2 * windows.c: Windows front end for my puzzle collection.
9 #endif /* NO_HTMLHELP */
30 #define IDM_NEW 0x0010
31 #define IDM_RESTART 0x0020
32 #define IDM_UNDO 0x0030
33 #define IDM_REDO 0x0040
34 #define IDM_COPY 0x0050
35 #define IDM_SOLVE 0x0060
36 #define IDM_QUIT 0x0070
37 #define IDM_CONFIG 0x0080
38 #define IDM_DESC 0x0090
39 #define IDM_SEED 0x00A0
40 #define IDM_HELPC 0x00B0
41 #define IDM_GAMEHELP 0x00C0
42 #define IDM_ABOUT 0x00D0
43 #define IDM_SAVE 0x00E0
44 #define IDM_LOAD 0x00F0
45 #define IDM_PRINT 0x0100
46 #define IDM_PRESETS 0x0110
48 #define IDM_KEYEMUL 0x0400
50 #define HELP_FILE_NAME "puzzles.hlp"
51 #define HELP_CNT_NAME "puzzles.cnt"
53 #define CHM_FILE_NAME "puzzles.chm"
54 #endif /* NO_HTMLHELP */
57 typedef HWND (CALLBACK
*htmlhelp_t
)(HWND
, LPCSTR
, UINT
, DWORD
);
58 static htmlhelp_t htmlhelp
;
59 static HINSTANCE hh_dll
;
60 #endif /* NO_HTMLHELP */
61 enum { NONE
, HLP
, CHM
} help_type
;
63 const char *help_topic
;
64 int help_has_contents
;
67 #define FILENAME_MAX (260)
71 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
77 * Wrapper implementations of functions not supplied by the
81 #define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
85 int MessageBox(HWND hWnd
, LPCSTR lpText
, LPCSTR lpCaption
, UINT uType
)
90 MultiByteToWideChar (CP_ACP
, 0, lpText
, -1, wText
, 2048);
91 MultiByteToWideChar (CP_ACP
, 0, lpCaption
, -1, wCaption
, 2048);
93 return MessageBoxW (hWnd
, wText
, wCaption
, uType
);
96 BOOL
SetDlgItemTextA(HWND hDlg
, int nIDDlgItem
, LPCSTR lpString
)
100 MultiByteToWideChar (CP_ACP
, 0, lpString
, -1, wText
, 256);
101 return SetDlgItemTextW(hDlg
, nIDDlgItem
, wText
);
104 LPCSTR
getenv(LPCSTR buf
)
109 BOOL
GetKeyboardState(PBYTE pb
)
114 static TCHAR wGameName
[256];
119 static FILE *debug_fp
= NULL
;
120 static HANDLE debug_hdl
= INVALID_HANDLE_VALUE
;
121 static int debug_got_console
= 0;
123 void dputs(char *buf
)
127 if (!debug_got_console
) {
128 if (AllocConsole()) {
129 debug_got_console
= 1;
130 debug_hdl
= GetStdHandle(STD_OUTPUT_HANDLE
);
134 debug_fp
= fopen("debug.log", "w");
137 if (debug_hdl
!= INVALID_HANDLE_VALUE
) {
138 WriteFile(debug_hdl
, buf
, strlen(buf
), &dw
, NULL
);
140 fputs(buf
, debug_fp
);
142 OutputDebugString(buf
);
145 void debug_printf(char *fmt
, ...)
151 _vsnprintf(buf
, 4095, fmt
, ap
);
158 #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
159 (WS_MAXIMIZEBOX | WS_OVERLAPPED))
161 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
164 static void new_game_size(frontend
*fe
);
182 enum { CFG_PRINT
= CFG_FRONTEND_SPECIFIC
};
186 HWND hwnd
, statusbar
, cfgbox
;
188 HWND numpad
; /* window handle for the numeric pad */
191 HBITMAP bitmap
, prevbm
;
192 RECT bitmapPosition
; /* game bitmap position within game window */
199 DWORD timer_last_tickcount
;
201 game_params
**presets
;
203 int nfonts
, fontsize
;
205 struct cfg_aux
*cfgaux
;
206 int cfg_which
, dlg_done
;
211 enum { DRAWING
, PRINTING
, NOTHING
} drawstatus
;
213 int printcount
, printw
, printh
, printsolns
, printcurr
, printcolour
;
215 int printoffsetx
, printoffsety
;
216 float printpixelscale
;
223 void fatal(char *fmt
, ...)
229 vsprintf(buf
, fmt
, ap
);
232 MessageBox(NULL
, buf
, "Fatal error", MB_ICONEXCLAMATION
| MB_OK
);
237 char *geterrstr(void)
240 DWORD dw
= GetLastError();
244 FORMAT_MESSAGE_ALLOCATE_BUFFER
|
245 FORMAT_MESSAGE_FROM_SYSTEM
,
248 MAKELANGID(LANG_NEUTRAL
, SUBLANG_DEFAULT
),
252 ret
= dupstr(lpMsgBuf
);
259 void get_random_seed(void **randseed
, int *randseedsize
)
261 SYSTEMTIME
*st
= snew(SYSTEMTIME
);
265 *randseed
= (void *)st
;
266 *randseedsize
= sizeof(SYSTEMTIME
);
269 static void win_status_bar(void *handle
, char *text
)
274 frontend
*fe
= (frontend
*)handle
;
277 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 255);
278 SendMessage(fe
->statusbar
, SB_SETTEXT
,
279 (WPARAM
) 255 | SBT_NOBORDERS
,
282 SetWindowText(fe
->statusbar
, text
);
286 static blitter
*win_blitter_new(void *handle
, int w
, int h
)
288 blitter
*bl
= snew(blitter
);
290 memset(bl
, 0, sizeof(blitter
));
298 static void win_blitter_free(void *handle
, blitter
*bl
)
300 if (bl
->bitmap
) DeleteObject(bl
->bitmap
);
304 static void blitter_mkbitmap(frontend
*fe
, blitter
*bl
)
306 HDC hdc
= GetDC(fe
->hwnd
);
307 bl
->bitmap
= CreateCompatibleBitmap(hdc
, bl
->w
, bl
->h
);
308 ReleaseDC(fe
->hwnd
, hdc
);
311 /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
313 static void win_blitter_save(void *handle
, blitter
*bl
, int x
, int y
)
315 frontend
*fe
= (frontend
*)handle
;
316 HDC hdc_win
, hdc_blit
;
319 assert(fe
->drawstatus
== DRAWING
);
321 if (!bl
->bitmap
) blitter_mkbitmap(fe
, bl
);
323 bl
->x
= x
; bl
->y
= y
;
325 hdc_win
= GetDC(fe
->hwnd
);
326 hdc_blit
= CreateCompatibleDC(hdc_win
);
327 if (!hdc_blit
) fatal("hdc_blit failed: 0x%x", GetLastError());
329 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
330 if (prev_blit
== NULL
|| prev_blit
== HGDI_ERROR
)
331 fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
333 if (!BitBlt(hdc_blit
, 0, 0, bl
->w
, bl
->h
,
334 fe
->hdc
, x
, y
, SRCCOPY
))
335 fatal("BitBlt failed: 0x%x", GetLastError());
337 SelectObject(hdc_blit
, prev_blit
);
339 ReleaseDC(fe
->hwnd
, hdc_win
);
342 static void win_blitter_load(void *handle
, blitter
*bl
, int x
, int y
)
344 frontend
*fe
= (frontend
*)handle
;
345 HDC hdc_win
, hdc_blit
;
348 assert(fe
->drawstatus
== DRAWING
);
350 assert(bl
->bitmap
); /* we should always have saved before loading */
352 if (x
== BLITTER_FROMSAVED
) x
= bl
->x
;
353 if (y
== BLITTER_FROMSAVED
) y
= bl
->y
;
355 hdc_win
= GetDC(fe
->hwnd
);
356 hdc_blit
= CreateCompatibleDC(hdc_win
);
358 prev_blit
= SelectObject(hdc_blit
, bl
->bitmap
);
360 BitBlt(fe
->hdc
, x
, y
, bl
->w
, bl
->h
,
361 hdc_blit
, 0, 0, SRCCOPY
);
363 SelectObject(hdc_blit
, prev_blit
);
365 ReleaseDC(fe
->hwnd
, hdc_win
);
368 void frontend_default_colour(frontend
*fe
, float *output
)
370 DWORD c
= GetSysColor(COLOR_MENU
); /* ick */
372 output
[0] = (float)(GetRValue(c
) / 255.0);
373 output
[1] = (float)(GetGValue(c
) / 255.0);
374 output
[2] = (float)(GetBValue(c
) / 255.0);
377 static POINT
win_transform_point(frontend
*fe
, int x
, int y
)
381 assert(fe
->drawstatus
!= NOTHING
);
383 if (fe
->drawstatus
== PRINTING
) {
384 ret
.x
= (int)(fe
->printoffsetx
+ fe
->printpixelscale
* x
);
385 ret
.y
= (int)(fe
->printoffsety
+ fe
->printpixelscale
* y
);
394 static void win_text_colour(frontend
*fe
, int colour
)
396 assert(fe
->drawstatus
!= NOTHING
);
398 if (fe
->drawstatus
== PRINTING
) {
401 print_get_colour(fe
->dr
, colour
, &hatch
, &r
, &g
, &b
);
403 SetTextColor(fe
->hdc
, RGB(r
* 255, g
* 255, b
* 255));
405 SetTextColor(fe
->hdc
,
406 hatch
== HATCH_CLEAR ?
RGB(255,255,255) : RGB(0,0,0));
408 SetTextColor(fe
->hdc
, fe
->colours
[colour
]);
412 static void win_set_brush(frontend
*fe
, int colour
)
415 assert(fe
->drawstatus
!= NOTHING
);
417 if (fe
->drawstatus
== PRINTING
) {
420 print_get_colour(fe
->dr
, colour
, &hatch
, &r
, &g
, &b
);
422 if (fe
->printcolour
) {
423 br
= CreateSolidBrush(RGB(r
* 255, g
* 255, b
* 255));
424 } else if (hatch
== HATCH_SOLID
) {
425 br
= CreateSolidBrush(RGB(0,0,0));
426 } else if (hatch
== HATCH_CLEAR
) {
427 br
= CreateSolidBrush(RGB(255,255,255));
431 * This is only ever required during printing, and the
432 * PocketPC port doesn't support printing.
434 fatal("CreateHatchBrush not supported");
436 br
= CreateHatchBrush(hatch
== HATCH_BACKSLASH ? HS_FDIAGONAL
:
437 hatch
== HATCH_SLASH ? HS_BDIAGONAL
:
438 hatch
== HATCH_HORIZ ? HS_HORIZONTAL
:
439 hatch
== HATCH_VERT ? HS_VERTICAL
:
440 hatch
== HATCH_PLUS ? HS_CROSS
:
441 /* hatch == HATCH_X ? */ HS_DIAGCROSS
,
446 br
= fe
->brushes
[colour
];
448 fe
->oldbr
= SelectObject(fe
->hdc
, br
);
451 static void win_reset_brush(frontend
*fe
)
455 assert(fe
->drawstatus
!= NOTHING
);
457 br
= SelectObject(fe
->hdc
, fe
->oldbr
);
458 if (fe
->drawstatus
== PRINTING
)
462 static void win_set_pen(frontend
*fe
, int colour
, int thin
)
465 assert(fe
->drawstatus
!= NOTHING
);
467 if (fe
->drawstatus
== PRINTING
) {
470 int width
= thin ?
0 : fe
->linewidth
;
472 print_get_colour(fe
->dr
, colour
, &hatch
, &r
, &g
, &b
);
474 pen
= CreatePen(PS_SOLID
, width
,
475 RGB(r
* 255, g
* 255, b
* 255));
476 else if (hatch
== HATCH_SOLID
)
477 pen
= CreatePen(PS_SOLID
, width
, RGB(0, 0, 0));
478 else if (hatch
== HATCH_CLEAR
)
479 pen
= CreatePen(PS_SOLID
, width
, RGB(255,255,255));
481 assert(!"This shouldn't happen");
482 pen
= CreatePen(PS_SOLID
, 1, RGB(0, 0, 0));
485 pen
= fe
->pens
[colour
];
487 fe
->oldpen
= SelectObject(fe
->hdc
, pen
);
490 static void win_reset_pen(frontend
*fe
)
494 assert(fe
->drawstatus
!= NOTHING
);
496 pen
= SelectObject(fe
->hdc
, fe
->oldpen
);
497 if (fe
->drawstatus
== PRINTING
)
501 static void win_clip(void *handle
, int x
, int y
, int w
, int h
)
503 frontend
*fe
= (frontend
*)handle
;
506 if (fe
->drawstatus
== NOTHING
)
509 p
= win_transform_point(fe
, x
, y
);
510 q
= win_transform_point(fe
, x
+w
, y
+h
);
511 IntersectClipRect(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
514 static void win_unclip(void *handle
)
516 frontend
*fe
= (frontend
*)handle
;
518 if (fe
->drawstatus
== NOTHING
)
521 SelectClipRgn(fe
->hdc
, NULL
);
524 static void win_draw_text(void *handle
, int x
, int y
, int fonttype
,
525 int fontsize
, int align
, int colour
, char *text
)
527 frontend
*fe
= (frontend
*)handle
;
532 if (fe
->drawstatus
== NOTHING
)
535 if (fe
->drawstatus
== PRINTING
)
536 fontsize
= (int)(fontsize
* fe
->printpixelscale
);
538 xy
= win_transform_point(fe
, x
, y
);
541 * Find or create the font.
543 for (i
= fe
->fontstart
; i
< fe
->nfonts
; i
++)
544 if (fe
->fonts
[i
].type
== fonttype
&& fe
->fonts
[i
].size
== fontsize
)
547 if (i
== fe
->nfonts
) {
548 if (fe
->fontsize
<= fe
->nfonts
) {
549 fe
->fontsize
= fe
->nfonts
+ 10;
550 fe
->fonts
= sresize(fe
->fonts
, fe
->fontsize
, struct font
);
555 fe
->fonts
[i
].type
= fonttype
;
556 fe
->fonts
[i
].size
= fontsize
;
558 memset (&lf
, 0, sizeof(LOGFONT
));
559 lf
.lfHeight
= -fontsize
;
560 lf
.lfWeight
= (fe
->drawstatus
== PRINTING ?
0 : FW_BOLD
);
561 lf
.lfCharSet
= DEFAULT_CHARSET
;
562 lf
.lfOutPrecision
= OUT_DEFAULT_PRECIS
;
563 lf
.lfClipPrecision
= CLIP_DEFAULT_PRECIS
;
564 lf
.lfQuality
= DEFAULT_QUALITY
;
565 lf
.lfPitchAndFamily
= (fonttype
== FONT_FIXED ?
566 FIXED_PITCH
| FF_DONTCARE
:
567 VARIABLE_PITCH
| FF_SWISS
);
569 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
572 fe
->fonts
[i
].font
= CreateFontIndirect(&lf
);
576 * Position and draw the text.
584 MultiByteToWideChar (CP_ACP
, 0, text
, -1, wText
, 256);
587 oldfont
= SelectObject(fe
->hdc
, fe
->fonts
[i
].font
);
588 if (GetTextMetrics(fe
->hdc
, &tm
)) {
589 if (align
& ALIGN_VCENTRE
)
590 xy
.y
-= (tm
.tmAscent
+tm
.tmDescent
)/2;
595 if (GetTextExtentPoint32(fe
->hdc
, text
, strlen(text
), &size
)) {
597 if (GetTextExtentPoint32(fe
->hdc
, wText
, wcslen(wText
), &size
)) {
599 if (align
& ALIGN_HCENTRE
)
601 else if (align
& ALIGN_HRIGHT
)
604 SetBkMode(fe
->hdc
, TRANSPARENT
);
605 win_text_colour(fe
, colour
);
607 TextOut(fe
->hdc
, xy
.x
, xy
.y
, text
, strlen(text
));
609 ExtTextOut(fe
->hdc
, xy
.x
, xy
.y
, 0, NULL
, wText
, wcslen(wText
), NULL
);
611 SelectObject(fe
->hdc
, oldfont
);
615 static void win_draw_rect(void *handle
, int x
, int y
, int w
, int h
, int colour
)
617 frontend
*fe
= (frontend
*)handle
;
620 if (fe
->drawstatus
== NOTHING
)
623 if (fe
->drawstatus
== DRAWING
&& w
== 1 && h
== 1) {
625 * Rectangle() appears to get uppity if asked to draw a 1x1
626 * rectangle, presumably on the grounds that that's beneath
627 * its dignity and you ought to be using SetPixel instead.
630 SetPixel(fe
->hdc
, x
, y
, fe
->colours
[colour
]);
632 win_set_brush(fe
, colour
);
633 win_set_pen(fe
, colour
, TRUE
);
634 p
= win_transform_point(fe
, x
, y
);
635 q
= win_transform_point(fe
, x
+w
, y
+h
);
636 Rectangle(fe
->hdc
, p
.x
, p
.y
, q
.x
, q
.y
);
642 static void win_draw_line(void *handle
, int x1
, int y1
, int x2
, int y2
, int colour
)
644 frontend
*fe
= (frontend
*)handle
;
647 if (fe
->drawstatus
== NOTHING
)
650 win_set_pen(fe
, colour
, FALSE
);
651 pp
[0] = win_transform_point(fe
, x1
, y1
);
652 pp
[1] = win_transform_point(fe
, x2
, y2
);
653 Polyline(fe
->hdc
, pp
, 2);
654 if (fe
->drawstatus
== DRAWING
)
655 SetPixel(fe
->hdc
, pp
[1].x
, pp
[1].y
, fe
->colours
[colour
]);
659 static void win_draw_circle(void *handle
, int cx
, int cy
, int radius
,
660 int fillcolour
, int outlinecolour
)
662 frontend
*fe
= (frontend
*)handle
;
665 assert(outlinecolour
>= 0);
667 if (fe
->drawstatus
== NOTHING
)
671 win_set_brush(fe
, fillcolour
);
673 fe
->oldbr
= SelectObject(fe
->hdc
, GetStockObject(NULL_BRUSH
));
675 win_set_pen(fe
, outlinecolour
, FALSE
);
676 p
= win_transform_point(fe
, cx
- radius
, cy
- radius
);
677 q
= win_transform_point(fe
, cx
+ radius
, cy
+ radius
);
678 Ellipse(fe
->hdc
, p
.x
, p
.y
, q
.x
+1, q
.y
+1);
683 static void win_draw_polygon(void *handle
, int *coords
, int npoints
,
684 int fillcolour
, int outlinecolour
)
686 frontend
*fe
= (frontend
*)handle
;
690 if (fe
->drawstatus
== NOTHING
)
693 pts
= snewn(npoints
+1, POINT
);
695 for (i
= 0; i
<= npoints
; i
++) {
696 int j
= (i
< npoints ? i
: 0);
697 pts
[i
] = win_transform_point(fe
, coords
[j
*2], coords
[j
*2+1]);
700 assert(outlinecolour
>= 0);
702 if (fillcolour
>= 0) {
703 win_set_brush(fe
, fillcolour
);
704 win_set_pen(fe
, outlinecolour
, FALSE
);
705 Polygon(fe
->hdc
, pts
, npoints
);
709 win_set_pen(fe
, outlinecolour
, FALSE
);
710 Polyline(fe
->hdc
, pts
, npoints
+1);
717 static void win_start_draw(void *handle
)
719 frontend
*fe
= (frontend
*)handle
;
722 assert(fe
->drawstatus
== NOTHING
);
724 hdc_win
= GetDC(fe
->hwnd
);
725 fe
->hdc
= CreateCompatibleDC(hdc_win
);
726 fe
->prevbm
= SelectObject(fe
->hdc
, fe
->bitmap
);
727 ReleaseDC(fe
->hwnd
, hdc_win
);
730 SetMapMode(fe
->hdc
, MM_TEXT
);
732 fe
->drawstatus
= DRAWING
;
735 static void win_draw_update(void *handle
, int x
, int y
, int w
, int h
)
737 frontend
*fe
= (frontend
*)handle
;
740 if (fe
->drawstatus
!= DRAWING
)
748 OffsetRect(&r
, fe
->bitmapPosition
.left
, fe
->bitmapPosition
.top
);
749 InvalidateRect(fe
->hwnd
, &r
, FALSE
);
752 static void win_end_draw(void *handle
)
754 frontend
*fe
= (frontend
*)handle
;
755 assert(fe
->drawstatus
== DRAWING
);
756 SelectObject(fe
->hdc
, fe
->prevbm
);
759 DeleteObject(fe
->clip
);
762 fe
->drawstatus
= NOTHING
;
765 static void win_line_width(void *handle
, float width
)
767 frontend
*fe
= (frontend
*)handle
;
769 assert(fe
->drawstatus
!= DRAWING
);
770 if (fe
->drawstatus
== NOTHING
)
773 fe
->linewidth
= (int)(width
* fe
->printpixelscale
);
776 static void win_begin_doc(void *handle
, int pages
)
778 frontend
*fe
= (frontend
*)handle
;
780 assert(fe
->drawstatus
!= DRAWING
);
781 if (fe
->drawstatus
== NOTHING
)
784 if (StartDoc(fe
->hdc
, &fe
->di
) <= 0) {
785 char *e
= geterrstr();
786 MessageBox(fe
->hwnd
, e
, "Error starting to print",
787 MB_ICONERROR
| MB_OK
);
789 fe
->drawstatus
= NOTHING
;
793 * Push a marker on the font stack so that we won't use the
794 * same fonts for printing and drawing. (This is because
795 * drawing seems to look generally better in bold, but printing
796 * is better not in bold.)
798 fe
->fontstart
= fe
->nfonts
;
801 static void win_begin_page(void *handle
, int number
)
803 frontend
*fe
= (frontend
*)handle
;
805 assert(fe
->drawstatus
!= DRAWING
);
806 if (fe
->drawstatus
== NOTHING
)
809 if (StartPage(fe
->hdc
) <= 0) {
810 char *e
= geterrstr();
811 MessageBox(fe
->hwnd
, e
, "Error starting a page",
812 MB_ICONERROR
| MB_OK
);
814 fe
->drawstatus
= NOTHING
;
818 static void win_begin_puzzle(void *handle
, float xm
, float xc
,
819 float ym
, float yc
, int pw
, int ph
, float wmm
)
821 frontend
*fe
= (frontend
*)handle
;
822 int ppw
, pph
, pox
, poy
;
823 float mmpw
, mmph
, mmox
, mmoy
;
826 assert(fe
->drawstatus
!= DRAWING
);
827 if (fe
->drawstatus
== NOTHING
)
830 ppw
= GetDeviceCaps(fe
->hdc
, HORZRES
);
831 pph
= GetDeviceCaps(fe
->hdc
, VERTRES
);
832 mmpw
= (float)GetDeviceCaps(fe
->hdc
, HORZSIZE
);
833 mmph
= (float)GetDeviceCaps(fe
->hdc
, VERTSIZE
);
836 * Compute the puzzle's position on the logical page.
838 mmox
= xm
* mmpw
+ xc
;
839 mmoy
= ym
* mmph
+ yc
;
842 * Work out what that comes to in pixels.
844 pox
= (int)(mmox
* (float)ppw
/ mmpw
);
845 poy
= (int)(mmoy
* (float)ppw
/ mmpw
);
848 * And determine the scale.
850 * I need a scale such that the maximum puzzle-coordinate
851 * extent of the rectangle (pw * scale) is equal to the pixel
852 * equivalent of the puzzle's millimetre width (wmm * ppw /
855 scale
= (wmm
* ppw
) / (mmpw
* pw
);
858 * Now store pox, poy and scale for use in the main drawing
861 fe
->printoffsetx
= pox
;
862 fe
->printoffsety
= poy
;
863 fe
->printpixelscale
= scale
;
868 static void win_end_puzzle(void *handle
)
870 /* Nothing needs to be done here. */
873 static void win_end_page(void *handle
, int number
)
875 frontend
*fe
= (frontend
*)handle
;
877 assert(fe
->drawstatus
!= DRAWING
);
879 if (fe
->drawstatus
== NOTHING
)
882 if (EndPage(fe
->hdc
) <= 0) {
883 char *e
= geterrstr();
884 MessageBox(fe
->hwnd
, e
, "Error finishing a page",
885 MB_ICONERROR
| MB_OK
);
887 fe
->drawstatus
= NOTHING
;
891 static void win_end_doc(void *handle
)
893 frontend
*fe
= (frontend
*)handle
;
895 assert(fe
->drawstatus
!= DRAWING
);
898 * Free all the fonts created since we began printing.
900 while (fe
->nfonts
> fe
->fontstart
) {
902 DeleteObject(fe
->fonts
[fe
->nfonts
].font
);
907 * The MSDN web site sample code doesn't bother to call EndDoc
908 * if an error occurs half way through printing. I expect doing
909 * so would cause the erroneous document to actually be
910 * printed, or something equally undesirable.
912 if (fe
->drawstatus
== NOTHING
)
915 if (EndDoc(fe
->hdc
) <= 0) {
916 char *e
= geterrstr();
917 MessageBox(fe
->hwnd
, e
, "Error finishing printing",
918 MB_ICONERROR
| MB_OK
);
920 fe
->drawstatus
= NOTHING
;
924 const struct drawing_api win_drawing
= {
949 void print(frontend
*fe
)
955 midend
*nme
= NULL
; /* non-interactive midend for bulk puzzle generation */
960 * Create our document structure and fill it up with puzzles.
962 doc
= document_new(fe
->printw
, fe
->printh
, fe
->printscale
/ 100.0F
);
963 for (i
= 0; i
< fe
->printcount
; i
++) {
964 if (i
== 0 && fe
->printcurr
) {
965 err
= midend_print_puzzle(fe
->me
, doc
, fe
->printsolns
);
970 nme
= midend_new(NULL
, &thegame
, NULL
, NULL
);
973 * Set the non-interactive mid-end to have the same
974 * parameters as the standard one.
976 params
= midend_get_params(fe
->me
);
977 midend_set_params(nme
, params
);
978 thegame
.free_params(params
);
981 midend_new_game(nme
);
982 err
= midend_print_puzzle(nme
, doc
, fe
->printsolns
);
991 MessageBox(fe
->hwnd
, err
, "Error preparing puzzles for printing",
992 MB_ICONERROR
| MB_OK
);
997 memset(&pd
, 0, sizeof(pd
));
998 pd
.lStructSize
= sizeof(pd
);
999 pd
.hwndOwner
= fe
->hwnd
;
1001 pd
.hDevNames
= NULL
;
1002 pd
.Flags
= PD_USEDEVMODECOPIESANDCOLLATE
| PD_RETURNDC
|
1003 PD_NOPAGENUMS
| PD_NOSELECTION
;
1005 pd
.nFromPage
= pd
.nToPage
= 0xFFFF;
1006 pd
.nMinPage
= pd
.nMaxPage
= 1;
1008 if (!PrintDlg(&pd
)) {
1014 * Now pd.hDC is a device context for the printer.
1018 * FIXME: IWBNI we put up an Abort box here.
1021 memset(&fe
->di
, 0, sizeof(fe
->di
));
1022 fe
->di
.cbSize
= sizeof(fe
->di
);
1023 sprintf(doctitle
, "Printed puzzles from %s (from Simon Tatham's"
1024 " Portable Puzzle Collection)", thegame
.name
);
1025 fe
->di
.lpszDocName
= doctitle
;
1026 fe
->di
.lpszOutput
= NULL
;
1027 fe
->di
.lpszDatatype
= NULL
;
1030 fe
->drawstatus
= PRINTING
;
1033 fe
->dr
= drawing_new(&win_drawing
, NULL
, fe
);
1034 document_print(doc
, fe
->dr
);
1035 drawing_free(fe
->dr
);
1038 fe
->drawstatus
= NOTHING
;
1045 void deactivate_timer(frontend
*fe
)
1048 return; /* for non-interactive midend */
1049 if (fe
->hwnd
) KillTimer(fe
->hwnd
, fe
->timer
);
1053 void activate_timer(frontend
*fe
)
1056 return; /* for non-interactive midend */
1058 fe
->timer
= SetTimer(fe
->hwnd
, 1, 20, NULL
);
1059 fe
->timer_last_tickcount
= GetTickCount();
1063 void write_clip(HWND hwnd
, char *data
)
1071 * Windows expects CRLF in the clipboard, so we must convert
1072 * any \n that has come out of the puzzle backend.
1075 for (i
= 0; data
[i
]; i
++) {
1076 if (data
[i
] == '\n')
1080 data2
= snewn(len
+1, char);
1082 for (i
= 0; data
[i
]; i
++) {
1083 if (data
[i
] == '\n')
1085 data2
[j
++] = data
[i
];
1090 clipdata
= GlobalAlloc(GMEM_DDESHARE
| GMEM_MOVEABLE
, len
+ 1);
1093 lock
= GlobalLock(clipdata
);
1096 memcpy(lock
, data2
, len
);
1097 ((unsigned char *) lock
)[len
] = 0;
1098 GlobalUnlock(clipdata
);
1100 if (OpenClipboard(hwnd
)) {
1102 SetClipboardData(CF_TEXT
, clipdata
);
1105 GlobalFree(clipdata
);
1111 * Set up Help and see if we can find a help file.
1113 static void init_help(void)
1116 char b
[2048], *p
, *q
, *r
;
1120 * Find the executable file path, so we can look alongside
1121 * it for help files. Trim the filename off the end.
1123 GetModuleFileName(NULL
, b
, sizeof(b
) - 1);
1125 p
= strrchr(b
, '\\');
1126 if (p
&& p
>= r
) r
= p
+1;
1127 q
= strrchr(b
, ':');
1128 if (q
&& q
>= r
) r
= q
+1;
1132 * Try HTML Help first.
1134 strcpy(r
, CHM_FILE_NAME
);
1135 if ( (fp
= fopen(b
, "r")) != NULL
) {
1139 * We have a .CHM. See if we can use it.
1141 hh_dll
= LoadLibrary("hhctrl.ocx");
1143 htmlhelp
= (htmlhelp_t
)GetProcAddress(hh_dll
, "HtmlHelpA");
1145 FreeLibrary(hh_dll
);
1148 help_path
= dupstr(b
);
1150 help_topic
= thegame
.htmlhelp_topic
;
1154 #endif /* NO_HTMLHELP */
1157 * Now try old-style .HLP.
1159 strcpy(r
, HELP_FILE_NAME
);
1160 if ( (fp
= fopen(b
, "r")) != NULL
) {
1163 help_path
= dupstr(b
);
1166 help_topic
= thegame
.winhelp_topic
;
1169 * See if there's a .CNT file alongside it.
1171 strcpy(r
, HELP_CNT_NAME
);
1172 if ( (fp
= fopen(b
, "r")) != NULL
) {
1174 help_has_contents
= TRUE
;
1176 help_has_contents
= FALSE
;
1181 help_type
= NONE
; /* didn't find any */
1190 static void start_help(frontend
*fe
, const char *topic
)
1195 switch (help_type
) {
1199 str
= snewn(10+strlen(topic
), char);
1200 sprintf(str
, "JI(`',`%s')", topic
);
1202 } else if (help_has_contents
) {
1205 cmd
= HELP_CONTENTS
;
1207 WinHelp(fe
->hwnd
, help_path
, cmd
, (DWORD
)str
);
1208 fe
->help_running
= TRUE
;
1215 str
= snewn(20 + strlen(topic
) + strlen(help_path
), char);
1216 sprintf(str
, "%s::/%s.html>main", help_path
, topic
);
1218 str
= dupstr(help_path
);
1220 htmlhelp(fe
->hwnd
, str
, HH_DISPLAY_TOPIC
, 0);
1221 fe
->help_running
= TRUE
;
1223 #endif /* NO_HTMLHELP */
1225 assert(!"This shouldn't happen");
1233 * Stop Help on window cleanup.
1235 static void stop_help(frontend
*fe
)
1237 if (fe
->help_running
) {
1238 switch (help_type
) {
1240 WinHelp(fe
->hwnd
, help_path
, HELP_QUIT
, 0);
1245 htmlhelp(NULL
, NULL
, HH_CLOSE_ALL
, 0);
1247 #endif /* NO_HTMLHELP */
1249 assert(!"This shouldn't happen");
1252 fe
->help_running
= FALSE
;
1259 * Terminate Help on process exit.
1261 static void cleanup_help(void)
1263 /* Nothing to do currently.
1264 * (If we were running HTML Help single-threaded, this is where we'd
1265 * call HH_UNINITIALIZE.) */
1268 static int get_statusbar_height(frontend
*fe
)
1271 if (fe
->statusbar
) {
1273 GetWindowRect(fe
->statusbar
, &sr
);
1274 sy
= sr
.bottom
- sr
.top
;
1281 static void adjust_statusbar(frontend
*fe
, RECT
*r
)
1285 if (!fe
->statusbar
) return;
1287 sy
= get_statusbar_height(fe
);
1289 SetWindowPos(fe
->statusbar
, NULL
, 0, r
->bottom
-r
->top
-sy
, r
->right
-r
->left
,
1294 static void get_menu_size(HWND wh
, RECT
*r
)
1296 HMENU bar
= GetMenu(wh
);
1300 SetRect(r
, 0, 0, 0, 0);
1301 for (i
= 0; i
< GetMenuItemCount(bar
); i
++) {
1302 GetMenuItemRect(wh
, bar
, i
, &rect
);
1303 UnionRect(r
, r
, &rect
);
1308 * Given a proposed new puzzle size (cx,cy), work out the actual
1309 * puzzle size that would be (px,py) and the window size including
1310 * furniture (wx,wy).
1313 static int check_window_resize(frontend
*fe
, int cx
, int cy
,
1315 int *wx
, int *wy
, int resize
)
1318 int x
, y
, sy
= get_statusbar_height(fe
), changed
= 0;
1320 /* disallow making window thinner than menu bar */
1321 x
= max(cx
, fe
->xmin
);
1322 y
= max(cy
- sy
, fe
->ymin
);
1325 * See if we actually got the window size we wanted, and adjust
1326 * the puzzle size if not.
1328 midend_size(fe
->me
, &x
, &y
, resize
);
1329 if (x
!= cx
|| y
!= cy
) {
1331 * Resize the window, now we know what size we _really_
1337 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1338 *wx
= r
.right
- r
.left
;
1339 *wy
= r
.bottom
- r
.top
;
1350 * Given the current window size, make sure it's sane for the
1351 * current puzzle and resize if necessary.
1354 static void check_window_size(frontend
*fe
, int *px
, int *py
)
1359 GetClientRect(fe
->hwnd
, &r
);
1360 cx
= r
.right
- r
.left
;
1361 cy
= r
.bottom
- r
.top
;
1363 if (check_window_resize(fe
, cx
, cy
, px
, py
, &wx
, &wy
, FALSE
)) {
1365 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, wx
, wy
,
1366 SWP_NOMOVE
| SWP_NOZORDER
);
1371 GetClientRect(fe
->hwnd
, &r
);
1372 adjust_statusbar(fe
, &r
);
1375 static void get_max_puzzle_size(frontend
*fe
, int *x
, int *y
)
1379 if (SystemParametersInfo(SPI_GETWORKAREA
, 0, &sr
, FALSE
)) {
1380 *x
= sr
.right
- sr
.left
;
1381 *y
= sr
.bottom
- sr
.top
;
1386 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1387 *x
-= r
.right
- r
.left
- 100;
1388 *y
-= r
.bottom
- r
.top
- 100;
1393 if (fe
->statusbar
!= NULL
) {
1394 GetWindowRect(fe
->statusbar
, &sr
);
1395 *y
-= sr
.bottom
- sr
.top
;
1400 /* Toolbar buttons on the numeric pad */
1401 static TBBUTTON tbNumpadButtons
[] =
1403 {0, IDM_KEYEMUL
+ '1', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1404 {1, IDM_KEYEMUL
+ '2', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1405 {2, IDM_KEYEMUL
+ '3', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1406 {3, IDM_KEYEMUL
+ '4', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1407 {4, IDM_KEYEMUL
+ '5', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1408 {5, IDM_KEYEMUL
+ '6', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1409 {6, IDM_KEYEMUL
+ '7', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1410 {7, IDM_KEYEMUL
+ '8', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1411 {8, IDM_KEYEMUL
+ '9', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1},
1412 {9, IDM_KEYEMUL
+ ' ', TBSTATE_ENABLED
, TBSTYLE_BUTTON
, 0, -1}
1416 static frontend
*new_window(HINSTANCE inst
, char *game_id
, char **error
)
1422 fe
= snew(frontend
);
1424 fe
->me
= midend_new(fe
, &thegame
, &win_drawing
, fe
);
1427 *error
= midend_game_id(fe
->me
, game_id
);
1429 midend_free(fe
->me
);
1440 fe
->help_running
= FALSE
;
1442 fe
->drawstatus
= NOTHING
;
1446 midend_new_game(fe
->me
);
1449 fe
->nfonts
= fe
->fontsize
= 0;
1455 colours
= midend_colours(fe
->me
, &ncolours
);
1457 fe
->colours
= snewn(ncolours
, COLORREF
);
1458 fe
->brushes
= snewn(ncolours
, HBRUSH
);
1459 fe
->pens
= snewn(ncolours
, HPEN
);
1461 for (i
= 0; i
< ncolours
; i
++) {
1462 fe
->colours
[i
] = RGB(255 * colours
[i
*3+0],
1463 255 * colours
[i
*3+1],
1464 255 * colours
[i
*3+2]);
1465 fe
->brushes
[i
] = CreateSolidBrush(fe
->colours
[i
]);
1466 fe
->pens
[i
] = CreatePen(PS_SOLID
, 1, fe
->colours
[i
]);
1471 if (midend_wants_statusbar(fe
->me
)) {
1472 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1473 WS_CHILD
| WS_VISIBLE
,
1474 0, 0, 0, 0, /* status bar does these */
1475 NULL
, NULL
, inst
, NULL
);
1477 fe
->statusbar
= NULL
;
1479 get_max_puzzle_size(fe
, &x
, &y
);
1480 midend_size(fe
->me
, &x
, &y
, FALSE
);
1485 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
1488 fe
->hwnd
= CreateWindowEx(0, wGameName
, wGameName
,
1490 CW_USEDEFAULT
, CW_USEDEFAULT
,
1491 CW_USEDEFAULT
, CW_USEDEFAULT
,
1492 NULL
, NULL
, inst
, NULL
);
1496 RECT rc
, rcBar
, rcTB
, rcClient
;
1498 memset (&mbi
, 0, sizeof(SHMENUBARINFO
));
1499 mbi
.cbSize
= sizeof(SHMENUBARINFO
);
1500 mbi
.hwndParent
= fe
->hwnd
;
1501 mbi
.nToolBarId
= IDR_MENUBAR1
;
1502 mbi
.hInstRes
= inst
;
1504 SHCreateMenuBar(&mbi
);
1506 GetWindowRect(fe
->hwnd
, &rc
);
1507 GetWindowRect(mbi
.hwndMB
, &rcBar
);
1508 rc
.bottom
-= rcBar
.bottom
- rcBar
.top
;
1509 MoveWindow(fe
->hwnd
, rc
.left
, rc
.top
, rc
.right
- rc
.left
, rc
.bottom
- rc
.top
, FALSE
);
1511 if (thegame
.flags
& REQUIRE_NUMPAD
)
1513 fe
->numpad
= CreateToolbarEx (fe
->hwnd
,
1514 WS_VISIBLE
| WS_CHILD
| CCS_NOPARENTALIGN
| TBSTYLE_FLAT
,
1515 0, 10, inst
, IDR_PADTOOLBAR
,
1516 tbNumpadButtons
, sizeof (tbNumpadButtons
) / sizeof (TBBUTTON
),
1517 0, 0, 14, 15, sizeof (TBBUTTON
));
1518 GetWindowRect(fe
->numpad
, &rcTB
);
1519 GetClientRect(fe
->hwnd
, &rcClient
);
1520 MoveWindow(fe
->numpad
,
1522 rcClient
.bottom
- (rcTB
.bottom
- rcTB
.top
) - 1,
1524 rcTB
.bottom
- rcTB
.top
,
1526 SendMessage(fe
->numpad
, TB_SETINDENT
, (rcClient
.right
- (10 * 21)) / 2, 0);
1532 fe
->hwnd
= CreateWindowEx(0, thegame
.name
, thegame
.name
,
1533 WS_OVERLAPPEDWINDOW
&~
1535 CW_USEDEFAULT
, CW_USEDEFAULT
,
1536 r
.right
- r
.left
, r
.bottom
- r
.top
,
1537 NULL
, NULL
, inst
, NULL
);
1540 if (midend_wants_statusbar(fe
->me
)) {
1542 DestroyWindow(fe
->statusbar
);
1543 fe
->statusbar
= CreateWindowEx(0, STATUSCLASSNAME
, TEXT("ooh"),
1544 WS_CHILD
| WS_VISIBLE
,
1545 0, 0, 0, 0, /* status bar does these */
1546 fe
->hwnd
, NULL
, inst
, NULL
);
1548 /* Flat status bar looks better on the Pocket PC */
1549 SendMessage(fe
->statusbar
, SB_SIMPLE
, (WPARAM
) TRUE
, 0);
1550 SendMessage(fe
->statusbar
, SB_SETTEXT
,
1551 (WPARAM
) 255 | SBT_NOBORDERS
,
1556 * Now resize the window to take account of the status bar.
1558 GetWindowRect(fe
->statusbar
, &sr
);
1559 GetWindowRect(fe
->hwnd
, &r
);
1561 SetWindowPos(fe
->hwnd
, NULL
, 0, 0, r
.right
- r
.left
,
1562 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
1563 SWP_NOMOVE
| SWP_NOZORDER
);
1566 fe
->statusbar
= NULL
;
1571 HMENU bar
= CreateMenu();
1572 HMENU menu
= CreateMenu();
1575 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, "&Game");
1577 HMENU menu
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_GAME
);
1578 DeleteMenu(menu
, 0, MF_BYPOSITION
);
1580 AppendMenu(menu
, MF_ENABLED
, IDM_NEW
, TEXT("&New"));
1581 AppendMenu(menu
, MF_ENABLED
, IDM_RESTART
, TEXT("&Restart"));
1583 /* ...here I run out of sensible accelerator characters. */
1584 AppendMenu(menu
, MF_ENABLED
, IDM_DESC
, TEXT("Speci&fic..."));
1585 AppendMenu(menu
, MF_ENABLED
, IDM_SEED
, TEXT("Rando&m Seed..."));
1588 if ((fe
->npresets
= midend_num_presets(fe
->me
)) > 0 ||
1589 thegame
.can_configure
) {
1592 HMENU sub
= CreateMenu();
1594 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)sub
, "&Type");
1596 HMENU sub
= SHGetSubMenu(SHFindMenuBar(fe
->hwnd
), ID_TYPE
);
1597 DeleteMenu(sub
, 0, MF_BYPOSITION
);
1599 fe
->presets
= snewn(fe
->npresets
, game_params
*);
1601 for (i
= 0; i
< fe
->npresets
; i
++) {
1607 midend_fetch_preset(fe
->me
, i
, &name
, &fe
->presets
[i
]);
1610 * FIXME: we ought to go through and do something
1611 * with ampersands here.
1615 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, name
);
1617 MultiByteToWideChar (CP_ACP
, 0, name
, -1, wName
, 255);
1618 AppendMenu(sub
, MF_ENABLED
, IDM_PRESETS
+ 0x10 * i
, wName
);
1621 if (thegame
.can_configure
) {
1622 AppendMenu(sub
, MF_ENABLED
, IDM_CONFIG
, TEXT("&Custom..."));
1626 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1628 AppendMenu(menu
, MF_ENABLED
, IDM_LOAD
, TEXT("&Load..."));
1629 AppendMenu(menu
, MF_ENABLED
, IDM_SAVE
, TEXT("&Save..."));
1630 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1631 if (thegame
.can_print
) {
1632 AppendMenu(menu
, MF_ENABLED
, IDM_PRINT
, TEXT("&Print..."));
1633 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1636 AppendMenu(menu
, MF_ENABLED
, IDM_UNDO
, TEXT("Undo"));
1637 AppendMenu(menu
, MF_ENABLED
, IDM_REDO
, TEXT("Redo"));
1639 if (thegame
.can_format_as_text
) {
1640 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1641 AppendMenu(menu
, MF_ENABLED
, IDM_COPY
, TEXT("&Copy"));
1644 if (thegame
.can_solve
) {
1645 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1646 AppendMenu(menu
, MF_ENABLED
, IDM_SOLVE
, TEXT("Sol&ve"));
1648 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1650 AppendMenu(menu
, MF_ENABLED
, IDM_QUIT
, TEXT("E&xit"));
1651 menu
= CreateMenu();
1652 AppendMenu(bar
, MF_ENABLED
|MF_POPUP
, (UINT
)menu
, TEXT("&Help"));
1654 AppendMenu(menu
, MF_ENABLED
, IDM_ABOUT
, TEXT("&About"));
1656 if (help_type
!= NONE
) {
1657 AppendMenu(menu
, MF_SEPARATOR
, 0, 0);
1658 AppendMenu(menu
, MF_ENABLED
, IDM_HELPC
, TEXT("&Contents"));
1661 assert(thegame
.name
);
1662 item
= snewn(10+strlen(thegame
.name
), char); /*ick*/
1663 sprintf(item
, "&Help on %s", thegame
.name
);
1664 AppendMenu(menu
, MF_ENABLED
, IDM_GAMEHELP
, item
);
1668 SetMenu(fe
->hwnd
, bar
);
1669 get_menu_size(fe
->hwnd
, &menusize
);
1670 fe
->xmin
= (menusize
.right
- menusize
.left
) + 25;
1675 new_game_size(fe
); /* initialises fe->bitmap */
1676 check_window_size(fe
, &x
, &y
);
1678 SetWindowLong(fe
->hwnd
, GWL_USERDATA
, (LONG
)fe
);
1680 ShowWindow(fe
->hwnd
, SW_SHOWNORMAL
);
1681 SetForegroundWindow(fe
->hwnd
);
1683 midend_redraw(fe
->me
);
1689 static HFONT
dialog_title_font()
1691 static HFONT hf
= NULL
;
1697 memset (&lf
, 0, sizeof(LOGFONT
));
1698 lf
.lfHeight
= -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
1699 lf
.lfWeight
= FW_BOLD
;
1700 wcscpy(lf
.lfFaceName
, TEXT("Tahoma"));
1702 return hf
= CreateFontIndirect(&lf
);
1705 static void make_dialog_full_screen(HWND hwnd
)
1707 SHINITDLGINFO shidi
;
1709 /* Make dialog full screen */
1710 shidi
.dwMask
= SHIDIM_FLAGS
;
1711 shidi
.dwFlags
= SHIDIF_DONEBUTTON
| SHIDIF_SIZEDLGFULLSCREEN
|
1714 SHInitDialog(&shidi
);
1718 static int CALLBACK
AboutDlgProc(HWND hwnd
, UINT msg
,
1719 WPARAM wParam
, LPARAM lParam
)
1721 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1729 make_dialog_full_screen(hwnd
);
1731 sprintf(title
, "About %.250s", thegame
.name
);
1732 SetDlgItemTextA(hwnd
, IDC_ABOUT_CAPTION
, title
);
1734 SendDlgItemMessage(hwnd
, IDC_ABOUT_CAPTION
, WM_SETFONT
,
1735 (WPARAM
) dialog_title_font(), 0);
1737 SetDlgItemTextA(hwnd
, IDC_ABOUT_GAME
, thegame
.name
);
1738 SetDlgItemTextA(hwnd
, IDC_ABOUT_VERSION
, ver
);
1744 if (LOWORD(wParam
) == IDOK
)
1765 * Wrappers on midend_{get,set}_config, which extend the CFG_*
1766 * enumeration to add CFG_PRINT.
1768 static config_item
*frontend_get_config(frontend
*fe
, int which
,
1771 if (which
< CFG_FRONTEND_SPECIFIC
) {
1772 return midend_get_config(fe
->me
, which
, wintitle
);
1773 } else if (which
== CFG_PRINT
) {
1777 *wintitle
= snewn(40 + strlen(thegame
.name
), char);
1778 sprintf(*wintitle
, "%s print setup", thegame
.name
);
1780 ret
= snewn(8, config_item
);
1784 ret
[i
].name
= "Number of puzzles to print";
1785 ret
[i
].type
= C_STRING
;
1786 ret
[i
].sval
= dupstr("1");
1790 ret
[i
].name
= "Number of puzzles across the page";
1791 ret
[i
].type
= C_STRING
;
1792 ret
[i
].sval
= dupstr("1");
1796 ret
[i
].name
= "Number of puzzles down the page";
1797 ret
[i
].type
= C_STRING
;
1798 ret
[i
].sval
= dupstr("1");
1802 ret
[i
].name
= "Percentage of standard size";
1803 ret
[i
].type
= C_STRING
;
1804 ret
[i
].sval
= dupstr("100.0");
1808 ret
[i
].name
= "Include currently shown puzzle";
1809 ret
[i
].type
= C_BOOLEAN
;
1814 ret
[i
].name
= "Print solutions";
1815 ret
[i
].type
= C_BOOLEAN
;
1817 ret
[i
].ival
= FALSE
;
1820 if (thegame
.can_print_in_colour
) {
1821 ret
[i
].name
= "Print in colour";
1822 ret
[i
].type
= C_BOOLEAN
;
1824 ret
[i
].ival
= FALSE
;
1829 ret
[i
].type
= C_END
;
1836 assert(!"We should never get here");
1841 static char *frontend_set_config(frontend
*fe
, int which
, config_item
*cfg
)
1843 if (which
< CFG_FRONTEND_SPECIFIC
) {
1844 return midend_set_config(fe
->me
, which
, cfg
);
1845 } else if (which
== CFG_PRINT
) {
1846 if ((fe
->printcount
= atoi(cfg
[0].sval
)) <= 0)
1847 return "Number of puzzles to print should be at least one";
1848 if ((fe
->printw
= atoi(cfg
[1].sval
)) <= 0)
1849 return "Number of puzzles across the page should be at least one";
1850 if ((fe
->printh
= atoi(cfg
[2].sval
)) <= 0)
1851 return "Number of puzzles down the page should be at least one";
1852 if ((fe
->printscale
= (float)atof(cfg
[3].sval
)) <= 0)
1853 return "Print size should be positive";
1854 fe
->printcurr
= cfg
[4].ival
;
1855 fe
->printsolns
= cfg
[5].ival
;
1856 fe
->printcolour
= thegame
.can_print_in_colour
&& cfg
[6].ival
;
1859 assert(!"We should never get here");
1860 return "Internal error";
1865 /* Separate version of mkctrl function for the Pocket PC. */
1866 /* Control coordinates should be specified in dialog units. */
1867 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
1868 LPCTSTR wclass
, int wstyle
,
1869 int exstyle
, const char *wtext
, int wid
)
1874 /* Convert dialog units into pixels */
1875 rc
.left
= x1
; rc
.right
= x2
;
1876 rc
.top
= y1
; rc
.bottom
= y2
;
1877 MapDialogRect(fe
->cfgbox
, &rc
);
1879 MultiByteToWideChar (CP_ACP
, 0, wtext
, -1, wwtext
, 256);
1881 return CreateWindowEx(exstyle
, wclass
, wwtext
,
1882 wstyle
| WS_CHILD
| WS_VISIBLE
,
1884 rc
.right
- rc
.left
, rc
.bottom
- rc
.top
,
1885 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
1888 static void create_config_controls(frontend
* fe
)
1891 int col1l
, col1r
, col2l
, col2r
, y
;
1896 /* Control placement done in dialog units */
1897 col1l
= 4; col1r
= 96; /* Label column */
1898 col2l
= 100; col2r
= 154; /* Input column (edit boxes and combo boxes) */
1901 * Count the controls so we can allocate cfgaux.
1903 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
1905 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
1908 y
= 22; /* Leave some room for the dialog title */
1909 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
1913 * Edit box with a label beside it.
1915 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1916 TEXT("Static"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1917 mkctrl(fe
, col2l
, col2r
, y
, y
+ 12,
1918 TEXT("EDIT"), WS_BORDER
| WS_TABSTOP
| ES_AUTOHSCROLL
,
1919 0, "", (j
->ctlid
= id
++));
1920 SetDlgItemTextA(fe
->cfgbox
, j
->ctlid
, i
->sval
);
1927 mkctrl(fe
, col1l
, col2r
, y
+ 1, y
+ 11, TEXT("BUTTON"),
1928 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
1929 0, i
->name
, (j
->ctlid
= id
++));
1930 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
1935 * Drop-down list with a label beside it.
1937 mkctrl(fe
, col1l
, col1r
, y
+ 1, y
+ 11,
1938 TEXT("STATIC"), SS_LEFTNOWORDWRAP
, 0, i
->name
, id
++);
1939 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+ 48,
1940 TEXT("COMBOBOX"), WS_BORDER
| WS_TABSTOP
|
1941 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
1942 0, "", (j
->ctlid
= id
++));
1944 char c
, *p
, *q
, *str
;
1950 while (*q
&& *q
!= c
) q
++;
1951 str
= snewn(q
-p
+1, char);
1952 strncpy(str
, p
, q
-p
);
1956 MultiByteToWideChar (CP_ACP
, 0, str
, -1, ws
, 50);
1957 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)ws
);
1965 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
1975 static int CALLBACK
ConfigDlgProc(HWND hwnd
, UINT msg
,
1976 WPARAM wParam
, LPARAM lParam
)
1978 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
1988 fe
= (frontend
*) lParam
;
1989 SetWindowLong(hwnd
, GWL_USERDATA
, lParam
);
1992 fe
->cfg
= frontend_get_config(fe
, fe
->cfg_which
, &title
);
1994 make_dialog_full_screen(hwnd
);
1996 SetDlgItemTextA(hwnd
, IDC_CONFIG_CAPTION
, title
);
1997 SendDlgItemMessage(hwnd
, IDC_CONFIG_CAPTION
, WM_SETFONT
,
1998 (WPARAM
) dialog_title_font(), 0);
2000 create_config_controls(fe
);
2007 * OK and Cancel are special cases.
2009 if ((LOWORD(wParam
) == IDOK
|| LOWORD(wParam
) == IDCANCEL
)) {
2010 if (LOWORD(wParam
) == IDOK
) {
2011 char *err
= frontend_set_config(fe
, fe
->cfg_which
, fe
->cfg
);
2014 MessageBox(hwnd
, err
, "Validation error",
2015 MB_ICONERROR
| MB_OK
);
2034 * First find the control whose id this is.
2036 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2037 if (j
->ctlid
== LOWORD(wParam
))
2040 if (i
->type
== C_END
)
2041 return 0; /* not our problem */
2043 if (i
->type
== C_STRING
&& HIWORD(wParam
) == EN_CHANGE
) {
2046 TCHAR wBuffer
[4096];
2047 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, wBuffer
, 4096);
2048 WideCharToMultiByte(CP_ACP
, 0, wBuffer
, -1, buffer
, 4096, NULL
, NULL
);
2050 GetDlgItemText(fe
->cfgbox
, j
->ctlid
, buffer
, lenof(buffer
));
2052 buffer
[lenof(buffer
)-1] = '\0';
2054 i
->sval
= dupstr(buffer
);
2055 } else if (i
->type
== C_BOOLEAN
&&
2056 (HIWORD(wParam
) == BN_CLICKED
||
2057 HIWORD(wParam
) == BN_DBLCLK
)) {
2058 i
->ival
= IsDlgButtonChecked(fe
->cfgbox
, j
->ctlid
);
2059 } else if (i
->type
== C_CHOICES
&&
2060 HIWORD(wParam
) == CBN_SELCHANGE
) {
2061 i
->ival
= SendDlgItemMessage(fe
->cfgbox
, j
->ctlid
,
2062 CB_GETCURSEL
, 0, 0);
2076 HWND
mkctrl(frontend
*fe
, int x1
, int x2
, int y1
, int y2
,
2077 char *wclass
, int wstyle
,
2078 int exstyle
, const char *wtext
, int wid
)
2081 ret
= CreateWindowEx(exstyle
, wclass
, wtext
,
2082 wstyle
| WS_CHILD
| WS_VISIBLE
, x1
, y1
, x2
-x1
, y2
-y1
,
2083 fe
->cfgbox
, (HMENU
) wid
, fe
->inst
, NULL
);
2084 SendMessage(ret
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, MAKELPARAM(TRUE
, 0));
2089 static void about(frontend
*fe
)
2092 DialogBox(fe
->inst
, MAKEINTRESOURCE(IDD_ABOUT
), fe
->hwnd
, AboutDlgProc
);
2102 int winwidth
, winheight
, y
;
2103 int height
, width
, maxwid
;
2104 const char *strings
[16];
2109 sprintf(titlebuf
, "About %.250s", thegame
.name
);
2111 strings
[nstrings
++] = thegame
.name
;
2112 strings
[nstrings
++] = "from Simon Tatham's Portable Puzzle Collection";
2113 strings
[nstrings
++] = ver
;
2115 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2116 wc
.lpfnWndProc
= DefDlgProc
;
2118 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2119 wc
.hInstance
= fe
->inst
;
2121 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2122 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2123 wc
.lpszMenuName
= NULL
;
2124 wc
.lpszClassName
= "GameAboutBox";
2127 hdc
= GetDC(fe
->hwnd
);
2128 SetMapMode(hdc
, MM_TEXT
);
2130 fe
->dlg_done
= FALSE
;
2132 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2134 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2135 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2140 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2141 if (GetTextMetrics(hdc
, &tm
)) {
2142 height
= tm
.tmAscent
+ tm
.tmDescent
;
2143 width
= tm
.tmAveCharWidth
;
2145 height
= width
= 30;
2149 * Figure out the layout of the About box by measuring the
2150 * length of each piece of text.
2153 winheight
= height
/2;
2155 for (i
= 0; i
< nstrings
; i
++) {
2156 if (GetTextExtentPoint32(hdc
, strings
[i
], strlen(strings
[i
]), &size
))
2157 lengths
[i
] = size
.cx
;
2159 lengths
[i
] = 0; /* *shrug* */
2160 if (maxwid
< lengths
[i
])
2161 maxwid
= lengths
[i
];
2162 winheight
+= height
* 3 / 2 + (height
/ 2);
2165 winheight
+= height
+ height
* 7 / 4; /* OK button */
2166 winwidth
= maxwid
+ 4*width
;
2168 SelectObject(hdc
, oldfont
);
2169 ReleaseDC(fe
->hwnd
, hdc
);
2172 * Create the dialog, now that we know its size.
2179 r
.bottom
= winheight
;
2181 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2182 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2183 WS_CAPTION | WS_SYSMENU*/) &~
2184 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2188 * Centre the dialog on its parent window.
2192 GetWindowRect(fe
->hwnd
, &r2
);
2193 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2194 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2198 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, titlebuf
,
2199 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2200 WS_CAPTION
| WS_SYSMENU
,
2202 r
.right
-r
.left
, r
.bottom
-r
.top
,
2203 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2206 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2208 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2209 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)AboutDlgProc
);
2213 for (i
= 0; i
< nstrings
; i
++) {
2214 int border
= width
*2 + (maxwid
- lengths
[i
]) / 2;
2215 mkctrl(fe
, border
, border
+lengths
[i
], y
+height
*1/8, y
+height
*9/8,
2216 "Static", 0, 0, strings
[i
], id
++);
2219 assert(y
< winheight
);
2223 y
+= height
/2; /* extra space before OK */
2224 mkctrl(fe
, width
*2, maxwid
+width
*2, y
, y
+height
*7/4, "BUTTON",
2225 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2228 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2230 EnableWindow(fe
->hwnd
, FALSE
);
2231 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2232 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2233 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2234 DispatchMessage(&msg
);
2238 EnableWindow(fe
->hwnd
, TRUE
);
2239 SetForegroundWindow(fe
->hwnd
);
2240 DestroyWindow(fe
->cfgbox
);
2241 DeleteObject(fe
->cfgfont
);
2245 static int get_config(frontend
*fe
, int which
)
2248 fe
->cfg_which
= which
;
2250 return DialogBoxParam(fe
->inst
,
2251 MAKEINTRESOURCE(IDD_CONFIG
),
2252 fe
->hwnd
, ConfigDlgProc
,
2266 int winwidth
, winheight
, col1l
, col1r
, col2l
, col2r
, y
;
2267 int height
, width
, maxlabel
, maxcheckbox
;
2269 wc
.style
= CS_DBLCLKS
| CS_SAVEBITS
;
2270 wc
.lpfnWndProc
= DefDlgProc
;
2272 wc
.cbWndExtra
= DLGWINDOWEXTRA
+ 8;
2273 wc
.hInstance
= fe
->inst
;
2275 wc
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
2276 wc
.hbrBackground
= (HBRUSH
) (COLOR_BACKGROUND
+1);
2277 wc
.lpszMenuName
= NULL
;
2278 wc
.lpszClassName
= "GameConfigBox";
2281 hdc
= GetDC(fe
->hwnd
);
2282 SetMapMode(hdc
, MM_TEXT
);
2284 fe
->dlg_done
= FALSE
;
2286 fe
->cfgfont
= CreateFont(-MulDiv(8, GetDeviceCaps(hdc
, LOGPIXELSY
), 72),
2288 FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
2289 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
2294 oldfont
= SelectObject(hdc
, fe
->cfgfont
);
2295 if (GetTextMetrics(hdc
, &tm
)) {
2296 height
= tm
.tmAscent
+ tm
.tmDescent
;
2297 width
= tm
.tmAveCharWidth
;
2299 height
= width
= 30;
2302 fe
->cfg
= frontend_get_config(fe
, which
, &title
);
2303 fe
->cfg_which
= which
;
2306 * Figure out the layout of the config box by measuring the
2307 * length of each piece of text.
2309 maxlabel
= maxcheckbox
= 0;
2310 winheight
= height
/2;
2312 for (i
= fe
->cfg
; i
->type
!= C_END
; i
++) {
2317 * Both these control types have a label filling only
2318 * the left-hand column of the box.
2320 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2323 winheight
+= height
* 3 / 2 + (height
/ 2);
2328 * Checkboxes take up the whole of the box width.
2330 if (GetTextExtentPoint32(hdc
, i
->name
, strlen(i
->name
), &size
) &&
2331 maxcheckbox
< size
.cx
)
2332 maxcheckbox
= size
.cx
;
2333 winheight
+= height
+ (height
/ 2);
2338 winheight
+= height
+ height
* 7 / 4; /* OK / Cancel buttons */
2341 col1r
= col1l
+ maxlabel
;
2342 col2l
= col1r
+ 2*width
;
2343 col2r
= col2l
+ 30*width
;
2344 if (col2r
< col1l
+2*height
+maxcheckbox
)
2345 col2r
= col1l
+2*height
+maxcheckbox
;
2346 winwidth
= col2r
+ 2*width
;
2348 SelectObject(hdc
, oldfont
);
2349 ReleaseDC(fe
->hwnd
, hdc
);
2352 * Create the dialog, now that we know its size.
2359 r
.bottom
= winheight
;
2361 AdjustWindowRectEx(&r
, (WS_OVERLAPPEDWINDOW
/*|
2362 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
2363 WS_CAPTION | WS_SYSMENU*/) &~
2364 (WS_MAXIMIZEBOX
| WS_OVERLAPPED
),
2368 * Centre the dialog on its parent window.
2372 GetWindowRect(fe
->hwnd
, &r2
);
2373 r
.left
= (r2
.left
+ r2
.right
- r
.right
) / 2;
2374 r
.top
= (r2
.top
+ r2
.bottom
- r
.bottom
) / 2;
2378 fe
->cfgbox
= CreateWindowEx(0, wc
.lpszClassName
, title
,
2379 DS_MODALFRAME
| WS_POPUP
| WS_VISIBLE
|
2380 WS_CAPTION
| WS_SYSMENU
,
2382 r
.right
-r
.left
, r
.bottom
-r
.top
,
2383 fe
->hwnd
, NULL
, fe
->inst
, NULL
);
2387 SendMessage(fe
->cfgbox
, WM_SETFONT
, (WPARAM
)fe
->cfgfont
, FALSE
);
2389 SetWindowLong(fe
->cfgbox
, GWL_USERDATA
, (LONG
)fe
);
2390 SetWindowLong(fe
->cfgbox
, DWL_DLGPROC
, (LONG
)ConfigDlgProc
);
2393 * Count the controls so we can allocate cfgaux.
2395 for (nctrls
= 0, i
= fe
->cfg
; i
->type
!= C_END
; i
++)
2397 fe
->cfgaux
= snewn(nctrls
, struct cfg_aux
);
2401 for (i
= fe
->cfg
, j
= fe
->cfgaux
; i
->type
!= C_END
; i
++, j
++) {
2405 * Edit box with a label beside it.
2407 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2408 "Static", 0, 0, i
->name
, id
++);
2409 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*3/2,
2410 "EDIT", WS_TABSTOP
| ES_AUTOHSCROLL
,
2411 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2412 SetWindowText(ctl
, i
->sval
);
2420 mkctrl(fe
, col1l
, col2r
, y
, y
+height
, "BUTTON",
2421 BS_NOTIFY
| BS_AUTOCHECKBOX
| WS_TABSTOP
,
2422 0, i
->name
, (j
->ctlid
= id
++));
2423 CheckDlgButton(fe
->cfgbox
, j
->ctlid
, (i
->ival
!= 0));
2429 * Drop-down list with a label beside it.
2431 mkctrl(fe
, col1l
, col1r
, y
+height
*1/8, y
+height
*9/8,
2432 "STATIC", 0, 0, i
->name
, id
++);
2433 ctl
= mkctrl(fe
, col2l
, col2r
, y
, y
+height
*41/2,
2434 "COMBOBOX", WS_TABSTOP
|
2435 CBS_DROPDOWNLIST
| CBS_HASSTRINGS
,
2436 WS_EX_CLIENTEDGE
, "", (j
->ctlid
= id
++));
2438 char c
, *p
, *q
, *str
;
2440 SendMessage(ctl
, CB_RESETCONTENT
, 0, 0);
2445 while (*q
&& *q
!= c
) q
++;
2446 str
= snewn(q
-p
+1, char);
2447 strncpy(str
, p
, q
-p
);
2449 SendMessage(ctl
, CB_ADDSTRING
, 0, (LPARAM
)str
);
2456 SendMessage(ctl
, CB_SETCURSEL
, i
->ival
, 0);
2462 assert(y
< winheight
);
2466 y
+= height
/2; /* extra space before OK and Cancel */
2467 mkctrl(fe
, col1l
, (col1l
+col2r
)/2-width
, y
, y
+height
*7/4, "BUTTON",
2468 BS_PUSHBUTTON
| WS_TABSTOP
| BS_DEFPUSHBUTTON
, 0,
2470 mkctrl(fe
, (col1l
+col2r
)/2+width
, col2r
, y
, y
+height
*7/4, "BUTTON",
2471 BS_PUSHBUTTON
| WS_TABSTOP
, 0, "Cancel", IDCANCEL
);
2473 SendMessage(fe
->cfgbox
, WM_INITDIALOG
, 0, 0);
2475 EnableWindow(fe
->hwnd
, FALSE
);
2476 ShowWindow(fe
->cfgbox
, SW_SHOWNORMAL
);
2477 while ((gm
=GetMessage(&msg
, NULL
, 0, 0)) > 0) {
2478 if (!IsDialogMessage(fe
->cfgbox
, &msg
))
2479 DispatchMessage(&msg
);
2483 EnableWindow(fe
->hwnd
, TRUE
);
2484 SetForegroundWindow(fe
->hwnd
);
2485 DestroyWindow(fe
->cfgbox
);
2486 DeleteObject(fe
->cfgfont
);
2491 return (fe
->dlg_done
== 2);
2496 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2498 /* Pocket PC - center the game in the full screen window */
2502 GetClientRect(fe
->hwnd
, &rcClient
);
2503 fe
->bitmapPosition
.left
= (rcClient
.right
- x
) / 2;
2504 yMargin
= rcClient
.bottom
- y
;
2506 if (fe
->numpad
!= NULL
) {
2508 GetWindowRect(fe
->numpad
, &rcPad
);
2509 yMargin
-= rcPad
.bottom
- rcPad
.top
;
2512 if (fe
->statusbar
!= NULL
) {
2514 GetWindowRect(fe
->statusbar
, &rcStatus
);
2515 yMargin
-= rcStatus
.bottom
- rcStatus
.top
;
2518 fe
->bitmapPosition
.top
= yMargin
/ 2;
2520 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2521 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2524 static void calculate_bitmap_position(frontend
*fe
, int x
, int y
)
2526 /* Plain Windows - position the game in the upper-left corner */
2527 fe
->bitmapPosition
.left
= 0;
2528 fe
->bitmapPosition
.top
= 0;
2529 fe
->bitmapPosition
.right
= fe
->bitmapPosition
.left
+ x
;
2530 fe
->bitmapPosition
.bottom
= fe
->bitmapPosition
.top
+ y
;
2534 static void new_bitmap(frontend
*fe
, int x
, int y
)
2538 if (fe
->bitmap
) DeleteObject(fe
->bitmap
);
2540 hdc
= GetDC(fe
->hwnd
);
2541 fe
->bitmap
= CreateCompatibleBitmap(hdc
, x
, y
);
2542 calculate_bitmap_position(fe
, x
, y
);
2543 ReleaseDC(fe
->hwnd
, hdc
);
2546 static void new_game_size(frontend
*fe
)
2551 get_max_puzzle_size(fe
, &x
, &y
);
2552 midend_size(fe
->me
, &x
, &y
, FALSE
);
2553 fe
->ymin
= (fe
->xmin
* y
) / x
;
2558 AdjustWindowRectEx(&r
, WINFLAGS
, TRUE
, 0);
2560 if (fe
->statusbar
!= NULL
) {
2561 GetWindowRect(fe
->statusbar
, &sr
);
2563 sr
.left
= sr
.right
= sr
.top
= sr
.bottom
= 0;
2566 SetWindowPos(fe
->hwnd
, NULL
, 0, 0,
2568 r
.bottom
- r
.top
+ sr
.bottom
- sr
.top
,
2569 SWP_NOMOVE
| SWP_NOZORDER
);
2572 check_window_size(fe
, &x
, &y
);
2575 if (fe
->statusbar
!= NULL
)
2576 SetWindowPos(fe
->statusbar
, NULL
, 0, y
, x
,
2577 sr
.bottom
- sr
.top
, SWP_NOZORDER
);
2580 new_bitmap(fe
, x
, y
);
2583 InvalidateRect(fe
->hwnd
, NULL
, TRUE
);
2585 midend_redraw(fe
->me
);
2589 * Given a proposed new window rect, work out the resulting
2590 * difference in client size (from current), and use to try
2591 * and resize the puzzle, returning (wx,wy) as the actual
2595 static void adjust_game_size(frontend
*fe
, RECT
*proposed
, int isedge
,
2596 int *wx_r
, int *wy_r
)
2599 int nx
, ny
, xdiff
, ydiff
, wx
, wy
;
2601 /* Work out the current window sizing, and thus the
2602 * difference in size we're asking for. */
2603 GetClientRect(fe
->hwnd
, &cr
);
2605 AdjustWindowRectEx(&wr
, WINFLAGS
, TRUE
, 0);
2607 xdiff
= (proposed
->right
- proposed
->left
) - (wr
.right
- wr
.left
);
2608 ydiff
= (proposed
->bottom
- proposed
->top
) - (wr
.bottom
- wr
.top
);
2611 /* These next four lines work around the fact that midend_size
2612 * is happy to shrink _but not grow_ if you change one dimension
2613 * but not the other. */
2614 if (xdiff
> 0 && ydiff
== 0)
2615 ydiff
= (xdiff
* (wr
.right
- wr
.left
)) / (wr
.bottom
- wr
.top
);
2616 if (xdiff
== 0 && ydiff
> 0)
2617 xdiff
= (ydiff
* (wr
.bottom
- wr
.top
)) / (wr
.right
- wr
.left
);
2620 if (check_window_resize(fe
,
2621 (cr
.right
- cr
.left
) + xdiff
,
2622 (cr
.bottom
- cr
.top
) + ydiff
,
2623 &nx
, &ny
, &wx
, &wy
, TRUE
)) {
2624 new_bitmap(fe
, nx
, ny
);
2625 midend_force_redraw(fe
->me
);
2627 /* reset size to current window size */
2628 wx
= wr
.right
- wr
.left
;
2629 wy
= wr
.bottom
- wr
.top
;
2631 /* Re-fetch rectangle; size limits mean we might not have
2632 * taken it quite to the mouse drag positions. */
2633 GetClientRect(fe
->hwnd
, &cr
);
2634 adjust_statusbar(fe
, &cr
);
2636 *wx_r
= wx
; *wy_r
= wy
;
2639 static void new_game_type(frontend
*fe
)
2641 midend_new_game(fe
->me
);
2645 static int is_alt_pressed(void)
2648 int r
= GetKeyboardState(keystate
);
2651 if (keystate
[VK_MENU
] & 0x80)
2653 if (keystate
[VK_RMENU
] & 0x80)
2658 static void savefile_write(void *wctx
, void *buf
, int len
)
2660 FILE *fp
= (FILE *)wctx
;
2661 fwrite(buf
, 1, len
, fp
);
2664 static int savefile_read(void *wctx
, void *buf
, int len
)
2666 FILE *fp
= (FILE *)wctx
;
2669 ret
= fread(buf
, 1, len
, fp
);
2670 return (ret
== len
);
2673 static LRESULT CALLBACK
WndProc(HWND hwnd
, UINT message
,
2674 WPARAM wParam
, LPARAM lParam
)
2676 frontend
*fe
= (frontend
*)GetWindowLong(hwnd
, GWL_USERDATA
);
2681 DestroyWindow(hwnd
);
2685 /* Numeric pad sends WM_COMMAND messages */
2686 if ((wParam
>= IDM_KEYEMUL
) && (wParam
< IDM_KEYEMUL
+ 256))
2688 midend_process_key(fe
->me
, 0, 0, wParam
- IDM_KEYEMUL
);
2691 cmd
= wParam
& ~0xF; /* low 4 bits reserved to Windows */
2694 if (!midend_process_key(fe
->me
, 0, 0, 'n'))
2698 midend_restart_game(fe
->me
);
2701 if (!midend_process_key(fe
->me
, 0, 0, 'u'))
2705 if (!midend_process_key(fe
->me
, 0, 0, '\x12'))
2710 char *text
= midend_text_format(fe
->me
);
2712 write_clip(hwnd
, text
);
2714 MessageBeep(MB_ICONWARNING
);
2720 char *msg
= midend_solve(fe
->me
);
2722 MessageBox(hwnd
, msg
, "Unable to solve",
2723 MB_ICONERROR
| MB_OK
);
2727 if (!midend_process_key(fe
->me
, 0, 0, 'q'))
2731 if (get_config(fe
, CFG_SETTINGS
))
2735 if (get_config(fe
, CFG_SEED
))
2739 if (get_config(fe
, CFG_DESC
))
2743 if (get_config(fe
, CFG_PRINT
))
2753 char filename
[FILENAME_MAX
];
2756 memset(&of
, 0, sizeof(of
));
2757 of
.hwndOwner
= hwnd
;
2758 of
.lpstrFilter
= "All Files (*.*)\0*\0\0\0";
2759 of
.lpstrCustomFilter
= NULL
;
2760 of
.nFilterIndex
= 1;
2761 of
.lpstrFile
= filename
;
2763 of
.nMaxFile
= lenof(filename
);
2764 of
.lpstrFileTitle
= NULL
;
2765 of
.lpstrTitle
= (cmd
== IDM_SAVE ?
2766 "Enter name of game file to save" :
2767 "Enter name of saved game file to load");
2769 #ifdef OPENFILENAME_SIZE_VERSION_400
2770 of
.lStructSize
= OPENFILENAME_SIZE_VERSION_400
;
2772 of
.lStructSize
= sizeof(of
);
2774 of
.lpstrInitialDir
= NULL
;
2776 if (cmd
== IDM_SAVE
)
2777 ret
= GetSaveFileName(&of
);
2779 ret
= GetOpenFileName(&of
);
2782 if (cmd
== IDM_SAVE
) {
2785 if ((fp
= fopen(filename
, "r")) != NULL
) {
2786 char buf
[256 + FILENAME_MAX
];
2790 sprintf(buf
, "Are you sure you want to overwrite"
2791 " the file \"%.*s\"?",
2792 FILENAME_MAX
, filename
);
2793 if (MessageBox(hwnd
, buf
, "Question",
2794 MB_YESNO
| MB_ICONQUESTION
)
2799 fp
= fopen(filename
, "w");
2802 MessageBox(hwnd
, "Unable to open save file",
2803 "Error", MB_ICONERROR
| MB_OK
);
2807 midend_serialise(fe
->me
, savefile_write
, fp
);
2811 FILE *fp
= fopen(filename
, "r");
2815 MessageBox(hwnd
, "Unable to open saved game file",
2816 "Error", MB_ICONERROR
| MB_OK
);
2820 err
= midend_deserialise(fe
->me
, savefile_read
, fp
);
2825 MessageBox(hwnd
, err
, "Error", MB_ICONERROR
|MB_OK
);
2837 start_help(fe
, NULL
);
2840 start_help(fe
, help_topic
);
2845 int p
= ((wParam
&~ 0xF) - IDM_PRESETS
) / 0x10;
2847 if (p
>= 0 && p
< fe
->npresets
) {
2848 midend_set_params(fe
->me
, fe
->presets
[p
]);
2868 hdc
= BeginPaint(hwnd
, &p
);
2869 hdc2
= CreateCompatibleDC(hdc
);
2870 prevbm
= SelectObject(hdc2
, fe
->bitmap
);
2872 FillRect(hdc
, &(p
.rcPaint
), (HBRUSH
) GetStockObject(WHITE_BRUSH
));
2874 IntersectRect(&rcDest
, &(fe
->bitmapPosition
), &(p
.rcPaint
));
2876 rcDest
.left
, rcDest
.top
,
2877 rcDest
.right
- rcDest
.left
,
2878 rcDest
.bottom
- rcDest
.top
,
2880 rcDest
.left
- fe
->bitmapPosition
.left
,
2881 rcDest
.top
- fe
->bitmapPosition
.top
,
2883 SelectObject(hdc2
, prevbm
);
2892 int r
= GetKeyboardState(keystate
);
2893 int shift
= (r
&& (keystate
[VK_SHIFT
] & 0x80)) ? MOD_SHFT
: 0;
2894 int ctrl
= (r
&& (keystate
[VK_CONTROL
] & 0x80)) ? MOD_CTRL
: 0;
2898 if (!(lParam
& 0x01000000))
2899 key
= MOD_NUM_KEYPAD
| '4';
2901 key
= shift
| ctrl
| CURSOR_LEFT
;
2904 if (!(lParam
& 0x01000000))
2905 key
= MOD_NUM_KEYPAD
| '6';
2907 key
= shift
| ctrl
| CURSOR_RIGHT
;
2910 if (!(lParam
& 0x01000000))
2911 key
= MOD_NUM_KEYPAD
| '8';
2913 key
= shift
| ctrl
| CURSOR_UP
;
2916 if (!(lParam
& 0x01000000))
2917 key
= MOD_NUM_KEYPAD
| '2';
2919 key
= shift
| ctrl
| CURSOR_DOWN
;
2922 * Diagonal keys on the numeric keypad.
2925 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '9';
2928 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '3';
2931 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '7';
2934 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '1';
2937 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '0';
2940 if (!(lParam
& 0x01000000)) key
= MOD_NUM_KEYPAD
| '5';
2943 * Numeric keypad keys with Num Lock on.
2945 case VK_NUMPAD4
: key
= MOD_NUM_KEYPAD
| '4'; break;
2946 case VK_NUMPAD6
: key
= MOD_NUM_KEYPAD
| '6'; break;
2947 case VK_NUMPAD8
: key
= MOD_NUM_KEYPAD
| '8'; break;
2948 case VK_NUMPAD2
: key
= MOD_NUM_KEYPAD
| '2'; break;
2949 case VK_NUMPAD5
: key
= MOD_NUM_KEYPAD
| '5'; break;
2950 case VK_NUMPAD9
: key
= MOD_NUM_KEYPAD
| '9'; break;
2951 case VK_NUMPAD3
: key
= MOD_NUM_KEYPAD
| '3'; break;
2952 case VK_NUMPAD7
: key
= MOD_NUM_KEYPAD
| '7'; break;
2953 case VK_NUMPAD1
: key
= MOD_NUM_KEYPAD
| '1'; break;
2954 case VK_NUMPAD0
: key
= MOD_NUM_KEYPAD
| '0'; break;
2958 if (!midend_process_key(fe
->me
, 0, 0, key
))
2963 m
.message
= WM_KEYDOWN
;
2965 m
.lParam
= lParam
& 0xdfff;
2966 TranslateMessage(&m
);
2970 case WM_LBUTTONDOWN
:
2971 case WM_RBUTTONDOWN
:
2972 case WM_MBUTTONDOWN
:
2977 * Shift-clicks count as middle-clicks, since otherwise
2978 * two-button Windows users won't have any kind of
2979 * middle click to use.
2981 if (message
== WM_MBUTTONDOWN
|| (wParam
& MK_SHIFT
))
2982 button
= MIDDLE_BUTTON
;
2983 else if (message
== WM_RBUTTONDOWN
|| is_alt_pressed())
2984 button
= RIGHT_BUTTON
;
2987 button
= LEFT_BUTTON
;
2989 if ((thegame
.flags
& REQUIRE_RBUTTON
) == 0)
2990 button
= LEFT_BUTTON
;
2995 shrgi
.cbSize
= sizeof(SHRGINFO
);
2996 shrgi
.hwndClient
= hwnd
;
2997 shrgi
.ptDown
.x
= (signed short)LOWORD(lParam
);
2998 shrgi
.ptDown
.y
= (signed short)HIWORD(lParam
);
2999 shrgi
.dwFlags
= SHRG_RETURNCMD
;
3001 if (GN_CONTEXTMENU
== SHRecognizeGesture(&shrgi
))
3002 button
= RIGHT_BUTTON
;
3004 button
= LEFT_BUTTON
;
3008 if (!midend_process_key(fe
->me
,
3009 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3010 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3024 * Shift-clicks count as middle-clicks, since otherwise
3025 * two-button Windows users won't have any kind of
3026 * middle click to use.
3028 if (message
== WM_MBUTTONUP
|| (wParam
& MK_SHIFT
))
3029 button
= MIDDLE_RELEASE
;
3030 else if (message
== WM_RBUTTONUP
|| is_alt_pressed())
3031 button
= RIGHT_RELEASE
;
3033 button
= LEFT_RELEASE
;
3035 if (!midend_process_key(fe
->me
,
3036 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3037 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3048 if (wParam
& (MK_MBUTTON
| MK_SHIFT
))
3049 button
= MIDDLE_DRAG
;
3050 else if (wParam
& MK_RBUTTON
|| is_alt_pressed())
3051 button
= RIGHT_DRAG
;
3055 if (!midend_process_key(fe
->me
,
3056 (signed short)LOWORD(lParam
) - fe
->bitmapPosition
.left
,
3057 (signed short)HIWORD(lParam
) - fe
->bitmapPosition
.top
,
3063 if (!midend_process_key(fe
->me
, 0, 0, (unsigned char)wParam
))
3068 DWORD now
= GetTickCount();
3069 float elapsed
= (float) (now
- fe
->timer_last_tickcount
) * 0.001F
;
3070 midend_timer(fe
->me
, elapsed
);
3071 fe
->timer_last_tickcount
= now
;
3077 RECT
*sr
= (RECT
*)lParam
;
3078 int wx
, wy
, isedge
= 0;
3080 if (wParam
== WMSZ_TOP
||
3081 wParam
== WMSZ_RIGHT
||
3082 wParam
== WMSZ_BOTTOM
||
3083 wParam
== WMSZ_LEFT
) isedge
= 1;
3084 adjust_game_size(fe
, sr
, isedge
, &wx
, &wy
);
3086 /* Given the window size the puzzles constrain
3087 * us to, work out which edge we should be moving. */
3088 if (wParam
== WMSZ_TOP
||
3089 wParam
== WMSZ_TOPLEFT
||
3090 wParam
== WMSZ_TOPRIGHT
) {
3091 sr
->top
= sr
->bottom
- wy
;
3093 sr
->bottom
= sr
->top
+ wy
;
3095 if (wParam
== WMSZ_LEFT
||
3096 wParam
== WMSZ_TOPLEFT
||
3097 wParam
== WMSZ_BOTTOMLEFT
) {
3098 sr
->left
= sr
->right
- wx
;
3100 sr
->right
= sr
->left
+ wx
;
3108 return DefWindowProc(hwnd
, message
, wParam
, lParam
);
3112 static int FindPreviousInstance()
3114 /* Check if application is running. If it's running then focus on the window */
3115 HWND hOtherWnd
= NULL
;
3117 hOtherWnd
= FindWindow (wGameName
, wGameName
);
3120 SetForegroundWindow (hOtherWnd
);
3128 int WINAPI
WinMain(HINSTANCE inst
, HINSTANCE prev
, LPSTR cmdline
, int show
)
3134 MultiByteToWideChar (CP_ACP
, 0, thegame
.name
, -1, wGameName
, 256);
3135 if (FindPreviousInstance ())
3139 InitCommonControls();
3145 wndclass
.lpfnWndProc
= WndProc
;
3146 wndclass
.cbClsExtra
= 0;
3147 wndclass
.cbWndExtra
= 0;
3148 wndclass
.hInstance
= inst
;
3149 wndclass
.hIcon
= LoadIcon(inst
, MAKEINTRESOURCE(200));
3151 if (!wndclass
.hIcon
) /* in case resource file is absent */
3152 wndclass
.hIcon
= LoadIcon(inst
, IDI_APPLICATION
);
3154 wndclass
.hCursor
= LoadCursor(NULL
, IDC_ARROW
);
3155 wndclass
.hbrBackground
= NULL
;
3156 wndclass
.lpszMenuName
= NULL
;
3158 wndclass
.lpszClassName
= wGameName
;
3160 wndclass
.lpszClassName
= thegame
.name
;
3163 RegisterClass(&wndclass
);
3166 while (*cmdline
&& isspace((unsigned char)*cmdline
))
3171 if (!new_window(inst
, *cmdline ? cmdline
: NULL
, &error
)) {
3173 sprintf(buf
, "%.100s Error", thegame
.name
);
3174 MessageBox(NULL
, error
, buf
, MB_OK
|MB_ICONERROR
);
3178 while (GetMessage(&msg
, NULL
, 0, 0)) {
3179 DispatchMessage(&msg
);