Added an automatic `Solve' feature to most games. This is useful for
[sgt/puzzles] / windows.c
1 /*
2 * windows.c: Windows front end for my puzzle collection.
3 *
4 * TODO:
5 *
6 * - Figure out what to do if a puzzle requests a size bigger than
7 * the screen will take. In principle we could put scrollbars in
8 * the window, although that would be pretty horrid. Another
9 * option is to detect in advance that this will be a problem -
10 * we can probably tell this using midend_size() before actually
11 * generating the puzzle - and simply refuse to do it.
12 */
13
14 #include <windows.h>
15 #include <commctrl.h>
16
17 #include <stdio.h>
18 #include <assert.h>
19 #include <ctype.h>
20 #include <stdarg.h>
21 #include <stdlib.h>
22 #include <time.h>
23
24 #include "puzzles.h"
25
26 #define IDM_NEW 0x0010
27 #define IDM_RESTART 0x0020
28 #define IDM_UNDO 0x0030
29 #define IDM_REDO 0x0040
30 #define IDM_COPY 0x0050
31 #define IDM_SOLVE 0x0060
32 #define IDM_QUIT 0x0070
33 #define IDM_CONFIG 0x0080
34 #define IDM_SEED 0x0090
35 #define IDM_HELPC 0x00A0
36 #define IDM_GAMEHELP 0x00B0
37 #define IDM_PRESETS 0x0100
38
39 #define HELP_FILE_NAME "puzzles.hlp"
40 #define HELP_CNT_NAME "puzzles.cnt"
41
42 #ifdef DEBUG
43 static FILE *debug_fp = NULL;
44 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
45 static int debug_got_console = 0;
46
47 void dputs(char *buf)
48 {
49 DWORD dw;
50
51 if (!debug_got_console) {
52 if (AllocConsole()) {
53 debug_got_console = 1;
54 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
55 }
56 }
57 if (!debug_fp) {
58 debug_fp = fopen("debug.log", "w");
59 }
60
61 if (debug_hdl != INVALID_HANDLE_VALUE) {
62 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
63 }
64 fputs(buf, debug_fp);
65 fflush(debug_fp);
66 }
67
68 void debug_printf(char *fmt, ...)
69 {
70 char buf[4096];
71 va_list ap;
72
73 va_start(ap, fmt);
74 vsprintf(buf, fmt, ap);
75 dputs(buf);
76 va_end(ap);
77 }
78
79 #define debug(x) (debug_printf x)
80
81 #else
82
83 #define debug(x)
84
85 #endif
86
87 struct font {
88 HFONT font;
89 int type;
90 int size;
91 };
92
93 struct cfg_aux {
94 int ctlid;
95 };
96
97 struct frontend {
98 midend_data *me;
99 HWND hwnd, statusbar, cfgbox;
100 HINSTANCE inst;
101 HBITMAP bitmap, prevbm;
102 HDC hdc_bm;
103 COLORREF *colours;
104 HBRUSH *brushes;
105 HPEN *pens;
106 HRGN clip;
107 UINT timer;
108 DWORD timer_last_tickcount;
109 int npresets;
110 game_params **presets;
111 struct font *fonts;
112 int nfonts, fontsize;
113 config_item *cfg;
114 struct cfg_aux *cfgaux;
115 int cfg_which, cfg_done;
116 HFONT cfgfont;
117 char *help_path;
118 int help_has_contents;
119 };
120
121 void fatal(char *fmt, ...)
122 {
123 char buf[2048];
124 va_list ap;
125
126 va_start(ap, fmt);
127 vsprintf(buf, fmt, ap);
128 va_end(ap);
129
130 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
131
132 exit(1);
133 }
134
135 void get_random_seed(void **randseed, int *randseedsize)
136 {
137 time_t *tp = snew(time_t);
138 time(tp);
139 *randseed = (void *)tp;
140 *randseedsize = sizeof(time_t);
141 }
142
143 void status_bar(frontend *fe, char *text)
144 {
145 SetWindowText(fe->statusbar, text);
146 }
147
148 void frontend_default_colour(frontend *fe, float *output)
149 {
150 DWORD c = GetSysColor(COLOR_MENU); /* ick */
151
152 output[0] = (float)(GetRValue(c) / 255.0);
153 output[1] = (float)(GetGValue(c) / 255.0);
154 output[2] = (float)(GetBValue(c) / 255.0);
155 }
156
157 void clip(frontend *fe, int x, int y, int w, int h)
158 {
159 IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
160 }
161
162 void unclip(frontend *fe)
163 {
164 SelectClipRgn(fe->hdc_bm, NULL);
165 }
166
167 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
168 int align, int colour, char *text)
169 {
170 int i;
171
172 /*
173 * Find or create the font.
174 */
175 for (i = 0; i < fe->nfonts; i++)
176 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
177 break;
178
179 if (i == fe->nfonts) {
180 if (fe->fontsize <= fe->nfonts) {
181 fe->fontsize = fe->nfonts + 10;
182 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
183 }
184
185 fe->nfonts++;
186
187 fe->fonts[i].type = fonttype;
188 fe->fonts[i].size = fontsize;
189
190 fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
191 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
192 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
193 DEFAULT_QUALITY,
194 (fonttype == FONT_FIXED ?
195 FIXED_PITCH | FF_DONTCARE :
196 VARIABLE_PITCH | FF_SWISS),
197 NULL);
198 }
199
200 /*
201 * Position and draw the text.
202 */
203 {
204 HFONT oldfont;
205 TEXTMETRIC tm;
206 SIZE size;
207
208 oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
209 if (GetTextMetrics(fe->hdc_bm, &tm)) {
210 if (align & ALIGN_VCENTRE)
211 y -= (tm.tmAscent+tm.tmDescent)/2;
212 else
213 y -= tm.tmAscent;
214 }
215 if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
216 if (align & ALIGN_HCENTRE)
217 x -= size.cx / 2;
218 else if (align & ALIGN_HRIGHT)
219 x -= size.cx;
220 }
221 SetBkMode(fe->hdc_bm, TRANSPARENT);
222 SetTextColor(fe->hdc_bm, fe->colours[colour]);
223 TextOut(fe->hdc_bm, x, y, text, strlen(text));
224 SelectObject(fe->hdc_bm, oldfont);
225 }
226 }
227
228 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
229 {
230 if (w == 1 && h == 1) {
231 /*
232 * Rectangle() appears to get uppity if asked to draw a 1x1
233 * rectangle, presumably on the grounds that that's beneath
234 * its dignity and you ought to be using SetPixel instead.
235 * So I will.
236 */
237 SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
238 } else {
239 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
240 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
241 Rectangle(fe->hdc_bm, x, y, x+w, y+h);
242 SelectObject(fe->hdc_bm, oldbrush);
243 SelectObject(fe->hdc_bm, oldpen);
244 }
245 }
246
247 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
248 {
249 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
250 MoveToEx(fe->hdc_bm, x1, y1, NULL);
251 LineTo(fe->hdc_bm, x2, y2);
252 SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
253 SelectObject(fe->hdc_bm, oldpen);
254 }
255
256 void draw_polygon(frontend *fe, int *coords, int npoints,
257 int fill, int colour)
258 {
259 POINT *pts = snewn(npoints+1, POINT);
260 int i;
261
262 for (i = 0; i <= npoints; i++) {
263 int j = (i < npoints ? i : 0);
264 pts[i].x = coords[j*2];
265 pts[i].y = coords[j*2+1];
266 }
267
268 if (fill) {
269 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
270 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
271 Polygon(fe->hdc_bm, pts, npoints);
272 SelectObject(fe->hdc_bm, oldbrush);
273 SelectObject(fe->hdc_bm, oldpen);
274 } else {
275 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
276 Polyline(fe->hdc_bm, pts, npoints+1);
277 SelectObject(fe->hdc_bm, oldpen);
278 }
279
280 sfree(pts);
281 }
282
283 void start_draw(frontend *fe)
284 {
285 HDC hdc_win;
286 hdc_win = GetDC(fe->hwnd);
287 fe->hdc_bm = CreateCompatibleDC(hdc_win);
288 fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
289 ReleaseDC(fe->hwnd, hdc_win);
290 fe->clip = NULL;
291 SetMapMode(fe->hdc_bm, MM_TEXT);
292 }
293
294 void draw_update(frontend *fe, int x, int y, int w, int h)
295 {
296 RECT r;
297
298 r.left = x;
299 r.top = y;
300 r.right = x + w;
301 r.bottom = y + h;
302
303 InvalidateRect(fe->hwnd, &r, FALSE);
304 }
305
306 void end_draw(frontend *fe)
307 {
308 SelectObject(fe->hdc_bm, fe->prevbm);
309 DeleteDC(fe->hdc_bm);
310 if (fe->clip) {
311 DeleteObject(fe->clip);
312 fe->clip = NULL;
313 }
314 }
315
316 void deactivate_timer(frontend *fe)
317 {
318 KillTimer(fe->hwnd, fe->timer);
319 fe->timer = 0;
320 }
321
322 void activate_timer(frontend *fe)
323 {
324 if (!fe->timer) {
325 fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
326 fe->timer_last_tickcount = GetTickCount();
327 }
328 }
329
330 void write_clip(HWND hwnd, char *data)
331 {
332 HGLOBAL clipdata;
333 int len = strlen(data);
334 void *lock;
335
336 clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
337 if (!clipdata)
338 return;
339 lock = GlobalLock(clipdata);
340 if (!lock)
341 return;
342 memcpy(lock, data, len);
343 ((unsigned char *) lock)[len] = 0;
344 GlobalUnlock(clipdata);
345
346 if (OpenClipboard(hwnd)) {
347 EmptyClipboard();
348 SetClipboardData(CF_TEXT, clipdata);
349 CloseClipboard();
350 } else
351 GlobalFree(clipdata);
352 }
353
354 /*
355 * See if we can find a help file.
356 */
357 static void find_help_file(frontend *fe)
358 {
359 char b[2048], *p, *q, *r;
360 FILE *fp;
361 if (!fe->help_path) {
362 GetModuleFileName(NULL, b, sizeof(b) - 1);
363 r = b;
364 p = strrchr(b, '\\');
365 if (p && p >= r) r = p+1;
366 q = strrchr(b, ':');
367 if (q && q >= r) r = q+1;
368 strcpy(r, HELP_FILE_NAME);
369 if ( (fp = fopen(b, "r")) != NULL) {
370 fe->help_path = dupstr(b);
371 fclose(fp);
372 } else
373 fe->help_path = NULL;
374 strcpy(r, HELP_CNT_NAME);
375 if ( (fp = fopen(b, "r")) != NULL) {
376 fe->help_has_contents = TRUE;
377 fclose(fp);
378 } else
379 fe->help_has_contents = FALSE;
380 }
381 }
382
383 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
384 {
385 frontend *fe;
386 int x, y;
387 RECT r, sr;
388 HDC hdc;
389
390 fe = snew(frontend);
391
392 fe->me = midend_new(fe, &thegame);
393
394 if (game_id) {
395 *error = midend_game_id(fe->me, game_id, FALSE);
396 if (*error) {
397 midend_free(fe->me);
398 sfree(fe);
399 return NULL;
400 }
401 }
402
403 fe->help_path = NULL;
404 find_help_file(fe);
405
406 fe->inst = inst;
407 midend_new_game(fe->me);
408 midend_size(fe->me, &x, &y);
409
410 fe->timer = 0;
411
412 fe->fonts = NULL;
413 fe->nfonts = fe->fontsize = 0;
414
415 {
416 int i, ncolours;
417 float *colours;
418
419 colours = midend_colours(fe->me, &ncolours);
420
421 fe->colours = snewn(ncolours, COLORREF);
422 fe->brushes = snewn(ncolours, HBRUSH);
423 fe->pens = snewn(ncolours, HPEN);
424
425 for (i = 0; i < ncolours; i++) {
426 fe->colours[i] = RGB(255 * colours[i*3+0],
427 255 * colours[i*3+1],
428 255 * colours[i*3+2]);
429 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
430 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
431 }
432 }
433
434 r.left = r.top = 0;
435 r.right = x;
436 r.bottom = y;
437 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
438 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
439 TRUE, 0);
440
441 fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
442 WS_OVERLAPPEDWINDOW &~
443 (WS_THICKFRAME | WS_MAXIMIZEBOX),
444 CW_USEDEFAULT, CW_USEDEFAULT,
445 r.right - r.left, r.bottom - r.top,
446 NULL, NULL, inst, NULL);
447
448 {
449 HMENU bar = CreateMenu();
450 HMENU menu = CreateMenu();
451
452 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
453 AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
454 AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
455 AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific...");
456
457 if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
458 thegame.can_configure) {
459 HMENU sub = CreateMenu();
460 int i;
461
462 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
463
464 fe->presets = snewn(fe->npresets, game_params *);
465
466 for (i = 0; i < fe->npresets; i++) {
467 char *name;
468
469 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
470
471 /*
472 * FIXME: we ought to go through and do something
473 * with ampersands here.
474 */
475
476 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
477 }
478
479 if (thegame.can_configure) {
480 AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
481 }
482 }
483
484 AppendMenu(menu, MF_SEPARATOR, 0, 0);
485 AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
486 AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
487 if (thegame.can_format_as_text) {
488 AppendMenu(menu, MF_SEPARATOR, 0, 0);
489 AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
490 }
491 if (thegame.can_solve) {
492 AppendMenu(menu, MF_SEPARATOR, 0, 0);
493 AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
494 }
495 AppendMenu(menu, MF_SEPARATOR, 0, 0);
496 AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
497 if (fe->help_path) {
498 HMENU hmenu = CreateMenu();
499 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help");
500 AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents");
501 if (thegame.winhelp_topic) {
502 char *item;
503 assert(thegame.name);
504 item = snewn(9+strlen(thegame.name), char); /*ick*/
505 sprintf(item, "Help on %s", thegame.name);
506 AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item);
507 sfree(item);
508 }
509 }
510 SetMenu(fe->hwnd, bar);
511 }
512
513 if (midend_wants_statusbar(fe->me)) {
514 fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
515 WS_CHILD | WS_VISIBLE,
516 0, 0, 0, 0, /* status bar does these */
517 fe->hwnd, NULL, inst, NULL);
518 GetWindowRect(fe->statusbar, &sr);
519 SetWindowPos(fe->hwnd, NULL, 0, 0,
520 r.right - r.left, r.bottom - r.top + sr.bottom - sr.top,
521 SWP_NOMOVE | SWP_NOZORDER);
522 SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top,
523 SWP_NOZORDER);
524 } else {
525 fe->statusbar = NULL;
526 }
527
528 hdc = GetDC(fe->hwnd);
529 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
530 ReleaseDC(fe->hwnd, hdc);
531
532 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
533
534 ShowWindow(fe->hwnd, SW_NORMAL);
535 SetForegroundWindow(fe->hwnd);
536
537 midend_redraw(fe->me);
538
539 return fe;
540 }
541
542 static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
543 WPARAM wParam, LPARAM lParam)
544 {
545 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
546 config_item *i;
547 struct cfg_aux *j;
548
549 switch (msg) {
550 case WM_INITDIALOG:
551 return 0;
552
553 case WM_COMMAND:
554 /*
555 * OK and Cancel are special cases.
556 */
557 if ((HIWORD(wParam) == BN_CLICKED ||
558 HIWORD(wParam) == BN_DOUBLECLICKED) &&
559 (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
560 if (LOWORD(wParam) == IDOK) {
561 char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
562
563 if (err) {
564 MessageBox(hwnd, err, "Validation error",
565 MB_ICONERROR | MB_OK);
566 } else {
567 fe->cfg_done = 2;
568 }
569 } else {
570 fe->cfg_done = 1;
571 }
572 return 0;
573 }
574
575 /*
576 * First find the control whose id this is.
577 */
578 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
579 if (j->ctlid == LOWORD(wParam))
580 break;
581 }
582 if (i->type == C_END)
583 return 0; /* not our problem */
584
585 if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
586 char buffer[4096];
587 GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
588 buffer[lenof(buffer)-1] = '\0';
589 sfree(i->sval);
590 i->sval = dupstr(buffer);
591 } else if (i->type == C_BOOLEAN &&
592 (HIWORD(wParam) == BN_CLICKED ||
593 HIWORD(wParam) == BN_DOUBLECLICKED)) {
594 i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
595 } else if (i->type == C_CHOICES &&
596 HIWORD(wParam) == CBN_SELCHANGE) {
597 i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
598 CB_GETCURSEL, 0, 0);
599 }
600
601 return 0;
602
603 case WM_CLOSE:
604 fe->cfg_done = 1;
605 return 0;
606 }
607
608 return 0;
609 }
610
611 HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
612 char *wclass, int wstyle,
613 int exstyle, char *wtext, int wid)
614 {
615 HWND ret;
616 ret = CreateWindowEx(exstyle, wclass, wtext,
617 wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
618 fe->cfgbox, (HMENU) wid, fe->inst, NULL);
619 SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
620 return ret;
621 }
622
623 static int get_config(frontend *fe, int which)
624 {
625 config_item *i;
626 struct cfg_aux *j;
627 char *title;
628 WNDCLASS wc;
629 MSG msg;
630 TEXTMETRIC tm;
631 HDC hdc;
632 HFONT oldfont;
633 SIZE size;
634 HWND ctl;
635 int gm, id, nctrls;
636 int winwidth, winheight, col1l, col1r, col2l, col2r, y;
637 int height, width, maxlabel, maxcheckbox;
638
639 wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
640 wc.lpfnWndProc = DefDlgProc;
641 wc.cbClsExtra = 0;
642 wc.cbWndExtra = DLGWINDOWEXTRA + 8;
643 wc.hInstance = fe->inst;
644 wc.hIcon = NULL;
645 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
646 wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
647 wc.lpszMenuName = NULL;
648 wc.lpszClassName = "GameConfigBox";
649 RegisterClass(&wc);
650
651 hdc = GetDC(fe->hwnd);
652 SetMapMode(hdc, MM_TEXT);
653
654 fe->cfg_done = FALSE;
655
656 fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
657 0, 0, 0, 0,
658 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
659 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
660 DEFAULT_QUALITY,
661 FF_SWISS,
662 "MS Shell Dlg");
663
664 oldfont = SelectObject(hdc, fe->cfgfont);
665 if (GetTextMetrics(hdc, &tm)) {
666 height = tm.tmAscent + tm.tmDescent;
667 width = tm.tmAveCharWidth;
668 } else {
669 height = width = 30;
670 }
671
672 fe->cfg = midend_get_config(fe->me, which, &title);
673 fe->cfg_which = which;
674
675 /*
676 * Figure out the layout of the config box by measuring the
677 * length of each piece of text.
678 */
679 maxlabel = maxcheckbox = 0;
680 winheight = height/2;
681
682 for (i = fe->cfg; i->type != C_END; i++) {
683 switch (i->type) {
684 case C_STRING:
685 case C_CHOICES:
686 /*
687 * Both these control types have a label filling only
688 * the left-hand column of the box.
689 */
690 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
691 maxlabel < size.cx)
692 maxlabel = size.cx;
693 winheight += height * 3 / 2 + (height / 2);
694 break;
695
696 case C_BOOLEAN:
697 /*
698 * Checkboxes take up the whole of the box width.
699 */
700 if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
701 maxcheckbox < size.cx)
702 maxcheckbox = size.cx;
703 winheight += height + (height / 2);
704 break;
705 }
706 }
707
708 winheight += height + height * 7 / 4; /* OK / Cancel buttons */
709
710 col1l = 2*width;
711 col1r = col1l + maxlabel;
712 col2l = col1r + 2*width;
713 col2r = col2l + 30*width;
714 if (col2r < col1l+2*height+maxcheckbox)
715 col2r = col1l+2*height+maxcheckbox;
716 winwidth = col2r + 2*width;
717
718 ReleaseDC(fe->hwnd, hdc);
719
720 /*
721 * Create the dialog, now that we know its size.
722 */
723 {
724 RECT r, r2;
725
726 r.left = r.top = 0;
727 r.right = winwidth;
728 r.bottom = winheight;
729
730 AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
731 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
732 WS_CAPTION | WS_SYSMENU*/) &~
733 (WS_MAXIMIZEBOX | WS_OVERLAPPED),
734 FALSE, 0);
735
736 /*
737 * Centre the dialog on its parent window.
738 */
739 r.right -= r.left;
740 r.bottom -= r.top;
741 GetWindowRect(fe->hwnd, &r2);
742 r.left = (r2.left + r2.right - r.right) / 2;
743 r.top = (r2.top + r2.bottom - r.bottom) / 2;
744 r.right += r.left;
745 r.bottom += r.top;
746
747 fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
748 DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
749 WS_CAPTION | WS_SYSMENU,
750 r.left, r.top,
751 r.right-r.left, r.bottom-r.top,
752 fe->hwnd, NULL, fe->inst, NULL);
753 sfree(title);
754 }
755
756 SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
757
758 SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
759 SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
760
761 /*
762 * Count the controls so we can allocate cfgaux.
763 */
764 for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
765 nctrls++;
766 fe->cfgaux = snewn(nctrls, struct cfg_aux);
767
768 id = 1000;
769 y = height/2;
770 for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
771 switch (i->type) {
772 case C_STRING:
773 /*
774 * Edit box with a label beside it.
775 */
776 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
777 "Static", 0, 0, i->name, id++);
778 ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
779 "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
780 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
781 SetWindowText(ctl, i->sval);
782 y += height*3/2;
783 break;
784
785 case C_BOOLEAN:
786 /*
787 * Simple checkbox.
788 */
789 mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
790 BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
791 0, i->name, (j->ctlid = id++));
792 CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
793 y += height;
794 break;
795
796 case C_CHOICES:
797 /*
798 * Drop-down list with a label beside it.
799 */
800 mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
801 "STATIC", 0, 0, i->name, id++);
802 ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
803 "COMBOBOX", WS_TABSTOP |
804 CBS_DROPDOWNLIST | CBS_HASSTRINGS,
805 WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
806 {
807 char c, *p, *q, *str;
808
809 SendMessage(ctl, CB_RESETCONTENT, 0, 0);
810 p = i->sval;
811 c = *p++;
812 while (*p) {
813 q = p;
814 while (*q && *q != c) q++;
815 str = snewn(q-p+1, char);
816 strncpy(str, p, q-p);
817 str[q-p] = '\0';
818 SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
819 sfree(str);
820 if (*q) q++;
821 p = q;
822 }
823 }
824
825 SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
826
827 y += height*3/2;
828 break;
829 }
830
831 assert(y < winheight);
832 y += height/2;
833 }
834
835 y += height/2; /* extra space before OK and Cancel */
836 mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
837 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
838 "OK", IDOK);
839 mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
840 BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
841
842 SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
843
844 EnableWindow(fe->hwnd, FALSE);
845 ShowWindow(fe->cfgbox, SW_NORMAL);
846 while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
847 if (!IsDialogMessage(fe->cfgbox, &msg))
848 DispatchMessage(&msg);
849 if (fe->cfg_done)
850 break;
851 }
852 EnableWindow(fe->hwnd, TRUE);
853 SetForegroundWindow(fe->hwnd);
854 DestroyWindow(fe->cfgbox);
855 DeleteObject(fe->cfgfont);
856
857 free_cfg(fe->cfg);
858 sfree(fe->cfgaux);
859
860 return (fe->cfg_done == 2);
861 }
862
863 static void new_game_type(frontend *fe)
864 {
865 RECT r, sr;
866 HDC hdc;
867 int x, y;
868
869 midend_new_game(fe->me);
870 midend_size(fe->me, &x, &y);
871
872 r.left = r.top = 0;
873 r.right = x;
874 r.bottom = y;
875 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
876 (WS_THICKFRAME | WS_MAXIMIZEBOX |
877 WS_OVERLAPPED),
878 TRUE, 0);
879
880 if (fe->statusbar != NULL) {
881 GetWindowRect(fe->statusbar, &sr);
882 } else {
883 sr.left = sr.right = sr.top = sr.bottom = 0;
884 }
885 SetWindowPos(fe->hwnd, NULL, 0, 0,
886 r.right - r.left,
887 r.bottom - r.top + sr.bottom - sr.top,
888 SWP_NOMOVE | SWP_NOZORDER);
889 if (fe->statusbar != NULL)
890 SetWindowPos(fe->statusbar, NULL, 0, y, x,
891 sr.bottom - sr.top, SWP_NOZORDER);
892
893 DeleteObject(fe->bitmap);
894
895 hdc = GetDC(fe->hwnd);
896 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
897 ReleaseDC(fe->hwnd, hdc);
898
899 midend_redraw(fe->me);
900 }
901
902 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
903 WPARAM wParam, LPARAM lParam)
904 {
905 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
906
907 switch (message) {
908 case WM_CLOSE:
909 DestroyWindow(hwnd);
910 return 0;
911 case WM_COMMAND:
912 switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
913 case IDM_NEW:
914 if (!midend_process_key(fe->me, 0, 0, 'n'))
915 PostQuitMessage(0);
916 break;
917 case IDM_RESTART:
918 if (!midend_process_key(fe->me, 0, 0, 'r'))
919 PostQuitMessage(0);
920 break;
921 case IDM_UNDO:
922 if (!midend_process_key(fe->me, 0, 0, 'u'))
923 PostQuitMessage(0);
924 break;
925 case IDM_REDO:
926 if (!midend_process_key(fe->me, 0, 0, '\x12'))
927 PostQuitMessage(0);
928 break;
929 case IDM_COPY:
930 {
931 char *text = midend_text_format(fe->me);
932 if (text)
933 write_clip(hwnd, text);
934 else
935 MessageBeep(MB_ICONWARNING);
936 }
937 break;
938 case IDM_SOLVE:
939 {
940 char *msg = midend_solve(fe->me);
941 if (msg)
942 MessageBox(hwnd, msg, "Unable to solve",
943 MB_ICONERROR | MB_OK);
944 }
945 break;
946 case IDM_QUIT:
947 if (!midend_process_key(fe->me, 0, 0, 'q'))
948 PostQuitMessage(0);
949 break;
950 case IDM_CONFIG:
951 if (get_config(fe, CFG_SETTINGS))
952 new_game_type(fe);
953 break;
954 case IDM_SEED:
955 if (get_config(fe, CFG_SEED))
956 new_game_type(fe);
957 break;
958 case IDM_HELPC:
959 assert(fe->help_path);
960 WinHelp(hwnd, fe->help_path,
961 fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
962 break;
963 case IDM_GAMEHELP:
964 assert(fe->help_path);
965 assert(thegame.winhelp_topic);
966 {
967 char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
968 sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
969 WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
970 sfree(cmd);
971 }
972 break;
973 default:
974 {
975 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
976
977 if (p >= 0 && p < fe->npresets) {
978 midend_set_params(fe->me, fe->presets[p]);
979 new_game_type(fe);
980 }
981 }
982 break;
983 }
984 break;
985 case WM_DESTROY:
986 PostQuitMessage(0);
987 return 0;
988 case WM_PAINT:
989 {
990 PAINTSTRUCT p;
991 HDC hdc, hdc2;
992 HBITMAP prevbm;
993
994 hdc = BeginPaint(hwnd, &p);
995 hdc2 = CreateCompatibleDC(hdc);
996 prevbm = SelectObject(hdc2, fe->bitmap);
997 BitBlt(hdc,
998 p.rcPaint.left, p.rcPaint.top,
999 p.rcPaint.right - p.rcPaint.left,
1000 p.rcPaint.bottom - p.rcPaint.top,
1001 hdc2,
1002 p.rcPaint.left, p.rcPaint.top,
1003 SRCCOPY);
1004 SelectObject(hdc2, prevbm);
1005 DeleteDC(hdc2);
1006 EndPaint(hwnd, &p);
1007 }
1008 return 0;
1009 case WM_KEYDOWN:
1010 {
1011 int key = -1;
1012
1013 switch (wParam) {
1014 case VK_LEFT: key = CURSOR_LEFT; break;
1015 case VK_RIGHT: key = CURSOR_RIGHT; break;
1016 case VK_UP: key = CURSOR_UP; break;
1017 case VK_DOWN: key = CURSOR_DOWN; break;
1018 /*
1019 * Diagonal keys on the numeric keypad.
1020 */
1021 case VK_PRIOR:
1022 if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
1023 break;
1024 case VK_NEXT:
1025 if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
1026 break;
1027 case VK_HOME:
1028 if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
1029 break;
1030 case VK_END:
1031 if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
1032 break;
1033 /*
1034 * Numeric keypad keys with Num Lock on.
1035 */
1036 case VK_NUMPAD4: key = CURSOR_LEFT; break;
1037 case VK_NUMPAD6: key = CURSOR_RIGHT; break;
1038 case VK_NUMPAD8: key = CURSOR_UP; break;
1039 case VK_NUMPAD2: key = CURSOR_DOWN; break;
1040 case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
1041 case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
1042 case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
1043 case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
1044 }
1045
1046 if (key != -1) {
1047 if (!midend_process_key(fe->me, 0, 0, key))
1048 PostQuitMessage(0);
1049 } else {
1050 MSG m;
1051 m.hwnd = hwnd;
1052 m.message = WM_KEYDOWN;
1053 m.wParam = wParam;
1054 m.lParam = lParam & 0xdfff;
1055 TranslateMessage(&m);
1056 }
1057 }
1058 break;
1059 case WM_LBUTTONDOWN:
1060 case WM_RBUTTONDOWN:
1061 case WM_MBUTTONDOWN:
1062 {
1063 int button;
1064
1065 /*
1066 * Shift-clicks count as middle-clicks, since otherwise
1067 * two-button Windows users won't have any kind of
1068 * middle click to use.
1069 */
1070 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
1071 button = MIDDLE_BUTTON;
1072 else if (message == WM_LBUTTONDOWN)
1073 button = LEFT_BUTTON;
1074 else
1075 button = RIGHT_BUTTON;
1076
1077 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1078 (signed short)HIWORD(lParam), button))
1079 PostQuitMessage(0);
1080
1081 SetCapture(hwnd);
1082 }
1083 break;
1084 case WM_LBUTTONUP:
1085 case WM_RBUTTONUP:
1086 case WM_MBUTTONUP:
1087 {
1088 int button;
1089
1090 /*
1091 * Shift-clicks count as middle-clicks, since otherwise
1092 * two-button Windows users won't have any kind of
1093 * middle click to use.
1094 */
1095 if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
1096 button = MIDDLE_RELEASE;
1097 else if (message == WM_LBUTTONUP)
1098 button = LEFT_RELEASE;
1099 else
1100 button = RIGHT_RELEASE;
1101
1102 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1103 (signed short)HIWORD(lParam), button))
1104 PostQuitMessage(0);
1105
1106 ReleaseCapture();
1107 }
1108 break;
1109 case WM_MOUSEMOVE:
1110 {
1111 int button;
1112
1113 if (wParam & (MK_MBUTTON | MK_SHIFT))
1114 button = MIDDLE_DRAG;
1115 else if (wParam & MK_LBUTTON)
1116 button = LEFT_DRAG;
1117 else
1118 button = RIGHT_DRAG;
1119
1120 if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
1121 (signed short)HIWORD(lParam), button))
1122 PostQuitMessage(0);
1123 }
1124 break;
1125 case WM_CHAR:
1126 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
1127 PostQuitMessage(0);
1128 return 0;
1129 case WM_TIMER:
1130 if (fe->timer) {
1131 DWORD now = GetTickCount();
1132 float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
1133 midend_timer(fe->me, elapsed);
1134 fe->timer_last_tickcount = now;
1135 }
1136 return 0;
1137 }
1138
1139 return DefWindowProc(hwnd, message, wParam, lParam);
1140 }
1141
1142 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
1143 {
1144 MSG msg;
1145 char *error;
1146
1147 InitCommonControls();
1148
1149 if (!prev) {
1150 WNDCLASS wndclass;
1151
1152 wndclass.style = 0;
1153 wndclass.lpfnWndProc = WndProc;
1154 wndclass.cbClsExtra = 0;
1155 wndclass.cbWndExtra = 0;
1156 wndclass.hInstance = inst;
1157 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
1158 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
1159 wndclass.hbrBackground = NULL;
1160 wndclass.lpszMenuName = NULL;
1161 wndclass.lpszClassName = thegame.name;
1162
1163 RegisterClass(&wndclass);
1164 }
1165
1166 while (*cmdline && isspace(*cmdline))
1167 cmdline++;
1168
1169 if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
1170 char buf[128];
1171 sprintf(buf, "%.100s Error", thegame.name);
1172 MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
1173 return 1;
1174 }
1175
1176 while (GetMessage(&msg, NULL, 0, 0)) {
1177 DispatchMessage(&msg);
1178 }
1179
1180 return msg.wParam;
1181 }