Initial checkin of my Minesweeper clone, which uses a solver during
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
17 COMMON = midend misc malloc random version
18 NET = net tree234
19 NETSLIDE = netslide tree234
20 MINES = mines tree234
21
22 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
23 + MINES
24
25 net : [X] gtk COMMON NET
26 netslide : [X] gtk COMMON NETSLIDE
27 cube : [X] gtk COMMON cube
28 fifteen : [X] gtk COMMON fifteen
29 sixteen : [X] gtk COMMON sixteen
30 rect : [X] gtk COMMON rect
31 pattern : [X] gtk COMMON pattern
32 solo : [X] gtk COMMON solo
33 twiddle : [X] gtk COMMON twiddle
34 mines : [X] gtk COMMON MINES
35
36 # The Windows Net shouldn't be called `net.exe' since Windows
37 # already has a reasonably important utility program by that name!
38 netgame : [G] WINDOWS COMMON NET
39 netslide : [G] WINDOWS COMMON NETSLIDE
40 cube : [G] WINDOWS COMMON cube
41 fifteen : [G] WINDOWS COMMON fifteen
42 sixteen : [G] WINDOWS COMMON sixteen
43 rect : [G] WINDOWS COMMON rect
44 pattern : [G] WINDOWS COMMON pattern
45 solo : [G] WINDOWS COMMON solo
46 twiddle : [G] WINDOWS COMMON twiddle
47 mines : [G] WINDOWS COMMON MINES
48
49 # Mac OS X unified application containing all the puzzles.
50 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
51 # For OS X, we must create the online help and include it in the
52 # application bundle.) Also we add -DCOMBINED to the compiler flags
53 # so as to inform the code that we're building a single binary for
54 # all the puzzles. Then I've also got some code in here to build a
55 # distributable .dmg disk image.
56 !begin osx
57 CFLAGS += -DCOMBINED
58 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
59 Puzzles.app/Contents/Resources/Help/index.html: \
60 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
61 cd Puzzles.app/Contents/Resources/Help; \
62 halibut --html ../../../../osx-help.but ../../../../puzzles.but
63 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
64 mkdir -p Puzzles.app/Contents/Resources/Help
65
66 release: Puzzles.dmg
67 Puzzles.dmg: Puzzles
68 rm -f raw.dmg
69 hdiutil create -megabytes 5 -layout NONE raw.dmg
70 hdid -nomount raw.dmg > devicename
71 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
72 hdiutil eject `cat devicename`
73 hdid raw.dmg | cut -f1 -d' ' > devicename
74 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
75 hdiutil eject `cat devicename`
76 rm -f Puzzles.dmg
77 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
78 rm -f raw.dmg devicename
79 !end
80
81 # The `nullgame' source file is a largely blank one, which contains
82 # all the correct function definitions to compile and link, but
83 # which defines the null game in which nothing is ever drawn and
84 # there are no valid moves. Its main purpose is to act as a
85 # template for writing new game definition source files. I include
86 # it in the Makefile because it will be worse than useless if it
87 # ever fails to compile, so it's important that it should actually
88 # be built on a regular basis.
89 nullgame : [X] gtk COMMON nullgame
90 nullgame : [G] WINDOWS COMMON nullgame
91
92 # Version management.
93 !begin vc
94 version.obj: *.c *.h
95 cl $(VER) $(CFLAGS) /c version.c
96 !end
97 !specialobj vc version
98 !begin cygwin
99 version.o: FORCE;
100 FORCE:
101 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
102 !end
103 !specialobj cygwin version
104 # For Unix, we also need the gross MD5 hack that causes automatic
105 # version number selection in release source archives.
106 !begin gtk
107 version.o: FORCE;
108 FORCE:
109 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
110 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
111 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
112 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
113 else \
114 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
115 fi
116 !end
117 !specialobj gtk version
118 # For OS X, this is made more fiddly by the fact that we don't have
119 # md5sum readily available. We do, however, have `md5 -r' which
120 # generates _nearly_ the same output, but it has no check function.
121 !begin osx
122 version.o: FORCE;
123 FORCE:
124 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
126 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
128 else \
129 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
130 fi
131 !end
132 !specialobj osx version