New puzzle: `Loopy', an implementation of Nikoli's `Slither Link' or
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18 COMMON = midend drawing misc malloc random version
19 NET = net tree234 dsf
20 NETSLIDE = netslide tree234
21 MINES = mines tree234
22 FLIP = flip tree234
23 PEGS = pegs tree234
24 UNTANGLE = untangle tree234
25 SLANT = slant dsf
26 MAP = map dsf
27 LOOPY = loopy tree234 dsf
28
29 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
30 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
31 + lightup MAP LOOPY
32
33 GTK = gtk printing ps
34
35 net : [X] GTK COMMON NET
36 netslide : [X] GTK COMMON NETSLIDE
37 cube : [X] GTK COMMON cube
38 fifteen : [X] GTK COMMON fifteen
39 sixteen : [X] GTK COMMON sixteen
40 rect : [X] GTK COMMON rect
41 pattern : [X] GTK COMMON pattern
42 solo : [X] GTK COMMON solo
43 twiddle : [X] GTK COMMON twiddle
44 mines : [X] GTK COMMON MINES
45 samegame : [X] GTK COMMON samegame
46 flip : [X] GTK COMMON FLIP
47 guess : [X] GTK COMMON guess
48 pegs : [X] GTK COMMON PEGS
49 dominosa : [X] GTK COMMON dominosa
50 untangle : [X] GTK COMMON UNTANGLE
51 blackbox : [X] GTK COMMON blackbox
52 slant : [X] GTK COMMON SLANT
53 lightup : [X] GTK COMMON lightup
54 map : [X] GTK COMMON MAP
55 loopy : [X] GTK COMMON LOOPY
56
57 # Auxiliary command-line programs.
58 solosolver : [U] solo[STANDALONE_SOLVER] malloc
59 patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
60 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
61 slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
62
63 solosolver : [C] solo[STANDALONE_SOLVER] malloc
64 patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
65 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
66 slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
67
68 # The Windows Net shouldn't be called `net.exe' since Windows
69 # already has a reasonably important utility program by that name!
70 netgame : [G] WINDOWS COMMON NET
71 netslide : [G] WINDOWS COMMON NETSLIDE
72 cube : [G] WINDOWS COMMON cube
73 fifteen : [G] WINDOWS COMMON fifteen
74 sixteen : [G] WINDOWS COMMON sixteen
75 rect : [G] WINDOWS COMMON rect
76 pattern : [G] WINDOWS COMMON pattern
77 solo : [G] WINDOWS COMMON solo
78 twiddle : [G] WINDOWS COMMON twiddle
79 mines : [G] WINDOWS COMMON MINES
80 samegame : [G] WINDOWS COMMON samegame
81 flip : [G] WINDOWS COMMON FLIP
82 guess : [G] WINDOWS COMMON guess
83 pegs : [G] WINDOWS COMMON PEGS
84 dominosa : [G] WINDOWS COMMON dominosa
85 untangle : [G] WINDOWS COMMON UNTANGLE
86 blackbox : [G] WINDOWS COMMON blackbox
87 slant : [G] WINDOWS COMMON SLANT
88 lightup : [G] WINDOWS COMMON lightup
89 map : [G] WINDOWS COMMON MAP
90 loopy : [G] WINDOWS COMMON LOOPY
91
92 # Mac OS X unified application containing all the puzzles.
93 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
94 # For OS X, we must create the online help and include it in the
95 # application bundle.) Also we add -DCOMBINED to the compiler flags
96 # so as to inform the code that we're building a single binary for
97 # all the puzzles. Then I've also got some code in here to build a
98 # distributable .dmg disk image.
99 !begin osx
100 CFLAGS += -DCOMBINED
101 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
102 Puzzles.app/Contents/Resources/Help/index.html: \
103 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
104 cd Puzzles.app/Contents/Resources/Help; \
105 halibut --html ../../../../osx-help.but ../../../../puzzles.but
106 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
107 mkdir -p Puzzles.app/Contents/Resources/Help
108
109 release: Puzzles.dmg
110 Puzzles.dmg: Puzzles
111 rm -f raw.dmg
112 hdiutil create -megabytes 5 -layout NONE raw.dmg
113 hdid -nomount raw.dmg > devicename
114 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
115 hdiutil eject `cat devicename`
116 hdid raw.dmg | cut -f1 -d' ' > devicename
117 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
118 hdiutil eject `cat devicename`
119 rm -f Puzzles.dmg
120 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
121 rm -f raw.dmg devicename
122 !end
123
124 # The `nullgame' source file is a largely blank one, which contains
125 # all the correct function definitions to compile and link, but
126 # which defines the null game in which nothing is ever drawn and
127 # there are no valid moves. Its main purpose is to act as a
128 # template for writing new game definition source files. I include
129 # it in the Makefile because it will be worse than useless if it
130 # ever fails to compile, so it's important that it should actually
131 # be built on a regular basis.
132 nullgame : [X] GTK COMMON nullgame
133 nullgame : [G] WINDOWS COMMON nullgame
134
135 # Version management.
136 !begin vc
137 version.obj: *.c *.h
138 cl $(VER) $(CFLAGS) /c version.c
139 !end
140 !specialobj vc version
141 !begin cygwin
142 version.o: FORCE;
143 FORCE:
144 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
145 !end
146 !specialobj cygwin version
147 # For Unix, we also need the gross MD5 hack that causes automatic
148 # version number selection in release source archives.
149 !begin gtk
150 version.o: FORCE;
151 FORCE:
152 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
153 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
154 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
155 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
156 else \
157 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
158 fi
159 !end
160 !specialobj gtk version
161 # For OS X, this is made more fiddly by the fact that we don't have
162 # md5sum readily available. We do, however, have `md5 -r' which
163 # generates _nearly_ the same output, but it has no check function.
164 !begin osx
165 version.o: FORCE;
166 FORCE:
167 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
168 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
169 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
170 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
171 else \
172 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
173 fi
174 !end
175 !specialobj osx version
176
177 # make install for Unix.
178 !begin gtk
179 install:
180 for i in cube net netslide fifteen sixteen twiddle \
181 pattern rect solo mines samegame flip guess \
182 pegs dominosa untangle blackbox slant lightup \
183 map loopy; do \
184 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
185 done
186 !end