The Windows RNG turns out to only give about 16 bits at a time. This
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14
15 WINDOWS = windows user32.lib gdi32.lib comctl32.lib
16 COMMON = midend misc malloc random
17 NET = net tree234
18
19 net : [X] gtk COMMON NET
20 cube : [X] gtk COMMON cube
21 fifteen : [X] gtk COMMON fifteen
22 sixteen : [X] gtk COMMON sixteen
23
24 net : [G] WINDOWS COMMON NET
25 cube : [G] WINDOWS COMMON cube
26 fifteen : [G] WINDOWS COMMON fifteen
27 sixteen : [G] WINDOWS COMMON sixteen
28
29 # The `nullgame' source file is a largely blank one, which contains
30 # all the correct function definitions to compile and link, but
31 # which defines the null game in which nothing is ever drawn and
32 # there are no valid moves. Its main purpose is to act as a
33 # template for writing new game definition source files. I include
34 # it in the Makefile because it will be worse than useless if it
35 # ever fails to compile, so it's important that it should actually
36 # be built on a regular basis.
37 nullgame : [X] gtk COMMON nullgame
38 nullgame : [G] WINDOWS COMMON nullgame