Colin Watson suggests that Alt-click (or Option-click) could
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 *
4 * TODO:
5 *
6 * - Figure out what to do if a puzzle requests a size bigger than
7 * the screen will take. In principle we could put scrollbars in
8 * the window, although that would be pretty horrid. Another
9 * option is to detect in advance that this will be a problem -
10 * we can probably tell this using midend_size() before actually
11 * generating the puzzle - and simply refuse to do it.
12 */
13
14 #include <windows.h>
15 #include <commctrl.h>
16
17 #include <stdio.h>
18 #include <assert.h>
19 #include <ctype.h>
20 #include <stdarg.h>
21 #include <stdlib.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #define IDM_NEW 0x0010
27 #define IDM_RESTART 0x0020
28 #define IDM_UNDO 0x0030
29 #define IDM_REDO 0x0040
30 #define IDM_COPY 0x0050
31 #define IDM_SOLVE 0x0060
32 #define IDM_QUIT 0x0070
33 #define IDM_CONFIG 0x0080
34 #define IDM_DESC 0x0090
35 #define IDM_SEED 0x00A0
36 #define IDM_HELPC 0x00B0
37 #define IDM_GAMEHELP 0x00C0
38 #define IDM_ABOUT 0x00D0
39 #define IDM_PRESETS 0x0100
40
41 #define HELP_FILE_NAME "puzzles.hlp"
42 #define HELP_CNT_NAME "puzzles.cnt"
43
44 #ifdef DEBUG
45 static FILE *debug_fp = NULL;
46 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
47 static int debug_got_console = 0;
48
49 void dputs(char *buf)
50 {
51 DWORD dw;
52
53 if (!debug_got_console) {
54 if (AllocConsole()) {
55 debug_got_console = 1;
56 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
57 }
58 }
59 if (!debug_fp) {
60 debug_fp = fopen("debug.log", "w");
61 }
62
63 if (debug_hdl != INVALID_HANDLE_VALUE) {
64 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
65 }
66 fputs(buf, debug_fp);
67 fflush(debug_fp);
68 }
69
70 void debug_printf(char *fmt, ...)
71 {
72 char buf[4096];
73 va_list ap;
74
75 va_start(ap, fmt);
76 vsprintf(buf, fmt, ap);
77 dputs(buf);
78 va_end(ap);
79 }
80 #endif
81
82 struct font {
83 HFONT font;
84 int type;
85 int size;
86 };
87
88 struct cfg_aux {
89 int ctlid;
90 };
91
92 struct frontend {
93 midend_data *me;
94 HWND hwnd, statusbar, cfgbox;
95 HINSTANCE inst;
96 HBITMAP bitmap, prevbm;
97 HDC hdc_bm;
98 COLORREF *colours;
99 HBRUSH *brushes;
100 HPEN *pens;
101 HRGN clip;
102 UINT timer;
103 DWORD timer_last_tickcount;
104 int npresets;
105 game_params **presets;
106 struct font *fonts;
107 int nfonts, fontsize;
108 config_item *cfg;
109 struct cfg_aux *cfgaux;
110 int cfg_which, dlg_done;
111 HFONT cfgfont;
112 char *help_path;
113 int help_has_contents;
114 char *laststatus;
115 };
116
117 void fatal(char *fmt, ...)
118 {
119 char buf[2048];
120 va_list ap;
121
122 va_start(ap, fmt);
123 vsprintf(buf, fmt, ap);
124 va_end(ap);
125
126 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
127
128 exit(1);
129 }
130
131 void get_random_seed(void **randseed, int *randseedsize)
132 {
133 time_t *tp = snew(time_t);
134 time(tp);
135 *randseed = (void *)tp;
136 *randseedsize = sizeof(time_t);
137 }
138
139 void status_bar(frontend *fe, char *text)
140 {
141 char *rewritten = midend_rewrite_statusbar(fe->me, text);
142 if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
143 SetWindowText(fe->statusbar, rewritten);
144 sfree(fe->laststatus);
145 fe->laststatus = rewritten;
146 } else {
147 sfree(rewritten);
148 }
149 }
150
151 void frontend_default_colour(frontend *fe, float *output)
152 {
153 DWORD c = GetSysColor(COLOR_MENU); /* ick */
154
155 output[0] = (float)(GetRValue(c) / 255.0);
156 output[1] = (float)(GetGValue(c) / 255.0);
157 output[2] = (float)(GetBValue(c) / 255.0);
158 }
159
160 void clip(frontend *fe, int x, int y, int w, int h)
161 {
162 IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
163 }
164
165 void unclip(frontend *fe)
166 {
167 SelectClipRgn(fe->hdc_bm, NULL);
168 }
169
170 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
171 int align, int colour, char *text)
172 {
173 int i;
174
175 /*
176 * Find or create the font.
177 */
178 for (i = 0; i < fe->nfonts; i++)
179 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
180 break;
181
182 if (i == fe->nfonts) {
183 if (fe->fontsize <= fe->nfonts) {
184 fe->fontsize = fe->nfonts + 10;
185 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
186 }
187
188 fe->nfonts++;
189
190 fe->fonts[i].type = fonttype;
191 fe->fonts[i].size = fontsize;
192
193 fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
194 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
195 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
196 DEFAULT_QUALITY,
197 (fonttype == FONT_FIXED ?
198 FIXED_PITCH | FF_DONTCARE :
199 VARIABLE_PITCH | FF_SWISS),
200 NULL);
201 }
202
203 /*
204 * Position and draw the text.
205 */
206 {
207 HFONT oldfont;
208 TEXTMETRIC tm;
209 SIZE size;
210
211 oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
212 if (GetTextMetrics(fe->hdc_bm, &tm)) {
213 if (align & ALIGN_VCENTRE)
214 y -= (tm.tmAscent+tm.tmDescent)/2;
215 else
216 y -= tm.tmAscent;
217 }
218 if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
219 if (align & ALIGN_HCENTRE)
220 x -= size.cx / 2;
221 else if (align & ALIGN_HRIGHT)
222 x -= size.cx;
223 }
224 SetBkMode(fe->hdc_bm, TRANSPARENT);
225 SetTextColor(fe->hdc_bm, fe->colours[colour]);
226 TextOut(fe->hdc_bm, x, y, text, strlen(text));
227 SelectObject(fe->hdc_bm, oldfont);
228 }
229 }
230
231 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
232 {
233 if (w == 1 && h == 1) {
234 /*
235 * Rectangle() appears to get uppity if asked to draw a 1x1
236 * rectangle, presumably on the grounds that that's beneath
237 * its dignity and you ought to be using SetPixel instead.
238 * So I will.
239 */
240 SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
241 } else {
242 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
243 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
244 Rectangle(fe->hdc_bm, x, y, x+w, y+h);
245 SelectObject(fe->hdc_bm, oldbrush);
246 SelectObject(fe->hdc_bm, oldpen);
247 }
248 }
249
250 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
251 {
252 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
253 MoveToEx(fe->hdc_bm, x1, y1, NULL);
254 LineTo(fe->hdc_bm, x2, y2);
255 SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
256 SelectObject(fe->hdc_bm, oldpen);
257 }
258
259 void draw_polygon(frontend *fe, int *coords, int npoints,
260 int fill, int colour)
261 {
262 POINT *pts = snewn(npoints+1, POINT);
263 int i;
264
265 for (i = 0; i <= npoints; i++) {
266 int j = (i < npoints ? i : 0);
267 pts[i].x = coords[j*2];
268 pts[i].y = coords[j*2+1];
269 }
270
271 if (fill) {
272 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
273 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
274 Polygon(fe->hdc_bm, pts, npoints);
275 SelectObject(fe->hdc_bm, oldbrush);
276 SelectObject(fe->hdc_bm, oldpen);
277 } else {
278 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
279 Polyline(fe->hdc_bm, pts, npoints+1);
280 SelectObject(fe->hdc_bm, oldpen);
281 }
282
283 sfree(pts);
284 }
285
286 void start_draw(frontend *fe)
287 {
288 HDC hdc_win;
289 hdc_win = GetDC(fe->hwnd);
290 fe->hdc_bm = CreateCompatibleDC(hdc_win);
291 fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
292 ReleaseDC(fe->hwnd, hdc_win);
293 fe->clip = NULL;
294 SetMapMode(fe->hdc_bm, MM_TEXT);
295 }
296
297 void draw_update(frontend *fe, int x, int y, int w, int h)
298 {
299 RECT r;
300
301 r.left = x;
302 r.top = y;
303 r.right = x + w;
304 r.bottom = y + h;
305
306 InvalidateRect(fe->hwnd, &r, FALSE);
307 }
308
309 void end_draw(frontend *fe)
310 {
311 SelectObject(fe->hdc_bm, fe->prevbm);
312 DeleteDC(fe->hdc_bm);
313 if (fe->clip) {
314 DeleteObject(fe->clip);
315 fe->clip = NULL;
316 }
317 }
318
319 void deactivate_timer(frontend *fe)
320 {
321 KillTimer(fe->hwnd, fe->timer);
322 fe->timer = 0;
323 }
324
325 void activate_timer(frontend *fe)
326 {
327 if (!fe->timer) {
328 fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
329 fe->timer_last_tickcount = GetTickCount();
330 }
331 }
332
333 void write_clip(HWND hwnd, char *data)
334 {
335 HGLOBAL clipdata;
336 int len, i, j;
337 char *data2;
338 void *lock;
339
340 /*
341 * Windows expects CRLF in the clipboard, so we must convert
342 * any \n that has come out of the puzzle backend.
343 */
344 len = 0;
345 for (i = 0; data[i]; i++) {
346 if (data[i] == '\n')
347 len++;
348 len++;
349 }
350 data2 = snewn(len+1, char);
351 j = 0;
352 for (i = 0; data[i]; i++) {
353 if (data[i] == '\n')
354 data2[j++] = '\r';
355 data2[j++] = data[i];
356 }
357 assert(j == len);
358 data2[j] = '\0';
359
360 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
361 if (!clipdata)
362 return;
363 lock = GlobalLock(clipdata);
364 if (!lock)
365 return;
366 memcpy(lock, data2, len);
367 ((unsigned char *) lock)[len] = 0;
368 GlobalUnlock(clipdata);
369
370 if (OpenClipboard(hwnd)) {
371 EmptyClipboard();
372 SetClipboardData(CF_TEXT, clipdata);
373 CloseClipboard();
374 } else
375 GlobalFree(clipdata);
376
377 sfree(data2);
378 }
379
380 /*
381 * See if we can find a help file.
382 */
383 static void find_help_file(frontend *fe)
384 {
385 char b[2048], *p, *q, *r;
386 FILE *fp;
387 if (!fe->help_path) {
388 GetModuleFileName(NULL, b, sizeof(b) - 1);
389 r = b;
390 p = strrchr(b, '\\');
391 if (p && p >= r) r = p+1;
392 q = strrchr(b, ':');
393 if (q && q >= r) r = q+1;
394 strcpy(r, HELP_FILE_NAME);
395 if ( (fp = fopen(b, "r")) != NULL) {
396 fe->help_path = dupstr(b);
397 fclose(fp);
398 } else
399 fe->help_path = NULL;
400 strcpy(r, HELP_CNT_NAME);
401 if ( (fp = fopen(b, "r")) != NULL) {
402 fe->help_has_contents = TRUE;
403 fclose(fp);
404 } else
405 fe->help_has_contents = FALSE;
406 }
407 }
408
409 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
410 {
411 frontend *fe;
412 int x, y;
413 RECT r, sr;
414 HDC hdc;
415
416 fe = snew(frontend);
417
418 fe->me = midend_new(fe, &thegame);
419
420 if (game_id) {
421 *error = midend_game_id(fe->me, game_id);
422 if (*error) {
423 midend_free(fe->me);
424 sfree(fe);
425 return NULL;
426 }
427 }
428
429 fe->help_path = NULL;
430 find_help_file(fe);
431
432 fe->inst = inst;
433 midend_new_game(fe->me);
434 midend_size(fe->me, &x, &y);
435
436 fe->timer = 0;
437
438 fe->fonts = NULL;
439 fe->nfonts = fe->fontsize = 0;
440
441 fe->laststatus = NULL;
442
443 {
444 int i, ncolours;
445 float *colours;
446
447 colours = midend_colours(fe->me, &ncolours);
448
449 fe->colours = snewn(ncolours, COLORREF);
450 fe->brushes = snewn(ncolours, HBRUSH);
451 fe->pens = snewn(ncolours, HPEN);
452
453 for (i = 0; i < ncolours; i++) {
454 fe->colours[i] = RGB(255 * colours[i*3+0],
455 255 * colours[i*3+1],
456 255 * colours[i*3+2]);
457 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
458 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
459 }
460 }
461
462 r.left = r.top = 0;
463 r.right = x;
464 r.bottom = y;
465 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
466 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
467 TRUE, 0);
468
469 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
470 WS_OVERLAPPEDWINDOW &~
471 (WS_THICKFRAME | WS_MAXIMIZEBOX),
472 CW_USEDEFAULT, CW_USEDEFAULT,
473 r.right - r.left, r.bottom - r.top,
474 NULL, NULL, inst, NULL);
475
476 {
477 HMENU bar = CreateMenu();
478 HMENU menu = CreateMenu();
479
480 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
481 AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
482 AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
483 AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
484 AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
485
486 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
487 thegame.can_configure) {
488 HMENU sub = CreateMenu();
489 int i;
490
491 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
492
493 fe->presets = snewn(fe->npresets, game_params *);
494
495 for (i = 0; i < fe->npresets; i++) {
496 char *name;
497
498 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
499
500 /*
501 * FIXME: we ought to go through and do something
502 * with ampersands here.
503 */
504
505 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
506 }
507
508 if (thegame.can_configure) {
509 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
510 }
511 }
512
513 AppendMenu(menu, MF_SEPARATOR, 0, 0);
514 AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
515 AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
516 if (thegame.can_format_as_text) {
517 AppendMenu(menu, MF_SEPARATOR, 0, 0);
518 AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
519 }
520 if (thegame.can_solve) {
521 AppendMenu(menu, MF_SEPARATOR, 0, 0);
522 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
523 }
524 AppendMenu(menu, MF_SEPARATOR, 0, 0);
525 AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
526 menu = CreateMenu();
527 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
528 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
529 if (fe->help_path) {
530 AppendMenu(menu, MF_SEPARATOR, 0, 0);
531 AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
532 if (thegame.winhelp_topic) {
533 char *item;
534 assert(thegame.name);
535 item = snewn(9+strlen(thegame.name), char); /*ick*/
536 sprintf(item, "Help on %s", thegame.name);
537 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
538 sfree(item);
539 }
540 }
541 SetMenu(fe->hwnd, bar);
542 }
543
544 if (midend_wants_statusbar(fe->me)) {
545 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
546 WS_CHILD | WS_VISIBLE,
547 0, 0, 0, 0, /* status bar does these */
548 fe->hwnd, NULL, inst, NULL);
549 GetWindowRect(fe->statusbar, &sr);
550 SetWindowPos(fe->hwnd, NULL, 0, 0,
551 r.right - r.left, r.bottom - r.top + sr.bottom - sr.top,
552 SWP_NOMOVE | SWP_NOZORDER);
553 SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top,
554 SWP_NOZORDER);
555 } else {
556 fe->statusbar = NULL;
557 }
558
559 hdc = GetDC(fe->hwnd);
560 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
561 ReleaseDC(fe->hwnd, hdc);
562
563 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
564
565 ShowWindow(fe->hwnd, SW_NORMAL);
566 SetForegroundWindow(fe->hwnd);
567
568 midend_redraw(fe->me);
569
570 return fe;
571 }
572
573 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
574 WPARAM wParam, LPARAM lParam)
575 {
576 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
577
578 switch (msg) {
579 case WM_INITDIALOG:
580 return 0;
581
582 case WM_COMMAND:
583 if ((HIWORD(wParam) == BN_CLICKED ||
584 HIWORD(wParam) == BN_DOUBLECLICKED) &&
585 LOWORD(wParam) == IDOK)
586 fe->dlg_done = 1;
587 return 0;
588
589 case WM_CLOSE:
590 fe->dlg_done = 1;
591 return 0;
592 }
593
594 return 0;
595 }
596
597 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
598 WPARAM wParam, LPARAM lParam)
599 {
600 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
601 config_item *i;
602 struct cfg_aux *j;
603
604 switch (msg) {
605 case WM_INITDIALOG:
606 return 0;
607
608 case WM_COMMAND:
609 /*
610 * OK and Cancel are special cases.
611 */
612 if ((HIWORD(wParam) == BN_CLICKED ||
613 HIWORD(wParam) == BN_DOUBLECLICKED) &&
614 (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
615 if (LOWORD(wParam) == IDOK) {
616 char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
617
618 if (err) {
619 MessageBox(hwnd, err, "Validation error",
620 MB_ICONERROR | MB_OK);
621 } else {
622 fe->dlg_done = 2;
623 }
624 } else {
625 fe->dlg_done = 1;
626 }
627 return 0;
628 }
629
630 /*
631 * First find the control whose id this is.
632 */
633 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
634 if (j->ctlid == LOWORD(wParam))
635 break;
636 }
637 if (i->type == C_END)
638 return 0; /* not our problem */
639
640 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
641 char buffer[4096];
642 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
643 buffer[lenof(buffer)-1] = '\0';
644 sfree(i->sval);
645 i->sval = dupstr(buffer);
646 } else if (i->type == C_BOOLEAN &&
647 (HIWORD(wParam) == BN_CLICKED ||
648 HIWORD(wParam) == BN_DOUBLECLICKED)) {
649 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
650 } else if (i->type == C_CHOICES &&
651 HIWORD(wParam) == CBN_SELCHANGE) {
652 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
653 CB_GETCURSEL, 0, 0);
654 }
655
656 return 0;
657
658 case WM_CLOSE:
659 fe->dlg_done = 1;
660 return 0;
661 }
662
663 return 0;
664 }
665
666 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
667 char *wclass, int wstyle,
668 int exstyle, const char *wtext, int wid)
669 {
670 HWND ret;
671 ret = CreateWindowEx(exstyle, wclass, wtext,
672 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
673 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
674 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
675 return ret;
676 }
677
678 static void about(frontend *fe)
679 {
680 int i;
681 WNDCLASS wc;
682 MSG msg;
683 TEXTMETRIC tm;
684 HDC hdc;
685 HFONT oldfont;
686 SIZE size;
687 int gm, id;
688 int winwidth, winheight, y;
689 int height, width, maxwid;
690 const char *strings[16];
691 int lengths[16];
692 int nstrings = 0;
693 char titlebuf[512];
694
695 sprintf(titlebuf, "About %.250s", thegame.name);
696
697 strings[nstrings++] = thegame.name;
698 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
699 strings[nstrings++] = ver;
700
701 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
702 wc.lpfnWndProc = DefDlgProc;
703 wc.cbClsExtra = 0;
704 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
705 wc.hInstance = fe->inst;
706 wc.hIcon = NULL;
707 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
708 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
709 wc.lpszMenuName = NULL;
710 wc.lpszClassName = "GameAboutBox";
711 RegisterClass(&wc);
712
713 hdc = GetDC(fe->hwnd);
714 SetMapMode(hdc, MM_TEXT);
715
716 fe->dlg_done = FALSE;
717
718 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
719 0, 0, 0, 0,
720 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
721 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
722 DEFAULT_QUALITY,
723 FF_SWISS,
724 "MS Shell Dlg");
725
726 oldfont = SelectObject(hdc, fe->cfgfont);
727 if (GetTextMetrics(hdc, &tm)) {
728 height = tm.tmAscent + tm.tmDescent;
729 width = tm.tmAveCharWidth;
730 } else {
731 height = width = 30;
732 }
733
734 /*
735 * Figure out the layout of the About box by measuring the
736 * length of each piece of text.
737 */
738 maxwid = 0;
739 winheight = height/2;
740
741 for (i = 0; i < nstrings; i++) {
742 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
743 lengths[i] = size.cx;
744 else
745 lengths[i] = 0; /* *shrug* */
746 if (maxwid < lengths[i])
747 maxwid = lengths[i];
748 winheight += height * 3 / 2 + (height / 2);
749 }
750
751 winheight += height + height * 7 / 4; /* OK button */
752 winwidth = maxwid + 4*width;
753
754 SelectObject(hdc, oldfont);
755 ReleaseDC(fe->hwnd, hdc);
756
757 /*
758 * Create the dialog, now that we know its size.
759 */
760 {
761 RECT r, r2;
762
763 r.left = r.top = 0;
764 r.right = winwidth;
765 r.bottom = winheight;
766
767 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
768 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
769 WS_CAPTION | WS_SYSMENU*/) &~
770 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
771 FALSE, 0);
772
773 /*
774 * Centre the dialog on its parent window.
775 */
776 r.right -= r.left;
777 r.bottom -= r.top;
778 GetWindowRect(fe->hwnd, &r2);
779 r.left = (r2.left + r2.right - r.right) / 2;
780 r.top = (r2.top + r2.bottom - r.bottom) / 2;
781 r.right += r.left;
782 r.bottom += r.top;
783
784 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
785 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
786 WS_CAPTION | WS_SYSMENU,
787 r.left, r.top,
788 r.right-r.left, r.bottom-r.top,
789 fe->hwnd, NULL, fe->inst, NULL);
790 }
791
792 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
793
794 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
795 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
796
797 id = 1000;
798 y = height/2;
799 for (i = 0; i < nstrings; i++) {
800 int border = width*2 + (maxwid - lengths[i]) / 2;
801 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
802 "Static", 0, 0, strings[i], id++);
803 y += height*3/2;
804
805 assert(y < winheight);
806 y += height/2;
807 }
808
809 y += height/2; /* extra space before OK */
810 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
811 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
812 "OK", IDOK);
813
814 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
815
816 EnableWindow(fe->hwnd, FALSE);
817 ShowWindow(fe->cfgbox, SW_NORMAL);
818 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
819 if (!IsDialogMessage(fe->cfgbox, &msg))
820 DispatchMessage(&msg);
821 if (fe->dlg_done)
822 break;
823 }
824 EnableWindow(fe->hwnd, TRUE);
825 SetForegroundWindow(fe->hwnd);
826 DestroyWindow(fe->cfgbox);
827 DeleteObject(fe->cfgfont);
828 }
829
830 static int get_config(frontend *fe, int which)
831 {
832 config_item *i;
833 struct cfg_aux *j;
834 char *title;
835 WNDCLASS wc;
836 MSG msg;
837 TEXTMETRIC tm;
838 HDC hdc;
839 HFONT oldfont;
840 SIZE size;
841 HWND ctl;
842 int gm, id, nctrls;
843 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
844 int height, width, maxlabel, maxcheckbox;
845
846 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
847 wc.lpfnWndProc = DefDlgProc;
848 wc.cbClsExtra = 0;
849 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
850 wc.hInstance = fe->inst;
851 wc.hIcon = NULL;
852 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
853 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
854 wc.lpszMenuName = NULL;
855 wc.lpszClassName = "GameConfigBox";
856 RegisterClass(&wc);
857
858 hdc = GetDC(fe->hwnd);
859 SetMapMode(hdc, MM_TEXT);
860
861 fe->dlg_done = FALSE;
862
863 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
864 0, 0, 0, 0,
865 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
866 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
867 DEFAULT_QUALITY,
868 FF_SWISS,
869 "MS Shell Dlg");
870
871 oldfont = SelectObject(hdc, fe->cfgfont);
872 if (GetTextMetrics(hdc, &tm)) {
873 height = tm.tmAscent + tm.tmDescent;
874 width = tm.tmAveCharWidth;
875 } else {
876 height = width = 30;
877 }
878
879 fe->cfg = midend_get_config(fe->me, which, &title);
880 fe->cfg_which = which;
881
882 /*
883 * Figure out the layout of the config box by measuring the
884 * length of each piece of text.
885 */
886 maxlabel = maxcheckbox = 0;
887 winheight = height/2;
888
889 for (i = fe->cfg; i->type != C_END; i++) {
890 switch (i->type) {
891 case C_STRING:
892 case C_CHOICES:
893 /*
894 * Both these control types have a label filling only
895 * the left-hand column of the box.
896 */
897 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
898 maxlabel < size.cx)
899 maxlabel = size.cx;
900 winheight += height * 3 / 2 + (height / 2);
901 break;
902
903 case C_BOOLEAN:
904 /*
905 * Checkboxes take up the whole of the box width.
906 */
907 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
908 maxcheckbox < size.cx)
909 maxcheckbox = size.cx;
910 winheight += height + (height / 2);
911 break;
912 }
913 }
914
915 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
916
917 col1l = 2*width;
918 col1r = col1l + maxlabel;
919 col2l = col1r + 2*width;
920 col2r = col2l + 30*width;
921 if (col2r < col1l+2*height+maxcheckbox)
922 col2r = col1l+2*height+maxcheckbox;
923 winwidth = col2r + 2*width;
924
925 SelectObject(hdc, oldfont);
926 ReleaseDC(fe->hwnd, hdc);
927
928 /*
929 * Create the dialog, now that we know its size.
930 */
931 {
932 RECT r, r2;
933
934 r.left = r.top = 0;
935 r.right = winwidth;
936 r.bottom = winheight;
937
938 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
939 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
940 WS_CAPTION | WS_SYSMENU*/) &~
941 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
942 FALSE, 0);
943
944 /*
945 * Centre the dialog on its parent window.
946 */
947 r.right -= r.left;
948 r.bottom -= r.top;
949 GetWindowRect(fe->hwnd, &r2);
950 r.left = (r2.left + r2.right - r.right) / 2;
951 r.top = (r2.top + r2.bottom - r.bottom) / 2;
952 r.right += r.left;
953 r.bottom += r.top;
954
955 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
956 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
957 WS_CAPTION | WS_SYSMENU,
958 r.left, r.top,
959 r.right-r.left, r.bottom-r.top,
960 fe->hwnd, NULL, fe->inst, NULL);
961 sfree(title);
962 }
963
964 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
965
966 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
967 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
968
969 /*
970 * Count the controls so we can allocate cfgaux.
971 */
972 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
973 nctrls++;
974 fe->cfgaux = snewn(nctrls, struct cfg_aux);
975
976 id = 1000;
977 y = height/2;
978 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
979 switch (i->type) {
980 case C_STRING:
981 /*
982 * Edit box with a label beside it.
983 */
984 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
985 "Static", 0, 0, i->name, id++);
986 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
987 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
988 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
989 SetWindowText(ctl, i->sval);
990 y += height*3/2;
991 break;
992
993 case C_BOOLEAN:
994 /*
995 * Simple checkbox.
996 */
997 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
998 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
999 0, i->name, (j->ctlid = id++));
1000 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
1001 y += height;
1002 break;
1003
1004 case C_CHOICES:
1005 /*
1006 * Drop-down list with a label beside it.
1007 */
1008 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
1009 "STATIC", 0, 0, i->name, id++);
1010 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
1011 "COMBOBOX", WS_TABSTOP |
1012 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
1013 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
1014 {
1015 char c, *p, *q, *str;
1016
1017 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
1018 p = i->sval;
1019 c = *p++;
1020 while (*p) {
1021 q = p;
1022 while (*q && *q != c) q++;
1023 str = snewn(q-p+1, char);
1024 strncpy(str, p, q-p);
1025 str[q-p] = '\0';
1026 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
1027 sfree(str);
1028 if (*q) q++;
1029 p = q;
1030 }
1031 }
1032
1033 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
1034
1035 y += height*3/2;
1036 break;
1037 }
1038
1039 assert(y < winheight);
1040 y += height/2;
1041 }
1042
1043 y += height/2; /* extra space before OK and Cancel */
1044 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
1045 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
1046 "OK", IDOK);
1047 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
1048 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
1049
1050 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
1051
1052 EnableWindow(fe->hwnd, FALSE);
1053 ShowWindow(fe->cfgbox, SW_NORMAL);
1054 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
1055 if (!IsDialogMessage(fe->cfgbox, &msg))
1056 DispatchMessage(&msg);
1057 if (fe->dlg_done)
1058 break;
1059 }
1060 EnableWindow(fe->hwnd, TRUE);
1061 SetForegroundWindow(fe->hwnd);
1062 DestroyWindow(fe->cfgbox);
1063 DeleteObject(fe->cfgfont);
1064
1065 free_cfg(fe->cfg);
1066 sfree(fe->cfgaux);
1067
1068 return (fe->dlg_done == 2);
1069 }
1070
1071 static void new_game_type(frontend *fe)
1072 {
1073 RECT r, sr;
1074 HDC hdc;
1075 int x, y;
1076
1077 midend_new_game(fe->me);
1078 midend_size(fe->me, &x, &y);
1079
1080 r.left = r.top = 0;
1081 r.right = x;
1082 r.bottom = y;
1083 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
1084 (WS_THICKFRAME | WS_MAXIMIZEBOX |
1085 WS_OVERLAPPED),
1086 TRUE, 0);
1087
1088 if (fe->statusbar != NULL) {
1089 GetWindowRect(fe->statusbar, &sr);
1090 } else {
1091 sr.left = sr.right = sr.top = sr.bottom = 0;
1092 }
1093 SetWindowPos(fe->hwnd, NULL, 0, 0,
1094 r.right - r.left,
1095 r.bottom - r.top + sr.bottom - sr.top,
1096 SWP_NOMOVE | SWP_NOZORDER);
1097 if (fe->statusbar != NULL)
1098 SetWindowPos(fe->statusbar, NULL, 0, y, x,
1099 sr.bottom - sr.top, SWP_NOZORDER);
1100
1101 DeleteObject(fe->bitmap);
1102
1103 hdc = GetDC(fe->hwnd);
1104 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
1105 ReleaseDC(fe->hwnd, hdc);
1106
1107 midend_redraw(fe->me);
1108 }
1109
1110 static int is_alt_pressed(void)
1111 {
1112 BYTE keystate[256];
1113 int r = GetKeyboardState(keystate);
1114 if (!r)
1115 return FALSE;
1116 if (keystate[VK_MENU] & 0x80)
1117 return TRUE;
1118 if (keystate[VK_RMENU] & 0x80)
1119 return TRUE;
1120 return FALSE;
1121 }
1122
1123 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
1124 WPARAM wParam, LPARAM lParam)
1125 {
1126 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1127
1128 switch (message) {
1129 case WM_CLOSE:
1130 DestroyWindow(hwnd);
1131 return 0;
1132 case WM_COMMAND:
1133 switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
1134 case IDM_NEW:
1135 if (!midend_process_key(fe->me, 0, 0, 'n'))
1136 PostQuitMessage(0);
1137 break;
1138 case IDM_RESTART:
1139 midend_restart_game(fe->me);
1140 break;
1141 case IDM_UNDO:
1142 if (!midend_process_key(fe->me, 0, 0, 'u'))
1143 PostQuitMessage(0);
1144 break;
1145 case IDM_REDO:
1146 if (!midend_process_key(fe->me, 0, 0, '\x12'))
1147 PostQuitMessage(0);
1148 break;
1149 case IDM_COPY:
1150 {
1151 char *text = midend_text_format(fe->me);
1152 if (text)
1153 write_clip(hwnd, text);
1154 else
1155 MessageBeep(MB_ICONWARNING);
1156 sfree(text);
1157 }
1158 break;
1159 case IDM_SOLVE:
1160 {
1161 char *msg = midend_solve(fe->me);
1162 if (msg)
1163 MessageBox(hwnd, msg, "Unable to solve",
1164 MB_ICONERROR | MB_OK);
1165 }
1166 break;
1167 case IDM_QUIT:
1168 if (!midend_process_key(fe->me, 0, 0, 'q'))
1169 PostQuitMessage(0);
1170 break;
1171 case IDM_CONFIG:
1172 if (get_config(fe, CFG_SETTINGS))
1173 new_game_type(fe);
1174 break;
1175 case IDM_SEED:
1176 if (get_config(fe, CFG_SEED))
1177 new_game_type(fe);
1178 break;
1179 case IDM_DESC:
1180 if (get_config(fe, CFG_DESC))
1181 new_game_type(fe);
1182 break;
1183 case IDM_ABOUT:
1184 about(fe);
1185 break;
1186 case IDM_HELPC:
1187 assert(fe->help_path);
1188 WinHelp(hwnd, fe->help_path,
1189 fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
1190 break;
1191 case IDM_GAMEHELP:
1192 assert(fe->help_path);
1193 assert(thegame.winhelp_topic);
1194 {
1195 char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
1196 sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
1197 WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
1198 sfree(cmd);
1199 }
1200 break;
1201 default:
1202 {
1203 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
1204
1205 if (p >= 0 && p < fe->npresets) {
1206 midend_set_params(fe->me, fe->presets[p]);
1207 new_game_type(fe);
1208 }
1209 }
1210 break;
1211 }
1212 break;
1213 case WM_DESTROY:
1214 PostQuitMessage(0);
1215 return 0;
1216 case WM_PAINT:
1217 {
1218 PAINTSTRUCT p;
1219 HDC hdc, hdc2;
1220 HBITMAP prevbm;
1221
1222 hdc = BeginPaint(hwnd, &p);
1223 hdc2 = CreateCompatibleDC(hdc);
1224 prevbm = SelectObject(hdc2, fe->bitmap);
1225 BitBlt(hdc,
1226 p.rcPaint.left, p.rcPaint.top,
1227 p.rcPaint.right - p.rcPaint.left,
1228 p.rcPaint.bottom - p.rcPaint.top,
1229 hdc2,
1230 p.rcPaint.left, p.rcPaint.top,
1231 SRCCOPY);
1232 SelectObject(hdc2, prevbm);
1233 DeleteDC(hdc2);
1234 EndPaint(hwnd, &p);
1235 }
1236 return 0;
1237 case WM_KEYDOWN:
1238 {
1239 int key = -1;
1240 BYTE keystate[256];
1241 int r = GetKeyboardState(keystate);
1242 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
1243 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
1244
1245 switch (wParam) {
1246 case VK_LEFT:
1247 if (!(lParam & 0x01000000))
1248 key = MOD_NUM_KEYPAD | '4';
1249 else
1250 key = shift | ctrl | CURSOR_LEFT;
1251 break;
1252 case VK_RIGHT:
1253 if (!(lParam & 0x01000000))
1254 key = MOD_NUM_KEYPAD | '6';
1255 else
1256 key = shift | ctrl | CURSOR_RIGHT;
1257 break;
1258 case VK_UP:
1259 if (!(lParam & 0x01000000))
1260 key = MOD_NUM_KEYPAD | '8';
1261 else
1262 key = shift | ctrl | CURSOR_UP;
1263 break;
1264 case VK_DOWN:
1265 if (!(lParam & 0x01000000))
1266 key = MOD_NUM_KEYPAD | '2';
1267 else
1268 key = shift | ctrl | CURSOR_DOWN;
1269 break;
1270 /*
1271 * Diagonal keys on the numeric keypad.
1272 */
1273 case VK_PRIOR:
1274 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
1275 break;
1276 case VK_NEXT:
1277 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
1278 break;
1279 case VK_HOME:
1280 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
1281 break;
1282 case VK_END:
1283 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
1284 break;
1285 case VK_INSERT:
1286 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
1287 break;
1288 case VK_CLEAR:
1289 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
1290 break;
1291 /*
1292 * Numeric keypad keys with Num Lock on.
1293 */
1294 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
1295 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
1296 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
1297 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
1298 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
1299 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
1300 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
1301 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
1302 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
1303 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
1304 }
1305
1306 if (key != -1) {
1307 if (!midend_process_key(fe->me, 0, 0, key))
1308 PostQuitMessage(0);
1309 } else {
1310 MSG m;
1311 m.hwnd = hwnd;
1312 m.message = WM_KEYDOWN;
1313 m.wParam = wParam;
1314 m.lParam = lParam & 0xdfff;
1315 TranslateMessage(&m);
1316 }
1317 }
1318 break;
1319 case WM_LBUTTONDOWN:
1320 case WM_RBUTTONDOWN:
1321 case WM_MBUTTONDOWN:
1322 {
1323 int button;
1324
1325 /*
1326 * Shift-clicks count as middle-clicks, since otherwise
1327 * two-button Windows users won't have any kind of
1328 * middle click to use.
1329 */
1330 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
1331 button = MIDDLE_BUTTON;
1332 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
1333 button = RIGHT_BUTTON;
1334 else
1335 button = LEFT_BUTTON;
1336
1337 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1338 (signed short)HIWORD(lParam), button))
1339 PostQuitMessage(0);
1340
1341 SetCapture(hwnd);
1342 }
1343 break;
1344 case WM_LBUTTONUP:
1345 case WM_RBUTTONUP:
1346 case WM_MBUTTONUP:
1347 {
1348 int button;
1349
1350 /*
1351 * Shift-clicks count as middle-clicks, since otherwise
1352 * two-button Windows users won't have any kind of
1353 * middle click to use.
1354 */
1355 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
1356 button = MIDDLE_RELEASE;
1357 else if (message == WM_RBUTTONUP || is_alt_pressed())
1358 button = RIGHT_RELEASE;
1359 else
1360 button = LEFT_RELEASE;
1361
1362 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1363 (signed short)HIWORD(lParam), button))
1364 PostQuitMessage(0);
1365
1366 ReleaseCapture();
1367 }
1368 break;
1369 case WM_MOUSEMOVE:
1370 {
1371 int button;
1372
1373 if (wParam & (MK_MBUTTON | MK_SHIFT))
1374 button = MIDDLE_DRAG;
1375 else if (wParam & MK_RBUTTON || is_alt_pressed())
1376 button = RIGHT_DRAG;
1377 else
1378 button = LEFT_DRAG;
1379
1380 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1381 (signed short)HIWORD(lParam), button))
1382 PostQuitMessage(0);
1383 }
1384 break;
1385 case WM_CHAR:
1386 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
1387 PostQuitMessage(0);
1388 return 0;
1389 case WM_TIMER:
1390 if (fe->timer) {
1391 DWORD now = GetTickCount();
1392 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
1393 midend_timer(fe->me, elapsed);
1394 fe->timer_last_tickcount = now;
1395 }
1396 return 0;
1397 }
1398
1399 return DefWindowProc(hwnd, message, wParam, lParam);
1400 }
1401
1402 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
1403 {
1404 MSG msg;
1405 char *error;
1406
1407 InitCommonControls();
1408
1409 if (!prev) {
1410 WNDCLASS wndclass;
1411
1412 wndclass.style = 0;
1413 wndclass.lpfnWndProc = WndProc;
1414 wndclass.cbClsExtra = 0;
1415 wndclass.cbWndExtra = 0;
1416 wndclass.hInstance = inst;
1417 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
1418 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
1419 wndclass.hbrBackground = NULL;
1420 wndclass.lpszMenuName = NULL;
1421 wndclass.lpszClassName = thegame.name;
1422
1423 RegisterClass(&wndclass);
1424 }
1425
1426 while (*cmdline && isspace(*cmdline))
1427 cmdline++;
1428
1429 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
1430 char buf[128];
1431 sprintf(buf, "%.100s Error", thegame.name);
1432 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
1433 return 1;
1434 }
1435
1436 while (GetMessage(&msg, NULL, 0, 0)) {
1437 DispatchMessage(&msg);
1438 }
1439
1440 return msg.wParam;
1441 }