = slant dsf
26 MAP = map dsf
27 LOOPY = loopy tree234 dsf
28 LIGHTUP = lightup combi
29
30 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
31 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
32 + LIGHTUP MAP LOOPY inertia
33
34 GTK = gtk printing ps
35
36 net : [X] GTK COMMON NET
37 netslide : [X] GTK COMMON NETSLIDE
38 cube : [X] GTK COMMON cube
39 fifteen : [X] GTK COMMON fifteen
40 sixteen : [X] GTK COMMON sixteen
41 rect : [X] GTK COMMON rect
42 pattern : [X] GTK COMMON pattern
43 solo : [X] GTK COMMON solo
44 twiddle : [X] GTK COMMON twiddle
45 mines : [X] GTK COMMON MINES
46 samegame : [X] GTK COMMON samegame
47 flip : [X] GTK COMMON FLIP
48 guess : [X] GTK COMMON guess
49 pegs : [X] GTK COMMON PEGS
50 dominosa : [X] GTK COMMON dominosa
51 untangle : [X] GTK COMMON UNTANGLE
52 blackbox : [X] GTK COMMON blackbox
53 slant : [X] GTK COMMON SLANT
54 lightup : [X] GTK COMMON LIGHTUP
55 map : [X] GTK COMMON MAP
56 loopy : [X] GTK COMMON LOOPY
57 inertia : [X] GTK COMMON inertia
58
59 # Auxiliary command-line programs.
60 STANDALONE = nullfe random misc malloc
61
62 solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
63 patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
64 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
65 slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
66 mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
67 lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
68
69 solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
70 patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
71 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
72 slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
73 mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
74 lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
75
76 # The Windows Net shouldn't be called `net.exe' since Windows
77 # already has a reasonably important utility program by that name!
78 netgame : [G] WINDOWS COMMON NET
79 netslide : [G] WINDOWS COMMON NETSLIDE
80 cube : [G] WINDOWS COMMON cube
81 fifteen : [G] WINDOWS COMMON fifteen
82 sixteen : [G] WINDOWS COMMON sixteen
83 rect : [G] WINDOWS COMMON rect
84 pattern : [G] WINDOWS COMMON pattern
85 solo : [G] WINDOWS COMMON solo
86 twiddle : [G] WINDOWS COMMON twiddle
87 mines : [G] WINDOWS COMMON MINES
88 samegame : [G] WINDOWS COMMON samegame
89 flip : [G] WINDOWS COMMON FLIP
90 guess : [G] WINDOWS COMMON guess
91 pegs : [G] WINDOWS COMMON PEGS
92 dominosa : [G] WINDOWS COMMON dominosa
93 untangle : [G] WINDOWS COMMON UNTANGLE
94 blackbox : [G] WINDOWS COMMON blackbox
95 slant : [G] WINDOWS COMMON SLANT
96 lightup : [G] WINDOWS COMMON LIGHTUP
97 map : [G] WINDOWS COMMON MAP
98 loopy : [G] WINDOWS COMMON LOOPY
99 inertia : [G] WINDOWS COMMON inertia
100
101 # Mac OS X unified application containing all the puzzles.
102 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
103 # For OS X, we must create the online help and include it in the
104 # application bundle.) Also we add -DCOMBINED to the compiler flags
105 # so as to inform the code that we're building a single binary for
106 # all the puzzles. Then I've also got some code in here to build a
107 # distributable .dmg disk image.
108 !begin osx
109 CFLAGS += -DCOMBINED
110 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
111 Puzzles.app/Contents/Resources/Help/index.html: \
112 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
113 cd Puzzles.app/Contents/Resources/Help; \
114 halibut --html ../../../../osx-help.but ../../../../puzzles.but
115 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
116 mkdir -p Puzzles.app/Contents/Resources/Help
117
118 release: Puzzles.dmg
119 Puzzles.dmg: Puzzles
120 rm -f raw.dmg
121 hdiutil create -megabytes 5 -layout NONE raw.dmg
122 hdid -nomount raw.dmg > devicename
123 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
124 hdiutil eject `cat devicename`
125 hdid raw.dmg | cut -f1 -d' ' > devicename
126 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
127 hdiutil eject `cat devicename`
128 rm -f Puzzles.dmg
129 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
130 rm -f raw.dmg devicename
131 !end
132
133 # The `nullgame' source file is a largely blank one, which contains
134 # all the correct function definitions to compile and link, but
135 # which defines the null game in which nothing is ever drawn and
136 # there are no valid moves. Its main purpose is to act as a
137 # template for writing new game definition source files. I include
138 # it in the Makefile because it will be worse than useless if it
139 # ever fails to compile, so it's important that it should actually
140 # be built on a regular basis.
141 nullgame : [X] GTK COMMON nullgame
142 nullgame : [G] WINDOWS COMMON nullgame
143
144 # Version management.
145 !begin vc
146 version.obj: *.c *.h
147 cl $(VER) $(CFLAGS) /c version.c
148 !end
149 !specialobj vc version
150 !begin cygwin
151 version.o: FORCE;
152 FORCE:
153 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
154 !end
155 !specialobj cygwin version
156 # For Unix, we also need the gross MD5 hack that causes automatic
157 # version number selection in release source archives.
158 !begin gtk
159 version.o: FORCE;
160 FORCE:
161 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
162 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
163 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
164 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
165 else \
166 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
167 fi
168 !end
169 !specialobj gtk version
170 # For OS X, this is made more fiddly by the fact that we don't have
171 # md5sum readily available. We do, however, have `md5 -r' which
172 # generates _nearly_ the same output, but it has no check function.
173 !begin osx
174 version.o: FORCE;
175 FORCE:
176 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
177 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
178 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
179 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
180 else \
181 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
182 fi
183 !end
184 !specialobj osx version
185
186 # make install for Unix.
187 !begin gtk
188 install:
189 for i in cube net netslide fifteen sixteen twiddle \
190 pattern rect solo mines samegame flip guess \
191 pegs dominosa untangle blackbox slant lightup \
192 map loopy inertia; do \
193 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
194 done
195 !end