2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47 #define IDM_GAMES 0x0300
49 #define IDM_KEYEMUL 0x0400
51 #define HELP_FILE_NAME "puzzles.hlp"
52 #define HELP_CNT_NAME "puzzles.cnt"
54 #define CHM_FILE_NAME "puzzles.chm"
55 #endif /* NO_HTMLHELP */
58 typedef HWND (CALLBACK
*htmlhelp_t
)(HWND
, LPCSTR
, UINT
, DWORD
);
59 static htmlhelp_t htmlhelp
;
60 static HINSTANCE hh_dll
;
61 #endif /* NO_HTMLHELP */
62 enum { NONE
, HLP
, CHM
} help_type
;
64 int help_has_contents
;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
75 #define CLASSNAME "Puzzles"
77 #define CLASSNAME thegame.name
83 * Wrapper implementations of functions not supplied by the
87 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
91 int MessageBox(HWND hWnd
, LPCSTR lpText
, LPCSTR lpCaption
, UINT uType
)
96 MultiByteToWideChar (CP_ACP
, 0, lpText
, -1, wText
, 2048);
97 MultiByteToWideChar (CP_ACP
, 0, lpCaption
, -1, wCaption
, 2048);
99 return MessageBoxW (hWnd
, wText
, wCaption
, uType
);
102 BOOL
SetDlgItemTextA(HWND hDlg
, int nIDDlgItem
, LPCSTR lpString
)
106 MultiByteToWideChar (CP_ACP
, 0, lpString
, -1, wText
, 256);
107 return SetDlgItemTextW(hDlg
, nIDDlgItem
, wText
);
110 LPCSTR
getenv(LPCSTR buf
)
115 BOOL
GetKeyboardState(PBYTE pb
)
120 static TCHAR wClassName
[256], wGameName
[256];
125 static FILE *debug_fp
= NULL
;
126 static HANDLE debug_hdl
= INVALID_HANDLE_VALUE
;
127 static int debug_got_console
= 0;
129 void dputs(char *buf
)
133 if (!debug_got_console) {
134 if (AllocConsole()) {
135 debug_got_console = 1;
136 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
140 debug_fp = fopen("debug.log", "w");
143 if (debug_hdl != INVALID_HANDLE_VALUE) {
144 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
147 fputs(buf, debug_fp);
150 OutputDebugString(buf
);
153 void debug_printf(char *fmt
, ...)
159 _vsnprintf(buf
, 4095, fmt
, ap
);
166 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
167 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
169 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
172 static void new_game_size(frontend
*fe
, float scale
);
190 enum { CFG_PRINT
= CFG_FRONTEND_SPECIFIC
};
195 HWND hwnd
, statusbar
, cfgbox
;
197 HWND numpad
; /* window handle for the numeric pad */
200 HBITMAP bitmap
, prevbm
;
201 RECT bitmapPosition
; /* game bitmap position within game window */
207 HMENU gamemenu
, typemenu
;
209 DWORD timer_last_tickcount
;
211 game_params
**presets
;
213 int nfonts
, fontsize
;
215 struct cfg_aux
*cfgaux
;
216 int cfg_which
, dlg_done
;
221 enum { DRAWING
, PRINTING
, NOTHING
} drawstatus
;
223 int printcount
, printw
, printh
, printsolns
, printcurr
, printcolour
;
225 int printoffsetx
, printoffsety
;
226 float printpixelscale
;
228 int linewidth
, linedotted
;
234 void frontend_free(frontend
*fe
)
246 static void update_type_menu_tick(frontend
*fe
);
247 static void update_copy_menu_greying(frontend
*fe
);
249 void fatal(char *fmt
, ...)
255 vsprintf(buf
, fmt
, ap
);
258 MessageBox(NULL
, buf
, "Fatal error", MB_ICONEXCLAMATION
| MB_OK
);
263 char *geterrstr(void)
266 DWORD dw
= GetLastError();
270 FORMAT_MESSAGE_ALLOCATE_BUFFER
|
271 FORMAT_MESSAGE_FROM_SYSTEM
,
274 MAKELANGID(LANG_NEUTRAL
, SUBLANG_DEFAULT
),
278 ret
= dupstr(lpMsgBuf
);
285 void get_random_seed(void **randseed
, int *randseedsize
)
287 SYSTEMTIME
*st
= snew(SYSTEMTIME
);
291 *randseed
= (void *)st
;
292 *randseedsize
= sizeof(SYSTEMTIME
);
295 static void win_status_bar(void *handle
, char *text
)
300 frontend
*fe
= (frontend
*)handle
;
303 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 255);
304 SendMessage(fe
->statusbar
, SB_SETTEXT
,
305 (WPARAM
) 255 | SBT_NOBORDERS
,
308 SetWindowText(fe
->statusbar
, text
);
312 static blitter
*win_blitter_new(void *handle
, int w
, int h
)
314 blitter
*bl
= snew(blitter
);
316 memset(bl
, 0, sizeof(blitter
));
324 static void win_blitter_free(void *handle
, blitter
*bl
)
326 if (bl
->bitmap
) DeleteObject(bl
->bitmap
);
330 static void blitter_mkbitmap(frontend
*fe
, blitter
*bl
)
332 HDC hdc
= GetDC(fe
->hwnd
);
333 bl
->bitmap
= CreateCompatibleBitmap(hdc
, bl
->w
, bl
->h
);
334 ReleaseDC(fe
->hwnd
, hdc
);
337 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
339 static void win_blitter_save(void *handle
, blitter
*bl
, int x
, int y
)
341 frontend
*fe
= (frontend
*)handle
;
342 HDC hdc_win
, hdc_blit
;
345 assert(fe
->drawstatus
== DRAWING
);
347 if (!bl
->bitmap
) blitter_mkbitmap(fe
, bl
);
349 bl
->x
= x
; bl
->y
= y
;
351 hdc_win
= GetDC(fe
->hwnd
);
352 hdc_blit
= CreateCompatibleDC(hdc_win
);
353 if (!hdc_blit
) fatal("hdc_blit failed: 0x%x", GetLastError());
355 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
356 if (prev_blit
== NULL
|| prev_blit
== HGDI_ERROR
)
357 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
359 if (!BitBlt(hdc_blit
, 0, 0, bl
->w
, bl
->h
,
360 fe
->hdc
, x
, y
, SRCCOPY
))
361 fatal("BitBlt failed: 0x%x", GetLastError());
363 SelectObject(hdc_blit
, prev_blit
);
365 ReleaseDC(fe
->hwnd
, hdc_win
);
368 static void win_blitter_load(void *handle
, blitter
*bl
, int x
, int y
)
370 frontend
*fe
= (frontend
*)handle
;
371 HDC hdc_win
, hdc_blit
;
374 assert(fe
->drawstatus
== DRAWING
);
376 assert(bl
->bitmap
); /* we should always have saved before loading */
378 if (x
== BLITTER_FROMSAVED
) x
= bl
->x
;
379 if (y
== BLITTER_FROMSAVED
) y
= bl
->y
;
381 hdc_win
= GetDC(fe
->hwnd
);
382 hdc_blit
= CreateCompatibleDC(hdc_win
);
384 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
386 BitBlt(fe
->hdc
, x
, y
, bl
->w
, bl
->h
,
387 hdc_blit
, 0, 0, SRCCOPY
);
389 SelectObject(hdc_blit
, prev_blit
);
391 ReleaseDC(fe
->hwnd
, hdc_win
);
394 void frontend_default_colour(frontend
*fe
, float *output
)
396 DWORD c
= GetSysColor(COLOR_MENU
); /* ick */
398 output
[0] = (float)(GetRValue(c
) / 255.0);
399 output
[1] = (float)(GetGValue(c
) / 255.0);
400 output
[2] = (float)(GetBValue(c
) / 255.0);
403 static POINT
win_transform_point(frontend
*fe
, int x
, int y
)
407 assert(fe
->drawstatus
!= NOTHING
);
409 if (fe
->drawstatus
== PRINTING
) {
410 ret
.x
= (int)(fe
->printoffsetx
+ fe
->printpixelscale
* x
);
411 ret
.y
= (int)(fe
->printoffsety
+ fe
->printpixelscale
* y
);
420 static void win_text_colour(frontend
*fe
, int colour
)
422 assert(fe
->drawstatus
!= NOTHING
);
424 if (fe
->drawstatus
== PRINTING
) {
427 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
430 * Displaying text in hatched colours is not permitted.
434 SetTextColor(fe
->hdc
, RGB(r
* 255, g
* 255, b
* 255));
436 SetTextColor(fe
->hdc
, fe
->colours
[colour
]);
440 static void win_set_brush(frontend
*fe
, int colour
)
443 assert(fe
->drawstatus
!= NOTHING
);
445 if (fe
->drawstatus
== PRINTING
) {
448 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
451 br
= CreateSolidBrush(RGB(r
* 255, g
* 255, b
* 255));
455 * This is only ever required during printing, and the
456 * PocketPC port doesn't support printing.
458 fatal("CreateHatchBrush not supported");
460 br
= CreateHatchBrush(hatch
== HATCH_BACKSLASH ? HS_FDIAGONAL
:
461 hatch
== HATCH_SLASH ? HS_BDIAGONAL
:
462 hatch
== HATCH_HORIZ ? HS_HORIZONTAL
:
463 hatch
== HATCH_VERT ? HS_VERTICAL
:
464 hatch
== HATCH_PLUS ? HS_CROSS
:
465 /* hatch == HATCH_X ? */ HS_DIAGCROSS
,
470 br
= fe
->brushes
[colour
];
472 fe
->oldbr
= SelectObject(fe
->hdc
, br
);
475 static void win_reset_brush(frontend
*fe
)
479 assert(fe
->drawstatus
!= NOTHING
);
481 br
= SelectObject(fe
->hdc
, fe
->oldbr
);
482 if (fe
->drawstatus
== PRINTING
)
486 static void win_set_pen(frontend
*fe
, int colour
, int thin
)
489 assert(fe
->drawstatus
!= NOTHING
);
491 if (fe
->drawstatus
== PRINTING
) {
494 int width
= thin ?
0 : fe
->linewidth
;
499 print_get_colour(fe
->dr
, colour
, fe
->printcolour
, &hatch
, &r
, &g
, &b
);
501 * Stroking in hatched colours is not permitted.
504 pen
= CreatePen(fe
->linedotted ? PS_DOT
: PS_SOLID
,
505 width
, RGB(r
* 255, g
* 255, b
* 255));
507 pen
= fe
->pens
[colour
];
509 fe
->oldpen
= SelectObject(fe
->hdc
, pen
);
512 static void win_reset_pen(frontend
*fe
)
516 assert(fe
->drawstatus
!= NOTHING
);
518 pen
= SelectObject(fe
->hdc
, fe
->oldpen
);
519 if (fe
->drawstatus
== PRINTING
)
523 static void win_clip(void *handle
, int x
, int y
, int w
, int h
)
525 frontend
*fe
= (frontend
*)handle
;
528 if (fe
->drawstatus
== NOTHING
)
531 p
= win_transform_point(fe
, x
, y
);
532 q
= win_transform_point(fe
, x
+w
, y
+h
);
533 IntersectClipRect(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
536 static void win_unclip(void *handle
)
538 frontend
*fe
= (frontend
*)handle
;
540 if (fe
->drawstatus
== NOTHING
)
543 SelectClipRgn(fe
->hdc
, NULL
);
546 static void win_draw_text(void *handle
, int x
, int y
, int fonttype
,
547 int fontsize
, int align
, int colour
, char *text
)
549 frontend
*fe
= (frontend
*)handle
;
554 if (fe
->drawstatus
== NOTHING
)
557 if (fe
->drawstatus
== PRINTING
)
558 fontsize
= (int)(fontsize
* fe
->printpixelscale
);
560 xy
= win_transform_point(fe
, x
, y
);
563 * Find or create the font.
565 for (i
= fe
->fontstart
; i
< fe
->nfonts
; i
++)
566 if (fe
->fonts
[i
].type
== fonttype
&& fe
->fonts
[i
].size
== fontsize
)
569 if (i
== fe
->nfonts
) {
570 if (fe
->fontsize
<= fe
->nfonts
) {
571 fe
->fontsize
= fe
->nfonts
+ 10;
572 fe
->fonts
= sresize(fe
->fonts
, fe
->fontsize
, struct font
);
577 fe
->fonts
[i
].type
= fonttype
;
578 fe
->fonts
[i
].size
= fontsize
;
580 memset (&lf
, 0, sizeof(LOGFONT
));
581 lf
.lfHeight
= -fontsize
;
582 lf
.lfWeight
= (fe
->drawstatus
== PRINTING ?
0 : FW_BOLD
);
583 lf
.lfCharSet
= DEFAULT_CHARSET
;
584 lf
.lfOutPrecision
= OUT_DEFAULT_PRECIS
;
585 lf
.lfClipPrecision
= CLIP_DEFAULT_PRECIS
;
586 lf
.lfQuality
= DEFAULT_QUALITY
;
587 lf
.lfPitchAndFamily
= (fonttype
== FONT_FIXED ?
588 FIXED_PITCH
| FF_DONTCARE
:
589 VARIABLE_PITCH
| FF_SWISS
);
591 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
594 fe
->fonts
[i
].font
= CreateFontIndirect(&lf
);
598 * Position and draw the text.
606 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 256);
609 oldfont
= SelectObject(fe
->hdc
, fe
->fonts
[i
].font
);
610 if (GetTextMetrics(fe
->hdc
, &tm
)) {
611 if (align
& ALIGN_VCENTRE
)
612 xy
.y
-= (tm
.tmAscent
+tm
.tmDescent
)/2;
617 if (GetTextExtentPoint32(fe
->hdc
, text
, strlen(text
), &size
))
619 if (GetTextExtentPoint32(fe
->hdc
, wText
, wcslen(wText
), &size
))
622 if (align
& ALIGN_HCENTRE
)
624 else if (align
& ALIGN_HRIGHT
)
627 SetBkMode(fe
->hdc
, TRANSPARENT
);
628 win_text_colour(fe
, colour
);
630 TextOut(fe
->hdc
, xy
.x
, xy
.y
, text
, strlen(text
));
632 ExtTextOut(fe
->hdc
, xy
.x
, xy
.y
, 0, NULL
, wText
, wcslen(wText
), NULL
);
634 SelectObject(fe
->hdc
, oldfont
);
638 static void win_draw_rect(void *handle
, int x
, int y
, int w
, int h
, int colour
)
640 frontend
*fe
= (frontend
*)handle
;
643 if (fe
->drawstatus
== NOTHING
)
646 if (fe
->drawstatus
== DRAWING
&& w
== 1 && h
== 1) {
648 * Rectangle() appears to get uppity if asked to draw a 1x1
649 * rectangle, presumably on the grounds that that's beneath
650 * its dignity and you ought to be using SetPixel instead.
653 SetPixel(fe
->hdc
, x
, y
, fe
->colours
[colour
]);
655 win_set_brush(fe
, colour
);
656 win_set_pen(fe
, colour
, TRUE
);
657 p
= win_transform_point(fe
, x
, y
);
658 q
= win_transform_point(fe
, x
+w
, y
+h
);
659 Rectangle(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
665 static void win_draw_line(void *handle
, int x1
, int y1
, int x2
, int y2
, int colour
)
667 frontend
*fe
= (frontend
*)handle
;
670 if (fe
->drawstatus
== NOTHING
)
673 win_set_pen(fe
, colour
, FALSE
);
674 pp
[0] = win_transform_point(fe
, x1
, y1
);
675 pp
[1] = win_transform_point(fe
, x2
, y2
);
676 Polyline(fe
->hdc
, pp
, 2);
677 if (fe
->drawstatus
== DRAWING
)
678 SetPixel(fe
->hdc
, pp
[1].x
, pp
[1].y
, fe
->colours
[colour
]);
682 static void win_draw_circle(void *handle
, int cx
, int cy
, int radius
,
683 int fillcolour
, int outlinecolour
)
685 frontend
*fe
= (frontend
*)handle
;
688 assert(outlinecolour
>= 0);
690 if (fe
->drawstatus
== NOTHING
)
694 win_set_brush(fe
, fillcolour
);
696 fe
->oldbr
= SelectObject(fe
->hdc
, GetStockObject(NULL_BRUSH
));
698 win_set_pen(fe
, outlinecolour
, FALSE
);
699 p
= win_transform_point(fe
, cx
- radius
, cy
- radius
);
700 q
= win_transform_point(fe
, cx
+ radius
, cy
+ radius
);
701 Ellipse(fe
->hdc
, p
.x
, p
.y
, q
.x
+1, q
.y
+1);
706 static void win_draw_polygon(void *handle
, int *coords
, int npoints
,
707 int fillcolour
, int outlinecolour
)
709 frontend
*fe
= (frontend
*)handle
;
713 if (fe
->drawstatus
== NOTHING
)
716 pts
= snewn(npoints
+1, POINT
);
718 for (i
= 0; i
<= npoints
; i
++) {
719 int j
= (i
< npoints ? i
: 0);
720 pts
[i
] = win_transform_point(fe
, coords
[j
*2], coords
[j
*2+1]);
723 assert(outlinecolour
>= 0);
725 if (fillcolour
>= 0) {
726 win_set_brush(fe
, fillcolour
);
727 win_set_pen(fe
, outlinecolour
, FALSE
);
728 Polygon(fe
->hdc
, pts
, npoints
);
732 win_set_pen(fe
, outlinecolour
, FALSE
);
733 Polyline(fe
->hdc
, pts
, npoints
+1);
740 static void win_start_draw(void *handle
)
742 frontend
*fe
= (frontend
*)handle
;
745 assert(fe
->drawstatus
== NOTHING
);
747 hdc_win
= GetDC(fe
->hwnd
);
748 fe
->hdc
= CreateCompatibleDC(hdc_win
);
749 fe
->prevbm
= SelectObject(fe
->hdc
, fe
->bitmap
);
750 ReleaseDC(fe
->hwnd
, hdc_win
);
753 SetMapMode(fe
->hdc
, MM_TEXT
);
755 fe
->drawstatus
= DRAWING
;
758 static void win_draw_update(void *handle
, int x
, int y
, int w
, int h
)
760 frontend
*fe
= (frontend
*)handle
;
763 if (fe
->drawstatus
!= DRAWING
)
771 OffsetRect(&r
, fe
->bitmapPosition
.left
, fe
->bitmapPosition
.top
);
772 InvalidateRect(fe
->hwnd
, &r
, FALSE
);
775 static void win_end_draw(void *handle
)
777 frontend
*fe
= (frontend
*)handle
;
778 assert(fe
->drawstatus
== DRAWING
);
779 SelectObject(fe
->hdc
, fe
->prevbm
);
782 DeleteObject(fe
->clip
);
785 fe
->drawstatus
= NOTHING
;
788 static void win_line_width(void *handle
, float width
)
790 frontend
*fe
= (frontend
*)handle
;
792 assert(fe
->drawstatus
!= DRAWING
);
793 if (fe
->drawstatus
== NOTHING
)
796 fe
->linewidth
= (int)(width
* fe
->printpixelscale
);
799 static void win_line_dotted(void *handle
, int dotted
)
801 frontend
*fe
= (frontend
*)handle
;
803 assert(fe
->drawstatus
!= DRAWING
);
804 if (fe
->drawstatus
== NOTHING
)
807 fe
->linedotted
= dotted
;
810 static void win_begin_doc(void *handle
, int pages
)
812 frontend
*fe
= (frontend
*)handle
;
814 assert(fe
->drawstatus
!= DRAWING
);
815 if (fe
->drawstatus
== NOTHING
)
818 if (StartDoc(fe
->hdc
, &fe
->di
) <= 0) {
819 char *e
= geterrstr();
820 MessageBox(fe
->hwnd
, e
, "Error starting to print",
821 MB_ICONERROR
| MB_OK
);
823 fe
->drawstatus
= NOTHING
;
827 * Push a marker on the font stack so that we won't use the
828 * same fonts for printing and drawing. (This is because
829 * drawing seems to look generally better in bold, but printing
830 * is better not in bold.)
832 fe
->fontstart
= fe
->nfonts
;
835 static void win_begin_page(void *handle
, int number
)
837 frontend
*fe
= (frontend
*)handle
;
839 assert(fe
->drawstatus
!= DRAWING
);
840 if (fe
->drawstatus
== NOTHING
)
843 if (StartPage(fe
->hdc
) <= 0) {
844 char *e
= geterrstr();
845 MessageBox(fe
->hwnd
, e
, "Error starting a page",
846 MB_ICONERROR
| MB_OK
);
848 fe
->drawstatus
= NOTHING
;
852 static void win_begin_puzzle(void *handle
, float xm
, float xc
,
853 float ym
, float yc
, int pw
, int ph
, float wmm
)
855 frontend
*fe
= (frontend
*)handle
;
856 int ppw
, pph
, pox
, poy
;
857 float mmpw
, mmph
, mmox
, mmoy
;
860 assert(fe
->drawstatus
!= DRAWING
);
861 if (fe
->drawstatus
== NOTHING
)
864 ppw
= GetDeviceCaps(fe
->hdc
, HORZRES
);
865 pph
= GetDeviceCaps(fe
->hdc
, VERTRES
);
866 mmpw
= (float)GetDeviceCaps(fe
->hdc
, HORZSIZE
);
867 mmph
= (float)GetDeviceCaps(fe
->hdc
, VERTSIZE
);
870 * Compute the puzzle's position on the logical page.
872 mmox
= xm
* mmpw
+ xc
;
873 mmoy
= ym
* mmph
+ yc
;
876 * Work out what that comes to in pixels.
878 pox
= (int)(mmox
* (float)ppw
/ mmpw
);
879 poy
= (int)(mmoy
* (float)pph
/ mmph
);
882 * And determine the scale.
884 * I need a scale such that the maximum puzzle-coordinate
885 * extent of the rectangle (pw * scale) is equal to the pixel
886 * equivalent of the puzzle's millimetre width (wmm * ppw /
889 scale
= (wmm
* ppw
) / (mmpw
* pw
);
892 * Now store pox, poy and scale for use in the main drawing
895 fe
->printoffsetx
= pox
;
896 fe
->printoffsety
= poy
;
897 fe
->printpixelscale
= scale
;
900 fe
->linedotted
= FALSE
;
903 static void win_end_puzzle(void *handle
)
905 /* Nothing needs to be done here. */
908 static void win_end_page(void *handle
, int number
)
910 frontend
*fe
= (frontend
*)handle
;
912 assert(fe
->drawstatus
!= DRAWING
);
914 if (fe
->drawstatus
== NOTHING
)
917 if (EndPage(fe
->hdc
) <= 0) {
918 char *e
= geterrstr();
919 MessageBox(fe
->hwnd
, e
, "Error finishing a page",
920 MB_ICONERROR
| MB_OK
);
922 fe
->drawstatus
= NOTHING
;
926 static void win_end_doc(void *handle
)
928 frontend
*fe
= (frontend
*)handle
;
930 assert(fe
->drawstatus
!= DRAWING
);
933 * Free all the fonts created since we began printing.
935 while (fe
->nfonts
> fe
->fontstart
) {
937 DeleteObject(fe
->fonts
[fe
->nfonts
].font
);
942 * The MSDN web site sample code doesn't bother to call EndDoc
943 * if an error occurs half way through printing. I expect doing
944 * so would cause the erroneous document to actually be
945 * printed, or something equally undesirable.
947 if (fe
->drawstatus
== NOTHING
)
950 if (EndDoc(fe
->hdc
) <= 0) {
951 char *e
= geterrstr();
952 MessageBox(fe
->hwnd
, e
, "Error finishing printing",
953 MB_ICONERROR
| MB_OK
);
955 fe
->drawstatus
= NOTHING
;
959 const struct drawing_api win_drawing
= {
985 void print(frontend
*fe
)
991 midend
*nme
= NULL
; /* non-interactive midend for bulk puzzle generation */
996 * Create our document structure and fill it up with puzzles.
998 doc
= document_new(fe
->printw
, fe
->printh
, fe
->printscale
/ 100.0F
);
999 for (i
= 0; i
< fe
->printcount
; i
++) {
1000 if (i
== 0 && fe
->printcurr
) {
1001 err
= midend_print_puzzle(fe
->me
, doc
, fe
->printsolns
);
1004 game_params
*params
;
1006 nme
= midend_new(NULL
, fe
->game
, NULL
, NULL
);
1009 * Set the non-interactive mid-end to have the same
1010 * parameters as the standard one.
1012 params
= midend_get_params(fe
->me
);
1013 midend_set_params(nme
, params
);
1014 fe
->game
->free_params(params
);
1017 midend_new_game(nme
);
1018 err
= midend_print_puzzle(nme
, doc
, fe
->printsolns
);
1027 MessageBox(fe
->hwnd
, err
, "Error preparing puzzles for printing",
1028 MB_ICONERROR
| MB_OK
);
1033 memset(&pd
, 0, sizeof(pd
));
1034 pd
.lStructSize
= sizeof(pd
);
1035 pd
.hwndOwner
= fe
->hwnd
;
1037 pd
.hDevNames
= NULL
;
1038 pd
.Flags
= PD_USEDEVMODECOPIESANDCOLLATE
| PD_RETURNDC
|
1039 PD_NOPAGENUMS
| PD_NOSELECTION
;
1041 pd
.nFromPage
= pd
.nToPage
= 0xFFFF;
1042 pd
.nMinPage
= pd
.nMaxPage
= 1;
1044 if (!PrintDlg(&pd
)) {
1050 * Now pd.hDC is a device context for the printer.
1054 * FIXME: IWBNI we put up an Abort box here.
1057 memset(&fe
->di
, 0, sizeof(fe
->di
));
1058 fe
->di
.cbSize
= sizeof(fe
->di
);
1059 sprintf(doctitle
, "Printed puzzles from %s (from Simon Tatham's"
1060 " Portable Puzzle Collection)", fe
->game
->name
);
1061 fe
->di
.lpszDocName
= doctitle
;
1062 fe
->di
.lpszOutput
= NULL
;
1063 fe
->di
.lpszDatatype
= NULL
;
1066 fe
->drawstatus
= PRINTING
;
1069 fe
->dr
= drawing_new(&win_drawing
, NULL
, fe
);
1070 document_print(doc
, fe
->dr
);
1071 drawing_free(fe
->dr
);
1074 fe
->drawstatus
= NOTHING
;
1081 void deactivate_timer(frontend
*fe
)
1084 return; /* for non-interactive midend */
1085 if (fe
->hwnd
) KillTimer(fe
->hwnd
, fe
->timer
);
1089 void activate_timer(frontend
*fe
)
1092 return; /* for non-interactive midend */
1094 fe
->timer
= SetTimer(fe
->hwnd
, 1, 20, NULL
);
1095 fe
->timer_last_tickcount
= GetTickCount();
1099 void write_clip(HWND hwnd
, char *data
)
1107 * Windows expects CRLF in the clipboard, so we must convert
1108 * any \n that has come out of the puzzle backend.
1111 for (i
= 0; data
[i
]; i
++) {
1112 if (data
[i
] == '\n')
1116 data2
= snewn(len
+1, char);
1118 for (i
= 0; data
[i
]; i
++) {
1119 if (data
[i
] == '\n')
1121 data2
[j
++] = data
[i
];
1126 clipdata
= GlobalAlloc(GMEM_DDESHARE
| GMEM_MOVEABLE
, len
+ 1);
1131 lock
= GlobalLock(clipdata
);
1133 GlobalFree(clipdata
);
1137 memcpy(lock
, data2
, len
);
1138 ((unsigned char *) lock
)[len
] = 0;
1139 GlobalUnlock(clipdata
);
1141 if (OpenClipboard(hwnd
)) {
1143 SetClipboardData(CF_TEXT
, clipdata
);
1146 GlobalFree(clipdata
);
1152 * Set up Help and see if we can find a help file.
1154 static void init_help(void)
1157 char b
[2048], *p
, *q
, *r
;
1161 * Find the executable file path, so we can look alongside
1162 * it for help files. Trim the filename off the end.
1164 GetModuleFileName(NULL
, b
, sizeof(b
) - 1);
1166 p
= strrchr(b
, '\\');
1167 if (p
&& p
>= r
) r
= p
+1;
1168 q
= strrchr(b
, ':');
1169 if (q
&& q
>= r
) r
= q
+1;
1173 * Try HTML Help first.
1175 strcpy(r
, CHM_FILE_NAME
);
1176 if ( (fp
= fopen(b
, "r")) != NULL
) {
1180 * We have a .CHM. See if we can use it.
1182 hh_dll
= LoadLibrary("hhctrl.ocx");
1184 htmlhelp
= (htmlhelp_t
)GetProcAddress(hh_dll
, "HtmlHelpA");
1186 FreeLibrary(hh_dll
);
1189 help_path
= dupstr(b
);
1194 #endif /* NO_HTMLHELP */
1197 * Now try old-style .HLP.
1199 strcpy(r
, HELP_FILE_NAME
);
1200 if ( (fp
= fopen(b
, "r")) != NULL
) {
1203 help_path
= dupstr(b
);
1207 * See if there's a .CNT file alongside it.
1209 strcpy(r
, HELP_CNT_NAME
);
1210 if ( (fp
= fopen(b
, "r")) != NULL
) {
1212 help_has_contents
= TRUE
;
1214 help_has_contents
= FALSE
;
1219 help_type
= NONE
; /* didn't find any */
1228 static void start_help(frontend
*fe
, const char *topic
)
1233 switch (help_type
) {
1237 str
= snewn(10+strlen(topic
), char);
1238 sprintf(str
, "JI(`',`%s')", topic
);
1240 } else if (help_has_contents
) {
1243 cmd
= HELP_CONTENTS
;
1245 WinHelp(fe
->hwnd
, help_path
, cmd
, (DWORD
)str
);
1246 fe
->help_running
= TRUE
;
1253 str
= snewn(20 + strlen(topic
) + strlen(help_path
), char);
1254 sprintf(str
, "%s::/%s.html>main", help_path
, topic
);
1256 str
= dupstr(help_path
);
1258 htmlhelp(fe
->hwnd
, str
, HH_DISPLAY_TOPIC
, 0);
1259 fe
->help_running
= TRUE
;
1261 #endif /* NO_HTMLHELP */
1263 assert(!"This shouldn't happen");
1271 * Stop Help on window cleanup.
1273 static void stop_help(frontend
*fe
)
1275 if (fe
->help_running
) {
1276 switch (help_type
) {
1278 WinHelp(fe
->hwnd
, help_path
, HELP_QUIT
, 0);
1283 htmlhelp(NULL
, NULL
, HH_CLOSE_ALL
, 0);
1285 #endif /* NO_HTMLHELP */
1287 assert(!"This shouldn't happen");
1290 fe
->help_running
= FALSE
;
1297 * Terminate Help on process exit.
1299 static void cleanup_help(void)
1301 /* Nothing to do currently.
1302 * (If we were running HTML Help single-threaded, this is where we'd
1303 * call HH_UNINITIALIZE.) */
1306 static int get_statusbar_height(frontend
*fe
)
1309 if (fe
->statusbar
) {
1311 GetWindowRect(fe
->statusbar
, &sr
);
1312 sy
= sr
.bottom
- sr
.top
;
1319 static void adjust_statusbar(frontend
*fe
, RECT
*r
)
1323 if (!fe
->statusbar
) return;
1325 sy
= get_statusbar_height(fe
);
1327 SetWindowPos(fe
->statusbar
, NULL
, 0, r
->bottom
-r
->top
-sy
, r
->right
-r
->left
,
1332 static void get_menu_size(HWND wh
, RECT
*r
)
1334 HMENU bar
= GetMenu(wh
);
1338 SetRect(r
, 0, 0, 0, 0);
1339 for (i
= 0; i
< GetMenuItemCount(bar
); i
++) {
1340 GetMenuItemRect(wh
, bar
, i
, &rect
);
1341 UnionRect(r
, r
, &rect
);
1346 * Given a proposed new puzzle size (cx,cy), work out the actual
1347 * puzzle size that would be (px,py) and the window size including
1348 * furniture (wx,wy).
1351 static int check_window_resize(frontend
*fe
, int cx
, int cy
,
1356 int x
, y
, sy
= get_statusbar_height(fe
), changed
= 0;
1358 /* disallow making window thinner than menu bar */
1359 x
= max(cx
, fe
->xmin
);
1360 y
= max(cy
- sy
, fe
->ymin
);
1363 * See if we actually got the window size we wanted, and adjust
1364 * the puzzle size if not.
1366 midend_size(fe
->me
, &x
, &y
, TRUE
);
1367 if (x
!= cx
|| y
!= cy
) {
1369 * Resize the window, now we know what size we _really_
1375 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1376 *wx
= r
.right
- r
.left
;
1377 *wy
= r
.bottom
- r
.top
;
1385 (float)midend_tilesize(fe
->me
) / (float)fe
->game
->preferred_tilesize
;
1391 * Given the current window size, make sure it's sane for the
1392 * current puzzle and resize if necessary.
1395 static void check_window_size(frontend
*fe
, int *px
, int *py
)
1400 GetClientRect(fe
->hwnd
, &r
);
1401 cx
= r
.right
- r
.left
;
1402 cy
= r
.bottom
- r
.top
;
1404 if (check_window_resize(fe
, cx
, cy
, px
, py
, &wx
, &wy
)) {
1406 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, wx
, wy
,
1407 SWP_NOMOVE
| SWP_NOZORDER
);
1412 GetClientRect(fe
->hwnd
, &r
);
1413 adjust_statusbar(fe
, &r
);
1416 static void get_max_puzzle_size(frontend
*fe
, int *x
, int *y
)
1420 if (SystemParametersInfo(SPI_GETWORKAREA
, 0, &sr
, FALSE
)) {
1421 *x
= sr
.right
- sr
.left
;
1422 *y
= sr
.bottom
- sr
.top
;
1427 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1428 *x
-= r
.right
- r
.left
- 100;
1429 *y
-= r
.bottom
- r
.top
- 100;
1434 if (fe
->statusbar
!= NULL
) {
1435 GetWindowRect(fe
->statusbar
, &sr
);
1436 *y
-= sr
.bottom
- sr
.top
;
1441 /* Toolbar buttons on the numeric pad */
1442 static TBBUTTON tbNumpadButtons
[] =
1444 {0, IDM_KEYEMUL
+ '1', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1445 {1, IDM_KEYEMUL
+ '2', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1446 {2, IDM_KEYEMUL
+ '3', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1447 {3, IDM_KEYEMUL
+ '4', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1448 {4, IDM_KEYEMUL
+ '5', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1449 {5, IDM_KEYEMUL
+ '6', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1450 {6, IDM_KEYEMUL
+ '7', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1451 {7, IDM_KEYEMUL
+ '8', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1452 {8, IDM_KEYEMUL
+ '9', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1453 {9, IDM_KEYEMUL
+ ' ', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1}
1458 * Allocate a new frontend structure and create its main window.
1460 static frontend
*frontend_new(HINSTANCE inst
)
1463 const char *nogame
= "Puzzles (no game selected)";
1465 fe
= snew(frontend
);
1475 fe
->help_running
= FALSE
;
1477 fe
->drawstatus
= NOTHING
;
1482 fe
->nfonts
= fe
->fontsize
= 0;
1488 fe
->puzz_scale
= 1.0;
1491 MultiByteToWideChar (CP_ACP
, 0, nogame
, -1, wGameName
, 256);
1492 fe
->hwnd
= CreateWindowEx(0, wClassName
, wGameName
,
1494 CW_USEDEFAULT
, CW_USEDEFAULT
,
1495 CW_USEDEFAULT
, CW_USEDEFAULT
,
1496 NULL
, NULL
, inst
, NULL
);
1500 RECT rc
, rcBar
, rcTB
, rcClient
;
1502 memset (&mbi
, 0, sizeof(SHMENUBARINFO
));
1503 mbi
.cbSize
= sizeof(SHMENUBARINFO
);
1504 mbi
.hwndParent
= fe
->hwnd
;
1505 mbi
.nToolBarId
= IDR_MENUBAR1
;
1506 mbi
.hInstRes
= inst
;
1508 SHCreateMenuBar(&mbi
);
1510 GetWindowRect(fe
->hwnd
, &rc
);
1511 GetWindowRect(mbi
.hwndMB
, &rcBar
);
1512 rc
.bottom
-= rcBar
.bottom
- rcBar
.top
;
1513 MoveWindow(fe
->hwnd
, rc
.left
, rc
.top
, rc
.right
- rc
.left
, rc
.bottom
- rc
.top
, FALSE
);
1518 fe
->hwnd
= CreateWindowEx(0, CLASSNAME
, nogame
,
1519 WS_OVERLAPPEDWINDOW
&~
1521 CW_USEDEFAULT
, CW_USEDEFAULT
,
1522 CW_USEDEFAULT
, CW_USEDEFAULT
,
1523 NULL
, NULL
, inst
, NULL
);
1525 DWORD lerr
= GetLastError();
1526 printf("no window: 0x%x\n", lerr
);
1530 fe
->gamemenu
= NULL
;
1533 fe
->statusbar
= NULL
;
1536 SetWindowLong(fe
->hwnd
, GWL_USERDATA
, (LONG
)fe
);
1542 * Populate a frontend structure with a (new) game and midend structure, and
1543 * create any window furniture that it needs.
1545 * Previously-allocated memory and window furniture will be freed by this function.
1547 static int new_game(frontend
*fe
, const game
*game
, char *game_id
, char **error
)
1554 if (fe
->me
) midend_free(fe
->me
);
1555 fe
->me
= midend_new(fe
, fe
->game
, &win_drawing
, fe
);
1558 *error
= midend_game_id(fe
->me
, game_id
);
1560 midend_free(fe
->me
);
1566 midend_new_game(fe
->me
);
1572 colours
= midend_colours(fe
->me
, &ncolours
);
1574 if (fe
->colours
) sfree(fe
->colours
);
1575 if (fe
->brushes
) sfree(fe
->brushes
);
1576 if (fe
->pens
) sfree(fe
->pens
);
1578 fe
->colours
= snewn(ncolours
, COLORREF
);
1579 fe
->brushes
= snewn(ncolours
, HBRUSH
);
1580 fe
->pens
= snewn(ncolours
, HPEN
);
1582 for (i
= 0; i
< ncolours
; i
++) {
1583 fe
->colours
[i
] = RGB(255 * colours
[i
*3+0],
1584 255 * colours
[i
*3+1],
1585 255 * colours
[i
*3+2]);
1586 fe
->brushes
[i
] = CreateSolidBrush(fe
->colours
[i
]);
1587 fe
->pens
[i
] = CreatePen(PS_SOLID
, 1, fe
->colours
[i
]);
1593 DestroyWindow(fe
->statusbar
);
1594 if (midend_wants_statusbar(fe
->me
)) {
1595 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1596 WS_CHILD
| WS_VISIBLE
,
1597 0, 0, 0, 0, /* status bar does these */
1598 NULL
, NULL
, fe
->inst
, NULL
);
1600 fe
->statusbar
= NULL
;
1602 get_max_puzzle_size(fe
, &x
, &y
);
1603 midend_size(fe
->me
, &x
, &y
, FALSE
);
1608 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1612 DestroyWindow(fe
->numpad
);
1613 if (fe
->game
->flags
& REQUIRE_NUMPAD
)
1615 fe
->numpad
= CreateToolbarEx (fe
->hwnd
,
1616 WS_VISIBLE
| WS_CHILD
| CCS_NOPARENTALIGN
| TBSTYLE_FLAT
,
1617 0, 10, fe
->inst
, IDR_PADTOOLBAR
,
1618 tbNumpadButtons
, sizeof (tbNumpadButtons
) / sizeof (TBBUTTON
),
1619 0, 0, 14, 15, sizeof (TBBUTTON
));
1620 GetWindowRect(fe
->numpad
, &rcTB
);
1621 GetClientRect(fe
->hwnd
, &rcClient
);
1622 MoveWindow(fe
->numpad
,
1624 rcClient
.bottom
- (rcTB
.bottom
- rcTB
.top
) - 1,
1626 rcTB
.bottom
- rcTB
.top
,
1628 SendMessage(fe
->numpad
, TB_SETINDENT
, (rcClient
.right
- (10 * 21)) / 2, 0);
1633 MultiByteToWideChar (CP_ACP
, 0, fe
->game
->name
, -1, wGameName
, 256);
1634 SetWindowText(fe
->hwnd
, wGameName
);
1636 SetWindowText(fe
->hwnd
, fe
->game
->name
);
1640 DestroyWindow(fe
->statusbar
);
1641 if (midend_wants_statusbar(fe
->me
)) {
1643 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1644 WS_CHILD
| WS_VISIBLE
,
1645 0, 0, 0, 0, /* status bar does these */
1646 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
1648 /* Flat status bar looks better on the Pocket PC */
1649 SendMessage(fe
->statusbar
, SB_SIMPLE
, (WPARAM
) TRUE
, 0);
1650 SendMessage(fe
->statusbar
, SB_SETTEXT
,
1651 (WPARAM
) 255 | SBT_NOBORDERS
,
1656 * Now resize the window to take account of the status bar.
1658 GetWindowRect(fe
->statusbar
, &sr
);
1659 GetWindowRect(fe
->hwnd
, &r
);
1661 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
,
1662 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
1663 SWP_NOMOVE
| SWP_NOZORDER
);
1666 fe
->statusbar
= NULL
;
1670 HMENU oldmenu
= GetMenu(fe
->hwnd
);
1673 HMENU bar
= CreateMenu();
1674 HMENU menu
= CreateMenu();
1677 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, "&Game");
1679 HMENU menu
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_GAME
);
1680 DeleteMenu(menu
, 0, MF_BYPOSITION
);
1682 fe
->gamemenu
= menu
;
1683 AppendMenu(menu
, MF_ENABLED
, IDM_NEW
, TEXT("&New"));
1684 AppendMenu(menu
, MF_ENABLED
, IDM_RESTART
, TEXT("&Restart"));
1686 /* ...here I run out of sensible accelerator characters. */
1687 AppendMenu(menu
, MF_ENABLED
, IDM_DESC
, TEXT("Speci&fic..."));
1688 AppendMenu(menu
, MF_ENABLED
, IDM_SEED
, TEXT("Rando&m Seed..."));
1693 if ((fe
->npresets
= midend_num_presets(fe
->me
)) > 0 ||
1694 fe
->game
->can_configure
) {
1697 HMENU sub
= CreateMenu();
1699 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)sub
, "&Type");
1701 HMENU sub
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_TYPE
);
1702 DeleteMenu(sub
, 0, MF_BYPOSITION
);
1704 fe
->presets
= snewn(fe
->npresets
, game_params
*);
1706 for (i
= 0; i
< fe
->npresets
; i
++) {
1712 midend_fetch_preset(fe
->me
, i
, &name
, &fe
->presets
[i
]);
1715 * FIXME: we ought to go through and do something
1716 * with ampersands here.
1720 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, name
);
1722 MultiByteToWideChar (CP_ACP
, 0, name
, -1, wName
, 255);
1723 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, wName
);
1726 if (fe
->game
->can_configure
) {
1727 AppendMenu(sub
, MF_ENABLED
, IDM_CONFIG
, TEXT("&Custom..."));
1732 fe
->typemenu
= INVALID_HANDLE_VALUE
;
1738 #error Windows CE does not support COMBINED build.
1741 HMENU games
= CreateMenu();
1744 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1745 AppendMenu(menu
, MF_ENABLED
|MF_POPUP
, (UINT
)games
, "&Other");
1746 for (i
= 0; i
< gamecount
; i
++) {
1747 if (strcmp(gamelist
[i
]->name
, fe
->game
->name
) != 0) {
1748 /* only include those games that aren't the same as the
1749 * game we're currently playing. */
1750 AppendMenu(games
, MF_ENABLED
, IDM_GAMES
+ i
, gamelist
[i
]->name
);
1756 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1758 AppendMenu(menu
, MF_ENABLED
, IDM_LOAD
, TEXT("&Load..."));
1759 AppendMenu(menu
, MF_ENABLED
, IDM_SAVE
, TEXT("&Save..."));
1760 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1761 if (fe
->game
->can_print
) {
1762 AppendMenu(menu
, MF_ENABLED
, IDM_PRINT
, TEXT("&Print..."));
1763 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1766 AppendMenu(menu
, MF_ENABLED
, IDM_UNDO
, TEXT("Undo"));
1767 AppendMenu(menu
, MF_ENABLED
, IDM_REDO
, TEXT("Redo"));
1769 if (fe
->game
->can_format_as_text_ever
) {
1770 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1771 AppendMenu(menu
, MF_ENABLED
, IDM_COPY
, TEXT("&Copy"));
1774 if (fe
->game
->can_solve
) {
1775 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1776 AppendMenu(menu
, MF_ENABLED
, IDM_SOLVE
, TEXT("Sol&ve"));
1778 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1780 AppendMenu(menu
, MF_ENABLED
, IDM_QUIT
, TEXT("E&xit"));
1781 menu
= CreateMenu();
1782 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, TEXT("&Help"));
1784 AppendMenu(menu
, MF_ENABLED
, IDM_ABOUT
, TEXT("&About"));
1786 if (help_type
!= NONE
) {
1788 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1789 AppendMenu(menu
, MF_ENABLED
, IDM_HELPC
, TEXT("&Contents"));
1790 assert(fe
->game
->name
);
1791 item
= snewn(10+strlen(fe
->game
->name
), char); /*ick*/
1792 sprintf(item
, "&Help on %s", fe
->game
->name
);
1793 AppendMenu(menu
, MF_ENABLED
, IDM_GAMEHELP
, item
);
1796 DestroyMenu(oldmenu
);
1797 SetMenu(fe
->hwnd
, bar
);
1798 get_menu_size(fe
->hwnd
, &menusize
);
1799 fe
->xmin
= (menusize
.right
- menusize
.left
) + 25;
1803 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
1805 new_game_size(fe
, fe
->puzz_scale
); /* initialises fe->bitmap */
1810 static void show_window(frontend
*fe
)
1812 ShowWindow(fe
->hwnd
, SW_SHOWNORMAL
);
1813 SetForegroundWindow(fe
->hwnd
);
1815 update_type_menu_tick(fe
);
1816 update_copy_menu_greying(fe
);
1818 midend_redraw(fe
->me
);
1822 static HFONT
dialog_title_font()
1824 static HFONT hf
= NULL
;
1830 memset (&lf
, 0, sizeof(LOGFONT
));
1831 lf
.lfHeight
= -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1832 lf
.lfWeight
= FW_BOLD
;
1833 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
1835 return hf
= CreateFontIndirect(&lf
);
1838 static void make_dialog_full_screen(HWND hwnd
)
1840 SHINITDLGINFO shidi
;
1842 /* Make dialog full screen */
1843 shidi
.dwMask
= SHIDIM_FLAGS
;
1844 shidi
.dwFlags
= SHIDIF_DONEBUTTON
| SHIDIF_SIZEDLGFULLSCREEN
|
1847 SHInitDialog(&shidi
);
1851 static int CALLBACK
AboutDlgProc(HWND hwnd
, UINT msg
,
1852 WPARAM wParam
, LPARAM lParam
)
1854 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1862 make_dialog_full_screen(hwnd
);
1864 sprintf(title
, "About %.250s", fe
->game
->name
);
1865 SetDlgItemTextA(hwnd
, IDC_ABOUT_CAPTION
, title
);
1867 SendDlgItemMessage(hwnd
, IDC_ABOUT_CAPTION
, WM_SETFONT
,
1868 (WPARAM
) dialog_title_font(), 0);
1870 SetDlgItemTextA(hwnd
, IDC_ABOUT_GAME
, fe
->game
->name
);
1871 SetDlgItemTextA(hwnd
, IDC_ABOUT_VERSION
, ver
);
1877 if (LOWORD(wParam
) == IDOK
)
1898 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1899 * enumeration to add CFG_PRINT.
1901 static config_item
*frontend_get_config(frontend
*fe
, int which
,
1904 if (which
< CFG_FRONTEND_SPECIFIC
) {
1905 return midend_get_config(fe
->me
, which
, wintitle
);
1906 } else if (which
== CFG_PRINT
) {
1910 *wintitle
= snewn(40 + strlen(fe
->game
->name
), char);
1911 sprintf(*wintitle
, "%s print setup", fe
->game
->name
);
1913 ret
= snewn(8, config_item
);
1917 ret
[i
].name
= "Number of puzzles to print";
1918 ret
[i
].type
= C_STRING
;
1919 ret
[i
].sval
= dupstr("1");
1923 ret
[i
].name
= "Number of puzzles across the page";
1924 ret
[i
].type
= C_STRING
;
1925 ret
[i
].sval
= dupstr("1");
1929 ret
[i
].name
= "Number of puzzles down the page";
1930 ret
[i
].type
= C_STRING
;
1931 ret
[i
].sval
= dupstr("1");
1935 ret
[i
].name
= "Percentage of standard size";
1936 ret
[i
].type
= C_STRING
;
1937 ret
[i
].sval
= dupstr("100.0");
1941 ret
[i
].name
= "Include currently shown puzzle";
1942 ret
[i
].type
= C_BOOLEAN
;
1947 ret
[i
].name
= "Print solutions";
1948 ret
[i
].type
= C_BOOLEAN
;
1950 ret
[i
].ival
= FALSE
;
1953 if (fe
->game
->can_print_in_colour
) {
1954 ret
[i
].name
= "Print in colour";
1955 ret
[i
].type
= C_BOOLEAN
;
1957 ret
[i
].ival
= FALSE
;
1962 ret
[i
].type
= C_END
;
1969 assert(!"We should never get here");
1974 static char *frontend_set_config(frontend
*fe
, int which
, config_item
*cfg
)
1976 if (which
< CFG_FRONTEND_SPECIFIC
) {
1977 return midend_set_config(fe
->me
, which
, cfg
);
1978 } else if (which
== CFG_PRINT
) {
1979 if ((fe
->printcount
= atoi(cfg
[0].sval
)) <= 0)
1980 return "Number of puzzles to print should be at least one";
1981 if ((fe
->printw
= atoi(cfg
[1].sval
)) <= 0)
1982 return "Number of puzzles across the page should be at least one";
1983 if ((fe
->printh
= atoi(cfg
[2].sval
)) <= 0)
1984 return "Number of puzzles down the page should be at least one";
1985 if ((fe
->printscale
= (float)atof(cfg
[3].sval
)) <= 0)
1986 return "Print size should be positive";
1987 fe
->printcurr
= cfg
[4].ival
;
1988 fe
->printsolns
= cfg
[5].ival
;
1989 fe
->printcolour
= fe
->game
->can_print_in_colour
&& cfg
[6].ival
;
1992 assert(!"We should never get here");
1993 return "Internal error";
1998 /* Separate version of mkctrl function for the Pocket PC. */
1999 /* Control coordinates should be specified in dialog units. */
2000 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2001 LPCTSTR wclass
, int wstyle
,
2002 int exstyle
, const char *wtext
, int wid
)
2007 /* Convert dialog units into pixels */
2008 rc
.left
= x1
; rc
.right
= x2
;
2009 rc
.top
= y1
; rc
.bottom
= y2
;
2010 MapDialogRect(fe
->cfgbox
, &rc
);
2012 MultiByteToWideChar (CP_ACP
, 0, wtext
, -1, wwtext
, 256);
2014 return CreateWindowEx(exstyle
, wclass
, wwtext
,
2015 wstyle
| WS_CHILD
| WS_VISIBLE
,
2017 rc
.right
- rc
.left
, rc
.bottom
- rc
.top
,
2018 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2021 static void create_config_controls(frontend
* fe
)
2024 int col1l
, col1r
, col2l
, col2r
, y
;
2029 /* Control placement done in dialog units */
2030 col1l
= 4; col1r
= 96; /* Label column */
2031 col2l
= 100; col2r
= 154; /* Input column (edit boxes and combo boxes) */
2034 * Count the controls so we can allocate cfgaux.
2036 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2038 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2041 y
= 22; /* Leave some room for the dialog title */
2042 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2046 * Edit box with a label beside it.
2048 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
2049 TEXT("Static"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
2050 mkctrl(fe
, col2l
, col2r
, y
, y
+ 12,
2051 TEXT("EDIT"), WS_BORDER
| WS_TABSTOP
| ES_AUTOHSCROLL
,
2052 0, "", (j
->ctlid
= id
++));
2053 SetDlgItemTextA(fe
->cfgbox
, j
->ctlid
, i
->sval
);
2060 mkctrl(fe
, col1l
, col2r
, y
+ 1, y
+ 11, TEXT("BUTTON"),
2061 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2062 0, i
->name
, (j
->ctlid
= id
++));
2063 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2068 * Drop-down list with a label beside it.
2070 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
2071 TEXT("STATIC"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
2072 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+ 48,
2073 TEXT("COMBOBOX"), WS_BORDER
| WS_TABSTOP
|
2074 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2075 0, "", (j
->ctlid
= id
++));
2077 char c
, *p
, *q
, *str
;
2083 while (*q
&& *q
!= c
) q
++;
2084 str
= snewn(q
-p
+1, char);
2085 strncpy(str
, p
, q
-p
);
2089 MultiByteToWideChar (CP_ACP
, 0, str
, -1, ws
, 50);
2090 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)ws
);
2098 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2108 static int CALLBACK
ConfigDlgProc(HWND hwnd
, UINT msg
,
2109 WPARAM wParam
, LPARAM lParam
)
2111 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2121 fe
= (frontend
*) lParam
;
2122 SetWindowLong(hwnd
, GWL_USERDATA
, lParam
);
2125 fe
->cfg
= frontend_get_config(fe
, fe
->cfg_which
, &title
);
2127 make_dialog_full_screen(hwnd
);
2129 SetDlgItemTextA(hwnd
, IDC_CONFIG_CAPTION
, title
);
2130 SendDlgItemMessage(hwnd
, IDC_CONFIG_CAPTION
, WM_SETFONT
,
2131 (WPARAM
) dialog_title_font(), 0);
2133 create_config_controls(fe
);
2140 * OK and Cancel are special cases.
2142 if ((LOWORD(wParam
) == IDOK
|| LOWORD(wParam
) == IDCANCEL
)) {
2143 if (LOWORD(wParam
) == IDOK
) {
2144 char *err
= frontend_set_config(fe
, fe
->cfg_which
, fe
->cfg
);
2147 MessageBox(hwnd
, err
, "Validation error",
2148 MB_ICONERROR
| MB_OK
);
2167 * First find the control whose id this is.
2169 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2170 if (j
->ctlid
== LOWORD(wParam
))
2173 if (i
->type
== C_END
)
2174 return 0; /* not our problem */
2176 if (i
->type
== C_STRING
&& HIWORD(wParam
) == EN_CHANGE
) {
2179 TCHAR wBuffer
[4096];
2180 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, wBuffer
, 4096);
2181 WideCharToMultiByte(CP_ACP
, 0, wBuffer
, -1, buffer
, 4096, NULL
, NULL
);
2183 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, buffer
, lenof(buffer
));
2185 buffer
[lenof(buffer
)-1] = '\0';
2187 i
->sval
= dupstr(buffer
);
2188 } else if (i
->type
== C_BOOLEAN
&&
2189 (HIWORD(wParam
) == BN_CLICKED
||
2190 HIWORD(wParam
) == BN_DBLCLK
)) {
2191 i
->ival
= IsDlgButtonChecked(fe
->cfgbox
, j
->ctlid
);
2192 } else if (i
->type
== C_CHOICES
&&
2193 HIWORD(wParam
) == CBN_SELCHANGE
) {
2194 i
->ival
= SendDlgItemMessage(fe
->cfgbox
, j
->ctlid
,
2195 CB_GETCURSEL
, 0, 0);
2209 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2210 char *wclass
, int wstyle
,
2211 int exstyle
, const char *wtext
, int wid
)
2214 ret
= CreateWindowEx(exstyle
, wclass
, wtext
,
2215 wstyle
| WS_CHILD
| WS_VISIBLE
, x1
, y1
, x2
-x1
, y2
-y1
,
2216 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2217 SendMessage(ret
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, MAKELPARAM(TRUE
, 0));
2222 static void about(frontend
*fe
)
2225 DialogBox(fe
->inst
, MAKEINTRESOURCE(IDD_ABOUT
), fe
->hwnd
, AboutDlgProc
);
2235 int winwidth
, winheight
, y
;
2236 int height
, width
, maxwid
;
2237 const char *strings
[16];
2242 sprintf(titlebuf
, "About %.250s", fe
->game
->name
);
2244 strings
[nstrings
++] = fe
->game
->name
;
2245 strings
[nstrings
++] = "from Simon Tatham's Portable Puzzle Collection";
2246 strings
[nstrings
++] = ver
;
2248 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2249 wc
.lpfnWndProc
= DefDlgProc
;
2251 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2252 wc
.hInstance
= fe
->inst
;
2254 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2255 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2256 wc
.lpszMenuName
= NULL
;
2257 wc
.lpszClassName
= "GameAboutBox";
2260 hdc
= GetDC(fe
->hwnd
);
2261 SetMapMode(hdc
, MM_TEXT
);
2263 fe
->dlg_done
= FALSE
;
2265 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2267 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2268 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2273 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2274 if (GetTextMetrics(hdc
, &tm
)) {
2275 height
= tm
.tmAscent
+ tm
.tmDescent
;
2276 width
= tm
.tmAveCharWidth
;
2278 height
= width
= 30;
2282 * Figure out the layout of the About box by measuring the
2283 * length of each piece of text.
2286 winheight
= height
/2;
2288 for (i
= 0; i
< nstrings
; i
++) {
2289 if (GetTextExtentPoint32(hdc
, strings
[i
], strlen(strings
[i
]), &size
))
2290 lengths
[i
] = size
.cx
;
2292 lengths
[i
] = 0; /* *shrug* */
2293 if (maxwid
< lengths
[i
])
2294 maxwid
= lengths
[i
];
2295 winheight
+= height
* 3 / 2 + (height
/ 2);
2298 winheight
+= height
+ height
* 7 / 4; /* OK button */
2299 winwidth
= maxwid
+ 4*width
;
2301 SelectObject(hdc
, oldfont
);
2302 ReleaseDC(fe
->hwnd
, hdc
);
2305 * Create the dialog, now that we know its size.
2312 r
.bottom
= winheight
;
2314 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2315 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2316 WS_CAPTION | WS_SYSMENU*/) &~
2317 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2321 * Centre the dialog on its parent window.
2325 GetWindowRect(fe
->hwnd
, &r2
);
2326 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2327 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2331 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, titlebuf
,
2332 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2333 WS_CAPTION
| WS_SYSMENU
,
2335 r
.right
-r
.left
, r
.bottom
-r
.top
,
2336 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2339 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2341 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2342 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)AboutDlgProc
);
2346 for (i
= 0; i
< nstrings
; i
++) {
2347 int border
= width
*2 + (maxwid
- lengths
[i
]) / 2;
2348 mkctrl(fe
, border
, border
+lengths
[i
], y
+height
*1/8, y
+height
*9/8,
2349 "Static", 0, 0, strings
[i
], id
++);
2352 assert(y
< winheight
);
2356 y
+= height
/2; /* extra space before OK */
2357 mkctrl(fe
, width
*2, maxwid
+width
*2, y
, y
+height
*7/4, "BUTTON",
2358 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2361 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2363 EnableWindow(fe
->hwnd
, FALSE
);
2364 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2365 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2366 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2367 DispatchMessage(&msg
);
2371 EnableWindow(fe
->hwnd
, TRUE
);
2372 SetForegroundWindow(fe
->hwnd
);
2373 DestroyWindow(fe
->cfgbox
);
2374 DeleteObject(fe
->cfgfont
);
2378 static int get_config(frontend
*fe
, int which
)
2381 fe
->cfg_which
= which
;
2383 return DialogBoxParam(fe
->inst
,
2384 MAKEINTRESOURCE(IDD_CONFIG
),
2385 fe
->hwnd
, ConfigDlgProc
,
2399 int winwidth
, winheight
, col1l
, col1r
, col2l
, col2r
, y
;
2400 int height
, width
, maxlabel
, maxcheckbox
;
2402 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2403 wc
.lpfnWndProc
= DefDlgProc
;
2405 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2406 wc
.hInstance
= fe
->inst
;
2408 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2409 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2410 wc
.lpszMenuName
= NULL
;
2411 wc
.lpszClassName
= "GameConfigBox";
2414 hdc
= GetDC(fe
->hwnd
);
2415 SetMapMode(hdc
, MM_TEXT
);
2417 fe
->dlg_done
= FALSE
;
2419 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2421 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2422 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2427 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2428 if (GetTextMetrics(hdc
, &tm
)) {
2429 height
= tm
.tmAscent
+ tm
.tmDescent
;
2430 width
= tm
.tmAveCharWidth
;
2432 height
= width
= 30;
2435 fe
->cfg
= frontend_get_config(fe
, which
, &title
);
2436 fe
->cfg_which
= which
;
2439 * Figure out the layout of the config box by measuring the
2440 * length of each piece of text.
2442 maxlabel
= maxcheckbox
= 0;
2443 winheight
= height
/2;
2445 for (i
= fe
->cfg
; i
->type
!= C_END
; i
++) {
2450 * Both these control types have a label filling only
2451 * the left-hand column of the box.
2453 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2456 winheight
+= height
* 3 / 2 + (height
/ 2);
2461 * Checkboxes take up the whole of the box width.
2463 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2464 maxcheckbox
< size
.cx
)
2465 maxcheckbox
= size
.cx
;
2466 winheight
+= height
+ (height
/ 2);
2471 winheight
+= height
+ height
* 7 / 4; /* OK / Cancel buttons */
2474 col1r
= col1l
+ maxlabel
;
2475 col2l
= col1r
+ 2*width
;
2476 col2r
= col2l
+ 30*width
;
2477 if (col2r
< col1l
+2*height
+maxcheckbox
)
2478 col2r
= col1l
+2*height
+maxcheckbox
;
2479 winwidth
= col2r
+ 2*width
;
2481 SelectObject(hdc
, oldfont
);
2482 ReleaseDC(fe
->hwnd
, hdc
);
2485 * Create the dialog, now that we know its size.
2492 r
.bottom
= winheight
;
2494 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2495 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2496 WS_CAPTION | WS_SYSMENU*/) &~
2497 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2501 * Centre the dialog on its parent window.
2505 GetWindowRect(fe
->hwnd
, &r2
);
2506 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2507 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2511 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, title
,
2512 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2513 WS_CAPTION
| WS_SYSMENU
,
2515 r
.right
-r
.left
, r
.bottom
-r
.top
,
2516 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2520 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2522 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2523 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)ConfigDlgProc
);
2526 * Count the controls so we can allocate cfgaux.
2528 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2530 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2534 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2538 * Edit box with a label beside it.
2540 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2541 "Static", 0, 0, i
->name
, id
++);
2542 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*3/2,
2543 "EDIT", WS_TABSTOP
| ES_AUTOHSCROLL
,
2544 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2545 SetWindowText(ctl
, i
->sval
);
2553 mkctrl(fe
, col1l
, col2r
, y
, y
+height
, "BUTTON",
2554 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2555 0, i
->name
, (j
->ctlid
= id
++));
2556 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2562 * Drop-down list with a label beside it.
2564 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2565 "STATIC", 0, 0, i
->name
, id
++);
2566 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*41/2,
2567 "COMBOBOX", WS_TABSTOP
|
2568 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2569 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2571 char c
, *p
, *q
, *str
;
2573 SendMessage(ctl
, CB_RESETCONTENT
, 0, 0);
2578 while (*q
&& *q
!= c
) q
++;
2579 str
= snewn(q
-p
+1, char);
2580 strncpy(str
, p
, q
-p
);
2582 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)str
);
2589 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2595 assert(y
< winheight
);
2599 y
+= height
/2; /* extra space before OK and Cancel */
2600 mkctrl(fe
, col1l
, (col1l
+col2r
)/2-width
, y
, y
+height
*7/4, "BUTTON",
2601 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2603 mkctrl(fe
, (col1l
+col2r
)/2+width
, col2r
, y
, y
+height
*7/4, "BUTTON",
2604 BS_PUSHBUTTON
| WS_TABSTOP
, 0, "Cancel", IDCANCEL
);
2606 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2608 EnableWindow(fe
->hwnd
, FALSE
);
2609 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2610 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2611 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2612 DispatchMessage(&msg
);
2616 EnableWindow(fe
->hwnd
, TRUE
);
2617 SetForegroundWindow(fe
->hwnd
);
2618 DestroyWindow(fe
->cfgbox
);
2619 DeleteObject(fe
->cfgfont
);
2624 return (fe
->dlg_done
== 2);
2629 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2631 /* Pocket PC - center the game in the full screen window */
2635 GetClientRect(fe
->hwnd
, &rcClient
);
2636 fe
->bitmapPosition
.left
= (rcClient
.right
- x
) / 2;
2637 yMargin
= rcClient
.bottom
- y
;
2639 if (fe
->numpad
!= NULL
) {
2641 GetWindowRect(fe
->numpad
, &rcPad
);
2642 yMargin
-= rcPad
.bottom
- rcPad
.top
;
2645 if (fe
->statusbar
!= NULL
) {
2647 GetWindowRect(fe
->statusbar
, &rcStatus
);
2648 yMargin
-= rcStatus
.bottom
- rcStatus
.top
;
2651 fe
->bitmapPosition
.top
= yMargin
/ 2;
2653 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2654 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2657 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2659 /* Plain Windows - position the game in the upper-left corner */
2660 fe
->bitmapPosition
.left
= 0;
2661 fe
->bitmapPosition
.top
= 0;
2662 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2663 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2667 static void new_bitmap(frontend
*fe
, int x
, int y
)
2671 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
2673 hdc
= GetDC(fe
->hwnd
);
2674 fe
->bitmap
= CreateCompatibleBitmap(hdc
, x
, y
);
2675 calculate_bitmap_position(fe
, x
, y
);
2676 ReleaseDC(fe
->hwnd
, hdc
);
2679 static void new_game_size(frontend
*fe
, float scale
)
2684 get_max_puzzle_size(fe
, &x
, &y
);
2685 midend_size(fe
->me
, &x
, &y
, FALSE
);
2688 x
= (int)((float)x
* fe
->puzz_scale
);
2689 y
= (int)((float)y
* fe
->puzz_scale
);
2690 midend_size(fe
->me
, &x
, &y
, TRUE
);
2692 fe
->ymin
= (fe
->xmin
* y
) / x
;
2697 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
2699 if (fe
->statusbar
!= NULL
) {
2700 GetWindowRect(fe
->statusbar
, &sr
);
2702 sr
.left
= sr
.right
= sr
.top
= sr
.bottom
= 0;
2705 SetWindowPos(fe
->hwnd
, NULL
, 0, 0,
2707 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
2708 SWP_NOMOVE
| SWP_NOZORDER
);
2711 check_window_size(fe
, &x
, &y
);
2714 if (fe
->statusbar
!= NULL
)
2715 SetWindowPos(fe
->statusbar
, NULL
, 0, y
, x
,
2716 sr
.bottom
- sr
.top
, SWP_NOZORDER
);
2719 new_bitmap(fe
, x
, y
);
2722 InvalidateRect(fe
->hwnd
, NULL
, TRUE
);
2724 midend_redraw(fe
->me
);
2728 * Given a proposed new window rect, work out the resulting
2729 * difference in client size (from current), and use to try
2730 * and resize the puzzle, returning (wx,wy) as the actual
2734 static void adjust_game_size(frontend
*fe
, RECT
*proposed
, int isedge
,
2735 int *wx_r
, int *wy_r
)
2738 int nx
, ny
, xdiff
, ydiff
, wx
, wy
;
2740 /* Work out the current window sizing, and thus the
2741 * difference in size we're asking for. */
2742 GetClientRect(fe
->hwnd
, &cr
);
2744 AdjustWindowRectEx(&wr
, WINFLAGS
, TRUE
, 0);
2746 xdiff
= (proposed
->right
- proposed
->left
) - (wr
.right
- wr
.left
);
2747 ydiff
= (proposed
->bottom
- proposed
->top
) - (wr
.bottom
- wr
.top
);
2750 /* These next four lines work around the fact that midend_size
2751 * is happy to shrink _but not grow_ if you change one dimension
2752 * but not the other. */
2753 if (xdiff
> 0 && ydiff
== 0)
2754 ydiff
= (xdiff
* (wr
.right
- wr
.left
)) / (wr
.bottom
- wr
.top
);
2755 if (xdiff
== 0 && ydiff
> 0)
2756 xdiff
= (ydiff
* (wr
.bottom
- wr
.top
)) / (wr
.right
- wr
.left
);
2759 if (check_window_resize(fe
,
2760 (cr
.right
- cr
.left
) + xdiff
,
2761 (cr
.bottom
- cr
.top
) + ydiff
,
2762 &nx
, &ny
, &wx
, &wy
)) {
2763 new_bitmap(fe
, nx
, ny
);
2764 midend_force_redraw(fe
->me
);
2766 /* reset size to current window size */
2767 wx
= wr
.right
- wr
.left
;
2768 wy
= wr
.bottom
- wr
.top
;
2770 /* Re-fetch rectangle; size limits mean we might not have
2771 * taken it quite to the mouse drag positions. */
2772 GetClientRect(fe
->hwnd
, &cr
);
2773 adjust_statusbar(fe
, &cr
);
2775 *wx_r
= wx
; *wy_r
= wy
;
2778 static void update_type_menu_tick(frontend
*fe
)
2782 if (fe
->typemenu
== INVALID_HANDLE_VALUE
)
2785 total
= GetMenuItemCount(fe
->typemenu
);
2786 n
= midend_which_preset(fe
->me
);
2788 n
= total
- 1; /* "Custom" item */
2790 for (i
= 0; i
< total
; i
++) {
2791 int flag
= (i
== n ? MF_CHECKED
: MF_UNCHECKED
);
2792 CheckMenuItem(fe
->typemenu
, i
, MF_BYPOSITION
| flag
);
2795 DrawMenuBar(fe
->hwnd
);
2798 static void update_copy_menu_greying(frontend
*fe
)
2800 UINT enable
= (midend_can_format_as_text_now(fe
->me
) ?
2801 MF_ENABLED
: MF_GRAYED
);
2802 EnableMenuItem(fe
->gamemenu
, IDM_COPY
, MF_BYCOMMAND
| enable
);
2805 static void new_game_type(frontend
*fe
)
2807 midend_new_game(fe
->me
);
2808 new_game_size(fe
, 1.0);
2809 update_type_menu_tick(fe
);
2810 update_copy_menu_greying(fe
);
2813 static int is_alt_pressed(void)
2816 int r
= GetKeyboardState(keystate
);
2819 if (keystate
[VK_MENU
] & 0x80)
2821 if (keystate
[VK_RMENU
] & 0x80)
2826 static void savefile_write(void *wctx
, void *buf
, int len
)
2828 FILE *fp
= (FILE *)wctx
;
2829 fwrite(buf
, 1, len
, fp
);
2832 static int savefile_read(void *wctx
, void *buf
, int len
)
2834 FILE *fp
= (FILE *)wctx
;
2837 ret
= fread(buf
, 1, len
, fp
);
2838 return (ret
== len
);
2841 static LRESULT CALLBACK
WndProc(HWND hwnd
, UINT message
,
2842 WPARAM wParam
, LPARAM lParam
)
2844 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2849 DestroyWindow(hwnd
);
2853 /* Numeric pad sends WM_COMMAND messages */
2854 if ((wParam
>= IDM_KEYEMUL
) && (wParam
< IDM_KEYEMUL
+ 256))
2856 midend_process_key(fe
->me
, 0, 0, wParam
- IDM_KEYEMUL
);
2859 cmd
= wParam
& ~0xF; /* low 4 bits reserved to Windows */
2862 if (!midend_process_key(fe
->me
, 0, 0, 'n'))
2866 midend_restart_game(fe
->me
);
2869 if (!midend_process_key(fe
->me
, 0, 0, 'u'))
2873 if (!midend_process_key(fe
->me
, 0, 0, '\x12'))
2878 char *text
= midend_text_format(fe
->me
);
2880 write_clip(hwnd
, text
);
2882 MessageBeep(MB_ICONWARNING
);
2888 char *msg
= midend_solve(fe
->me
);
2890 MessageBox(hwnd
, msg
, "Unable to solve",
2891 MB_ICONERROR
| MB_OK
);
2895 if (!midend_process_key(fe
->me
, 0, 0, 'q'))
2899 if (get_config(fe
, CFG_SETTINGS
))
2903 if (get_config(fe
, CFG_SEED
))
2907 if (get_config(fe
, CFG_DESC
))
2911 if (get_config(fe
, CFG_PRINT
))
2921 char filename
[FILENAME_MAX
];
2924 memset(&of
, 0, sizeof(of
));
2925 of
.hwndOwner
= hwnd
;
2926 of
.lpstrFilter
= "All Files (*.*)\0*\0\0\0";
2927 of
.lpstrCustomFilter
= NULL
;
2928 of
.nFilterIndex
= 1;
2929 of
.lpstrFile
= filename
;
2931 of
.nMaxFile
= lenof(filename
);
2932 of
.lpstrFileTitle
= NULL
;
2933 of
.lpstrTitle
= (cmd
== IDM_SAVE ?
2934 "Enter name of game file to save" :
2935 "Enter name of saved game file to load");
2937 #ifdef OPENFILENAME_SIZE_VERSION_400
2938 of
.lStructSize
= OPENFILENAME_SIZE_VERSION_400
;
2940 of
.lStructSize
= sizeof(of
);
2942 of
.lpstrInitialDir
= NULL
;
2944 if (cmd
== IDM_SAVE
)
2945 ret
= GetSaveFileName(&of
);
2947 ret
= GetOpenFileName(&of
);
2950 if (cmd
== IDM_SAVE
) {
2953 if ((fp
= fopen(filename
, "r")) != NULL
) {
2954 char buf
[256 + FILENAME_MAX
];
2958 sprintf(buf
, "Are you sure you want to overwrite"
2959 " the file \"%.*s\"?",
2960 FILENAME_MAX
, filename
);
2961 if (MessageBox(hwnd
, buf
, "Question",
2962 MB_YESNO
| MB_ICONQUESTION
)
2967 fp
= fopen(filename
, "w");
2970 MessageBox(hwnd
, "Unable to open save file",
2971 "Error", MB_ICONERROR
| MB_OK
);
2975 midend_serialise(fe
->me
, savefile_write
, fp
);
2979 FILE *fp
= fopen(filename
, "r");
2983 MessageBox(hwnd
, "Unable to open saved game file",
2984 "Error", MB_ICONERROR
| MB_OK
);
2988 err
= midend_deserialise(fe
->me
, savefile_read
, fp
);
2993 MessageBox(hwnd
, err
, "Error", MB_ICONERROR
|MB_OK
);
2997 new_game_size(fe
, 1.0);
3005 start_help(fe
, NULL
);
3008 assert(help_type
!= NONE
);
3009 start_help(fe
, help_type
== CHM ?
3010 fe
->game
->htmlhelp_topic
: fe
->game
->winhelp_topic
);
3015 if (wParam
>= IDM_GAMES
&& wParam
< (IDM_GAMES
+ (WPARAM
)gamecount
)) {
3016 int p
= wParam
- IDM_GAMES
;
3019 new_game(fe
, gamelist
[p
], NULL
, &error
);
3023 int p
= ((wParam
&~ 0xF) - IDM_PRESETS
) / 0x10;
3025 if (p
>= 0 && p
< fe
->npresets
) {
3026 midend_set_params(fe
->me
, fe
->presets
[p
]);
3047 hdc
= BeginPaint(hwnd
, &p
);
3048 hdc2
= CreateCompatibleDC(hdc
);
3049 prevbm
= SelectObject(hdc2
, fe
->bitmap
);
3051 FillRect(hdc
, &(p
.rcPaint
), (HBRUSH
) GetStockObject(WHITE_BRUSH
));
3053 IntersectRect(&rcDest
, &(fe
->bitmapPosition
), &(p
.rcPaint
));
3055 rcDest
.left
, rcDest
.top
,
3056 rcDest
.right
- rcDest
.left
,
3057 rcDest
.bottom
- rcDest
.top
,
3059 rcDest
.left
- fe
->bitmapPosition
.left
,
3060 rcDest
.top
- fe
->bitmapPosition
.top
,
3062 SelectObject(hdc2
, prevbm
);
3071 int r
= GetKeyboardState(keystate
);
3072 int shift
= (r
&& (keystate
[VK_SHIFT
] & 0x80)) ? MOD_SHFT
: 0;
3073 int ctrl
= (r
&& (keystate
[VK_CONTROL
] & 0x80)) ? MOD_CTRL
: 0;
3077 if (!(lParam
& 0x01000000))
3078 key
= MOD_NUM_KEYPAD
| '4';
3080 key
= shift
| ctrl
| CURSOR_LEFT
;
3083 if (!(lParam
& 0x01000000))
3084 key
= MOD_NUM_KEYPAD
| '6';
3086 key
= shift
| ctrl
| CURSOR_RIGHT
;
3089 if (!(lParam
& 0x01000000))
3090 key
= MOD_NUM_KEYPAD
| '8';
3092 key
= shift
| ctrl
| CURSOR_UP
;
3095 if (!(lParam
& 0x01000000))
3096 key
= MOD_NUM_KEYPAD
| '2';
3098 key
= shift
| ctrl
| CURSOR_DOWN
;
3101 * Diagonal keys on the numeric keypad.
3104 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '9';
3107 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '3';
3110 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '7';
3113 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '1';
3116 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '0';
3119 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '5';
3122 * Numeric keypad keys with Num Lock on.
3124 case VK_NUMPAD4
: key
= MOD_NUM_KEYPAD
| '4'; break;
3125 case VK_NUMPAD6
: key
= MOD_NUM_KEYPAD
| '6'; break;
3126 case VK_NUMPAD8
: key
= MOD_NUM_KEYPAD
| '8'; break;
3127 case VK_NUMPAD2
: key
= MOD_NUM_KEYPAD
| '2'; break;
3128 case VK_NUMPAD5
: key
= MOD_NUM_KEYPAD
| '5'; break;
3129 case VK_NUMPAD9
: key
= MOD_NUM_KEYPAD
| '9'; break;
3130 case VK_NUMPAD3
: key
= MOD_NUM_KEYPAD
| '3'; break;
3131 case VK_NUMPAD7
: key
= MOD_NUM_KEYPAD
| '7'; break;
3132 case VK_NUMPAD1
: key
= MOD_NUM_KEYPAD
| '1'; break;
3133 case VK_NUMPAD0
: key
= MOD_NUM_KEYPAD
| '0'; break;
3137 if (!midend_process_key(fe
->me
, 0, 0, key
))
3142 m
.message
= WM_KEYDOWN
;
3144 m
.lParam
= lParam
& 0xdfff;
3145 TranslateMessage(&m
);
3149 case WM_LBUTTONDOWN
:
3150 case WM_RBUTTONDOWN
:
3151 case WM_MBUTTONDOWN
:
3156 * Shift-clicks count as middle-clicks, since otherwise
3157 * two-button Windows users won't have any kind of
3158 * middle click to use.
3160 if (message
== WM_MBUTTONDOWN
|| (wParam
& MK_SHIFT
))
3161 button
= MIDDLE_BUTTON
;
3162 else if (message
== WM_RBUTTONDOWN
|| is_alt_pressed())
3163 button
= RIGHT_BUTTON
;
3166 button
= LEFT_BUTTON
;
3168 if ((fe
->game
->flags
& REQUIRE_RBUTTON
) == 0)
3169 button
= LEFT_BUTTON
;
3174 shrgi
.cbSize
= sizeof(SHRGINFO
);
3175 shrgi
.hwndClient
= hwnd
;
3176 shrgi
.ptDown
.x
= (signed short)LOWORD(lParam
);
3177 shrgi
.ptDown
.y
= (signed short)HIWORD(lParam
);
3178 shrgi
.dwFlags
= SHRG_RETURNCMD
;
3180 if (GN_CONTEXTMENU
== SHRecognizeGesture(&shrgi
))
3181 button
= RIGHT_BUTTON
;
3183 button
= LEFT_BUTTON
;
3187 if (!midend_process_key(fe
->me
,
3188 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3189 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3203 * Shift-clicks count as middle-clicks, since otherwise
3204 * two-button Windows users won't have any kind of
3205 * middle click to use.
3207 if (message
== WM_MBUTTONUP
|| (wParam
& MK_SHIFT
))
3208 button
= MIDDLE_RELEASE
;
3209 else if (message
== WM_RBUTTONUP
|| is_alt_pressed())
3210 button
= RIGHT_RELEASE
;
3212 button
= LEFT_RELEASE
;
3214 if (!midend_process_key(fe
->me
,
3215 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3216 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3227 if (wParam
& (MK_MBUTTON
| MK_SHIFT
))
3228 button
= MIDDLE_DRAG
;
3229 else if (wParam
& MK_RBUTTON
|| is_alt_pressed())
3230 button
= RIGHT_DRAG
;
3234 if (!midend_process_key(fe
->me
,
3235 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3236 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3242 if (!midend_process_key(fe
->me
, 0, 0, (unsigned char)wParam
))
3247 DWORD now
= GetTickCount();
3248 float elapsed
= (float) (now
- fe
->timer_last_tickcount
) * 0.001F
;
3249 midend_timer(fe
->me
, elapsed
);
3250 fe
->timer_last_tickcount
= now
;
3256 RECT
*sr
= (RECT
*)lParam
;
3257 int wx
, wy
, isedge
= 0;
3259 if (wParam
== WMSZ_TOP
||
3260 wParam
== WMSZ_RIGHT
||
3261 wParam
== WMSZ_BOTTOM
||
3262 wParam
== WMSZ_LEFT
) isedge
= 1;
3263 adjust_game_size(fe
, sr
, isedge
, &wx
, &wy
);
3265 /* Given the window size the puzzles constrain
3266 * us to, work out which edge we should be moving. */
3267 if (wParam
== WMSZ_TOP
||
3268 wParam
== WMSZ_TOPLEFT
||
3269 wParam
== WMSZ_TOPRIGHT
) {
3270 sr
->top
= sr
->bottom
- wy
;
3272 sr
->bottom
= sr
->top
+ wy
;
3274 if (wParam
== WMSZ_LEFT
||
3275 wParam
== WMSZ_TOPLEFT
||
3276 wParam
== WMSZ_BOTTOMLEFT
) {
3277 sr
->left
= sr
->right
- wx
;
3279 sr
->right
= sr
->left
+ wx
;
3287 return DefWindowProc(hwnd
, message
, wParam
, lParam
);
3291 static int FindPreviousInstance()
3293 /* Check if application is running. If it's running then focus on the window */
3294 HWND hOtherWnd
= NULL
;
3296 hOtherWnd
= FindWindow (wGameName
, wGameName
);
3299 SetForegroundWindow (hOtherWnd
);
3307 int WINAPI
WinMain(HINSTANCE inst
, HINSTANCE prev
, LPSTR cmdline
, int show
)
3315 MultiByteToWideChar (CP_ACP
, 0, CLASSNAME
, -1, wClassName
, 256);
3316 if (FindPreviousInstance ())
3320 InitCommonControls();
3326 wndclass
.lpfnWndProc
= WndProc
;
3327 wndclass
.cbClsExtra
= 0;
3328 wndclass
.cbWndExtra
= 0;
3329 wndclass
.hInstance
= inst
;
3330 wndclass
.hIcon
= LoadIcon(inst
, MAKEINTRESOURCE(200));
3332 if (!wndclass
.hIcon
) /* in case resource file is absent */
3333 wndclass
.hIcon
= LoadIcon(inst
, IDI_APPLICATION
);
3335 wndclass
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
3336 wndclass
.hbrBackground
= NULL
;
3337 wndclass
.lpszMenuName
= NULL
;
3339 wndclass
.lpszClassName
= wClassName
;
3341 wndclass
.lpszClassName
= CLASSNAME
;
3344 RegisterClass(&wndclass
);
3347 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3356 for (i
= 0; i
< gamecount
; i
++) {
3357 const char *p
= gamelist
[i
]->name
;
3359 while (*q
&& isspace((unsigned char)*q
))
3362 if (isspace((unsigned char)*p
)) {
3363 while (*q
&& isspace((unsigned char)*q
))
3366 if (tolower((unsigned char)*p
) !=
3367 tolower((unsigned char)*q
))
3377 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3387 fe
= frontend_new(inst
);
3388 if (new_game(fe
, gg
, *cmdline ? cmdline
: NULL
, &error
)) {
3390 sprintf(buf
, "%.100s Error", gg
->name
);
3391 MessageBox(NULL
, error
, buf
, MB_OK
|MB_ICONERROR
);
3396 while (GetMessage(&msg
, NULL
, 0, 0)) {
3397 DispatchMessage(&msg
);
3404 /* vim: set shiftwidth=4 tabstop=8: */