Michael Schierl's patch to compile the puzzles as Java applets using
[sgt/puzzles] / Recipe
1 # -*- makefile -*-
2 #
3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
8
9 !name puzzles
10
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile wce Makefile.wce
14 !makefile cygwin Makefile.cyg
15 !makefile osx Makefile.osx
16 !makefile nestedvm Makefile.nestedvm
17
18 !srcdir icons/
19
20 WINDOWS = windows printing
21 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
22 COMMON = midend drawing misc malloc random version
23 GTK = gtk printing ps
24 # Objects needed for auxiliary command-line programs.
25 STANDALONE = nullfe random misc malloc
26
27 ALL = list
28
29 # First half of list.c.
30 !begin >list.c
31 /*
32 * list.c: List of pointers to puzzle structures, for monolithic
33 * platforms.
34 *
35 * This file is automatically generated by mkfiles.pl. Do not edit
36 * it directly, or the changes will be lost next time mkfiles.pl runs.
37 * Instead, edit Recipe and/or its *.R subfiles.
38 */
39 #include "puzzles.h"
40 #define GAMELIST(A) \
41 !end
42
43 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
44 !include *.R
45
46 # Then we finish up list.c as follows:
47 !begin >list.c
48
49 #define DECL(x) extern const game x;
50 #define REF(x) &x,
51 GAMELIST(DECL)
52 const game *gamelist[] = { GAMELIST(REF) };
53 const int gamecount = lenof(gamelist);
54 !end
55
56 # Mac OS X unified application containing all the puzzles.
57 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
58 # For OS X, we must create the online help and include it in the
59 # application bundle.) Also we add -DCOMBINED to the compiler flags
60 # so as to inform the code that we're building a single binary for
61 # all the puzzles. Then I've also got some code in here to build a
62 # distributable .dmg disk image.
63 !begin osx
64 CFLAGS += -DCOMBINED
65 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
66 Puzzles.app/Contents/Resources/Help/index.html: \
67 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
68 cd Puzzles.app/Contents/Resources/Help; \
69 halibut --html ../../../../osx-help.but ../../../../puzzles.but
70 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
71 mkdir -p Puzzles.app/Contents/Resources/Help
72
73 release: Puzzles.dmg
74 Puzzles.dmg: Puzzles
75 rm -f raw.dmg
76 hdiutil create -megabytes 5 -layout NONE raw.dmg
77 hdid -nomount raw.dmg > devicename
78 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
79 hdiutil eject `cat devicename`
80 hdid raw.dmg | cut -f1 -d' ' > devicename
81 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
82 hdiutil eject `cat devicename`
83 rm -f Puzzles.dmg
84 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
85 rm -f raw.dmg devicename
86 !end
87
88 # Version management.
89 !begin vc
90 version.obj: *.c *.h
91 cl $(VER) $(CFLAGS) /c version.c
92 !end
93 !specialobj vc version
94 !begin wce
95 version.obj: *.c *.h
96 $(CC) $(VER) $(CFLAGS) /c version.c
97 !end
98 !specialobj wce version
99 !begin cygwin
100 version.o: FORCE;
101 FORCE:
102 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
103 !end
104 !specialobj cygwin version
105 # For Unix, we also need the gross MD5 hack that causes automatic
106 # version number selection in release source archives.
107 !begin gtk
108 version.o: FORCE;
109 FORCE:
110 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
111 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
112 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
113 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
114 else \
115 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
116 fi
117 !end
118 !specialobj gtk version
119 !begin nestedvm
120 version.o: FORCE;
121 FORCE:
122 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
123 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
124 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
125 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
126 else \
127 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
128 fi
129 !end
130 !specialobj nestedvm version
131 # For OS X, this is made more fiddly by the fact that we don't have
132 # md5sum readily available. We do, however, have `md5 -r' which
133 # generates _nearly_ the same output, but it has no check function.
134 !begin osx
135 version.ppc.o: FORCE;
136 FORCE:
137 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
138 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.ppc.o; \
139 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
140 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.ppc.o; \
141 else \
142 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.ppc.o; \
143 fi
144 version.i386.o: FORCE2;
145 FORCE2:
146 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
147 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c -o version.i386.o; \
148 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
149 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c -o version.i386.o; \
150 else \
151 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c -o version.i386.o; \
152 fi
153 !end
154 !specialobj osx version
155
156 # make install for Unix.
157 !begin gtk
158 install:
159 for i in $(GAMES); do \
160 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
161 || exit 1; \
162 done
163 !end
164 !begin nestedvm
165 .PRECIOUS: %.class
166 %.class: %.mips
167 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
168 org.ibex.nestedvm.Compiler -outformat class -d . \
169 PuzzleEngine $<
170 mv PuzzleEngine.class $@
171
172 org:
173 mkdir -p org/ibex/nestedvm/util
174 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
175 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
176 echo "Main-Class: PuzzleApplet" >applet.manifest
177
178 PuzzleApplet.class: PuzzleApplet.java org
179 javac -source 1.3 -target 1.3 PuzzleApplet.java
180
181 %.jar: %.class PuzzleApplet.class org
182 mv $< PuzzleEngine.class
183 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
184 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
185 mv PuzzleEngine.class $<
186 !end