Cleanup: relieve frontends of the duty to call
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 */
4
5 #include <windows.h>
6 #include <commctrl.h>
7
8 #include <stdio.h>
9 #include <assert.h>
10 #include <ctype.h>
11 #include <stdarg.h>
12 #include <stdlib.h>
13 #include <limits.h>
14 #include <time.h>
15
16 #include "puzzles.h"
17
18 #define IDM_NEW 0x0010
19 #define IDM_RESTART 0x0020
20 #define IDM_UNDO 0x0030
21 #define IDM_REDO 0x0040
22 #define IDM_COPY 0x0050
23 #define IDM_SOLVE 0x0060
24 #define IDM_QUIT 0x0070
25 #define IDM_CONFIG 0x0080
26 #define IDM_DESC 0x0090
27 #define IDM_SEED 0x00A0
28 #define IDM_HELPC 0x00B0
29 #define IDM_GAMEHELP 0x00C0
30 #define IDM_ABOUT 0x00D0
31 #define IDM_SAVE 0x00E0
32 #define IDM_LOAD 0x00F0
33 #define IDM_PRINT 0x0100
34 #define IDM_PRESETS 0x0110
35
36 #define HELP_FILE_NAME "puzzles.hlp"
37 #define HELP_CNT_NAME "puzzles.cnt"
38
39 #ifdef DEBUGGING
40 static FILE *debug_fp = NULL;
41 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
42 static int debug_got_console = 0;
43
44 void dputs(char *buf)
45 {
46 DWORD dw;
47
48 if (!debug_got_console) {
49 if (AllocConsole()) {
50 debug_got_console = 1;
51 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
52 }
53 }
54 if (!debug_fp) {
55 debug_fp = fopen("debug.log", "w");
56 }
57
58 if (debug_hdl != INVALID_HANDLE_VALUE) {
59 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
60 }
61 fputs(buf, debug_fp);
62 fflush(debug_fp);
63 }
64
65 void debug_printf(char *fmt, ...)
66 {
67 char buf[4096];
68 va_list ap;
69
70 va_start(ap, fmt);
71 vsprintf(buf, fmt, ap);
72 dputs(buf);
73 va_end(ap);
74 }
75 #endif
76
77 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
78 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
79
80 static void new_game_size(frontend *fe);
81
82 struct font {
83 HFONT font;
84 int type;
85 int size;
86 };
87
88 struct cfg_aux {
89 int ctlid;
90 };
91
92 struct blitter {
93 HBITMAP bitmap;
94 frontend *fe;
95 int x, y, w, h;
96 };
97
98 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
99
100 struct frontend {
101 midend *me;
102 HWND hwnd, statusbar, cfgbox;
103 HINSTANCE inst;
104 HBITMAP bitmap, prevbm;
105 HDC hdc;
106 COLORREF *colours;
107 HBRUSH *brushes;
108 HPEN *pens;
109 HRGN clip;
110 UINT timer;
111 DWORD timer_last_tickcount;
112 int npresets;
113 game_params **presets;
114 struct font *fonts;
115 int nfonts, fontsize;
116 config_item *cfg;
117 struct cfg_aux *cfgaux;
118 int cfg_which, dlg_done;
119 HFONT cfgfont;
120 HBRUSH oldbr;
121 HPEN oldpen;
122 char *help_path;
123 int help_has_contents;
124 enum { DRAWING, PRINTING, NOTHING } drawstatus;
125 DOCINFO di;
126 int printcount, printw, printh, printsolns, printcurr, printcolour;
127 float printscale;
128 int printoffsetx, printoffsety;
129 float printpixelscale;
130 int fontstart;
131 int linewidth;
132 drawing *dr;
133 };
134
135 void fatal(char *fmt, ...)
136 {
137 char buf[2048];
138 va_list ap;
139
140 va_start(ap, fmt);
141 vsprintf(buf, fmt, ap);
142 va_end(ap);
143
144 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
145
146 exit(1);
147 }
148
149 char *geterrstr(void)
150 {
151 LPVOID lpMsgBuf;
152 DWORD dw = GetLastError();
153 char *ret;
154
155 FormatMessage(
156 FORMAT_MESSAGE_ALLOCATE_BUFFER |
157 FORMAT_MESSAGE_FROM_SYSTEM,
158 NULL,
159 dw,
160 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
161 (LPTSTR) &lpMsgBuf,
162 0, NULL );
163
164 ret = dupstr(lpMsgBuf);
165
166 LocalFree(lpMsgBuf);
167
168 return ret;
169 }
170
171 void get_random_seed(void **randseed, int *randseedsize)
172 {
173 time_t *tp = snew(time_t);
174 time(tp);
175 *randseed = (void *)tp;
176 *randseedsize = sizeof(time_t);
177 }
178
179 static void win_status_bar(void *handle, char *text)
180 {
181 frontend *fe = (frontend *)handle;
182
183 SetWindowText(fe->statusbar, text);
184 }
185
186 static blitter *win_blitter_new(void *handle, int w, int h)
187 {
188 blitter *bl = snew(blitter);
189
190 memset(bl, 0, sizeof(blitter));
191 bl->w = w;
192 bl->h = h;
193 bl->bitmap = 0;
194
195 return bl;
196 }
197
198 static void win_blitter_free(void *handle, blitter *bl)
199 {
200 if (bl->bitmap) DeleteObject(bl->bitmap);
201 sfree(bl);
202 }
203
204 static void blitter_mkbitmap(frontend *fe, blitter *bl)
205 {
206 HDC hdc = GetDC(fe->hwnd);
207 bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
208 ReleaseDC(fe->hwnd, hdc);
209 }
210
211 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
212
213 static void win_blitter_save(void *handle, blitter *bl, int x, int y)
214 {
215 frontend *fe = (frontend *)handle;
216 HDC hdc_win, hdc_blit;
217 HBITMAP prev_blit;
218
219 assert(fe->drawstatus == DRAWING);
220
221 if (!bl->bitmap) blitter_mkbitmap(fe, bl);
222
223 bl->x = x; bl->y = y;
224
225 hdc_win = GetDC(fe->hwnd);
226 hdc_blit = CreateCompatibleDC(hdc_win);
227 if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
228
229 prev_blit = SelectObject(hdc_blit, bl->bitmap);
230 if (prev_blit == NULL || prev_blit == HGDI_ERROR)
231 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
232
233 if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
234 fe->hdc, x, y, SRCCOPY))
235 fatal("BitBlt failed: 0x%x", GetLastError());
236
237 SelectObject(hdc_blit, prev_blit);
238 DeleteDC(hdc_blit);
239 ReleaseDC(fe->hwnd, hdc_win);
240 }
241
242 static void win_blitter_load(void *handle, blitter *bl, int x, int y)
243 {
244 frontend *fe = (frontend *)handle;
245 HDC hdc_win, hdc_blit;
246 HBITMAP prev_blit;
247
248 assert(fe->drawstatus == DRAWING);
249
250 assert(bl->bitmap); /* we should always have saved before loading */
251
252 if (x == BLITTER_FROMSAVED) x = bl->x;
253 if (y == BLITTER_FROMSAVED) y = bl->y;
254
255 hdc_win = GetDC(fe->hwnd);
256 hdc_blit = CreateCompatibleDC(hdc_win);
257
258 prev_blit = SelectObject(hdc_blit, bl->bitmap);
259
260 BitBlt(fe->hdc, x, y, bl->w, bl->h,
261 hdc_blit, 0, 0, SRCCOPY);
262
263 SelectObject(hdc_blit, prev_blit);
264 DeleteDC(hdc_blit);
265 ReleaseDC(fe->hwnd, hdc_win);
266 }
267
268 void frontend_default_colour(frontend *fe, float *output)
269 {
270 DWORD c = GetSysColor(COLOR_MENU); /* ick */
271
272 output[0] = (float)(GetRValue(c) / 255.0);
273 output[1] = (float)(GetGValue(c) / 255.0);
274 output[2] = (float)(GetBValue(c) / 255.0);
275 }
276
277 static POINT win_transform_point(frontend *fe, int x, int y)
278 {
279 POINT ret;
280
281 assert(fe->drawstatus != NOTHING);
282
283 if (fe->drawstatus == PRINTING) {
284 ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
285 ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
286 } else {
287 ret.x = x;
288 ret.y = y;
289 }
290
291 return ret;
292 }
293
294 static void win_text_colour(frontend *fe, int colour)
295 {
296 assert(fe->drawstatus != NOTHING);
297
298 if (fe->drawstatus == PRINTING) {
299 int hatch;
300 float r, g, b;
301 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
302 if (fe->printcolour)
303 SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
304 else
305 SetTextColor(fe->hdc,
306 hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
307 } else {
308 SetTextColor(fe->hdc, fe->colours[colour]);
309 }
310 }
311
312 static void win_set_brush(frontend *fe, int colour)
313 {
314 HBRUSH br;
315 assert(fe->drawstatus != NOTHING);
316
317 if (fe->drawstatus == PRINTING) {
318 int hatch;
319 float r, g, b;
320 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
321
322 if (fe->printcolour)
323 br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
324 else if (hatch == HATCH_SOLID)
325 br = CreateSolidBrush(RGB(0,0,0));
326 else if (hatch == HATCH_CLEAR)
327 br = CreateSolidBrush(RGB(255,255,255));
328 else
329 br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
330 hatch == HATCH_SLASH ? HS_BDIAGONAL :
331 hatch == HATCH_HORIZ ? HS_HORIZONTAL :
332 hatch == HATCH_VERT ? HS_VERTICAL :
333 hatch == HATCH_PLUS ? HS_CROSS :
334 /* hatch == HATCH_X ? */ HS_DIAGCROSS,
335 RGB(0,0,0));
336 } else {
337 br = fe->brushes[colour];
338 }
339 fe->oldbr = SelectObject(fe->hdc, br);
340 }
341
342 static void win_reset_brush(frontend *fe)
343 {
344 HBRUSH br;
345
346 assert(fe->drawstatus != NOTHING);
347
348 br = SelectObject(fe->hdc, fe->oldbr);
349 if (fe->drawstatus == PRINTING)
350 DeleteObject(br);
351 }
352
353 static void win_set_pen(frontend *fe, int colour, int thin)
354 {
355 HPEN pen;
356 assert(fe->drawstatus != NOTHING);
357
358 if (fe->drawstatus == PRINTING) {
359 int hatch;
360 float r, g, b;
361 int width = thin ? 0 : fe->linewidth;
362
363 print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
364 if (fe->printcolour)
365 pen = CreatePen(PS_SOLID, width,
366 RGB(r * 255, g * 255, b * 255));
367 else if (hatch == HATCH_SOLID)
368 pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
369 else if (hatch == HATCH_CLEAR)
370 pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
371 else {
372 assert(!"This shouldn't happen");
373 pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
374 }
375 } else {
376 pen = fe->pens[colour];
377 }
378 fe->oldpen = SelectObject(fe->hdc, pen);
379 }
380
381 static void win_reset_pen(frontend *fe)
382 {
383 HPEN pen;
384
385 assert(fe->drawstatus != NOTHING);
386
387 pen = SelectObject(fe->hdc, fe->oldpen);
388 if (fe->drawstatus == PRINTING)
389 DeleteObject(pen);
390 }
391
392 static void win_clip(void *handle, int x, int y, int w, int h)
393 {
394 frontend *fe = (frontend *)handle;
395 POINT p, q;
396
397 if (fe->drawstatus == NOTHING)
398 return;
399
400 p = win_transform_point(fe, x, y);
401 q = win_transform_point(fe, x+w, y+h);
402 IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
403 }
404
405 static void win_unclip(void *handle)
406 {
407 frontend *fe = (frontend *)handle;
408
409 if (fe->drawstatus == NOTHING)
410 return;
411
412 SelectClipRgn(fe->hdc, NULL);
413 }
414
415 static void win_draw_text(void *handle, int x, int y, int fonttype,
416 int fontsize, int align, int colour, char *text)
417 {
418 frontend *fe = (frontend *)handle;
419 POINT xy;
420 int i;
421
422 if (fe->drawstatus == NOTHING)
423 return;
424
425 if (fe->drawstatus == PRINTING)
426 fontsize = (int)(fontsize * fe->printpixelscale);
427
428 xy = win_transform_point(fe, x, y);
429
430 /*
431 * Find or create the font.
432 */
433 for (i = fe->fontstart; i < fe->nfonts; i++)
434 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
435 break;
436
437 if (i == fe->nfonts) {
438 if (fe->fontsize <= fe->nfonts) {
439 fe->fontsize = fe->nfonts + 10;
440 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
441 }
442
443 fe->nfonts++;
444
445 fe->fonts[i].type = fonttype;
446 fe->fonts[i].size = fontsize;
447
448 fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0,
449 fe->drawstatus == PRINTING ? 0 : FW_BOLD,
450 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
451 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
452 DEFAULT_QUALITY,
453 (fonttype == FONT_FIXED ?
454 FIXED_PITCH | FF_DONTCARE :
455 VARIABLE_PITCH | FF_SWISS),
456 NULL);
457 }
458
459 /*
460 * Position and draw the text.
461 */
462 {
463 HFONT oldfont;
464 TEXTMETRIC tm;
465 SIZE size;
466
467 oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
468 if (GetTextMetrics(fe->hdc, &tm)) {
469 if (align & ALIGN_VCENTRE)
470 xy.y -= (tm.tmAscent+tm.tmDescent)/2;
471 else
472 xy.y -= tm.tmAscent;
473 }
474 if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
475 if (align & ALIGN_HCENTRE)
476 xy.x -= size.cx / 2;
477 else if (align & ALIGN_HRIGHT)
478 xy.x -= size.cx;
479 }
480 SetBkMode(fe->hdc, TRANSPARENT);
481 win_text_colour(fe, colour);
482 TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
483 SelectObject(fe->hdc, oldfont);
484 }
485 }
486
487 static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
488 {
489 frontend *fe = (frontend *)handle;
490 POINT p, q;
491
492 if (fe->drawstatus == NOTHING)
493 return;
494
495 if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
496 /*
497 * Rectangle() appears to get uppity if asked to draw a 1x1
498 * rectangle, presumably on the grounds that that's beneath
499 * its dignity and you ought to be using SetPixel instead.
500 * So I will.
501 */
502 SetPixel(fe->hdc, x, y, fe->colours[colour]);
503 } else {
504 win_set_brush(fe, colour);
505 win_set_pen(fe, colour, TRUE);
506 p = win_transform_point(fe, x, y);
507 q = win_transform_point(fe, x+w, y+h);
508 Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
509 win_reset_brush(fe);
510 win_reset_pen(fe);
511 }
512 }
513
514 static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
515 {
516 frontend *fe = (frontend *)handle;
517 POINT p, q;
518
519 if (fe->drawstatus == NOTHING)
520 return;
521
522 win_set_pen(fe, colour, FALSE);
523 p = win_transform_point(fe, x1, y1);
524 q = win_transform_point(fe, x2, y2);
525 MoveToEx(fe->hdc, p.x, p.y, NULL);
526 LineTo(fe->hdc, q.x, q.y);
527 if (fe->drawstatus == DRAWING)
528 SetPixel(fe->hdc, q.x, q.y, fe->colours[colour]);
529 win_reset_pen(fe);
530 }
531
532 static void win_draw_circle(void *handle, int cx, int cy, int radius,
533 int fillcolour, int outlinecolour)
534 {
535 frontend *fe = (frontend *)handle;
536 POINT p, q, r;
537
538 assert(outlinecolour >= 0);
539
540 if (fe->drawstatus == NOTHING)
541 return;
542
543 if (fillcolour >= 0) {
544 win_set_brush(fe, fillcolour);
545 win_set_pen(fe, outlinecolour, FALSE);
546 p = win_transform_point(fe, cx - radius, cy - radius);
547 q = win_transform_point(fe, cx + radius, cy + radius);
548 Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
549 win_reset_brush(fe);
550 win_reset_pen(fe);
551 } else {
552 win_set_pen(fe, outlinecolour, FALSE);
553 p = win_transform_point(fe, cx - radius, cy - radius);
554 q = win_transform_point(fe, cx + radius, cy + radius);
555 r = win_transform_point(fe, cx - radius, cy);
556 Arc(fe->hdc, p.x, p.y, q.x+1, q.y+1, r.x, r.y, r.x, r.y);
557 win_reset_pen(fe);
558 }
559 }
560
561 static void win_draw_polygon(void *handle, int *coords, int npoints,
562 int fillcolour, int outlinecolour)
563 {
564 frontend *fe = (frontend *)handle;
565 POINT *pts;
566 int i;
567
568 if (fe->drawstatus == NOTHING)
569 return;
570
571 pts = snewn(npoints+1, POINT);
572
573 for (i = 0; i <= npoints; i++) {
574 int j = (i < npoints ? i : 0);
575 pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
576 }
577
578 assert(outlinecolour >= 0);
579
580 if (fillcolour >= 0) {
581 win_set_brush(fe, fillcolour);
582 win_set_pen(fe, outlinecolour, FALSE);
583 Polygon(fe->hdc, pts, npoints);
584 win_reset_brush(fe);
585 win_reset_pen(fe);
586 } else {
587 win_set_pen(fe, outlinecolour, FALSE);
588 Polyline(fe->hdc, pts, npoints+1);
589 win_reset_pen(fe);
590 }
591
592 sfree(pts);
593 }
594
595 static void win_start_draw(void *handle)
596 {
597 frontend *fe = (frontend *)handle;
598 HDC hdc_win;
599
600 assert(fe->drawstatus == NOTHING);
601
602 hdc_win = GetDC(fe->hwnd);
603 fe->hdc = CreateCompatibleDC(hdc_win);
604 fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
605 ReleaseDC(fe->hwnd, hdc_win);
606 fe->clip = NULL;
607 SetMapMode(fe->hdc, MM_TEXT);
608 fe->drawstatus = DRAWING;
609 }
610
611 static void win_draw_update(void *handle, int x, int y, int w, int h)
612 {
613 frontend *fe = (frontend *)handle;
614 RECT r;
615
616 if (fe->drawstatus != DRAWING)
617 return;
618
619 r.left = x;
620 r.top = y;
621 r.right = x + w;
622 r.bottom = y + h;
623
624 InvalidateRect(fe->hwnd, &r, FALSE);
625 }
626
627 static void win_end_draw(void *handle)
628 {
629 frontend *fe = (frontend *)handle;
630 assert(fe->drawstatus == DRAWING);
631 SelectObject(fe->hdc, fe->prevbm);
632 DeleteDC(fe->hdc);
633 if (fe->clip) {
634 DeleteObject(fe->clip);
635 fe->clip = NULL;
636 }
637 fe->drawstatus = NOTHING;
638 }
639
640 static void win_line_width(void *handle, float width)
641 {
642 frontend *fe = (frontend *)handle;
643
644 assert(fe->drawstatus != DRAWING);
645 if (fe->drawstatus == NOTHING)
646 return;
647
648 fe->linewidth = (int)(width * fe->printpixelscale);
649 }
650
651 static void win_begin_doc(void *handle, int pages)
652 {
653 frontend *fe = (frontend *)handle;
654
655 assert(fe->drawstatus != DRAWING);
656 if (fe->drawstatus == NOTHING)
657 return;
658
659 if (StartDoc(fe->hdc, &fe->di) <= 0) {
660 char *e = geterrstr();
661 MessageBox(fe->hwnd, e, "Error starting to print",
662 MB_ICONERROR | MB_OK);
663 sfree(e);
664 fe->drawstatus = NOTHING;
665 }
666
667 /*
668 * Push a marker on the font stack so that we won't use the
669 * same fonts for printing and drawing. (This is because
670 * drawing seems to look generally better in bold, but printing
671 * is better not in bold.)
672 */
673 fe->fontstart = fe->nfonts;
674 }
675
676 static void win_begin_page(void *handle, int number)
677 {
678 frontend *fe = (frontend *)handle;
679
680 assert(fe->drawstatus != DRAWING);
681 if (fe->drawstatus == NOTHING)
682 return;
683
684 if (StartPage(fe->hdc) <= 0) {
685 char *e = geterrstr();
686 MessageBox(fe->hwnd, e, "Error starting a page",
687 MB_ICONERROR | MB_OK);
688 sfree(e);
689 fe->drawstatus = NOTHING;
690 }
691 }
692
693 static void win_begin_puzzle(void *handle, float xm, float xc,
694 float ym, float yc, int pw, int ph, float wmm)
695 {
696 frontend *fe = (frontend *)handle;
697 int ppw, pph, pox, poy;
698 float mmpw, mmph, mmox, mmoy;
699 float scale;
700
701 assert(fe->drawstatus != DRAWING);
702 if (fe->drawstatus == NOTHING)
703 return;
704
705 ppw = GetDeviceCaps(fe->hdc, HORZRES);
706 pph = GetDeviceCaps(fe->hdc, VERTRES);
707 mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
708 mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
709
710 /*
711 * Compute the puzzle's position on the logical page.
712 */
713 mmox = xm * mmpw + xc;
714 mmoy = ym * mmph + yc;
715
716 /*
717 * Work out what that comes to in pixels.
718 */
719 pox = (int)(mmox * (float)ppw / mmpw);
720 poy = (int)(mmoy * (float)ppw / mmpw);
721
722 /*
723 * And determine the scale.
724 *
725 * I need a scale such that the maximum puzzle-coordinate
726 * extent of the rectangle (pw * scale) is equal to the pixel
727 * equivalent of the puzzle's millimetre width (wmm * ppw /
728 * mmpw).
729 */
730 scale = (wmm * ppw) / (mmpw * pw);
731
732 /*
733 * Now store pox, poy and scale for use in the main drawing
734 * functions.
735 */
736 fe->printoffsetx = pox;
737 fe->printoffsety = poy;
738 fe->printpixelscale = scale;
739
740 fe->linewidth = 1;
741 }
742
743 static void win_end_puzzle(void *handle)
744 {
745 /* Nothing needs to be done here. */
746 }
747
748 static void win_end_page(void *handle, int number)
749 {
750 frontend *fe = (frontend *)handle;
751
752 assert(fe->drawstatus != DRAWING);
753
754 if (fe->drawstatus == NOTHING)
755 return;
756
757 if (EndPage(fe->hdc) <= 0) {
758 char *e = geterrstr();
759 MessageBox(fe->hwnd, e, "Error finishing a page",
760 MB_ICONERROR | MB_OK);
761 sfree(e);
762 fe->drawstatus = NOTHING;
763 }
764 }
765
766 static void win_end_doc(void *handle)
767 {
768 frontend *fe = (frontend *)handle;
769
770 assert(fe->drawstatus != DRAWING);
771
772 /*
773 * Free all the fonts created since we began printing.
774 */
775 while (fe->nfonts > fe->fontstart) {
776 fe->nfonts--;
777 DeleteObject(fe->fonts[fe->nfonts].font);
778 }
779 fe->fontstart = 0;
780
781 /*
782 * The MSDN web site sample code doesn't bother to call EndDoc
783 * if an error occurs half way through printing. I expect doing
784 * so would cause the erroneous document to actually be
785 * printed, or something equally undesirable.
786 */
787 if (fe->drawstatus == NOTHING)
788 return;
789
790 if (EndDoc(fe->hdc) <= 0) {
791 char *e = geterrstr();
792 MessageBox(fe->hwnd, e, "Error finishing printing",
793 MB_ICONERROR | MB_OK);
794 sfree(e);
795 fe->drawstatus = NOTHING;
796 }
797 }
798
799 const struct drawing_api win_drawing = {
800 win_draw_text,
801 win_draw_rect,
802 win_draw_line,
803 win_draw_polygon,
804 win_draw_circle,
805 win_draw_update,
806 win_clip,
807 win_unclip,
808 win_start_draw,
809 win_end_draw,
810 win_status_bar,
811 win_blitter_new,
812 win_blitter_free,
813 win_blitter_save,
814 win_blitter_load,
815 win_begin_doc,
816 win_begin_page,
817 win_begin_puzzle,
818 win_end_puzzle,
819 win_end_page,
820 win_end_doc,
821 win_line_width,
822 };
823
824 void print(frontend *fe)
825 {
826 PRINTDLG pd;
827 char doctitle[256];
828 document *doc;
829 midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
830 int i;
831 char *err = NULL;
832
833 /*
834 * Create our document structure and fill it up with puzzles.
835 */
836 doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
837 for (i = 0; i < fe->printcount; i++) {
838 if (i == 0 && fe->printcurr) {
839 err = midend_print_puzzle(fe->me, doc, fe->printsolns);
840 } else {
841 if (!nme) {
842 game_params *params;
843
844 nme = midend_new(NULL, &thegame, NULL, NULL);
845
846 /*
847 * Set the non-interactive mid-end to have the same
848 * parameters as the standard one.
849 */
850 params = midend_get_params(fe->me);
851 midend_set_params(nme, params);
852 thegame.free_params(params);
853 }
854
855 midend_new_game(nme);
856 err = midend_print_puzzle(nme, doc, fe->printsolns);
857 }
858 if (err)
859 break;
860 }
861 if (nme)
862 midend_free(nme);
863
864 if (err) {
865 MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
866 MB_ICONERROR | MB_OK);
867 document_free(doc);
868 return;
869 }
870
871 memset(&pd, 0, sizeof(pd));
872 pd.lStructSize = sizeof(pd);
873 pd.hwndOwner = fe->hwnd;
874 pd.hDevMode = NULL;
875 pd.hDevNames = NULL;
876 pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
877 PD_NOPAGENUMS | PD_NOSELECTION;
878 pd.nCopies = 1;
879 pd.nFromPage = pd.nToPage = 0xFFFF;
880 pd.nMinPage = pd.nMaxPage = 1;
881
882 if (!PrintDlg(&pd)) {
883 document_free(doc);
884 return;
885 }
886
887 /*
888 * Now pd.hDC is a device context for the printer.
889 */
890
891 /*
892 * FIXME: IWBNI we put up an Abort box here.
893 */
894
895 memset(&fe->di, 0, sizeof(fe->di));
896 fe->di.cbSize = sizeof(fe->di);
897 sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
898 " Portable Puzzle Collection)", thegame.name);
899 fe->di.lpszDocName = doctitle;
900 fe->di.lpszOutput = NULL;
901 fe->di.lpszDatatype = NULL;
902 fe->di.fwType = 0;
903
904 fe->drawstatus = PRINTING;
905 fe->hdc = pd.hDC;
906
907 fe->dr = drawing_new(&win_drawing, NULL, fe);
908 document_print(doc, fe->dr);
909 drawing_free(fe->dr);
910 fe->dr = NULL;
911
912 fe->drawstatus = NOTHING;
913
914 DeleteDC(pd.hDC);
915 document_free(doc);
916 }
917
918 void deactivate_timer(frontend *fe)
919 {
920 if (!fe)
921 return; /* for non-interactive midend */
922 if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
923 fe->timer = 0;
924 }
925
926 void activate_timer(frontend *fe)
927 {
928 if (!fe)
929 return; /* for non-interactive midend */
930 if (!fe->timer) {
931 fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
932 fe->timer_last_tickcount = GetTickCount();
933 }
934 }
935
936 void write_clip(HWND hwnd, char *data)
937 {
938 HGLOBAL clipdata;
939 int len, i, j;
940 char *data2;
941 void *lock;
942
943 /*
944 * Windows expects CRLF in the clipboard, so we must convert
945 * any \n that has come out of the puzzle backend.
946 */
947 len = 0;
948 for (i = 0; data[i]; i++) {
949 if (data[i] == '\n')
950 len++;
951 len++;
952 }
953 data2 = snewn(len+1, char);
954 j = 0;
955 for (i = 0; data[i]; i++) {
956 if (data[i] == '\n')
957 data2[j++] = '\r';
958 data2[j++] = data[i];
959 }
960 assert(j == len);
961 data2[j] = '\0';
962
963 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
964 if (!clipdata)
965 return;
966 lock = GlobalLock(clipdata);
967 if (!lock)
968 return;
969 memcpy(lock, data2, len);
970 ((unsigned char *) lock)[len] = 0;
971 GlobalUnlock(clipdata);
972
973 if (OpenClipboard(hwnd)) {
974 EmptyClipboard();
975 SetClipboardData(CF_TEXT, clipdata);
976 CloseClipboard();
977 } else
978 GlobalFree(clipdata);
979
980 sfree(data2);
981 }
982
983 /*
984 * See if we can find a help file.
985 */
986 static void find_help_file(frontend *fe)
987 {
988 char b[2048], *p, *q, *r;
989 FILE *fp;
990 if (!fe->help_path) {
991 GetModuleFileName(NULL, b, sizeof(b) - 1);
992 r = b;
993 p = strrchr(b, '\\');
994 if (p && p >= r) r = p+1;
995 q = strrchr(b, ':');
996 if (q && q >= r) r = q+1;
997 strcpy(r, HELP_FILE_NAME);
998 if ( (fp = fopen(b, "r")) != NULL) {
999 fe->help_path = dupstr(b);
1000 fclose(fp);
1001 } else
1002 fe->help_path = NULL;
1003 strcpy(r, HELP_CNT_NAME);
1004 if ( (fp = fopen(b, "r")) != NULL) {
1005 fe->help_has_contents = TRUE;
1006 fclose(fp);
1007 } else
1008 fe->help_has_contents = FALSE;
1009 }
1010 }
1011
1012 static void check_window_size(frontend *fe, int *px, int *py)
1013 {
1014 RECT r;
1015 int x, y, sy;
1016
1017 if (fe->statusbar) {
1018 RECT sr;
1019 GetWindowRect(fe->statusbar, &sr);
1020 sy = sr.bottom - sr.top;
1021 } else {
1022 sy = 0;
1023 }
1024
1025 /*
1026 * See if we actually got the window size we wanted, and adjust
1027 * the puzzle size if not.
1028 */
1029 GetClientRect(fe->hwnd, &r);
1030 x = r.right - r.left;
1031 y = r.bottom - r.top - sy;
1032 midend_size(fe->me, &x, &y, FALSE);
1033 if (x != r.right - r.left || y != r.bottom - r.top) {
1034 /*
1035 * Resize the window, now we know what size we _really_
1036 * want it to be.
1037 */
1038 r.left = r.top = 0;
1039 r.right = x;
1040 r.bottom = y + sy;
1041 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1042 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
1043 SWP_NOMOVE | SWP_NOZORDER);
1044 }
1045
1046 if (fe->statusbar) {
1047 GetClientRect(fe->hwnd, &r);
1048 SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
1049 sy, SWP_NOZORDER);
1050 }
1051
1052 *px = x;
1053 *py = y;
1054 }
1055
1056 static void get_max_puzzle_size(frontend *fe, int *x, int *y)
1057 {
1058 RECT r, sr;
1059
1060 if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
1061 *x = sr.right - sr.left;
1062 *y = sr.bottom - sr.top;
1063 r.left = 100;
1064 r.right = 200;
1065 r.top = 100;
1066 r.bottom = 200;
1067 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1068 *x -= r.right - r.left - 100;
1069 *y -= r.bottom - r.top - 100;
1070 } else {
1071 *x = *y = INT_MAX;
1072 }
1073
1074 if (fe->statusbar != NULL) {
1075 GetWindowRect(fe->statusbar, &sr);
1076 *y -= sr.bottom - sr.top;
1077 }
1078 }
1079
1080 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
1081 {
1082 frontend *fe;
1083 int x, y;
1084 RECT r;
1085
1086 fe = snew(frontend);
1087
1088 fe->me = midend_new(fe, &thegame, &win_drawing, fe);
1089
1090 if (game_id) {
1091 *error = midend_game_id(fe->me, game_id);
1092 if (*error) {
1093 midend_free(fe->me);
1094 sfree(fe);
1095 return NULL;
1096 }
1097 }
1098
1099 fe->help_path = NULL;
1100 find_help_file(fe);
1101
1102 fe->inst = inst;
1103
1104 fe->timer = 0;
1105 fe->hwnd = NULL;
1106
1107 fe->drawstatus = NOTHING;
1108 fe->dr = NULL;
1109 fe->fontstart = 0;
1110
1111 midend_new_game(fe->me);
1112
1113 fe->fonts = NULL;
1114 fe->nfonts = fe->fontsize = 0;
1115
1116 {
1117 int i, ncolours;
1118 float *colours;
1119
1120 colours = midend_colours(fe->me, &ncolours);
1121
1122 fe->colours = snewn(ncolours, COLORREF);
1123 fe->brushes = snewn(ncolours, HBRUSH);
1124 fe->pens = snewn(ncolours, HPEN);
1125
1126 for (i = 0; i < ncolours; i++) {
1127 fe->colours[i] = RGB(255 * colours[i*3+0],
1128 255 * colours[i*3+1],
1129 255 * colours[i*3+2]);
1130 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
1131 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
1132 }
1133 sfree(colours);
1134 }
1135
1136 if (midend_wants_statusbar(fe->me)) {
1137 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
1138 WS_CHILD | WS_VISIBLE,
1139 0, 0, 0, 0, /* status bar does these */
1140 NULL, NULL, inst, NULL);
1141 } else
1142 fe->statusbar = NULL;
1143
1144 get_max_puzzle_size(fe, &x, &y);
1145 midend_size(fe->me, &x, &y, FALSE);
1146
1147 r.left = r.top = 0;
1148 r.right = x;
1149 r.bottom = y;
1150 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1151
1152 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
1153 WS_OVERLAPPEDWINDOW &~
1154 (WS_THICKFRAME | WS_MAXIMIZEBOX),
1155 CW_USEDEFAULT, CW_USEDEFAULT,
1156 r.right - r.left, r.bottom - r.top,
1157 NULL, NULL, inst, NULL);
1158
1159 if (midend_wants_statusbar(fe->me)) {
1160 RECT sr;
1161 DestroyWindow(fe->statusbar);
1162 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
1163 WS_CHILD | WS_VISIBLE,
1164 0, 0, 0, 0, /* status bar does these */
1165 fe->hwnd, NULL, inst, NULL);
1166 /*
1167 * Now resize the window to take account of the status bar.
1168 */
1169 GetWindowRect(fe->statusbar, &sr);
1170 GetWindowRect(fe->hwnd, &r);
1171 SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
1172 r.bottom - r.top + sr.bottom - sr.top,
1173 SWP_NOMOVE | SWP_NOZORDER);
1174 } else {
1175 fe->statusbar = NULL;
1176 }
1177
1178 {
1179 HMENU bar = CreateMenu();
1180 HMENU menu = CreateMenu();
1181
1182 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
1183 AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
1184 AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
1185 AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
1186 AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
1187
1188 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
1189 thegame.can_configure) {
1190 HMENU sub = CreateMenu();
1191 int i;
1192
1193 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
1194
1195 fe->presets = snewn(fe->npresets, game_params *);
1196
1197 for (i = 0; i < fe->npresets; i++) {
1198 char *name;
1199
1200 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
1201
1202 /*
1203 * FIXME: we ought to go through and do something
1204 * with ampersands here.
1205 */
1206
1207 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
1208 }
1209
1210 if (thegame.can_configure) {
1211 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
1212 }
1213 }
1214
1215 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1216 AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
1217 AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
1218 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1219 if (thegame.can_print) {
1220 AppendMenu(menu, MF_ENABLED, IDM_PRINT, "Print");
1221 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1222 }
1223 AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
1224 AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
1225 if (thegame.can_format_as_text) {
1226 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1227 AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
1228 }
1229 if (thegame.can_solve) {
1230 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1231 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
1232 }
1233 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1234 AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
1235 menu = CreateMenu();
1236 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
1237 AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
1238 if (fe->help_path) {
1239 AppendMenu(menu, MF_SEPARATOR, 0, 0);
1240 AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
1241 if (thegame.winhelp_topic) {
1242 char *item;
1243 assert(thegame.name);
1244 item = snewn(9+strlen(thegame.name), char); /*ick*/
1245 sprintf(item, "Help on %s", thegame.name);
1246 AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
1247 sfree(item);
1248 }
1249 }
1250 SetMenu(fe->hwnd, bar);
1251 }
1252
1253 fe->bitmap = NULL;
1254 new_game_size(fe); /* initialises fe->bitmap */
1255 check_window_size(fe, &x, &y);
1256
1257 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
1258
1259 ShowWindow(fe->hwnd, SW_NORMAL);
1260 SetForegroundWindow(fe->hwnd);
1261
1262 midend_redraw(fe->me);
1263
1264 return fe;
1265 }
1266
1267 static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
1268 WPARAM wParam, LPARAM lParam)
1269 {
1270 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1271
1272 switch (msg) {
1273 case WM_INITDIALOG:
1274 return 0;
1275
1276 case WM_COMMAND:
1277 if ((HIWORD(wParam) == BN_CLICKED ||
1278 HIWORD(wParam) == BN_DOUBLECLICKED) &&
1279 LOWORD(wParam) == IDOK)
1280 fe->dlg_done = 1;
1281 return 0;
1282
1283 case WM_CLOSE:
1284 fe->dlg_done = 1;
1285 return 0;
1286 }
1287
1288 return 0;
1289 }
1290
1291 /*
1292 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1293 * enumeration to add CFG_PRINT.
1294 */
1295 static config_item *frontend_get_config(frontend *fe, int which,
1296 char **wintitle)
1297 {
1298 if (which < CFG_FRONTEND_SPECIFIC) {
1299 return midend_get_config(fe->me, which, wintitle);
1300 } else if (which == CFG_PRINT) {
1301 config_item *ret;
1302 int i;
1303
1304 *wintitle = snewn(40 + strlen(thegame.name), char);
1305 sprintf(*wintitle, "%s print setup", thegame.name);
1306
1307 ret = snewn(8, config_item);
1308
1309 i = 0;
1310
1311 ret[i].name = "Number of puzzles to print";
1312 ret[i].type = C_STRING;
1313 ret[i].sval = dupstr("1");
1314 ret[i].ival = 0;
1315 i++;
1316
1317 ret[i].name = "Number of puzzles across the page";
1318 ret[i].type = C_STRING;
1319 ret[i].sval = dupstr("1");
1320 ret[i].ival = 0;
1321 i++;
1322
1323 ret[i].name = "Number of puzzles down the page";
1324 ret[i].type = C_STRING;
1325 ret[i].sval = dupstr("1");
1326 ret[i].ival = 0;
1327 i++;
1328
1329 ret[i].name = "Percentage of standard size";
1330 ret[i].type = C_STRING;
1331 ret[i].sval = dupstr("100.0");
1332 ret[i].ival = 0;
1333 i++;
1334
1335 ret[i].name = "Include currently shown puzzle";
1336 ret[i].type = C_BOOLEAN;
1337 ret[i].sval = NULL;
1338 ret[i].ival = TRUE;
1339 i++;
1340
1341 ret[i].name = "Print solutions";
1342 ret[i].type = C_BOOLEAN;
1343 ret[i].sval = NULL;
1344 ret[i].ival = FALSE;
1345 i++;
1346
1347 if (thegame.can_print_in_colour) {
1348 ret[i].name = "Print in colour";
1349 ret[i].type = C_BOOLEAN;
1350 ret[i].sval = NULL;
1351 ret[i].ival = FALSE;
1352 i++;
1353 }
1354
1355 ret[i].name = NULL;
1356 ret[i].type = C_END;
1357 ret[i].sval = NULL;
1358 ret[i].ival = 0;
1359 i++;
1360
1361 return ret;
1362 } else {
1363 assert(!"We should never get here");
1364 return NULL;
1365 }
1366 }
1367
1368 static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
1369 {
1370 if (which < CFG_FRONTEND_SPECIFIC) {
1371 return midend_set_config(fe->me, which, cfg);
1372 } else if (which == CFG_PRINT) {
1373 if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
1374 return "Number of puzzles to print should be at least one";
1375 if ((fe->printw = atoi(cfg[1].sval)) <= 0)
1376 return "Number of puzzles across the page should be at least one";
1377 if ((fe->printh = atoi(cfg[2].sval)) <= 0)
1378 return "Number of puzzles down the page should be at least one";
1379 if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
1380 return "Print size should be positive";
1381 fe->printcurr = cfg[4].ival;
1382 fe->printsolns = cfg[5].ival;
1383 fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
1384 return NULL;
1385 } else {
1386 assert(!"We should never get here");
1387 return "Internal error";
1388 }
1389 }
1390
1391 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
1392 WPARAM wParam, LPARAM lParam)
1393 {
1394 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1395 config_item *i;
1396 struct cfg_aux *j;
1397
1398 switch (msg) {
1399 case WM_INITDIALOG:
1400 return 0;
1401
1402 case WM_COMMAND:
1403 /*
1404 * OK and Cancel are special cases.
1405 */
1406 if ((HIWORD(wParam) == BN_CLICKED ||
1407 HIWORD(wParam) == BN_DOUBLECLICKED) &&
1408 (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
1409 if (LOWORD(wParam) == IDOK) {
1410 char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
1411
1412 if (err) {
1413 MessageBox(hwnd, err, "Validation error",
1414 MB_ICONERROR | MB_OK);
1415 } else {
1416 fe->dlg_done = 2;
1417 }
1418 } else {
1419 fe->dlg_done = 1;
1420 }
1421 return 0;
1422 }
1423
1424 /*
1425 * First find the control whose id this is.
1426 */
1427 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1428 if (j->ctlid == LOWORD(wParam))
1429 break;
1430 }
1431 if (i->type == C_END)
1432 return 0; /* not our problem */
1433
1434 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
1435 char buffer[4096];
1436 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
1437 buffer[lenof(buffer)-1] = '\0';
1438 sfree(i->sval);
1439 i->sval = dupstr(buffer);
1440 } else if (i->type == C_BOOLEAN &&
1441 (HIWORD(wParam) == BN_CLICKED ||
1442 HIWORD(wParam) == BN_DOUBLECLICKED)) {
1443 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
1444 } else if (i->type == C_CHOICES &&
1445 HIWORD(wParam) == CBN_SELCHANGE) {
1446 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
1447 CB_GETCURSEL, 0, 0);
1448 }
1449
1450 return 0;
1451
1452 case WM_CLOSE:
1453 fe->dlg_done = 1;
1454 return 0;
1455 }
1456
1457 return 0;
1458 }
1459
1460 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
1461 char *wclass, int wstyle,
1462 int exstyle, const char *wtext, int wid)
1463 {
1464 HWND ret;
1465 ret = CreateWindowEx(exstyle, wclass, wtext,
1466 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
1467 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
1468 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
1469 return ret;
1470 }
1471
1472 static void about(frontend *fe)
1473 {
1474 int i;
1475 WNDCLASS wc;
1476 MSG msg;
1477 TEXTMETRIC tm;
1478 HDC hdc;
1479 HFONT oldfont;
1480 SIZE size;
1481 int gm, id;
1482 int winwidth, winheight, y;
1483 int height, width, maxwid;
1484 const char *strings[16];
1485 int lengths[16];
1486 int nstrings = 0;
1487 char titlebuf[512];
1488
1489 sprintf(titlebuf, "About %.250s", thegame.name);
1490
1491 strings[nstrings++] = thegame.name;
1492 strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
1493 strings[nstrings++] = ver;
1494
1495 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
1496 wc.lpfnWndProc = DefDlgProc;
1497 wc.cbClsExtra = 0;
1498 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
1499 wc.hInstance = fe->inst;
1500 wc.hIcon = NULL;
1501 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
1502 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
1503 wc.lpszMenuName = NULL;
1504 wc.lpszClassName = "GameAboutBox";
1505 RegisterClass(&wc);
1506
1507 hdc = GetDC(fe->hwnd);
1508 SetMapMode(hdc, MM_TEXT);
1509
1510 fe->dlg_done = FALSE;
1511
1512 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
1513 0, 0, 0, 0,
1514 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
1515 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
1516 DEFAULT_QUALITY,
1517 FF_SWISS,
1518 "MS Shell Dlg");
1519
1520 oldfont = SelectObject(hdc, fe->cfgfont);
1521 if (GetTextMetrics(hdc, &tm)) {
1522 height = tm.tmAscent + tm.tmDescent;
1523 width = tm.tmAveCharWidth;
1524 } else {
1525 height = width = 30;
1526 }
1527
1528 /*
1529 * Figure out the layout of the About box by measuring the
1530 * length of each piece of text.
1531 */
1532 maxwid = 0;
1533 winheight = height/2;
1534
1535 for (i = 0; i < nstrings; i++) {
1536 if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
1537 lengths[i] = size.cx;
1538 else
1539 lengths[i] = 0; /* *shrug* */
1540 if (maxwid < lengths[i])
1541 maxwid = lengths[i];
1542 winheight += height * 3 / 2 + (height / 2);
1543 }
1544
1545 winheight += height + height * 7 / 4; /* OK button */
1546 winwidth = maxwid + 4*width;
1547
1548 SelectObject(hdc, oldfont);
1549 ReleaseDC(fe->hwnd, hdc);
1550
1551 /*
1552 * Create the dialog, now that we know its size.
1553 */
1554 {
1555 RECT r, r2;
1556
1557 r.left = r.top = 0;
1558 r.right = winwidth;
1559 r.bottom = winheight;
1560
1561 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
1562 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1563 WS_CAPTION | WS_SYSMENU*/) &~
1564 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
1565 FALSE, 0);
1566
1567 /*
1568 * Centre the dialog on its parent window.
1569 */
1570 r.right -= r.left;
1571 r.bottom -= r.top;
1572 GetWindowRect(fe->hwnd, &r2);
1573 r.left = (r2.left + r2.right - r.right) / 2;
1574 r.top = (r2.top + r2.bottom - r.bottom) / 2;
1575 r.right += r.left;
1576 r.bottom += r.top;
1577
1578 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
1579 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1580 WS_CAPTION | WS_SYSMENU,
1581 r.left, r.top,
1582 r.right-r.left, r.bottom-r.top,
1583 fe->hwnd, NULL, fe->inst, NULL);
1584 }
1585
1586 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
1587
1588 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
1589 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
1590
1591 id = 1000;
1592 y = height/2;
1593 for (i = 0; i < nstrings; i++) {
1594 int border = width*2 + (maxwid - lengths[i]) / 2;
1595 mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
1596 "Static", 0, 0, strings[i], id++);
1597 y += height*3/2;
1598
1599 assert(y < winheight);
1600 y += height/2;
1601 }
1602
1603 y += height/2; /* extra space before OK */
1604 mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
1605 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
1606 "OK", IDOK);
1607
1608 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
1609
1610 EnableWindow(fe->hwnd, FALSE);
1611 ShowWindow(fe->cfgbox, SW_NORMAL);
1612 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
1613 if (!IsDialogMessage(fe->cfgbox, &msg))
1614 DispatchMessage(&msg);
1615 if (fe->dlg_done)
1616 break;
1617 }
1618 EnableWindow(fe->hwnd, TRUE);
1619 SetForegroundWindow(fe->hwnd);
1620 DestroyWindow(fe->cfgbox);
1621 DeleteObject(fe->cfgfont);
1622 }
1623
1624 static int get_config(frontend *fe, int which)
1625 {
1626 config_item *i;
1627 struct cfg_aux *j;
1628 char *title;
1629 WNDCLASS wc;
1630 MSG msg;
1631 TEXTMETRIC tm;
1632 HDC hdc;
1633 HFONT oldfont;
1634 SIZE size;
1635 HWND ctl;
1636 int gm, id, nctrls;
1637 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
1638 int height, width, maxlabel, maxcheckbox;
1639
1640 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
1641 wc.lpfnWndProc = DefDlgProc;
1642 wc.cbClsExtra = 0;
1643 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
1644 wc.hInstance = fe->inst;
1645 wc.hIcon = NULL;
1646 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
1647 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
1648 wc.lpszMenuName = NULL;
1649 wc.lpszClassName = "GameConfigBox";
1650 RegisterClass(&wc);
1651
1652 hdc = GetDC(fe->hwnd);
1653 SetMapMode(hdc, MM_TEXT);
1654
1655 fe->dlg_done = FALSE;
1656
1657 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
1658 0, 0, 0, 0,
1659 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
1660 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
1661 DEFAULT_QUALITY,
1662 FF_SWISS,
1663 "MS Shell Dlg");
1664
1665 oldfont = SelectObject(hdc, fe->cfgfont);
1666 if (GetTextMetrics(hdc, &tm)) {
1667 height = tm.tmAscent + tm.tmDescent;
1668 width = tm.tmAveCharWidth;
1669 } else {
1670 height = width = 30;
1671 }
1672
1673 fe->cfg = frontend_get_config(fe, which, &title);
1674 fe->cfg_which = which;
1675
1676 /*
1677 * Figure out the layout of the config box by measuring the
1678 * length of each piece of text.
1679 */
1680 maxlabel = maxcheckbox = 0;
1681 winheight = height/2;
1682
1683 for (i = fe->cfg; i->type != C_END; i++) {
1684 switch (i->type) {
1685 case C_STRING:
1686 case C_CHOICES:
1687 /*
1688 * Both these control types have a label filling only
1689 * the left-hand column of the box.
1690 */
1691 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
1692 maxlabel < size.cx)
1693 maxlabel = size.cx;
1694 winheight += height * 3 / 2 + (height / 2);
1695 break;
1696
1697 case C_BOOLEAN:
1698 /*
1699 * Checkboxes take up the whole of the box width.
1700 */
1701 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
1702 maxcheckbox < size.cx)
1703 maxcheckbox = size.cx;
1704 winheight += height + (height / 2);
1705 break;
1706 }
1707 }
1708
1709 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
1710
1711 col1l = 2*width;
1712 col1r = col1l + maxlabel;
1713 col2l = col1r + 2*width;
1714 col2r = col2l + 30*width;
1715 if (col2r < col1l+2*height+maxcheckbox)
1716 col2r = col1l+2*height+maxcheckbox;
1717 winwidth = col2r + 2*width;
1718
1719 SelectObject(hdc, oldfont);
1720 ReleaseDC(fe->hwnd, hdc);
1721
1722 /*
1723 * Create the dialog, now that we know its size.
1724 */
1725 {
1726 RECT r, r2;
1727
1728 r.left = r.top = 0;
1729 r.right = winwidth;
1730 r.bottom = winheight;
1731
1732 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
1733 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1734 WS_CAPTION | WS_SYSMENU*/) &~
1735 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
1736 FALSE, 0);
1737
1738 /*
1739 * Centre the dialog on its parent window.
1740 */
1741 r.right -= r.left;
1742 r.bottom -= r.top;
1743 GetWindowRect(fe->hwnd, &r2);
1744 r.left = (r2.left + r2.right - r.right) / 2;
1745 r.top = (r2.top + r2.bottom - r.bottom) / 2;
1746 r.right += r.left;
1747 r.bottom += r.top;
1748
1749 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
1750 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
1751 WS_CAPTION | WS_SYSMENU,
1752 r.left, r.top,
1753 r.right-r.left, r.bottom-r.top,
1754 fe->hwnd, NULL, fe->inst, NULL);
1755 sfree(title);
1756 }
1757
1758 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
1759
1760 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
1761 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
1762
1763 /*
1764 * Count the controls so we can allocate cfgaux.
1765 */
1766 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
1767 nctrls++;
1768 fe->cfgaux = snewn(nctrls, struct cfg_aux);
1769
1770 id = 1000;
1771 y = height/2;
1772 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
1773 switch (i->type) {
1774 case C_STRING:
1775 /*
1776 * Edit box with a label beside it.
1777 */
1778 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
1779 "Static", 0, 0, i->name, id++);
1780 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
1781 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
1782 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
1783 SetWindowText(ctl, i->sval);
1784 y += height*3/2;
1785 break;
1786
1787 case C_BOOLEAN:
1788 /*
1789 * Simple checkbox.
1790 */
1791 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
1792 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
1793 0, i->name, (j->ctlid = id++));
1794 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
1795 y += height;
1796 break;
1797
1798 case C_CHOICES:
1799 /*
1800 * Drop-down list with a label beside it.
1801 */
1802 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
1803 "STATIC", 0, 0, i->name, id++);
1804 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
1805 "COMBOBOX", WS_TABSTOP |
1806 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
1807 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
1808 {
1809 char c, *p, *q, *str;
1810
1811 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
1812 p = i->sval;
1813 c = *p++;
1814 while (*p) {
1815 q = p;
1816 while (*q && *q != c) q++;
1817 str = snewn(q-p+1, char);
1818 strncpy(str, p, q-p);
1819 str[q-p] = '\0';
1820 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
1821 sfree(str);
1822 if (*q) q++;
1823 p = q;
1824 }
1825 }
1826
1827 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
1828
1829 y += height*3/2;
1830 break;
1831 }
1832
1833 assert(y < winheight);
1834 y += height/2;
1835 }
1836
1837 y += height/2; /* extra space before OK and Cancel */
1838 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
1839 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
1840 "OK", IDOK);
1841 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
1842 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
1843
1844 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
1845
1846 EnableWindow(fe->hwnd, FALSE);
1847 ShowWindow(fe->cfgbox, SW_NORMAL);
1848 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
1849 if (!IsDialogMessage(fe->cfgbox, &msg))
1850 DispatchMessage(&msg);
1851 if (fe->dlg_done)
1852 break;
1853 }
1854 EnableWindow(fe->hwnd, TRUE);
1855 SetForegroundWindow(fe->hwnd);
1856 DestroyWindow(fe->cfgbox);
1857 DeleteObject(fe->cfgfont);
1858
1859 free_cfg(fe->cfg);
1860 sfree(fe->cfgaux);
1861
1862 return (fe->dlg_done == 2);
1863 }
1864
1865 static void new_game_size(frontend *fe)
1866 {
1867 RECT r, sr;
1868 HDC hdc;
1869 int x, y;
1870
1871 get_max_puzzle_size(fe, &x, &y);
1872 midend_size(fe->me, &x, &y, FALSE);
1873
1874 r.left = r.top = 0;
1875 r.right = x;
1876 r.bottom = y;
1877 AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
1878
1879 if (fe->statusbar != NULL) {
1880 GetWindowRect(fe->statusbar, &sr);
1881 } else {
1882 sr.left = sr.right = sr.top = sr.bottom = 0;
1883 }
1884 SetWindowPos(fe->hwnd, NULL, 0, 0,
1885 r.right - r.left,
1886 r.bottom - r.top + sr.bottom - sr.top,
1887 SWP_NOMOVE | SWP_NOZORDER);
1888
1889 check_window_size(fe, &x, &y);
1890
1891 if (fe->statusbar != NULL)
1892 SetWindowPos(fe->statusbar, NULL, 0, y, x,
1893 sr.bottom - sr.top, SWP_NOZORDER);
1894
1895 if (fe->bitmap) DeleteObject(fe->bitmap);
1896
1897 hdc = GetDC(fe->hwnd);
1898 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
1899 ReleaseDC(fe->hwnd, hdc);
1900
1901 midend_redraw(fe->me);
1902 }
1903
1904 static void new_game_type(frontend *fe)
1905 {
1906 midend_new_game(fe->me);
1907 new_game_size(fe);
1908 }
1909
1910 static int is_alt_pressed(void)
1911 {
1912 BYTE keystate[256];
1913 int r = GetKeyboardState(keystate);
1914 if (!r)
1915 return FALSE;
1916 if (keystate[VK_MENU] & 0x80)
1917 return TRUE;
1918 if (keystate[VK_RMENU] & 0x80)
1919 return TRUE;
1920 return FALSE;
1921 }
1922
1923 static void savefile_write(void *wctx, void *buf, int len)
1924 {
1925 FILE *fp = (FILE *)wctx;
1926 fwrite(buf, 1, len, fp);
1927 }
1928
1929 static int savefile_read(void *wctx, void *buf, int len)
1930 {
1931 FILE *fp = (FILE *)wctx;
1932 int ret;
1933
1934 ret = fread(buf, 1, len, fp);
1935 return (ret == len);
1936 }
1937
1938 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
1939 WPARAM wParam, LPARAM lParam)
1940 {
1941 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
1942 int cmd;
1943
1944 switch (message) {
1945 case WM_CLOSE:
1946 DestroyWindow(hwnd);
1947 return 0;
1948 case WM_COMMAND:
1949 cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
1950 switch (cmd) {
1951 case IDM_NEW:
1952 if (!midend_process_key(fe->me, 0, 0, 'n'))
1953 PostQuitMessage(0);
1954 break;
1955 case IDM_RESTART:
1956 midend_restart_game(fe->me);
1957 break;
1958 case IDM_UNDO:
1959 if (!midend_process_key(fe->me, 0, 0, 'u'))
1960 PostQuitMessage(0);
1961 break;
1962 case IDM_REDO:
1963 if (!midend_process_key(fe->me, 0, 0, '\x12'))
1964 PostQuitMessage(0);
1965 break;
1966 case IDM_COPY:
1967 {
1968 char *text = midend_text_format(fe->me);
1969 if (text)
1970 write_clip(hwnd, text);
1971 else
1972 MessageBeep(MB_ICONWARNING);
1973 sfree(text);
1974 }
1975 break;
1976 case IDM_SOLVE:
1977 {
1978 char *msg = midend_solve(fe->me);
1979 if (msg)
1980 MessageBox(hwnd, msg, "Unable to solve",
1981 MB_ICONERROR | MB_OK);
1982 }
1983 break;
1984 case IDM_QUIT:
1985 if (!midend_process_key(fe->me, 0, 0, 'q'))
1986 PostQuitMessage(0);
1987 break;
1988 case IDM_CONFIG:
1989 if (get_config(fe, CFG_SETTINGS))
1990 new_game_type(fe);
1991 break;
1992 case IDM_SEED:
1993 if (get_config(fe, CFG_SEED))
1994 new_game_type(fe);
1995 break;
1996 case IDM_DESC:
1997 if (get_config(fe, CFG_DESC))
1998 new_game_type(fe);
1999 break;
2000 case IDM_PRINT:
2001 if (get_config(fe, CFG_PRINT))
2002 print(fe);
2003 break;
2004 case IDM_ABOUT:
2005 about(fe);
2006 break;
2007 case IDM_LOAD:
2008 case IDM_SAVE:
2009 {
2010 OPENFILENAME of;
2011 char filename[FILENAME_MAX];
2012 int ret;
2013
2014 memset(&of, 0, sizeof(of));
2015 of.hwndOwner = hwnd;
2016 of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
2017 of.lpstrCustomFilter = NULL;
2018 of.nFilterIndex = 1;
2019 of.lpstrFile = filename;
2020 filename[0] = '\0';
2021 of.nMaxFile = lenof(filename);
2022 of.lpstrFileTitle = NULL;
2023 of.lpstrTitle = (cmd == IDM_SAVE ?
2024 "Enter name of game file to save" :
2025 "Enter name of saved game file to load");
2026 of.Flags = 0;
2027 #ifdef OPENFILENAME_SIZE_VERSION_400
2028 of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
2029 #else
2030 of.lStructSize = sizeof(of);
2031 #endif
2032 of.lpstrInitialDir = NULL;
2033
2034 if (cmd == IDM_SAVE)
2035 ret = GetSaveFileName(&of);
2036 else
2037 ret = GetOpenFileName(&of);
2038
2039 if (ret) {
2040 if (cmd == IDM_SAVE) {
2041 FILE *fp;
2042
2043 if ((fp = fopen(filename, "r")) != NULL) {
2044 char buf[256 + FILENAME_MAX];
2045 fclose(fp);
2046 /* file exists */
2047
2048 sprintf(buf, "Are you sure you want to overwrite"
2049 " the file \"%.*s\"?",
2050 FILENAME_MAX, filename);
2051 if (MessageBox(hwnd, buf, "Question",
2052 MB_YESNO | MB_ICONQUESTION)
2053 != IDYES)
2054 break;
2055 }
2056
2057 fp = fopen(filename, "w");
2058
2059 if (!fp) {
2060 MessageBox(hwnd, "Unable to open save file",
2061 "Error", MB_ICONERROR | MB_OK);
2062 break;
2063 }
2064
2065 midend_serialise(fe->me, savefile_write, fp);
2066
2067 fclose(fp);
2068 } else {
2069 FILE *fp = fopen(filename, "r");
2070 char *err;
2071
2072 if (!fp) {
2073 MessageBox(hwnd, "Unable to open saved game file",
2074 "Error", MB_ICONERROR | MB_OK);
2075 break;
2076 }
2077
2078 err = midend_deserialise(fe->me, savefile_read, fp);
2079
2080 fclose(fp);
2081
2082 if (err) {
2083 MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
2084 break;
2085 }
2086
2087 new_game_size(fe);
2088 }
2089 }
2090 }
2091
2092 break;
2093 case IDM_HELPC:
2094 assert(fe->help_path);
2095 WinHelp(hwnd, fe->help_path,
2096 fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
2097 break;
2098 case IDM_GAMEHELP:
2099 assert(fe->help_path);
2100 assert(thegame.winhelp_topic);
2101 {
2102 char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
2103 sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
2104 WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
2105 sfree(cmd);
2106 }
2107 break;
2108 default:
2109 {
2110 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
2111
2112 if (p >= 0 && p < fe->npresets) {
2113 midend_set_params(fe->me, fe->presets[p]);
2114 new_game_type(fe);
2115 }
2116 }
2117 break;
2118 }
2119 break;
2120 case WM_DESTROY:
2121 PostQuitMessage(0);
2122 return 0;
2123 case WM_PAINT:
2124 {
2125 PAINTSTRUCT p;
2126 HDC hdc, hdc2;
2127 HBITMAP prevbm;
2128
2129 hdc = BeginPaint(hwnd, &p);
2130 hdc2 = CreateCompatibleDC(hdc);
2131 prevbm = SelectObject(hdc2, fe->bitmap);
2132 BitBlt(hdc,
2133 p.rcPaint.left, p.rcPaint.top,
2134 p.rcPaint.right - p.rcPaint.left,
2135 p.rcPaint.bottom - p.rcPaint.top,
2136 hdc2,
2137 p.rcPaint.left, p.rcPaint.top,
2138 SRCCOPY);
2139 SelectObject(hdc2, prevbm);
2140 DeleteDC(hdc2);
2141 EndPaint(hwnd, &p);
2142 }
2143 return 0;
2144 case WM_KEYDOWN:
2145 {
2146 int key = -1;
2147 BYTE keystate[256];
2148 int r = GetKeyboardState(keystate);
2149 int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
2150 int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
2151
2152 switch (wParam) {
2153 case VK_LEFT:
2154 if (!(lParam & 0x01000000))
2155 key = MOD_NUM_KEYPAD | '4';
2156 else
2157 key = shift | ctrl | CURSOR_LEFT;
2158 break;
2159 case VK_RIGHT:
2160 if (!(lParam & 0x01000000))
2161 key = MOD_NUM_KEYPAD | '6';
2162 else
2163 key = shift | ctrl | CURSOR_RIGHT;
2164 break;
2165 case VK_UP:
2166 if (!(lParam & 0x01000000))
2167 key = MOD_NUM_KEYPAD | '8';
2168 else
2169 key = shift | ctrl | CURSOR_UP;
2170 break;
2171 case VK_DOWN:
2172 if (!(lParam & 0x01000000))
2173 key = MOD_NUM_KEYPAD | '2';
2174 else
2175 key = shift | ctrl | CURSOR_DOWN;
2176 break;
2177 /*
2178 * Diagonal keys on the numeric keypad.
2179 */
2180 case VK_PRIOR:
2181 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
2182 break;
2183 case VK_NEXT:
2184 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
2185 break;
2186 case VK_HOME:
2187 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
2188 break;
2189 case VK_END:
2190 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
2191 break;
2192 case VK_INSERT:
2193 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
2194 break;
2195 case VK_CLEAR:
2196 if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
2197 break;
2198 /*
2199 * Numeric keypad keys with Num Lock on.
2200 */
2201 case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
2202 case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
2203 case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
2204 case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
2205 case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
2206 case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
2207 case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
2208 case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
2209 case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
2210 case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
2211 }
2212
2213 if (key != -1) {
2214 if (!midend_process_key(fe->me, 0, 0, key))
2215 PostQuitMessage(0);
2216 } else {
2217 MSG m;
2218 m.hwnd = hwnd;
2219 m.message = WM_KEYDOWN;
2220 m.wParam = wParam;
2221 m.lParam = lParam & 0xdfff;
2222 TranslateMessage(&m);
2223 }
2224 }
2225 break;
2226 case WM_LBUTTONDOWN:
2227 case WM_RBUTTONDOWN:
2228 case WM_MBUTTONDOWN:
2229 {
2230 int button;
2231
2232 /*
2233 * Shift-clicks count as middle-clicks, since otherwise
2234 * two-button Windows users won't have any kind of
2235 * middle click to use.
2236 */
2237 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
2238 button = MIDDLE_BUTTON;
2239 else if (message == WM_RBUTTONDOWN || is_alt_pressed())
2240 button = RIGHT_BUTTON;
2241 else
2242 button = LEFT_BUTTON;
2243
2244 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
2245 (signed short)HIWORD(lParam), button))
2246 PostQuitMessage(0);
2247
2248 SetCapture(hwnd);
2249 }
2250 break;
2251 case WM_LBUTTONUP:
2252 case WM_RBUTTONUP:
2253 case WM_MBUTTONUP:
2254 {
2255 int button;
2256
2257 /*
2258 * Shift-clicks count as middle-clicks, since otherwise
2259 * two-button Windows users won't have any kind of
2260 * middle click to use.
2261 */
2262 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
2263 button = MIDDLE_RELEASE;
2264 else if (message == WM_RBUTTONUP || is_alt_pressed())
2265 button = RIGHT_RELEASE;
2266 else
2267 button = LEFT_RELEASE;
2268
2269 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
2270 (signed short)HIWORD(lParam), button))
2271 PostQuitMessage(0);
2272
2273 ReleaseCapture();
2274 }
2275 break;
2276 case WM_MOUSEMOVE:
2277 {
2278 int button;
2279
2280 if (wParam & (MK_MBUTTON | MK_SHIFT))
2281 button = MIDDLE_DRAG;
2282 else if (wParam & MK_RBUTTON || is_alt_pressed())
2283 button = RIGHT_DRAG;
2284 else
2285 button = LEFT_DRAG;
2286
2287 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
2288 (signed short)HIWORD(lParam), button))
2289 PostQuitMessage(0);
2290 }
2291 break;
2292 case WM_CHAR:
2293 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
2294 PostQuitMessage(0);
2295 return 0;
2296 case WM_TIMER:
2297 if (fe->timer) {
2298 DWORD now = GetTickCount();
2299 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
2300 midend_timer(fe->me, elapsed);
2301 fe->timer_last_tickcount = now;
2302 }
2303 return 0;
2304 }
2305
2306 return DefWindowProc(hwnd, message, wParam, lParam);
2307 }
2308
2309 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
2310 {
2311 MSG msg;
2312 char *error;
2313
2314 InitCommonControls();
2315
2316 if (!prev) {
2317 WNDCLASS wndclass;
2318
2319 wndclass.style = 0;
2320 wndclass.lpfnWndProc = WndProc;
2321 wndclass.cbClsExtra = 0;
2322 wndclass.cbWndExtra = 0;
2323 wndclass.hInstance = inst;
2324 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
2325 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
2326 wndclass.hbrBackground = NULL;
2327 wndclass.lpszMenuName = NULL;
2328 wndclass.lpszClassName = thegame.name;
2329
2330 RegisterClass(&wndclass);
2331 }
2332
2333 while (*cmdline && isspace((unsigned char)*cmdline))
2334 cmdline++;
2335
2336 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
2337 char buf[128];
2338 sprintf(buf, "%.100s Error", thegame.name);
2339 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
2340 return 1;
2341 }
2342
2343 while (GetMessage(&msg, NULL, 0, 0)) {
2344 DispatchMessage(&msg);
2345 }
2346
2347 return msg.wParam;
2348 }