Neat idea from Gareth: if you put a % on the end of the mine count
[sgt/puzzles] / random.c
CommitLineData
720a8fb7 1/*
2 * random.c: Internal random number generator, guaranteed to work
3 * the same way on all platforms. Used when generating an initial
4 * game state from a random game seed; required to ensure that game
5 * seeds can be exchanged between versions of a puzzle compiled for
6 * different platforms.
7 *
8 * The generator is based on SHA-1. This is almost certainly
9 * overkill, but I had the SHA-1 code kicking around and it was
10 * easier to reuse it than to do anything else!
11 */
12
13#include <assert.h>
2ef96bd6 14#include <string.h>
720a8fb7 15
16#include "puzzles.h"
17
720a8fb7 18/* ----------------------------------------------------------------------
19 * Core SHA algorithm: processes 16-word blocks into a message digest.
20 */
21
22#define rol(x,y) ( ((x) << (y)) | (((uint32)x) >> (32-y)) )
23
24static void SHA_Core_Init(uint32 h[5])
25{
26 h[0] = 0x67452301;
27 h[1] = 0xefcdab89;
28 h[2] = 0x98badcfe;
29 h[3] = 0x10325476;
30 h[4] = 0xc3d2e1f0;
31}
32
33static void SHATransform(uint32 * digest, uint32 * block)
34{
35 uint32 w[80];
36 uint32 a, b, c, d, e;
37 int t;
38
39 for (t = 0; t < 16; t++)
40 w[t] = block[t];
41
42 for (t = 16; t < 80; t++) {
43 uint32 tmp = w[t - 3] ^ w[t - 8] ^ w[t - 14] ^ w[t - 16];
44 w[t] = rol(tmp, 1);
45 }
46
47 a = digest[0];
48 b = digest[1];
49 c = digest[2];
50 d = digest[3];
51 e = digest[4];
52
53 for (t = 0; t < 20; t++) {
54 uint32 tmp =
55 rol(a, 5) + ((b & c) | (d & ~b)) + e + w[t] + 0x5a827999;
56 e = d;
57 d = c;
58 c = rol(b, 30);
59 b = a;
60 a = tmp;
61 }
62 for (t = 20; t < 40; t++) {
63 uint32 tmp = rol(a, 5) + (b ^ c ^ d) + e + w[t] + 0x6ed9eba1;
64 e = d;
65 d = c;
66 c = rol(b, 30);
67 b = a;
68 a = tmp;
69 }
70 for (t = 40; t < 60; t++) {
71 uint32 tmp = rol(a,
72 5) + ((b & c) | (b & d) | (c & d)) + e + w[t] +
73 0x8f1bbcdc;
74 e = d;
75 d = c;
76 c = rol(b, 30);
77 b = a;
78 a = tmp;
79 }
80 for (t = 60; t < 80; t++) {
81 uint32 tmp = rol(a, 5) + (b ^ c ^ d) + e + w[t] + 0xca62c1d6;
82 e = d;
83 d = c;
84 c = rol(b, 30);
85 b = a;
86 a = tmp;
87 }
88
89 digest[0] += a;
90 digest[1] += b;
91 digest[2] += c;
92 digest[3] += d;
93 digest[4] += e;
94}
95
96/* ----------------------------------------------------------------------
97 * Outer SHA algorithm: take an arbitrary length byte string,
98 * convert it into 16-word blocks with the prescribed padding at
99 * the end, and pass those blocks to the core SHA algorithm.
100 */
101
7959b517 102void SHA_Init(SHA_State * s)
720a8fb7 103{
104 SHA_Core_Init(s->h);
105 s->blkused = 0;
106 s->lenhi = s->lenlo = 0;
107}
108
7959b517 109void SHA_Bytes(SHA_State * s, void *p, int len)
720a8fb7 110{
111 unsigned char *q = (unsigned char *) p;
112 uint32 wordblock[16];
113 uint32 lenw = len;
114 int i;
115
116 /*
117 * Update the length field.
118 */
119 s->lenlo += lenw;
120 s->lenhi += (s->lenlo < lenw);
121
122 if (s->blkused && s->blkused + len < 64) {
123 /*
124 * Trivial case: just add to the block.
125 */
126 memcpy(s->block + s->blkused, q, len);
127 s->blkused += len;
128 } else {
129 /*
130 * We must complete and process at least one block.
131 */
132 while (s->blkused + len >= 64) {
133 memcpy(s->block + s->blkused, q, 64 - s->blkused);
134 q += 64 - s->blkused;
135 len -= 64 - s->blkused;
136 /* Now process the block. Gather bytes big-endian into words */
137 for (i = 0; i < 16; i++) {
138 wordblock[i] =
139 (((uint32) s->block[i * 4 + 0]) << 24) |
140 (((uint32) s->block[i * 4 + 1]) << 16) |
141 (((uint32) s->block[i * 4 + 2]) << 8) |
142 (((uint32) s->block[i * 4 + 3]) << 0);
143 }
144 SHATransform(s->h, wordblock);
145 s->blkused = 0;
146 }
147 memcpy(s->block, q, len);
148 s->blkused = len;
149 }
150}
151
7959b517 152void SHA_Final(SHA_State * s, unsigned char *output)
720a8fb7 153{
154 int i;
155 int pad;
156 unsigned char c[64];
157 uint32 lenhi, lenlo;
158
159 if (s->blkused >= 56)
160 pad = 56 + 64 - s->blkused;
161 else
162 pad = 56 - s->blkused;
163
164 lenhi = (s->lenhi << 3) | (s->lenlo >> (32 - 3));
165 lenlo = (s->lenlo << 3);
166
167 memset(c, 0, pad);
168 c[0] = 0x80;
169 SHA_Bytes(s, &c, pad);
170
03f856c4 171 c[0] = (unsigned char)((lenhi >> 24) & 0xFF);
172 c[1] = (unsigned char)((lenhi >> 16) & 0xFF);
173 c[2] = (unsigned char)((lenhi >> 8) & 0xFF);
174 c[3] = (unsigned char)((lenhi >> 0) & 0xFF);
175 c[4] = (unsigned char)((lenlo >> 24) & 0xFF);
176 c[5] = (unsigned char)((lenlo >> 16) & 0xFF);
177 c[6] = (unsigned char)((lenlo >> 8) & 0xFF);
178 c[7] = (unsigned char)((lenlo >> 0) & 0xFF);
720a8fb7 179
180 SHA_Bytes(s, &c, 8);
181
182 for (i = 0; i < 5; i++) {
03f856c4 183 output[i * 4] = (unsigned char)((s->h[i] >> 24) & 0xFF);
184 output[i * 4 + 1] = (unsigned char)((s->h[i] >> 16) & 0xFF);
185 output[i * 4 + 2] = (unsigned char)((s->h[i] >> 8) & 0xFF);
186 output[i * 4 + 3] = (unsigned char)((s->h[i]) & 0xFF);
720a8fb7 187 }
188}
189
7959b517 190void SHA_Simple(void *p, int len, unsigned char *output)
720a8fb7 191{
192 SHA_State s;
193
194 SHA_Init(&s);
195 SHA_Bytes(&s, p, len);
196 SHA_Final(&s, output);
197}
198
199/* ----------------------------------------------------------------------
200 * The random number generator.
201 */
202
203struct random_state {
204 unsigned char seedbuf[40];
205 unsigned char databuf[20];
206 int pos;
207};
208
209random_state *random_init(char *seed, int len)
210{
211 random_state *state;
212
213 state = snew(random_state);
214
215 SHA_Simple(seed, len, state->seedbuf);
216 SHA_Simple(state->seedbuf, 20, state->seedbuf + 20);
217 SHA_Simple(state->seedbuf, 40, state->databuf);
218 state->pos = 0;
219
220 return state;
221}
222
223unsigned long random_bits(random_state *state, int bits)
224{
48d70ca9 225 unsigned long ret = 0;
720a8fb7 226 int n;
227
228 for (n = 0; n < bits; n += 8) {
229 if (state->pos >= 20) {
230 int i;
231
232 for (i = 0; i < 20; i++) {
233 if (state->seedbuf[i] != 0xFF) {
234 state->seedbuf[i]++;
235 break;
236 } else
237 state->seedbuf[i] = 0;
238 }
239 SHA_Simple(state->seedbuf, 40, state->databuf);
240 state->pos = 0;
241 }
242 ret = (ret << 8) | state->databuf[state->pos++];
243 }
244
48d70ca9 245 /*
246 * `(1 << bits) - 1' is not good enough, since if bits==32 on a
247 * 32-bit machine, behaviour is undefined and Intel has a nasty
248 * habit of shifting left by zero instead. We'll shift by
249 * bits-1 and then separately shift by one.
250 */
251 ret &= (1 << (bits-1)) * 2 - 1;
720a8fb7 252 return ret;
253}
254
255unsigned long random_upto(random_state *state, unsigned long limit)
256{
257 int bits = 0;
258 unsigned long max, divisor, data;
259
260 while ((limit >> bits) != 0)
261 bits++;
262
263 bits += 3;
264 assert(bits < 32);
265
266 max = 1 << bits;
267 divisor = max / limit;
268 max = limit * divisor;
269
270 do {
271 data = random_bits(state, bits);
272 } while (data >= max);
273
274 return data / divisor;
275}
276
277void random_free(random_state *state)
278{
279 sfree(state);
280}