New puzzle: `Tents'. Requires a potentially shared algorithms module
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18 COMMON = midend drawing misc malloc random version
19 NET = net tree234 dsf
20 NETSLIDE = netslide tree234
21 MINES = mines tree234
22 FLIP = flip tree234
23 PEGS = pegs tree234
24 UNTANGLE = untangle tree234
25 SLANT = slant dsf
26 MAP = map dsf
27 LOOPY = loopy tree234 dsf
28 LIGHTUP = lightup combi
29 TENTS = tents maxflow
30
31 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
32 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
33 + LIGHTUP MAP LOOPY inertia TENTS
34
35 GTK = gtk printing ps
36
37 net : [X] GTK COMMON NET
38 netslide : [X] GTK COMMON NETSLIDE
39 cube : [X] GTK COMMON cube
40 fifteen : [X] GTK COMMON fifteen
41 sixteen : [X] GTK COMMON sixteen
42 rect : [X] GTK COMMON rect
43 pattern : [X] GTK COMMON pattern
44 solo : [X] GTK COMMON solo
45 twiddle : [X] GTK COMMON twiddle
46 mines : [X] GTK COMMON MINES
47 samegame : [X] GTK COMMON samegame
48 flip : [X] GTK COMMON FLIP
49 guess : [X] GTK COMMON guess
50 pegs : [X] GTK COMMON PEGS
51 dominosa : [X] GTK COMMON dominosa
52 untangle : [X] GTK COMMON UNTANGLE
53 blackbox : [X] GTK COMMON blackbox
54 slant : [X] GTK COMMON SLANT
55 lightup : [X] GTK COMMON LIGHTUP
56 map : [X] GTK COMMON MAP
57 loopy : [X] GTK COMMON LOOPY
58 inertia : [X] GTK COMMON inertia
59 tents : [X] GTK COMMON TENTS
60
61 # Auxiliary command-line programs.
62 STANDALONE = nullfe random misc malloc
63
64 solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
65 patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
66 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
67 slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
68 mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
69 lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
70 tentssolver : [U] tents[STANDALONE_SOLVER] maxflow STANDALONE
71
72 solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
73 patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
74 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
75 slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
76 mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
77 lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
78 tentssolver : [C] tents[STANDALONE_SOLVER] maxflow STANDALONE
79
80 # The Windows Net shouldn't be called `net.exe' since Windows
81 # already has a reasonably important utility program by that name!
82 netgame : [G] WINDOWS COMMON NET
83 netslide : [G] WINDOWS COMMON NETSLIDE
84 cube : [G] WINDOWS COMMON cube
85 fifteen : [G] WINDOWS COMMON fifteen
86 sixteen : [G] WINDOWS COMMON sixteen
87 rect : [G] WINDOWS COMMON rect
88 pattern : [G] WINDOWS COMMON pattern
89 solo : [G] WINDOWS COMMON solo
90 twiddle : [G] WINDOWS COMMON twiddle
91 mines : [G] WINDOWS COMMON MINES
92 samegame : [G] WINDOWS COMMON samegame
93 flip : [G] WINDOWS COMMON FLIP
94 guess : [G] WINDOWS COMMON guess
95 pegs : [G] WINDOWS COMMON PEGS
96 dominosa : [G] WINDOWS COMMON dominosa
97 untangle : [G] WINDOWS COMMON UNTANGLE
98 blackbox : [G] WINDOWS COMMON blackbox
99 slant : [G] WINDOWS COMMON SLANT
100 lightup : [G] WINDOWS COMMON LIGHTUP
101 map : [G] WINDOWS COMMON MAP
102 loopy : [G] WINDOWS COMMON LOOPY
103 inertia : [G] WINDOWS COMMON inertia
104 tents : [G] WINDOWS COMMON TENTS
105
106 # Mac OS X unified application containing all the puzzles.
107 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
108 # For OS X, we must create the online help and include it in the
109 # application bundle.) Also we add -DCOMBINED to the compiler flags
110 # so as to inform the code that we're building a single binary for
111 # all the puzzles. Then I've also got some code in here to build a
112 # distributable .dmg disk image.
113 !begin osx
114 CFLAGS += -DCOMBINED
115 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
116 Puzzles.app/Contents/Resources/Help/index.html: \
117 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
118 cd Puzzles.app/Contents/Resources/Help; \
119 halibut --html ../../../../osx-help.but ../../../../puzzles.but
120 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
121 mkdir -p Puzzles.app/Contents/Resources/Help
122
123 release: Puzzles.dmg
124 Puzzles.dmg: Puzzles
125 rm -f raw.dmg
126 hdiutil create -megabytes 5 -layout NONE raw.dmg
127 hdid -nomount raw.dmg > devicename
128 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
129 hdiutil eject `cat devicename`
130 hdid raw.dmg | cut -f1 -d' ' > devicename
131 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
132 hdiutil eject `cat devicename`
133 rm -f Puzzles.dmg
134 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
135 rm -f raw.dmg devicename
136 !end
137
138 # The `nullgame' source file is a largely blank one, which contains
139 # all the correct function definitions to compile and link, but
140 # which defines the null game in which nothing is ever drawn and
141 # there are no valid moves. Its main purpose is to act as a
142 # template for writing new game definition source files. I include
143 # it in the Makefile because it will be worse than useless if it
144 # ever fails to compile, so it's important that it should actually
145 # be built on a regular basis.
146 nullgame : [X] GTK COMMON nullgame
147 nullgame : [G] WINDOWS COMMON nullgame
148
149 # Version management.
150 !begin vc
151 version.obj: *.c *.h
152 cl $(VER) $(CFLAGS) /c version.c
153 !end
154 !specialobj vc version
155 !begin cygwin
156 version.o: FORCE;
157 FORCE:
158 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
159 !end
160 !specialobj cygwin version
161 # For Unix, we also need the gross MD5 hack that causes automatic
162 # version number selection in release source archives.
163 !begin gtk
164 version.o: FORCE;
165 FORCE:
166 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
167 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
168 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
169 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
170 else \
171 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
172 fi
173 !end
174 !specialobj gtk version
175 # For OS X, this is made more fiddly by the fact that we don't have
176 # md5sum readily available. We do, however, have `md5 -r' which
177 # generates _nearly_ the same output, but it has no check function.
178 !begin osx
179 version.o: FORCE;
180 FORCE:
181 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
182 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
183 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
184 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
185 else \
186 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
187 fi
188 !end
189 !specialobj osx version
190
191 # make install for Unix.
192 !begin gtk
193 install:
194 for i in cube net netslide fifteen sixteen twiddle \
195 pattern rect solo mines samegame flip guess \
196 pegs dominosa untangle blackbox slant lightup \
197 map loopy inertia tents; do \
198 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
199 || exit 1; \
200 done
201 !end