Peg Solitaire implementation, complete with a random board
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
15
16 WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib
17 COMMON = midend misc malloc random version
18 NET = net tree234
19 NETSLIDE = netslide tree234
20 MINES = mines tree234
21 FLIP = flip tree234
22 PEGS = pegs tree234
23
24 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
25 + MINES samegame FLIP guess PEGS
26
27 net : [X] gtk COMMON NET
28 netslide : [X] gtk COMMON NETSLIDE
29 cube : [X] gtk COMMON cube
30 fifteen : [X] gtk COMMON fifteen
31 sixteen : [X] gtk COMMON sixteen
32 rect : [X] gtk COMMON rect
33 pattern : [X] gtk COMMON pattern
34 solo : [X] gtk COMMON solo
35 twiddle : [X] gtk COMMON twiddle
36 mines : [X] gtk COMMON MINES
37 samegame : [X] gtk COMMON samegame
38 flip : [X] gtk COMMON FLIP
39 guess : [X] gtk COMMON guess
40 pegs : [X] gtk COMMON PEGS
41
42 # The Windows Net shouldn't be called `net.exe' since Windows
43 # already has a reasonably important utility program by that name!
44 netgame : [G] WINDOWS COMMON NET
45 netslide : [G] WINDOWS COMMON NETSLIDE
46 cube : [G] WINDOWS COMMON cube
47 fifteen : [G] WINDOWS COMMON fifteen
48 sixteen : [G] WINDOWS COMMON sixteen
49 rect : [G] WINDOWS COMMON rect
50 pattern : [G] WINDOWS COMMON pattern
51 solo : [G] WINDOWS COMMON solo
52 twiddle : [G] WINDOWS COMMON twiddle
53 mines : [G] WINDOWS COMMON MINES
54 samegame : [G] WINDOWS COMMON samegame
55 flip : [G] WINDOWS COMMON FLIP
56 guess : [G] WINDOWS COMMON guess
57 pegs : [G] WINDOWS COMMON PEGS
58
59 # Mac OS X unified application containing all the puzzles.
60 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
61 # For OS X, we must create the online help and include it in the
62 # application bundle.) Also we add -DCOMBINED to the compiler flags
63 # so as to inform the code that we're building a single binary for
64 # all the puzzles. Then I've also got some code in here to build a
65 # distributable .dmg disk image.
66 !begin osx
67 CFLAGS += -DCOMBINED
68 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
69 Puzzles.app/Contents/Resources/Help/index.html: \
70 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
71 cd Puzzles.app/Contents/Resources/Help; \
72 halibut --html ../../../../osx-help.but ../../../../puzzles.but
73 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
74 mkdir -p Puzzles.app/Contents/Resources/Help
75
76 release: Puzzles.dmg
77 Puzzles.dmg: Puzzles
78 rm -f raw.dmg
79 hdiutil create -megabytes 5 -layout NONE raw.dmg
80 hdid -nomount raw.dmg > devicename
81 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
82 hdiutil eject `cat devicename`
83 hdid raw.dmg | cut -f1 -d' ' > devicename
84 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
85 hdiutil eject `cat devicename`
86 rm -f Puzzles.dmg
87 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
88 rm -f raw.dmg devicename
89 !end
90
91 # The `nullgame' source file is a largely blank one, which contains
92 # all the correct function definitions to compile and link, but
93 # which defines the null game in which nothing is ever drawn and
94 # there are no valid moves. Its main purpose is to act as a
95 # template for writing new game definition source files. I include
96 # it in the Makefile because it will be worse than useless if it
97 # ever fails to compile, so it's important that it should actually
98 # be built on a regular basis.
99 nullgame : [X] gtk COMMON nullgame
100 nullgame : [G] WINDOWS COMMON nullgame
101
102 # Version management.
103 !begin vc
104 version.obj: *.c *.h
105 cl $(VER) $(CFLAGS) /c version.c
106 !end
107 !specialobj vc version
108 !begin cygwin
109 version.o: FORCE;
110 FORCE:
111 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
112 !end
113 !specialobj cygwin version
114 # For Unix, we also need the gross MD5 hack that causes automatic
115 # version number selection in release source archives.
116 !begin gtk
117 version.o: FORCE;
118 FORCE:
119 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
120 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
121 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
122 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
123 else \
124 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
125 fi
126 !end
127 !specialobj gtk version
128 # For OS X, this is made more fiddly by the fact that we don't have
129 # md5sum readily available. We do, however, have `md5 -r' which
130 # generates _nearly_ the same output, but it has no check function.
131 !begin osx
132 version.o: FORCE;
133 FORCE:
134 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
135 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
136 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
137 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
138 else \
139 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
140 fi
141 !end
142 !specialobj osx version
143
144 # make install for Unix.
145 !begin gtk
146 install:
147 for i in cube net netslide fifteen sixteen twiddle \
148 pattern rect solo mines samegame flip guess; do \
149 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
150 done
151 !end