General further development. Sketched out the mid-end, added more
[sgt/puzzles] / random.c
CommitLineData
720a8fb7 1/*
2 * random.c: Internal random number generator, guaranteed to work
3 * the same way on all platforms. Used when generating an initial
4 * game state from a random game seed; required to ensure that game
5 * seeds can be exchanged between versions of a puzzle compiled for
6 * different platforms.
7 *
8 * The generator is based on SHA-1. This is almost certainly
9 * overkill, but I had the SHA-1 code kicking around and it was
10 * easier to reuse it than to do anything else!
11 */
12
13#include <assert.h>
14
15#include "puzzles.h"
16
17typedef unsigned long uint32;
18
19typedef struct {
20 uint32 h[5];
21 unsigned char block[64];
22 int blkused;
23 uint32 lenhi, lenlo;
24} SHA_State;
25
26/* ----------------------------------------------------------------------
27 * Core SHA algorithm: processes 16-word blocks into a message digest.
28 */
29
30#define rol(x,y) ( ((x) << (y)) | (((uint32)x) >> (32-y)) )
31
32static void SHA_Core_Init(uint32 h[5])
33{
34 h[0] = 0x67452301;
35 h[1] = 0xefcdab89;
36 h[2] = 0x98badcfe;
37 h[3] = 0x10325476;
38 h[4] = 0xc3d2e1f0;
39}
40
41static void SHATransform(uint32 * digest, uint32 * block)
42{
43 uint32 w[80];
44 uint32 a, b, c, d, e;
45 int t;
46
47 for (t = 0; t < 16; t++)
48 w[t] = block[t];
49
50 for (t = 16; t < 80; t++) {
51 uint32 tmp = w[t - 3] ^ w[t - 8] ^ w[t - 14] ^ w[t - 16];
52 w[t] = rol(tmp, 1);
53 }
54
55 a = digest[0];
56 b = digest[1];
57 c = digest[2];
58 d = digest[3];
59 e = digest[4];
60
61 for (t = 0; t < 20; t++) {
62 uint32 tmp =
63 rol(a, 5) + ((b & c) | (d & ~b)) + e + w[t] + 0x5a827999;
64 e = d;
65 d = c;
66 c = rol(b, 30);
67 b = a;
68 a = tmp;
69 }
70 for (t = 20; t < 40; t++) {
71 uint32 tmp = rol(a, 5) + (b ^ c ^ d) + e + w[t] + 0x6ed9eba1;
72 e = d;
73 d = c;
74 c = rol(b, 30);
75 b = a;
76 a = tmp;
77 }
78 for (t = 40; t < 60; t++) {
79 uint32 tmp = rol(a,
80 5) + ((b & c) | (b & d) | (c & d)) + e + w[t] +
81 0x8f1bbcdc;
82 e = d;
83 d = c;
84 c = rol(b, 30);
85 b = a;
86 a = tmp;
87 }
88 for (t = 60; t < 80; t++) {
89 uint32 tmp = rol(a, 5) + (b ^ c ^ d) + e + w[t] + 0xca62c1d6;
90 e = d;
91 d = c;
92 c = rol(b, 30);
93 b = a;
94 a = tmp;
95 }
96
97 digest[0] += a;
98 digest[1] += b;
99 digest[2] += c;
100 digest[3] += d;
101 digest[4] += e;
102}
103
104/* ----------------------------------------------------------------------
105 * Outer SHA algorithm: take an arbitrary length byte string,
106 * convert it into 16-word blocks with the prescribed padding at
107 * the end, and pass those blocks to the core SHA algorithm.
108 */
109
110static void SHA_Init(SHA_State * s)
111{
112 SHA_Core_Init(s->h);
113 s->blkused = 0;
114 s->lenhi = s->lenlo = 0;
115}
116
117static void SHA_Bytes(SHA_State * s, void *p, int len)
118{
119 unsigned char *q = (unsigned char *) p;
120 uint32 wordblock[16];
121 uint32 lenw = len;
122 int i;
123
124 /*
125 * Update the length field.
126 */
127 s->lenlo += lenw;
128 s->lenhi += (s->lenlo < lenw);
129
130 if (s->blkused && s->blkused + len < 64) {
131 /*
132 * Trivial case: just add to the block.
133 */
134 memcpy(s->block + s->blkused, q, len);
135 s->blkused += len;
136 } else {
137 /*
138 * We must complete and process at least one block.
139 */
140 while (s->blkused + len >= 64) {
141 memcpy(s->block + s->blkused, q, 64 - s->blkused);
142 q += 64 - s->blkused;
143 len -= 64 - s->blkused;
144 /* Now process the block. Gather bytes big-endian into words */
145 for (i = 0; i < 16; i++) {
146 wordblock[i] =
147 (((uint32) s->block[i * 4 + 0]) << 24) |
148 (((uint32) s->block[i * 4 + 1]) << 16) |
149 (((uint32) s->block[i * 4 + 2]) << 8) |
150 (((uint32) s->block[i * 4 + 3]) << 0);
151 }
152 SHATransform(s->h, wordblock);
153 s->blkused = 0;
154 }
155 memcpy(s->block, q, len);
156 s->blkused = len;
157 }
158}
159
160static void SHA_Final(SHA_State * s, unsigned char *output)
161{
162 int i;
163 int pad;
164 unsigned char c[64];
165 uint32 lenhi, lenlo;
166
167 if (s->blkused >= 56)
168 pad = 56 + 64 - s->blkused;
169 else
170 pad = 56 - s->blkused;
171
172 lenhi = (s->lenhi << 3) | (s->lenlo >> (32 - 3));
173 lenlo = (s->lenlo << 3);
174
175 memset(c, 0, pad);
176 c[0] = 0x80;
177 SHA_Bytes(s, &c, pad);
178
179 c[0] = (lenhi >> 24) & 0xFF;
180 c[1] = (lenhi >> 16) & 0xFF;
181 c[2] = (lenhi >> 8) & 0xFF;
182 c[3] = (lenhi >> 0) & 0xFF;
183 c[4] = (lenlo >> 24) & 0xFF;
184 c[5] = (lenlo >> 16) & 0xFF;
185 c[6] = (lenlo >> 8) & 0xFF;
186 c[7] = (lenlo >> 0) & 0xFF;
187
188 SHA_Bytes(s, &c, 8);
189
190 for (i = 0; i < 5; i++) {
191 output[i * 4] = (s->h[i] >> 24) & 0xFF;
192 output[i * 4 + 1] = (s->h[i] >> 16) & 0xFF;
193 output[i * 4 + 2] = (s->h[i] >> 8) & 0xFF;
194 output[i * 4 + 3] = (s->h[i]) & 0xFF;
195 }
196}
197
198static void SHA_Simple(void *p, int len, unsigned char *output)
199{
200 SHA_State s;
201
202 SHA_Init(&s);
203 SHA_Bytes(&s, p, len);
204 SHA_Final(&s, output);
205}
206
207/* ----------------------------------------------------------------------
208 * The random number generator.
209 */
210
211struct random_state {
212 unsigned char seedbuf[40];
213 unsigned char databuf[20];
214 int pos;
215};
216
217random_state *random_init(char *seed, int len)
218{
219 random_state *state;
220
221 state = snew(random_state);
222
223 SHA_Simple(seed, len, state->seedbuf);
224 SHA_Simple(state->seedbuf, 20, state->seedbuf + 20);
225 SHA_Simple(state->seedbuf, 40, state->databuf);
226 state->pos = 0;
227
228 return state;
229}
230
231unsigned long random_bits(random_state *state, int bits)
232{
233 int ret = 0;
234 int n;
235
236 for (n = 0; n < bits; n += 8) {
237 if (state->pos >= 20) {
238 int i;
239
240 for (i = 0; i < 20; i++) {
241 if (state->seedbuf[i] != 0xFF) {
242 state->seedbuf[i]++;
243 break;
244 } else
245 state->seedbuf[i] = 0;
246 }
247 SHA_Simple(state->seedbuf, 40, state->databuf);
248 state->pos = 0;
249 }
250 ret = (ret << 8) | state->databuf[state->pos++];
251 }
252
253 ret &= (1 << bits) - 1;
254 return ret;
255}
256
257unsigned long random_upto(random_state *state, unsigned long limit)
258{
259 int bits = 0;
260 unsigned long max, divisor, data;
261
262 while ((limit >> bits) != 0)
263 bits++;
264
265 bits += 3;
266 assert(bits < 32);
267
268 max = 1 << bits;
269 divisor = max / limit;
270 max = limit * divisor;
271
272 do {
273 data = random_bits(state, bits);
274 } while (data >= max);
275
276 return data / divisor;
277}
278
279void random_free(random_state *state)
280{
281 sfree(state);
282}