Since we've changed the semantics of the `expand' argument to midend_size(),
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5 #include <windows.h>
6 #include <commctrl.h>
7 #ifndef NO_HTMLHELP
8 #include <htmlhelp.h>
9 #endif /* NO_HTMLHELP */
10
11 #ifdef _WIN32_WCE
12 #include <commdlg.h>
13 #include <aygshell.h>
14 #endif
15
16 #include <stdio.h>
17 #include <assert.h>
18 #include <ctype.h>
19 #include <stdarg.h>
20 #include <stdlib.h>
21 #include <limits.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #ifdef _WIN32_WCE
27 #include "resource.h"
28 #endif
29
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
47
48 #define IDM_KEYEMUL 0x0400
49
50 #define HELP_FILE_NAME "puzzles.hlp"
51 #define HELP_CNT_NAME "puzzles.cnt"
52 #ifndef NO_HTMLHELP
53 #define CHM_FILE_NAME "puzzles.chm"
54 #endif /* NO_HTMLHELP */
55
56 #ifndef NO_HTMLHELP
57 typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
58 static htmlhelp_t htmlhelp;
59 static HINSTANCE hh_dll;
60 #endif /* NO_HTMLHELP */
61 enum { NONE, HLP, CHM } help_type;
62 char *help_path;
63 const char *help_topic;
64 int help_has_contents;
65
66 #ifndef FILENAME_MAX
67 #define FILENAME_MAX (260)
68 #endif
69
70 #ifndef HGDI_ERROR
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
72 #endif
73
74 #ifdef _WIN32_WCE
75
76 /*
77 * Wrapper implementations of functions not supplied by the
78 * PocketPC API.
79 */
80
81 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
82
83 #undef MessageBox
84
85 int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
86 {
87 TCHAR wText[2048];
88 TCHAR wCaption[2048];
89
90 MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
91 MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
92
93 return MessageBoxW (hWnd, wText, wCaption, uType);
94 }
95
96 BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
97 {
98 TCHAR wText[256];
99
100 MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
101 return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
102 }
103
104 LPCSTR getenv(LPCSTR buf)
105 {
106 return NULL;
107 }
108
109 BOOL GetKeyboardState(PBYTE pb)
110 {
111 return FALSE;
112 }
113
114 static TCHAR wGameName[256];
115
116 #endif
117
118 #ifdef DEBUGGING
119 static FILE *debug_fp = NULL;
120 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
121 static int debug_got_console = 0;
122
123 void dputs(char *buf)
124 {
125 DWORD dw;
126
127 if (!debug_got_console) {
128 if (AllocConsole()) {
129 debug_got_console = 1;
130 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
131 }
132 }
133 if (!debug_fp) {
134 debug_fp = fopen("debug.log", "w");
135 }
136
137 if (debug_hdl != INVALID_HANDLE_VALUE) {
138 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
139 }
140 fputs(buf, debug_fp);
141 fflush(debug_fp);
142 OutputDebugString(buf);
143 }
144
145 void debug_printf(char *fmt, ...)
146 {
147 char buf[4096];
148 va_list ap;
149
150 va_start(ap, fmt);
151 _vsnprintf(buf, 4095, fmt, ap);
152 dputs(buf);
153 va_end(ap);
154 }
155 #endif
156
157 #ifndef _WIN32_WCE
158 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
159 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
160 #else
161 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
162 #endif
163
164 static void new_game_size(frontend *fe);
165
166 struct font {
167 HFONT font;
168 int type;
169 int size;
170 };
171
172 struct cfg_aux {
173 int ctlid;
174 };
175
176 struct blitter {
177 HBITMAP bitmap;
178 frontend *fe;
179 int x, y, w, h;
180 };
181
182 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
183
184 struct frontend {
185 midend *me;
186 HWND hwnd, statusbar, cfgbox;
187 #ifdef _WIN32_WCE
188 HWND numpad; /* window handle for the numeric pad */
189 #endif
190 HINSTANCE inst;
191 HBITMAP bitmap, prevbm;
192 RECT bitmapPosition; /* game bitmap position within game window */
193 HDC hdc;
194 COLORREF *colours;
195 HBRUSH *brushes;
196 HPEN *pens;
197 HRGN clip;
198 UINT timer;
199 DWORD timer_last_tickcount;
200 int npresets;
201 game_params **presets;
202 struct font *fonts;
203 int nfonts, fontsize;
204 config_item *cfg;
205 struct cfg_aux *cfgaux;
206 int cfg_which, dlg_done;
207 HFONT cfgfont;
208 HBRUSH oldbr;
209 HPEN oldpen;
210 int help_running;
211 enum { DRAWING, PRINTING, NOTHING } drawstatus;
212 DOCINFO di;
213 int printcount, printw, printh, printsolns, printcurr, printcolour;
214 float printscale;
215 int printoffsetx, printoffsety;
216 float printpixelscale;
217 int fontstart;
218 int linewidth;
219 drawing *dr;
220 int xmin, ymin;
221 };
222
223 void fatal(char *fmt, ...)
224 {
225 char buf[2048];
226 va_list ap;
227
228 va_start(ap, fmt);
229 vsprintf(buf, fmt, ap);
230 va_end(ap);
231
232 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
233
234 exit(1);
235 }
236
237 char *geterrstr(void)
238 {
239 LPVOID lpMsgBuf;
240 DWORD dw = GetLastError();
241 char *ret;
242
243 FormatMessage(
244 FORMAT_MESSAGE_ALLOCATE_BUFFER |
245 FORMAT_MESSAGE_FROM_SYSTEM,
246 NULL,
247 dw,
248 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
249 (LPTSTR) &lpMsgBuf,
250 0, NULL );
251
252 ret = dupstr(lpMsgBuf);
253
254 LocalFree(lpMsgBuf);
255
256 return ret;
257 }
258
259 void get_random_seed(void **randseed, int *randseedsize)
260 {
261 SYSTEMTIME *st = snew(SYSTEMTIME);
262
263 GetLocalTime(st);
264
265 *randseed = (void *)st;
266 *randseedsize = sizeof(SYSTEMTIME);
267 }
268
269 static void win_status_bar(void *handle, char *text)
270 {
271 #ifdef _WIN32_WCE
272 TCHAR wText[255];
273 #endif
274 frontend *fe = (frontend *)handle;
275
276 #ifdef _WIN32_WCE
277 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
278 SendMessage(fe->statusbar, SB_SETTEXT,
279 (WPARAM) 255 | SBT_NOBORDERS,
280 (LPARAM) wText);
281 #else
282 SetWindowText(fe->statusbar, text);
283 #endif
284 }
285
286 static blitter *win_blitter_new(void *handle, int w, int h)
287 {
288 blitter *bl = snew(blitter);
289
290 memset(bl, 0, sizeof(blitter));
291 bl->w = w;
292 bl->h = h;
293 bl->bitmap = 0;
294
295 return bl;
296 }
297
298 static void win_blitter_free(void *handle, blitter *bl)
299 {
300 if (bl->bitmap) DeleteObject(bl->bitmap);
301 sfree(bl);
302 }
303
304 static void blitter_mkbitmap(frontend *fe, blitter *bl)
305 {
306 HDC hdc = GetDC(fe->hwnd);
307 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
308 ReleaseDC(fe->hwnd, hdc);
309 }
310
311 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
312
313 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
314 {
315 frontend *fe = (frontend *)handle;
316 HDC hdc_win, hdc_blit;
317 HBITMAP prev_blit;
318
319 assert(fe->drawstatus == DRAWING);
320
321 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
322
323 bl->x = x; bl->y = y;
324
325 hdc_win = GetDC(fe->hwnd);
326 hdc_blit = CreateCompatibleDC(hdc_win);
327 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
328
329 prev_blit = SelectObject(hdc_blit, bl->bitmap);
330 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
331 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
332
333 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
334 fe->hdc, x, y, SRCCOPY))
335 fatal("BitBlt failed: 0x%x", GetLastError());
336
337 SelectObject(hdc_blit, prev_blit);
338 DeleteDC(hdc_blit);
339 ReleaseDC(fe->hwnd, hdc_win);
340 }
341
342 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
343 {
344 frontend *fe = (frontend *)handle;
345 HDC hdc_win, hdc_blit;
346 HBITMAP prev_blit;
347
348 assert(fe->drawstatus == DRAWING);
349
350 assert(bl->bitmap); /* we should always have saved before loading */
351
352 if (x == BLITTER_FROMSAVED) x = bl->x;
353 if (y == BLITTER_FROMSAVED) y = bl->y;
354
355 hdc_win = GetDC(fe->hwnd);
356 hdc_blit = CreateCompatibleDC(hdc_win);
357
358 prev_blit = SelectObject(hdc_blit, bl->bitmap);
359
360 BitBlt(fe->hdc, x, y, bl->w, bl->h,
361 hdc_blit, 0, 0, SRCCOPY);
362
363 SelectObject(hdc_blit, prev_blit);
364 DeleteDC(hdc_blit);
365 ReleaseDC(fe->hwnd, hdc_win);
366 }
367
368 void frontend_default_colour(frontend *fe, float *output)
369 {
370 DWORD c = GetSysColor(COLOR_MENU); /* ick */
371
372 output[0] = (float)(GetRValue(c) / 255.0);
373 output[1] = (float)(GetGValue(c) / 255.0);
374 output[2] = (float)(GetBValue(c) / 255.0);
375 }
376
377 static POINT win_transform_point(frontend *fe, int x, int y)
378 {
379 POINT ret;
380
381 assert(fe->drawstatus != NOTHING);
382
383 if (fe->drawstatus == PRINTING) {
384 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
385 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
386 } else {
387 ret.x = x;
388 ret.y = y;
389 }
390
391 return ret;
392 }
393
394 static void win_text_colour(frontend *fe, int colour)
395 {
396 assert(fe->drawstatus != NOTHING);
397
398 if (fe->drawstatus == PRINTING) {
399 int hatch;
400 float r, g, b;
401 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
402 if (fe->printcolour)
403 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
404 else
405 SetTextColor(fe->hdc,
406 hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
407 } else {
408 SetTextColor(fe->hdc, fe->colours[colour]);
409 }
410 }
411
412 static void win_set_brush(frontend *fe, int colour)
413 {
414 HBRUSH br;
415 assert(fe->drawstatus != NOTHING);
416
417 if (fe->drawstatus == PRINTING) {
418 int hatch;
419 float r, g, b;
420 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
421
422 if (fe->printcolour) {
423 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
424 } else if (hatch == HATCH_SOLID) {
425 br = CreateSolidBrush(RGB(0,0,0));
426 } else if (hatch == HATCH_CLEAR) {
427 br = CreateSolidBrush(RGB(255,255,255));
428 } else {
429 #ifdef _WIN32_WCE
430 /*
431 * This is only ever required during printing, and the
432 * PocketPC port doesn't support printing.
433 */
434 fatal("CreateHatchBrush not supported");
435 #else
436 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
437 hatch == HATCH_SLASH ? HS_BDIAGONAL :
438 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
439 hatch == HATCH_VERT ? HS_VERTICAL :
440 hatch == HATCH_PLUS ? HS_CROSS :
441 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
442 RGB(0,0,0));
443 #endif
444 }
445 } else {
446 br = fe->brushes[colour];
447 }
448 fe->oldbr = SelectObject(fe->hdc, br);
449 }
450
451 static void win_reset_brush(frontend *fe)
452 {
453 HBRUSH br;
454
455 assert(fe->drawstatus != NOTHING);
456
457 br = SelectObject(fe->hdc, fe->oldbr);
458 if (fe->drawstatus == PRINTING)
459 DeleteObject(br);
460 }
461
462 static void win_set_pen(frontend *fe, int colour, int thin)
463 {
464 HPEN pen;
465 assert(fe->drawstatus != NOTHING);
466
467 if (fe->drawstatus == PRINTING) {
468 int hatch;
469 float r, g, b;
470 int width = thin ? 0 : fe->linewidth;
471
472 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
473 if (fe->printcolour)
474 pen = CreatePen(PS_SOLID, width,
475 RGB(r * 255, g * 255, b * 255));
476 else if (hatch == HATCH_SOLID)
477 pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
478 else if (hatch == HATCH_CLEAR)
479 pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
480 else {
481 assert(!"This shouldn't happen");
482 pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
483 }
484 } else {
485 pen = fe->pens[colour];
486 }
487 fe->oldpen = SelectObject(fe->hdc, pen);
488 }
489
490 static void win_reset_pen(frontend *fe)
491 {
492 HPEN pen;
493
494 assert(fe->drawstatus != NOTHING);
495
496 pen = SelectObject(fe->hdc, fe->oldpen);
497 if (fe->drawstatus == PRINTING)
498 DeleteObject(pen);
499 }
500
501 static void win_clip(void *handle, int x, int y, int w, int h)
502 {
503 frontend *fe = (frontend *)handle;
504 POINT p, q;
505
506 if (fe->drawstatus == NOTHING)
507 return;
508
509 p = win_transform_point(fe, x, y);
510 q = win_transform_point(fe, x+w, y+h);
511 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
512 }
513
514 static void win_unclip(void *handle)
515 {
516 frontend *fe = (frontend *)handle;
517
518 if (fe->drawstatus == NOTHING)
519 return;
520
521 SelectClipRgn(fe->hdc, NULL);
522 }
523
524 static void win_draw_text(void *handle, int x, int y, int fonttype,
525 int fontsize, int align, int colour, char *text)
526 {
527 frontend *fe = (frontend *)handle;
528 POINT xy;
529 int i;
530 LOGFONT lf;
531
532 if (fe->drawstatus == NOTHING)
533 return;
534
535 if (fe->drawstatus == PRINTING)
536 fontsize = (int)(fontsize * fe->printpixelscale);
537
538 xy = win_transform_point(fe, x, y);
539
540 /*
541 * Find or create the font.
542 */
543 for (i = fe->fontstart; i < fe->nfonts; i++)
544 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
545 break;
546
547 if (i == fe->nfonts) {
548 if (fe->fontsize <= fe->nfonts) {
549 fe->fontsize = fe->nfonts + 10;
550 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
551 }
552
553 fe->nfonts++;
554
555 fe->fonts[i].type = fonttype;
556 fe->fonts[i].size = fontsize;
557
558 memset (&lf, 0, sizeof(LOGFONT));
559 lf.lfHeight = -fontsize;
560 lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
561 lf.lfCharSet = DEFAULT_CHARSET;
562 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
563 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
564 lf.lfQuality = DEFAULT_QUALITY;
565 lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
566 FIXED_PITCH | FF_DONTCARE :
567 VARIABLE_PITCH | FF_SWISS);
568 #ifdef _WIN32_WCE
569 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
570 #endif
571
572 fe->fonts[i].font = CreateFontIndirect(&lf);
573 }
574
575 /*
576 * Position and draw the text.
577 */
578 {
579 HFONT oldfont;
580 TEXTMETRIC tm;
581 SIZE size;
582 #ifdef _WIN32_WCE
583 TCHAR wText[256];
584 MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 256);
585 #endif
586
587 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
588 if (GetTextMetrics(fe->hdc, &tm)) {
589 if (align & ALIGN_VCENTRE)
590 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
591 else
592 xy.y -= tm.tmAscent;
593 }
594 #ifndef _WIN32_WCE
595 if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
596 #else
597 if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size)) {
598 #endif
599 if (align & ALIGN_HCENTRE)
600 xy.x -= size.cx / 2;
601 else if (align & ALIGN_HRIGHT)
602 xy.x -= size.cx;
603 }
604 SetBkMode(fe->hdc, TRANSPARENT);
605 win_text_colour(fe, colour);
606 #ifndef _WIN32_WCE
607 TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
608 #else
609 ExtTextOut(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
610 #endif
611 SelectObject(fe->hdc, oldfont);
612 }
613 }
614
615 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
616 {
617 frontend *fe = (frontend *)handle;
618 POINT p, q;
619
620 if (fe->drawstatus == NOTHING)
621 return;
622
623 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
624 /*
625 * Rectangle() appears to get uppity if asked to draw a 1x1
626 * rectangle, presumably on the grounds that that's beneath
627 * its dignity and you ought to be using SetPixel instead.
628 * So I will.
629 */
630 SetPixel(fe->hdc, x, y, fe->colours[colour]);
631 } else {
632 win_set_brush(fe, colour);
633 win_set_pen(fe, colour, TRUE);
634 p = win_transform_point(fe, x, y);
635 q = win_transform_point(fe, x+w, y+h);
636 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
637 win_reset_brush(fe);
638 win_reset_pen(fe);
639 }
640 }
641
642 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
643 {
644 frontend *fe = (frontend *)handle;
645 POINT pp[2];
646
647 if (fe->drawstatus == NOTHING)
648 return;
649
650 win_set_pen(fe, colour, FALSE);
651 pp[0] = win_transform_point(fe, x1, y1);
652 pp[1] = win_transform_point(fe, x2, y2);
653 Polyline(fe->hdc, pp, 2);
654 if (fe->drawstatus == DRAWING)
655 SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
656 win_reset_pen(fe);
657 }
658
659 static void win_draw_circle(void *handle, int cx, int cy, int radius,
660 int fillcolour, int outlinecolour)
661 {
662 frontend *fe = (frontend *)handle;
663 POINT p, q;
664
665 assert(outlinecolour >= 0);
666
667 if (fe->drawstatus == NOTHING)
668 return;
669
670 if (fillcolour >= 0)
671 win_set_brush(fe, fillcolour);
672 else
673 fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
674
675 win_set_pen(fe, outlinecolour, FALSE);
676 p = win_transform_point(fe, cx - radius, cy - radius);
677 q = win_transform_point(fe, cx + radius, cy + radius);
678 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
679 win_reset_brush(fe);
680 win_reset_pen(fe);
681 }
682
683 static void win_draw_polygon(void *handle, int *coords, int npoints,
684 int fillcolour, int outlinecolour)
685 {
686 frontend *fe = (frontend *)handle;
687 POINT *pts;
688 int i;
689
690 if (fe->drawstatus == NOTHING)
691 return;
692
693 pts = snewn(npoints+1, POINT);
694
695 for (i = 0; i <= npoints; i++) {
696 int j = (i < npoints ? i : 0);
697 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
698 }
699
700 assert(outlinecolour >= 0);
701
702 if (fillcolour >= 0) {
703 win_set_brush(fe, fillcolour);
704 win_set_pen(fe, outlinecolour, FALSE);
705 Polygon(fe->hdc, pts, npoints);
706 win_reset_brush(fe);
707 win_reset_pen(fe);
708 } else {
709 win_set_pen(fe, outlinecolour, FALSE);
710 Polyline(fe->hdc, pts, npoints+1);
711 win_reset_pen(fe);
712 }
713
714 sfree(pts);
715 }
716
717 static void win_start_draw(void *handle)
718 {
719 frontend *fe = (frontend *)handle;
720 HDC hdc_win;
721
722 assert(fe->drawstatus == NOTHING);
723
724 hdc_win = GetDC(fe->hwnd);
725 fe->hdc = CreateCompatibleDC(hdc_win);
726 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
727 ReleaseDC(fe->hwnd, hdc_win);
728 fe->clip = NULL;
729 #ifndef _WIN32_WCE
730 SetMapMode(fe->hdc, MM_TEXT);
731 #endif
732 fe->drawstatus = DRAWING;
733 }
734
735 static void win_draw_update(void *handle, int x, int y, int w, int h)
736 {
737 frontend *fe = (frontend *)handle;
738 RECT r;
739
740 if (fe->drawstatus != DRAWING)
741 return;
742
743 r.left = x;
744 r.top = y;
745 r.right = x + w;
746 r.bottom = y + h;
747
748 OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
749 InvalidateRect(fe->hwnd, &r, FALSE);
750 }
751
752 static void win_end_draw(void *handle)
753 {
754 frontend *fe = (frontend *)handle;
755 assert(fe->drawstatus == DRAWING);
756 SelectObject(fe->hdc, fe->prevbm);
757 DeleteDC(fe->hdc);
758 if (fe->clip) {
759 DeleteObject(fe->clip);
760 fe->clip = NULL;
761 }
762 fe->drawstatus = NOTHING;
763 }
764
765 static void win_line_width(void *handle, float width)
766 {
767 frontend *fe = (frontend *)handle;
768
769 assert(fe->drawstatus != DRAWING);
770 if (fe->drawstatus == NOTHING)
771 return;
772
773 fe->linewidth = (int)(width * fe->printpixelscale);
774 }
775
776 static void win_begin_doc(void *handle, int pages)
777 {
778 frontend *fe = (frontend *)handle;
779
780 assert(fe->drawstatus != DRAWING);
781 if (fe->drawstatus == NOTHING)
782 return;
783
784 if (StartDoc(fe->hdc, &fe->di) <= 0) {
785 char *e = geterrstr();
786 MessageBox(fe->hwnd, e, "Error starting to print",
787 MB_ICONERROR | MB_OK);
788 sfree(e);
789 fe->drawstatus = NOTHING;
790 }
791
792 /*
793 * Push a marker on the font stack so that we won't use the
794 * same fonts for printing and drawing. (This is because
795 * drawing seems to look generally better in bold, but printing
796 * is better not in bold.)
797 */
798 fe->fontstart = fe->nfonts;
799 }
800
801 static void win_begin_page(void *handle, int number)
802 {
803 frontend *fe = (frontend *)handle;
804
805 assert(fe->drawstatus != DRAWING);
806 if (fe->drawstatus == NOTHING)
807 return;
808
809 if (StartPage(fe->hdc) <= 0) {
810 char *e = geterrstr();
811 MessageBox(fe->hwnd, e, "Error starting a page",
812 MB_ICONERROR | MB_OK);
813 sfree(e);
814 fe->drawstatus = NOTHING;
815 }
816 }
817
818 static void win_begin_puzzle(void *handle, float xm, float xc,
819 float ym, float yc, int pw, int ph, float wmm)
820 {
821 frontend *fe = (frontend *)handle;
822 int ppw, pph, pox, poy;
823 float mmpw, mmph, mmox, mmoy;
824 float scale;
825
826 assert(fe->drawstatus != DRAWING);
827 if (fe->drawstatus == NOTHING)
828 return;
829
830 ppw = GetDeviceCaps(fe->hdc, HORZRES);
831 pph = GetDeviceCaps(fe->hdc, VERTRES);
832 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
833 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
834
835 /*
836 * Compute the puzzle's position on the logical page.
837 */
838 mmox = xm * mmpw + xc;
839 mmoy = ym * mmph + yc;
840
841 /*
842 * Work out what that comes to in pixels.
843 */
844 pox = (int)(mmox * (float)ppw / mmpw);
845 poy = (int)(mmoy * (float)ppw / mmpw);
846
847 /*
848 * And determine the scale.
849 *
850 * I need a scale such that the maximum puzzle-coordinate
851 * extent of the rectangle (pw * scale) is equal to the pixel
852 * equivalent of the puzzle's millimetre width (wmm * ppw /
853 * mmpw).
854 */
855 scale = (wmm * ppw) / (mmpw * pw);
856
857 /*
858 * Now store pox, poy and scale for use in the main drawing
859 * functions.
860 */
861 fe->printoffsetx = pox;
862 fe->printoffsety = poy;
863 fe->printpixelscale = scale;
864
865 fe->linewidth = 1;
866 }
867
868 static void win_end_puzzle(void *handle)
869 {
870 /* Nothing needs to be done here. */
871 }
872
873 static void win_end_page(void *handle, int number)
874 {
875 frontend *fe = (frontend *)handle;
876
877 assert(fe->drawstatus != DRAWING);
878
879 if (fe->drawstatus == NOTHING)
880 return;
881
882 if (EndPage(fe->hdc) <= 0) {
883 char *e = geterrstr();
884 MessageBox(fe->hwnd, e, "Error finishing a page",
885 MB_ICONERROR | MB_OK);
886 sfree(e);
887 fe->drawstatus = NOTHING;
888 }
889 }
890
891 static void win_end_doc(void *handle)
892 {
893 frontend *fe = (frontend *)handle;
894
895 assert(fe->drawstatus != DRAWING);
896
897 /*
898 * Free all the fonts created since we began printing.
899 */
900 while (fe->nfonts > fe->fontstart) {
901 fe->nfonts--;
902 DeleteObject(fe->fonts[fe->nfonts].font);
903 }
904 fe->fontstart = 0;
905
906 /*
907 * The MSDN web site sample code doesn't bother to call EndDoc
908 * if an error occurs half way through printing. I expect doing
909 * so would cause the erroneous document to actually be
910 * printed, or something equally undesirable.
911 */
912 if (fe->drawstatus == NOTHING)
913 return;
914
915 if (EndDoc(fe->hdc) <= 0) {
916 char *e = geterrstr();
917 MessageBox(fe->hwnd, e, "Error finishing printing",
918 MB_ICONERROR | MB_OK);
919 sfree(e);
920 fe->drawstatus = NOTHING;
921 }
922 }
923
924 const struct drawing_api win_drawing = {
925 win_draw_text,
926 win_draw_rect,
927 win_draw_line,
928 win_draw_polygon,
929 win_draw_circle,
930 win_draw_update,
931 win_clip,
932 win_unclip,
933 win_start_draw,
934 win_end_draw,
935 win_status_bar,
936 win_blitter_new,
937 win_blitter_free,
938 win_blitter_save,
939 win_blitter_load,
940 win_begin_doc,
941 win_begin_page,
942 win_begin_puzzle,
943 win_end_puzzle,
944 win_end_page,
945 win_end_doc,
946 win_line_width,
947 };
948
949 void print(frontend *fe)
950 {
951 #ifndef _WIN32_WCE
952 PRINTDLG pd;
953 char doctitle[256];
954 document *doc;
955 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
956 int i;
957 char *err = NULL;
958
959 /*
960 * Create our document structure and fill it up with puzzles.
961 */
962 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
963 for (i = 0; i < fe->printcount; i++) {
964 if (i == 0 && fe->printcurr) {
965 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
966 } else {
967 if (!nme) {
968 game_params *params;
969
970 nme = midend_new(NULL, &thegame, NULL, NULL);
971
972 /*
973 * Set the non-interactive mid-end to have the same
974 * parameters as the standard one.
975 */
976 params = midend_get_params(fe->me);
977 midend_set_params(nme, params);
978 thegame.free_params(params);
979 }
980
981 midend_new_game(nme);
982 err = midend_print_puzzle(nme, doc, fe->printsolns);
983 }
984 if (err)
985 break;
986 }
987 if (nme)
988 midend_free(nme);
989
990 if (err) {
991 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
992 MB_ICONERROR | MB_OK);
993 document_free(doc);
994 return;
995 }
996
997 memset(&pd, 0, sizeof(pd));
998 pd.lStructSize = sizeof(pd);
999 pd.hwndOwner = fe->hwnd;
1000 pd.hDevMode = NULL;
1001 pd.hDevNames = NULL;
1002 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
1003 PD_NOPAGENUMS | PD_NOSELECTION;
1004 pd.nCopies = 1;
1005 pd.nFromPage = pd.nToPage = 0xFFFF;
1006 pd.nMinPage = pd.nMaxPage = 1;
1007
1008 if (!PrintDlg(&pd)) {
1009 document_free(doc);
1010 return;
1011 }
1012
1013 /*
1014 * Now pd.hDC is a device context for the printer.
1015 */
1016
1017 /*
1018 * FIXME: IWBNI we put up an Abort box here.
1019 */
1020
1021 memset(&fe->di, 0, sizeof(fe->di));
1022 fe->di.cbSize = sizeof(fe->di);
1023 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
1024 " Portable Puzzle Collection)", thegame.name);
1025 fe->di.lpszDocName = doctitle;
1026 fe->di.lpszOutput = NULL;
1027 fe->di.lpszDatatype = NULL;
1028 fe->di.fwType = 0;
1029
1030 fe->drawstatus = PRINTING;
1031 fe->hdc = pd.hDC;
1032
1033 fe->dr = drawing_new(&win_drawing, NULL, fe);
1034 document_print(doc, fe->dr);
1035 drawing_free(fe->dr);
1036 fe->dr = NULL;
1037
1038 fe->drawstatus = NOTHING;
1039
1040 DeleteDC(pd.hDC);
1041 document_free(doc);
1042 #endif
1043 }
1044
1045 void deactivate_timer(frontend *fe)
1046 {
1047 if (!fe)
1048 return; /* for non-interactive midend */
1049 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
1050 fe->timer = 0;
1051 }
1052
1053 void activate_timer(frontend *fe)
1054 {
1055 if (!fe)
1056 return; /* for non-interactive midend */
1057 if (!fe->timer) {
1058 fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
1059 fe->timer_last_tickcount = GetTickCount();
1060 }
1061 }
1062
1063 void write_clip(HWND hwnd, char *data)
1064 {
1065 HGLOBAL clipdata;
1066 int len, i, j;
1067 char *data2;
1068 void *lock;
1069
1070 /*
1071 * Windows expects CRLF in the clipboard, so we must convert
1072 * any \n that has come out of the puzzle backend.
1073 */
1074 len = 0;
1075 for (i = 0; data[i]; i++) {
1076 if (data[i] == '\n')
1077 len++;
1078 len++;
1079 }
1080 data2 = snewn(len+1, char);
1081 j = 0;
1082 for (i = 0; data[i]; i++) {
1083 if (data[i] == '\n')
1084 data2[j++] = '\r';
1085 data2[j++] = data[i];
1086 }
1087 assert(j == len);
1088 data2[j] = '\0';
1089
1090 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
1091 if (!clipdata)
1092 return;
1093 lock = GlobalLock(clipdata);
1094 if (!lock)
1095 return;
1096 memcpy(lock, data2, len);
1097 ((unsigned char *) lock)[len] = 0;
1098 GlobalUnlock(clipdata);
1099
1100 if (OpenClipboard(hwnd)) {
1101 EmptyClipboard();
1102 SetClipboardData(CF_TEXT, clipdata);
1103 CloseClipboard();
1104 } else
1105 GlobalFree(clipdata);
1106
1107 sfree(data2);
1108 }
1109
1110 /*
1111 * Set up Help and see if we can find a help file.
1112 */
1113 static void init_help(void)
1114 {
1115 #ifndef _WIN32_WCE
1116 char b[2048], *p, *q, *r;
1117 FILE *fp;
1118
1119 /*
1120 * Find the executable file path, so we can look alongside
1121 * it for help files. Trim the filename off the end.
1122 */
1123 GetModuleFileName(NULL, b, sizeof(b) - 1);
1124 r = b;
1125 p = strrchr(b, '\\');
1126 if (p && p >= r) r = p+1;
1127 q = strrchr(b, ':');
1128 if (q && q >= r) r = q+1;
1129
1130 #ifndef NO_HTMLHELP
1131 /*
1132 * Try HTML Help first.
1133 */
1134 strcpy(r, CHM_FILE_NAME);
1135 if ( (fp = fopen(b, "r")) != NULL) {
1136 fclose(fp);
1137
1138 /*
1139 * We have a .CHM. See if we can use it.
1140 */
1141 hh_dll = LoadLibrary("hhctrl.ocx");
1142 if (hh_dll) {
1143 htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
1144 if (!htmlhelp)
1145 FreeLibrary(hh_dll);
1146 }
1147 if (htmlhelp) {
1148 help_path = dupstr(b);
1149 help_type = CHM;
1150 help_topic = thegame.htmlhelp_topic;
1151 return;
1152 }
1153 }
1154 #endif /* NO_HTMLHELP */
1155
1156 /*
1157 * Now try old-style .HLP.
1158 */
1159 strcpy(r, HELP_FILE_NAME);
1160 if ( (fp = fopen(b, "r")) != NULL) {
1161 fclose(fp);
1162
1163 help_path = dupstr(b);
1164 help_type = HLP;
1165
1166 help_topic = thegame.winhelp_topic;
1167
1168 /*
1169 * See if there's a .CNT file alongside it.
1170 */
1171 strcpy(r, HELP_CNT_NAME);
1172 if ( (fp = fopen(b, "r")) != NULL) {
1173 fclose(fp);
1174 help_has_contents = TRUE;
1175 } else
1176 help_has_contents = FALSE;
1177
1178 return;
1179 }
1180
1181 help_type = NONE; /* didn't find any */
1182 #endif
1183 }
1184
1185 #ifndef _WIN32_WCE
1186
1187 /*
1188 * Start Help.
1189 */
1190 static void start_help(frontend *fe, const char *topic)
1191 {
1192 char *str = NULL;
1193 int cmd;
1194
1195 switch (help_type) {
1196 case HLP:
1197 assert(help_path);
1198 if (topic) {
1199 str = snewn(10+strlen(topic), char);
1200 sprintf(str, "JI(`',`%s')", topic);
1201 cmd = HELP_COMMAND;
1202 } else if (help_has_contents) {
1203 cmd = HELP_FINDER;
1204 } else {
1205 cmd = HELP_CONTENTS;
1206 }
1207 WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
1208 fe->help_running = TRUE;
1209 break;
1210 case CHM:
1211 #ifndef NO_HTMLHELP
1212 assert(help_path);
1213 assert(htmlhelp);
1214 if (topic) {
1215 str = snewn(20 + strlen(topic) + strlen(help_path), char);
1216 sprintf(str, "%s::/%s.html>main", help_path, topic);
1217 } else {
1218 str = dupstr(help_path);
1219 }
1220 htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
1221 fe->help_running = TRUE;
1222 break;
1223 #endif /* NO_HTMLHELP */
1224 case NONE:
1225 assert(!"This shouldn't happen");
1226 break;
1227 }
1228
1229 sfree(str);
1230 }
1231
1232 /*
1233 * Stop Help on window cleanup.
1234 */
1235 static void stop_help(frontend *fe)
1236 {
1237 if (fe->help_running) {
1238 switch (help_type) {
1239 case HLP:
1240 WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
1241 break;
1242 case CHM:
1243 #ifndef NO_HTMLHELP
1244 assert(htmlhelp);
1245 htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
1246 break;
1247 #endif /* NO_HTMLHELP */
1248 case NONE:
1249 assert(!"This shouldn't happen");
1250 break;
1251 }
1252 fe->help_running = FALSE;
1253 }
1254 }
1255
1256 #endif
1257
1258 /*
1259 * Terminate Help on process exit.
1260 */
1261 static void cleanup_help(void)
1262 {
1263 /* Nothing to do currently.
1264 * (If we were running HTML Help single-threaded, this is where we'd
1265 * call HH_UNINITIALIZE.) */
1266 }
1267
1268 static int get_statusbar_height(frontend *fe)
1269 {
1270 int sy;
1271 if (fe->statusbar) {
1272 RECT sr;
1273 GetWindowRect(fe->statusbar, &sr);
1274 sy = sr.bottom - sr.top;
1275 } else {
1276 sy = 0;
1277 }
1278 return sy;
1279 }
1280
1281 static void adjust_statusbar(frontend *fe, RECT *r)
1282 {
1283 int sy;
1284
1285 if (!fe->statusbar) return;
1286
1287 sy = get_statusbar_height(fe);
1288 #ifndef _WIN32_WCE
1289 SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
1290 sy, SWP_NOZORDER);
1291 #endif
1292 }
1293
1294 static void get_menu_size(HWND wh, RECT *r)
1295 {
1296 HMENU bar = GetMenu(wh);
1297 RECT rect;
1298 int i;
1299
1300 SetRect(r, 0, 0, 0, 0);
1301 for (i = 0; i < GetMenuItemCount(bar); i++) {
1302 GetMenuItemRect(wh, bar, i, &rect);
1303 UnionRect(r, r, &rect);
1304 }
1305 }
1306
1307 /*
1308 * Given a proposed new puzzle size (cx,cy), work out the actual
1309 * puzzle size that would be (px,py) and the window size including
1310 * furniture (wx,wy).
1311 */
1312
1313 static int check_window_resize(frontend *fe, int cx, int cy,
1314 int *px, int *py,
1315 int *wx, int *wy, int resize)
1316 {
1317 RECT r;
1318 int x, y, sy = get_statusbar_height(fe), changed = 0;
1319
1320 /* disallow making window thinner than menu bar */
1321 x = max(cx, fe->xmin);
1322 y = max(cy - sy, fe->ymin);
1323
1324 /*
1325 * See if we actually got the window size we wanted, and adjust
1326 * the puzzle size if not.
1327 */
1328 midend_size(fe->me, &x, &y, resize);
1329 if (x != cx || y != cy) {
1330 /*
1331 * Resize the window, now we know what size we _really_
1332 * want it to be.
1333 */
1334 r.left = r.top = 0;
1335 r.right = x;
1336 r.bottom = y + sy;
1337 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1338 *wx = r.right - r.left;
1339 *wy = r.bottom - r.top;
1340 changed = 1;
1341 }
1342
1343 *px = x;
1344 *py = y;
1345
1346 return changed;
1347 }
1348
1349 /*
1350 * Given the current window size, make sure it's sane for the
1351 * current puzzle and resize if necessary.
1352 */
1353
1354 static void check_window_size(frontend *fe, int *px, int *py)
1355 {
1356 RECT r;
1357 int wx, wy, cx, cy;
1358
1359 GetClientRect(fe->hwnd, &r);
1360 cx = r.right - r.left;
1361 cy = r.bottom - r.top;
1362
1363 if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
1364 #ifdef _WIN32_WCE
1365 SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
1366 SWP_NOMOVE | SWP_NOZORDER);
1367 #endif
1368 ;
1369 }
1370
1371 GetClientRect(fe->hwnd, &r);
1372 adjust_statusbar(fe, &r);
1373 }
1374
1375 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1376 {
1377 RECT r, sr;
1378
1379 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1380 *x = sr.right - sr.left;
1381 *y = sr.bottom - sr.top;
1382 r.left = 100;
1383 r.right = 200;
1384 r.top = 100;
1385 r.bottom = 200;
1386 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1387 *x -= r.right - r.left - 100;
1388 *y -= r.bottom - r.top - 100;
1389 } else {
1390 *x = *y = INT_MAX;
1391 }
1392
1393 if (fe->statusbar != NULL) {
1394 GetWindowRect(fe->statusbar, &sr);
1395 *y -= sr.bottom - sr.top;
1396 }
1397 }
1398
1399 #ifdef _WIN32_WCE
1400 /* Toolbar buttons on the numeric pad */
1401 static TBBUTTON tbNumpadButtons[] =
1402 {
1403 {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1404 {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1405 {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1406 {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1407 {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1408 {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1409 {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1410 {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1411 {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
1412 {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
1413 };
1414 #endif
1415
1416 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
1417 {
1418 frontend *fe;
1419 int x, y;
1420 RECT r;
1421
1422 fe = snew(frontend);
1423
1424 fe->me = midend_new(fe, &thegame, &win_drawing, fe);
1425
1426 if (game_id) {
1427 *error = midend_game_id(fe->me, game_id);
1428 if (*error) {
1429 midend_free(fe->me);
1430 sfree(fe);
1431 return NULL;
1432 }
1433 }
1434
1435 fe->inst = inst;
1436
1437 fe->timer = 0;
1438 fe->hwnd = NULL;
1439
1440 fe->help_running = FALSE;
1441
1442 fe->drawstatus = NOTHING;
1443 fe->dr = NULL;
1444 fe->fontstart = 0;
1445
1446 midend_new_game(fe->me);
1447
1448 fe->fonts = NULL;
1449 fe->nfonts = fe->fontsize = 0;
1450
1451 {
1452 int i, ncolours;
1453 float *colours;
1454
1455 colours = midend_colours(fe->me, &ncolours);
1456
1457 fe->colours = snewn(ncolours, COLORREF);
1458 fe->brushes = snewn(ncolours, HBRUSH);
1459 fe->pens = snewn(ncolours, HPEN);
1460
1461 for (i = 0; i < ncolours; i++) {
1462 fe->colours[i] = RGB(255 * colours[i*3+0],
1463 255 * colours[i*3+1],
1464 255 * colours[i*3+2]);
1465 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1466 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1467 }
1468 sfree(colours);
1469 }
1470
1471 if (midend_wants_statusbar(fe->me)) {
1472 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1473 WS_CHILD | WS_VISIBLE,
1474 0, 0, 0, 0, /* status bar does these */
1475 NULL, NULL, inst, NULL);
1476 } else
1477 fe->statusbar = NULL;
1478
1479 get_max_puzzle_size(fe, &x, &y);
1480 midend_size(fe->me, &x, &y, FALSE);
1481
1482 r.left = r.top = 0;
1483 r.right = x;
1484 r.bottom = y;
1485 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1486
1487 #ifdef _WIN32_WCE
1488 fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
1489 WS_VISIBLE,
1490 CW_USEDEFAULT, CW_USEDEFAULT,
1491 CW_USEDEFAULT, CW_USEDEFAULT,
1492 NULL, NULL, inst, NULL);
1493
1494 {
1495 SHMENUBARINFO mbi;
1496 RECT rc, rcBar, rcTB, rcClient;
1497
1498 memset (&mbi, 0, sizeof(SHMENUBARINFO));
1499 mbi.cbSize = sizeof(SHMENUBARINFO);
1500 mbi.hwndParent = fe->hwnd;
1501 mbi.nToolBarId = IDR_MENUBAR1;
1502 mbi.hInstRes = inst;
1503
1504 SHCreateMenuBar(&mbi);
1505
1506 GetWindowRect(fe->hwnd, &rc);
1507 GetWindowRect(mbi.hwndMB, &rcBar);
1508 rc.bottom -= rcBar.bottom - rcBar.top;
1509 MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
1510
1511 if (thegame.flags & REQUIRE_NUMPAD)
1512 {
1513 fe->numpad = CreateToolbarEx (fe->hwnd,
1514 WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
1515 0, 10, inst, IDR_PADTOOLBAR,
1516 tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
1517 0, 0, 14, 15, sizeof (TBBUTTON));
1518 GetWindowRect(fe->numpad, &rcTB);
1519 GetClientRect(fe->hwnd, &rcClient);
1520 MoveWindow(fe->numpad,
1521 0,
1522 rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
1523 rcClient.right,
1524 rcTB.bottom - rcTB.top,
1525 FALSE);
1526 SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
1527 }
1528 else
1529 fe->numpad = NULL;
1530 }
1531 #else
1532 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
1533 WS_OVERLAPPEDWINDOW &~
1534 (WS_MAXIMIZEBOX),
1535 CW_USEDEFAULT, CW_USEDEFAULT,
1536 r.right - r.left, r.bottom - r.top,
1537 NULL, NULL, inst, NULL);
1538 #endif
1539
1540 if (midend_wants_statusbar(fe->me)) {
1541 RECT sr;
1542 DestroyWindow(fe->statusbar);
1543 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
1544 WS_CHILD | WS_VISIBLE,
1545 0, 0, 0, 0, /* status bar does these */
1546 fe->hwnd, NULL, inst, NULL);
1547 #ifdef _WIN32_WCE
1548 /* Flat status bar looks better on the Pocket PC */
1549 SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
1550 SendMessage(fe->statusbar, SB_SETTEXT,
1551 (WPARAM) 255 | SBT_NOBORDERS,
1552 (LPARAM) L"");
1553 #endif
1554
1555 /*
1556 * Now resize the window to take account of the status bar.
1557 */
1558 GetWindowRect(fe->statusbar, &sr);
1559 GetWindowRect(fe->hwnd, &r);
1560 #ifndef _WIN32_WCE
1561 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1562 r.bottom - r.top + sr.bottom - sr.top,
1563 SWP_NOMOVE | SWP_NOZORDER);
1564 #endif
1565 } else {
1566 fe->statusbar = NULL;
1567 }
1568
1569 {
1570 #ifndef _WIN32_WCE
1571 HMENU bar = CreateMenu();
1572 HMENU menu = CreateMenu();
1573 RECT menusize;
1574
1575 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
1576 #else
1577 HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
1578 DeleteMenu(menu, 0, MF_BYPOSITION);
1579 #endif
1580 AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
1581 AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
1582 #ifndef _WIN32_WCE
1583 /* ...here I run out of sensible accelerator characters. */
1584 AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
1585 AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
1586 #endif
1587
1588 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1589 thegame.can_configure) {
1590 int i;
1591 #ifndef _WIN32_WCE
1592 HMENU sub = CreateMenu();
1593
1594 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
1595 #else
1596 HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
1597 DeleteMenu(sub, 0, MF_BYPOSITION);
1598 #endif
1599 fe->presets = snewn(fe->npresets, game_params *);
1600
1601 for (i = 0; i < fe->npresets; i++) {
1602 char *name;
1603 #ifdef _WIN32_WCE
1604 TCHAR wName[255];
1605 #endif
1606
1607 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1608
1609 /*
1610 * FIXME: we ought to go through and do something
1611 * with ampersands here.
1612 */
1613
1614 #ifndef _WIN32_WCE
1615 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1616 #else
1617 MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
1618 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
1619 #endif
1620 }
1621 if (thegame.can_configure) {
1622 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
1623 }
1624 }
1625
1626 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1627 #ifndef _WIN32_WCE
1628 AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
1629 AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
1630 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1631 if (thegame.can_print) {
1632 AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
1633 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1634 }
1635 #endif
1636 AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
1637 AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
1638 #ifndef _WIN32_WCE
1639 if (thegame.can_format_as_text) {
1640 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1641 AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
1642 }
1643 #endif
1644 if (thegame.can_solve) {
1645 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1646 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
1647 }
1648 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1649 #ifndef _WIN32_WCE
1650 AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
1651 menu = CreateMenu();
1652 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
1653 #endif
1654 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
1655 #ifndef _WIN32_WCE
1656 if (help_type != NONE) {
1657 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1658 AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
1659 if (help_topic) {
1660 char *item;
1661 assert(thegame.name);
1662 item = snewn(9+strlen(thegame.name), char); /*ick*/
1663 sprintf(item, "&Help on %s", thegame.name);
1664 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1665 sfree(item);
1666 }
1667 }
1668 SetMenu(fe->hwnd, bar);
1669 get_menu_size(fe->hwnd, &menusize);
1670 fe->xmin = (menusize.right - menusize.left) + 25;
1671 #endif
1672 }
1673
1674 fe->bitmap = NULL;
1675 new_game_size(fe); /* initialises fe->bitmap */
1676 check_window_size(fe, &x, &y);
1677
1678 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1679
1680 ShowWindow(fe->hwnd, SW_SHOWNORMAL);
1681 SetForegroundWindow(fe->hwnd);
1682
1683 midend_redraw(fe->me);
1684
1685 return fe;
1686 }
1687
1688 #ifdef _WIN32_WCE
1689 static HFONT dialog_title_font()
1690 {
1691 static HFONT hf = NULL;
1692 LOGFONT lf;
1693
1694 if (hf)
1695 return hf;
1696
1697 memset (&lf, 0, sizeof(LOGFONT));
1698 lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1699 lf.lfWeight = FW_BOLD;
1700 wcscpy(lf.lfFaceName, TEXT("Tahoma"));
1701
1702 return hf = CreateFontIndirect(&lf);
1703 }
1704
1705 static void make_dialog_full_screen(HWND hwnd)
1706 {
1707 SHINITDLGINFO shidi;
1708
1709 /* Make dialog full screen */
1710 shidi.dwMask = SHIDIM_FLAGS;
1711 shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
1712 SHIDIF_EMPTYMENU;
1713 shidi.hDlg = hwnd;
1714 SHInitDialog(&shidi);
1715 }
1716 #endif
1717
1718 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1719 WPARAM wParam, LPARAM lParam)
1720 {
1721 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1722
1723 switch (msg) {
1724 case WM_INITDIALOG:
1725 #ifdef _WIN32_WCE
1726 {
1727 char title[256];
1728
1729 make_dialog_full_screen(hwnd);
1730
1731 sprintf(title, "About %.250s", thegame.name);
1732 SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
1733
1734 SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
1735 (WPARAM) dialog_title_font(), 0);
1736
1737 SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
1738 SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
1739 }
1740 #endif
1741 return TRUE;
1742
1743 case WM_COMMAND:
1744 if (LOWORD(wParam) == IDOK)
1745 #ifdef _WIN32_WCE
1746 EndDialog(hwnd, 1);
1747 #else
1748 fe->dlg_done = 1;
1749 #endif
1750 return 0;
1751
1752 case WM_CLOSE:
1753 #ifdef _WIN32_WCE
1754 EndDialog(hwnd, 1);
1755 #else
1756 fe->dlg_done = 1;
1757 #endif
1758 return 0;
1759 }
1760
1761 return 0;
1762 }
1763
1764 /*
1765 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1766 * enumeration to add CFG_PRINT.
1767 */
1768 static config_item *frontend_get_config(frontend *fe, int which,
1769 char **wintitle)
1770 {
1771 if (which < CFG_FRONTEND_SPECIFIC) {
1772 return midend_get_config(fe->me, which, wintitle);
1773 } else if (which == CFG_PRINT) {
1774 config_item *ret;
1775 int i;
1776
1777 *wintitle = snewn(40 + strlen(thegame.name), char);
1778 sprintf(*wintitle, "%s print setup", thegame.name);
1779
1780 ret = snewn(8, config_item);
1781
1782 i = 0;
1783
1784 ret[i].name = "Number of puzzles to print";
1785 ret[i].type = C_STRING;
1786 ret[i].sval = dupstr("1");
1787 ret[i].ival = 0;
1788 i++;
1789
1790 ret[i].name = "Number of puzzles across the page";
1791 ret[i].type = C_STRING;
1792 ret[i].sval = dupstr("1");
1793 ret[i].ival = 0;
1794 i++;
1795
1796 ret[i].name = "Number of puzzles down the page";
1797 ret[i].type = C_STRING;
1798 ret[i].sval = dupstr("1");
1799 ret[i].ival = 0;
1800 i++;
1801
1802 ret[i].name = "Percentage of standard size";
1803 ret[i].type = C_STRING;
1804 ret[i].sval = dupstr("100.0");
1805 ret[i].ival = 0;
1806 i++;
1807
1808 ret[i].name = "Include currently shown puzzle";
1809 ret[i].type = C_BOOLEAN;
1810 ret[i].sval = NULL;
1811 ret[i].ival = TRUE;
1812 i++;
1813
1814 ret[i].name = "Print solutions";
1815 ret[i].type = C_BOOLEAN;
1816 ret[i].sval = NULL;
1817 ret[i].ival = FALSE;
1818 i++;
1819
1820 if (thegame.can_print_in_colour) {
1821 ret[i].name = "Print in colour";
1822 ret[i].type = C_BOOLEAN;
1823 ret[i].sval = NULL;
1824 ret[i].ival = FALSE;
1825 i++;
1826 }
1827
1828 ret[i].name = NULL;
1829 ret[i].type = C_END;
1830 ret[i].sval = NULL;
1831 ret[i].ival = 0;
1832 i++;
1833
1834 return ret;
1835 } else {
1836 assert(!"We should never get here");
1837 return NULL;
1838 }
1839 }
1840
1841 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
1842 {
1843 if (which < CFG_FRONTEND_SPECIFIC) {
1844 return midend_set_config(fe->me, which, cfg);
1845 } else if (which == CFG_PRINT) {
1846 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
1847 return "Number of puzzles to print should be at least one";
1848 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
1849 return "Number of puzzles across the page should be at least one";
1850 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
1851 return "Number of puzzles down the page should be at least one";
1852 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
1853 return "Print size should be positive";
1854 fe->printcurr = cfg[4].ival;
1855 fe->printsolns = cfg[5].ival;
1856 fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
1857 return NULL;
1858 } else {
1859 assert(!"We should never get here");
1860 return "Internal error";
1861 }
1862 }
1863
1864 #ifdef _WIN32_WCE
1865 /* Separate version of mkctrl function for the Pocket PC. */
1866 /* Control coordinates should be specified in dialog units. */
1867 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
1868 LPCTSTR wclass, int wstyle,
1869 int exstyle, const char *wtext, int wid)
1870 {
1871 RECT rc;
1872 TCHAR wwtext[256];
1873
1874 /* Convert dialog units into pixels */
1875 rc.left = x1; rc.right = x2;
1876 rc.top = y1; rc.bottom = y2;
1877 MapDialogRect(fe->cfgbox, &rc);
1878
1879 MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
1880
1881 return CreateWindowEx(exstyle, wclass, wwtext,
1882 wstyle | WS_CHILD | WS_VISIBLE,
1883 rc.left, rc.top,
1884 rc.right - rc.left, rc.bottom - rc.top,
1885 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
1886 }
1887
1888 static void create_config_controls(frontend * fe)
1889 {
1890 int id, nctrls;
1891 int col1l, col1r, col2l, col2r, y;
1892 config_item *i;
1893 struct cfg_aux *j;
1894 HWND ctl;
1895
1896 /* Control placement done in dialog units */
1897 col1l = 4; col1r = 96; /* Label column */
1898 col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
1899
1900 /*
1901 * Count the controls so we can allocate cfgaux.
1902 */
1903 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
1904 nctrls++;
1905 fe->cfgaux = snewn(nctrls, struct cfg_aux);
1906
1907 id = 1000;
1908 y = 22; /* Leave some room for the dialog title */
1909 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1910 switch (i->type) {
1911 case C_STRING:
1912 /*
1913 * Edit box with a label beside it.
1914 */
1915 mkctrl(fe, col1l, col1r, y + 1, y + 11,
1916 TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
1917 mkctrl(fe, col2l, col2r, y, y + 12,
1918 TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
1919 0, "", (j->ctlid = id++));
1920 SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
1921 break;
1922
1923 case C_BOOLEAN:
1924 /*
1925 * Simple checkbox.
1926 */
1927 mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
1928 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
1929 0, i->name, (j->ctlid = id++));
1930 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
1931 break;
1932
1933 case C_CHOICES:
1934 /*
1935 * Drop-down list with a label beside it.
1936 */
1937 mkctrl(fe, col1l, col1r, y + 1, y + 11,
1938 TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
1939 ctl = mkctrl(fe, col2l, col2r, y, y + 48,
1940 TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
1941 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
1942 0, "", (j->ctlid = id++));
1943 {
1944 char c, *p, *q, *str;
1945
1946 p = i->sval;
1947 c = *p++;
1948 while (*p) {
1949 q = p;
1950 while (*q && *q != c) q++;
1951 str = snewn(q-p+1, char);
1952 strncpy(str, p, q-p);
1953 str[q-p] = '\0';
1954 {
1955 TCHAR ws[50];
1956 MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
1957 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
1958 }
1959
1960 sfree(str);
1961 if (*q) q++;
1962 p = q;
1963 }
1964 }
1965 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
1966 break;
1967 }
1968
1969 y += 15;
1970 }
1971
1972 }
1973 #endif
1974
1975 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
1976 WPARAM wParam, LPARAM lParam)
1977 {
1978 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1979 config_item *i;
1980 struct cfg_aux *j;
1981
1982 switch (msg) {
1983 case WM_INITDIALOG:
1984 #ifdef _WIN32_WCE
1985 {
1986 char *title;
1987
1988 fe = (frontend *) lParam;
1989 SetWindowLong(hwnd, GWL_USERDATA, lParam);
1990 fe->cfgbox = hwnd;
1991
1992 fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
1993
1994 make_dialog_full_screen(hwnd);
1995
1996 SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
1997 SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
1998 (WPARAM) dialog_title_font(), 0);
1999
2000 create_config_controls(fe);
2001 }
2002 #endif
2003 return TRUE;
2004
2005 case WM_COMMAND:
2006 /*
2007 * OK and Cancel are special cases.
2008 */
2009 if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
2010 if (LOWORD(wParam) == IDOK) {
2011 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
2012
2013 if (err) {
2014 MessageBox(hwnd, err, "Validation error",
2015 MB_ICONERROR | MB_OK);
2016 } else {
2017 #ifdef _WIN32_WCE
2018 EndDialog(hwnd, 2);
2019 #else
2020 fe->dlg_done = 2;
2021 #endif
2022 }
2023 } else {
2024 #ifdef _WIN32_WCE
2025 EndDialog(hwnd, 1);
2026 #else
2027 fe->dlg_done = 1;
2028 #endif
2029 }
2030 return 0;
2031 }
2032
2033 /*
2034 * First find the control whose id this is.
2035 */
2036 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2037 if (j->ctlid == LOWORD(wParam))
2038 break;
2039 }
2040 if (i->type == C_END)
2041 return 0; /* not our problem */
2042
2043 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
2044 char buffer[4096];
2045 #ifdef _WIN32_WCE
2046 TCHAR wBuffer[4096];
2047 GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
2048 WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
2049 #else
2050 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
2051 #endif
2052 buffer[lenof(buffer)-1] = '\0';
2053 sfree(i->sval);
2054 i->sval = dupstr(buffer);
2055 } else if (i->type == C_BOOLEAN &&
2056 (HIWORD(wParam) == BN_CLICKED ||
2057 HIWORD(wParam) == BN_DBLCLK)) {
2058 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
2059 } else if (i->type == C_CHOICES &&
2060 HIWORD(wParam) == CBN_SELCHANGE) {
2061 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
2062 CB_GETCURSEL, 0, 0);
2063 }
2064
2065 return 0;
2066
2067 case WM_CLOSE:
2068 fe->dlg_done = 1;
2069 return 0;
2070 }
2071
2072 return 0;
2073 }
2074
2075 #ifndef _WIN32_WCE
2076 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
2077 char *wclass, int wstyle,
2078 int exstyle, const char *wtext, int wid)
2079 {
2080 HWND ret;
2081 ret = CreateWindowEx(exstyle, wclass, wtext,
2082 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
2083 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
2084 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
2085 return ret;
2086 }
2087 #endif
2088
2089 static void about(frontend *fe)
2090 {
2091 #ifdef _WIN32_WCE
2092 DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
2093 #else
2094 int i;
2095 WNDCLASS wc;
2096 MSG msg;
2097 TEXTMETRIC tm;
2098 HDC hdc;
2099 HFONT oldfont;
2100 SIZE size;
2101 int gm, id;
2102 int winwidth, winheight, y;
2103 int height, width, maxwid;
2104 const char *strings[16];
2105 int lengths[16];
2106 int nstrings = 0;
2107 char titlebuf[512];
2108
2109 sprintf(titlebuf, "About %.250s", thegame.name);
2110
2111 strings[nstrings++] = thegame.name;
2112 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
2113 strings[nstrings++] = ver;
2114
2115 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2116 wc.lpfnWndProc = DefDlgProc;
2117 wc.cbClsExtra = 0;
2118 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2119 wc.hInstance = fe->inst;
2120 wc.hIcon = NULL;
2121 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2122 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2123 wc.lpszMenuName = NULL;
2124 wc.lpszClassName = "GameAboutBox";
2125 RegisterClass(&wc);
2126
2127 hdc = GetDC(fe->hwnd);
2128 SetMapMode(hdc, MM_TEXT);
2129
2130 fe->dlg_done = FALSE;
2131
2132 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2133 0, 0, 0, 0,
2134 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2135 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2136 DEFAULT_QUALITY,
2137 FF_SWISS,
2138 "MS Shell Dlg");
2139
2140 oldfont = SelectObject(hdc, fe->cfgfont);
2141 if (GetTextMetrics(hdc, &tm)) {
2142 height = tm.tmAscent + tm.tmDescent;
2143 width = tm.tmAveCharWidth;
2144 } else {
2145 height = width = 30;
2146 }
2147
2148 /*
2149 * Figure out the layout of the About box by measuring the
2150 * length of each piece of text.
2151 */
2152 maxwid = 0;
2153 winheight = height/2;
2154
2155 for (i = 0; i < nstrings; i++) {
2156 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
2157 lengths[i] = size.cx;
2158 else
2159 lengths[i] = 0; /* *shrug* */
2160 if (maxwid < lengths[i])
2161 maxwid = lengths[i];
2162 winheight += height * 3 / 2 + (height / 2);
2163 }
2164
2165 winheight += height + height * 7 / 4; /* OK button */
2166 winwidth = maxwid + 4*width;
2167
2168 SelectObject(hdc, oldfont);
2169 ReleaseDC(fe->hwnd, hdc);
2170
2171 /*
2172 * Create the dialog, now that we know its size.
2173 */
2174 {
2175 RECT r, r2;
2176
2177 r.left = r.top = 0;
2178 r.right = winwidth;
2179 r.bottom = winheight;
2180
2181 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2182 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2183 WS_CAPTION | WS_SYSMENU*/) &~
2184 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2185 FALSE, 0);
2186
2187 /*
2188 * Centre the dialog on its parent window.
2189 */
2190 r.right -= r.left;
2191 r.bottom -= r.top;
2192 GetWindowRect(fe->hwnd, &r2);
2193 r.left = (r2.left + r2.right - r.right) / 2;
2194 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2195 r.right += r.left;
2196 r.bottom += r.top;
2197
2198 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
2199 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2200 WS_CAPTION | WS_SYSMENU,
2201 r.left, r.top,
2202 r.right-r.left, r.bottom-r.top,
2203 fe->hwnd, NULL, fe->inst, NULL);
2204 }
2205
2206 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2207
2208 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2209 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
2210
2211 id = 1000;
2212 y = height/2;
2213 for (i = 0; i < nstrings; i++) {
2214 int border = width*2 + (maxwid - lengths[i]) / 2;
2215 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
2216 "Static", 0, 0, strings[i], id++);
2217 y += height*3/2;
2218
2219 assert(y < winheight);
2220 y += height/2;
2221 }
2222
2223 y += height/2; /* extra space before OK */
2224 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
2225 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2226 "OK", IDOK);
2227
2228 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2229
2230 EnableWindow(fe->hwnd, FALSE);
2231 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2232 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2233 if (!IsDialogMessage(fe->cfgbox, &msg))
2234 DispatchMessage(&msg);
2235 if (fe->dlg_done)
2236 break;
2237 }
2238 EnableWindow(fe->hwnd, TRUE);
2239 SetForegroundWindow(fe->hwnd);
2240 DestroyWindow(fe->cfgbox);
2241 DeleteObject(fe->cfgfont);
2242 #endif
2243 }
2244
2245 static int get_config(frontend *fe, int which)
2246 {
2247 #ifdef _WIN32_WCE
2248 fe->cfg_which = which;
2249
2250 return DialogBoxParam(fe->inst,
2251 MAKEINTRESOURCE(IDD_CONFIG),
2252 fe->hwnd, ConfigDlgProc,
2253 (LPARAM) fe) == 2;
2254 #else
2255 config_item *i;
2256 struct cfg_aux *j;
2257 char *title;
2258 WNDCLASS wc;
2259 MSG msg;
2260 TEXTMETRIC tm;
2261 HDC hdc;
2262 HFONT oldfont;
2263 SIZE size;
2264 HWND ctl;
2265 int gm, id, nctrls;
2266 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
2267 int height, width, maxlabel, maxcheckbox;
2268
2269 wc.style = CS_DBLCLKS | CS_SAVEBITS;
2270 wc.lpfnWndProc = DefDlgProc;
2271 wc.cbClsExtra = 0;
2272 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
2273 wc.hInstance = fe->inst;
2274 wc.hIcon = NULL;
2275 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2276 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
2277 wc.lpszMenuName = NULL;
2278 wc.lpszClassName = "GameConfigBox";
2279 RegisterClass(&wc);
2280
2281 hdc = GetDC(fe->hwnd);
2282 SetMapMode(hdc, MM_TEXT);
2283
2284 fe->dlg_done = FALSE;
2285
2286 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
2287 0, 0, 0, 0,
2288 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
2289 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
2290 DEFAULT_QUALITY,
2291 FF_SWISS,
2292 "MS Shell Dlg");
2293
2294 oldfont = SelectObject(hdc, fe->cfgfont);
2295 if (GetTextMetrics(hdc, &tm)) {
2296 height = tm.tmAscent + tm.tmDescent;
2297 width = tm.tmAveCharWidth;
2298 } else {
2299 height = width = 30;
2300 }
2301
2302 fe->cfg = frontend_get_config(fe, which, &title);
2303 fe->cfg_which = which;
2304
2305 /*
2306 * Figure out the layout of the config box by measuring the
2307 * length of each piece of text.
2308 */
2309 maxlabel = maxcheckbox = 0;
2310 winheight = height/2;
2311
2312 for (i = fe->cfg; i->type != C_END; i++) {
2313 switch (i->type) {
2314 case C_STRING:
2315 case C_CHOICES:
2316 /*
2317 * Both these control types have a label filling only
2318 * the left-hand column of the box.
2319 */
2320 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2321 maxlabel < size.cx)
2322 maxlabel = size.cx;
2323 winheight += height * 3 / 2 + (height / 2);
2324 break;
2325
2326 case C_BOOLEAN:
2327 /*
2328 * Checkboxes take up the whole of the box width.
2329 */
2330 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
2331 maxcheckbox < size.cx)
2332 maxcheckbox = size.cx;
2333 winheight += height + (height / 2);
2334 break;
2335 }
2336 }
2337
2338 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
2339
2340 col1l = 2*width;
2341 col1r = col1l + maxlabel;
2342 col2l = col1r + 2*width;
2343 col2r = col2l + 30*width;
2344 if (col2r < col1l+2*height+maxcheckbox)
2345 col2r = col1l+2*height+maxcheckbox;
2346 winwidth = col2r + 2*width;
2347
2348 SelectObject(hdc, oldfont);
2349 ReleaseDC(fe->hwnd, hdc);
2350
2351 /*
2352 * Create the dialog, now that we know its size.
2353 */
2354 {
2355 RECT r, r2;
2356
2357 r.left = r.top = 0;
2358 r.right = winwidth;
2359 r.bottom = winheight;
2360
2361 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
2362 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2363 WS_CAPTION | WS_SYSMENU*/) &~
2364 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
2365 FALSE, 0);
2366
2367 /*
2368 * Centre the dialog on its parent window.
2369 */
2370 r.right -= r.left;
2371 r.bottom -= r.top;
2372 GetWindowRect(fe->hwnd, &r2);
2373 r.left = (r2.left + r2.right - r.right) / 2;
2374 r.top = (r2.top + r2.bottom - r.bottom) / 2;
2375 r.right += r.left;
2376 r.bottom += r.top;
2377
2378 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
2379 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2380 WS_CAPTION | WS_SYSMENU,
2381 r.left, r.top,
2382 r.right-r.left, r.bottom-r.top,
2383 fe->hwnd, NULL, fe->inst, NULL);
2384 sfree(title);
2385 }
2386
2387 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
2388
2389 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
2390 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
2391
2392 /*
2393 * Count the controls so we can allocate cfgaux.
2394 */
2395 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
2396 nctrls++;
2397 fe->cfgaux = snewn(nctrls, struct cfg_aux);
2398
2399 id = 1000;
2400 y = height/2;
2401 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
2402 switch (i->type) {
2403 case C_STRING:
2404 /*
2405 * Edit box with a label beside it.
2406 */
2407 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2408 "Static", 0, 0, i->name, id++);
2409 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
2410 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
2411 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2412 SetWindowText(ctl, i->sval);
2413 y += height*3/2;
2414 break;
2415
2416 case C_BOOLEAN:
2417 /*
2418 * Simple checkbox.
2419 */
2420 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
2421 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
2422 0, i->name, (j->ctlid = id++));
2423 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
2424 y += height;
2425 break;
2426
2427 case C_CHOICES:
2428 /*
2429 * Drop-down list with a label beside it.
2430 */
2431 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
2432 "STATIC", 0, 0, i->name, id++);
2433 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
2434 "COMBOBOX", WS_TABSTOP |
2435 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
2436 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
2437 {
2438 char c, *p, *q, *str;
2439
2440 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
2441 p = i->sval;
2442 c = *p++;
2443 while (*p) {
2444 q = p;
2445 while (*q && *q != c) q++;
2446 str = snewn(q-p+1, char);
2447 strncpy(str, p, q-p);
2448 str[q-p] = '\0';
2449 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
2450 sfree(str);
2451 if (*q) q++;
2452 p = q;
2453 }
2454 }
2455
2456 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
2457
2458 y += height*3/2;
2459 break;
2460 }
2461
2462 assert(y < winheight);
2463 y += height/2;
2464 }
2465
2466 y += height/2; /* extra space before OK and Cancel */
2467 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
2468 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
2469 "OK", IDOK);
2470 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
2471 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
2472
2473 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
2474
2475 EnableWindow(fe->hwnd, FALSE);
2476 ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
2477 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
2478 if (!IsDialogMessage(fe->cfgbox, &msg))
2479 DispatchMessage(&msg);
2480 if (fe->dlg_done)
2481 break;
2482 }
2483 EnableWindow(fe->hwnd, TRUE);
2484 SetForegroundWindow(fe->hwnd);
2485 DestroyWindow(fe->cfgbox);
2486 DeleteObject(fe->cfgfont);
2487
2488 free_cfg(fe->cfg);
2489 sfree(fe->cfgaux);
2490
2491 return (fe->dlg_done == 2);
2492 #endif
2493 }
2494
2495 #ifdef _WIN32_WCE
2496 static void calculate_bitmap_position(frontend *fe, int x, int y)
2497 {
2498 /* Pocket PC - center the game in the full screen window */
2499 int yMargin;
2500 RECT rcClient;
2501
2502 GetClientRect(fe->hwnd, &rcClient);
2503 fe->bitmapPosition.left = (rcClient.right - x) / 2;
2504 yMargin = rcClient.bottom - y;
2505
2506 if (fe->numpad != NULL) {
2507 RECT rcPad;
2508 GetWindowRect(fe->numpad, &rcPad);
2509 yMargin -= rcPad.bottom - rcPad.top;
2510 }
2511
2512 if (fe->statusbar != NULL) {
2513 RECT rcStatus;
2514 GetWindowRect(fe->statusbar, &rcStatus);
2515 yMargin -= rcStatus.bottom - rcStatus.top;
2516 }
2517
2518 fe->bitmapPosition.top = yMargin / 2;
2519
2520 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2521 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2522 }
2523 #else
2524 static void calculate_bitmap_position(frontend *fe, int x, int y)
2525 {
2526 /* Plain Windows - position the game in the upper-left corner */
2527 fe->bitmapPosition.left = 0;
2528 fe->bitmapPosition.top = 0;
2529 fe->bitmapPosition.right = fe->bitmapPosition.left + x;
2530 fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
2531 }
2532 #endif
2533
2534 static void new_bitmap(frontend *fe, int x, int y)
2535 {
2536 HDC hdc;
2537
2538 if (fe->bitmap) DeleteObject(fe->bitmap);
2539
2540 hdc = GetDC(fe->hwnd);
2541 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
2542 calculate_bitmap_position(fe, x, y);
2543 ReleaseDC(fe->hwnd, hdc);
2544 }
2545
2546 static void new_game_size(frontend *fe)
2547 {
2548 RECT r, sr;
2549 int x, y;
2550
2551 get_max_puzzle_size(fe, &x, &y);
2552 midend_size(fe->me, &x, &y, FALSE);
2553 fe->ymin = (fe->xmin * y) / x;
2554
2555 r.left = r.top = 0;
2556 r.right = x;
2557 r.bottom = y;
2558 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
2559
2560 if (fe->statusbar != NULL) {
2561 GetWindowRect(fe->statusbar, &sr);
2562 } else {
2563 sr.left = sr.right = sr.top = sr.bottom = 0;
2564 }
2565 #ifndef _WIN32_WCE
2566 SetWindowPos(fe->hwnd, NULL, 0, 0,
2567 r.right - r.left,
2568 r.bottom - r.top + sr.bottom - sr.top,
2569 SWP_NOMOVE | SWP_NOZORDER);
2570 #endif
2571
2572 check_window_size(fe, &x, &y);
2573
2574 #ifndef _WIN32_WCE
2575 if (fe->statusbar != NULL)
2576 SetWindowPos(fe->statusbar, NULL, 0, y, x,
2577 sr.bottom - sr.top, SWP_NOZORDER);
2578 #endif
2579
2580 new_bitmap(fe, x, y);
2581
2582 #ifdef _WIN32_WCE
2583 InvalidateRect(fe->hwnd, NULL, TRUE);
2584 #endif
2585 midend_redraw(fe->me);
2586 }
2587
2588 /*
2589 * Given a proposed new window rect, work out the resulting
2590 * difference in client size (from current), and use to try
2591 * and resize the puzzle, returning (wx,wy) as the actual
2592 * new window size.
2593 */
2594
2595 static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
2596 int *wx_r, int *wy_r)
2597 {
2598 RECT cr, wr;
2599 int nx, ny, xdiff, ydiff, wx, wy;
2600
2601 /* Work out the current window sizing, and thus the
2602 * difference in size we're asking for. */
2603 GetClientRect(fe->hwnd, &cr);
2604 wr = cr;
2605 AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
2606
2607 xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
2608 ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
2609
2610 if (isedge) {
2611 /* These next four lines work around the fact that midend_size
2612 * is happy to shrink _but not grow_ if you change one dimension
2613 * but not the other. */
2614 if (xdiff > 0 && ydiff == 0)
2615 ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
2616 if (xdiff == 0 && ydiff > 0)
2617 xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
2618 }
2619
2620 if (check_window_resize(fe,
2621 (cr.right - cr.left) + xdiff,
2622 (cr.bottom - cr.top) + ydiff,
2623 &nx, &ny, &wx, &wy, TRUE)) {
2624 new_bitmap(fe, nx, ny);
2625 midend_force_redraw(fe->me);
2626 } else {
2627 /* reset size to current window size */
2628 wx = wr.right - wr.left;
2629 wy = wr.bottom - wr.top;
2630 }
2631 /* Re-fetch rectangle; size limits mean we might not have
2632 * taken it quite to the mouse drag positions. */
2633 GetClientRect(fe->hwnd, &cr);
2634 adjust_statusbar(fe, &cr);
2635
2636 *wx_r = wx; *wy_r = wy;
2637 }
2638
2639 static void new_game_type(frontend *fe)
2640 {
2641 midend_new_game(fe->me);
2642 new_game_size(fe);
2643 }
2644
2645 static int is_alt_pressed(void)
2646 {
2647 BYTE keystate[256];
2648 int r = GetKeyboardState(keystate);
2649 if (!r)
2650 return FALSE;
2651 if (keystate[VK_MENU] & 0x80)
2652 return TRUE;
2653 if (keystate[VK_RMENU] & 0x80)
2654 return TRUE;
2655 return FALSE;
2656 }
2657
2658 static void savefile_write(void *wctx, void *buf, int len)
2659 {
2660 FILE *fp = (FILE *)wctx;
2661 fwrite(buf, 1, len, fp);
2662 }
2663
2664 static int savefile_read(void *wctx, void *buf, int len)
2665 {
2666 FILE *fp = (FILE *)wctx;
2667 int ret;
2668
2669 ret = fread(buf, 1, len, fp);
2670 return (ret == len);
2671 }
2672
2673 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
2674 WPARAM wParam, LPARAM lParam)
2675 {
2676 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
2677 int cmd;
2678
2679 switch (message) {
2680 case WM_CLOSE:
2681 DestroyWindow(hwnd);
2682 return 0;
2683 case WM_COMMAND:
2684 #ifdef _WIN32_WCE
2685 /* Numeric pad sends WM_COMMAND messages */
2686 if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
2687 {
2688 midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
2689 }
2690 #endif
2691 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
2692 switch (cmd) {
2693 case IDM_NEW:
2694 if (!midend_process_key(fe->me, 0, 0, 'n'))
2695 PostQuitMessage(0);
2696 break;
2697 case IDM_RESTART:
2698 midend_restart_game(fe->me);
2699 break;
2700 case IDM_UNDO:
2701 if (!midend_process_key(fe->me, 0, 0, 'u'))
2702 PostQuitMessage(0);
2703 break;
2704 case IDM_REDO:
2705 if (!midend_process_key(fe->me, 0, 0, '\x12'))
2706 PostQuitMessage(0);
2707 break;
2708 case IDM_COPY:
2709 {
2710 char *text = midend_text_format(fe->me);
2711 if (text)
2712 write_clip(hwnd, text);
2713 else
2714 MessageBeep(MB_ICONWARNING);
2715 sfree(text);
2716 }
2717 break;
2718 case IDM_SOLVE:
2719 {
2720 char *msg = midend_solve(fe->me);
2721 if (msg)
2722 MessageBox(hwnd, msg, "Unable to solve",
2723 MB_ICONERROR | MB_OK);
2724 }
2725 break;
2726 case IDM_QUIT:
2727 if (!midend_process_key(fe->me, 0, 0, 'q'))
2728 PostQuitMessage(0);
2729 break;
2730 case IDM_CONFIG:
2731 if (get_config(fe, CFG_SETTINGS))
2732 new_game_type(fe);
2733 break;
2734 case IDM_SEED:
2735 if (get_config(fe, CFG_SEED))
2736 new_game_type(fe);
2737 break;
2738 case IDM_DESC:
2739 if (get_config(fe, CFG_DESC))
2740 new_game_type(fe);
2741 break;
2742 case IDM_PRINT:
2743 if (get_config(fe, CFG_PRINT))
2744 print(fe);
2745 break;
2746 case IDM_ABOUT:
2747 about(fe);
2748 break;
2749 case IDM_LOAD:
2750 case IDM_SAVE:
2751 {
2752 OPENFILENAME of;
2753 char filename[FILENAME_MAX];
2754 int ret;
2755
2756 memset(&of, 0, sizeof(of));
2757 of.hwndOwner = hwnd;
2758 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
2759 of.lpstrCustomFilter = NULL;
2760 of.nFilterIndex = 1;
2761 of.lpstrFile = filename;
2762 filename[0] = '\0';
2763 of.nMaxFile = lenof(filename);
2764 of.lpstrFileTitle = NULL;
2765 of.lpstrTitle = (cmd == IDM_SAVE ?
2766 "Enter name of game file to save" :
2767 "Enter name of saved game file to load");
2768 of.Flags = 0;
2769 #ifdef OPENFILENAME_SIZE_VERSION_400
2770 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
2771 #else
2772 of.lStructSize = sizeof(of);
2773 #endif
2774 of.lpstrInitialDir = NULL;
2775
2776 if (cmd == IDM_SAVE)
2777 ret = GetSaveFileName(&of);
2778 else
2779 ret = GetOpenFileName(&of);
2780
2781 if (ret) {
2782 if (cmd == IDM_SAVE) {
2783 FILE *fp;
2784
2785 if ((fp = fopen(filename, "r")) != NULL) {
2786 char buf[256 + FILENAME_MAX];
2787 fclose(fp);
2788 /* file exists */
2789
2790 sprintf(buf, "Are you sure you want to overwrite"
2791 " the file \"%.*s\"?",
2792 FILENAME_MAX, filename);
2793 if (MessageBox(hwnd, buf, "Question",
2794 MB_YESNO | MB_ICONQUESTION)
2795 != IDYES)
2796 break;
2797 }
2798
2799 fp = fopen(filename, "w");
2800
2801 if (!fp) {
2802 MessageBox(hwnd, "Unable to open save file",
2803 "Error", MB_ICONERROR | MB_OK);
2804 break;
2805 }
2806
2807 midend_serialise(fe->me, savefile_write, fp);
2808
2809 fclose(fp);
2810 } else {
2811 FILE *fp = fopen(filename, "r");
2812 char *err;
2813
2814 if (!fp) {
2815 MessageBox(hwnd, "Unable to open saved game file",
2816 "Error", MB_ICONERROR | MB_OK);
2817 break;
2818 }
2819
2820 err = midend_deserialise(fe->me, savefile_read, fp);
2821
2822 fclose(fp);
2823
2824 if (err) {
2825 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
2826 break;
2827 }
2828
2829 new_game_size(fe);
2830 }
2831 }
2832 }
2833
2834 break;
2835 #ifndef _WIN32_WCE
2836 case IDM_HELPC:
2837 start_help(fe, NULL);
2838 break;
2839 case IDM_GAMEHELP:
2840 start_help(fe, help_topic);
2841 break;
2842 #endif
2843 default:
2844 {
2845 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
2846
2847 if (p >= 0 && p < fe->npresets) {
2848 midend_set_params(fe->me, fe->presets[p]);
2849 new_game_type(fe);
2850 }
2851 }
2852 break;
2853 }
2854 break;
2855 case WM_DESTROY:
2856 #ifndef _WIN32_WCE
2857 stop_help(fe);
2858 #endif
2859 PostQuitMessage(0);
2860 return 0;
2861 case WM_PAINT:
2862 {
2863 PAINTSTRUCT p;
2864 HDC hdc, hdc2;
2865 HBITMAP prevbm;
2866 RECT rcDest;
2867
2868 hdc = BeginPaint(hwnd, &p);
2869 hdc2 = CreateCompatibleDC(hdc);
2870 prevbm = SelectObject(hdc2, fe->bitmap);
2871 #ifdef _WIN32_WCE
2872 FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
2873 #endif
2874 IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
2875 BitBlt(hdc,
2876 rcDest.left, rcDest.top,
2877 rcDest.right - rcDest.left,
2878 rcDest.bottom - rcDest.top,
2879 hdc2,
2880 rcDest.left - fe->bitmapPosition.left,
2881 rcDest.top - fe->bitmapPosition.top,
2882 SRCCOPY);
2883 SelectObject(hdc2, prevbm);
2884 DeleteDC(hdc2);
2885 EndPaint(hwnd, &p);
2886 }
2887 return 0;
2888 case WM_KEYDOWN:
2889 {
2890 int key = -1;
2891 BYTE keystate[256];
2892 int r = GetKeyboardState(keystate);
2893 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
2894 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
2895
2896 switch (wParam) {
2897 case VK_LEFT:
2898 if (!(lParam & 0x01000000))
2899 key = MOD_NUM_KEYPAD | '4';
2900 else
2901 key = shift | ctrl | CURSOR_LEFT;
2902 break;
2903 case VK_RIGHT:
2904 if (!(lParam & 0x01000000))
2905 key = MOD_NUM_KEYPAD | '6';
2906 else
2907 key = shift | ctrl | CURSOR_RIGHT;
2908 break;
2909 case VK_UP:
2910 if (!(lParam & 0x01000000))
2911 key = MOD_NUM_KEYPAD | '8';
2912 else
2913 key = shift | ctrl | CURSOR_UP;
2914 break;
2915 case VK_DOWN:
2916 if (!(lParam & 0x01000000))
2917 key = MOD_NUM_KEYPAD | '2';
2918 else
2919 key = shift | ctrl | CURSOR_DOWN;
2920 break;
2921 /*
2922 * Diagonal keys on the numeric keypad.
2923 */
2924 case VK_PRIOR:
2925 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
2926 break;
2927 case VK_NEXT:
2928 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
2929 break;
2930 case VK_HOME:
2931 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
2932 break;
2933 case VK_END:
2934 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
2935 break;
2936 case VK_INSERT:
2937 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
2938 break;
2939 case VK_CLEAR:
2940 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
2941 break;
2942 /*
2943 * Numeric keypad keys with Num Lock on.
2944 */
2945 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
2946 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
2947 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
2948 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
2949 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
2950 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
2951 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
2952 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
2953 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
2954 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
2955 }
2956
2957 if (key != -1) {
2958 if (!midend_process_key(fe->me, 0, 0, key))
2959 PostQuitMessage(0);
2960 } else {
2961 MSG m;
2962 m.hwnd = hwnd;
2963 m.message = WM_KEYDOWN;
2964 m.wParam = wParam;
2965 m.lParam = lParam & 0xdfff;
2966 TranslateMessage(&m);
2967 }
2968 }
2969 break;
2970 case WM_LBUTTONDOWN:
2971 case WM_RBUTTONDOWN:
2972 case WM_MBUTTONDOWN:
2973 {
2974 int button;
2975
2976 /*
2977 * Shift-clicks count as middle-clicks, since otherwise
2978 * two-button Windows users won't have any kind of
2979 * middle click to use.
2980 */
2981 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
2982 button = MIDDLE_BUTTON;
2983 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
2984 button = RIGHT_BUTTON;
2985 else
2986 #ifndef _WIN32_WCE
2987 button = LEFT_BUTTON;
2988 #else
2989 if ((thegame.flags & REQUIRE_RBUTTON) == 0)
2990 button = LEFT_BUTTON;
2991 else
2992 {
2993 SHRGINFO shrgi;
2994
2995 shrgi.cbSize = sizeof(SHRGINFO);
2996 shrgi.hwndClient = hwnd;
2997 shrgi.ptDown.x = (signed short)LOWORD(lParam);
2998 shrgi.ptDown.y = (signed short)HIWORD(lParam);
2999 shrgi.dwFlags = SHRG_RETURNCMD;
3000
3001 if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
3002 button = RIGHT_BUTTON;
3003 else
3004 button = LEFT_BUTTON;
3005 }
3006 #endif
3007
3008 if (!midend_process_key(fe->me,
3009 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3010 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3011 button))
3012 PostQuitMessage(0);
3013
3014 SetCapture(hwnd);
3015 }
3016 break;
3017 case WM_LBUTTONUP:
3018 case WM_RBUTTONUP:
3019 case WM_MBUTTONUP:
3020 {
3021 int button;
3022
3023 /*
3024 * Shift-clicks count as middle-clicks, since otherwise
3025 * two-button Windows users won't have any kind of
3026 * middle click to use.
3027 */
3028 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
3029 button = MIDDLE_RELEASE;
3030 else if (message == WM_RBUTTONUP || is_alt_pressed())
3031 button = RIGHT_RELEASE;
3032 else
3033 button = LEFT_RELEASE;
3034
3035 if (!midend_process_key(fe->me,
3036 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3037 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3038 button))
3039 PostQuitMessage(0);
3040
3041 ReleaseCapture();
3042 }
3043 break;
3044 case WM_MOUSEMOVE:
3045 {
3046 int button;
3047
3048 if (wParam & (MK_MBUTTON | MK_SHIFT))
3049 button = MIDDLE_DRAG;
3050 else if (wParam & MK_RBUTTON || is_alt_pressed())
3051 button = RIGHT_DRAG;
3052 else
3053 button = LEFT_DRAG;
3054
3055 if (!midend_process_key(fe->me,
3056 (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
3057 (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
3058 button))
3059 PostQuitMessage(0);
3060 }
3061 break;
3062 case WM_CHAR:
3063 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
3064 PostQuitMessage(0);
3065 return 0;
3066 case WM_TIMER:
3067 if (fe->timer) {
3068 DWORD now = GetTickCount();
3069 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
3070 midend_timer(fe->me, elapsed);
3071 fe->timer_last_tickcount = now;
3072 }
3073 return 0;
3074 #ifndef _WIN32_WCE
3075 case WM_SIZING:
3076 {
3077 RECT *sr = (RECT *)lParam;
3078 int wx, wy, isedge = 0;
3079
3080 if (wParam == WMSZ_TOP ||
3081 wParam == WMSZ_RIGHT ||
3082 wParam == WMSZ_BOTTOM ||
3083 wParam == WMSZ_LEFT) isedge = 1;
3084 adjust_game_size(fe, sr, isedge, &wx, &wy);
3085
3086 /* Given the window size the puzzles constrain
3087 * us to, work out which edge we should be moving. */
3088 if (wParam == WMSZ_TOP ||
3089 wParam == WMSZ_TOPLEFT ||
3090 wParam == WMSZ_TOPRIGHT) {
3091 sr->top = sr->bottom - wy;
3092 } else {
3093 sr->bottom = sr->top + wy;
3094 }
3095 if (wParam == WMSZ_LEFT ||
3096 wParam == WMSZ_TOPLEFT ||
3097 wParam == WMSZ_BOTTOMLEFT) {
3098 sr->left = sr->right - wx;
3099 } else {
3100 sr->right = sr->left + wx;
3101 }
3102 return TRUE;
3103 }
3104 break;
3105 #endif
3106 }
3107
3108 return DefWindowProc(hwnd, message, wParam, lParam);
3109 }
3110
3111 #ifdef _WIN32_WCE
3112 static int FindPreviousInstance()
3113 {
3114 /* Check if application is running. If it's running then focus on the window */
3115 HWND hOtherWnd = NULL;
3116
3117 hOtherWnd = FindWindow (wGameName, wGameName);
3118 if (hOtherWnd)
3119 {
3120 SetForegroundWindow (hOtherWnd);
3121 return TRUE;
3122 }
3123
3124 return FALSE;
3125 }
3126 #endif
3127
3128 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
3129 {
3130 MSG msg;
3131 char *error;
3132
3133 #ifdef _WIN32_WCE
3134 MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
3135 if (FindPreviousInstance ())
3136 return 0;
3137 #endif
3138
3139 InitCommonControls();
3140
3141 if (!prev) {
3142 WNDCLASS wndclass;
3143
3144 wndclass.style = 0;
3145 wndclass.lpfnWndProc = WndProc;
3146 wndclass.cbClsExtra = 0;
3147 wndclass.cbWndExtra = 0;
3148 wndclass.hInstance = inst;
3149 wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
3150 #ifndef _WIN32_WCE
3151 if (!wndclass.hIcon) /* in case resource file is absent */
3152 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
3153 #endif
3154 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
3155 wndclass.hbrBackground = NULL;
3156 wndclass.lpszMenuName = NULL;
3157 #ifdef _WIN32_WCE
3158 wndclass.lpszClassName = wGameName;
3159 #else
3160 wndclass.lpszClassName = thegame.name;
3161 #endif
3162
3163 RegisterClass(&wndclass);
3164 }
3165
3166 while (*cmdline && isspace((unsigned char)*cmdline))
3167 cmdline++;
3168
3169 init_help();
3170
3171 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
3172 char buf[128];
3173 sprintf(buf, "%.100s Error", thegame.name);
3174 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
3175 return 1;
3176 }
3177
3178 while (GetMessage(&msg, NULL, 0, 0)) {
3179 DispatchMessage(&msg);
3180 }
3181
3182 cleanup_help();
3183
3184 return msg.wParam;
3185 }